674 lines
27 KiB
C++
674 lines
27 KiB
C++
#pragma once
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#include <stdint.h>
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#include <map>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <set>
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#include <string>
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#include <vector>
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#include "ItemData.hh"
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#include "Text.hh"
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class ItemParameterTable {
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public:
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// TODO: This implementation is ugly. We should use real classes and virtual
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// functions instead of manually branching on various offset table pointers
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// being null or not in each public function. Rewrite this and make it better.
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template <bool IsBigEndian>
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struct ArrayRefT {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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/* 00 */ U32T count;
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/* 04 */ U32T offset;
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/* 08 */
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} __packed__;
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using ArrayRef = ArrayRefT<false>;
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using ArrayRefBE = ArrayRefT<true>;
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check_struct_size(ArrayRef, 8);
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check_struct_size(ArrayRefBE, 8);
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template <bool IsBigEndian>
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struct ItemBaseV2T {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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// id specifies several things; notably, it doubles as the index of the
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// item's name in the text archive (e.g. TextEnglish) collection 0.
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/* 00 */ U32T id = 0xFFFFFFFF;
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/* 04 */
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} __packed__;
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template <bool IsBigEndian>
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struct ItemBaseV3T : ItemBaseV2T<IsBigEndian> {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* 04 */ U16T type = 0;
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/* 06 */ U16T skin = 0;
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/* 08 */
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} __packed__;
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template <bool IsBigEndian>
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struct ItemBaseV4T : ItemBaseV3T<IsBigEndian> {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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/* 08 */ U32T team_points = 0;
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/* 0C */
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} __packed__;
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struct WeaponV4;
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struct WeaponDCProtos {
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/* 00 */ ItemBaseV2T<false> base;
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/* 04 */ le_uint16_t class_flags = 0;
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/* 06 */ le_uint16_t atp_min = 0;
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/* 08 */ le_uint16_t atp_max = 0;
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/* 0A */ le_uint16_t atp_required = 0;
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/* 0C */ le_uint16_t mst_required = 0;
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/* 0E */ le_uint16_t ata_required = 0;
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/* 10 */ uint8_t max_grind = 0;
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/* 11 */ uint8_t photon = 0;
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/* 12 */ uint8_t special = 0;
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/* 13 */ uint8_t ata = 0;
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/* 14 */
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WeaponV4 to_v4() const;
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} __packed_ws__(WeaponDCProtos, 0x14);
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struct WeaponV1V2 {
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/* 00 */ ItemBaseV2T<false> base;
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/* 04 */ le_uint16_t class_flags = 0;
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/* 06 */ le_uint16_t atp_min = 0;
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/* 08 */ le_uint16_t atp_max = 0;
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/* 0A */ le_uint16_t atp_required = 0;
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/* 0C */ le_uint16_t mst_required = 0;
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/* 0E */ le_uint16_t ata_required = 0;
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/* 10 */ uint8_t max_grind = 0;
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/* 11 */ uint8_t photon = 0;
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/* 12 */ uint8_t special = 0;
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/* 13 */ uint8_t ata = 0;
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/* 14 */ uint8_t stat_boost = 0; // TODO: This could be larger (16 or 32 bits)
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/* 15 */ parray<uint8_t, 3> unknown_a9;
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/* 18 */
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WeaponV4 to_v4() const;
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} __packed_ws__(WeaponV1V2, 0x18);
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struct WeaponGCNTE {
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/* 00 */ ItemBaseV3T<true> base;
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/* 08 */ be_uint16_t class_flags = 0;
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/* 0A */ be_uint16_t atp_min = 0;
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/* 0C */ be_uint16_t atp_max = 0;
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/* 0E */ be_uint16_t atp_required = 0;
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/* 10 */ be_uint16_t mst_required = 0;
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/* 12 */ be_uint16_t ata_required = 0;
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/* 14 */ be_uint16_t mst = 0;
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/* 16 */ uint8_t max_grind = 0;
