359 lines
16 KiB
C++
359 lines
16 KiB
C++
#pragma once
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#include <stdint.h>
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#include <array>
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#include <memory>
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#include "../Channel.hh"
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#include "../CommandFormats.hh"
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#include "../Text.hh"
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#include "AssistServer.hh"
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#include "BattleRecord.hh"
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#include "CardSpecial.hh"
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#include "MapState.hh"
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#include "PlayerState.hh"
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#include "RulerServer.hh"
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#include "Tournament.hh"
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struct Lobby;
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namespace Episode3 {
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// This implementation of Episode 3 battles is derived from Sega's original server implementation, reverse-engineered
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// from the Episode 3 client executable. The control flow, function breakdown, and structure definitions in these files
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// map very closely to how their server implementation was written; notable differences (due to necessary environment
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// differences or bug fixes) are described in the comments therein. There are likely undiscovered bugs in this code,
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// some originally written by Sega, but more written by me as I manually transcribed and updated this code.
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// The following files are direct reverse-engineerings of Sega's original code, except where noted in the comments:
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// AssistServer.hh/cc
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// Card.hh/cc
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// CardSpecial.hh/cc
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// DeckState.hh/cc
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// MapState.hh/cc
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// PlayerState.hh/cc
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// PlayerStateSubordinates.hh/cc
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// RulerServer.hh/cc
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// Server.hh/cc
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// Class ownership levels (classes may contain weak_ptrs but not std::shared_ptrs to classes at the same or higher level):
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// - Server
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// - - RulerServer
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// - - - AssistServer
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// - - - CardSpecial
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// - - - - StateFlags
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// - - - - DeckEntry
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// - - - - PlayerState
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// - - - - - Card
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// - - - - - - CardShortStatus
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// - - - - - - DeckState
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// - - - - - - HandAndEquipState
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// - - - - - - MapAndRulesState / OverlayState
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// - - - - - - - Everything within DataIndexes
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class Server : public std::enable_shared_from_this<Server> {
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// In the original code, there is a TCardServerBase class and a TCardServer class, with the former containing some
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// basic parts of the game state and a pointer to the latter. It seems these two classes exist (instead of one big
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// class) so that the force reset command could be implemented; however, it appears that that command is never sent
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// by the client, so we combine the two classes into one in our implementation.
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public:
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struct Options {
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std::shared_ptr<const CardIndex> card_index;
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std::shared_ptr<const MapIndex> map_index;
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uint32_t behavior_flags;
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std::shared_ptr<phosg::StringReader> opt_rand_stream;
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std::shared_ptr<RandomGenerator> rand_crypt;
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std::shared_ptr<const Tournament> tournament;
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std::array<std::vector<uint16_t>, 5> trap_card_ids;
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std::shared_ptr<std::deque<std::string>> output_queue; // For replay testing
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inline bool is_nte() const {
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return (this->behavior_flags & BehaviorFlag::IS_TRIAL_EDITION);
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}
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};
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Server(std::shared_ptr<Lobby> lobby, Options&& options);
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~Server() noexcept(false);
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void init();
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class StackLogger : public phosg::PrefixedLogger {
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public:
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StackLogger(const Server* s, const std::string& prefix);
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StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level);
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StackLogger(const StackLogger&) = delete;
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StackLogger(StackLogger&&);
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StackLogger& operator=(const StackLogger&) = delete;
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StackLogger& operator=(StackLogger&&);
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~StackLogger() noexcept(false);
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private:
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const Server* server;
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};
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StackLogger log_stack(const std::string& prefix) const;
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const StackLogger& log() const;
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std::string debug_str_for_card_ref(uint16_t card_ref) const;
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std::string debug_str_for_card_id(uint16_t card_id) const;
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template <typename U16T>
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std::string debug_str_for_card_refs(const U16T* refs, size_t count) const {
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std::string ret = "[";
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for (size_t z = 0; z < count; z++) {
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if (refs[z] != 0xFFFF) {
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std::string ref_str = this->debug_str_for_card_ref(refs[z]);
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ret += std::format("{}:{} ", z, ref_str);
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}
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}
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if (ret.size() > 1) {
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ret.back() = ']'; // Replace the ' ' from the last added item
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} else {
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ret.push_back(']');
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}
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return ret;
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}
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template <typename U16T>
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std::string debug_str_for_card_refs(const std::vector<U16T>& refs) const {
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return this->debug_str_for_card_refs(refs.data(), refs.size());
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}
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template <typename U16T, size_t Count>
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std::string debug_str_for_card_refs(const parray<U16T, Count>& refs) const {
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return this->debug_str_for_card_refs(refs.data(), refs.size());
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}
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int8_t get_winner_team_id() const;
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// Note: Sega's servers sent battle commands with the 60 command. The handlers for 60, 62, and C9 on the client are
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// identical, so we choose to use C9 instead because it's unique to Episode 3, and therefore seems more appropriate
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// to convey Episode 3 battle commands.
