124 lines
4.5 KiB
C++
124 lines
4.5 KiB
C++
#pragma once
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#include <asio.hpp>
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#include <memory>
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#include <phosg/Network.hh>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include "Loggers.hh"
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struct ServerSocket {
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std::string name;
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asio::ip::tcp::endpoint endpoint;
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std::unique_ptr<asio::ip::tcp::acceptor> acceptor;
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};
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template <typename ClientT, typename SocketT = ServerSocket>
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class Server {
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public:
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phosg::PrefixedLogger log;
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Server() = delete;
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Server(std::shared_ptr<asio::io_context> io_context, const std::string& log_prefix)
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: log(log_prefix, server_log.min_level), io_context(io_context) {}
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Server(const Server&) = delete;
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Server(Server&&) = delete;
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Server& operator=(const Server&) = delete;
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Server& operator=(Server&&) = delete;
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virtual ~Server() = default;
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// Generally subclasses will implement listen(), which should create a
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// SocketT object (of their desired type) with a valid endpoint and call
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// add_socket to actually listen on that endpoint
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void add_socket(std::shared_ptr<SocketT> sock) {
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sock->acceptor = std::make_unique<asio::ip::tcp::acceptor>(*this->io_context, sock->endpoint);
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asio::co_spawn(*this->io_context, this->accept_connections(sock), asio::detached);
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asio::ip::tcp::endpoint sock_addr = sock->acceptor->local_endpoint();
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std::string addr_str = sock_addr.address().to_string();
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this->log.info_f("Listening on {}:{} as {}", addr_str, sock_addr.port(), sock->name);
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this->sockets.emplace(std::move(sock));
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}
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inline std::shared_ptr<asio::io_context> get_io_context() const {
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return this->io_context;
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}
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inline const std::unordered_set<std::shared_ptr<ClientT>> all_clients() const {
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return this->clients;
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}
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protected:
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std::shared_ptr<asio::io_context> io_context;
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std::unordered_set<std::shared_ptr<SocketT>> sockets;
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std::unordered_set<std::shared_ptr<ClientT>> clients;
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// create_client is called when a new socket is opened. It should create (and
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// return) the ClientT object, or may close client_sock and return nullptr if
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// it decides to reject the connection. create_client should NOT send or
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// receive any data, hence it is not a coroutine.
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[[nodiscard]] virtual std::shared_ptr<ClientT> create_client(
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std::shared_ptr<SocketT> sock, asio::ip::tcp::socket&& client_sock) = 0;
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// handle_client is called immediately after create_client if create_client
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// did not return nullptr. It should handle all sending and receiving of data
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// on the client's connection.
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virtual asio::awaitable<void> handle_client(std::shared_ptr<ClientT> c) = 0;
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// destroy_client is called when the client is about to be destroyed, often
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// after it has disconnected (hence, it cannot assume that it can send or
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// receive any data). Additionally, the client has already been removed from
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// this->clients at the time this is called.
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virtual asio::awaitable<void> destroy_client(std::shared_ptr<ClientT> c) {
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(void)c;
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co_return;
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}
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asio::awaitable<void> handle_socket_client(std::shared_ptr<SocketT> listen_sock, asio::ip::tcp::socket&& client_sock) {
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std::shared_ptr<ClientT> c;
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try {
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c = this->create_client(listen_sock, std::move(client_sock));
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} catch (const std::exception& e) {
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this->log.warning_f("Error creating client: {}", e.what());
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}
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if (!c) {
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co_return;
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}
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co_await this->handle_connected_client(c);
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}
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asio::awaitable<void> handle_connected_client(std::shared_ptr<ClientT> c) {
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try {
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this->clients.emplace(c);
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co_await this->handle_client(c);
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} catch (const std::system_error& e) {
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const auto& ec = e.code();
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if (ec == asio::error::eof || ec == asio::error::connection_reset) {
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this->log.info_f("Client has disconnected");
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} else if (ec == asio::error::operation_aborted) {
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this->log.info_f("Client task was cancelled");
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} else {
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this->log.warning_f("Error in client task: {}", e.what());
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}
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} catch (const std::exception& e) {
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this->log.warning_f("Error in client task: {}", e.what());
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}
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if (c) {
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try {
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this->clients.erase(c);
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co_await this->destroy_client(c);
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} catch (const std::exception& e) {
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this->log.warning_f("Error in client cleanup task: {}", e.what());
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}
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}
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}
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asio::awaitable<void> accept_connections(std::shared_ptr<SocketT> sock) {
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for (;;) {
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auto client_sock = co_await sock->acceptor->async_accept(asio::use_awaitable);
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asio::co_spawn(*this->io_context, this->handle_socket_client(sock, std::move(client_sock)), asio::detached);
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}
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}
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};
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