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psopeeps-newserv/src/Episode3/PlayerStateSubordinates.hh
T
Martin Michelsen 1bfbf09891 use phosg namespace
2024-07-28 11:54:41 -07:00

335 lines
10 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndexes.hh"
namespace Episode3 {
class Server;
class Card;
struct Condition {
/* 00 */ ConditionType type;
/* 01 */ uint8_t remaining_turns;
/* 02 */ int8_t a_arg_value;
/* 03 */ uint8_t dice_roll_value;
/* 04 */ uint8_t flags;
/* 05 */ uint8_t card_definition_effect_index;
/* 06 */ le_uint16_t card_ref;
/* 08 */ le_int16_t value;
/* 0A */ le_uint16_t condition_giver_card_ref;
/* 0C */ uint8_t random_percent;
/* 0D */ int8_t value8;
/* 0E */ uint8_t order;
/* 0F */ uint8_t unknown_a8;
/* 10 */
Condition();
bool operator==(const Condition& other) const;
bool operator!=(const Condition& other) const;
void clear();
void clear_FF();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(Condition, 0x10);
struct EffectResult {
/* 00 */ le_uint16_t attacker_card_ref;
/* 02 */ le_uint16_t target_card_ref;
/* 04 */ int8_t value;
/* 05 */ int8_t current_hp;
/* 06 */ int8_t ap;
/* 07 */ int8_t tp;
/* 08 */ uint8_t flags;
/* 09 */ int8_t operation; // May be a negative condition number
/* 0A */ uint8_t condition_index;
/* 0B */ uint8_t dice_roll_value;
/* 0C */
EffectResult();
bool operator==(const EffectResult& other) const;
bool operator!=(const EffectResult& other) const;
void clear();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(EffectResult, 0x0C);
struct CardShortStatus {
/* 00 */ le_uint16_t card_ref;
/* 02 */ le_uint16_t current_hp;
/* 04 */ le_uint32_t card_flags;
/* 08 */ Location loc;
/* 0C */ le_uint16_t unused1;
/* 0E */ int8_t max_hp;
/* 0F */ uint8_t unused2;
/* 10 */
CardShortStatus();
bool operator==(const CardShortStatus& other) const;
bool operator!=(const CardShortStatus& other) const;
void clear();
void clear_FF();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(CardShortStatus, 0x10);
struct ActionState {
/* 00 */ le_uint16_t client_id;
/* 02 */ uint8_t unused;
/* 03 */ Direction facing_direction;
/* 04 */ le_uint16_t attacker_card_ref;
/* 06 */ le_uint16_t defense_card_ref;
/* 08 */ parray<le_uint16_t, 4 * 9> target_card_refs;
/* 50 */ parray<le_uint16_t, 8> action_card_refs;
/* 60 */ le_uint16_t unused2;
/* 62 */ le_uint16_t original_attacker_card_ref;
/* 64 */
ActionState();
bool operator==(const ActionState& other) const;
bool operator!=(const ActionState& other) const;
void clear();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(ActionState, 0x64);
struct ActionChain {
// Note: Episode 3 Trial Edition has a different format for this structure.
// See ActionChainWithCondsTrial for details.
/* 00 */ int8_t effective_ap;
/* 01 */ int8_t effective_tp;
/* 02 */ int8_t ap_effect_bonus;
/* 03 */ int8_t damage;
/* 04 */ le_uint16_t acting_card_ref;
/* 06 */ le_uint16_t unknown_card_ref_a3;
/* 08 */ parray<le_uint16_t, 8> attack_action_card_refs;
/* 18 */ uint8_t attack_action_card_ref_count;
/* 19 */ AttackMedium attack_medium;
/* 1A */ uint8_t target_card_ref_count;
/* 1B */ ActionSubphase action_subphase;
/* 1C */ uint8_t strike_count;
/* 1D */ int8_t damage_multiplier;
/* 1E */ uint8_t attack_number;
/* 1F */ int8_t tp_effect_bonus;
/* 20 */ int8_t physical_attack_bonus_nte;
/* 21 */ int8_t tech_attack_bonus_nte;
/* 22 */ int8_t card_ap;
/* 23 */ int8_t card_tp;
/* 24 */ le_uint32_t flags;
/* 28 */ parray<le_uint16_t, 4 * 9> target_card_refs;
/* 70 */
ActionChain();
bool operator==(const ActionChain& other) const;
bool operator!=(const ActionChain& other) const;
void clear();
void clear_FF();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(ActionChain, 0x70);
struct ActionChainWithConds {
/* 0000 */ ActionChain chain;
/* 0070 */ parray<Condition, 9> conditions;
/* 0100 */
ActionChainWithConds();
bool operator==(const ActionChainWithConds& other) const;
bool operator!=(const ActionChainWithConds& other) const;
void clear();
void clear_FF();
void clear_inner();
void clear_target_card_refs();
void reset();
bool check_flag(uint32_t flags) const;
void clear_flags(uint32_t flags);
