5479 lines
211 KiB
C++
5479 lines
211 KiB
C++
#include "ReceiveSubcommands.hh"
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
#include <memory>
|
|
#include <phosg/Random.hh>
|
|
#include <phosg/Strings.hh>
|
|
#include <phosg/Vector.hh>
|
|
|
|
#include "Client.hh"
|
|
#include "Compression.hh"
|
|
#include "GameServer.hh"
|
|
#include "HTTPServer.hh"
|
|
#include "Items.hh"
|
|
#include "Lobby.hh"
|
|
#include "Loggers.hh"
|
|
#include "Map.hh"
|
|
#include "PSOProtocol.hh"
|
|
#include "SendCommands.hh"
|
|
#include "StaticGameData.hh"
|
|
#include "Text.hh"
|
|
|
|
using namespace std;
|
|
|
|
struct SubcommandMessage {
|
|
uint16_t command;
|
|
uint32_t flag;
|
|
void* data;
|
|
size_t size;
|
|
|
|
template <typename T>
|
|
const T& check_size_t(size_t min_size, size_t max_size) const {
|
|
return ::check_size_t<const T>(this->data, this->size, min_size, max_size);
|
|
}
|
|
template <typename T>
|
|
T& check_size_t(size_t min_size, size_t max_size) {
|
|
return ::check_size_t<T>(this->data, this->size, min_size, max_size);
|
|
}
|
|
|
|
template <typename T>
|
|
const T& check_size_t(size_t max_size) const {
|
|
return ::check_size_t<const T>(this->data, this->size, sizeof(T), max_size);
|
|
}
|
|
template <typename T>
|
|
T& check_size_t(size_t max_size) {
|
|
return ::check_size_t<T>(this->data, this->size, sizeof(T), max_size);
|
|
}
|
|
|
|
template <typename T>
|
|
const T& check_size_t() const {
|
|
return ::check_size_t<const T>(this->data, this->size, sizeof(T), sizeof(T));
|
|
}
|
|
template <typename T>
|
|
T& check_size_t() {
|
|
return ::check_size_t<T>(this->data, this->size, sizeof(T), sizeof(T));
|
|
}
|
|
};
|
|
|
|
using SubcommandHandler = asio::awaitable<void> (*)(shared_ptr<Client> c, SubcommandMessage& msg);
|
|
|
|
struct SubcommandDefinition {
|
|
enum Flag {
|
|
ALWAYS_FORWARD_TO_WATCHERS = 0x01,
|
|
ALLOW_FORWARD_TO_WATCHED_LOBBY = 0x02,
|
|
};
|
|
uint8_t nte_subcommand;
|
|
uint8_t proto_subcommand;
|
|
uint8_t final_subcommand;
|
|
SubcommandHandler handler;
|
|
uint8_t flags = 0;
|
|
};
|
|
using SDF = SubcommandDefinition::Flag;
|
|
|
|
extern const SubcommandDefinition subcommand_definitions[0x100];
|
|
|
|
static const SubcommandDefinition* def_for_nte_subcommand(uint8_t subcommand) {
|
|
static std::array<uint8_t, 0x100> nte_to_final_map;
|
|
static bool nte_to_final_map_populated = false;
|
|
if (!nte_to_final_map_populated) {
|
|
nte_to_final_map.fill(0);
|
|
for (size_t z = 0; z < 0x100; z++) {
|
|
const auto& def = subcommand_definitions[z];
|
|
if (def.nte_subcommand != 0x00) {
|
|
if (nte_to_final_map[def.nte_subcommand]) {
|
|
throw logic_error("multiple NTE subcommands map to the same final subcommand");
|
|
}
|
|
nte_to_final_map[def.nte_subcommand] = z;
|
|
}
|
|
}
|
|
nte_to_final_map_populated = true;
|
|
}
|
|
uint8_t final_subcommand = nte_to_final_map[subcommand];
|
|
return final_subcommand ? &subcommand_definitions[final_subcommand] : nullptr;
|
|
}
|
|
|
|
static const SubcommandDefinition* def_for_proto_subcommand(uint8_t subcommand) {
|
|
static std::array<uint8_t, 0x100> proto_to_final_map;
|
|
static bool proto_to_final_map_populated = false;
|
|
if (!proto_to_final_map_populated) {
|
|
proto_to_final_map.fill(0);
|
|
for (size_t z = 0; z < 0x100; z++) {
|
|
const auto& def = subcommand_definitions[z];
|
|
if (def.proto_subcommand != 0x00) {
|
|
if (proto_to_final_map[def.proto_subcommand]) {
|
|
throw logic_error("multiple prototype subcommands map to the same final subcommand");
|
|
}
|
|
proto_to_final_map[def.proto_subcommand] = z;
|
|
}
|
|
}
|
|
proto_to_final_map_populated = true;
|
|
}
|
|
uint8_t final_subcommand = proto_to_final_map[subcommand];
|
|
return final_subcommand ? &subcommand_definitions[final_subcommand] : nullptr;
|
|
}
|
|
|
|
const SubcommandDefinition* def_for_subcommand(Version version, uint8_t subcommand) {
|
|
if (version == Version::DC_NTE) {
|
|
return def_for_nte_subcommand(subcommand);
|
|
} else if (version == Version::DC_11_2000) {
|
|
return def_for_proto_subcommand(subcommand);
|
|
} else {
|
|
return &subcommand_definitions[subcommand];
|
|
}
|
|
}
|
|
|
|
uint8_t translate_subcommand_number(Version to_version, Version from_version, uint8_t subcommand) {
|
|
const auto* def = def_for_subcommand(from_version, subcommand);
|
|
if (!def) {
|
|
return 0x00;
|
|
} else if (to_version == Version::DC_NTE) {
|
|
return def->nte_subcommand;
|
|
} else if (to_version == Version::DC_11_2000) {
|
|
return def->proto_subcommand;
|
|
} else {
|
|
return def->final_subcommand;
|
|
}
|
|
}
|
|
|
|
// The functions in this file are called when a client sends a game command
|
|
// (60, 62, 6C, 6D, C9, or CB).
|
|
|
|
// There are three different sets of subcommand numbers: the DC NTE set, the
|
|
// November 2000 prototype set, and the set used by all other versions of the
|
|
// game (starting from the December 2000 prototype, all the way through BB).
|
|
// Currently we do not support the November 2000 prototype, but we do support
|
|
// DC NTE. In general, DC NTE clients can only interact with non-NTE players in
|
|
// very limited ways, since most subcommand-based actions take place in games,
|
|
// and non-NTE players cannot join NTE games. Commands sent by DC NTE clients
|
|
// are not handled by the functions defined in subcommand_handlers, but are
|
|
// instead handled by handle_subcommand_dc_nte. This means we only have to
|
|
// consider sending to DC NTE clients in a small subset of the command handlers
|
|
// (those that can occur in the lobby), and we can skip sending most
|
|
// subcommands to DC NTE by default.
|
|
|
|
bool command_is_private(uint8_t command) {
|
|
return (command == 0x62) || (command == 0x6D);
|
|
}
|
|
|
|
static void forward_subcommand(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// If the command is an Ep3-only command, make sure an Ep3 client sent it
|
|
bool command_is_ep3 = (msg.command & 0xF0) == 0xC0;
|
|
if (command_is_ep3 && !is_ep3(c->version())) {
|
|
throw runtime_error("Episode 3 command sent by non-Episode 3 client");
|
|
}
|
|
|
|
auto l = c->lobby.lock();
|
|
if (!l) {
|
|
c->log.warning_f("Not in any lobby; dropping command");
|
|
return;
|
|
}
|
|
|
|
auto& header = msg.check_size_t<G_UnusedHeader>(0xFFFF);
|
|
const auto* def = def_for_subcommand(c->version(), header.subcommand);
|
|
uint8_t def_flags = def ? def->flags : 0;
|
|
|
|
string nte_data;
|
|
string proto_data;
|
|
string final_data;
|
|
Version c_version = c->version();
|
|
auto send_to_client = [&](shared_ptr<Client> lc) -> void {
|
|
Version lc_version = lc->version();
|
|
const void* data_to_send = nullptr;
|
|
size_t size_to_send = 0;
|
|
if ((!is_pre_v1(lc_version) && !is_pre_v1(c_version)) || (lc_version == c_version)) {
|
|
data_to_send = msg.data;
|
|
size_to_send = msg.size;
|
|
} else if (lc->version() == Version::DC_NTE) {
|
|
if (def && def->nte_subcommand) {
|
|
if (nte_data.empty()) {
|
|
nte_data.assign(reinterpret_cast<const char*>(msg.data), msg.size);
|
|
nte_data[0] = def->nte_subcommand;
|
|
}
|
|
data_to_send = nte_data.data();
|
|
size_to_send = nte_data.size();
|
|
}
|
|
} else if (lc->version() == Version::DC_11_2000) {
|
|
if (def && def->proto_subcommand) {
|
|
if (proto_data.empty()) {
|
|
proto_data.assign(reinterpret_cast<const char*>(msg.data), msg.size);
|
|
proto_data[0] = def->proto_subcommand;
|
|
}
|
|
data_to_send = proto_data.data();
|
|
size_to_send = proto_data.size();
|
|
}
|
|
} else {
|
|
if (def && def->final_subcommand) {
|
|
if (final_data.empty()) {
|
|
final_data.assign(reinterpret_cast<const char*>(msg.data), msg.size);
|
|
final_data[0] = def->final_subcommand;
|
|
}
|
|
data_to_send = final_data.data();
|
|
size_to_send = final_data.size();
|
|
}
|
|
}
|
|
|
|
if (!data_to_send || !size_to_send) {
|
|
lc->log.info_f("Command cannot be translated to client\'s version");
|
|
} else {
|
|
uint16_t command = msg.command;
|
|
if ((command == 0xCB) && (lc->version() == Version::GC_EP3_NTE)) {
|
|
command = 0xC9;
|
|
}
|
|
if (lc->game_join_command_queue) {
|
|
lc->log.info_f("Client not ready to receive join commands; adding to queue");
|
|
auto& cmd = lc->game_join_command_queue->emplace_back();
|
|
cmd.command = command;
|
|
cmd.flag = msg.flag;
|
|
cmd.data.assign(reinterpret_cast<const char*>(data_to_send), size_to_send);
|
|
} else {
|
|
send_command(lc, command, msg.flag, data_to_send, size_to_send);
|
|
}
|
|
}
|
|
};
|
|
|
|
if (command_is_private(msg.command)) {
|
|
if (msg.flag >= l->max_clients) {
|
|
return;
|
|
}
|
|
auto target = l->clients[msg.flag];
|
|
if (!target) {
|
|
return;
|
|
}
|
|
send_to_client(target);
|
|
|
|
} else {
|
|
if (command_is_ep3) {
|
|
for (auto& lc : l->clients) {
|
|
if (!lc || (lc == c) || !is_ep3(lc->version())) {
|
|
continue;
|
|
}
|
|
send_to_client(lc);
|
|
}
|
|
if ((msg.command == 0xCB) &&
|
|
l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM) &&
|
|
(def_flags & SDF::ALLOW_FORWARD_TO_WATCHED_LOBBY)) {
|
|
auto watched_lobby = l->watched_lobby.lock();
|
|
if (watched_lobby) {
|
|
for (auto& lc : watched_lobby->clients) {
|
|
if (lc && is_ep3(lc->version())) {
|
|
send_to_client(lc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
for (auto& lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
send_to_client(lc);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Before battle, forward only chat commands to watcher lobbies; during
|
|
// battle, forward everything to watcher lobbies. (This is necessary because
|
|
// if we forward everything before battle, the blocking menu subcommands
|
|
// cause the battle setup menu to appear in the spectator room, which looks
|
|
// weird and is generally undesirable.)
|
|
if ((l->ep3_server && (l->ep3_server->setup_phase != Episode3::SetupPhase::REGISTRATION)) ||
|
|
(def_flags & SDF::ALWAYS_FORWARD_TO_WATCHERS)) {
|
|
for (const auto& watcher_lobby : l->watcher_lobbies) {
|
|
for (auto& target : watcher_lobby->clients) {
|
|
if (target && is_ep3(target->version())) {
|
|
send_to_client(target);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (l->battle_record && l->battle_record->battle_in_progress()) {
|
|
auto type = ((msg.command & 0xF0) == 0xC0)
|
|
? Episode3::BattleRecord::Event::Type::EP3_GAME_COMMAND
|
|
: Episode3::BattleRecord::Event::Type::GAME_COMMAND;
|
|
l->battle_record->add_command(type, msg.data, msg.size);
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> forward_subcommand_m(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void forward_subcommand_t(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& cmd) {
|
|
forward_subcommand(c, command, flag, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
static asio::awaitable<void> on_invalid(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_UnusedHeader>(0xFFFF);
|
|
if ((c->version() == Version::DC_NTE) || c->version() == Version::DC_11_2000) {
|
|
c->log.error_f("Unrecognized DC NTE/prototype subcommand: {:02X}", cmd.subcommand);
|
|
forward_subcommand(c, msg);
|
|
} else if (command_is_private(msg.command)) {
|
|
c->log.error_f("Invalid subcommand: {:02X} (private to {})", cmd.subcommand, msg.flag);
|
|
} else {
|
|
c->log.error_f("Invalid subcommand: {:02X} (public)", cmd.subcommand);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_game_loading(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && l->any_client_loading()) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_game_quest(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && l->quest) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
template <typename CmdT>
|
|
void forward_subcommand_with_item_transcode_t(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& cmd) {
|
|
// I'm lazy and this should never happen for item commands (since all players
|
|
// need to stay in sync)
|
|
if (command_is_private(command)) {
|
|
throw runtime_error("item subcommand sent via private command");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
auto s = c->require_server_state();
|
|
for (auto& lc : l->clients) {
|
|
if (!lc || lc == c) {
|
|
continue;
|
|
}
|
|
if (c->version() != lc->version()) {
|
|
CmdT out_cmd = cmd;
|
|
out_cmd.header.subcommand = translate_subcommand_number(lc->version(), c->version(), out_cmd.header.subcommand);
|
|
if (out_cmd.header.subcommand) {
|
|
out_cmd.item_data.decode_for_version(c->version());
|
|
out_cmd.item_data.encode_for_version(lc->version(), s->item_parameter_table_for_encode(lc->version()));
|
|
send_command_t(lc, command, flag, out_cmd);
|
|
} else {
|
|
lc->log.info_f("Subcommand cannot be translated to client\'s version");
|
|
}
|
|
} else {
|
|
send_command_t(lc, command, flag, cmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename CmdT, bool ForwardIfMissing = false, size_t EntityIDOffset = offsetof(G_EntityIDHeader, entity_id)>
|
|
asio::awaitable<void> forward_subcommand_with_entity_id_transcode_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// I'm lazy and this should never happen for item commands (since all players
|
|
// need to stay in sync)
|
|
if (command_is_private(msg.command)) {
|
|
throw runtime_error("entity subcommand sent via private command");
|
|
}
|
|
|
|
auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("command cannot be used outside of a game");
|
|
}
|
|
|
|
le_uint16_t& cmd_entity_id = *reinterpret_cast<le_uint16_t*>(reinterpret_cast<uint8_t*>(&cmd) + EntityIDOffset);
|
|
|
|
shared_ptr<const MapState::EnemyState> ene_st;
|
|
shared_ptr<const MapState::ObjectState> obj_st;
|
|
if ((cmd_entity_id >= 0x1000) && (cmd_entity_id < 0x4000)) {
|
|
ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd_entity_id - 0x1000);
|
|
} else if ((cmd_entity_id >= 0x4000) && (cmd_entity_id < 0xFFFF)) {
|
|
obj_st = l->map_state->object_state_for_index(c->version(), c->floor, cmd_entity_id - 0x4000);
|
|
}
|
|
|
|
for (auto& lc : l->clients) {
|
|
if (!lc || lc == c) {
|
|
continue;
|
|
}
|
|
if (c->version() != lc->version()) {
|
|
cmd.header.subcommand = translate_subcommand_number(lc->version(), c->version(), cmd.header.subcommand);
|
|
if (cmd.header.subcommand) {
|
|
bool should_forward = true;
|
|
if (ene_st) {
|
|
cmd_entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
should_forward = ForwardIfMissing || (cmd_entity_id != 0xFFFF);
|
|
} else if (obj_st) {
|
|
cmd_entity_id = 0x4000 | l->map_state->index_for_object_state(lc->version(), obj_st);
|
|
should_forward = ForwardIfMissing || (cmd_entity_id != 0xFFFF);
|
|
}
|
|
if (should_forward) {
|
|
send_command_t(lc, msg.command, msg.flag, cmd);
|
|
}
|
|
} else {
|
|
lc->log.info_f("Subcommand cannot be translated to client\'s version");
|
|
}
|
|
} else {
|
|
send_command_t(lc, msg.command, msg.flag, cmd);
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
template <typename CmdT>
|
|
void forward_subcommand_with_entity_targets_transcode_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// I'm lazy and this should never happen for item commands (since all players
|
|
// need to stay in sync)
|
|
if (command_is_private(msg.command)) {
|
|
throw runtime_error("entity subcommand sent via private command");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<CmdT>(offsetof(CmdT, targets), sizeof(CmdT));
|
|
if (cmd.target_count > min<size_t>(cmd.header.size - offsetof(CmdT, targets) / 4, cmd.targets.size())) {
|
|
throw runtime_error("invalid attack finished command");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("command cannot be used outside of a game");
|
|
}
|
|
|
|
struct TargetResolution {
|
|
shared_ptr<const MapState::EnemyState> ene_st;
|
|
shared_ptr<const MapState::ObjectState> obj_st;
|
|
uint16_t entity_id;
|
|
};
|
|
vector<TargetResolution> resolutions;
|
|
for (size_t z = 0; z < cmd.target_count; z++) {
|
|
auto& res = resolutions.emplace_back(TargetResolution{nullptr, nullptr, cmd.targets[z].entity_id});
|
|
if ((res.entity_id >= 0x1000) && (res.entity_id < 0x4000)) {
|
|
res.ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, res.entity_id - 0x1000);
|
|
} else if ((res.entity_id >= 0x4000) && (res.entity_id < 0xFFFF)) {
|
|
res.obj_st = l->map_state->object_state_for_index(c->version(), c->floor, res.entity_id - 0x4000);
|
|
}
|
|
}
|
|
|
|
for (auto& lc : l->clients) {
|
|
if (!lc || lc == c) {
|
|
continue;
|
|
}
|
|
if (c->version() != lc->version()) {
|
|
CmdT out_cmd = cmd;
|
|
out_cmd.header.subcommand = translate_subcommand_number(lc->version(), c->version(), cmd.header.subcommand);
|
|
if (out_cmd.header.subcommand) {
|
|
size_t valid_targets = 0;
|
|
for (size_t z = 0; z < cmd.target_count; z++) {
|
|
const auto& res = resolutions[z];
|
|
auto& target = out_cmd.targets[valid_targets];
|
|
if (res.ene_st) {
|
|
target.entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), res.ene_st);
|
|
} else if (res.obj_st) {
|
|
target.entity_id = 0x4000 | l->map_state->index_for_object_state(lc->version(), res.obj_st);
|
|
} else {
|
|
target.entity_id = res.entity_id;
|
|
}
|
|
if (target.entity_id != 0xFFFF) {
|
|
target.unknown_a2 = cmd.targets[z].unknown_a2;
|
|
valid_targets++;
|
|
}
|
|
}
|
|
size_t out_size = offsetof(CmdT, targets) + sizeof(TargetEntry) * valid_targets;
|
|
out_cmd.header.size = out_size >> 2;
|
|
out_cmd.target_count = valid_targets;
|
|
send_command(lc, msg.command, msg.flag, &out_cmd, out_size);
|
|
} else {
|
|
lc->log.info_f("Subcommand cannot be translated to client\'s version");
|
|
}
|
|
} else {
|
|
send_command(lc, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
}
|
|
}
|
|
|
|
static shared_ptr<Client> get_sync_target(shared_ptr<Client> sender_c, uint8_t command, uint8_t flag, bool allow_if_not_loading) {
|
|
if (!command_is_private(command)) {
|
|
throw runtime_error("sync data sent via public command");
|
|
}
|
|
auto l = sender_c->require_lobby();
|
|
if (l->is_game() && (allow_if_not_loading || l->any_client_loading()) && (flag < l->max_clients)) {
|
|
return l->clients[flag];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static asio::awaitable<void> on_sync_joining_player_compressed_state(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto target = get_sync_target(c, msg.command, msg.flag, false); // Checks l->is_game
|
|
if (!target) {
|
|
co_return;
|
|
}
|
|
|
|
uint8_t orig_subcommand_number;
|
|
size_t decompressed_size;
|
|
size_t compressed_size;
|
|
const void* compressed_data;
|
|
if (is_pre_v1(c->version())) {
|
|
const auto& cmd = msg.check_size_t<G_SyncGameStateHeader_DCNTE_6x6B_6x6C_6x6D_6x6E>(0xFFFF);
|
|
orig_subcommand_number = cmd.header.basic_header.subcommand;
|
|
decompressed_size = cmd.decompressed_size;
|
|
compressed_size = msg.size - sizeof(cmd);
|
|
compressed_data = reinterpret_cast<const char*>(msg.data) + sizeof(cmd);
|
|
} else {
|
|
const auto& cmd = msg.check_size_t<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(0xFFFF);
|
|
if (cmd.compressed_size > msg.size - sizeof(cmd)) {
|
|
throw runtime_error("compressed end offset is beyond end of command");
|
|
}
|
|
orig_subcommand_number = cmd.header.basic_header.subcommand;
|
|
decompressed_size = cmd.decompressed_size;
|
|
compressed_size = cmd.compressed_size;
|
|
compressed_data = reinterpret_cast<const char*>(msg.data) + sizeof(cmd);
|
|
}
|
|
|
|
const auto* subcommand_def = def_for_subcommand(c->version(), orig_subcommand_number);
|
|
if (!subcommand_def) {
|
|
throw runtime_error("unknown sync subcommand");
|
|
}
|
|
|
|
string decompressed = bc0_decompress(compressed_data, compressed_size);
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
c->log.info_f("Decompressed sync data ({:X} -> {:X} bytes; expected {:X}):",
|
|
compressed_size, decompressed.size(), decompressed_size);
|
|
phosg::print_data(stderr, decompressed);
|
|
}
|
|
|
|
// Assume all v1 and v2 versions are the same, and assume GC/XB are the same.
|
|
// TODO: We should do this by checking if the supermaps are the same instead
|
|
// of hardcoding this here.
|
|
auto collapse_version = +[](Version v) -> Version {
|
|
// Collapse DC v1/v2 and PC into PC_V2
|
|
if (is_v1_or_v2(v) && !is_pre_v1(v) && (v != Version::GC_NTE)) {
|
|
return Version::PC_V2;
|
|
}
|
|
// Collapse GC and XB into GC_V3
|
|
if (is_v3(v)) {
|
|
return Version::GC_V3;
|
|
}
|
|
// All other versions can't be collapsed
|
|
return v;
|
|
};
|
|
bool skip_recompress = collapse_version(c->version()) == collapse_version(target->version());
|
|
|
|
switch (subcommand_def->final_subcommand) {
|
|
case 0x6B: {
|
|
auto l = c->require_lobby();
|
|
l->map_state->import_enemy_states_from_sync(
|
|
c->version(),
|
|
reinterpret_cast<const SyncEnemyStateEntry*>(decompressed.data()),
|
|
decompressed.size() / sizeof(SyncEnemyStateEntry));
|
|
if (skip_recompress) {
|
|
send_game_join_sync_command_compressed(
|
|
target,
|
|
compressed_data,
|
|
compressed_size,
|
|
decompressed_size,
|
|
subcommand_def->nte_subcommand,
|
|
subcommand_def->proto_subcommand,
|
|
subcommand_def->final_subcommand);
|
|
} else {
|
|
send_game_enemy_state(target);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x6C: {
|
|
auto l = c->require_lobby();
|
|
l->map_state->import_object_states_from_sync(
|
|
c->version(),
|
|
reinterpret_cast<const SyncObjectStateEntry*>(decompressed.data()),
|
|
decompressed.size() / sizeof(SyncObjectStateEntry));
|
|
if (skip_recompress) {
|
|
send_game_join_sync_command_compressed(
|
|
target,
|
|
compressed_data,
|
|
compressed_size,
|
|
decompressed_size,
|
|
subcommand_def->nte_subcommand,
|
|
subcommand_def->proto_subcommand,
|
|
subcommand_def->final_subcommand);
|
|
} else {
|
|
send_game_object_state(target);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x6D: {
|
|
if (decompressed.size() < sizeof(G_SyncItemState_6x6D_Decompressed)) {
|
|
throw runtime_error(std::format(
|
|
"decompressed 6x6D data (0x{:X} bytes) is too short for header (0x{:X} bytes)",
|
|
decompressed.size(), sizeof(G_SyncItemState_6x6D_Decompressed)));
|
|
}
|
|
auto* decompressed_cmd = reinterpret_cast<G_SyncItemState_6x6D_Decompressed*>(decompressed.data());
|
|
|
|
size_t num_floor_items = 0;
|
|
for (size_t z = 0; z < decompressed_cmd->floor_item_count_per_floor.size(); z++) {
|
|
num_floor_items += decompressed_cmd->floor_item_count_per_floor[z];
|
|
}
|
|
|
|
size_t required_size = sizeof(G_SyncItemState_6x6D_Decompressed) + num_floor_items * sizeof(FloorItem);
|
|
if (decompressed.size() < required_size) {
|
|
throw runtime_error(std::format(
|
|
"decompressed 6x6D data (0x{:X} bytes) is too short for all floor items (0x{:X} bytes)",
|
|
decompressed.size(), required_size));
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
size_t target_num_items = target->character()->inventory.num_items;
|
|
for (size_t z = 0; z < 12; z++) {
|
|
uint32_t client_next_id = decompressed_cmd->next_item_id_per_player[z];
|
|
uint32_t server_next_id = l->next_item_id_for_client[z];
|
|
if (client_next_id == server_next_id) {
|
|
l->log.info_f("Next item ID for player {} ({:08X}) matches expected value", z, l->next_item_id_for_client[z]);
|
|
} else if ((z == target->lobby_client_id) && (client_next_id == server_next_id - target_num_items)) {
|
|
l->log.info_f("Next item ID for player {} ({:08X}) matches expected value before inventory item ID assignment ({:08X})", z, l->next_item_id_for_client[z], static_cast<uint32_t>(server_next_id - target_num_items));
|
|
} else {
|
|
l->log.warning_f("Next item ID for player {} ({:08X}) does not match expected value ({:08X})",
|
|
z, decompressed_cmd->next_item_id_per_player[z], l->next_item_id_for_client[z]);
|
|
}
|
|
}
|
|
|
|
// The leader's item state is never forwarded since the leader may be able
|
|
// to see items that the joining player should not see. We always generate
|
|
// a new item state for the joining player instead.