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/* 17 */ uint8_t photon = 0;
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/* 18 */ uint8_t special = 0;
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/* 19 */ uint8_t ata = 0;
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/* 1A */ uint8_t stat_boost = 0;
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/* 1B */ uint8_t projectile = 0;
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/* 1C */ int8_t trail1_x = 0;
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/* 1D */ int8_t trail1_y = 0;
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/* 1E */ int8_t trail2_x = 0;
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/* 1F */ int8_t trail2_y = 0;
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/* 20 */ int8_t color = 0;
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/* 21 */ uint8_t unknown_a1 = 0;
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/* 22 */ uint8_t unknown_a2 = 0;
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/* 23 */ uint8_t unknown_a3 = 0;
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/* 24 */
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WeaponV4 to_v4() const;
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} __packed_ws__(WeaponGCNTE, 0x24);
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template <bool IsBigEndian>
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struct WeaponV3T {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* 00 */ ItemBaseV3T<IsBigEndian> base;
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/* 08 */ U16T class_flags = 0;
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/* 0A */ U16T atp_min = 0;
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/* 0C */ U16T atp_max = 0;
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/* 0E */ U16T atp_required = 0;
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/* 10 */ U16T mst_required = 0;
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/* 12 */ U16T ata_required = 0;
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/* 14 */ U16T mst = 0;
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/* 16 */ uint8_t max_grind = 0;
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/* 17 */ uint8_t photon = 0;
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/* 18 */ uint8_t special = 0;
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/* 19 */ uint8_t ata = 0;
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/* 1A */ uint8_t stat_boost = 0;
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/* 1B */ uint8_t projectile = 0;
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/* 1C */ int8_t trail1_x = 0;
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/* 1D */ int8_t trail1_y = 0;
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/* 1E */ int8_t trail2_x = 0;
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/* 1F */ int8_t trail2_y = 0;
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/* 20 */ int8_t color = 0;
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/* 21 */ uint8_t unknown_a1 = 0;
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/* 22 */ uint8_t unknown_a2 = 0;
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/* 23 */ uint8_t unknown_a3 = 0;
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/* 24 */ uint8_t unknown_a4 = 0;
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/* 25 */ uint8_t unknown_a5 = 0;
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/* 26 */ uint8_t tech_boost = 0;
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/* 27 */ uint8_t combo_type = 0;
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/* 28 */
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WeaponV4 to_v4() const;
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} __packed__;
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using WeaponV3 = WeaponV3T<false>;
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using WeaponV3BE = WeaponV3T<true>;
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check_struct_size(WeaponV3, 0x28);
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check_struct_size(WeaponV3BE, 0x28);
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struct WeaponV4 {
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/* 00 */ ItemBaseV4T<false> base;
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/* 0C */ le_uint16_t class_flags = 0x00FF;
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/* 0E */ le_uint16_t atp_min = 0;
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/* 10 */ le_uint16_t atp_max = 0;
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/* 12 */ le_uint16_t atp_required = 0;
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/* 14 */ le_uint16_t mst_required = 0;
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/* 16 */ le_uint16_t ata_required = 0;
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/* 18 */ le_uint16_t mst = 0;
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/* 1A */ uint8_t max_grind = 0;
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/* 1B */ uint8_t photon = 0;
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/* 1C */ uint8_t special = 0;
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/* 1D */ uint8_t ata = 0;
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/* 1E */ uint8_t stat_boost = 0;
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/* 1F */ uint8_t projectile = 0;
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/* 20 */ int8_t trail1_x = 0;
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/* 21 */ int8_t trail1_y = 0;
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/* 22 */ int8_t trail2_x = 0;
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/* 23 */ int8_t trail2_y = 0;
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/* 24 */ int8_t color = 0;
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/* 25 */ uint8_t unknown_a1 = 0;
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/* 26 */ uint8_t unknown_a2 = 0;
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/* 27 */ uint8_t unknown_a3 = 0;
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/* 28 */ uint8_t unknown_a4 = 0;
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/* 29 */ uint8_t unknown_a5 = 0;
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/* 2A */ uint8_t tech_boost = 0;
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/* 2B */ uint8_t combo_type = 0;
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/* 2C */
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} __packed_ws__(WeaponV4, 0x2C);
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template <typename BaseT, bool IsBigEndian>
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struct ArmorOrShieldT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T dfp = 0;
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/* 06 */ U16T evp = 0;
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/* 08 */ uint8_t block_particle = 0;
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/* 09 */ uint8_t block_effect = 0;
