Files
psopeeps-newserv/src/LevelTable.hh
T
2023-10-19 15:34:06 -07:00

98 lines
2.5 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
class LevelTable;
struct CharacterStats {
le_uint16_t atp = 0;
le_uint16_t mst = 0;
le_uint16_t evp = 0;
le_uint16_t hp = 0;
le_uint16_t dfp = 0;
le_uint16_t ata = 0;
le_uint16_t lck = 0;
} __attribute__((packed));
struct PlayerStats {
/* 00 */ CharacterStats char_stats;
/* 0E */ le_uint16_t unknown_a1 = 0;
/* 10 */ le_float unknown_a2 = 0.0;
/* 14 */ le_float unknown_a3 = 0.0;
/* 18 */ le_uint32_t level = 0;
/* 1C */ le_uint32_t experience = 0;
/* 20 */ le_uint32_t meseta = 0;
/* 24 */
void reset_to_base(uint8_t char_class, std::shared_ptr<const LevelTable> level_table);
void advance_to_level(uint8_t char_class, uint32_t level, std::shared_ptr<const LevelTable> level_table);
} __attribute__((packed));
class LevelTable { // from PlyLevelTbl.prs
public:
struct LevelStats {
uint8_t atp;
uint8_t mst;
uint8_t evp;
uint8_t hp;
uint8_t dfp;
uint8_t ata;
uint8_t lck;
uint8_t tp;
le_uint32_t experience;
void apply(CharacterStats& ps) const;
} __attribute__((packed));
struct Table {
CharacterStats base_stats[12];
le_uint32_t unknown[12];
LevelStats levels[12][200];
} __attribute__((packed));
LevelTable(std::shared_ptr<const std::string> data, bool compressed);
const CharacterStats& base_stats_for_class(uint8_t char_class) const;
const LevelStats& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private:
// TODO: Currently we only support the BB version of this file. It'd be nice
// to support non-BB versions, but their formats are very different:
//
// BB:
// root:
// u32 offset:
// u32[12] unknown
// u32 offset:
// u32[12] offsets:
// LevelStats[200] level_stats
// u32 offset:
// CharacterStats[12] base_stats
// GC:
// root:
// u32 offset:
// u32[12] offsets:
// LevelStats[200] level_stats
// PC:
// root:
// u32 offset:
// u32 offset[9]:
// LevelStats[200] level_stats
// u32 offset:
// (0x18 bytes)
// u32 offset:
// PlayerStats[9] max_stats
// u32 offset:
// PlayerStats[9] level100_stats
// u32 offset:
// u32 offset[9]:
// CharacterStats level1_stats
// (11 more pointers)
std::shared_ptr<const std::string> data;
const Table* table;
};