|
|
send_game_item_state(target);
|
|
break;
|
|
}
|
|
case 0x6E: {
|
|
phosg::StringReader r(decompressed);
|
|
const auto& dec_header = r.get<G_SyncSetFlagState_6x6E_Decompressed>();
|
|
if (dec_header.total_size != dec_header.entity_set_flags_size + dec_header.event_set_flags_size + dec_header.switch_flags_size) {
|
|
throw runtime_error("incorrect size fields in 6x6E header");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
phosg::StringReader set_flags_r = r.sub(r.where(), dec_header.entity_set_flags_size);
|
|
const auto& set_flags_header = set_flags_r.get<G_SyncSetFlagState_6x6E_Decompressed::EntitySetFlags>();
|
|
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
c->log.info_f("Set flags data:");
|
|
phosg::print_data(stderr, r.getv(dec_header.entity_set_flags_size, false), dec_header.entity_set_flags_size);
|
|
}
|
|
|
|
const auto* object_set_flags = &set_flags_r.get<le_uint16_t>(
|
|
true, set_flags_header.num_object_sets * sizeof(le_uint16_t));
|
|
const auto* enemy_set_flags = &set_flags_r.get<le_uint16_t>(
|
|
true, set_flags_header.num_enemy_sets * sizeof(le_uint16_t));
|
|
size_t event_set_flags_count = dec_header.event_set_flags_size / sizeof(le_uint16_t);
|
|
const auto* event_set_flags = &r.pget<le_uint16_t>(
|
|
r.where() + dec_header.entity_set_flags_size,
|
|
event_set_flags_count * sizeof(le_uint16_t));
|
|
l->map_state->import_flag_states_from_sync(
|
|
c->version(),
|
|
object_set_flags,
|
|
set_flags_header.num_object_sets,
|
|
enemy_set_flags,
|
|
set_flags_header.num_enemy_sets,
|
|
event_set_flags,
|
|
event_set_flags_count);
|
|
|
|
size_t expected_switch_flag_num_floors = is_v1(c->version()) ? 0x10 : 0x12;
|
|
size_t expected_switch_flags_size = expected_switch_flag_num_floors * 0x20;
|
|
if (dec_header.switch_flags_size != expected_switch_flags_size) {
|
|
l->log.warning_f("Switch flags size (0x{:X}) does not match expected size (0x{:X})",
|
|
dec_header.switch_flags_size, expected_switch_flags_size);
|
|
} else {
|
|
l->log.info_f("Switch flags size matches expected size (0x{:X})", expected_switch_flags_size);
|
|
}
|
|
if (l->switch_flags) {
|
|
phosg::StringReader switch_flags_r = r.sub(r.where() + dec_header.entity_set_flags_size + dec_header.event_set_flags_size);
|
|
for (size_t floor = 0; floor < expected_switch_flag_num_floors; floor++) {
|
|
// There is a bug in most (perhaps all) versions of the game, which
|
|
// causes this array to be too small. It looks like Sega forgot to
|
|
// account for the header (G_SyncSetFlagState_6x6E_Decompressed)
|
|
// before compressing the buffer, so the game cuts off the last 8
|
|
// bytes of the switch flags. Since this only affects the last floor,
|
|
// which rarely has any switches on it (or is even accessible by the
|
|
// player), it's not surprising that no one noticed this. But it does
|
|
// mean we have to check switch_flags_r.eof() here.
|
|
for (size_t z = 0; (z < 0x20) && !switch_flags_r.eof(); z++) {
|
|
uint8_t& l_flags = l->switch_flags->data[floor][z];
|
|
uint8_t r_flags = switch_flags_r.get_u8();
|
|
if (l_flags != r_flags) {
|
|
l->log.warning_f("Switch flags do not match at floor {:02X} byte {:02X} (expected {:02X}, received {:02X})",
|
|
floor, z, l_flags, r_flags);
|
|
l_flags = r_flags;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (skip_recompress) {
|
|
send_game_join_sync_command_compressed(
|
|
target,
|
|
compressed_data,
|
|
compressed_size,
|
|
decompressed_size,
|
|
subcommand_def->nte_subcommand,
|
|
subcommand_def->proto_subcommand,
|
|
subcommand_def->final_subcommand);
|
|
} else {
|
|
send_game_set_state(target);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw logic_error("invalid compressed sync state subcommand");
|
|
}
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_sync_joining_player_quest_flags_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
if (!command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && l->any_client_loading() && (l->leader_id == c->lobby_client_id)) {
|
|
l->quest_flags_known = nullptr; // All quest flags are now known
|
|
l->quest_flag_values = make_unique<QuestFlags>(cmd.quest_flags);
|
|
auto target = l->clients.at(msg.flag);
|
|
if (target) {
|
|
send_game_flag_state(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_sync_joining_player_quest_flags(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (is_v1(c->version())) {
|
|
co_await on_sync_joining_player_quest_flags_t<G_SetQuestFlags_DCv1_6x6F>(c, msg);
|
|
} else if (!is_v4(c->version())) {
|
|
co_await on_sync_joining_player_quest_flags_t<G_SetQuestFlags_V2_V3_6x6F>(c, msg);
|
|
} else {
|
|
co_await on_sync_joining_player_quest_flags_t<G_SetQuestFlags_BB_6x6F>(c, msg);
|
|
}
|
|
}
|
|
|
|
static void transcode_inventory_items(
|
|
parray<PlayerInventoryItem, 30>& items,
|
|
size_t num_items,
|
|
Version from_version,
|
|
Version to_version,
|
|
shared_ptr<const ItemParameterTable> to_item_parameter_table) {
|
|
if (num_items > 30) {
|
|
throw runtime_error("invalid inventory item count");
|
|
}
|
|
if (from_version != to_version) {
|
|
for (size_t z = 0; z < num_items; z++) {
|
|
items[z].data.decode_for_version(from_version);
|
|
items[z].data.encode_for_version(to_version, to_item_parameter_table);
|
|
}
|
|
}
|
|
for (size_t z = num_items; z < 30; z++) {
|
|
auto& item = items[z];
|
|
item.present = 0;
|
|
item.unknown_a1 = 0;
|
|
item.flags = 0;
|
|
item.data.clear();
|
|
}
|
|
if (is_v1(to_version)) {
|
|
for (size_t z = 0; z < 30; z++) {
|
|
auto& item = items[z];
|
|
item.extension_data1 = 0x00;
|
|
item.extension_data2 = 0x00;
|
|
}
|
|
} else {
|
|
for (size_t z = 20; z < 30; z++) {
|
|
items[z].extension_data1 = 0x00;
|
|
}
|
|
for (size_t z = 16; z < 30; z++) {
|
|
items[z].extension_data2 = 0x00;
|
|
}
|
|
}
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_DCNTE_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: from_version(from_version),
|
|
from_client_customization(from_client_customization),
|
|
item_version(from_version),
|
|
base(cmd.base),
|
|
unknown_a5_nte(cmd.unknown_a5),
|
|
unknown_a6_nte(cmd.unknown_a6),
|
|
bonus_hp_from_materials(0),
|
|
bonus_tp_from_materials(0),
|
|
language(0),
|
|
player_tag(0x00010000),
|
|
guild_card_number(guild_card_number),
|
|
unknown_a6(0),
|
|
battle_team_number(0),
|
|
telepipe(cmd.telepipe),
|
|
death_flags(cmd.death_flags),
|
|
hold_state(cmd.hold_state),
|
|
area(cmd.area),
|
|
game_flags(cmd.game_flags),
|
|
game_flags_is_v3(false),
|
|
visual(cmd.visual),
|
|
stats(cmd.stats),
|
|
num_items(cmd.num_items),
|
|
items(cmd.items),
|
|
floor(cmd.area),
|
|
xb_user_id(this->default_xb_user_id()),
|
|
xb_unknown_a16(0) {
|
|
this->name = this->visual.name.decode(this->language);
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_DC112000_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
uint8_t language,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: from_version(from_version),
|
|
from_client_customization(from_client_customization),
|
|
item_version(from_version),
|
|
base(cmd.base),
|
|
unknown_a5_nte(0),
|
|
unknown_a6_nte(0),
|
|
bonus_hp_from_materials(cmd.bonus_hp_from_materials),
|
|
bonus_tp_from_materials(cmd.bonus_tp_from_materials),
|
|
unknown_a5_112000(cmd.unknown_a5),
|
|
language(language),
|
|
player_tag(0x00010000),
|
|
guild_card_number(guild_card_number),
|
|
unknown_a6(0),
|
|
battle_team_number(0),
|
|
telepipe(cmd.telepipe),
|
|
death_flags(cmd.death_flags),
|
|
hold_state(cmd.hold_state),
|
|
area(cmd.area),
|
|
game_flags(cmd.game_flags),
|
|
game_flags_is_v3(false),
|
|
visual(cmd.visual),
|
|
stats(cmd.stats),
|
|
num_items(cmd.num_items),
|
|
items(cmd.items),
|
|
floor(cmd.area),
|
|
xb_user_id(this->default_xb_user_id()),
|
|
xb_unknown_a16(0) {
|
|
this->name = this->visual.name.decode(this->language);
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_DC_PC_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: Parsed6x70Data(cmd.base, guild_card_number, from_version, from_client_customization) {
|
|
this->stats = cmd.stats;
|
|
this->num_items = cmd.num_items;
|
|
this->items = cmd.items;
|
|
this->floor = cmd.base.area;
|
|
this->xb_user_id = this->default_xb_user_id();
|
|
this->xb_unknown_a16 = 0;
|
|
this->name = this->visual.name.decode(this->language);
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_GC_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: Parsed6x70Data(cmd.base, guild_card_number, from_version, from_client_customization) {
|
|
this->game_flags_is_v3 = true;
|
|
this->stats = cmd.stats;
|
|
this->num_items = cmd.num_items;
|
|
this->items = cmd.items;
|
|
this->floor = cmd.floor;
|
|
this->xb_user_id = this->default_xb_user_id();
|
|
this->xb_unknown_a16 = 0;
|
|
this->name = this->visual.name.decode(this->language);
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_XB_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: Parsed6x70Data(cmd.base, guild_card_number, from_version, from_client_customization) {
|
|
this->game_flags_is_v3 = true;
|
|
this->stats = cmd.stats;
|
|
this->num_items = cmd.num_items;
|
|
this->items = cmd.items;
|
|
this->floor = cmd.floor;
|
|
this->xb_user_id = (static_cast<uint64_t>(cmd.xb_user_id_high) << 32) | cmd.xb_user_id_low;
|
|
this->xb_unknown_a16 = cmd.unknown_a16;
|
|
this->name = this->visual.name.decode(this->language);
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_SyncPlayerDispAndInventory_BB_6x70& cmd,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: Parsed6x70Data(cmd.base, guild_card_number, from_version, from_client_customization) {
|
|
this->game_flags_is_v3 = true;
|
|
this->stats = cmd.stats;
|
|
this->num_items = cmd.num_items;
|
|
this->items = cmd.items;
|
|
this->floor = cmd.floor;
|
|
this->xb_user_id = this->default_xb_user_id();
|
|
this->xb_unknown_a16 = cmd.unknown_a16;
|
|
this->name = cmd.name.decode(cmd.base.language);
|
|
this->visual.name.encode(this->name, cmd.base.language);
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_DCNTE_6x70 Parsed6x70Data::as_dc_nte(shared_ptr<ServerState> s) const {
|
|
G_SyncPlayerDispAndInventory_DCNTE_6x70 ret;
|
|
ret.base = this->base;
|
|
ret.unknown_a5 = this->unknown_a5_nte;
|
|
ret.unknown_a6 = this->unknown_a6;
|
|
ret.telepipe = this->telepipe;
|
|
ret.death_flags = this->death_flags;
|
|
ret.hold_state = this->hold_state;
|
|
ret.area = this->area;
|
|
ret.game_flags = this->get_game_flags(false);
|
|
ret.visual = this->visual;
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, Version::DC_NTE, s->item_parameter_table_for_encode(Version::DC_NTE));
|
|
ret.visual.enforce_lobby_join_limits_for_version(Version::DC_NTE);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.visual.name_color = name_color;
|
|
ret.visual.compute_name_color_checksum();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_DC112000_6x70 Parsed6x70Data::as_dc_112000(shared_ptr<ServerState> s) const {
|
|
G_SyncPlayerDispAndInventory_DC112000_6x70 ret;
|
|
ret.base = this->base;
|
|
ret.bonus_hp_from_materials = this->bonus_hp_from_materials;
|
|
ret.bonus_tp_from_materials = this->bonus_tp_from_materials;
|
|
ret.unknown_a5 = this->unknown_a5_112000;
|
|
ret.telepipe = this->telepipe;
|
|
ret.death_flags = this->death_flags;
|
|
ret.hold_state = this->hold_state;
|
|
ret.area = this->area;
|
|
ret.game_flags = this->get_game_flags(false);
|
|
ret.visual = this->visual;
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, Version::DC_11_2000, s->item_parameter_table_for_encode(Version::DC_11_2000));
|
|
ret.visual.enforce_lobby_join_limits_for_version(Version::DC_11_2000);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.visual.name_color = name_color;
|
|
ret.visual.compute_name_color_checksum();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_DC_PC_6x70 Parsed6x70Data::as_dc_pc(shared_ptr<ServerState> s, Version to_version) const {
|
|
G_SyncPlayerDispAndInventory_DC_PC_6x70 ret;
|
|
ret.base = this->base_v1(false);
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, to_version, s->item_parameter_table_for_encode(to_version));
|
|
ret.base.visual.enforce_lobby_join_limits_for_version(to_version);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.base.visual.name_color = name_color;
|
|
ret.base.visual.compute_name_color_checksum();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_GC_6x70 Parsed6x70Data::as_gc_gcnte(shared_ptr<ServerState> s, Version to_version) const {
|
|
G_SyncPlayerDispAndInventory_GC_6x70 ret;
|
|
ret.base = this->base_v1(!is_v1_or_v2(to_version));
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
ret.floor = this->floor;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, to_version, s->item_parameter_table_for_encode(to_version));
|
|
ret.base.visual.enforce_lobby_join_limits_for_version(to_version);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.base.visual.name_color = name_color;
|
|
if (is_v1_or_v2(to_version)) {
|
|
ret.base.visual.compute_name_color_checksum();
|
|
} else {
|
|
ret.base.visual.name_color_checksum = 0;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_XB_6x70 Parsed6x70Data::as_xb(shared_ptr<ServerState> s) const {
|
|
G_SyncPlayerDispAndInventory_XB_6x70 ret;
|
|
ret.base = this->base_v1(true);
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
ret.floor = this->floor;
|
|
ret.xb_user_id_high = this->xb_user_id >> 32;
|
|
ret.xb_user_id_low = this->xb_user_id;
|
|
ret.unknown_a16 = this->xb_unknown_a16;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, Version::XB_V3, s->item_parameter_table_for_encode(Version::XB_V3));
|
|
ret.base.visual.enforce_lobby_join_limits_for_version(Version::XB_V3);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.base.visual.name_color = name_color;
|
|
ret.base.visual.name_color_checksum = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
G_SyncPlayerDispAndInventory_BB_6x70 Parsed6x70Data::as_bb(shared_ptr<ServerState> s, uint8_t language) const {
|
|
G_SyncPlayerDispAndInventory_BB_6x70 ret;
|
|
ret.base = this->base_v1(true);
|
|
ret.name.encode(this->name, language);
|
|
ret.base.visual.name.encode(std::format("{:10}", this->guild_card_number), language);
|
|
ret.stats = this->stats;
|
|
ret.num_items = this->num_items;
|
|
ret.items = this->items;
|
|
ret.floor = this->floor;
|
|
ret.xb_user_id_high = this->xb_user_id >> 32;
|
|
ret.xb_user_id_low = this->xb_user_id;
|
|
ret.unknown_a16 = this->xb_unknown_a16;
|
|
|
|
transcode_inventory_items(
|
|
ret.items, ret.num_items, this->item_version, Version::BB_V4, s->item_parameter_table_for_encode(Version::BB_V4));
|
|
ret.base.visual.enforce_lobby_join_limits_for_version(Version::BB_V4);
|
|
|
|
uint32_t name_color = s->name_color_for_client(this->from_version, this->from_client_customization);
|
|
if (name_color) {
|
|
ret.base.visual.name_color = name_color;
|
|
ret.base.visual.name_color_checksum = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
uint64_t Parsed6x70Data::default_xb_user_id() const {
|
|
return (0xAE00000000000000 | this->guild_card_number);
|
|
}
|
|
|
|
void Parsed6x70Data::clear_v1_unused_item_fields() {
|
|
for (size_t z = 0; z < min<uint32_t>(this->num_items, 30); z++) {
|
|
auto& item = this->items[z];
|
|
item.unknown_a1 = 0;
|
|
item.extension_data1 = 0;
|
|
item.extension_data2 = 0;
|
|
}
|
|
}
|
|
|
|
void Parsed6x70Data::clear_dc_protos_unused_item_fields() {
|
|
for (size_t z = 0; z < min<uint32_t>(this->num_items, 30); z++) {
|
|
auto& item = this->items[z];
|
|
item.unknown_a1 = 0;
|
|
item.extension_data1 = 0;
|
|
item.extension_data2 = 0;
|
|
item.data.data2d = 0;
|
|
}
|
|
}
|
|
|
|
Parsed6x70Data::Parsed6x70Data(
|
|
const G_6x70_Base_V1& base,
|
|
uint32_t guild_card_number,
|
|
Version from_version,
|
|
bool from_client_customization)
|
|
: from_version(from_version),
|
|
from_client_customization(from_client_customization),
|
|
item_version(this->from_version),
|
|
base(base.base),
|
|
bonus_hp_from_materials(base.bonus_hp_from_materials),
|
|
bonus_tp_from_materials(base.bonus_tp_from_materials),
|
|
permanent_status_effect(base.permanent_status_effect),
|
|
temporary_status_effect(base.temporary_status_effect),
|
|
attack_status_effect(base.attack_status_effect),
|
|
defense_status_effect(base.defense_status_effect),
|
|
unused_status_effect(base.unused_status_effect),
|
|
language(base.language),
|
|
player_tag(base.player_tag),
|
|
guild_card_number(guild_card_number), // Ignore the client's GC#
|
|
unknown_a6(base.unknown_a6),
|
|
battle_team_number(base.battle_team_number),
|
|
telepipe(base.telepipe),
|
|
death_flags(base.death_flags),
|
|
hold_state(base.hold_state),
|
|
area(base.area),
|
|
game_flags(base.game_flags),
|
|
game_flags_is_v3(!is_v1_or_v2(from_version)),
|
|
technique_levels_v1(base.technique_levels_v1),
|
|
visual(base.visual) {}
|
|
|
|
G_6x70_Base_V1 Parsed6x70Data::base_v1(bool is_v3) const {
|
|
G_6x70_Base_V1 ret;
|
|
ret.base = this->base;
|
|
ret.bonus_hp_from_materials = this->bonus_hp_from_materials;
|
|
ret.bonus_tp_from_materials = this->bonus_tp_from_materials;
|
|
ret.permanent_status_effect = this->permanent_status_effect;
|
|
ret.temporary_status_effect = this->temporary_status_effect;
|
|
ret.attack_status_effect = this->attack_status_effect;
|
|
ret.defense_status_effect = this->defense_status_effect;
|
|
ret.unused_status_effect = this->unused_status_effect;
|
|
ret.language = this->language;
|
|
ret.player_tag = this->player_tag;
|
|
ret.guild_card_number = this->guild_card_number;
|
|
ret.unknown_a6 = this->unknown_a6;
|
|
ret.battle_team_number = this->battle_team_number;
|
|
ret.telepipe = this->telepipe;
|
|
ret.death_flags = this->death_flags;
|
|
ret.hold_state = this->hold_state;
|
|
ret.area = this->area;
|
|
ret.game_flags = this->get_game_flags(is_v3);
|
|
ret.technique_levels_v1 = this->technique_levels_v1;
|
|
ret.visual = this->visual;
|
|
return ret;
|
|
}
|
|
|
|
uint32_t Parsed6x70Data::convert_game_flags(uint32_t game_flags, bool to_v3) {
|
|
// The format of game_flags for players was changed significantly between v2
|
|
// and v3, and not accounting for this results in odd effects like other
|
|
// characters not appearing when joining a game. Unfortunately, some bits
|
|
// were deleted on v3 and other bits were added, so it doesn't suffice to
|
|
// simply store the most complete format of this field - we have to be able
|
|
// to convert between the two.
|
|
|
|
// Bits on v2: ?IHCBAzy xwvutsrq ponmlkji hgfedcba
|
|
// Bits on v3: ?IHGFEDC BAzyxwvu srqponkj hgfedcba
|
|
// The bits ilmt were removed in v3 and the bits to their left were shifted
|
|
// right. The bits DEFG were added in v3 and do not exist on v2.
|
|
// Known meanings for these bits:
|
|
// o = is dead
|
|
// n = should play hit animation
|
|
// y = is near enemy
|
|
// H = is enemy?
|
|
// I = is object? (some entities have both H and I set though)
|
|
|
|
if (to_v3) {
|
|
return (game_flags & 0xE00000FF) |
|
|
((game_flags & 0x00000600) >> 1) |
|
|
((game_flags & 0x0007E000) >> 3) |
|
|
((game_flags & 0x1FF00000) >> 4);
|
|
} else {
|
|
return (game_flags & 0xE00000FF) |
|
|
((game_flags << 1) & 0x00000600) |
|
|
((game_flags << 3) & 0x0007E000) |
|
|
((game_flags << 4) & 0x1FF00000);
|
|
}
|
|
}
|
|
|
|
uint32_t Parsed6x70Data::get_game_flags(bool is_v3) const {
|
|
return (this->game_flags_is_v3 == is_v3)
|
|
? this->game_flags
|
|
: Parsed6x70Data::convert_game_flags(this->game_flags, is_v3);
|
|
}
|
|
|
|
static asio::awaitable<void> on_sync_joining_player_disp_and_inventory(
|
|
shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto s = c->require_server_state();
|
|
|
|
// In V1/V2 games, this command sometimes is sent after the new client has
|
|
// finished loading, so we don't check l->any_client_loading() here.
|
|
auto target = get_sync_target(c, msg.command, msg.flag, true);
|
|
if (!target) {
|
|
co_return;
|
|
}
|
|
|
|
// If the sender is the leader and is pre-V1, and the target is V1 or later,
|
|
// we need to synthesize a 6x71 command to tell the target all state has been
|
|
// sent. (If both are pre-V1, the target won't expect this command; if both
|
|
// are V1 or later, the leader will send this command itself.)
|
|
Version target_v = target->version();
|
|
Version c_v = c->version();
|
|
if (is_pre_v1(c_v) && !is_pre_v1(target_v)) {
|
|
static const be_uint32_t data = 0x71010000;
|
|
send_command(target, 0x62, target->lobby_client_id, &data, sizeof(data));
|
|
}
|
|
|
|
bool is_client_customisation = c->check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION);
|
|
switch (c_v) {
|
|
case Version::DC_NTE:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_DCNTE_6x70>(),
|
|
c->login->account->account_id, c_v, is_client_customisation));
|
|
c->last_reported_6x70->clear_dc_protos_unused_item_fields();
|
|
break;
|
|
case Version::DC_11_2000:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_DC112000_6x70>(),
|
|
c->login->account->account_id, c->language(), c_v, is_client_customisation));
|
|
c->last_reported_6x70->clear_dc_protos_unused_item_fields();
|
|
break;
|
|
case Version::DC_V1:
|
|
case Version::DC_V2:
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_DC_PC_6x70>(),
|
|
c->login->account->account_id, c_v, is_client_customisation));
|
|
if (c_v == Version::DC_V1) {
|
|
c->last_reported_6x70->clear_v1_unused_item_fields();
|
|
}
|
|
break;
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_GC_6x70>(),
|
|
c->login->account->account_id, c_v, is_client_customisation));
|
|
break;
|
|
case Version::XB_V3:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_XB_6x70>(),
|
|
c->login->account->account_id, c_v, is_client_customisation));
|
|
break;
|
|
case Version::BB_V4:
|
|
c->last_reported_6x70.reset(new Parsed6x70Data(
|
|
msg.check_size_t<G_SyncPlayerDispAndInventory_BB_6x70>(),
|
|
c->login->account->account_id, c_v, is_client_customisation));
|
|
break;
|
|
default:
|
|
throw logic_error("6x70 command from unknown game version");
|
|
}
|
|
|
|
send_game_player_state(target, c, false);
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_client(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ClientIDHeader>(0xFFFF);
|
|
if (cmd.client_id == c->lobby_client_id) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_forward_check_client_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
if (cmd.client_id == c->lobby_client_id) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_game(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (l->is_game()) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_lobby(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_lobby_client(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ClientIDHeader>(0xFFFF);
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() && (cmd.client_id == c->lobby_client_id)) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_game_client(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ClientIDHeader>(0xFFFF);
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && (cmd.client_id == c->lobby_client_id)) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_forward_check_ep3_lobby(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
msg.check_size_t<G_UnusedHeader>(0xFFFF);
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() && l->is_ep3()) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Ep3 subcommands
|
|
|
|
static asio::awaitable<void> on_ep3_battle_subs(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& header = msg.check_size_t<G_CardBattleCommandHeader>(0xFFFF);
|
|
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || !l->is_ep3()) {
|
|
co_return;
|
|
}
|
|
|
|
if (c->version() != Version::GC_EP3_NTE) {
|
|
set_mask_for_ep3_game_command(msg.data, msg.size, 0);
|
|
} else {
|
|
// Ep3 NTE sends uninitialized data in this field; clear it so we know the
|
|
// command isn't masked
|
|
msg.check_size_t<G_CardBattleCommandHeader>(0xFFFF).mask_key = 0;
|
|
}
|
|
|
|
if (header.subsubcommand == 0x1A) {
|
|
co_return;
|
|
} else if (header.subsubcommand == 0x20) {
|
|
const auto& cmd = msg.check_size_t<G_Unknown_Ep3_6xB5x20>();
|
|
if (cmd.client_id >= 12) {
|
|
co_return;
|
|
}
|
|
} else if (header.subsubcommand == 0x31) {
|
|
const auto& cmd = msg.check_size_t<G_ConfirmDeckSelection_Ep3_6xB5x31>();
|
|
if (cmd.menu_type >= 0x15) {
|
|
co_return;
|
|
}
|
|
} else if (header.subsubcommand == 0x32) {
|
|
const auto& cmd = msg.check_size_t<G_MoveSharedMenuCursor_Ep3_6xB5x32>();
|
|
if (cmd.menu_type >= 0x15) {
|
|
co_return;
|
|
}
|
|
} else if (header.subsubcommand == 0x36) {
|
|
const auto& cmd = msg.check_size_t<G_RecreatePlayer_Ep3_6xB5x36>();
|
|
if (l->is_game() && (cmd.client_id >= 4)) {
|
|
co_return;
|
|
}
|
|
} else if (header.subsubcommand == 0x38) {
|
|
c->set_flag(Client::Flag::EP3_ALLOW_6xBC);
|
|
} else if (header.subsubcommand == 0x3C) {
|
|
c->clear_flag(Client::Flag::EP3_ALLOW_6xBC);
|
|
}
|
|
|
|
for (const auto& lc : l->clients) {
|
|
if (!lc || (lc == c)) {
|
|
continue;
|
|
}
|
|
if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING) && (lc->version() != Version::GC_EP3_NTE)) {
|
|
set_mask_for_ep3_game_command(msg.data, msg.size, (phosg::random_object<uint32_t>() % 0xFF) + 1);
|
|
}
|
|
send_command(lc, 0xC9, 0x00, msg.data, msg.size);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_ep3_trade_card_counts(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (c->version() == Version::GC_EP3_NTE) {
|
|
msg.check_size_t<G_CardCounts_Ep3NTE_6xBC>(0xFFFF);
|
|
} else {
|
|
msg.check_size_t<G_CardCounts_Ep3_6xBC>(0xFFFF);
|
|
}
|
|
|
|
if (!command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || !l->is_ep3()) {
|
|
co_return;
|
|
}
|
|
auto target = l->clients.at(msg.flag);
|
|
if (!target || !target->check_flag(Client::Flag::EP3_ALLOW_6xBC)) {
|
|
co_return;
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Chat commands and the like
|
|
|
|
static asio::awaitable<void> on_send_guild_card(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!command_is_private(msg.command) || (msg.flag >= l->max_clients) || (!l->clients[msg.flag])) {
|
|
co_return;
|
|
}
|
|
|
|
switch (c->version()) {
|
|
case Version::DC_NTE: {
|
|
const auto& cmd = msg.check_size_t<G_SendGuildCard_DCNTE_6x06>();
|
|
c->character(true, false)->guild_card.description.encode(cmd.guild_card.description.decode(c->language()), c->language());
|
|
break;
|
|
}
|
|
case Version::DC_11_2000:
|
|
case Version::DC_V1:
|
|
case Version::DC_V2: {
|
|
const auto& cmd = msg.check_size_t<G_SendGuildCard_DC_6x06>();
|
|
c->character(true, false)->guild_card.description.encode(cmd.guild_card.description.decode(c->language()), c->language());
|
|
break;
|
|
}
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2: {
|
|
const auto& cmd = msg.check_size_t<G_SendGuildCard_PC_6x06>();
|
|
c->character(true, false)->guild_card.description = cmd.guild_card.description;
|
|
break;
|
|
}
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3: {
|
|
const auto& cmd = msg.check_size_t<G_SendGuildCard_GC_6x06>();
|
|
c->character(true, false)->guild_card.description.encode(cmd.guild_card.description.decode(c->language()), c->language());
|
|
break;
|
|
}
|
|
case Version::XB_V3: {
|
|
const auto& cmd = msg.check_size_t<G_SendGuildCard_XB_6x06>();
|
|
c->character(true, false)->guild_card.description.encode(cmd.guild_card.description.decode(c->language()), c->language());
|
|
break;
|
|
}
|
|
case Version::BB_V4:
|
|
// Nothing to do... the command is blank; the server generates the guild
|
|
// card to be sent
|
|
break;
|
|
default:
|
|
throw logic_error("unsupported game version");
|
|
}
|
|
|
|
send_guild_card(l->clients[msg.flag], c);
|
|
}
|
|
|
|
static asio::awaitable<void> on_symbol_chat(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SymbolChat_6x07>();
|
|
if (c->can_chat && (cmd.client_id == c->lobby_client_id)) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
template <bool SenderBE>
|
|
static asio::awaitable<void> on_word_select_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_WordSelectT_6x74<SenderBE>>();
|
|
if (c->can_chat && (cmd.client_id == c->lobby_client_id)) {
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
if (l->battle_record && l->battle_record->battle_in_progress()) {
|
|
l->battle_record->add_command(Episode3::BattleRecord::Event::Type::GAME_COMMAND, msg.data, msg.size);
|
|
}
|
|
|
|
unordered_set<shared_ptr<Client>> target_clients;
|
|
for (const auto& lc : l->clients) {
|
|
if (lc) {
|
|
target_clients.emplace(lc);
|
|
}
|
|
}
|
|
for (const auto& watcher_l : l->watcher_lobbies) {
|
|
for (const auto& lc : watcher_l->clients) {
|
|
if (lc) {
|
|
target_clients.emplace(lc);
|
|
}
|
|
}
|
|
}
|
|
target_clients.erase(c);
|
|
|
|
// In non-Ep3 lobbies, Ep3 uses the Ep1&2 word select table.