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/* 0A */ U16T class_flags = 0x00FF;
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/* 0C */ uint8_t required_level = 0;
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/* 0D */ uint8_t efr = 0;
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/* 0E */ uint8_t eth = 0;
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/* 0F */ uint8_t eic = 0;
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/* 10 */ uint8_t edk = 0;
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/* 11 */ uint8_t elt = 0;
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/* 12 */ uint8_t dfp_range = 0;
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/* 13 */ uint8_t evp_range = 0;
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/* 14 */
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} __packed__;
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template <typename BaseT, bool IsBigEndian>
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struct ArmorOrShieldFinalT : ArmorOrShieldT<BaseT, IsBigEndian> {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* 14 */ uint8_t stat_boost = 0;
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/* 15 */ uint8_t tech_boost = 0;
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/* 16 */ U16T unknown_a2 = 0;
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/* 18 */
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} __packed__;
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using ArmorOrShieldV4 = ArmorOrShieldFinalT<ItemBaseV4T<false>, false>;
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check_struct_size(ArmorOrShieldV4, 0x20);
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struct ArmorOrShieldDCProtos : ArmorOrShieldT<ItemBaseV2T<false>, false> {
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ArmorOrShieldV4 to_v4() const;
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} __packed_ws__(ArmorOrShieldDCProtos, 0x14);
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struct ArmorOrShieldV1V2 : ArmorOrShieldFinalT<ItemBaseV2T<false>, false> {
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ArmorOrShieldV4 to_v4() const;
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} __packed_ws__(ArmorOrShieldV1V2, 0x18);
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template <bool IsBigEndian>
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struct ArmorOrShieldV3T : ArmorOrShieldFinalT<ItemBaseV3T<IsBigEndian>, IsBigEndian> {
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ArmorOrShieldV4 to_v4() const;
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} __packed__;
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using ArmorOrShieldV3 = ArmorOrShieldV3T<false>;
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using ArmorOrShieldV3BE = ArmorOrShieldV3T<true>;
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check_struct_size(ArmorOrShieldV3, 0x1C);
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check_struct_size(ArmorOrShieldV3BE, 0x1C);
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template <typename BaseT, bool IsBigEndian>
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struct UnitT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T stat = 0;
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/* 06 */ U16T stat_amount = 0;
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/* 08 */
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} __packed__;
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template <typename BaseT, bool IsBigEndian>
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struct UnitFinalT : UnitT<BaseT, IsBigEndian> {
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using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
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/* 08 */ S16T modifier_amount = 0;
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/* 0A */ parray<uint8_t, 2> unused;
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/* 0C */
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} __packed__;
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using UnitV4 = UnitFinalT<ItemBaseV4T<false>, false>;
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check_struct_size(UnitV4, 0x14);
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struct UnitDCProtos : UnitT<ItemBaseV2T<false>, false> {
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UnitV4 to_v4() const;
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} __packed_ws__(UnitDCProtos, 0x08);
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struct UnitV1V2 : UnitFinalT<ItemBaseV2T<false>, false> {
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UnitV4 to_v4() const;
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} __packed_ws__(UnitV1V2, 0x0C);
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template <bool IsBigEndian>
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struct UnitV3T : UnitFinalT<ItemBaseV3T<IsBigEndian>, IsBigEndian> {
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UnitV4 to_v4() const;
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} __packed__;
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using UnitV3 = UnitV3T<false>;
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using UnitV3BE = UnitV3T<true>;
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check_struct_size(UnitV3, 0x10);
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check_struct_size(UnitV3BE, 0x10);
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template <typename BaseT, bool IsBigEndian>
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struct MagT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T feed_table = 0;
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/* 06 */ uint8_t photon_blast = 0;
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/* 07 */ uint8_t activation = 0;
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/* 08 */ uint8_t on_pb_full = 0;
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/* 09 */ uint8_t on_low_hp = 0;
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/* 0A */ uint8_t on_death = 0;
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/* 0B */ uint8_t on_boss = 0;
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// These flags control how likely each effect is to activate. First, the
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// game computes step_synchro as follows:
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// if synchro in [0, 30], step_synchro = 0
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// if synchro in [31, 60], step_synchro = 15
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// if synchro in [61, 80], step_synchro = 25
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// if synchro in [81, 100], step_synchro = 30
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// if synchro in [101, 120], step_synchro = 35
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// Then, the percent chance of the effect occurring upon its trigger (e.g.