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template <typename T>
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void send(const T& cmd, uint8_t command = 0xC9, bool enable_masking = true) const {
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if (cmd.header.size != sizeof(cmd) / 4) {
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throw std::logic_error("outbound command size field is incorrect");
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}
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if (!this->options.is_nte() && (cmd.header.subsubcommand == 0x06)) {
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this->num_6xB4x06_commands_sent++;
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this->prev_num_6xB4x06_commands_sent = this->num_6xB4x06_commands_sent;
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if (this->num_6xB4x06_commands_sent > 0x100) {
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return;
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}
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}
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this->send(&cmd, cmd.header.size * 4, command, enable_masking);
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}
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void send(const void* data, size_t size, uint8_t command = 0xC9, bool enable_masking = true) const;
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void send_commands_for_joining_spectator(std::shared_ptr<Channel> ch) const;
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void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
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void force_replace_assist_card(uint8_t client_id, uint16_t card_id);
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void force_destroy_field_character(uint8_t client_id, size_t set_index);
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template <typename... ArgTs>
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void send_debug_message(std::format_string<ArgTs...> fmt, ArgTs&&... args) const {
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auto l = this->lobby.lock();
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if (l && (this->options.behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
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send_text_message(l, std::format(std::forward<std::format_string<ArgTs...>>(fmt), std::forward<ArgTs>(args)...));
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}
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}
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void send_debug_command_received_message(uint8_t client_id, uint8_t subsubcommand, const char* description) const;
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void send_debug_command_received_message(uint8_t subsubcommand, const char* description) const;
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void send_debug_message_if_error_code_nonzero(uint8_t client_id, int32_t error_code) const;
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void send_6xB4x46() const;
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void add_team_exp(uint8_t team_id, int32_t exp);
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bool advance_battle_phase();
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void action_phase_after();
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void draw_phase_before();
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std::shared_ptr<const CardIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
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std::shared_ptr<Card> card_for_set_card_ref(uint16_t card_ref);
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std::shared_ptr<const Card> card_for_set_card_ref(uint16_t card_ref) const;
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uint16_t card_id_for_card_ref(uint16_t card_ref) const;
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bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
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bool check_for_battle_end();
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void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
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bool check_presence_entry(uint8_t client_id) const;
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void clear_player_flags_after_dice_phase();
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void compute_all_map_occupied_bits();
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void compute_team_dice_bonus(uint8_t team_id);
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void copy_player_states_to_prev_states();
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std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
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void destroy_cards_with_zero_hp();
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void determine_first_team_turn();
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void dice_phase_after();
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void set_phase_before();
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void draw_phase_after();
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void dice_phase_before();
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void end_attack_list_for_client(uint8_t client_id);
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void end_action_phase();
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bool enqueue_attack_or_defense(uint8_t client_id, ActionState* pa);
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BattlePhase get_battle_phase() const;
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ActionSubphase get_current_action_subphase() const;
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uint8_t get_current_team_turn() const;
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std::shared_ptr<PlayerState> get_player_state(uint8_t client_id);
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std::shared_ptr<const PlayerState> get_player_state(uint8_t client_id) const;
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uint32_t get_random_raw();
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uint32_t get_random(uint32_t max);
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float get_random_float_0_1();
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uint32_t get_round_num() const;
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SetupPhase get_setup_phase() const;
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uint32_t get_should_copy_prev_states_to_current_states() const;
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bool is_registration_complete() const;
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void move_phase_after();
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void action_phase_before();
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void send_6xB4x1C_names_update();