|
|
bool is_non_ep3_lobby = (l->episode != Episode::EP3);
|
|
|
|
Version from_version = c->version();
|
|
if (is_non_ep3_lobby && is_ep3(from_version)) {
|
|
from_version = Version::GC_V3;
|
|
}
|
|
for (const auto& lc : target_clients) {
|
|
try {
|
|
Version lc_version = lc->version();
|
|
if (is_non_ep3_lobby && is_ep3(lc_version)) {
|
|
lc_version = Version::GC_V3;
|
|
}
|
|
|
|
uint8_t subcommand;
|
|
if (lc->version() == Version::DC_NTE) {
|
|
subcommand = 0x62;
|
|
} else if (lc->version() == Version::DC_11_2000) {
|
|
subcommand = 0x69;
|
|
} else {
|
|
subcommand = 0x74;
|
|
}
|
|
|
|
if (is_big_endian(lc->version())) {
|
|
G_WordSelectBE_6x74 out_cmd = {
|
|
subcommand, cmd.size, cmd.client_id.load(),
|
|
s->word_select_table->translate(cmd.message, from_version, lc_version)};
|
|
send_command_t(lc, 0x60, 0x00, out_cmd);
|
|
} else {
|
|
G_WordSelect_6x74 out_cmd = {
|
|
subcommand, cmd.size, cmd.client_id.load(),
|
|
s->word_select_table->translate(cmd.message, from_version, lc_version)};
|
|
send_command_t(lc, 0x60, 0x00, out_cmd);
|
|
}
|
|
|
|
} catch (const exception& e) {
|
|
string name = escape_player_name(c->character()->disp.name.decode(c->language()));
|
|
lc->log.warning_f("Untranslatable Word Select message: {}", e.what());
|
|
send_text_message_fmt(lc, "$C4Untranslatable Word\nSelect message from\n{}", name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_word_select(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (is_pre_v1(c->version())) {
|
|
// The Word Select command is a different size in final vs. NTE and
|
|
// proto, so handle that here by appending FFFFFFFF0000000000000000
|
|
string effective_data(reinterpret_cast<const char*>(msg.data), msg.size);
|
|
effective_data.resize(0x20, 0x00);
|
|
effective_data[0x01] = 0x08;
|
|
effective_data[0x14] = 0xFF;
|
|
effective_data[0x15] = 0xFF;
|
|
effective_data[0x16] = 0xFF;
|
|
effective_data[0x17] = 0xFF;
|
|
SubcommandMessage translated_msg{msg.command, msg.flag, effective_data.data(), effective_data.size()};
|
|
co_await on_word_select_t<false>(c, translated_msg);
|
|
} else if (is_big_endian(c->version())) {
|
|
co_await on_word_select_t<true>(c, msg);
|
|
} else {
|
|
co_await on_word_select_t<false>(c, msg);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_warp(shared_ptr<Client>, SubcommandMessage& msg) {
|
|
// Unconditionally block these. Players should use $warp instead.
|
|
msg.check_size_t<G_InterLevelWarp_6x94>();
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_set_player_visible(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SetPlayerVisibility_6x22_6x23>();
|
|
|
|
if (cmd.header.client_id == c->lobby_client_id) {
|
|
forward_subcommand(c, msg);
|
|
|
|
auto l = c->lobby.lock();
|
|
if (l) {
|
|
if (!l->is_game()) {
|
|
if (!is_v1(c->version())) {
|
|
send_arrow_update(l);
|
|
}
|
|
if (l->check_flag(Lobby::Flag::IS_OVERFLOW)) {
|
|
send_message_box(c, "$C6All lobbies are full.\n\n$C7You are in a private lobby. You can use the\nteleporter to join other lobbies if there is space\navailable.");
|
|
send_lobby_message_box(c, "");
|
|
}
|
|
if (c->version() == Version::BB_V4) {
|
|
send_update_team_reward_flags(c);
|
|
send_all_nearby_team_metadatas_to_client(c, false);
|
|
}
|
|
} else if (c->check_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST) && (c->version() != Version::BB_V4)) {
|
|
c->clear_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
|
|
c->log.info_f("LOADING_RUNNING_JOINABLE_QUEST flag cleared");
|
|
}
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
static asio::awaitable<void> on_change_floor_6x1F(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (is_pre_v1(c->version())) {
|
|
msg.check_size_t<G_SetPlayerFloor_DCNTE_6x1F>();
|
|
// DC NTE and 11/2000 don't send 6F when they're done loading, so we clear
|
|
// the loading flag here instead.
|
|
if (c->check_flag(Client::Flag::LOADING)) {
|
|
c->clear_flag(Client::Flag::LOADING);
|
|
c->log.info_f("LOADING flag cleared");
|
|
send_resume_game(c->require_lobby(), c);
|
|
c->require_lobby()->assign_inventory_and_bank_item_ids(c, true);
|
|
}
|
|
|
|
} else {
|
|
const auto& cmd = msg.check_size_t<G_SetPlayerFloor_6x1F>();
|
|
if (cmd.floor >= 0 && c->floor != static_cast<uint32_t>(cmd.floor)) {
|
|
c->floor = cmd.floor;
|
|
}
|
|
}
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_change_floor_6x21(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_InterLevelWarp_6x21>();
|
|
if (cmd.floor >= 0 && c->floor != static_cast<uint32_t>(cmd.floor)) {
|
|
c->floor = cmd.floor;
|
|
}
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_player_died(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_PlayerDied_6x4D>(0xFFFF);
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
// Decrease MAG's synchro
|
|
try {
|
|
auto& inventory = c->character()->inventory;
|
|
size_t mag_index = inventory.find_equipped_item(EquipSlot::MAG);
|
|
auto& data = inventory.items[mag_index].data;
|
|
data.data2[0] = max<int8_t>(static_cast<int8_t>(data.data2[0] - 5), 0);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_player_revivable(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_PlayerRevivable_6x4E>(0xFFFF);
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (cmd.header.client_id != c->lobby_client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
|
|
// Revive if infinite HP is enabled
|
|
bool player_cheats_enabled = l->check_flag(Lobby::Flag::CHEATS_ENABLED) ||
|
|
(c->login->account->check_flag(Account::Flag::CHEAT_ANYWHERE));
|
|
if (player_cheats_enabled && c->check_flag(Client::Flag::INFINITE_HP_ENABLED)) {
|
|
G_UseMedicalCenter_6x31 v2_cmd = {0x31, 0x01, c->lobby_client_id};
|
|
G_RevivePlayer_V3_BB_6xA1 v3_cmd = {0xA1, 0x01, c->lobby_client_id};
|
|
static_assert(sizeof(v2_cmd) == sizeof(v3_cmd), "Command sizes do not match");
|
|
|
|
const void* c_data = (!is_v1_or_v2(c->version()) || (c->version() == Version::GC_NTE))
|
|
? static_cast<const void*>(&v3_cmd)
|
|
: static_cast<const void*>(&v2_cmd);
|
|
// TODO: We might need to send different versions of the command here to
|
|
// different clients in certain crossplay scenarios, so just using
|
|
// echo_to_lobby would not suffice. Figure out a way to handle this.
|
|
co_await send_protected_command(c, c_data, sizeof(v3_cmd), true);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_player_revived(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
msg.check_size_t<G_PlayerRevived_6x4F>(0xFFFF);
|
|
|
|
auto l = c->require_lobby();
|
|
if (l->is_game()) {
|
|
forward_subcommand(c, msg);
|
|
bool player_cheats_enabled = !is_v1(c->version()) &&
|
|
(l->check_flag(Lobby::Flag::CHEATS_ENABLED) || (c->login->account->check_flag(Account::Flag::CHEAT_ANYWHERE)));
|
|
if (player_cheats_enabled && c->check_flag(Client::Flag::INFINITE_HP_ENABLED)) {
|
|
send_player_stats_change(c, PlayerStatsChange::ADD_HP, 2550);
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_received_condition(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ClientIDHeader>(0xFFFF);
|
|
|
|
auto l = c->require_lobby();
|
|
if (l->is_game()) {
|
|
forward_subcommand(c, msg);
|
|
if (cmd.client_id == c->lobby_client_id) {
|
|
bool player_cheats_enabled = l->check_flag(Lobby::Flag::CHEATS_ENABLED) ||
|
|
c->login->account->check_flag(Account::Flag::CHEAT_ANYWHERE);
|
|
if (player_cheats_enabled && c->check_flag(Client::Flag::INFINITE_HP_ENABLED)) {
|
|
co_await send_remove_negative_conditions(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_change_hp(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>(0xFFFF);
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (cmd.client_id != c->lobby_client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
bool player_cheats_enabled = !is_v1(c->version()) &&
|
|
(l->check_flag(Lobby::Flag::CHEATS_ENABLED) || (c->login->account->check_flag(Account::Flag::CHEAT_ANYWHERE)));
|
|
if (player_cheats_enabled && c->check_flag(Client::Flag::INFINITE_HP_ENABLED)) {
|
|
send_player_stats_change(c, PlayerStatsChange::ADD_HP, 2550);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_cast_technique_finished(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_CastTechniqueComplete_6x48>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && (cmd.header.client_id == c->lobby_client_id)) {
|
|
forward_subcommand(c, msg);
|
|
bool player_cheats_enabled = !is_v1(c->version()) &&
|
|
(l->check_flag(Lobby::Flag::CHEATS_ENABLED) || (c->login->account->check_flag(Account::Flag::CHEAT_ANYWHERE)));
|
|
if (player_cheats_enabled && c->check_flag(Client::Flag::INFINITE_TP_ENABLED)) {
|
|
send_player_stats_change(c, PlayerStatsChange::ADD_TP, 255);
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_attack_finished(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_AttackFinished_6x46>(
|
|
offsetof(G_AttackFinished_6x46, targets), sizeof(G_AttackFinished_6x46));
|
|
if (cmd.target_count > min<size_t>(cmd.header.size - 2, cmd.targets.size())) {
|
|
throw runtime_error("invalid attack finished command");
|
|
}
|
|
forward_subcommand_with_entity_targets_transcode_t<G_AttackFinished_6x46>(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_cast_technique(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_CastTechnique_6x47>(
|
|
offsetof(G_CastTechnique_6x47, targets), sizeof(G_CastTechnique_6x47));
|
|
if (cmd.target_count > min<size_t>(cmd.header.size - 2, cmd.targets.size())) {
|
|
throw runtime_error("invalid cast technique command");
|
|
}
|
|
forward_subcommand_with_entity_targets_transcode_t<G_CastTechnique_6x47>(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_execute_photon_blast(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ExecutePhotonBlast_6x49>(
|
|
offsetof(G_ExecutePhotonBlast_6x49, targets), sizeof(G_ExecutePhotonBlast_6x49));
|
|
if (cmd.target_count > min<size_t>(cmd.header.size - 3, cmd.targets.size())) {
|
|
throw runtime_error("invalid subtract PB energy command");
|
|
}
|
|
forward_subcommand_with_entity_targets_transcode_t<G_ExecutePhotonBlast_6x49>(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_npc_control(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_NPCControl_6x69>();
|
|
// Don't allow NPC control commands if there is a player in the relevant slot
|
|
const auto& l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("cannot create or modify NPC in the lobby");
|
|
}
|
|
|
|
if ((cmd.command == 0 || cmd.command == 3) && ((cmd.param2 < 4) && l->clients[cmd.param2])) {
|
|
throw runtime_error("cannot create NPC in existing player slot");
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_switch_state_changed(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_WriteSwitchFlag_6x05>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
if (!l->quest &&
|
|
(cmd.flags & 1) &&
|
|
(cmd.header.entity_id != 0xFFFF) &&
|
|
(cmd.switch_flag_num < 0x100) &&
|
|
c->check_flag(Client::Flag::SWITCH_ASSIST_ENABLED)) {
|
|
auto sw_obj_st = l->map_state->object_state_for_index(c->version(), cmd.switch_flag_floor, cmd.header.entity_id - 0x4000);
|
|
c->log.info_f("Switch assist triggered by K-{:03X} setting SW-{:02X}-{:02X}",
|
|
sw_obj_st->k_id, cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
for (auto obj_st : l->map_state->door_states_for_switch_flag(c->version(), cmd.switch_flag_floor, cmd.switch_flag_num)) {
|
|
if (obj_st->game_flags & 0x0001) {
|
|
c->log.info_f("K-{:03X} is already unlocked", obj_st->k_id);
|
|
continue;
|
|
}
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(c, "$C5SWA K-{:03X} {:02X} {:02X}",
|
|
obj_st->k_id, cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
}
|
|
obj_st->game_flags |= 1;
|
|
|
|
for (auto lc : l->clients) {
|
|
if (!lc) {
|
|
continue;
|
|
}
|
|
uint16_t object_index = l->map_state->index_for_object_state(lc->version(), obj_st);
|
|
lc->log.info_f("Switch assist: door object K-{:03X} has index {:04X} on version {}",
|
|
obj_st->k_id, object_index, phosg::name_for_enum(lc->version()));
|
|
if (object_index != 0xFFFF) {
|
|
G_UpdateObjectState_6x0B cmd0B;
|
|
cmd0B.header.subcommand = 0x0B;
|
|
cmd0B.header.size = sizeof(cmd0B) / 4;
|
|
cmd0B.header.entity_id = object_index | 0x4000;
|
|
cmd0B.flags = obj_st->game_flags;
|
|
cmd0B.object_index = object_index;
|
|
send_command_t(l, 0x60, 0x00, cmd0B);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cmd.header.entity_id != 0xFFFF && c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
const auto& obj_st = l->map_state->object_state_for_index(
|
|
c->version(), cmd.switch_flag_floor, cmd.header.entity_id - 0x4000);
|
|
auto s = c->require_server_state();
|
|
auto sdt = s->set_data_table(c->version(), l->episode, l->mode, l->difficulty);
|
|
uint8_t area = sdt->default_area_for_floor(l->episode, c->floor);
|
|
auto type_name = obj_st->type_name(c->version(), area);
|
|
send_text_message_fmt(c, "$C5K-{:03X} A {}", obj_st->k_id, type_name);
|
|
}
|
|
|
|
// Apparently sometimes 6x05 is sent with an invalid switch flag number. The
|
|
// client seems to just ignore the command in that case, so we go ahead and
|
|
// forward it (in case the client's object update function is meaningful
|
|
// somehow) and just don't update our view of the switch flags.
|
|
if (l->switch_flags && (cmd.switch_flag_num < 0x100)) {
|
|
if (cmd.flags & 1) {
|
|
l->switch_flags->set(cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(c, "$C5SW-{:02X}-{:02X} ON", cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
}
|
|
} else {
|
|
l->switch_flags->clear(cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(c, "$C5SW-{:02X}-{:02X} OFF", cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
}
|
|
}
|
|
}
|
|
|
|
co_await forward_subcommand_with_entity_id_transcode_t<G_WriteSwitchFlag_6x05, true>(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_play_sound_from_player(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_PlaySoundFromPlayer_6xB2>();
|
|
// This command can be used to play arbitrary sounds, but the client only
|
|
// ever sends it for the camera shutter sound, so we only allow that one.
|
|
if (cmd.sound_id == 0x00051720) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_movement(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
c->pos = cmd.pos;
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_movement_with_floor(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
c->pos = cmd.pos;
|
|
if (cmd.floor >= 0 && c->floor != static_cast<uint32_t>(cmd.floor)) {
|
|
c->floor = cmd.floor;
|
|
}
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_set_animation_state(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_SetAnimationState_6x52>();
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (l->is_game()) {
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
// The animation numbers were changed on V3. This is the most common one to
|
|
// see in the lobby (it occurs when a player talks to the counter), so we
|
|
// take care to translate it specifically.
|
|
bool c_is_v1_or_v2 = is_v1_or_v2(c->version());
|
|
if (!((c_is_v1_or_v2 && (cmd.animation == 0x000A)) || (!c_is_v1_or_v2 && (cmd.animation == 0x0000)))) {
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
G_SetAnimationState_6x52 other_cmd = cmd;
|
|
other_cmd.animation = 0x000A - cmd.animation;
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
auto& out_cmd = (is_v1_or_v2(lc->version()) != c_is_v1_or_v2) ? other_cmd : cmd;
|
|
out_cmd.header.subcommand = translate_subcommand_number(lc->version(), Version::BB_V4, 0x52);
|
|
send_command_t(lc, msg.command, msg.flag, out_cmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Item commands
|
|
|
|
static asio::awaitable<void> on_player_drop_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_DropItem_6x2A>();
|
|
|
|
if ((cmd.header.client_id != c->lobby_client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
auto p = c->character();
|
|
auto item = p->remove_item(cmd.item_id, 0, *s->item_stack_limits(c->version()));
|
|
l->add_item(cmd.floor, item, cmd.pos, nullptr, nullptr, 0x00F);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto s = c->require_server_state();
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} dropped item {:08X} ({}) at {}:({:g}, {:g})",
|
|
cmd.header.client_id, cmd.item_id, name, cmd.floor, cmd.pos.x, cmd.pos.z);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_create_inventory_item_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
ItemData item = cmd.item_data;
|
|
item.decode_for_version(c->version());
|
|
l->on_item_id_generated_externally(item.id);
|
|
|
|
// Players cannot send this on behalf of another player, but they can send it
|
|
// on behalf of an NPC; we don't track items for NPCs so in that case we just
|
|
// mark the item ID as used and ignore it. This works for the most part,
|
|
// because when NPCs use or equip items, we ignore the command since it has
|
|
// the wrong client ID.
|
|
// TODO: This won't work if NPCs ever drop items that players can interact
|
|
// with. Presumably we would have to track all NPCs' inventory items to handle
|
|
// this.
|
|
auto s = c->require_server_state();
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
// Don't allow creating items in other players' inventories, only in NPCs'
|
|
if (l->clients.at(cmd.header.client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} created inventory item {:08X} ({}) in inventory of NPC {:02X}; ignoring", c->lobby_client_id, item.id, name, cmd.header.client_id);
|
|
}
|
|
|
|
} else {
|
|
c->character()->add_item(item, *s->item_stack_limits(c->version()));
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} created inventory item {:08X} ({})", c->lobby_client_id, item.id, name);
|
|
c->print_inventory();
|
|
}
|
|
}
|
|
|
|
forward_subcommand_with_item_transcode_t(c, msg.command, msg.flag, cmd);
|
|
}
|
|
|
|
static asio::awaitable<void> on_create_inventory_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (msg.size == sizeof(G_CreateInventoryItem_PC_V3_BB_6x2B)) {
|
|
co_await on_create_inventory_item_t<G_CreateInventoryItem_PC_V3_BB_6x2B>(c, msg);
|
|
} else if (msg.size == sizeof(G_CreateInventoryItem_DC_6x2B)) {
|
|
co_await on_create_inventory_item_t<G_CreateInventoryItem_DC_6x2B>(c, msg);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x2B command");
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void on_drop_partial_stack_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (c->version() == Version::BB_V4) {
|
|
throw runtime_error("6x5D command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6x5D command sent in non-game lobby");
|
|
}
|
|
// TODO: Should we check the client ID here too?
|
|
|
|
// We don't delete anything from the inventory here; the client will send a
|
|
// 6x29 to do so immediately following this command.
|
|
|
|
ItemData item = cmd.item_data;
|
|
item.decode_for_version(c->version());
|
|
l->on_item_id_generated_externally(item.id);
|
|
l->add_item(cmd.floor, item, cmd.pos, nullptr, nullptr, 0x00F);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto s = c->require_server_state();
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} split stack to create floor item {:08X} ({}) at {}:({:g},{:g})",
|
|
cmd.header.client_id, item.id, name, cmd.floor, cmd.pos.x, cmd.pos.z);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand_with_item_transcode_t(c, msg.command, msg.flag, cmd);
|
|
}
|
|
|
|
static asio::awaitable<void> on_drop_partial_stack(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (msg.size == sizeof(G_DropStackedItem_PC_V3_BB_6x5D)) {
|
|
on_drop_partial_stack_t<G_DropStackedItem_PC_V3_BB_6x5D>(c, msg);
|
|
} else if (msg.size == sizeof(G_DropStackedItem_DC_6x5D)) {
|
|
on_drop_partial_stack_t<G_DropStackedItem_DC_6x5D>(c, msg);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x5D command");
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_drop_partial_stack_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SplitStackedItem_BB_6xC3>();
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC3 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xC3 command sent in non-game lobby");
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
throw runtime_error("6xC3 command sent by incorrect client");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, limits);
|
|
|
|
// If a stack was split, the original item still exists, so the dropped item
|
|
// needs a new ID. remove_item signals this by returning an item with an ID
|
|
// of 0xFFFFFFFF.
|
|
if (item.id == 0xFFFFFFFF) {
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
}
|
|
|
|
// PSOBB sends a 6x29 command after it receives the 6x5D, so we need to add
|
|
// the item back to the player's inventory to correct for this (it will get
|
|
// removed again by the 6x29 handler)
|
|
p->add_item(item, limits);
|
|
|
|
l->add_item(cmd.floor, item, cmd.pos, nullptr, nullptr, 0x00F);
|
|
send_drop_stacked_item_to_lobby(l, item, cmd.floor, cmd.pos);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto s = c->require_server_state();
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} split stack {:08X} (removed: {}) at {}:({:g}, {:g})",
|
|
cmd.header.client_id, cmd.item_id, name, cmd.floor, cmd.pos.x, cmd.pos.z);
|
|
c->print_inventory();
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_buy_shop_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_BuyShopItem_6x5E>();
|
|
auto l = c->require_lobby();
|
|
if (c->version() == Version::BB_V4) {
|
|
throw runtime_error("6x5E command sent by BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6x5E command sent in non-game lobby");
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
throw runtime_error("6x5E command sent by incorrect client");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
ItemData item = cmd.item_data;
|
|
item.data2d = 0; // Clear the price field
|
|
item.decode_for_version(c->version());
|
|
l->on_item_id_generated_externally(item.id);
|
|
p->add_item(item, *s->item_stack_limits(c->version()));
|
|
|
|
size_t price = s->item_parameter_table(c->version())->price_for_item(item);
|
|
p->remove_meseta(price, c->version() != Version::BB_V4);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} bought item {:08X} ({}) from shop ({} Meseta)",
|
|
cmd.header.client_id, item.id, name, price);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand_with_item_transcode_t(c, msg.command, msg.flag, cmd);
|
|
co_return;
|
|
}
|
|
|
|
void send_item_notification_if_needed(shared_ptr<Client> c, const ItemData& item, bool is_from_rare_table) {
|
|
auto s = c->require_server_state();
|
|
|
|
bool should_notify = false;
|
|
bool should_include_rare_header = false;
|
|
switch (c->get_drop_notification_mode()) {
|
|
case Client::ItemDropNotificationMode::NOTHING:
|
|
break;
|
|
case Client::ItemDropNotificationMode::RARES_ONLY:
|
|
should_notify = (is_from_rare_table || (item.data1[0] == 0x03)) &&
|
|
s->item_parameter_table(c->version())->is_item_rare(item);
|
|
should_include_rare_header = true;
|
|
break;
|
|
case Client::ItemDropNotificationMode::ALL_ITEMS:
|
|
should_notify = (item.data1[0] != 0x04);
|
|
break;
|
|
case Client::ItemDropNotificationMode::ALL_ITEMS_INCLUDING_MESETA:
|
|
should_notify = true;
|
|
break;
|
|
}
|
|
|
|
if (should_notify) {
|
|
string name = s->describe_item(c->version(), item, true);
|
|
const char* rare_header = (should_include_rare_header ? "$C6Rare item dropped:\n" : "");
|
|
send_text_message_fmt(c, "{}{}", rare_header, name);
|
|
}
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static void on_box_or_enemy_item_drop_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// I'm lazy and this should never happen for item commands (since all players
|
|
// need to stay in sync)
|
|
if (command_is_private(msg.command)) {
|
|
throw runtime_error("item subcommand sent via private command");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (c->lobby_client_id != l->leader_id)) {
|
|
return;
|
|
}
|
|
if (c->version() == Version::BB_V4) {
|
|
throw runtime_error("BB client sent 6x5F command");
|
|
}
|
|
|
|
bool should_notify = s->rare_notifs_enabled_for_client_drops && (l->drop_mode == Lobby::DropMode::CLIENT);
|
|
|
|
shared_ptr<const MapState::EnemyState> ene_st;
|
|
shared_ptr<const MapState::ObjectState> obj_st;
|
|
string from_entity_str;
|
|
if (cmd.item.source_type == 1) {
|
|
ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.item.floor, cmd.item.entity_index);
|
|
from_entity_str = std::format(" from E-{:03X}", ene_st->e_id);
|
|
} else {
|
|
obj_st = l->map_state->object_state_for_index(c->version(), cmd.item.floor, cmd.item.entity_index);
|
|
from_entity_str = std::format(" from K-{:03X}", obj_st->k_id);
|
|
}
|
|
|
|
ItemData item = cmd.item.item;
|
|
item.decode_for_version(c->version());
|
|
l->on_item_id_generated_externally(item.id);
|
|
l->add_item(cmd.item.floor, item, cmd.item.pos, obj_st, ene_st, should_notify ? 0x100F : 0x000F);
|
|
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} (leader) created floor item {:08X} ({}){} at {}:({:g}, {:g})",
|
|
l->leader_id,
|
|
item.id,
|
|
name,
|
|
from_entity_str,
|
|
cmd.item.floor,
|
|
cmd.item.pos.x,
|
|
cmd.item.pos.z);
|
|
|
|
for (auto& lc : l->clients) {
|
|
if (!lc) {
|
|
continue;
|
|
}
|
|
if (lc != c) {
|
|
uint16_t entity_index = 0xFFFF;
|
|
if (ene_st) {
|
|
entity_index = l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
} else if (obj_st) {
|
|
entity_index = l->map_state->index_for_object_state(lc->version(), obj_st);
|
|
}
|
|
send_drop_item_to_channel(s, lc->channel, item, cmd.item.source_type, cmd.item.floor, cmd.item.pos, entity_index);
|
|
}
|
|
send_item_notification_if_needed(lc, item, true);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_box_or_enemy_item_drop(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (msg.size == sizeof(G_DropItem_DC_6x5F)) {
|
|
on_box_or_enemy_item_drop_t<G_DropItem_DC_6x5F>(c, msg);
|
|
} else if (msg.size == sizeof(G_DropItem_PC_V3_BB_6x5F)) {
|
|
on_box_or_enemy_item_drop_t<G_DropItem_PC_V3_BB_6x5F>(c, msg);
|
|
} else {
|
|
throw runtime_error("invalid size for 6x5F command");
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_pick_up_item_generic(
|
|
shared_ptr<Client> c, uint16_t client_id, uint16_t floor, uint32_t item_id, bool is_request) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (client_id != c->lobby_client_id)) {
|
|
co_return;
|
|
}
|
|
|
|
if (!l->item_exists(floor, item_id)) {
|
|
// This can happen if the network is slow, and the client tries to pick up
|
|
// the same item multiple times. Or multiple clients could try to pick up
|
|
// the same item at approximately the same time; only one should get it.