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// entering a boss arena) is:
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// flag == 0 => activation
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// flag == 1 => activation + step_synchro
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// flag == 2 => step_synchro
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// flag == 3 => activation - 10
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// flag == 4 => step_synchro - 10
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// anything else => 0 (effect never occurs)
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/* 0C */ uint8_t on_pb_full_flag = 0;
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/* 0D */ uint8_t on_low_hp_flag = 0;
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/* 0E */ uint8_t on_death_flag = 0;
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/* 0F */ uint8_t on_boss_flag = 0;
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/* 10 */
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} __packed__;
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struct MagV4 : MagT<ItemBaseV4T<false>, false> {
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le_uint16_t class_flags = 0x00FF;
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parray<uint8_t, 2> unused;
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} __packed_ws__(MagV4, 0x1C);
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struct MagV1 : MagT<ItemBaseV2T<false>, false> {
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MagV4 to_v4() const;
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} __packed_ws__(MagV1, 0x10);
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struct MagV2 : MagT<ItemBaseV2T<false>, false> {
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/* 10 */ le_uint16_t class_flags = 0x00FF;
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/* 12 */ parray<uint8_t, 2> unused;
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/* 14 */
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MagV4 to_v4() const;
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} __packed_ws__(MagV2, 0x14);
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template <bool IsBigEndian>
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struct MagV3T : MagT<ItemBaseV3T<IsBigEndian>, IsBigEndian> {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* 10 */ U16T class_flags = 0x00FF;
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/* 12 */ parray<uint8_t, 2> unused;
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/* 14 */
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MagV4 to_v4() const;
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} __packed__;
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using MagV3 = MagV3T<false>;
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using MagV3BE = MagV3T<true>;
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check_struct_size(MagV3, 0x18);
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check_struct_size(MagV3BE, 0x18);
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template <typename BaseT, bool IsBigEndian>
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struct ToolT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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using S32T = typename std::conditional<IsBigEndian, be_int32_t, le_int32_t>::type;
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T amount = 0;
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/* 06 */ U16T tech = 0;
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/* 08 */ S32T cost = 0;
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/* 0C */ U32T item_flag = 0;
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/* 10 */
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} __packed__;
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using ToolV4 = ToolT<ItemBaseV4T<false>, false>;
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check_struct_size(ToolV4, 0x18);
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struct ToolV1V2 : ToolT<ItemBaseV2T<false>, false> {
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ToolV4 to_v4() const;
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} __packed_ws__(ToolV1V2, 0x10);
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template <bool IsBigEndian>
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struct ToolV3T : ToolT<ItemBaseV3T<IsBigEndian>, IsBigEndian> {
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ToolV4 to_v4() const;
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} __packed__;
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using ToolV3 = ToolV3T<false>;
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using ToolV3BE = ToolV3T<true>;
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check_struct_size(ToolV3, 0x14);
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check_struct_size(ToolV3BE, 0x14);