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int8_t send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa);
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void send_all_state_updates();
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void send_set_card_updates_and_6xB4x04_if_needed();
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void set_battle_ended();
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void set_battle_started();
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bool player_can_receive_dice_boost(uint8_t client_id) const;
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void set_client_id_ready_to_advance_phase(uint8_t client_id, BattlePhase battle_phase);
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void set_phase_after();
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void move_phase_before();
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void set_player_deck_valid(uint8_t client_id);
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void setup_and_start_battle();
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G_SetStateFlags_Ep3_6xB4x03 prepare_6xB4x03() const;
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void update_battle_state_flags_and_send_6xB4x03_if_needed(bool always_send = false);
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bool update_registration_phase();
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void on_server_data_input(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0B_redraw_initial_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0C_end_redraw_initial_hand_phase(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0D_end_non_action_phase(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0E_discard_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx0F_set_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx10_move_fc_to_location(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx11_enqueue_attack_or_defense(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx12_end_attack_list(std::shared_ptr<Client> sender_c, const std::string& data);
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template <typename CmdT>
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void handle_CAx13_update_map_during_setup_t(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx13_update_map_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx14_update_deck_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx15_unused_hard_reset_server_state(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx1B_update_player_name(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx1D_start_battle(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx21_end_battle(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx28_end_defense_list(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx2B_legacy_set_card(std::shared_ptr<Client> sender_c, const std::string&);
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void handle_CAx34_subtract_ally_atk_points(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx37_client_ready_to_advance_from_starter_roll_phase(
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std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx3A_time_limit_expired(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx40_map_list_request(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx41_map_request(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx48_end_turn(std::shared_ptr<Client> sender_c, const std::string& data);
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void handle_CAx49_card_counts(std::shared_ptr<Client> sender_c, const std::string& data);
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void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
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uint32_t get_team_exp(uint8_t team_id) const;
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uint32_t send_6xB4x06_if_card_ref_invalid(uint16_t card_ref, int16_t negative_value);
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void unknown_8023EEF4();
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void execute_bomb_assist_effect();
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void replace_targets_due_to_destruction_nte(ActionState* as);
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void replace_targets_due_to_destruction_or_conditions(ActionState* as);
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bool any_target_exists_for_attack(const ActionState& as);
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uint8_t get_current_team_turn2() const;
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void unknown_8023EE48();
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void unknown_8023EE80();
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void unknown_802402F4();
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void send_6xB4x39() const;
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void send_6xB4x05(); // Recomputes the map occupied bits, so can't be const
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void send_6xB4x02_for_all_players_if_needed(bool always_send = false);
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void send_6xB4x50_trap_tile_locations() const;
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G_UpdateDecks_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
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G_SetPlayerNames_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
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static std::string prepare_6xB6x41_map_definition(
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std::shared_ptr<const MapIndex::Map> map, Language language, bool is_nte);
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void send_6xB6x41_to_all_clients() const;
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G_SetTrapTileLocations_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
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std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(const std::vector<std::shared_ptr<const Card>>& cards);
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private:
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typedef void (Server::*handler_t)(std::shared_ptr<Client>, const std::string&);
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static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
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public:
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// These fields are not part of the original implementation
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std::weak_ptr<Lobby> lobby;
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std::shared_ptr<BattleRecord> battle_record;
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bool has_lobby;
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Options options;