|
|
l->log.warning_f("Player {} requests to pick up {:08X}, but the item does not exist; dropping command",
|
|
client_id, item_id);
|
|
|
|
} else {
|
|
// This is handled by the server on BB, and by the leader on other versions.
|
|
// However, the client's logic is to simply always send a 6x59 command when
|
|
// it receives a 6x5A and the floor item exists, so we just implement that
|
|
// logic here instead of forwarding the 6x5A to the leader.
|
|
|
|
auto p = c->character();
|
|
auto s = c->require_server_state();
|
|
auto fi = l->remove_item(floor, item_id, c->lobby_client_id);
|
|
if (!fi->visible_to_client(c->lobby_client_id)) {
|
|
l->log.warning_f("Player {} requests to pick up {:08X}, but is it not visible to them; dropping command",
|
|
client_id, item_id);
|
|
l->add_item(floor, fi);
|
|
co_return;
|
|
}
|
|
|
|
try {
|
|
p->add_item(fi->data, *s->item_stack_limits(c->version()));
|
|
} catch (const out_of_range&) {
|
|
// Inventory is full; put the item back where it was
|
|
l->log.warning_f("Player {} requests to pick up {:08X}, but their inventory is full; dropping command",
|
|
client_id, item_id);
|
|
l->add_item(floor, fi);
|
|
co_return;
|
|
}
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto s = c->require_server_state();
|
|
auto name = s->describe_item(c->version(), fi->data, false);
|
|
l->log.info_f("Player {} picked up {:08X} ({})", client_id, item_id, name);
|
|
c->print_inventory();
|
|
}
|
|
|
|
for (size_t z = 0; z < 12; z++) {
|
|
auto lc = l->clients[z];
|
|
if ((!lc) || (!is_request && (lc == c))) {
|
|
continue;
|
|
}
|
|
if (fi->visible_to_client(z)) {
|
|
send_pick_up_item_to_client(lc, client_id, item_id, floor);
|
|
} else {
|
|
send_create_inventory_item_to_client(lc, client_id, fi->data);
|
|
}
|
|
}
|
|
|
|
if (!c->login->account->check_user_flag(Account::UserFlag::DISABLE_DROP_NOTIFICATION_BROADCAST) &&
|
|
(fi->flags & 0x1000)) {
|
|
uint32_t pi = fi->data.primary_identifier();
|
|
bool should_send_game_notif, should_send_global_notif;
|
|
if (is_v1_or_v2(c->version()) && (c->version() != Version::GC_NTE)) {
|
|
should_send_game_notif = s->notify_game_for_item_primary_identifiers_v1_v2.count(pi);
|
|
should_send_global_notif = s->notify_server_for_item_primary_identifiers_v1_v2.count(pi);
|
|
} else if (!is_v4(c->version())) {
|
|
should_send_game_notif = s->notify_game_for_item_primary_identifiers_v3.count(pi);
|
|
should_send_global_notif = s->notify_server_for_item_primary_identifiers_v3.count(pi);
|
|
} else {
|
|
should_send_game_notif = s->notify_game_for_item_primary_identifiers_v4.count(pi);
|
|
should_send_global_notif = s->notify_server_for_item_primary_identifiers_v4.count(pi);
|
|
}
|
|
|
|
if (should_send_game_notif || should_send_global_notif) {
|
|
string p_name = p->disp.name.decode();
|
|
string desc_ingame = s->describe_item(c->version(), fi->data, true);
|
|
string desc_http = s->describe_item(c->version(), fi->data, false);
|
|
|
|
if (s->http_server) {
|
|
auto message = make_shared<phosg::JSON>(phosg::JSON::dict({
|
|
{"PlayerAccountID", c->login->account->account_id},
|
|
{"PlayerName", p_name},
|
|
{"PlayerVersion", phosg::name_for_enum(c->version())},
|
|
{"GameName", l->name},
|
|
{"GameDropMode", phosg::name_for_enum(l->drop_mode)},
|
|
{"ItemData", fi->data.hex()},
|
|
{"ItemDescription", desc_http},
|
|
{"NotifyGame", should_send_game_notif},
|
|
{"NotifyServer", should_send_global_notif},
|
|
}));
|
|
co_await s->http_server->send_rare_drop_notification(message);
|
|
}
|
|
|
|
string message = std::format("$C6{}$C7 found\n{}", p_name, desc_ingame);
|
|
string bb_message = std::format("$C6{}$C7 has found {}", p_name, desc_ingame);
|
|
if (should_send_global_notif) {
|
|
for (auto& it : s->game_server->all_clients()) {
|
|
if (it->login &&
|
|
!is_patch(it->version()) &&
|
|
!is_ep3(it->version()) &&
|
|
it->lobby.lock()) {
|
|
send_text_or_scrolling_message(it, message, bb_message);
|
|
}
|
|
}
|
|
} else {
|
|
send_text_or_scrolling_message(l, nullptr, message, bb_message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_pick_up_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_PickUpItem_6x59>();
|
|
co_await on_pick_up_item_generic(c, cmd.client_id2, cmd.floor, cmd.item_id, false);
|
|
}
|
|
|
|
static asio::awaitable<void> on_pick_up_item_request(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_PickUpItemRequest_6x5A>();
|
|
co_await on_pick_up_item_generic(c, cmd.header.client_id, cmd.floor, cmd.item_id, true);
|
|
}
|
|
|
|
static asio::awaitable<void> on_equip_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_EquipItem_6x25>();
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
EquipSlot slot = static_cast<EquipSlot>(cmd.equip_slot.load());
|
|
auto p = c->character();
|
|
p->inventory.equip_item_id(cmd.item_id, slot, is_pre_v1(c->version()));
|
|
c->log.info_f("Equipped item {:08X}", cmd.item_id);
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_unequip_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_UnequipItem_6x26>();
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
auto p = c->character();
|
|
p->inventory.unequip_item_id(cmd.item_id);
|
|
c->log.info_f("Unequipped item {:08X}", cmd.item_id);
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_use_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_UseItem_6x27>();
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
size_t index = p->inventory.find_item(cmd.item_id);
|
|
string name;
|
|
{
|
|
// Note: We do this weird scoping thing because player_use_item will
|
|
// likely delete the item, which will break the reference here.
|
|
const auto& item = p->inventory.items[index].data;
|
|
name = s->describe_item(c->version(), item, false);
|
|
}
|
|
player_use_item(c, index, l->rand_crypt);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
l->log.info_f("Player {} used item {}:{:08X} ({})",
|
|
c->lobby_client_id, cmd.header.client_id, cmd.item_id, name);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_feed_mag(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_FeedMag_6x28>();
|
|
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
auto p = c->character();
|
|
|
|
size_t mag_index = p->inventory.find_item(cmd.mag_item_id);
|
|
size_t fed_index = p->inventory.find_item(cmd.fed_item_id);
|
|
string mag_name, fed_name;
|
|
{
|
|
// Note: We do this weird scoping thing because player_feed_mag will
|
|
// likely delete the items, which will break the references here.
|
|
const auto& fed_item = p->inventory.items[fed_index].data;
|
|
fed_name = s->describe_item(c->version(), fed_item, false);
|
|
const auto& mag_item = p->inventory.items[mag_index].data;
|
|
mag_name = s->describe_item(c->version(), mag_item, false);
|
|
}
|
|
player_feed_mag(c, mag_index, fed_index);
|
|
|
|
// On BB, the player only sends a 6x28; on other versions, the player sends
|
|
// a 6x29 immediately after to destroy the fed item. So on BB, we should
|
|
// remove the fed item here, but on other versions, we allow the following
|
|
// 6x29 command to do that.
|
|
if (c->version() == Version::BB_V4) {
|
|
p->remove_item(cmd.fed_item_id, 1, *s->item_stack_limits(c->version()));
|
|
}
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
l->log.info_f("Player {} fed item {}:{:08X} ({}) to mag {}:{:08X} ({})",
|
|
c->lobby_client_id, cmd.header.client_id, cmd.fed_item_id, fed_name,
|
|
cmd.header.client_id, cmd.mag_item_id, mag_name);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_xbox_voice_chat_control(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// If sent by an XB client, should be forwarded to XB clients and no one else
|
|
if (c->version() != Version::XB_V3) {
|
|
co_return;
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (command_is_private(msg.command)) {
|
|
if (msg.flag >= l->max_clients) {
|
|
co_return;
|
|
}
|
|
auto target = l->clients[msg.flag];
|
|
if (target && (target->version() == Version::XB_V3)) {
|
|
send_command(target, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
} else {
|
|
for (auto& lc : l->clients) {
|
|
if (lc && (lc != c) && (lc->version() == Version::XB_V3)) {
|
|
send_command(lc, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_gc_nte_exclusive(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto can_participate = [&](Version vers) {
|
|
return (!is_v1_or_v2(vers) || (vers == Version::GC_NTE));
|
|
};
|
|
if (!can_participate(c->version())) {
|
|
co_return;
|
|
}
|
|
|
|
// Command should not be forwarded across the GC NTE boundary, but may be
|
|
// forwarded to other clients within that boundary
|
|
bool c_is_nte = (c->version() == Version::GC_NTE);
|
|
|
|
auto l = c->require_lobby();
|
|
if (command_is_private(msg.command)) {
|
|
if (msg.flag >= l->max_clients) {
|
|
co_return;
|
|
}
|
|
auto lc = l->clients[msg.flag];
|
|
if (lc && can_participate(lc->version()) && ((lc->version() == Version::GC_NTE) == c_is_nte)) {
|
|
send_command(lc, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
} else {
|
|
for (auto& lc : l->clients) {
|
|
if (lc && (lc != c) && can_participate(lc->version()) && ((lc->version() == Version::GC_NTE) == c_is_nte)) {
|
|
send_command(lc, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_open_shop_bb_or_ep3_battle_subs(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xB5 command sent in non-game lobby");
|
|
}
|
|
|
|
if (is_ep3(c->version())) {
|
|
co_await on_ep3_battle_subs(c, msg);
|
|
} else if (l->episode == Episode::EP3) { // There's no item_creator in an Ep3 game
|
|
throw runtime_error("received BB shop subcommand in Ep3 game");
|
|
} else if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("received BB shop subcommand from non-BB client");
|
|
} else {
|
|
const auto& cmd = msg.check_size_t<G_ShopContentsRequest_BB_6xB5>();
|
|
auto s = c->require_server_state();
|
|
size_t level = c->character()->disp.stats.level + 1;
|
|
switch (cmd.shop_type) {
|
|
case 0:
|
|
c->bb_shop_contents[0] = l->item_creator->generate_tool_shop_contents(level);
|
|
break;
|
|
case 1:
|
|
c->bb_shop_contents[1] = l->item_creator->generate_weapon_shop_contents(level);
|
|
break;
|
|
case 2:
|
|
c->bb_shop_contents[2] = l->item_creator->generate_armor_shop_contents(level);
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid shop type");
|
|
}
|
|
for (auto& item : c->bb_shop_contents[cmd.shop_type]) {
|
|
item.id = 0xFFFFFFFF;
|
|
item.data2d = s->item_parameter_table(c->version())->price_for_item(item);
|
|
}
|
|
|
|
send_shop(c, cmd.shop_type);
|
|
}
|
|
}
|
|
|
|
bool validate_6xBB(G_SyncCardTradeServerState_Ep3_6xBB& cmd) {
|
|
if ((cmd.header.client_id >= 4) || (cmd.slot > 1)) {
|
|
return false;
|
|
}
|
|
|
|
// TTradeCardServer uses 4 to indicate the slot is empty, so we allow 4 in
|
|
// the client ID checks below
|
|
switch (cmd.what) {
|
|
case 1:
|
|
if (cmd.args[0] >= 5) {
|
|
return false;
|
|
}
|
|
cmd.args[1] = 0;
|
|
cmd.args[2] = 0;
|
|
cmd.args[3] = 0;
|
|
break;
|
|
case 0:
|
|
case 2:
|
|
case 4:
|
|
cmd.args.clear(0);
|
|
break;
|
|
case 3:
|
|
if (cmd.args[0] >= 5 || cmd.args[1] >= 5) {
|
|
return false;
|
|
}
|
|
cmd.args[2] = 0;
|
|
cmd.args[3] = 0;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static asio::awaitable<void> on_open_bank_bb_or_card_trade_counter_ep3(
|
|
shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xBB command sent in non-game lobby");
|
|
}
|
|
|
|
if (c->version() == Version::BB_V4) {
|
|
c->set_flag(Client::Flag::AT_BANK_COUNTER);
|
|
send_bank(c);
|
|
} else if (l->is_ep3() && validate_6xBB(msg.check_size_t<G_SyncCardTradeServerState_Ep3_6xBB>())) {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_ep3_private_word_select_bb_bank_action(
|
|
shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xBD command sent in non-game lobby");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
if (is_ep3(c->version())) {
|
|
const auto& cmd = msg.check_size_t<G_PrivateWordSelect_Ep3_6xBD>();
|
|
s->word_select_table->validate(cmd.message, c->version());
|
|
|
|
string from_name = c->character()->disp.name.decode(c->language());
|
|
static const string whisper_text = "(whisper)";
|
|
auto send_to_client = [&](shared_ptr<Client> lc) -> void {
|
|
if (cmd.private_flags & (1 << lc->lobby_client_id)) {
|
|
try {
|
|
send_chat_message(lc, c->login->account->account_id, from_name, whisper_text, cmd.private_flags);
|
|
} catch (const runtime_error& e) {
|
|
lc->log.warning_f("Failed to encode chat message: {}", e.what());
|
|
}
|
|
} else {
|
|
send_command_t(lc, msg.command, msg.flag, cmd);
|
|
}
|
|
};
|
|
|
|
if (command_is_private(msg.command)) {
|
|
if (msg.flag >= l->max_clients) {
|
|
co_return;
|
|
}
|
|
auto target = l->clients[msg.flag];
|
|
if (target) {
|
|
send_to_client(target);
|
|
}
|
|
} else {
|
|
for (auto& lc : l->clients) {
|
|
if (lc && (lc != c) && is_ep3(lc->version())) {
|
|
send_to_client(lc);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto& watcher_lobby : l->watcher_lobbies) {
|
|
for (auto& target : watcher_lobby->clients) {
|
|
if (target && is_ep3(target->version())) {
|
|
send_command(target, msg.command, msg.flag, msg.data, msg.size);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (l->battle_record && l->battle_record->battle_in_progress()) {
|
|
auto type = ((msg.command & 0xF0) == 0xC0)
|
|
? Episode3::BattleRecord::Event::Type::EP3_GAME_COMMAND
|
|
: Episode3::BattleRecord::Event::Type::GAME_COMMAND;
|
|
l->battle_record->add_command(type, msg.data, msg.size);
|
|
}
|
|
|
|
} else if (c->version() == Version::BB_V4) {
|
|
const auto& cmd = msg.check_size_t<G_BankAction_BB_6xBD>();
|
|
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto p = c->character();
|
|
auto& bank = c->current_bank();
|
|
if (cmd.action == 0) { // Deposit
|
|
if (cmd.item_id == 0xFFFFFFFF) { // Deposit Meseta
|
|
if (cmd.meseta_amount > p->disp.stats.meseta) {
|
|
l->log.info_f("Player {} attempted to deposit {} Meseta in the bank, but has only {} Meseta on hand",
|
|
c->lobby_client_id, cmd.meseta_amount, p->disp.stats.meseta);
|
|
} else if ((bank.meseta + cmd.meseta_amount) > 999999) {
|
|
l->log.info_f("Player {} attempted to deposit {} Meseta in the bank, but already has {} Meseta in the bank",
|
|
c->lobby_client_id, cmd.meseta_amount, p->disp.stats.meseta);
|
|
} else {
|
|
bank.meseta += cmd.meseta_amount;
|
|
p->disp.stats.meseta -= cmd.meseta_amount;
|
|
l->log.info_f("Player {} deposited {} Meseta in the bank (bank now has {}; inventory now has {})",
|
|
c->lobby_client_id, cmd.meseta_amount, bank.meseta, p->disp.stats.meseta);
|
|
}
|
|
|
|
} else { // Deposit item
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
auto item = p->remove_item(cmd.item_id, cmd.item_amount, limits);
|
|
// If a stack was split, the bank item retains the same item ID as the
|
|
// inventory item. This is annoying but doesn't cause any problems
|
|
// because we always generate a new item ID when withdrawing from the
|
|
// bank, so there's no chance of conflict later.
|
|
if (item.id == 0xFFFFFFFF) {
|
|
item.id = cmd.item_id;
|
|
}
|
|
bank.add_item(item, limits);
|
|
send_destroy_item_to_lobby(c, cmd.item_id, cmd.item_amount, true);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
string name = s->describe_item(Version::BB_V4, item, false);
|
|
l->log.info_f("Player {} deposited item {:08X} (x{}) ({}) in the bank",
|
|
c->lobby_client_id, cmd.item_id, cmd.item_amount, name);
|
|
c->print_inventory();
|
|
}
|
|
}
|
|
|
|
} else if (cmd.action == 1) { // Take
|
|
if (cmd.item_index == 0xFFFF) { // Take Meseta
|
|
if (cmd.meseta_amount > bank.meseta) {
|
|
l->log.info_f("Player {} attempted to withdraw {} Meseta from the bank, but has only {} Meseta in the bank",
|
|
c->lobby_client_id, cmd.meseta_amount, bank.meseta);
|
|
} else if ((p->disp.stats.meseta + cmd.meseta_amount) > 999999) {
|
|
l->log.info_f("Player {} attempted to withdraw {} Meseta from the bank, but already has {} Meseta on hand",
|
|
c->lobby_client_id, cmd.meseta_amount, p->disp.stats.meseta);
|
|
} else {
|
|
bank.meseta -= cmd.meseta_amount;
|
|
p->disp.stats.meseta += cmd.meseta_amount;
|
|
l->log.info_f("Player {} withdrew {} Meseta from the bank (bank now has {}; inventory now has {})",
|
|
c->lobby_client_id, cmd.meseta_amount, bank.meseta, p->disp.stats.meseta);
|
|
}
|
|
|
|
} else { // Take item
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
auto item = bank.remove_item(cmd.item_id, cmd.item_amount, limits);
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
string name = s->describe_item(Version::BB_V4, item, false);
|
|
l->log.info_f("Player {} withdrew item {:08X} (x{}) ({}) from the bank",
|
|
c->lobby_client_id, item.id, cmd.item_amount, name);
|
|
c->print_inventory();
|
|
}
|
|
}
|
|
|
|
} else if (cmd.action == 3) { // Leave bank counter
|
|
c->clear_flag(Client::Flag::AT_BANK_COUNTER);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void on_sort_inventory_bb_inner(shared_ptr<Client> c, const SubcommandMessage& msg) {
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC4 command sent by non-BB client");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_SortInventory_BB_6xC4>();
|
|
auto p = c->character();
|
|
|
|
// Make sure the set of item IDs passed in by the client exactly matches the
|
|
// set of item IDs present in the inventory
|
|
unordered_set<uint32_t> sorted_item_ids;
|
|
size_t expected_count = 0;
|
|
for (size_t x = 0; x < 30; x++) {
|
|
if (cmd.item_ids[x] != 0xFFFFFFFF) {
|
|
sorted_item_ids.emplace(cmd.item_ids[x]);
|
|
expected_count++;
|
|
}
|
|
}
|
|
if (sorted_item_ids.size() != expected_count) {
|
|
throw runtime_error("sorted array contains duplicate item IDs");
|
|
}
|
|
if (sorted_item_ids.size() != p->inventory.num_items) {
|
|
throw runtime_error("sorted array contains a different number of items than the inventory contains");
|
|
}
|
|
for (size_t x = 0; x < p->inventory.num_items; x++) {
|
|
if (!sorted_item_ids.erase(cmd.item_ids[x])) {
|
|
throw runtime_error("inventory contains item ID not present in sorted array");
|
|
}
|
|
}
|
|
if (!sorted_item_ids.empty()) {
|
|
throw runtime_error("sorted array contains item ID not present in inventory");
|
|
}
|
|
|
|
parray<PlayerInventoryItem, 30> sorted;
|
|
for (size_t x = 0; x < 30; x++) {
|
|
if (cmd.item_ids[x] == 0xFFFFFFFF) {
|
|
sorted[x].data.id = 0xFFFFFFFF;
|
|
} else {
|
|
size_t index = p->inventory.find_item(cmd.item_ids[x]);
|
|
sorted[x] = p->inventory.items[index];
|
|
}
|
|
}
|
|
// It's annoying that extension data is stored in the inventory items array,
|
|
// because we have to be careful to avoid sorting it here too.
|
|
for (size_t x = 0; x < 30; x++) {
|
|
sorted[x].extension_data1 = p->inventory.items[x].extension_data1;
|
|
sorted[x].extension_data2 = p->inventory.items[x].extension_data2;
|
|
}
|
|
p->inventory.items = sorted;
|
|
}
|
|
|
|
static asio::awaitable<void> on_sort_inventory_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
// There is a GCC bug that causes this function to not compile properly
|
|
// unless the sorting implementation is in a separate function. I think it's
|
|
// something to do with how it allocates the coroutine's locals, but it's
|
|
// enough to avoid for now.
|
|
on_sort_inventory_bb_inner(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// EXP/Drop Item commands
|
|
|
|
G_SpecializableItemDropRequest_6xA2 normalize_drop_request(const void* data, size_t size) {
|
|
G_SpecializableItemDropRequest_6xA2 cmd;
|
|
if (size == sizeof(G_SpecializableItemDropRequest_6xA2)) {
|
|
cmd = check_size_t<G_SpecializableItemDropRequest_6xA2>(data, size);
|
|
} else if (size == sizeof(G_StandardDropItemRequest_PC_V3_BB_6x60)) {
|
|
const auto& in_cmd = check_size_t<G_StandardDropItemRequest_PC_V3_BB_6x60>(data, size);
|
|
cmd.header = in_cmd.header;
|
|
cmd.entity_index = in_cmd.entity_index;
|
|
cmd.floor = in_cmd.floor;
|
|
cmd.rt_index = in_cmd.rt_index;
|
|
cmd.pos = in_cmd.pos;
|
|
cmd.ignore_def = in_cmd.ignore_def;
|
|
cmd.effective_area = in_cmd.effective_area;
|
|
} else {
|
|
const auto& in_cmd = check_size_t<G_StandardDropItemRequest_DC_6x60>(data, size);
|
|
cmd.header = in_cmd.header;
|
|
cmd.entity_index = in_cmd.entity_index;
|
|
cmd.floor = in_cmd.floor;
|
|
cmd.rt_index = in_cmd.rt_index;
|
|
cmd.pos = in_cmd.pos;
|
|
cmd.ignore_def = in_cmd.ignore_def;
|
|
cmd.effective_area = in_cmd.floor;
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
DropReconcileResult reconcile_drop_request_with_map(
|
|
shared_ptr<Client> c,
|
|
G_SpecializableItemDropRequest_6xA2& cmd,
|
|
Episode episode,
|
|
uint8_t event,
|
|
shared_ptr<MapState> map,
|
|
bool mark_drop) {
|
|
Version version = c->version();
|
|
bool is_box = (cmd.rt_index == 0x30);
|
|
|
|
DropReconcileResult res;
|
|
res.effective_rt_index = 0xFF;
|
|
res.should_drop = true;
|
|
res.ignore_def = (cmd.ignore_def != 0);
|
|
|
|
if (is_box) {
|
|
if (map) {
|
|
res.obj_st = map->object_state_for_index(version, cmd.floor, cmd.entity_index);
|
|
if (!res.obj_st->super_obj) {
|
|
throw std::runtime_error("referenced object from drop request is a player trap");
|
|
}
|
|
const auto* set_entry = res.obj_st->super_obj->version(version).set_entry;
|
|
if (!set_entry) {
|
|
throw std::runtime_error("object set entry is missing");
|
|
}
|
|
string type_name = MapFile::name_for_object_type(set_entry->base_type, version);
|
|
c->log.info_f("Drop check for K-{:03X} {} {}",
|
|
res.obj_st->k_id,
|
|
res.ignore_def ? 'G' : 'S',
|
|
type_name);
|
|
if (cmd.floor != res.obj_st->super_obj->floor) {
|
|
c->log.warning_f("Floor {:02X} from command does not match object\'s expected floor {:02X}",
|
|
cmd.floor, res.obj_st->super_obj->floor);
|
|
}
|
|
if (is_v1_or_v2(version) && (version != Version::GC_NTE)) {
|
|
// V1 and V2 don't have 6xA2, so we can't get ignore_def or the object
|
|
// parameters from the client on those versions
|
|
cmd.param3 = set_entry->param3;
|
|
cmd.param4 = set_entry->param4;
|
|
cmd.param5 = set_entry->param5;
|
|
cmd.param6 = set_entry->param6;
|
|
}
|
|
bool object_ignore_def = (set_entry->param1 > 0.0);
|
|
if (res.ignore_def != object_ignore_def) {
|
|
c->log.warning_f("ignore_def value {} from command does not match object\'s expected ignore_def {} (from p1={:g})",
|
|
res.ignore_def ? "true" : "false", object_ignore_def ? "true" : "false", set_entry->param1);
|
|
}
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
string type_name = MapFile::name_for_object_type(set_entry->base_type, version);
|
|
send_text_message_fmt(c, "$C5K-{:03X} {} {}", res.obj_st->k_id, res.ignore_def ? 'G' : 'S', type_name);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if (map) {
|
|
res.ene_st = map->enemy_state_for_index(version, cmd.floor, cmd.entity_index);
|
|
EnemyType type = res.ene_st->type(version, episode, event);
|
|
c->log.info_f("Drop check for E-{:03X} {}", res.ene_st->e_id, phosg::name_for_enum(type));
|
|
res.effective_rt_index = type_definition_for_enemy(type).rt_index;
|
|
// rt_indexes in Episode 4 don't match those sent in the command; we just
|
|
// ignore what the client sends.
|
|
if ((episode != Episode::EP4) && (cmd.rt_index != res.effective_rt_index)) {
|
|
// Special cases: BULCLAW => BULK and DARK_GUNNER => DEATH_GUNNER
|
|
if (cmd.rt_index == 0x27 && type == EnemyType::BULCLAW) {
|
|
c->log.info_f("E-{:03X} killed as BULK instead of BULCLAW", res.ene_st->e_id);
|
|
res.effective_rt_index = 0x27;
|
|
} else if (cmd.rt_index == 0x23 && type == EnemyType::DARK_GUNNER) {
|
|
c->log.info_f("E-{:03X} killed as DEATH_GUNNER instead of DARK_GUNNER", res.ene_st->e_id);
|
|
res.effective_rt_index = 0x23;
|
|
} else {
|
|
c->log.warning_f("rt_index {:02X} from command does not match entity\'s expected index {:02X}",
|
|
cmd.rt_index, res.effective_rt_index);
|
|
if (!is_v4(version)) {
|
|
res.effective_rt_index = cmd.rt_index;
|
|
}
|
|
}
|
|
}
|
|
if (cmd.floor != res.ene_st->super_ene->floor) {
|
|
c->log.warning_f("Floor {:02X} from command does not match entity\'s expected floor {:02X}",
|
|
cmd.floor, res.ene_st->super_ene->floor);
|
|
}
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(c, "$C5E-{:03X} {}", res.ene_st->e_id, phosg::name_for_enum(type));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mark_drop) {
|
|
if (res.obj_st) {
|
|
if (res.obj_st->item_drop_checked) {
|
|
c->log.info_f("Drop check has already occurred for K-{:03X}; skipping it", res.obj_st->k_id);
|
|
res.should_drop = false;
|
|
} else {
|
|
res.obj_st->item_drop_checked = true;
|
|
}
|
|
}
|
|
if (res.ene_st) {
|
|
if (res.ene_st->server_flags & MapState::EnemyState::Flag::ITEM_DROPPED) {
|
|
c->log.info_f("Drop check has already occurred for E-{:03X}; skipping it", res.ene_st->e_id);
|
|
res.should_drop = false;
|
|
} else {
|
|
res.ene_st->server_flags |= MapState::EnemyState::Flag::ITEM_DROPPED;
|
|
}
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || l->episode == Episode::EP3) {
|
|
co_return;
|
|
}
|
|
|
|
// Note: We always call reconcile_drop_request_with_map, even in client drop
|
|
// mode, so that we can correctly mark enemies and objects as having dropped
|
|
// their items in persistent games.