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struct MagFeedResult {
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int8_t def = 0;
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int8_t pow = 0;
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int8_t dex = 0;
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int8_t mind = 0;
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int8_t iq = 0;
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int8_t synchro = 0;
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parray<uint8_t, 2> unused;
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} __packed_ws__(MagFeedResult, 8);
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using MagFeedResultsList = parray<MagFeedResult, 11>;
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template <bool IsBigEndian>
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struct MagFeedResultsListOffsetsT {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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parray<U32T, 8> offsets; // Offsets of MagFeedResultsList objects
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} __packed__;
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using MagFeedResultsListOffsets = MagFeedResultsListOffsetsT<false>;
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using MagFeedResultsListOffsetsBE = MagFeedResultsListOffsetsT<true>;
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check_struct_size(MagFeedResultsListOffsets, 0x20);
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check_struct_size(MagFeedResultsListOffsetsBE, 0x20);
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template <bool IsBigEndian>
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struct SpecialT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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U16T type = 0xFFFF;
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U16T amount = 0;
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} __packed__;
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using Special = SpecialT<false>;
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using SpecialBE = SpecialT<true>;
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check_struct_size(Special, 4);
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check_struct_size(SpecialBE, 4);
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template <bool IsBigEndian>
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struct StatBoostT {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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uint8_t stat1 = 0;
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uint8_t stat2 = 0;
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U16T amount1 = 0;
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U16T amount2 = 0;
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} __packed__;
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using StatBoost = StatBoostT<false>;
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using StatBoostBE = StatBoostT<true>;
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check_struct_size(StatBoost, 6);
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check_struct_size(StatBoostBE, 6);
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// Indexed as [tech_num][char_class]
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using MaxTechniqueLevels = parray<parray<uint8_t, 12>, 19>;
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struct ItemCombination {
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parray<uint8_t, 3> used_item;
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parray<uint8_t, 3> equipped_item;
|
|
parray<uint8_t, 3> result_item;
|
|
uint8_t mag_level = 0;
|
|
uint8_t grind = 0;
|
|
uint8_t level = 0;
|
|
uint8_t char_class = 0;
|
|
parray<uint8_t, 3> unused;
|
|
} __packed_ws__(ItemCombination, 0x10);
|
|
|
|
template <bool IsBigEndian>
|
|
struct TechniqueBoostT {
|
|
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
|
using FloatT = typename std::conditional<IsBigEndian, be_float, le_float>::type;
|
|
U32T tech1 = 0;
|
|
FloatT boost1 = 0.0f;
|
|
U32T tech2 = 0;
|
|
FloatT boost2 = 0.0f;
|
|
U32T tech3 = 0;
|
|
FloatT boost3 = 0.0f;
|
|
} __packed__;
|
|
using TechniqueBoost = TechniqueBoostT<false>;
|
|
using TechniqueBoostBE = TechniqueBoostT<true>;
|
|
check_struct_size(TechniqueBoost, 0x18);
|
|
check_struct_size(TechniqueBoostBE, 0x18);
|
|
|
|
struct EventItem {
|
|
parray<uint8_t, 3> item;
|
|
uint8_t probability = 0;
|
|
} __packed_ws__(EventItem, 4);
|
|
|
|
struct UnsealableItem {
|
|
parray<uint8_t, 3> item;
|
|
uint8_t unused = 0;
|
|
} __packed_ws__(UnsealableItem, 4);
|
|
|
|
template <bool IsBigEndian>
|
|
struct NonWeaponSaleDivisorsT {
|
|
using FloatT = typename std::conditional<IsBigEndian, be_float, le_float>::type;
|
|
FloatT armor_divisor = 0.0f;
|
|
FloatT shield_divisor = 0.0f;
