Files
psopeeps-newserv/src/QuestScript.hh
T

124 lines
4.5 KiB
C++

#pragma once
#include <stdint.h>
#include <phosg/Encoding.hh>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
#include "Text.hh"
#include "Version.hh"
struct PSOQuestHeaderDCNTE {
/* 0000 */ le_uint32_t code_offset = 0;
/* 0004 */ le_uint32_t function_table_offset = 0;
/* 0008 */ le_uint32_t size = 0;
/* 000C */ le_uint16_t unknown_a1 = 0;
/* 000E */ le_uint16_t unknown_a2 = 0;
/* 0010 */ pstring<TextEncoding::SJIS, 0x10> name;
/* 0020 */
} __packed_ws__(PSOQuestHeaderDCNTE, 0x20);
struct PSOQuestHeaderDC { // Same format for DC v1 and v2
/* 0000 */ le_uint32_t code_offset = 0;
/* 0004 */ le_uint32_t function_table_offset = 0;
/* 0008 */ le_uint32_t size = 0;
/* 000C */ le_uint16_t unknown_a1 = 0;
/* 000E */ le_uint16_t unknown_a2 = 0;
/* 0010 */ uint8_t language = 0;
/* 0011 */ uint8_t unknown_a3 = 0;
/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
/* 0014 */ pstring<TextEncoding::MARKED, 0x20> name;
/* 0034 */ pstring<TextEncoding::MARKED, 0x80> short_description;
/* 00B4 */ pstring<TextEncoding::MARKED, 0x120> long_description;
/* 01D4 */
} __packed_ws__(PSOQuestHeaderDC, 0x1D4);
struct PSOQuestHeaderPC {
/* 0000 */ le_uint32_t code_offset;
/* 0004 */ le_uint32_t function_table_offset;
/* 0008 */ le_uint32_t size = 0;
/* 000C */ le_uint16_t unknown_a1 = 0;
/* 000E */ le_uint16_t unknown_a2 = 0;
/* 0010 */ uint8_t language = 0;
/* 0011 */ uint8_t unknown_a3 = 0;
/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
/* 0014 */ pstring<TextEncoding::UTF16, 0x20> name;
/* 0054 */ pstring<TextEncoding::UTF16, 0x80> short_description;
/* 0154 */ pstring<TextEncoding::UTF16, 0x120> long_description;
/* 0394 */
} __packed_ws__(PSOQuestHeaderPC, 0x394);
// TODO: Is the XB quest header format the same as on GC? If not, make a
// separate struct; if so, rename this struct to V3.
struct PSOQuestHeaderGC {
/* 0000 */ le_uint32_t code_offset = 0;
/* 0004 */ le_uint32_t function_table_offset = 0;
/* 0008 */ le_uint32_t size = 0;
/* 000C */ le_uint16_t unknown_a1 = 0;
/* 000E */ le_uint16_t unknown_a2 = 0;
/* 0010 */ uint8_t language = 0;
/* 0011 */ uint8_t unknown_a3 = 0;
// Note: The GC client byteswaps this field, then loads it as a byte, so
// technically the high byte of this is what the client uses as the quest
// number. In practice, this only matters if the quest runs send_statistic
// without running prepare_statistic first, which is not the intended usage.
/* 0012 */ le_uint16_t quest_number = 0;
/* 0014 */ pstring<TextEncoding::MARKED, 0x20> name;
/* 0034 */ pstring<TextEncoding::MARKED, 0x80> short_description;
/* 00B4 */ pstring<TextEncoding::MARKED, 0x120> long_description;
/* 01D4 */
} __packed_ws__(PSOQuestHeaderGC, 0x1D4);
struct PSOQuestHeaderBB {
/* 0000 */ le_uint32_t code_offset = 0;
/* 0004 */ le_uint32_t function_table_offset = 0;
/* 0008 */ le_uint32_t size = 0;
/* 000C */ le_uint16_t unknown_a1 = 0;
/* 000E */ le_uint16_t unknown_a2 = 0;
/* 0010 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
/* 0012 */ le_uint16_t unknown_a3 = 0;
/* 0014 */ uint8_t episode = 0; // 0 = Ep1, 1 = Ep2, 2 = Ep4
/* 0015 */ uint8_t max_players = 0;
/* 0016 */ uint8_t joinable = 0;
/* 0017 */ uint8_t unknown_a4 = 0;
/* 0018 */ pstring<TextEncoding::UTF16, 0x20> name;
/* 0058 */ pstring<TextEncoding::UTF16, 0x80> short_description;
/* 0158 */ pstring<TextEncoding::UTF16, 0x120> long_description;
/* 0398 */
} __packed_ws__(PSOQuestHeaderBB, 0x398);
void check_opcode_definitions();
Episode episode_for_quest_episode_number(uint8_t episode_number);
std::string disassemble_quest_script(
const void* data,
size_t size,
Version version,
uint8_t override_language = 0xFF,
bool reassembly_mode = false,
bool use_qedit_names = false);
struct QuestMetadata {
int64_t quest_number = -1;
Version version = Version::UNKNOWN;
uint8_t language = 0xFF;
Episode episode = Episode::NONE;
bool joinable = false;
uint8_t max_players = 0x00;
std::string name;
std::string short_description;
std::string long_description;
};
struct AssembledQuestScript {
std::string data;
QuestMetadata metadata;
};
AssembledQuestScript assemble_quest_script(
const std::string& text,
const std::vector<std::string>& script_include_directories,
const std::vector<std::string>& native_include_directories);
Episode find_quest_episode_from_script(const void* data, size_t size, Version version);