|
|
G_SpecializableItemDropRequest_6xA2 cmd = normalize_drop_request(msg.data, msg.size);
|
|
auto rec = reconcile_drop_request_with_map(c, cmd, l->episode, l->event, l->map_state, true);
|
|
|
|
Lobby::DropMode drop_mode = l->drop_mode;
|
|
switch (drop_mode) {
|
|
case Lobby::DropMode::DISABLED:
|
|
co_return;
|
|
case Lobby::DropMode::CLIENT: {
|
|
// If the leader is BB, use SERVER_SHARED instead
|
|
// TODO: We should also use server drops if any clients have incompatible
|
|
// object lists, since they might generate incorrect IDs for items and we
|
|
// can't override them
|
|
auto leader = l->clients[l->leader_id];
|
|
if (leader && leader->version() == Version::BB_V4) {
|
|
drop_mode = Lobby::DropMode::SERVER_SHARED;
|
|
break;
|
|
} else {
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
}
|
|
case Lobby::DropMode::SERVER_SHARED:
|
|
case Lobby::DropMode::SERVER_DUPLICATE:
|
|
case Lobby::DropMode::SERVER_PRIVATE:
|
|
break;
|
|
default:
|
|
throw logic_error("invalid drop mode");
|
|
}
|
|
|
|
if (rec.should_drop) {
|
|
auto generate_item = [&]() -> ItemCreator::DropResult {
|
|
if (rec.obj_st) {
|
|
if (rec.ignore_def) {
|
|
l->log.info_f("Creating item from box {:04X} => K-{:03X} (area {:02X})",
|
|
cmd.entity_index, rec.obj_st->k_id, cmd.effective_area);
|
|
return l->item_creator->on_box_item_drop(cmd.effective_area);
|
|
} else {
|
|
l->log.info_f("Creating item from box {:04X} => K-{:03X} (area {:02X}; specialized with {:g} {:08X} {:08X} {:08X})",
|
|
cmd.entity_index, rec.obj_st->k_id, cmd.effective_area,
|
|
cmd.param3, cmd.param4, cmd.param5, cmd.param6);
|
|
return l->item_creator->on_specialized_box_item_drop(
|
|
cmd.effective_area, cmd.param3, cmd.param4, cmd.param5, cmd.param6);
|
|
}
|
|
} else if (rec.ene_st) {
|
|
l->log.info_f("Creating item from enemy {:04X} => E-{:03X} (area {:02X})",
|
|
cmd.entity_index, rec.ene_st->e_id, cmd.effective_area);
|
|
return l->item_creator->on_monster_item_drop(rec.effective_rt_index, cmd.effective_area);
|
|
} else {
|
|
throw runtime_error("neither object nor enemy were present");
|
|
}
|
|
};
|
|
|
|
auto get_entity_index = [&](Version v) -> uint16_t {
|
|
if (rec.obj_st) {
|
|
return l->map_state->index_for_object_state(v, rec.obj_st);
|
|
} else if (rec.ene_st) {
|
|
return l->map_state->index_for_enemy_state(v, rec.ene_st);
|
|
} else {
|
|
return 0xFFFF;
|
|
}
|
|
};
|
|
|
|
switch (drop_mode) {
|
|
case Lobby::DropMode::DISABLED:
|
|
case Lobby::DropMode::CLIENT:
|
|
throw logic_error("unhandled simple drop mode");
|
|
case Lobby::DropMode::SERVER_SHARED:
|
|
case Lobby::DropMode::SERVER_DUPLICATE: {
|
|
// TODO: In SERVER_DUPLICATE mode, should we reduce the rates for rare
|
|
// items? Maybe by a factor of l->count_clients()?
|
|
auto res = generate_item();
|
|
if (res.item.empty()) {
|
|
l->log.info_f("No item was created");
|
|
} else {
|
|
string name = s->describe_item(c->version(), res.item, false);
|
|
l->log.info_f("Entity {:04X} (area {:02X}) created item {}", cmd.entity_index, cmd.effective_area, name);
|
|
if (drop_mode == Lobby::DropMode::SERVER_DUPLICATE) {
|
|
for (const auto& lc : l->clients) {
|
|
if (lc && (rec.obj_st || (lc->floor == cmd.floor))) {
|
|
res.item.id = l->generate_item_id(0xFF);
|
|
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for {}",
|
|
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z, lc->channel->name);
|
|
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x1000 | (1 << lc->lobby_client_id));
|
|
send_drop_item_to_channel(
|
|
s, lc->channel, res.item, rec.obj_st ? 2 : 1, cmd.floor, cmd.pos, get_entity_index(lc->version()));
|
|
send_item_notification_if_needed(lc, res.item, res.is_from_rare_table);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
res.item.id = l->generate_item_id(0xFF);
|
|
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for all clients",
|
|
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z);
|
|
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x100F);
|
|
for (auto lc : l->clients) {
|
|
if (lc) {
|
|
send_drop_item_to_channel(
|
|
s, lc->channel, res.item, rec.obj_st ? 2 : 1, cmd.floor, cmd.pos, get_entity_index(lc->version()));
|
|
send_item_notification_if_needed(lc, res.item, res.is_from_rare_table);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Lobby::DropMode::SERVER_PRIVATE: {
|
|
for (const auto& lc : l->clients) {
|
|
if (lc && (rec.obj_st || (lc->floor == cmd.floor))) {
|
|
auto res = generate_item();
|
|
if (res.item.empty()) {
|
|
l->log.info_f("No item was created for {}", lc->channel->name);
|
|
} else {
|
|
string name = s->describe_item(lc->version(), res.item, false);
|
|
l->log.info_f("Entity {:04X} (area {:02X}) created item {}", cmd.entity_index, cmd.effective_area, name);
|
|
res.item.id = l->generate_item_id(0xFF);
|
|
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for {}",
|
|
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z, lc->channel->name);
|
|
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x1000 | (1 << lc->lobby_client_id));
|
|
send_drop_item_to_channel(
|
|
s, lc->channel, res.item, rec.obj_st ? 2 : 1, cmd.floor, cmd.pos, get_entity_index(lc->version()));
|
|
send_item_notification_if_needed(lc, res.item, res.is_from_rare_table);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
throw logic_error("invalid drop mode");
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_set_quest_flag(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
uint16_t flag_num, difficulty, action;
|
|
if (is_v1_or_v2(c->version()) && (c->version() != Version::GC_NTE)) {
|
|
const auto& cmd = msg.check_size_t<G_UpdateQuestFlag_DC_PC_6x75>();
|
|
flag_num = cmd.flag;
|
|
action = cmd.action;
|
|
difficulty = l->difficulty;
|
|
} else {
|
|
const auto& cmd = msg.check_size_t<G_UpdateQuestFlag_V3_BB_6x75>();
|
|
flag_num = cmd.flag;
|
|
action = cmd.action;
|
|
difficulty = cmd.difficulty;
|
|
}
|
|
|
|
// The client explicitly checks action for both 0 and 1 - any other value
|
|
// means no operation is performed.
|
|
if ((flag_num >= 0x400) || (difficulty > 3) || (action > 1)) {
|
|
co_return;
|
|
}
|
|
bool should_set = (action == 0);
|
|
|
|
if (l->quest_flags_known) {
|
|
l->quest_flags_known->set(difficulty, flag_num);
|
|
}
|
|
if (should_set) {
|
|
l->quest_flag_values->set(difficulty, flag_num);
|
|
} else {
|
|
l->quest_flag_values->clear(difficulty, flag_num);
|
|
}
|
|
|
|
if (c->version() == Version::BB_V4) {
|
|
auto s = c->require_server_state();
|
|
// TODO: Should we allow overlays here?
|
|
auto p = c->character(true, false);
|
|
if (should_set) {
|
|
c->log.info_f("Setting quest flag {}:{:04X}", name_for_difficulty(difficulty), flag_num);
|
|
p->quest_flags.set(difficulty, flag_num);
|
|
} else {
|
|
c->log.info_f("Clearing quest flag {}:{:04X}", name_for_difficulty(difficulty), flag_num);
|
|
p->quest_flags.clear(difficulty, flag_num);
|
|
}
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
|
|
if (l->drop_mode != Lobby::DropMode::DISABLED) {
|
|
EnemyType boss_enemy_type = EnemyType::NONE;
|
|
bool is_ep2 = (l->episode == Episode::EP2);
|
|
if ((l->episode == Episode::EP1) && (c->floor == 0x0E)) {
|
|
// On Normal, Dark Falz does not have a third phase, so send the drop
|
|
// request after the end of the second phase. On all other difficulty
|
|
// levels, send it after the third phase.
|
|
if ((difficulty == 0) && (flag_num == 0x0035)) {
|
|
boss_enemy_type = EnemyType::DARK_FALZ_2;
|
|
} else if ((difficulty != 0) && (flag_num == 0x0037)) {
|
|
boss_enemy_type = EnemyType::DARK_FALZ_3;
|
|
}
|
|
} else if (is_ep2 && (flag_num == 0x0057) && (c->floor == 0x0D)) {
|
|
boss_enemy_type = EnemyType::OLGA_FLOW_2;
|
|
}
|
|
|
|
if (boss_enemy_type != EnemyType::NONE) {
|
|
l->log.info_f("Creating item from final boss ({})", phosg::name_for_enum(boss_enemy_type));
|
|
uint16_t enemy_index = 0xFFFF;
|
|
uint8_t enemy_floor = 0xFF;
|
|
try {
|
|
const auto& ene_st = l->map_state->enemy_state_for_floor_type(c->version(), c->floor, boss_enemy_type);
|
|
enemy_index = l->map_state->index_for_enemy_state(c->version(), ene_st);
|
|
enemy_floor = ene_st->super_ene->floor;
|
|
if (c->floor != ene_st->super_ene->floor) {
|
|
l->log.warning_f("Floor {:02X} from client does not match entity\'s expected floor {:02X}",
|
|
c->floor, ene_st->super_ene->floor);
|
|
}
|
|
l->log.info_f("Found enemy E-{:03X} at index {:04X} on floor {:X}", ene_st->e_id, enemy_index, ene_st->super_ene->floor);
|
|
} catch (const out_of_range&) {
|
|
l->log.warning_f("Could not find enemy on floor {:X}; unable to determine enemy type", c->floor);
|
|
boss_enemy_type = EnemyType::NONE;
|
|
}
|
|
|
|
if (boss_enemy_type != EnemyType::NONE) {
|
|
VectorXZF pos;
|
|
switch (boss_enemy_type) {
|
|
case EnemyType::DARK_FALZ_2:
|
|
pos = {-58.0f, 31.0f};
|
|
break;
|
|
case EnemyType::DARK_FALZ_3:
|
|
pos = {10160.0f, 0.0f};
|
|
break;
|
|
case EnemyType::OLGA_FLOW_2:
|
|
pos = {-9999.0f, 0.0f};
|
|
break;
|
|
default:
|
|
throw logic_error("invalid boss enemy type");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto sdt = s->set_data_table(c->version(), l->episode, l->mode, l->difficulty);
|
|
G_StandardDropItemRequest_PC_V3_BB_6x60 drop_req = {
|
|
{
|
|
{0x60, 0x06, 0x0000},
|
|
static_cast<uint8_t>(c->floor),
|
|
type_definition_for_enemy(boss_enemy_type).rt_index,
|
|
enemy_index == 0xFFFF ? 0x0B4F : enemy_index,
|
|
pos,
|
|
2,
|
|
0,
|
|
},
|
|
sdt->default_area_for_floor(l->episode, enemy_floor),
|
|
{}};
|
|
SubcommandMessage drop_msg{0x62, l->leader_id, &drop_req, sizeof(drop_req)};
|
|
co_await on_entity_drop_item_request(c, drop_msg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_sync_quest_register(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_SyncQuestRegister_6x77>();
|
|
if (cmd.register_number >= 0x100) {
|
|
throw runtime_error("invalid register number");
|
|
}
|
|
|
|
// If the lock status register is being written, change the game's flags to
|
|
// allow or forbid joining
|
|
if (l->quest &&
|
|
l->quest->joinable &&
|
|
(l->quest->lock_status_register >= 0) &&
|
|
(cmd.register_number == l->quest->lock_status_register)) {
|
|
// Lock if value is nonzero; unlock if value is zero
|
|
if (cmd.value.as_int) {
|
|
l->set_flag(Lobby::Flag::QUEST_IN_PROGRESS);
|
|
l->clear_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS);
|
|
} else {
|
|
l->clear_flag(Lobby::Flag::QUEST_IN_PROGRESS);
|
|
l->set_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS);
|
|
}
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_set_entity_set_flag(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_SetEntitySetFlags_6x76>();
|
|
if (cmd.header.entity_id >= 0x4000) {
|
|
try {
|
|
auto obj_st = l->map_state->object_state_for_index(c->version(), cmd.floor, cmd.header.entity_id - 0x4000);
|
|
obj_st->set_flags |= cmd.flags;
|
|
l->log.info_f("Client set set flags {:04X} on K-{:03X} (flags are now {:04X})",
|
|
cmd.flags, obj_st->k_id, cmd.flags);
|
|
} catch (const out_of_range&) {
|
|
l->log.warning_f("Flag update refers to missing object");
|
|
}
|
|
|
|
} else if (cmd.header.entity_id >= 0x1000) {
|
|
int32_t room = -1;
|
|
int32_t wave_number = -1;
|
|
try {
|
|
size_t enemy_index = cmd.header.entity_id - 0x1000;
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.floor, enemy_index);
|
|
if (ene_st->super_ene->child_index > 0) {
|
|
if (ene_st->super_ene->child_index > enemy_index) {
|
|
throw logic_error("enemy\'s child index is greater than enemy\'s absolute index");
|
|
}
|
|
size_t parent_index = enemy_index - ene_st->super_ene->child_index;
|
|
l->log.info_f("Client set set flags {:04X} on E-{:03X} but it is a child ({}); redirecting to E-{:X}",
|
|
cmd.flags, ene_st->e_id, ene_st->super_ene->child_index, parent_index);
|
|
ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.floor, parent_index);
|
|
}
|
|
ene_st->set_flags |= cmd.flags;
|
|
const auto* set_entry = ene_st->super_ene->version(c->version()).set_entry;
|
|
if (!set_entry) {
|
|
// We should not have been able to look up this enemy if it didn't exist on this version
|
|
throw logic_error("enemy does not exist on this game version");
|
|
}
|
|
room = set_entry->room;
|
|
wave_number = set_entry->wave_number;
|
|
l->log.info_f("Client set set flags {:04X} on E-{:03X} (flags are now {:04X})",
|
|
cmd.flags, ene_st->e_id, cmd.flags);
|
|
} catch (const out_of_range&) {
|
|
l->log.warning_f("Flag update refers to missing enemy");
|
|
}
|
|
|
|
if ((room >= 0) && (wave_number >= 0)) {
|
|
// When all enemies in a wave event have (set_flags & 8), which means
|
|
// they are defeated, set event_flags = (event_flags | 0x18) & (~4),
|
|
// which means it is done and should not trigger
|
|
bool all_enemies_defeated = true;
|
|
l->log.info_f("Checking for defeated enemies with room={:04X} wave_number={:04X}",
|
|
room, wave_number);
|
|
for (auto ene_st : l->map_state->enemy_states_for_floor_room_wave(c->version(), cmd.floor, room, wave_number)) {
|
|
if (ene_st->super_ene->child_index) {
|
|
l->log.info_f("E-{:03X} is a child of another enemy", ene_st->e_id);
|
|
} else if (!(ene_st->set_flags & 8)) {
|
|
l->log.info_f("E-{:03X} is not defeated; cannot advance event to finished state", ene_st->e_id);
|
|
all_enemies_defeated = false;
|
|
break;
|
|
} else {
|
|
l->log.info_f("E-{:03X} is defeated", ene_st->e_id);
|
|
}
|
|
}
|
|
if (all_enemies_defeated) {
|
|
l->log.info_f("All enemies defeated; setting events with room={:04X} wave_number={:04X} to finished state",
|
|
room, wave_number);
|
|
for (auto ev_st : l->map_state->event_states_for_floor_room_wave(c->version(), cmd.floor, room, wave_number)) {
|
|
ev_st->flags = (ev_st->flags | 0x18) & (~4);
|
|
l->log.info_f("Set flags on W-{:03X} to {:04X}", ev_st->w_id, ev_st->flags);
|
|
|
|
const auto& ev_ver = ev_st->super_ev->version(c->version());
|
|
phosg::StringReader actions_r(ev_ver.action_stream, ev_ver.action_stream_size);
|
|
while (!actions_r.eof()) {
|
|
uint8_t opcode = actions_r.get_u8();
|
|
switch (opcode) {
|
|
case 0x00: // nop
|
|
l->log.info_f("(W-{:03X} script) nop", ev_st->w_id);
|
|
break;
|
|
case 0x01: // stop
|
|
l->log.info_f("(W-{:03X} script) stop", ev_st->w_id);
|
|
actions_r.go(actions_r.size());
|
|
break;
|
|
case 0x08: { // construct_objects
|
|
uint16_t room = actions_r.get_u16l();
|
|
uint16_t group = actions_r.get_u16l();
|
|
l->log.info_f("(W-{:03X} script) construct_objects {:04X} {:04X}", ev_st->w_id, room, group);
|
|
auto obj_sts = l->map_state->object_states_for_floor_room_group(
|
|
c->version(), ev_st->super_ev->floor, room, group);
|
|
for (auto obj_st : obj_sts) {
|
|
if (!(obj_st->set_flags & 0x0A)) {
|
|
l->log.info_f("(W-{:03X} script) Setting flags 0010 on object K-{:03X}", ev_st->w_id, obj_st->k_id);
|
|
obj_st->set_flags |= 0x10;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x09: // construct_enemies
|
|
case 0x0D: { // construct_enemies_stop
|
|
uint16_t room = actions_r.get_u16l();
|
|
uint16_t wave_number = actions_r.get_u16l();
|
|
l->log.info_f("(W-{:03X} script) construct_enemies {:04X} {:04X}", ev_st->w_id, room, wave_number);
|
|
auto ene_sts = l->map_state->enemy_states_for_floor_room_wave(
|
|
c->version(), ev_st->super_ev->floor, room, wave_number);
|
|
for (auto ene_st : ene_sts) {
|
|
if (!ene_st->super_ene->child_index && !(ene_st->set_flags & 0x0A)) {
|
|
l->log.info_f("(W-{:03X} script) Setting flags 0002 on enemy set E-{:X}", ev_st->w_id, ene_st->e_id);
|
|
ene_st->set_flags |= 0x0002;
|
|
}
|
|
}
|
|
if (opcode == 0x0D) {
|
|
actions_r.go(actions_r.size());
|
|
}
|
|
break;
|
|
}
|
|
case 0x0A: // enable_switch_flag
|
|
case 0x0B: { // disable_switch_flag
|
|
// These opcodes cause the client to send 6x05 commands, so
|
|
// we don't have to do anything here.
|
|
uint16_t switch_flag_num = actions_r.get_u16l();
|
|
l->log.info_f("(W-{:03X} script) {}able_switch_flag {:04X}",
|
|
ev_st->w_id, (opcode & 1) ? "dis" : "en", switch_flag_num);
|
|
break;
|
|
}
|
|
case 0x0C: { // trigger_event
|
|
// This opcode causes the client to send a 6x67 command, so
|
|
// we don't have to do anything here.
|
|
uint32_t event_id = actions_r.get_u32l();
|
|
l->log.info_f("(W-{:03X} script) trigger_event {:08X}", ev_st->w_id, event_id);
|
|
break;
|
|
}
|
|
default:
|
|
l->log.warning_f("(W-{:03X}) Invalid opcode {:02X} at offset {:X} in event action stream",
|
|
ev_st->w_id, opcode, actions_r.where() - 1);
|
|
actions_r.go(actions_r.size());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
co_await forward_subcommand_with_entity_id_transcode_t<G_SetEntitySetFlags_6x76>(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_trigger_set_event(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_TriggerSetEvent_6x67>();
|
|
auto event_sts = l->map_state->event_states_for_id(c->version(), cmd.floor, cmd.event_id);
|
|
l->log.info_f("Client triggered set events with floor {:02X} and ID {:X} ({} events)",
|
|
cmd.floor, cmd.event_id, event_sts.size());
|
|
for (auto ev_st : event_sts) {
|
|
ev_st->flags |= 0x04;
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(c, "$C5W-{:03X} START", ev_st->w_id);
|
|
}
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static inline uint32_t bswap32_high16(uint32_t v) {
|
|
return ((v >> 8) & 0x00FF0000) | ((v << 8) & 0xFF000000) | (v & 0x0000FFFF);
|
|
}
|
|
|
|
static asio::awaitable<void> on_update_telepipe_state(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
if (c->lobby_client_id > 3) {
|
|
throw logic_error("client ID is above 3");
|
|
}
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto& cmd = msg.check_size_t<G_SetTelepipeState_6x68>();
|
|
c->telepipe_state = cmd.state;
|
|
c->telepipe_lobby_id = l->lobby_id;
|
|
|
|
// See the comments in G_SetTelepipeState_6x68 in CommandsFormats.hh for
|
|
// why we have to do this
|
|
if (is_big_endian(c->version())) {
|
|
c->telepipe_state.room_id = bswap32_high16(phosg::bswap32(c->telepipe_state.room_id));
|
|
}
|
|
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
if (is_big_endian(lc->version())) {
|
|
cmd.state.room_id = phosg::bswap32(bswap32_high16(c->telepipe_state.room_id));
|
|
} else {
|
|
cmd.state.room_id = c->telepipe_state.room_id;
|
|
}
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_update_enemy_state(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_UpdateEnemyState_DC_PC_XB_BB_6x0A>();
|
|
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
if (c->lobby_client_id > 3) {
|
|
throw logic_error("client ID is above 3");
|
|
}
|
|
|
|
if ((cmd.enemy_index & 0xF000) || (cmd.header.entity_id != (cmd.enemy_index | 0x1000))) {
|
|
throw runtime_error("mismatched enemy id/index");
|
|
}
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.enemy_index);
|
|
uint32_t src_flags = is_big_endian(c->version()) ? bswap32(cmd.game_flags) : cmd.game_flags.load();
|
|
if (l->difficulty == 3) {
|
|
src_flags = (src_flags & 0xFFFFFFC0) | (ene_st->game_flags & 0x0000003F);
|
|
}
|
|
ene_st->game_flags = src_flags;
|
|
ene_st->total_damage = cmd.total_damage;
|
|
ene_st->set_last_hit_by_client_id(c->lobby_client_id);
|
|
l->log.info_f("E-{:03X} updated to damage={} game_flags={:08X}", ene_st->e_id, ene_st->total_damage, ene_st->game_flags);
|
|
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
cmd.enemy_index = l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
if (cmd.enemy_index != 0xFFFF) {
|
|
cmd.header.entity_id = 0x1000 | cmd.enemy_index;
|
|
cmd.game_flags = is_big_endian(lc->version()) ? phosg::bswap32(ene_st->game_flags) : ene_st->game_flags;
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_set_enemy_low_game_flags_ultimate(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_SetEnemyLowGameFlagsUltimate_6x9C>();
|
|
|
|
if (command_is_private(msg.command) ||
|
|
(cmd.header.entity_id < 0x1000) ||
|
|
(cmd.header.entity_id >= 0x4000) ||
|
|
(cmd.low_game_flags & 0xFFFFFFC0) ||
|
|
(c->lobby_client_id > 3)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game() || (l->difficulty != 3)) {
|
|
co_return;
|
|
}
|
|
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.header.entity_id - 0x1000);
|
|
if (!(ene_st->game_flags & cmd.low_game_flags)) {
|
|
ene_st->game_flags |= cmd.low_game_flags;
|
|
l->log.info_f("E-{:03X} updated to game_flags={:08X}", ene_st->e_id, ene_st->game_flags);
|
|
}
|
|
|
|
co_await forward_subcommand_with_entity_id_transcode_t<G_SetEnemyLowGameFlagsUltimate_6x9C>(c, msg);
|
|
}
|
|
|
|
template <typename CmdT>
|
|
static asio::awaitable<void> on_update_object_state_t(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<CmdT>();
|
|
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto obj_st = l->map_state->object_state_for_index(c->version(), c->floor, cmd.object_index);
|
|
obj_st->game_flags = cmd.flags;
|
|
l->log.info_f("K-{:03X} updated with game_flags={:08X}", obj_st->k_id, obj_st->game_flags);
|
|
|
|
if ((cmd.object_index & 0xF000) || (cmd.header.entity_id != (cmd.object_index | 0x4000))) {
|
|
throw runtime_error("mismatched object id/index");
|
|
}
|
|
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
cmd.object_index = l->map_state->index_for_object_state(lc->version(), obj_st);
|
|
if (cmd.object_index != 0xFFFF) {
|
|
cmd.header.entity_id = 0x4000 | cmd.object_index;
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_update_attackable_col_state(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_UpdateAttackableColState_6x91>();
|
|
if ((cmd.object_index & 0xF000) || ((cmd.object_index | 0x4000) != cmd.header.entity_id)) {
|
|
throw runtime_error("incorrect object IDs in 6x91 command");
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
if (l->switch_flags &&
|
|
(cmd.should_set == 1) &&
|
|
(cmd.switch_flag_num < 0x100) &&
|
|
(cmd.floor < 0x12) &&
|
|
(cmd.header.entity_id >= 0x4000) &&
|
|
(cmd.header.entity_id != 0xFFFF)) {
|
|
l->switch_flags->set(cmd.floor, cmd.switch_flag_num);
|
|
}
|
|
|
|
co_await on_update_object_state_t<G_UpdateAttackableColState_6x91>(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_activate_timed_switch(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SetSwitchFlagFromTimer_6x93>();
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
if (l->switch_flags) {
|
|
if (cmd.should_set == 1) {
|
|
l->switch_flags->set(cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
} else {
|
|
l->switch_flags->clear(cmd.switch_flag_floor, cmd.switch_flag_num);
|
|
}
|
|
}
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_battle_scores(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_BattleScores_6x7F>();
|
|
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
G_BattleScoresBE_6x7F sw_cmd;
|
|
sw_cmd.header.subcommand = 0x7F;
|
|
sw_cmd.header.size = cmd.header.size;
|
|
sw_cmd.header.unused = 0;
|
|
for (size_t z = 0; z < 4; z++) {
|
|
auto& sw_entry = sw_cmd.entries[z];
|
|
const auto& entry = cmd.entries[z];
|
|
sw_entry.client_id = entry.client_id;
|
|
sw_entry.place = entry.place;
|
|
sw_entry.score = entry.score;
|
|
}
|
|
bool sender_is_be = is_big_endian(c->version());
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
if (is_big_endian(lc->version()) == sender_is_be) {
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
} else {
|
|
send_command_t(lc, 0x60, 0x00, sw_cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_dragon_actions_6x12(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_DragonBossActions_DC_PC_XB_BB_6x12>();
|
|
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.header.entity_id - 0x1000);
|
|
if (ene_st->super_ene->type != EnemyType::DRAGON) {
|
|
throw runtime_error("6x12 command sent for incorrect enemy type");
|
|
}
|
|
|
|
G_DragonBossActions_GC_6x12 sw_cmd = {{cmd.header.subcommand, cmd.header.size, cmd.header.entity_id.load()},
|
|
cmd.unknown_a2.load(), cmd.unknown_a3.load(), cmd.unknown_a4.load(), cmd.x.load(), cmd.z.load()};
|
|
bool sender_is_be = is_big_endian(c->version());
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
if (is_big_endian(lc->version()) == sender_is_be) {
|
|
cmd.header.entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
if (cmd.header.entity_id != 0xFFFF) {
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
}
|
|
} else {
|
|
sw_cmd.header.entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
if (sw_cmd.header.entity_id != 0xFFFF) {
|
|
send_command_t(lc, 0x60, 0x00, sw_cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_gol_dragon_actions(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto& cmd = msg.check_size_t<G_GolDragonBossActions_XB_BB_6xA8>();
|
|
|
|
if (command_is_private(msg.command)) {
|
|
co_return;
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.header.entity_id - 0x1000);
|
|
if (ene_st->super_ene->type != EnemyType::GOL_DRAGON) {
|
|
throw runtime_error("6xA8 command sent for incorrect enemy type");
|
|
}
|
|
|
|
G_GolDragonBossActions_GC_6xA8 sw_cmd = {{cmd.header.subcommand, cmd.header.size, cmd.header.entity_id},
|
|
cmd.unknown_a2.load(),
|
|
cmd.unknown_a3.load(),
|
|
cmd.unknown_a4.load(),
|
|
cmd.x.load(),
|
|
cmd.z.load(),
|
|
cmd.unknown_a5,
|
|
0};
|
|
bool sender_is_be = is_big_endian(c->version());
|
|
for (auto lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
if (is_big_endian(lc->version()) == sender_is_be) {
|
|
cmd.header.entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
if (cmd.header.entity_id != 0xFFFF) {
|
|
send_command_t(lc, 0x60, 0x00, cmd);
|
|
}
|
|
} else {
|
|
sw_cmd.header.entity_id = 0x1000 | l->map_state->index_for_enemy_state(lc->version(), ene_st);
|
|
if (sw_cmd.header.entity_id != 0xFFFF) {
|
|
send_command_t(lc, 0x60, 0x00, sw_cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_charge_attack_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC7 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xC7 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_ChargeAttack_BB_6xC7>();
|
|
auto& disp = c->character()->disp;
|
|
if (cmd.meseta_amount > disp.stats.meseta) {
|
|
disp.stats.meseta = 0;
|
|
} else {
|
|
disp.stats.meseta -= cmd.meseta_amount;
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static void send_max_level_notification_if_needed(shared_ptr<Client> c) {
|
|
auto s = c->require_server_state();
|
|
if (!s->notify_server_for_max_level_achieved) {
|
|
return;
|
|
}
|
|
|
|
uint32_t max_level;
|
|
if (is_v1(c->version())) {
|
|
max_level = 99;
|
|
} else if (!is_ep3(c->version())) {
|
|
max_level = 199;
|
|
} else {
|
|
max_level = 998;
|
|
}
|
|
|
|
auto p = c->character();
|
|
if (p->disp.stats.level == max_level) {
|
|
string name = p->disp.name.decode(c->language());
|
|
size_t level_for_str = max_level + 1;
|
|
string message = std::format("$C6{}$C7\nGC: {}\nhas reached Level $C6{}",
|
|
name, c->login->account->account_id, level_for_str);
|
|
string bb_message = std::format("$C6{}$C7 (GC: {}) has reached Level $C6{}",
|
|
name, c->login->account->account_id, level_for_str);
|
|
for (auto& it : s->game_server->all_clients()) {
|
|
if ((it != c) && it->login && !is_patch(it->version()) && it->lobby.lock()) {
|
|
send_text_or_scrolling_message(it, message, bb_message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_level_up(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
// On the DC prototypes, this command doesn't include any stats - it just
|
|
// increments the player's level by 1.