|
|
FloatT unit_divisor = 0.0f;
|
|
FloatT mag_divisor = 0.0f;
|
|
} __packed__;
|
|
using NonWeaponSaleDivisors = NonWeaponSaleDivisorsT<false>;
|
|
using NonWeaponSaleDivisorsBE = NonWeaponSaleDivisorsT<true>;
|
|
check_struct_size(NonWeaponSaleDivisors, 0x10);
|
|
check_struct_size(NonWeaponSaleDivisorsBE, 0x10);
|
|
|
|
ItemParameterTable(std::shared_ptr<const std::string> data, Version version);
|
|
~ItemParameterTable() = default;
|
|
|
|
void print(FILE* stream) const;
|
|
std::set<uint32_t> compute_all_valid_primary_identifiers() const;
|
|
|
|
size_t num_weapons_in_class(uint8_t data1_1) const;
|
|
const WeaponV4& get_weapon(uint8_t data1_1, uint8_t data1_2) const;
|
|
size_t num_armors_or_shields_in_class(uint8_t data1_1) const;
|
|
const ArmorOrShieldV4& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const;
|
|
size_t num_units() const;
|
|
const UnitV4& get_unit(uint8_t data1_2) const;
|
|
size_t num_mags() const;
|
|
const MagV4& get_mag(uint8_t data1_1) const;
|
|
size_t num_tools_in_class(uint8_t data1_1) const;
|
|
const ToolV4& get_tool(uint8_t data1_1, uint8_t data1_2) const;
|
|
std::pair<uint8_t, uint8_t> find_tool_by_id(uint32_t id) const;
|
|
|
|
float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const;
|
|
const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const;
|
|
uint8_t get_item_stars(uint32_t id) const;
|
|
uint8_t get_special_stars(uint8_t special) const;
|
|
const Special& get_special(uint8_t special) const;
|
|
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
|
|
uint8_t get_weapon_v1_replacement(uint8_t data1_1) const;
|
|
|
|
uint32_t get_item_id(const ItemData& item) const;
|
|
uint32_t get_item_team_points(const ItemData& item) const;
|
|
uint8_t get_item_base_stars(const ItemData& item) const;
|
|
uint8_t get_item_adjusted_stars(const ItemData& item, bool ignore_unidentified = false) const;
|
|
bool is_item_rare(const ItemData& item) const;
|
|
bool is_unsealable_item(uint8_t data1_0, uint8_t data1_1, uint8_t data1_2) const;
|
|
bool is_unsealable_item(const ItemData& param_1) const;
|
|
const ItemCombination& get_item_combination(const ItemData& used_item, const ItemData& equipped_item) const;
|
|
const std::vector<ItemCombination>& get_all_combinations_for_used_item(const ItemData& used_item) const;
|
|
const std::map<uint32_t, std::vector<ItemCombination>>& get_all_item_combinations() const;
|
|
size_t num_events() const;
|
|
std::pair<const EventItem*, size_t> get_event_items(uint8_t event_number) const;
|
|
|
|
size_t price_for_item(const ItemData& item) const;
|
|
|
|
size_t num_weapon_classes;
|
|
size_t num_tool_classes;
|
|
size_t item_stars_first_id;
|
|
size_t item_stars_last_id;
|
|
size_t special_stars_begin_index;
|
|
size_t num_specials;
|
|
size_t first_rare_mag_index;
|
|
|
|
private:
|
|
struct TableOffsetsDCProtos {
|
|
/* ## / NTE / 11/2000 */
|
|
/* 00 / 0013 / 0013 */ le_uint32_t unknown_a0;
|
|
/* 04 / 2E1C / 2EB8 */ le_uint32_t weapon_table;
|
|
/* 08 / 2D94 / 2E28 */ le_uint32_t armor_table;
|
|
/* 0C / 2DA4 / 2E38 */ le_uint32_t unit_table;
|
|
/* 10 / 2DB4 / 2E48 */ le_uint32_t tool_table;
|
|
/* 14 / 2DAC / 2E40 */ le_uint32_t mag_table;
|
|
/* 18 / 1F98 / 202C */ le_uint32_t v1_replacement_table;
|
|
/* 1C / 1994 / 1A28 */ le_uint32_t photon_color_table;
|
|
/* 20 / 1C64 / 1CF8 */ le_uint32_t weapon_range_table;
|
|
/* 24 / 1FBF / 2053 */ le_uint32_t weapon_sale_divisor_table;
|
|
/* 28 / 1FE6 / 207A */ le_uint32_t sale_divisor_table;
|
|
/* 2C / 2F54 / 2FF0 */ le_uint32_t mag_feed_table;
|
|
/* 30 / 22A9 / 233D */ le_uint32_t star_value_table;
|
|
/* 34 / 23EE / 2484 */ le_uint32_t unknown_a1;
|
|
/* 38 / 275E / 27F4 */ le_uint32_t special_data_table;
|
|
/* 3C / 2804 / 2898 */ le_uint32_t stat_boost_table;
|
|
/* 40 / 1908 / 199C */ le_uint32_t shield_effect_table;
|
|
/* 44 / 0668 / 0668 */ le_uint32_t unknown_a2;
|
|
/* 48 / 030C / 030C */ le_uint32_t unknown_a3;
|
|
/* 4C / 2CE4 / 2D78 */ le_uint32_t unknown_a4;
|
|
} __packed_ws__(TableOffsetsDCProtos, 0x50);
|
|
|
|
struct TableOffsetsV1V2 {
|
|
// TODO: Is weapon count 0x89 or 0x8A? It could be that the last entry in
|
|
// weapon_table is used for ???? items.
|
|
/* ## / V1 / V2*/
|
|
/* 00 / 0013 / 0013 */ le_uint32_t unknown_a0;
|
|
/* 04 / 32E8 / 5AFC */ le_uint32_t weapon_table; // -> [{count, offset -> [WeaponV2]}](0x89)
|
|
/* 08 / 3258 / 5A5C */ le_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV2]}](2; armors and shields)
|
|
/* 0C / 3268 / 5A6C */ le_uint32_t unit_table; // -> {count, offset -> [UnitV2]} (last if out of range)
|
|
/* 10 / 3278 / 5A7C */ le_uint32_t tool_table; // -> [{count, offset -> [ToolV2]}](0x10) (last if out of range)
|
|
/* 14 / 3270 / 5A74 */ le_uint32_t mag_table; // -> {count, offset -> [MagV2]}
|
|
/* 18 / 23C8 / 3DF8 */ le_uint32_t v1_replacement_table; // -> [uint8_t](0x89)
|
|
/* 1C / 1DB0 / 2E4C */ le_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
|
|
/* 20 / 2080 / 32CC */ le_uint32_t weapon_range_table; // -> ???