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std::shared_ptr<const MapIndex::Map> last_chosen_map;
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bool tournament_match_result_sent;
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uint8_t override_environment_number;
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uint8_t def_dice_value_range_override;
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uint8_t atk_dice_value_range_2v1_override;
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uint8_t def_dice_value_range_2v1_override;
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mutable std::deque<StackLogger*> logger_stack;
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// These fields were originally contained in the TCardServerBase object
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struct PresenceEntry {
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uint8_t player_present;
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uint8_t deck_valid;
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uint8_t is_cpu_player;
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PresenceEntry();
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void clear();
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} __packed_ws__(PresenceEntry, 3);
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std::shared_ptr<MapAndRulesState> map_and_rules;
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bcarray<std::shared_ptr<DeckEntry>, 4> deck_entries;
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parray<PresenceEntry, 4> presence_entries;
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uint8_t num_clients_present;
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parray<NameEntry, 4> name_entries;
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parray<uint8_t, 4> name_entries_valid;
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OverlayState overlay_state;
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parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
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// These fields were originally contained in the TCardServer object
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uint32_t battle_finished;
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uint32_t battle_in_progress;
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uint32_t round_num;
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BattlePhase battle_phase;
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uint8_t first_team_turn;
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uint8_t current_team_turn1;
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SetupPhase setup_phase;
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RegistrationPhase registration_phase;
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ActionSubphase action_subphase;
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uint8_t current_team_turn2;
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bcarray<ActionState, 0x20> pending_attacks;
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uint32_t num_pending_attacks;
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parray<uint8_t, 4> client_done_enqueuing_attacks;
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parray<uint8_t, 4> player_ready_to_end_phase;
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uint32_t unknown_a10;
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uint32_t overall_time_expired;
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// Note: In the original implementation, this is a uint32_t and is measured in seconds. In our environment, the
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// simplest implementation uses now(), which returns microseconds, so we use a uint64_t instead.
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uint64_t battle_start_usecs;
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uint32_t should_copy_prev_states_to_current_states;
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std::shared_ptr<CardSpecial> card_special;
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std::shared_ptr<StateFlags> state_flags;
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std::array<std::shared_ptr<PlayerState>, 4> player_states;
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parray<uint32_t, 4> clients_done_in_redraw_initial_hand_phase;
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uint32_t num_pending_attacks_with_cards;
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bcarray<std::shared_ptr<Card>, 0x20> attack_cards;
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bcarray<ActionState, 0x20> pending_attacks_with_cards;
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uint32_t unknown_a14;
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uint32_t unknown_a15;
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parray<uint32_t, 4> defense_list_ended_for_client;
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std::shared_ptr<AssistServer> assist_server;
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uint16_t next_assist_card_set_number;
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std::shared_ptr<RulerServer> ruler_server;
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parray<parray<parray<uint8_t, 2>, 2>, 5> warp_positions; // Array indexes are (type, end, x/y)
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parray<int16_t, 2> team_exp;
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parray<int16_t, 2> team_dice_bonus;
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parray<uint32_t, 2> team_client_count;
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parray<uint32_t, 2> team_num_ally_fcs_destroyed;
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parray<uint32_t, 2> team_num_cards_destroyed;
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parray<uint8_t, 5> num_trap_tiles_of_type;
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parray<uint8_t, 5> chosen_trap_tile_index_of_type;
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parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
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parray<parray<uint8_t, 2>, 0x10> trap_tile_locs_nte;
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size_t num_trap_tiles_nte;
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bcarray<ActionState, 4> pb_action_states;
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parray<uint8_t, 4> has_done_pb;
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parray<parray<uint8_t, 4>, 4> has_done_pb_with_client;
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mutable uint32_t num_6xB4x06_commands_sent;
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mutable uint32_t prev_num_6xB4x06_commands_sent;
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};
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} // namespace Episode3
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