|
|
auto p = c->character();
|
|
if (is_pre_v1(c->version())) {
|
|
msg.check_size_t<G_ChangePlayerLevel_DCNTE_6x30>();
|
|
auto s = c->require_server_state();
|
|
auto level_table = s->level_table(c->version());
|
|
const auto& level_incrs = level_table->stats_delta_for_level(p->disp.visual.char_class, p->disp.stats.level + 1);
|
|
p->disp.stats.char_stats.atp += level_incrs.atp;
|
|
p->disp.stats.char_stats.mst += level_incrs.mst;
|
|
p->disp.stats.char_stats.evp += level_incrs.evp;
|
|
p->disp.stats.char_stats.hp += level_incrs.hp;
|
|
p->disp.stats.char_stats.dfp += level_incrs.dfp;
|
|
p->disp.stats.char_stats.ata += level_incrs.ata;
|
|
p->disp.stats.char_stats.lck += level_incrs.lck;
|
|
p->disp.stats.level++;
|
|
} else {
|
|
const auto& cmd = msg.check_size_t<G_ChangePlayerLevel_6x30>();
|
|
p->disp.stats.char_stats.atp = cmd.atp;
|
|
p->disp.stats.char_stats.mst = cmd.mst;
|
|
p->disp.stats.char_stats.evp = cmd.evp;
|
|
p->disp.stats.char_stats.hp = cmd.hp;
|
|
p->disp.stats.char_stats.dfp = cmd.dfp;
|
|
p->disp.stats.char_stats.ata = cmd.ata;
|
|
p->disp.stats.level = cmd.level;
|
|
}
|
|
|
|
send_max_level_notification_if_needed(c);
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static void add_player_exp(shared_ptr<Client> c, uint32_t exp) {
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
|
|
p->disp.stats.experience += exp;
|
|
if (c->version() == Version::BB_V4) {
|
|
send_give_experience(c, exp);
|
|
}
|
|
|
|
bool leveled_up = false;
|
|
do {
|
|
const auto& level = s->level_table(c->version())->stats_delta_for_level(p->disp.visual.char_class, p->disp.stats.level + 1);
|
|
if (p->disp.stats.experience >= level.experience) {
|
|
leveled_up = true;
|
|
level.apply(p->disp.stats.char_stats);
|
|
p->disp.stats.level++;
|
|
} else {
|
|
break;
|
|
}
|
|
} while (p->disp.stats.level < 199);
|
|
|
|
if (leveled_up) {
|
|
send_max_level_notification_if_needed(c);
|
|
if (c->version() == Version::BB_V4) {
|
|
send_level_up(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint32_t base_exp_for_enemy_type(
|
|
shared_ptr<const BattleParamsIndex> bp_index,
|
|
EnemyType enemy_type,
|
|
Episode current_episode,
|
|
uint8_t difficulty,
|
|
uint8_t area,
|
|
bool is_solo) {
|
|
// Always try the current episode first. If the current episode is Ep4, try
|
|
// Ep1 next if in Crater and Ep2 next if in Desert (this mirrors the logic in
|
|
// BB Patch Project's omnispawn patch).
|
|
array<Episode, 3> episode_order;
|
|
episode_order[0] = current_episode;
|
|
if (current_episode == Episode::EP1) {
|
|
episode_order[1] = Episode::EP2;
|
|
episode_order[2] = Episode::EP4;
|
|
} else if (current_episode == Episode::EP2) {
|
|
episode_order[1] = Episode::EP1;
|
|
episode_order[2] = Episode::EP4;
|
|
} else if (current_episode == Episode::EP4) {
|
|
if (area <= 0x05) {
|
|
episode_order[1] = Episode::EP1;
|
|
episode_order[2] = Episode::EP2;
|
|
} else {
|
|
episode_order[1] = Episode::EP2;
|
|
episode_order[2] = Episode::EP1;
|
|
}
|
|
} else {
|
|
throw runtime_error("invalid episode");
|
|
}
|
|
|
|
for (const auto& episode : episode_order) {
|
|
try {
|
|
const auto& bp_table = bp_index->get_table(is_solo, episode);
|
|
uint32_t bp_index = type_definition_for_enemy(enemy_type).bp_index;
|
|
return bp_table.stats[difficulty][bp_index].experience;
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
throw runtime_error(std::format(
|
|
"no base exp is available (type={}, episode={}, difficulty={}, area={:02X}, solo={})",
|
|
phosg::name_for_enum(enemy_type),
|
|
name_for_episode(current_episode),
|
|
name_for_difficulty(difficulty),
|
|
area,
|
|
is_solo ? "true" : "false"));
|
|
}
|
|
|
|
static asio::awaitable<void> on_steal_exp_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC6 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xC6 command sent in non-game lobby");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
const auto& cmd = msg.check_size_t<G_StealEXP_BB_6xC6>();
|
|
|
|
auto p = c->character();
|
|
if (c->character()->disp.stats.level >= 199) {
|
|
co_return;
|
|
}
|
|
|
|
const auto& ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.enemy_index);
|
|
if (ene_st->super_ene->floor != c->floor) {
|
|
throw runtime_error("enemy is on a different floor");
|
|
}
|
|
|
|
const auto& inventory = p->inventory;
|
|
const auto& weapon = inventory.items[inventory.find_equipped_item(EquipSlot::WEAPON)];
|
|
|
|
auto item_parameter_table = s->item_parameter_table(c->version());
|
|
|
|
uint8_t special_id = 0;
|
|
if (((weapon.data.data1[1] < 0x0A) && (weapon.data.data1[2] < 0x05)) ||
|
|
((weapon.data.data1[1] < 0x0D) && (weapon.data.data1[2] < 0x04))) {
|
|
special_id = weapon.data.data1[4] & 0x3F;
|
|
} else {
|
|
special_id = item_parameter_table->get_weapon(weapon.data.data1[1], weapon.data.data1[2]).special;
|
|
}
|
|
|
|
const auto& special = item_parameter_table->get_special(special_id);
|
|
if (special.type != 3) { // Master's/Lord's/King's
|
|
co_return;
|
|
}
|
|
|
|
auto type = ene_st->type(c->version(), l->episode, l->event);
|
|
uint32_t enemy_exp = base_exp_for_enemy_type(
|
|
s->battle_params, type, l->episode, l->difficulty, ene_st->super_ene->floor, l->mode == GameMode::SOLO);
|
|
|
|
// Note: The original code checks if special.type is 9, 10, or 11, and skips
|
|
// applying the android bonus if so. We don't do anything for those special
|
|
// types, so we don't check for that here.
|
|
float percent = special.amount + ((l->difficulty == 3) && char_class_is_android(p->disp.visual.char_class) ? 30 : 0);
|
|
float ep2_factor = (l->episode == Episode::EP2) ? 1.3 : 1.0;
|
|
uint32_t stolen_exp = max<uint32_t>(min<uint32_t>((enemy_exp * percent * ep2_factor) / 100.0f, (l->difficulty + 1) * 20), 1);
|
|
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
c->log.info_f("Stolen EXP from E-{:03X} with enemy_exp={} percent={:g} stolen_exp={}",
|
|
ene_st->e_id, enemy_exp, percent, stolen_exp);
|
|
send_text_message_fmt(c, "$C5+{} E-{:03X} {}", stolen_exp, ene_st->e_id, phosg::name_for_enum(type));
|
|
}
|
|
add_player_exp(c, stolen_exp);
|
|
}
|
|
|
|
static asio::awaitable<void> on_enemy_exp_request_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
|
|
const auto& cmd = msg.check_size_t<G_EnemyEXPRequest_BB_6xC8>();
|
|
|
|
if (!l->is_game()) {
|
|
throw runtime_error("client should not kill enemies outside of games");
|
|
}
|
|
if (c->lobby_client_id > 3) {
|
|
throw runtime_error("client ID is too large");
|
|
}
|
|
|
|
auto ene_st = l->map_state->enemy_state_for_index(c->version(), c->floor, cmd.enemy_index);
|
|
string ene_str = ene_st->super_ene->str();
|
|
c->log.info_f("EXP requested for E-{:03X}: {}", ene_st->e_id, ene_str);
|
|
|
|
// If the requesting player never hit this enemy, they are probably cheating;
|
|
// ignore the command. Also, each player sends a 6xC8 if they ever hit the
|
|
// enemy; we only react to the first 6xC8 for each enemy (and give all
|
|
// relevant players EXP then, if they deserve it).
|
|
if (!ene_st->ever_hit_by_client_id(c->lobby_client_id) ||
|
|
(ene_st->server_flags & MapState::EnemyState::Flag::EXP_GIVEN)) {
|
|
co_return;
|
|
}
|
|
ene_st->server_flags |= MapState::EnemyState::Flag::EXP_GIVEN;
|
|
|
|
auto type = ene_st->type(c->version(), l->episode, l->event);
|
|
double base_exp = base_exp_for_enemy_type(
|
|
s->battle_params, type, l->episode, l->difficulty, ene_st->super_ene->floor, l->mode == GameMode::SOLO);
|
|
|
|
for (size_t client_id = 0; client_id < 4; client_id++) {
|
|
auto lc = l->clients[client_id];
|
|
if (!lc) {
|
|
continue;
|
|
}
|
|
|
|
if (base_exp != 0.0) {
|
|
// If this player killed the enemy, they get full EXP; if they tagged the
|
|
// enemy, they get 80% EXP; if auto EXP share is enabled and they are
|
|
// close enough to the monster, they get a smaller share; if none of these
|
|
// situations apply, they get no EXP.
|
|
double rate_factor;
|
|
if (ene_st->last_hit_by_client_id(client_id)) {
|
|
rate_factor = max<double>(1.0, l->exp_share_multiplier);
|
|
} else if (ene_st->ever_hit_by_client_id(client_id)) {
|
|
rate_factor = max<double>(0.8, l->exp_share_multiplier);
|
|
} else if (lc->floor == ene_st->super_ene->floor) {
|
|
rate_factor = l->exp_share_multiplier;
|
|
} else {
|
|
rate_factor = 0.0;
|
|
}
|
|
|
|
if (rate_factor > 0.0) {
|
|
// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They
|
|
// could have done something reasonable, like edit the BattleParamEntry
|
|
// files so the monsters would all give more EXP, but they did
|
|
// something far lazier instead: they just stuck an if statement in the
|
|
// client's EXP request function. We, unfortunately, have to do the
|
|
// same thing here.
|
|
bool is_ep2 = (l->episode == Episode::EP2);
|
|
uint32_t player_exp = base_exp *
|
|
rate_factor *
|
|
l->base_exp_multiplier *
|
|
l->challenge_exp_multiplier *
|
|
(is_ep2 ? 1.3 : 1.0);
|
|
if (lc->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
|
send_text_message_fmt(
|
|
lc, "$C5+{} E-{:03X} {}",
|
|
player_exp,
|
|
ene_st->e_id,
|
|
phosg::name_for_enum(type));
|
|
}
|
|
if (lc->character()->disp.stats.level < 199) {
|
|
add_player_exp(lc, player_exp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update kill counts on unsealable items, but only for the player who
|
|
// actually killed the enemy
|
|
if (ene_st->last_hit_by_client_id(client_id)) {
|
|
auto& inventory = lc->character()->inventory;
|
|
for (size_t z = 0; z < inventory.num_items; z++) {
|
|
auto& item = inventory.items[z];
|
|
if ((item.flags & 0x08) && s->item_parameter_table(lc->version())->is_unsealable_item(item.data)) {
|
|
item.data.set_kill_count(item.data.get_kill_count() + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_adjust_player_meseta_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_AdjustPlayerMeseta_BB_6xC9>();
|
|
|
|
auto p = c->character();
|
|
if (cmd.amount < 0) {
|
|
if (-cmd.amount > static_cast<int32_t>(p->disp.stats.meseta)) {
|
|
p->disp.stats.meseta = 0;
|
|
} else {
|
|
p->disp.stats.meseta += cmd.amount;
|
|
}
|
|
} else if (cmd.amount > 0) {
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
|
|
ItemData item;
|
|
item.data1[0] = 0x04;
|
|
item.data2d = cmd.amount;
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(item, *s->item_stack_limits(c->version()));
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_item_reward_request_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ItemRewardRequest_BB_6xCA>();
|
|
auto s = c->require_server_state();
|
|
auto l = c->require_lobby();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
|
|
ItemData item;
|
|
item = cmd.item_data;
|
|
item.enforce_min_stack_size(limits);
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
|
|
// The logic for the item_create and item_create2 opcodes (B3 and B4)
|
|
// includes a precondition check to see if the player can actually add the
|
|
// item to their inventory or not, and the entire command is skipped if not.
|
|
// However, on BB, the implementation performs this check and sends a 6xCA
|
|
// command instead - the item is not immediately added to the inventory, and
|
|
// is instead added when the server sends back a 6xBE command. So if a quest
|
|
// creates multiple items in quick succession, there may be another 6xCA/6xBE
|
|
// sequence in flight, and the client's check if an item can be created may
|
|
// pass when a 6xBE command that would make it fail is already on the way
|
|
// from the server. To handle this, we simply ignore any 6xCA command if the
|
|
// item can't be created.
|
|
try {
|
|
c->character()->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} created inventory item {:08X} ({}) via quest command",
|
|
c->lobby_client_id, item.id, name);
|
|
c->print_inventory();
|
|
}
|
|
|
|
} catch (const out_of_range&) {
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} attempted to create inventory item {:08X} ({}) via quest command, but it cannot be placed in their inventory",
|
|
c->lobby_client_id, item.id, name);
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
asio::awaitable<void> on_transfer_item_via_mail_message_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_TransferItemViaMailMessage_BB_6xCB>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xCB command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xCB command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xCB command sent during free play");
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
throw runtime_error("6xCB command sent by incorrect client");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, limits);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} sent inventory item {}:{:08X} ({}) x{} to player {:08X}",
|
|
c->lobby_client_id, cmd.header.client_id, cmd.item_id, name, cmd.amount, cmd.target_guild_card_number);
|
|
c->print_inventory();
|
|
}
|
|
|
|
// To receive an item, the player must be online, using BB, have a character
|
|
// loaded (that is, be in a lobby or game), not be at the bank counter at the
|
|
// moment, and there must be room in their bank to receive the item.
|
|
bool item_sent = false;
|
|
auto target_c = s->find_client(nullptr, cmd.target_guild_card_number);
|
|
if (target_c &&
|
|
(target_c->version() == Version::BB_V4) &&
|
|
(target_c->character(false) != nullptr) &&
|
|
!target_c->check_flag(Client::Flag::AT_BANK_COUNTER)) {
|
|
try {
|
|
target_c->current_bank().add_item(item, limits);
|
|
item_sent = true;
|
|
} catch (const runtime_error&) {
|
|
}
|
|
}
|
|
|
|
if (item_sent) {
|
|
// See the comment in the 6xCC handler about why we do this. Similar to
|
|
// that case, the 6xCB handler on the client side does exactly the same
|
|
// thing as 6x29, but 6x29 is backward-compatible with other PSO versions
|
|
// and 6xCB is not.
|
|
G_DeleteInventoryItem_6x29 cmd29 = {{0x29, 0x03, cmd.header.client_id}, cmd.item_id, cmd.amount};
|
|
SubcommandMessage delete_item_msg{msg.command, msg.flag, &cmd29, sizeof(cmd29)};
|
|
forward_subcommand(c, delete_item_msg);
|
|
send_command(c, 0x16EA, 0x00000001);
|
|
} else {
|
|
send_command(c, 0x16EA, 0x00000000);
|
|
// If the item failed to send, add it back to the sender's inventory
|
|
item.id = l->generate_item_id(0xFF);
|
|
p->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_exchange_item_for_team_points_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_ExchangeItemForTeamPoints_BB_6xCC>();
|
|
|
|
auto team = c->team();
|
|
if (!team) {
|
|
throw runtime_error("player is not in a team");
|
|
}
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xCC command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xCC command sent in non-game lobby");
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
throw runtime_error("6xCC command sent by incorrect client");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, *s->item_stack_limits(c->version()));
|
|
|
|
size_t points = s->item_parameter_table(Version::BB_V4)->get_item_team_points(item);
|
|
s->team_index->add_member_points(c->login->account->account_id, points);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} exchanged inventory item {}:{:08X} ({}) for {} team points",
|
|
c->lobby_client_id, cmd.header.client_id, cmd.item_id, name, points);
|
|
c->print_inventory();
|
|
}
|
|
|
|
// The original implementation forwarded the 6xCC command to all other
|
|
// clients. However, the handler does exactly the same thing as 6x29 if the
|
|
// affected client isn't the local client. Since the sender has already
|
|
// processed the 6xCC that they sent by the time we receive this, we pretend
|
|
// that they sent 6x29 instead and send that to the others in the game.
|
|
G_DeleteInventoryItem_6x29 cmd29 = {{0x29, 0x03, cmd.header.client_id}, cmd.item_id, cmd.amount};
|
|
SubcommandMessage delete_item_msg{msg.command, msg.flag, &cmd29, sizeof(cmd29)};
|
|
forward_subcommand(c, delete_item_msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_destroy_inventory_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_DeleteInventoryItem_6x29>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
if (cmd.header.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, *s->item_stack_limits(c->version()));
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} destroyed inventory item {}:{:08X} ({})",
|
|
c->lobby_client_id, cmd.header.client_id, cmd.item_id, name);
|
|
c->print_inventory();
|
|
}
|
|
forward_subcommand(c, msg);
|
|
}
|
|
|
|
static asio::awaitable<void> on_destroy_floor_item(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_DestroyFloorItem_6x5C_6x63>();
|
|
|
|
bool is_6x5C;
|
|
switch (c->version()) {
|
|
case Version::DC_NTE:
|
|
is_6x5C = (cmd.header.subcommand == 0x4E);
|
|
break;
|
|
case Version::DC_11_2000:
|
|
is_6x5C = (cmd.header.subcommand == 0x55);
|
|
break;
|
|
default:
|
|
is_6x5C = (cmd.header.subcommand == 0x5C);
|
|
}
|
|
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
co_return;
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
shared_ptr<Lobby::FloorItem> fi;
|
|
try {
|
|
fi = l->remove_item(cmd.floor, cmd.item_id, 0xFF);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
if (!fi) {
|
|
// There are generally two data races that could occur here. Either the
|
|
// player attempted to evict the item at the same time the server did (that
|
|
// is, the client's and server's 6x63 commands crossed paths on the
|
|
// network), or the player attempted to evict an item that was already
|
|
// picked up. The former case is easy to handle; we can just ignore the
|
|
// command. The latter case is more difficult - we have to know which
|
|
// player picked up the item and send a 6x2B command to the sender, to sync
|
|
// their item state with the server's again. We can't just look through the
|
|
// players' inventories to find the item ID, since item IDs can be
|
|
// destroyed when stackable items or Meseta are picked up.
|
|
// TODO: We don't actually handle the evict/pickup conflict case. This case
|
|
// is probably quite rare, but we should eventually handle it.
|
|
l->log.info_f("Player {} attempted to destroy floor item {:08X}, but it is missing",
|
|
c->lobby_client_id, cmd.item_id);
|
|
|
|
} else {
|
|
auto name = s->describe_item(c->version(), fi->data, false);
|
|
l->log.info_f("Player {} destroyed floor item {:08X} ({})", c->lobby_client_id, cmd.item_id, name);
|
|
|
|
// Only forward to players for whom the item was visible
|
|
for (size_t z = 0; z < l->clients.size(); z++) {
|
|
auto lc = l->clients[z];
|
|
if (lc && fi->visible_to_client(z)) {
|
|
if (lc->version() != c->version()) {
|
|
G_DestroyFloorItem_6x5C_6x63 out_cmd = cmd;
|
|
switch (lc->version()) {
|
|
case Version::DC_NTE:
|
|
out_cmd.header.subcommand = is_6x5C ? 0x4E : 0x55;
|
|
break;
|
|
case Version::DC_11_2000:
|
|
out_cmd.header.subcommand = is_6x5C ? 0x55 : 0x5C;
|
|
break;
|
|
default:
|
|
out_cmd.header.subcommand = is_6x5C ? 0x5C : 0x63;
|
|
}
|
|
send_command_t(lc, msg.command, msg.flag, out_cmd);
|
|
} else {
|
|
send_command_t(lc, msg.command, msg.flag, cmd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_identify_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xDA command sent in non-game lobby");
|
|
}
|
|
|
|
if (c->version() == Version::BB_V4) {
|
|
const auto& cmd = msg.check_size_t<G_IdentifyItemRequest_6xB8>();
|
|
if (!l->is_game() || l->episode == Episode::EP3) {
|
|
co_return;
|
|
}
|
|
|
|
auto p = c->character();
|
|
size_t x = p->inventory.find_item(cmd.item_id);
|
|
if (p->inventory.items[x].data.data1[0] != 0) {
|
|
throw runtime_error("non-weapon items cannot be unidentified");
|
|
}
|
|
|
|
// It seems the client expects an item ID to be consumed here, even though
|
|
// the returned item has the same ID as the original item. Perhaps this was
|
|
// not the case on Sega's original server, and the returned item had a new
|
|
// ID instead.