|
|
/* 24 / 23F0 / 3E84 */ le_uint32_t weapon_sale_divisor_table; // -> [float](0x89)
|
|
/* 28 / 248C / 40A8 */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
|
|
/* 2C / 3420 / 5F4C */ le_uint32_t mag_feed_table; // -> MagFeedResultsTable
|
|
/* 30 / 275C / 4378 */ le_uint32_t star_value_table; // -> [uint8_t](0x1C7)
|
|
/* 34 / 28A2 / 45E4 */ le_uint32_t unknown_a1;
|
|
/* 38 / 2C12 / 4540 */ le_uint32_t special_data_table; // -> [Special](0x29)
|
|
/* 3C / 2CB8 / 58DC */ le_uint32_t stat_boost_table; // -> [StatBoost]
|
|
/* 40 / 3198 / 5704 */ le_uint32_t shield_effect_table; // -> [8-byte structs]
|
|
} __packed_ws__(TableOffsetsV1V2, 0x44);
|
|
|
|
struct TableOffsetsGCNTE {
|
|
/* 00 / 6F0C */ be_uint32_t weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED)
|
|
/* 04 / 6E4C */ be_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields)
|
|
/* 08 / 6E5C */ be_uint32_t unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range)
|
|
/* 0C / 6E6C */ be_uint32_t tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range)
|
|
/* 10 / 6E64 */ be_uint32_t mag_table; // -> {count, offset -> [MagV3/MagV4]}
|
|
/* 14 / 47BC */ be_uint32_t v1_replacement_table; // -> [uint8_t](0xED)
|
|
/* 18 / 37A4 */ be_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
|
|
/* 1C / 3A74 */ be_uint32_t weapon_range_table; // -> ???
|
|
/* 20 / 484C */ be_uint32_t weapon_sale_divisor_table; // -> [float](0xED)
|
|
/* 24 / 4A80 */ be_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
|
|
/* 28 / 7384 */ be_uint32_t mag_feed_table; // -> MagFeedResultsTable
|
|
/* 2C / 4D50 */ be_uint32_t star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.)
|
|
/* 30 / 4F72 */ be_uint32_t special_data_table; // -> [Special]
|
|
/* 34 / 5018 */ be_uint32_t weapon_effect_table; // -> [16-byte structs]
|
|
/* 38 / 68B8 */ be_uint32_t stat_boost_table; // -> [StatBoost]
|
|
/* 3C / 61B8 */ be_uint32_t shield_effect_table; // -> [8-byte structs]
|
|
/* 40 / 69D8 */ be_uint32_t max_tech_level_table; // -> MaxTechniqueLevels
|
|
/* 44 / 737C */ be_uint32_t combination_table; // -> {count, offset -> [ItemCombination]}
|
|
/* 48 / 68B0 */ be_uint32_t unknown_a1;
|
|
/* 4C / 6B1C */ be_uint32_t tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
|
|
} __packed_ws__(TableOffsetsGCNTE, 0x50);
|
|
|
|
template <bool IsBigEndian>
|
|
struct TableOffsetsV3V4T {
|
|
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
|
/* ## / GC / BB */
|
|
/* 00 / F078 / 14884 */ U32T weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED)
|
|
/* 04 / EF90 / 1478C */ U32T armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields)
|
|
/* 08 / EFA0 / 1479C */ U32T unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range)
|
|
/* 0C / EFB0 / 147AC */ U32T tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range)
|
|
/* 10 / EFA8 / 147A4 */ U32T mag_table; // -> {count, offset -> [MagV3/MagV4]}
|
|
/* 14 / B88C / 0F4B8 */ U32T v1_replacement_table; // -> [uint8_t](0xED)
|
|
/* 18 / A7FC / 0DE7C */ U32T photon_color_table; // -> [0x24-byte structs](0x20)
|
|
/* 1C / AACC / 0E194 */ U32T weapon_range_table; // -> ???
|
|
/* 20 / B938 / 0F5A8 */ U32T weapon_sale_divisor_table; // -> [float](0xED)
|
|
/* 24 / BBCC / 0F83C */ U32T sale_divisor_table; // -> NonWeaponSaleDivisors
|
|
/* 28 / F608 / 1502C */ U32T mag_feed_table; // -> MagFeedResultsTable
|
|
/* 2C / BE9C / 0FB0C */ U32T star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.)
