124 lines
4.5 KiB
C++
124 lines
4.5 KiB
C++
#pragma once
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#include <stdint.h>
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#include <phosg/Encoding.hh>
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#include <phosg/Tools.hh>
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#include "StaticGameData.hh"
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#include "Text.hh"
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#include "Version.hh"
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struct PSOQuestHeaderDCNTE {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0004 */ le_uint32_t function_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ pstring<TextEncoding::SJIS, 0x10> name;
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/* 0020 */
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} __packed_ws__(PSOQuestHeaderDCNTE, 0x20);
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struct PSOQuestHeaderDC { // Same format for DC v1 and v2
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0004 */ le_uint32_t function_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0014 */ pstring<TextEncoding::MARKED, 0x20> name;
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/* 0034 */ pstring<TextEncoding::MARKED, 0x80> short_description;
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/* 00B4 */ pstring<TextEncoding::MARKED, 0x120> long_description;
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/* 01D4 */
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} __packed_ws__(PSOQuestHeaderDC, 0x1D4);
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struct PSOQuestHeaderPC {
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/* 0000 */ le_uint32_t code_offset;
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/* 0004 */ le_uint32_t function_table_offset;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0014 */ pstring<TextEncoding::UTF16, 0x20> name;
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/* 0054 */ pstring<TextEncoding::UTF16, 0x80> short_description;
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/* 0154 */ pstring<TextEncoding::UTF16, 0x120> long_description;
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/* 0394 */
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} __packed_ws__(PSOQuestHeaderPC, 0x394);
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// TODO: Is the XB quest header format the same as on GC? If not, make a
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// separate struct; if so, rename this struct to V3.
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struct PSOQuestHeaderGC {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0004 */ le_uint32_t function_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0011 */ uint8_t unknown_a3 = 0;
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// Note: The GC client byteswaps this field, then loads it as a byte, so
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// technically the high byte of this is what the client uses as the quest
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// number. In practice, this only matters if the quest runs send_statistic
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// without running prepare_statistic first, which is not the intended usage.
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/* 0012 */ le_uint16_t quest_number = 0;
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/* 0014 */ pstring<TextEncoding::MARKED, 0x20> name;
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/* 0034 */ pstring<TextEncoding::MARKED, 0x80> short_description;
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/* 00B4 */ pstring<TextEncoding::MARKED, 0x120> long_description;
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/* 01D4 */
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} __packed_ws__(PSOQuestHeaderGC, 0x1D4);
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struct PSOQuestHeaderBB {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0004 */ le_uint32_t function_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0012 */ le_uint16_t unknown_a3 = 0;
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/* 0014 */ uint8_t episode = 0; // 0 = Ep1, 1 = Ep2, 2 = Ep4
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/* 0015 */ uint8_t max_players = 0;
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/* 0016 */ uint8_t joinable = 0;
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/* 0017 */ uint8_t unknown_a4 = 0;
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/* 0018 */ pstring<TextEncoding::UTF16, 0x20> name;
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/* 0058 */ pstring<TextEncoding::UTF16, 0x80> short_description;
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/* 0158 */ pstring<TextEncoding::UTF16, 0x120> long_description;
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/* 0398 */
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} __packed_ws__(PSOQuestHeaderBB, 0x398);
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void check_opcode_definitions();
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Episode episode_for_quest_episode_number(uint8_t episode_number);
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std::string disassemble_quest_script(
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const void* data,
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size_t size,
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Version version,
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uint8_t override_language = 0xFF,
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bool reassembly_mode = false,
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bool use_qedit_names = false);
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struct QuestMetadata {
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int64_t quest_number = -1;
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Version version = Version::UNKNOWN;
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uint8_t language = 0xFF;
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Episode episode = Episode::NONE;
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bool joinable = false;
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uint8_t max_players = 0x00;
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std::string name;
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std::string short_description;
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std::string long_description;
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};
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struct AssembledQuestScript {
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std::string data;
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QuestMetadata metadata;
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};
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AssembledQuestScript assemble_quest_script(
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const std::string& text,
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const std::vector<std::string>& script_include_directories,
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const std::vector<std::string>& native_include_directories);
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Episode find_quest_episode_from_script(const void* data, size_t size, Version version);
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