|
|
l->generate_item_id(c->lobby_client_id);
|
|
p->disp.stats.meseta -= 100;
|
|
c->bb_identify_result = p->inventory.items[x].data;
|
|
c->bb_identify_result.data1[4] &= 0x7F;
|
|
l->item_creator->apply_tekker_deltas(c->bb_identify_result, l->effective_section_id());
|
|
send_item_identify_result(c);
|
|
|
|
} else {
|
|
forward_subcommand(c, msg);
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_accept_identify_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xB5 command sent in non-game lobby");
|
|
}
|
|
|
|
if (is_ep3(c->version())) {
|
|
forward_subcommand(c, msg);
|
|
|
|
} else if (c->version() == Version::BB_V4) {
|
|
const auto& cmd = msg.check_size_t<G_AcceptItemIdentification_BB_6xBA>();
|
|
|
|
if (!c->bb_identify_result.id || (c->bb_identify_result.id == 0xFFFFFFFF)) {
|
|
throw runtime_error("no identify result present");
|
|
}
|
|
if (c->bb_identify_result.id != cmd.item_id) {
|
|
throw runtime_error("accepted item ID does not match previous identify request");
|
|
}
|
|
auto s = c->require_server_state();
|
|
c->character()->add_item(c->bb_identify_result, *s->item_stack_limits(c->version()));
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, c->bb_identify_result);
|
|
c->bb_identify_result.clear();
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_sell_item_at_shop_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC0 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xC0 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_SellItemAtShop_BB_6xC0>();
|
|
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
auto item = p->remove_item(cmd.item_id, cmd.amount, *s->item_stack_limits(c->version()));
|
|
size_t price = (s->item_parameter_table(c->version())->price_for_item(item) >> 3) * cmd.amount;
|
|
p->add_meseta(price);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} sold inventory item {:08X} ({}) for {} Meseta",
|
|
c->lobby_client_id, cmd.item_id, name, price);
|
|
c->print_inventory();
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_buy_shop_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xB7 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xB7 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_BuyShopItem_BB_6xB7>();
|
|
auto s = c->require_server_state();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
|
|
ItemData item;
|
|
item = c->bb_shop_contents.at(cmd.shop_type).at(cmd.item_index);
|
|
if (item.is_stackable(limits)) {
|
|
item.data1[5] = cmd.amount;
|
|
} else if (cmd.amount != 1) {
|
|
throw runtime_error("item is not stackable");
|
|
}
|
|
|
|
size_t price = item.data2d * cmd.amount;
|
|
item.data2d = 0;
|
|
auto p = c->character();
|
|
p->remove_meseta(price, false);
|
|
|
|
item.id = cmd.shop_item_id;
|
|
l->on_item_id_generated_externally(item.id);
|
|
p->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item, true);
|
|
|
|
if (l->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
auto s = c->require_server_state();
|
|
auto name = s->describe_item(c->version(), item, false);
|
|
l->log.info_f("Player {} purchased item {:08X} ({}) for {} meseta",
|
|
c->lobby_client_id, item.id, name, price);
|
|
c->print_inventory();
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_medical_center_bb(shared_ptr<Client> c, SubcommandMessage&) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xC5 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xC5 command sent in non-game lobby");
|
|
}
|
|
|
|
c->character()->remove_meseta(10, false);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_battle_restart_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xCF command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xCF command sent in non-game lobby");
|
|
}
|
|
if (l->episode == Episode::EP3) {
|
|
throw runtime_error("6xCF command sent in Episode 3 game");
|
|
}
|
|
if (l->mode != GameMode::BATTLE) {
|
|
throw runtime_error("6xCF command sent in non-battle game");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xCF command sent during free play");
|
|
}
|
|
if (!l->quest) {
|
|
throw runtime_error("6xCF command sent without quest loaded");
|
|
}
|
|
if (l->leader_id != c->lobby_client_id) {
|
|
throw runtime_error("6xCF command sent by non-leader");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
const auto& cmd = msg.check_size_t<G_StartBattle_BB_6xCF>();
|
|
|
|
auto new_rules = make_shared<BattleRules>(cmd.rules);
|
|
l->item_creator->set_restrictions(new_rules);
|
|
|
|
for (auto& lc : l->clients) {
|
|
if (lc) {
|
|
lc->delete_overlay();
|
|
lc->use_default_bank();
|
|
lc->create_battle_overlay(new_rules, s->level_table(c->version()));
|
|
}
|
|
}
|
|
l->map_state->reset();
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_battle_level_up_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD0 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD0 command sent in non-game lobby");
|
|
}
|
|
if (l->mode != GameMode::BATTLE) {
|
|
throw runtime_error("6xD0 command sent during free play");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xD0 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_BattleModeLevelUp_BB_6xD0>();
|
|
auto lc = l->clients.at(cmd.header.client_id);
|
|
if (lc) {
|
|
auto s = c->require_server_state();
|
|
auto lp = lc->character();
|
|
uint32_t target_level = min<uint32_t>(lp->disp.stats.level + cmd.num_levels, 199);
|
|
uint32_t before_exp = lp->disp.stats.experience;
|
|
int32_t exp_delta = lp->disp.stats.experience - before_exp;
|
|
if (exp_delta > 0) {
|
|
s->level_table(lc->version())->advance_to_level(lp->disp.stats, target_level, lp->disp.visual.char_class);
|
|
if (lc->version() == Version::BB_V4) {
|
|
send_give_experience(lc, exp_delta);
|
|
send_level_up(lc);
|
|
}
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_request_challenge_grave_recovery_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD1 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD1 command sent in non-game lobby");
|
|
}
|
|
if (l->mode != GameMode::CHALLENGE) {
|
|
throw runtime_error("6xD1 command sent in non-challenge game");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xD1 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_ChallengeModeGraveRecoveryItemRequest_BB_6xD1>();
|
|
static const array<ItemData, 6> items = {
|
|
ItemData(0x0300000000010000), // Monomate x1
|
|
ItemData(0x0300010000010000), // Dimate x1
|
|
ItemData(0x0300020000010000), // Trimate x1
|
|
ItemData(0x0301000000010000), // Monofluid x1
|
|
ItemData(0x0301010000010000), // Difluid x1
|
|
ItemData(0x0301020000010000), // Trifluid x1
|
|
};
|
|
ItemData item = items.at(cmd.item_type);
|
|
item.id = l->generate_item_id(cmd.header.client_id);
|
|
l->add_item(cmd.floor, item, cmd.pos, nullptr, nullptr, 0x100F);
|
|
send_drop_stacked_item_to_lobby(l, item, cmd.floor, cmd.pos);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_challenge_mode_retry_or_quit(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SelectChallengeModeFailureOption_6x97>();
|
|
|
|
auto l = c->require_lobby();
|
|
if (l->is_game() && (cmd.is_retry == 1) && l->quest && (l->quest->challenge_template_index >= 0)) {
|
|
auto s = l->require_server_state();
|
|
|
|
for (auto& m : l->floor_item_managers) {
|
|
m.clear();
|
|
}
|
|
|
|
for (auto lc : l->clients) {
|
|
if (lc) {
|
|
lc->use_default_bank();
|
|
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(c->version()));
|
|
lc->log.info_f("Created challenge overlay");
|
|
l->assign_inventory_and_bank_item_ids(lc, true);
|
|
}
|
|
}
|
|
|
|
l->map_state->reset();
|
|
}
|
|
|
|
forward_subcommand(c, msg);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_challenge_update_records(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->lobby.lock();
|
|
if (!l) {
|
|
c->log.warning_f("Not in any lobby; dropping command");
|
|
co_return;
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_SetChallengeRecordsBase_6x7C>(0xFFFF);
|
|
if (cmd.client_id != c->lobby_client_id) {
|
|
co_return;
|
|
}
|
|
|
|
auto p = c->character(true, false);
|
|
Version c_version = c->version();
|
|
switch (c_version) {
|
|
case Version::DC_V2:
|
|
case Version::GC_NTE: {
|
|
const auto& cmd = msg.check_size_t<G_SetChallengeRecords_DC_6x7C>();
|
|
p->challenge_records = cmd.records;
|
|
break;
|
|
}
|
|
case Version::PC_V2: {
|
|
const auto& cmd = msg.check_size_t<G_SetChallengeRecords_PC_6x7C>();
|
|
p->challenge_records = cmd.records;
|
|
break;
|
|
}
|
|
case Version::GC_V3:
|
|
case Version::XB_V3: {
|
|
const auto& cmd = msg.check_size_t<G_SetChallengeRecords_V3_6x7C>();
|
|
p->challenge_records = cmd.records;
|
|
break;
|
|
}
|
|
case Version::BB_V4: {
|
|
const auto& cmd = msg.check_size_t<G_SetChallengeRecords_BB_6x7C>();
|
|
p->challenge_records = cmd.records;
|
|
break;
|
|
}
|
|
default:
|
|
throw runtime_error("game version cannot send 6x7C");
|
|
}
|
|
|
|
string dc_data;
|
|
string pc_data;
|
|
string v3_data;
|
|
string bb_data;
|
|
auto send_to_client = [&](shared_ptr<Client> lc) -> void {
|
|
Version lc_version = lc->version();
|
|
const void* data_to_send = nullptr;
|
|
size_t size_to_send = 0;
|
|
if ((lc_version == c_version) || (is_v3(lc_version) && is_v3(c_version))) {
|
|
data_to_send = msg.data;
|
|
size_to_send = msg.size;
|
|
} else if ((lc->version() == Version::DC_V2) || (lc->version() == Version::GC_NTE)) {
|
|
if (dc_data.empty()) {
|
|
dc_data.resize(sizeof(G_SetChallengeRecords_DC_6x7C));
|
|
auto& dc_cmd = check_size_t<G_SetChallengeRecords_DC_6x7C>(dc_data);
|
|
dc_cmd.header = cmd.header;
|
|
dc_cmd.header.size = sizeof(G_SetChallengeRecords_DC_6x7C) >> 2;
|
|
dc_cmd.client_id = cmd.client_id;
|
|
dc_cmd.records = p->challenge_records;
|
|
}
|
|
data_to_send = dc_data.data();
|
|
size_to_send = dc_data.size();
|
|
} else if (lc->version() == Version::PC_V2) {
|
|
if (pc_data.empty()) {
|
|
pc_data.resize(sizeof(G_SetChallengeRecords_PC_6x7C));
|
|
auto& pc_cmd = check_size_t<G_SetChallengeRecords_PC_6x7C>(pc_data);
|
|
pc_cmd.header = cmd.header;
|
|
pc_cmd.header.size = sizeof(G_SetChallengeRecords_PC_6x7C) >> 2;
|
|
pc_cmd.client_id = cmd.client_id;
|
|
pc_cmd.records = p->challenge_records;
|
|
}
|
|
data_to_send = pc_data.data();
|
|
size_to_send = pc_data.size();
|
|
} else if (is_v3(lc->version())) {
|
|
if (v3_data.empty()) {
|
|
v3_data.resize(sizeof(G_SetChallengeRecords_V3_6x7C));
|
|
auto& v3_cmd = check_size_t<G_SetChallengeRecords_V3_6x7C>(v3_data);
|
|
v3_cmd.header = cmd.header;
|
|
v3_cmd.header.size = sizeof(G_SetChallengeRecords_V3_6x7C) >> 2;
|
|
v3_cmd.client_id = cmd.client_id;
|
|
v3_cmd.records = p->challenge_records;
|
|
}
|
|
data_to_send = v3_data.data();
|
|
size_to_send = v3_data.size();
|
|
} else if (is_v4(lc->version())) {
|
|
if (bb_data.empty()) {
|
|
bb_data.resize(sizeof(G_SetChallengeRecords_BB_6x7C));
|
|
auto& bb_cmd = check_size_t<G_SetChallengeRecords_BB_6x7C>(bb_data);
|
|
bb_cmd.header = cmd.header;
|
|
bb_cmd.header.size = sizeof(G_SetChallengeRecords_BB_6x7C) >> 2;
|
|
bb_cmd.client_id = cmd.client_id;
|
|
bb_cmd.records = p->challenge_records;
|
|
}
|
|
data_to_send = bb_data.data();
|
|
size_to_send = bb_data.size();
|
|
}
|
|
|
|
if (!data_to_send || !size_to_send) {
|
|
lc->log.info_f("Command cannot be translated to client\'s version");
|
|
} else {
|
|
send_command(lc, msg.command, msg.flag, data_to_send, size_to_send);
|
|
}
|
|
};
|
|
|
|
if (command_is_private(msg.command)) {
|
|
if (msg.flag >= l->max_clients) {
|
|
co_return;
|
|
}
|
|
auto target = l->clients[msg.flag];
|
|
if (!target) {
|
|
co_return;
|
|
}
|
|
send_to_client(target);
|
|
|
|
} else {
|
|
for (auto& lc : l->clients) {
|
|
if (lc && (lc != c)) {
|
|
send_to_client(lc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static asio::awaitable<void> on_quest_exchange_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD5 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD5 command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xD5 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_ExchangeItemInQuest_BB_6xD5>();
|
|
auto s = c->require_server_state();
|
|
|
|
try {
|
|
auto p = c->character();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
|
|
size_t found_index = p->inventory.find_item_by_primary_identifier(cmd.find_item.primary_identifier());
|
|
auto found_item = p->remove_item(p->inventory.items[found_index].data.id, 1, limits);
|
|
send_destroy_item_to_lobby(c, found_item.id, 1);
|
|
|
|
// TODO: We probably should use an allow-list here to prevent the client
|
|
// from creating arbitrary items if cheat mode is disabled.
|
|
ItemData new_item = cmd.replace_item;
|
|
new_item.enforce_min_stack_size(limits);
|
|
new_item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(new_item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, new_item);
|
|
|
|
send_quest_function_call(c, cmd.success_label);
|
|
|
|
} catch (const exception& e) {
|
|
c->log.warning_f("Quest item exchange failed: {}", e.what());
|
|
send_quest_function_call(c, cmd.failure_label);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_wrap_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD6 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD6 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_WrapItem_BB_6xD6>();
|
|
auto s = c->require_server_state();
|
|
|
|
auto p = c->character();
|
|
auto item = p->remove_item(cmd.item.id, 1, *s->item_stack_limits(c->version()));
|
|
send_destroy_item_to_lobby(c, item.id, 1);
|
|
item.wrap(*s->item_stack_limits(c->version()), cmd.present_color);
|
|
p->add_item(item, *s->item_stack_limits(c->version()));
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_photon_drop_exchange_for_item_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD7 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD7 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_PaganiniPhotonDropExchange_BB_6xD7>();
|
|
auto s = c->require_server_state();
|
|
|
|
try {
|
|
auto p = c->character();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
|
|
size_t found_index = p->inventory.find_item_by_primary_identifier(0x03100000);
|
|
auto found_item = p->remove_item(p->inventory.items[found_index].data.id, 0, limits);
|
|
send_destroy_item_to_lobby(c, found_item.id, found_item.stack_size(limits));
|
|
|
|
// TODO: We probably should use an allow-list here to prevent the client
|
|
// from creating arbitrary items if cheat mode is disabled.
|
|
ItemData new_item = cmd.new_item;
|
|
new_item.enforce_min_stack_size(limits);
|
|
new_item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(new_item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, new_item);
|
|
|
|
send_quest_function_call(c, cmd.success_label);
|
|
|
|
} catch (const exception& e) {
|
|
c->log.warning_f("Quest Photon Drop exchange for item failed: {}", e.what());
|
|
send_quest_function_call(c, cmd.failure_label);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_photon_drop_exchange_for_s_rank_special_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD8 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD8 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_AddSRankWeaponSpecial_BB_6xD8>();
|
|
auto s = c->require_server_state();
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
|
|
try {
|
|
auto p = c->character();
|
|
|
|
static const array<uint8_t, 0x10> costs({60, 60, 20, 20, 30, 30, 30, 50, 40, 50, 40, 40, 50, 40, 40, 40});
|
|
uint8_t cost = costs.at(cmd.special_type);
|
|
|
|
size_t payment_item_index = p->inventory.find_item_by_primary_identifier(0x03100000);
|
|
// Ensure weapon exists before removing PDs, so inventory state will be
|
|
// consistent in case of error
|
|
p->inventory.find_item(cmd.item_id);
|
|
|
|
auto payment_item = p->remove_item(p->inventory.items[payment_item_index].data.id, cost, limits);
|
|
send_destroy_item_to_lobby(c, payment_item.id, cost);
|
|
|
|
auto item = p->remove_item(cmd.item_id, 1, limits);
|
|
send_destroy_item_to_lobby(c, item.id, cost);
|
|
item.data1[2] = cmd.special_type;
|
|
p->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
|
|
send_quest_function_call(c, cmd.success_label);
|
|
|
|
} catch (const exception& e) {
|
|
c->log.warning_f("Quest Photon Drop exchange for S-rank special failed: {}", e.what());
|
|
send_quest_function_call(c, cmd.failure_label);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_secret_lottery_ticket_exchange_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xDE command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xDE command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xDE command sent during free play");
|
|
}
|
|
|
|
auto s = c->require_server_state();
|
|
const auto& cmd = msg.check_size_t<G_ExchangeSecretLotteryTicket_BB_6xDE>();
|
|
|
|
if (s->secret_lottery_results.empty()) {
|
|
throw runtime_error("no secret lottery results are defined");
|
|
}
|
|
|
|
auto p = c->character();
|
|
ssize_t slt_index = -1;
|
|
try {
|
|
slt_index = p->inventory.find_item_by_primary_identifier(0x03100300); // Secret Lottery Ticket
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
if (slt_index >= 0) {
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
uint32_t slt_item_id = p->inventory.items[slt_index].data.id;
|
|
|
|
G_ExchangeItemInQuest_BB_6xDB exchange_cmd;
|
|
exchange_cmd.header.subcommand = 0xDB;
|
|
exchange_cmd.header.size = 4;
|
|
exchange_cmd.header.client_id = c->lobby_client_id;
|
|
exchange_cmd.unknown_a1 = 1;
|
|
exchange_cmd.item_id = slt_item_id;
|
|
exchange_cmd.amount = 1;
|
|
send_command_t(c, 0x60, 0x00, exchange_cmd);
|
|
|
|
p->remove_item(slt_item_id, 1, limits);
|
|
|
|
ItemData item = (s->secret_lottery_results.size() == 1)
|
|
? s->secret_lottery_results[0]
|
|
: s->secret_lottery_results[l->rand_crypt->next() % s->secret_lottery_results.size()];
|
|
item.enforce_min_stack_size(limits);
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
}
|
|
|
|
S_ExchangeSecretLotteryTicketResult_BB_24 out_cmd;
|
|
out_cmd.start_reg_num = cmd.index;
|
|
out_cmd.label = cmd.success_label;
|
|
if (s->secret_lottery_results.empty()) {
|
|
out_cmd.reg_values.clear(0);
|
|
} else if (s->secret_lottery_results.size() == 1) {
|
|
out_cmd.reg_values.clear(1);
|
|
} else {
|
|
for (size_t z = 0; z < out_cmd.reg_values.size(); z++) {
|
|
out_cmd.reg_values[z] = l->rand_crypt->next() % s->secret_lottery_results.size();
|
|
}
|
|
}
|
|
send_command_t(c, 0x24, (slt_index >= 0) ? 0 : 1, out_cmd);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_photon_crystal_exchange_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xDF command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xDF command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xDF command sent during free play");
|
|
}
|
|
|
|
msg.check_size_t<G_ExchangePhotonCrystals_BB_6xDF>();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
size_t index = p->inventory.find_item_by_primary_identifier(0x03100200);
|
|
auto item = p->remove_item(p->inventory.items[index].data.id, 1, *s->item_stack_limits(c->version()));
|
|
send_destroy_item_to_lobby(c, item.id, 1);
|
|
l->drop_mode = Lobby::DropMode::DISABLED;
|
|
l->allowed_drop_modes = (1 << static_cast<uint8_t>(l->drop_mode)); // DISABLED only
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_quest_F95E_result_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xE0 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xE0 command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xE0 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_RequestItemDropFromQuest_BB_6xE0>();
|
|
auto s = c->require_server_state();
|
|
|
|
size_t count = (cmd.type > 0x03) ? 1 : (l->difficulty + 1);
|
|
for (size_t z = 0; z < count; z++) {
|
|
const auto& results = s->quest_F95E_results.at(cmd.type).at(l->difficulty);
|
|
if (results.empty()) {
|
|
throw runtime_error("invalid result type");
|
|
}
|
|
ItemData item = (results.size() == 1) ? results[0] : results[l->rand_crypt->next() % results.size()];
|
|
if (item.data1[0] == 0x04) { // Meseta
|
|
// TODO: What is the right amount of Meseta to use here? Presumably it
|
|
// should be random within a certain range, but it's not obvious what
|
|
// that range should be.
|
|
item.data2d = 100;
|
|
} else if (item.data1[0] == 0x00) {
|
|
item.data1[4] |= 0x80; // Unidentified
|
|
} else {
|
|
item.enforce_min_stack_size(*s->item_stack_limits(c->version()));
|
|
}
|
|
|
|
item.id = l->generate_item_id(0xFF);
|
|
l->add_item(cmd.floor, item, cmd.pos, nullptr, nullptr, 0x100F);
|
|
|
|
send_drop_stacked_item_to_lobby(l, item, cmd.floor, cmd.pos);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_quest_F95F_result_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xE1 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xE1 command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xE1 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_ExchangePhotonTickets_BB_6xE1>();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
|
|
const auto& result = s->quest_F95F_results.at(cmd.result_index);
|
|
if (result.second.empty()) {
|
|
throw runtime_error("invalid result index");
|
|
}
|
|
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
size_t index = p->inventory.find_item_by_primary_identifier(0x03100400); // Photon Ticket
|
|
auto ticket_item = p->remove_item(p->inventory.items[index].data.id, result.first, limits);
|
|
// TODO: Shouldn't we send a 6x29 here? Check if this causes desync in an
|
|
// actual game
|
|
|
|
G_ExchangeItemInQuest_BB_6xDB cmd_6xDB;
|
|
cmd_6xDB.header = {0xDB, 0x04, c->lobby_client_id};
|
|
cmd_6xDB.unknown_a1 = 1;
|
|
cmd_6xDB.item_id = ticket_item.id;
|
|
cmd_6xDB.amount = result.first;
|
|
send_command_t(c, 0x60, 0x00, cmd_6xDB);
|
|
|
|
ItemData new_item = result.second;
|
|
new_item.enforce_min_stack_size(limits);
|
|
new_item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(new_item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, new_item);
|
|
|
|
S_GallonPlanResult_BB_25 out_cmd;
|
|
out_cmd.label = cmd.success_label;
|
|
out_cmd.reg_num1 = 0x3C;
|
|
out_cmd.reg_num2 = 0x08;
|
|
out_cmd.value1 = 0x00;
|
|
out_cmd.value2 = cmd.result_index;
|
|
send_command_t(c, 0x25, 0x00, out_cmd);
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_quest_F960_result_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xE2 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xE2 command sent in non-game lobby");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_GetMesetaSlotPrize_BB_6xE2>();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
|
|
time_t t_secs = phosg::now() / 1000000;
|
|
struct tm t_parsed;
|
|
#ifndef PHOSG_WINDOWS
|
|
gmtime_r(&t_secs, &t_parsed);
|
|
#else
|
|
gmtime_s(&t_parsed, &t_secs);
|
|
#endif
|
|
size_t weekday = t_parsed.tm_wday;
|
|
|
|
ItemData item;
|
|
for (size_t num_failures = 0; num_failures <= cmd.result_tier; num_failures++) {
|
|
size_t tier = cmd.result_tier - num_failures;
|
|
const auto& results = s->quest_F960_success_results.at(tier);
|
|
uint64_t probability = results.base_probability + num_failures * results.probability_upgrade;
|
|
if (l->rand_crypt->next() <= probability) {
|
|
c->log.info_f("Tier {} yielded a prize", tier);
|
|
const auto& result_items = results.results.at(weekday);
|
|
item = result_items[l->rand_crypt->next() % result_items.size()];
|
|
break;
|
|
} else {
|
|
c->log.info_f("Tier {} did not yield a prize", tier);
|
|
}
|
|
}
|
|
if (item.empty()) {
|
|
c->log.info_f("Choosing result from failure tier");
|
|
const auto& result_items = s->quest_F960_failure_results.results.at(weekday);
|
|
item = result_items[l->rand_crypt->next() % result_items.size()];
|
|
}
|
|
if (item.empty()) {
|
|
throw runtime_error("no item produced, even from failure tier");
|
|
}
|
|
|
|
// The client sends a 6xC9 to remove Meseta before sending 6xE2, so we don't
|
|
// have to deal with Meseta here.
|
|
|
|
item.id = l->generate_item_id(c->lobby_client_id);
|
|
// If it's a weapon, make it unidentified
|
|
auto item_parameter_table = s->item_parameter_table(c->version());
|
|
if ((item.data1[0] == 0x00) && (item_parameter_table->is_item_rare(item) || (item.data1[4] != 0))) {
|
|
item.data1[4] |= 0x80;
|
|
}
|
|
|
|
// The 6xE3 handler on the client fails if the item already exists, so we
|
|
// need to send 6xE3 before we call send_create_inventory_item_to_lobby.
|
|
G_SetMesetaSlotPrizeResult_BB_6xE3 cmd_6xE3 = {
|
|
{0xE3, sizeof(G_SetMesetaSlotPrizeResult_BB_6xE3) >> 2, c->lobby_client_id}, item};
|
|
send_command_t(c, 0x60, 0x00, cmd_6xE3);
|
|
|
|
try {
|
|
p->add_item(item, *s->item_stack_limits(c->version()));
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
if (c->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
string name = s->describe_item(c->version(), item, false);
|
|
c->log.info_f("Awarded item {}", name);
|
|
}
|
|
} catch (const out_of_range&) {
|
|
if (c->log.should_log(phosg::LogLevel::L_INFO)) {
|
|
string name = s->describe_item(c->version(), item, false);
|
|
c->log.info_f("Attempted to award item {}, but inventory was full", name);
|
|
}
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_momoka_item_exchange_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xD9 command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xD9 command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xD9 command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_MomokaItemExchange_BB_6xD9>();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
try {
|
|
const auto& limits = *s->item_stack_limits(c->version());
|
|
size_t found_index = p->inventory.find_item_by_primary_identifier(cmd.find_item.primary_identifier());
|
|
auto found_item = p->remove_item(p->inventory.items[found_index].data.id, 1, limits);
|
|
|
|
G_ExchangeItemInQuest_BB_6xDB cmd_6xDB = {{0xDB, 0x04, c->lobby_client_id}, 1, found_item.id, 1};
|
|
send_command_t(c, 0x60, 0x00, cmd_6xDB);
|
|
|
|
send_destroy_item_to_lobby(c, found_item.id, 1);
|
|
|
|
// TODO: We probably should use an allow-list here to prevent the client
|
|
// from creating arbitrary items if cheat mode is disabled.
|
|
ItemData new_item = cmd.replace_item;
|
|
new_item.enforce_min_stack_size(limits);
|
|
new_item.id = l->generate_item_id(c->lobby_client_id);
|
|
p->add_item(new_item, limits);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, new_item);
|
|
|
|
send_command(c, 0x23, 0x00);
|
|
} catch (const exception& e) {
|
|
c->log.warning_f("Momoka item exchange failed: {}", e.what());
|
|
send_command(c, 0x23, 0x01);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_upgrade_weapon_attribute_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
auto l = c->require_lobby();
|
|
if (c->version() != Version::BB_V4) {
|
|
throw runtime_error("6xDA command sent by non-BB client");
|
|
}
|
|
if (!l->is_game()) {
|
|
throw runtime_error("6xDA command sent in non-game lobby");
|
|
}
|
|
if (!l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) && !l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
|
|
throw runtime_error("6xDA command sent during free play");
|
|
}
|
|
|
|
const auto& cmd = msg.check_size_t<G_UpgradeWeaponAttribute_BB_6xDA>();
|
|
auto s = c->require_server_state();
|
|
auto p = c->character();
|
|
try {
|
|
size_t item_index = p->inventory.find_item(cmd.item_id);
|
|
auto& item = p->inventory.items[item_index].data;
|
|
|
|
uint32_t payment_primary_identifier = cmd.payment_type ? 0x03100100 : 0x03100000;
|
|
size_t payment_index = p->inventory.find_item_by_primary_identifier(payment_primary_identifier);
|
|
auto& payment_item = p->inventory.items[payment_index].data;
|
|
if (payment_item.stack_size(*s->item_stack_limits(c->version())) < cmd.payment_count) {
|
|
throw runtime_error("not enough payment items present");
|
|
}
|
|
p->remove_item(payment_item.id, cmd.payment_count, *s->item_stack_limits(c->version()));
|
|
send_destroy_item_to_lobby(c, payment_item.id, cmd.payment_count);
|
|
|
|
uint8_t attribute_amount = 0;
|
|
if (cmd.payment_type == 1 && cmd.payment_count == 1) {
|
|
attribute_amount = 30;
|
|
} else if (cmd.payment_type == 0 && cmd.payment_count == 4) {
|
|
attribute_amount = 1;
|
|
} else if (cmd.payment_type == 1 && cmd.payment_count == 20) {
|
|
attribute_amount = 5;
|
|
} else {
|
|
throw runtime_error("unknown PD/PS expenditure");
|
|
}
|
|
|
|
size_t attribute_index = 0;
|
|
for (size_t z = 6; z <= 10; z += 2) {
|
|
if ((item.data1[z] == 0) || (!(item.data1[z] & 0x80) && (item.data1[z] == cmd.attribute))) {
|
|
attribute_index = z;
|
|
break;
|
|
}
|
|
}
|
|
if (attribute_index == 0) {
|
|
throw runtime_error("no available attribute slots");
|
|
}
|
|
item.data1[attribute_index] = cmd.attribute;
|
|
item.data1[attribute_index + 1] += attribute_amount;
|
|
|
|
send_destroy_item_to_lobby(c, item.id, 1);
|
|
send_create_inventory_item_to_lobby(c, c->lobby_client_id, item);
|
|
send_quest_function_call(c, cmd.success_label);
|
|
|
|
} catch (const exception& e) {
|
|
c->log.warning_f("Weapon attribute upgrade failed: {}", e.what());
|
|
send_quest_function_call(c, cmd.failure_label);
|
|
}
|
|
co_return;
|
|
}
|
|
|
|
static asio::awaitable<void> on_write_quest_counter_bb(shared_ptr<Client> c, SubcommandMessage& msg) {
|
|
const auto& cmd = msg.check_size_t<G_SetQuestCounter_BB_6xD2>();
|
|
c->character()->quest_counters[cmd.index] = cmd.value;
|
|
co_return;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// This makes it easier to see which handlers exist on which prototypes via
|
|
// syntax highlighting
|
|
constexpr uint8_t NONE = 0x00;
|
|
|
|
const SubcommandDefinition subcommand_definitions[0x100] = {
|
|
// {DC NTE, 11/2000, all other versions, handler}
|
|
/* 6x00 */ {0x00, 0x00, 0x00, on_invalid},
|
|
/* 6x01 */ {0x01, 0x01, 0x01, on_invalid},
|
|
/* 6x02 */ {0x02, 0x02, 0x02, forward_subcommand_m},
|
|
/* 6x03 */ {0x03, 0x03, 0x03, forward_subcommand_m},
|
|
/* 6x04 */ {0x04, 0x04, 0x04, forward_subcommand_m},
|
|
/* 6x05 */ {0x05, 0x05, 0x05, on_switch_state_changed},
|
|
/* 6x06 */ {0x06, 0x06, 0x06, on_send_guild_card},
|
|
/* 6x07 */ {0x07, 0x07, 0x07, on_symbol_chat, SDF::ALWAYS_FORWARD_TO_WATCHERS},
|
|
/* 6x08 */ {0x08, 0x08, 0x08, on_invalid},
|
|
/* 6x09 */ {0x09, 0x09, 0x09, on_invalid}, // See notes in CommandFormats.hh
|
|
/* 6x0A */ {0x0A, 0x0A, 0x0A, on_update_enemy_state},
|
|
/* 6x0B */ {0x0B, 0x0B, 0x0B, on_update_object_state_t<G_UpdateObjectState_6x0B>},
|
|
/* 6x0C */ {0x0C, 0x0C, 0x0C, on_received_condition},
|
|
/* 6x0D */ {NONE, NONE, 0x0D, on_forward_check_game},
|
|
/* 6x0E */ {NONE, NONE, 0x0E, forward_subcommand_with_entity_id_transcode_t<G_ClearNegativeStatusEffects_6x0E>},
|
|
/* 6x0F */ {NONE, NONE, 0x0F, on_invalid},
|
|
/* 6x10 */ {0x0E, 0x0E, 0x10, forward_subcommand_with_entity_id_transcode_t<G_DragonBossActions_6x10_6x11>},
|
|
/* 6x11 */ {0x0F, 0x0F, 0x11, forward_subcommand_with_entity_id_transcode_t<G_DragonBossActions_6x10_6x11>},
|
|
/* 6x12 */ {0x10, 0x10, 0x12, on_dragon_actions_6x12},
|
|
/* 6x13 */ {0x11, 0x11, 0x13, forward_subcommand_with_entity_id_transcode_t<G_DeRolLeBossActions_6x13>},
|
|
/* 6x14 */ {0x12, 0x12, 0x14, forward_subcommand_with_entity_id_transcode_t<G_DeRolLeBossActions_6x14>},
|
|
/* 6x15 */ {0x13, 0x13, 0x15, forward_subcommand_with_entity_id_transcode_t<G_VolOptBossActions_6x15>},
|
|
/* 6x16 */ {0x14, 0x14, 0x16, forward_subcommand_with_entity_id_transcode_t<G_VolOptBossActions_6x16>},
|
|
/* 6x17 */ {0x15, 0x15, 0x17, forward_subcommand_with_entity_id_transcode_t<G_VolOpt2BossActions_6x17>},
|
|
/* 6x18 */ {0x16, 0x16, 0x18, forward_subcommand_with_entity_id_transcode_t<G_VolOpt2BossActions_6x18>},
|
|
/* 6x19 */ {0x17, 0x17, 0x19, forward_subcommand_with_entity_id_transcode_t<G_DarkFalzActions_6x19>},
|
|
/* 6x1A */ {NONE, NONE, 0x1A, on_invalid},
|
|
/* 6x1B */ {NONE, 0x19, 0x1B, on_forward_check_game},
|
|
/* 6x1C */ {NONE, 0x1A, 0x1C, on_forward_check_game},
|
|
/* 6x1D */ {0x19, 0x1B, 0x1D, on_invalid},
|
|
/* 6x1E */ {0x1A, 0x1C, 0x1E, on_invalid},
|
|
/* 6x1F */ {0x1B, 0x1D, 0x1F, on_change_floor_6x1F},
|
|
/* 6x20 */ {0x1C, 0x1E, 0x20, on_movement_with_floor<G_SetPosition_6x20>},
|
|
/* 6x21 */ {0x1D, 0x1F, 0x21, on_change_floor_6x21},
|
|
/* 6x22 */ {0x1E, 0x20, 0x22, on_forward_check_client},
|
|
/* 6x23 */ {0x1F, 0x21, 0x23, on_set_player_visible},
|
|
/* 6x24 */ {0x20, 0x22, 0x24, on_forward_check_game},
|
|
/* 6x25 */ {0x21, 0x23, 0x25, on_equip_item},
|
|
/* 6x26 */ {0x22, 0x24, 0x26, on_unequip_item}, // TODO: Why does BB allow this in the lobby?