|
|
/* 30 / C100 / 0FE3C */ U32T special_data_table; // -> [Special]
|
|
/* 34 / C1A4 / 0FEE0 */ U32T weapon_effect_table; // -> [16-byte structs]
|
|
/* 38 / DE50 / 1275C */ U32T stat_boost_table; // -> [StatBoost]
|
|
/* 3C / D6E4 / 11C80 */ U32T shield_effect_table; // -> [8-byte structs]
|
|
/* 40 / DF88 / 12894 */ U32T max_tech_level_table; // -> MaxTechniqueLevels
|
|
/* 44 / F5D0 / 14FF4 */ U32T combination_table; // -> {count, offset -> [ItemCombination]}
|
|
/* 48 / DE48 / 12754 */ U32T unknown_a1;
|
|
/* 4C / EB8C / 14278 */ U32T tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
|
|
/* 50 / F5F0 / 15014 */ U32T unwrap_table; // -> {count, offset -> [{count, offset -> [EventItem]}]}
|
|
/* 54 / F5F8 / 1501C */ U32T unsealable_table; // -> {count, offset -> [UnsealableItem]}
|
|
/* 58 / F600 / 15024 */ U32T ranged_special_table; // -> {count, offset -> [4-byte structs]}
|
|
} __packed__;
|
|
using TableOffsetsV3V4 = TableOffsetsV3V4T<false>;
|
|
using TableOffsetsV3V4BE = TableOffsetsV3V4T<true>;
|
|
check_struct_size(TableOffsetsV3V4, 0x5C);
|
|
check_struct_size(TableOffsetsV3V4BE, 0x5C);
|
|
|
|
Version version;
|
|
std::shared_ptr<const std::string> data;
|
|
StringReader r;
|
|
const TableOffsetsDCProtos* offsets_dc_protos;
|
|
const TableOffsetsV1V2* offsets_v1_v2;
|
|
const TableOffsetsGCNTE* offsets_gc_nte;
|
|
const TableOffsetsV3V4* offsets_v3_le;
|
|
const TableOffsetsV3V4BE* offsets_v3_be;
|
|
const TableOffsetsV3V4* offsets_v4;
|
|
|
|
// These are unused if offsets_v4 is not null (in that case, we just return
|
|
// references pointing inside the data string)
|
|
mutable std::unordered_map<uint16_t, WeaponV4> parsed_weapons;
|
|
mutable std::vector<ArmorOrShieldV4> parsed_armors;
|
|
mutable std::vector<ArmorOrShieldV4> parsed_shields;
|
|
mutable std::vector<UnitV4> parsed_units;
|
|
mutable std::vector<MagV4> parsed_mags;
|
|
mutable std::unordered_map<uint16_t, ToolV4> parsed_tools;
|
|
mutable std::vector<Special> parsed_specials;
|
|
|
|
// Key is used_item. We can't index on (used_item, equipped_item) because
|
|
// equipped_item may contain wildcards, and the matching order matters.
|
|
mutable std::map<uint32_t, std::vector<ItemCombination>> item_combination_index;
|
|
|
|
template <typename ToolDefT, bool IsBigEndian>
|
|
std::pair<uint8_t, uint8_t> find_tool_by_id_t(uint32_t tool_table_offset, uint32_t id) const;
|
|
template <bool IsBigEndian, typename OffsetsT>
|
|
float get_sale_divisor_t(const OffsetsT* offsets, uint8_t data1_0, uint8_t data1_1) const;
|
|
template <bool IsBigEndian>
|
|
size_t num_events_t(uint32_t base_offset) const;
|
|
template <bool IsBigEndian>
|
|
std::pair<const ItemParameterTable::EventItem*, size_t> get_event_items_t(uint32_t base_offset, uint8_t event_number) const;
|
|
};
|
|
|
|
class MagEvolutionTable {
|
|
public:
|
|
struct TableOffsets {
|
|
// num_mags = 0x53 in BB, 0x43 in V3
|
|
/* 00 / 0400 */ le_uint32_t unknown_a1; // -> [offset -> (0xC-byte struct)[num_mags], offset -> (same as first offset)]
|
|
/* 04 / 0408 */ le_uint32_t unknown_a2; // -> (2-byte struct, or single word)[num_mags]
|
|
/* 08 / 04AE */ le_uint32_t unknown_a3; // -> (0xA8 bytes; possibly (8-byte struct)[0x15])
|
|
/* 0C / 0556 */ le_uint32_t unknown_a4; // -> (uint8_t)[num_mags]
|
|
/* 10 / 05AC */ le_uint32_t unknown_a5; // -> (float)[0x48]
|
|
/* 14 / 06CC */ le_uint32_t evolution_number; // -> (uint8_t)[num_mags]
|
|
} __packed_ws__(TableOffsets, 0x18);
|
|
|
|
struct EvolutionNumberTable {
|
|
parray<uint8_t, 0x53> values;
|
|
} __packed_ws__(EvolutionNumberTable, 0x53);
|
|
|
|
MagEvolutionTable(std::shared_ptr<const std::string> data);
|
|
~MagEvolutionTable() = default;
|
|
|
|
uint8_t get_evolution_number(uint8_t data1_1) const;
|
|
|
|
private:
|
|
std::shared_ptr<const std::string> data;
|
|
StringReader r;
|
|
const TableOffsets* offsets;
|
|
};
|