Files
psopeeps-newserv/src/Episode3/MapState.cc
T
2025-05-26 14:11:38 -07:00

103 lines
2.7 KiB
C++

#include "MapState.hh"
using namespace std;
namespace Episode3 {
MapState::MapState() {
this->clear();
}
void MapState::clear() {
this->width = 0;
this->height = 0;
for (size_t y = 0; y < this->tiles.size(); y++) {
this->tiles[y].clear(0);
}
for (size_t z = 0; z < 2; z++) {
this->start_tile_definitions[z].clear(0);
}
}
void MapState::print(FILE* stream) const {
phosg::fwrite_fmt(stream, "[Map: w={} h={}]\n", this->width, this->height);
for (size_t y = 0; y < this->height; y++) {
fputc(' ', stream);
for (size_t x = 0; x < this->width; x++) {
phosg::fwrite_fmt(stream, " {:02X}", this->tiles[y][x]);
}
fputc('\n', stream);
}
}
MapAndRulesState::MapAndRulesState() {
this->clear();
}
void MapAndRulesState::clear() {
this->map.clear();
this->num_players = 0;
this->unused1 = 0;
this->environment_number = 0;
this->num_players_per_team = 0;
this->num_team0_players = 0;
this->unused2 = 0;
this->start_facing_directions = 0;
this->unknown_a3 = 0;
this->map_number = 0;
this->unused4 = 0;
this->rules.clear();
}
bool MapAndRulesState::loc_is_within_bounds(uint8_t x, uint8_t y) const {
return (x < this->map.width) && (y < this->map.height);
}
bool MapAndRulesState::tile_is_vacant(uint8_t x, uint8_t y) {
if (!this->loc_is_within_bounds(x, y)) {
return false;
}
return (this->map.tiles[y][x] == 1);
}
void MapAndRulesState::set_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] |= 0x10;
}
void MapAndRulesState::clear_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] &= 0xEF;
}
MapAndRulesStateTrial::MapAndRulesStateTrial(const MapAndRulesState& state)
: map(state.map),
num_players(state.num_players),
unused1(state.unused1),
environment_number(state.environment_number),
num_players_per_team(state.num_players_per_team),
num_team0_players(state.num_team0_players),
unused2(state.unused2),
unused5(state.start_facing_directions),
unknown_a3(state.unknown_a3),
map_number(state.map_number),
unused4(state.unused4),
rules(state.rules) {}
MapAndRulesStateTrial::operator MapAndRulesState() const {
MapAndRulesState ret;
ret.map = this->map;
ret.num_players = this->num_players;
ret.unused1 = this->unused1;
ret.environment_number = this->environment_number;
ret.num_players_per_team = this->num_players_per_team;
ret.num_team0_players = this->num_team0_players;
ret.unused2 = this->unused2;
ret.start_facing_directions = this->unused5;
ret.unknown_a3 = this->unknown_a3;
ret.map_number = this->map_number;
ret.unused4 = this->unused4;
ret.rules = this->rules;
return ret;
}
} // namespace Episode3