|
|
/* 6x27 */ {0x23, 0x25, 0x27, on_use_item},
|
|
/* 6x28 */ {0x24, 0x26, 0x28, on_feed_mag},
|
|
/* 6x29 */ {0x25, 0x27, 0x29, on_destroy_inventory_item},
|
|
/* 6x2A */ {0x26, 0x28, 0x2A, on_player_drop_item},
|
|
/* 6x2B */ {0x27, 0x29, 0x2B, on_create_inventory_item},
|
|
/* 6x2C */ {0x28, 0x2A, 0x2C, on_forward_check_client},
|
|
/* 6x2D */ {0x29, 0x2B, 0x2D, on_forward_check_client},
|
|
/* 6x2E */ {0x2A, 0x2C, 0x2E, on_forward_check_client},
|
|
/* 6x2F */ {0x2B, 0x2D, 0x2F, on_change_hp<G_ChangePlayerHP_6x2F>},
|
|
/* 6x30 */ {0x2C, 0x2E, 0x30, on_level_up},
|
|
/* 6x31 */ {0x2D, 0x2F, 0x31, on_forward_check_game},
|
|
/* 6x32 */ {NONE, NONE, 0x32, on_forward_check_game},
|
|
/* 6x33 */ {0x2E, 0x30, 0x33, on_forward_check_game},
|
|
/* 6x34 */ {0x2F, 0x31, 0x34, on_forward_check_game},
|
|
/* 6x35 */ {0x30, 0x32, 0x35, on_invalid},
|
|
/* 6x36 */ {NONE, NONE, 0x36, on_forward_check_game},
|
|
/* 6x37 */ {0x32, 0x33, 0x37, on_forward_check_game},
|
|
/* 6x38 */ {0x33, 0x34, 0x38, on_forward_check_game},
|
|
/* 6x39 */ {NONE, 0x36, 0x39, on_forward_check_game},
|
|
/* 6x3A */ {NONE, 0x37, 0x3A, on_forward_check_game},
|
|
/* 6x3B */ {NONE, 0x38, 0x3B, forward_subcommand_m},
|
|
/* 6x3C */ {0x34, 0x39, 0x3C, forward_subcommand_m},
|
|
/* 6x3D */ {NONE, NONE, 0x3D, on_invalid},
|
|
/* 6x3E */ {NONE, NONE, 0x3E, on_movement_with_floor<G_StopAtPosition_6x3E>},
|
|
/* 6x3F */ {0x36, 0x3B, 0x3F, on_movement_with_floor<G_SetPosition_6x3F>},
|
|
/* 6x40 */ {0x37, 0x3C, 0x40, on_movement<G_WalkToPosition_6x40>},
|
|
/* 6x41 */ {0x38, 0x3D, 0x41, on_movement<G_MoveToPosition_6x41_6x42>},
|
|
/* 6x42 */ {0x39, 0x3E, 0x42, on_movement<G_MoveToPosition_6x41_6x42>},
|
|
/* 6x43 */ {0x3A, 0x3F, 0x43, on_forward_check_game_client},
|
|
/* 6x44 */ {0x3B, 0x40, 0x44, on_forward_check_game_client},
|
|
/* 6x45 */ {0x3C, 0x41, 0x45, on_forward_check_game_client},
|
|
/* 6x46 */ {NONE, 0x42, 0x46, on_attack_finished},
|
|
/* 6x47 */ {0x3D, 0x43, 0x47, on_cast_technique},
|
|
/* 6x48 */ {NONE, NONE, 0x48, on_cast_technique_finished},
|
|
/* 6x49 */ {0x3E, 0x44, 0x49, on_execute_photon_blast},
|
|
/* 6x4A */ {0x3F, 0x45, 0x4A, on_change_hp<G_ClientIDHeader>},
|
|
/* 6x4B */ {0x40, 0x46, 0x4B, on_change_hp<G_ClientIDHeader>},
|
|
/* 6x4C */ {0x41, 0x47, 0x4C, on_change_hp<G_ClientIDHeader>},
|
|
/* 6x4D */ {0x42, 0x48, 0x4D, on_player_died},
|
|
/* 6x4E */ {NONE, NONE, 0x4E, on_player_revivable},
|
|
/* 6x4F */ {0x43, 0x49, 0x4F, on_player_revived},
|
|
/* 6x50 */ {0x44, 0x4A, 0x50, on_forward_check_game_client},
|
|
/* 6x51 */ {NONE, NONE, 0x51, on_invalid},
|
|
/* 6x52 */ {0x46, 0x4C, 0x52, on_set_animation_state},
|
|
/* 6x53 */ {0x47, 0x4D, 0x53, on_forward_check_game},
|
|
/* 6x54 */ {0x48, 0x4E, 0x54, forward_subcommand_m},
|
|
/* 6x55 */ {0x49, 0x4F, 0x55, on_forward_check_game_client},
|
|
/* 6x56 */ {0x4A, 0x50, 0x56, on_movement<G_SetPlayerPositionAndAngle_6x56>},
|
|
/* 6x57 */ {NONE, 0x51, 0x57, on_forward_check_client},
|
|
/* 6x58 */ {NONE, NONE, 0x58, on_forward_check_client},
|
|
/* 6x59 */ {0x4B, 0x52, 0x59, on_pick_up_item},
|
|
/* 6x5A */ {0x4C, 0x53, 0x5A, on_pick_up_item_request},
|
|
/* 6x5B */ {0x4D, 0x54, 0x5B, forward_subcommand_m},
|
|
/* 6x5C */ {0x4E, 0x55, 0x5C, on_destroy_floor_item},
|
|
/* 6x5D */ {0x4F, 0x56, 0x5D, on_drop_partial_stack},
|
|
/* 6x5E */ {0x50, 0x57, 0x5E, on_buy_shop_item},
|
|
/* 6x5F */ {0x51, 0x58, 0x5F, on_box_or_enemy_item_drop},
|
|
/* 6x60 */ {0x52, 0x59, 0x60, on_entity_drop_item_request},
|
|
/* 6x61 */ {0x53, 0x5A, 0x61, on_forward_check_game},
|
|
/* 6x62 */ {0x54, 0x5B, 0x62, on_forward_check_game},
|
|
/* 6x63 */ {0x55, 0x5C, 0x63, on_destroy_floor_item},
|
|
/* 6x64 */ {0x56, 0x5D, 0x64, on_forward_check_game},
|
|
/* 6x65 */ {0x57, 0x5E, 0x65, on_forward_check_game},
|
|
/* 6x66 */ {NONE, NONE, 0x66, on_forward_check_game},
|
|
/* 6x67 */ {0x58, 0x5F, 0x67, on_trigger_set_event},
|
|
/* 6x68 */ {0x59, 0x60, 0x68, on_update_telepipe_state},
|
|
/* 6x69 */ {0x5A, 0x61, 0x69, on_npc_control},
|
|
/* 6x6A */ {0x5B, 0x62, 0x6A, forward_subcommand_with_entity_id_transcode_t<G_SetBossWarpFlags_6x6A>},
|
|
/* 6x6B */ {0x5C, 0x63, 0x6B, on_sync_joining_player_compressed_state},
|
|
/* 6x6C */ {0x5D, 0x64, 0x6C, on_sync_joining_player_compressed_state},
|
|
/* 6x6D */ {0x5E, 0x65, 0x6D, on_sync_joining_player_compressed_state},
|
|
/* 6x6E */ {0x5F, 0x66, 0x6E, on_sync_joining_player_compressed_state},
|
|
/* 6x6F */ {NONE, NONE, 0x6F, on_sync_joining_player_quest_flags},
|
|
/* 6x70 */ {0x60, 0x67, 0x70, on_sync_joining_player_disp_and_inventory},
|
|
/* 6x71 */ {NONE, NONE, 0x71, on_forward_check_game_loading},
|
|
/* 6x72 */ {0x61, 0x68, 0x72, on_forward_check_game_loading},
|
|
/* 6x73 */ {NONE, NONE, 0x73, on_forward_check_game_quest},
|
|
/* 6x74 */ {0x62, 0x69, 0x74, on_word_select, SDF::ALWAYS_FORWARD_TO_WATCHERS},
|
|
/* 6x75 */ {NONE, NONE, 0x75, on_set_quest_flag},
|
|
/* 6x76 */ {NONE, NONE, 0x76, on_set_entity_set_flag},
|
|
/* 6x77 */ {NONE, NONE, 0x77, on_sync_quest_register},
|
|
/* 6x78 */ {NONE, NONE, 0x78, forward_subcommand_m},
|
|
/* 6x79 */ {NONE, NONE, 0x79, on_forward_check_lobby},
|
|
/* 6x7A */ {NONE, NONE, 0x7A, on_forward_check_game_client},
|
|
/* 6x7B */ {NONE, NONE, 0x7B, forward_subcommand_m},
|
|
/* 6x7C */ {NONE, NONE, 0x7C, on_challenge_update_records},
|
|
/* 6x7D */ {NONE, NONE, 0x7D, on_forward_check_game},
|
|
/* 6x7E */ {NONE, NONE, 0x7E, forward_subcommand_m},
|
|
/* 6x7F */ {NONE, NONE, 0x7F, on_battle_scores},
|
|
/* 6x80 */ {NONE, NONE, 0x80, on_forward_check_game},
|
|
/* 6x81 */ {NONE, NONE, 0x81, on_forward_check_game},
|
|
/* 6x82 */ {NONE, NONE, 0x82, on_forward_check_game},
|
|
/* 6x83 */ {NONE, NONE, 0x83, on_forward_check_game},
|
|
/* 6x84 */ {NONE, NONE, 0x84, on_forward_check_game},
|
|
/* 6x85 */ {NONE, NONE, 0x85, on_forward_check_game},
|
|
/* 6x86 */ {NONE, NONE, 0x86, on_update_object_state_t<G_HitDestructibleObject_6x86>},
|
|
/* 6x87 */ {NONE, NONE, 0x87, on_forward_check_game},
|
|
/* 6x88 */ {NONE, NONE, 0x88, on_forward_check_game},
|
|
/* 6x89 */ {NONE, NONE, 0x89, forward_subcommand_with_entity_id_transcode_t<G_SetKillerEntityID_6x89, false, offsetof(G_SetKillerEntityID_6x89, killer_entity_id)>},
|
|
/* 6x8A */ {NONE, NONE, 0x8A, on_forward_check_game},
|
|
/* 6x8B */ {NONE, NONE, 0x8B, on_forward_check_game},
|
|
/* 6x8C */ {NONE, NONE, 0x8C, on_forward_check_game},
|
|
/* 6x8D */ {NONE, NONE, 0x8D, on_forward_check_game_client},
|
|
/* 6x8E */ {NONE, NONE, 0x8E, on_forward_check_game},
|
|
/* 6x8F */ {NONE, NONE, 0x8F, forward_subcommand_with_entity_id_transcode_t<G_AddBattleDamageScores_6x8F, false, offsetof(G_AddBattleDamageScores_6x8F, target_entity_id)>},
|
|
/* 6x90 */ {NONE, NONE, 0x90, on_forward_check_game},
|
|
/* 6x91 */ {NONE, NONE, 0x91, on_update_attackable_col_state},
|
|
/* 6x92 */ {NONE, NONE, 0x92, on_forward_check_game},
|
|
/* 6x93 */ {NONE, NONE, 0x93, on_activate_timed_switch},
|
|
/* 6x94 */ {NONE, NONE, 0x94, on_warp},
|
|
/* 6x95 */ {NONE, NONE, 0x95, on_forward_check_game},
|
|
/* 6x96 */ {NONE, NONE, 0x96, on_forward_check_game},
|
|
/* 6x97 */ {NONE, NONE, 0x97, on_challenge_mode_retry_or_quit},
|
|
/* 6x98 */ {NONE, NONE, 0x98, on_forward_check_game},
|
|
/* 6x99 */ {NONE, NONE, 0x99, on_forward_check_game},
|
|
/* 6x9A */ {NONE, NONE, 0x9A, on_forward_check_game_client},
|
|
/* 6x9B */ {NONE, NONE, 0x9B, on_forward_check_game},
|
|
/* 6x9C */ {NONE, NONE, 0x9C, on_set_enemy_low_game_flags_ultimate},
|
|
/* 6x9D */ {NONE, NONE, 0x9D, on_forward_check_game},
|
|
/* 6x9E */ {NONE, NONE, 0x9E, forward_subcommand_m},
|
|
/* 6x9F */ {NONE, NONE, 0x9F, forward_subcommand_with_entity_id_transcode_t<G_GalGryphonBossActions_6x9F>},
|
|
/* 6xA0 */ {NONE, NONE, 0xA0, forward_subcommand_with_entity_id_transcode_t<G_GalGryphonBossActions_6xA0>},
|
|
/* 6xA1 */ {NONE, NONE, 0xA1, on_forward_check_game},
|
|
/* 6xA2 */ {NONE, NONE, 0xA2, on_entity_drop_item_request},
|
|
/* 6xA3 */ {NONE, NONE, 0xA3, forward_subcommand_with_entity_id_transcode_t<G_OlgaFlowBossActions_6xA3>},
|
|
/* 6xA4 */ {NONE, NONE, 0xA4, forward_subcommand_with_entity_id_transcode_t<G_OlgaFlowBossActions_6xA4_6xA5>},
|
|
/* 6xA5 */ {NONE, NONE, 0xA5, forward_subcommand_with_entity_id_transcode_t<G_OlgaFlowBossActions_6xA4_6xA5>},
|
|
/* 6xA6 */ {NONE, NONE, 0xA6, on_forward_check_game},
|
|
/* 6xA7 */ {NONE, NONE, 0xA7, forward_subcommand_m},
|
|
/* 6xA8 */ {NONE, NONE, 0xA8, on_gol_dragon_actions},
|
|
/* 6xA9 */ {NONE, NONE, 0xA9, forward_subcommand_with_entity_id_transcode_t<G_BarbaRayBossActions_6xA9>},
|
|
/* 6xAA */ {NONE, NONE, 0xAA, forward_subcommand_with_entity_id_transcode_t<G_BarbaRayBossActions_6xAA>},
|
|
/* 6xAB */ {NONE, NONE, 0xAB, on_gc_nte_exclusive},
|
|
/* 6xAC */ {NONE, NONE, 0xAC, on_gc_nte_exclusive},
|
|
/* 6xAD */ {NONE, NONE, 0xAD, on_forward_check_game},
|
|
/* 6xAE */ {NONE, NONE, 0xAE, on_forward_check_client},
|
|
/* 6xAF */ {NONE, NONE, 0xAF, on_forward_check_lobby_client},
|
|
/* 6xB0 */ {NONE, NONE, 0xB0, on_forward_check_lobby_client},
|
|
/* 6xB1 */ {NONE, NONE, 0xB1, forward_subcommand_m},
|
|
/* 6xB2 */ {NONE, NONE, 0xB2, on_play_sound_from_player},
|
|
/* 6xB3 */ {NONE, NONE, 0xB3, on_xbox_voice_chat_control}, // Ep3 6xBx commands are handled via on_CA_Ep3 instead
|
|
/* 6xB4 */ {NONE, NONE, 0xB4, on_xbox_voice_chat_control},
|
|
/* 6xB5 */ {NONE, NONE, 0xB5, on_open_shop_bb_or_ep3_battle_subs},
|
|
/* 6xB6 */ {NONE, NONE, 0xB6, on_invalid},
|
|
/* 6xB7 */ {NONE, NONE, 0xB7, on_buy_shop_item_bb},
|
|
/* 6xB8 */ {NONE, NONE, 0xB8, on_identify_item_bb},
|
|
/* 6xB9 */ {NONE, NONE, 0xB9, on_invalid},
|
|
/* 6xBA */ {NONE, NONE, 0xBA, on_accept_identify_item_bb},
|
|
/* 6xBB */ {NONE, NONE, 0xBB, on_open_bank_bb_or_card_trade_counter_ep3},
|
|
/* 6xBC */ {NONE, NONE, 0xBC, on_ep3_trade_card_counts},
|
|
/* 6xBD */ {NONE, NONE, 0xBD, on_ep3_private_word_select_bb_bank_action, SDF::ALWAYS_FORWARD_TO_WATCHERS},
|
|
/* 6xBE */ {NONE, NONE, 0xBE, forward_subcommand_m, SDF::ALWAYS_FORWARD_TO_WATCHERS | SDF::ALLOW_FORWARD_TO_WATCHED_LOBBY},
|
|
/* 6xBF */ {NONE, NONE, 0xBF, on_forward_check_ep3_lobby},
|
|
/* 6xC0 */ {NONE, NONE, 0xC0, on_sell_item_at_shop_bb},
|
|
/* 6xC1 */ {NONE, NONE, 0xC1, forward_subcommand_m},
|
|
/* 6xC2 */ {NONE, NONE, 0xC2, forward_subcommand_m},
|
|
/* 6xC3 */ {NONE, NONE, 0xC3, on_drop_partial_stack_bb},
|
|
/* 6xC4 */ {NONE, NONE, 0xC4, on_sort_inventory_bb},
|
|
/* 6xC5 */ {NONE, NONE, 0xC5, on_medical_center_bb},
|
|
/* 6xC6 */ {NONE, NONE, 0xC6, on_steal_exp_bb},
|
|
/* 6xC7 */ {NONE, NONE, 0xC7, on_charge_attack_bb},
|
|
/* 6xC8 */ {NONE, NONE, 0xC8, on_enemy_exp_request_bb},
|
|
/* 6xC9 */ {NONE, NONE, 0xC9, on_adjust_player_meseta_bb},
|
|
/* 6xCA */ {NONE, NONE, 0xCA, on_item_reward_request_bb},
|
|
/* 6xCB */ {NONE, NONE, 0xCB, on_transfer_item_via_mail_message_bb},
|
|
/* 6xCC */ {NONE, NONE, 0xCC, on_exchange_item_for_team_points_bb},
|
|
/* 6xCD */ {NONE, NONE, 0xCD, forward_subcommand_m},
|
|
/* 6xCE */ {NONE, NONE, 0xCE, forward_subcommand_m},
|
|
/* 6xCF */ {NONE, NONE, 0xCF, on_battle_restart_bb},
|
|
/* 6xD0 */ {NONE, NONE, 0xD0, on_battle_level_up_bb},
|
|
/* 6xD1 */ {NONE, NONE, 0xD1, on_request_challenge_grave_recovery_item_bb},
|
|
/* 6xD2 */ {NONE, NONE, 0xD2, on_write_quest_counter_bb},
|
|
/* 6xD3 */ {NONE, NONE, 0xD3, on_invalid},
|
|
/* 6xD4 */ {NONE, NONE, 0xD4, on_forward_check_game},
|
|
/* 6xD5 */ {NONE, NONE, 0xD5, on_quest_exchange_item_bb},
|
|
/* 6xD6 */ {NONE, NONE, 0xD6, on_wrap_item_bb},
|
|
/* 6xD7 */ {NONE, NONE, 0xD7, on_photon_drop_exchange_for_item_bb},
|
|
/* 6xD8 */ {NONE, NONE, 0xD8, on_photon_drop_exchange_for_s_rank_special_bb},
|
|
/* 6xD9 */ {NONE, NONE, 0xD9, on_momoka_item_exchange_bb},
|
|
/* 6xDA */ {NONE, NONE, 0xDA, on_upgrade_weapon_attribute_bb},
|
|
/* 6xDB */ {NONE, NONE, 0xDB, on_invalid},
|
|
/* 6xDC */ {NONE, NONE, 0xDC, on_forward_check_game},
|
|
/* 6xDD */ {NONE, NONE, 0xDD, on_invalid},
|
|
/* 6xDE */ {NONE, NONE, 0xDE, on_secret_lottery_ticket_exchange_bb},
|
|
/* 6xDF */ {NONE, NONE, 0xDF, on_photon_crystal_exchange_bb},
|
|
/* 6xE0 */ {NONE, NONE, 0xE0, on_quest_F95E_result_bb},
|
|
/* 6xE1 */ {NONE, NONE, 0xE1, on_quest_F95F_result_bb},
|
|
/* 6xE2 */ {NONE, NONE, 0xE2, on_quest_F960_result_bb},
|
|
/* 6xE3 */ {NONE, NONE, 0xE3, on_invalid},
|
|
/* 6xE4 */ {NONE, NONE, 0xE4, forward_subcommand_with_entity_id_transcode_t<G_IncrementEnemyDamageThreshold_Extension_6xE4>}, // Extended subcommand; see CommandFormats.hh
|
|
/* 6xE5 */ {NONE, NONE, 0xE5, on_invalid},
|
|
/* 6xE6 */ {NONE, NONE, 0xE6, on_invalid},
|
|
/* 6xE7 */ {NONE, NONE, 0xE7, on_invalid},
|
|
/* 6xE8 */ {NONE, NONE, 0xE8, on_invalid},
|
|
/* 6xE9 */ {NONE, NONE, 0xE9, on_invalid},
|
|
/* 6xEA */ {NONE, NONE, 0xEA, on_invalid},
|
|
/* 6xEB */ {NONE, NONE, 0xEB, on_invalid},
|
|
/* 6xEC */ {NONE, NONE, 0xEC, on_invalid},
|
|
/* 6xED */ {NONE, NONE, 0xED, on_invalid},
|
|
/* 6xEE */ {NONE, NONE, 0xEE, on_invalid},
|
|
/* 6xEF */ {NONE, NONE, 0xEF, on_invalid},
|
|
/* 6xF0 */ {NONE, NONE, 0xF0, on_invalid},
|
|
/* 6xF1 */ {NONE, NONE, 0xF1, on_invalid},
|
|
/* 6xF2 */ {NONE, NONE, 0xF2, on_invalid},
|
|
/* 6xF3 */ {NONE, NONE, 0xF3, on_invalid},
|
|
/* 6xF4 */ {NONE, NONE, 0xF4, on_invalid},
|
|
/* 6xF5 */ {NONE, NONE, 0xF5, on_invalid},
|
|
/* 6xF6 */ {NONE, NONE, 0xF6, on_invalid},
|
|
/* 6xF7 */ {NONE, NONE, 0xF7, on_invalid},
|
|
/* 6xF8 */ {NONE, NONE, 0xF8, on_invalid},
|
|
/* 6xF9 */ {NONE, NONE, 0xF9, on_invalid},
|
|
/* 6xFA */ {NONE, NONE, 0xFA, on_invalid},
|
|
/* 6xFB */ {NONE, NONE, 0xFB, on_invalid},
|
|
/* 6xFC */ {NONE, NONE, 0xFC, on_invalid},
|
|
/* 6xFD */ {NONE, NONE, 0xFD, on_invalid},
|
|
/* 6xFE */ {NONE, NONE, 0xFE, on_invalid},
|
|
/* 6xFF */ {NONE, NONE, 0xFF, on_invalid},
|
|
};
|
|
|
|
asio::awaitable<void> on_subcommand_multi(shared_ptr<Client> c, Channel::Message& msg) {
|
|
if (msg.data.empty()) {
|
|
throw runtime_error("subcommand is empty");
|
|
}
|
|
|
|
size_t offset = 0;
|
|
while (offset < msg.data.size()) {
|
|
size_t cmd_size = 0;
|
|
if (offset + sizeof(G_UnusedHeader) > msg.data.size()) {
|
|
throw runtime_error("insufficient data remaining for next subcommand header");
|
|
}
|
|
const auto* header = reinterpret_cast<const G_UnusedHeader*>(msg.data.data() + offset);
|
|
if (header->size != 0) {
|
|
cmd_size = header->size << 2;
|
|
} else {
|
|
if (offset + sizeof(G_ExtendedHeaderT<G_UnusedHeader>) > msg.data.size()) {
|
|
throw runtime_error("insufficient data remaining for next extended subcommand header");
|
|
}
|
|
const auto* ext_header = reinterpret_cast<const G_ExtendedHeaderT<G_UnusedHeader>*>(msg.data.data() + offset);
|
|
cmd_size = ext_header->size;
|
|
if (cmd_size < 8) {
|
|
throw runtime_error("extended subcommand header has size < 8");
|
|
}
|
|
if (cmd_size & 3) {
|
|
throw runtime_error("extended subcommand size is not a multiple of 4");
|
|
}
|
|
}
|
|
if (cmd_size == 0) {
|
|
throw runtime_error("invalid subcommand size");
|
|
}
|
|
void* cmd_data = msg.data.data() + offset;
|
|
|
|
const auto* def = def_for_subcommand(c->version(), header->subcommand);
|
|
SubcommandMessage sub_msg{.command = msg.command, .flag = msg.flag, .data = cmd_data, .size = cmd_size};
|
|
co_await def->handler(c, sub_msg);
|
|
offset += cmd_size;
|
|
}
|
|
}
|