104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
#pragma once
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#include <event2/event.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <deque>
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#include <memory>
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#include <string>
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#include "Channel.hh"
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#include "Version.hh"
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#include "ServerState.hh"
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class ReplaySession {
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public:
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ReplaySession(
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std::shared_ptr<struct event_base> base,
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FILE* input_log,
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std::shared_ptr<ServerState> state,
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const std::string& required_access_key = "",
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const std::string& required_password = "");
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ReplaySession(const ReplaySession&) = delete;
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ReplaySession(ReplaySession&&) = delete;
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ReplaySession& operator=(const ReplaySession&) = delete;
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ReplaySession& operator=(ReplaySession&&) = delete;
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~ReplaySession() = default;
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void start();
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private:
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struct Event {
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enum class Type {
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CONNECT = 0,
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DISCONNECT,
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SEND,
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RECEIVE,
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};
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Type type;
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uint64_t client_id;
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std::string data; // Only used for SEND and RECEIVE
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std::string mask; // Only used for RECEIVE
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bool allow_size_disparity;
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bool complete;
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size_t line_num;
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std::shared_ptr<Event> next_event;
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Event(Type type, uint64_t client_id, size_t line_num);
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std::string str() const;
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};
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struct Client {
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uint64_t id;
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uint16_t port;
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GameVersion version;
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Channel channel;
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std::deque<std::shared_ptr<Event>> receive_events;
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std::shared_ptr<Event> disconnect_event;
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Client(ReplaySession* session, uint64_t id, uint16_t port, GameVersion version);
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std::string str() const;
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};
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std::shared_ptr<ServerState> state;
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std::string required_access_key;
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std::string required_password;
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std::unordered_map<uint64_t, std::shared_ptr<Client>> clients;
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std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
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std::shared_ptr<Event> first_event;
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std::shared_ptr<Event> last_event;
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> timeout_ev;
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size_t commands_sent;
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size_t bytes_sent;
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size_t commands_received;
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size_t bytes_received;
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std::shared_ptr<ReplaySession::Event> create_event(
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Event::Type type, std::shared_ptr<Client> c, size_t line_num);
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void update_timeout_event();
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void apply_default_mask(std::shared_ptr<Event> ev);
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void check_for_password(std::shared_ptr<const Event> ev) const;
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static void dispatch_on_timeout(evutil_socket_t fd, short events, void* ctx);
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static void dispatch_on_command_received(
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Channel& ch, uint16_t command, uint32_t flag, std::string& data);
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static void dispatch_on_error(Channel& ch, short events);
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void on_command_received(
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std::shared_ptr<Client> c, uint16_t command, uint32_t flag, std::string& data);
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void on_error(std::shared_ptr<Client> c, short events);
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void execute_pending_events();
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};
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