void set_flags(uint32_t flags);
void add_attack_action_card_ref(uint16_t card_ref, std::shared_ptr<Server> server);
void add_target_card_ref(uint16_t card_ref);
void compute_attack_medium(std::shared_ptr<Server> server);
bool get_condition_value(
ConditionType cond_type,
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const;
void set_action_subphase_from_card(std::shared_ptr<const Card> card);
bool can_apply_attack() const;
uint8_t get_adjusted_move_ability_nte(uint8_t ability) const;
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(ActionChainWithConds, 0x100);
struct ActionChainWithCondsTrial {
/* 0000 */ int8_t effective_ap;
/* 0001 */ int8_t effective_tp;
/* 0002 */ int8_t ap_effect_bonus;
/* 0003 */ int8_t damage;
/* 0004 */ le_uint16_t acting_card_ref;
/* 0006 */ le_uint16_t unknown_card_ref_a3;
/* 0008 */ parray<le_uint16_t, 8> attack_action_card_refs;
/* 0018 */ uint8_t attack_action_card_ref_count;
/* 0019 */ AttackMedium attack_medium;
/* 001A */ uint8_t target_card_ref_count;
/* 001B */ ActionSubphase action_subphase;
/* 001C */ uint8_t strike_count;
/* 001D */ int8_t damage_multiplier;
/* 001E */ uint8_t attack_number;
/* 001F */ int8_t tp_effect_bonus;
/* 0020 */ int8_t physical_attack_bonus_nte;
/* 0021 */ int8_t tech_attack_bonus_nte;
/* 0022 */ int8_t card_ap;
/* 0023 */ int8_t card_tp;
/* 0024 */ le_uint32_t flags;
// The only difference between this structure and ActionChainWithConds is that
// these two fields are in the opposite order.
/* 0028 */ parray<Condition, 9> conditions;
/* 00B8 */ parray<le_uint16_t, 4 * 9> target_card_refs;
/* 0100 */
ActionChainWithCondsTrial() = default;
ActionChainWithCondsTrial(const ActionChainWithConds& src);
operator ActionChainWithConds() const;
} __packed_ws__(ActionChainWithCondsTrial, 0x100);
struct ActionMetadata {
/* 00 */ le_uint16_t card_ref;
/* 02 */ uint8_t target_card_ref_count;
/* 03 */ uint8_t defense_card_ref_count;
/* 04 */ ActionSubphase action_subphase;
/* 05 */ int8_t defense_power;
/* 06 */ int8_t defense_bonus;
/* 07 */ int8_t attack_bonus;
/* 08 */ le_uint32_t flags;
/* 0C */ parray<le_uint16_t, 4 * 9> target_card_refs;
/* 54 */ parray<le_uint16_t, 8> defense_card_refs;
/* 64 */ parray<le_uint16_t, 8> original_attacker_card_refs;
/* 74 */
ActionMetadata();
bool operator==(const ActionMetadata& other) const;
bool operator!=(const ActionMetadata& other) const;
void clear();
void clear_FF();
bool check_flag(uint32_t mask) const;
void set_flags(uint32_t flags);
void clear_flags(uint32_t flags);
void clear_defense_and_attacker_card_refs();
void clear_target_card_refs();
void add_target_card_ref(uint16_t card_ref);
void add_defense_card_ref(
uint16_t defense_card_ref,
std::shared_ptr<Card> card,
uint16_t original_attacker_card_ref);
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(ActionMetadata, 0x74);
struct HandAndEquipState {
/* 00 */ parray<uint8_t, 2> dice_results;
/* 02 */ uint8_t atk_points;
/* 03 */ uint8_t def_points;
/* 04 */ uint8_t atk_points2; // TODO: rename this to something more appropriate
/* 05 */ uint8_t unknown_a1;
/* 06 */ uint8_t total_set_cards_cost;
/* 07 */ uint8_t is_cpu_player;
/* 08 */ le_uint32_t assist_flags;
/* 0C */ parray<le_uint16_t, 6> hand_card_refs;
/* 18 */ le_uint16_t assist_card_ref;
/* 1A */ parray<le_uint16_t, 8> set_card_refs;
/* 2A */ le_uint16_t sc_card_ref;
/* 2C */ parray<le_uint16_t, 6> hand_card_refs2;
/* 38 */ parray<le_uint16_t, 8> set_card_refs2;
/* 48 */ le_uint16_t assist_card_ref2;
/* 4A */ le_uint16_t assist_card_set_number;
/* 4C */ le_uint16_t assist_card_id;
/* 4E */ uint8_t assist_remaining_turns;
/* 4F */ uint8_t assist_delay_turns;
/* 50 */ uint8_t atk_bonuses;
/* 51 */ uint8_t def_bonuses;
/* 52 */ parray<uint8_t, 2> unused2;
/* 54 */
HandAndEquipState();
bool operator==(const HandAndEquipState& other) const;
bool operator!=(const HandAndEquipState& other) const;
void clear();
void clear_FF();
std::string str(std::shared_ptr<const Server> s) const;
} __packed_ws__(HandAndEquipState, 0x54);
struct PlayerBattleStats {
/* 00 */ le_uint16_t damage_given;
/* 02 */ le_uint16_t damage_taken;
/* 04 */ le_uint16_t num_opponent_cards_destroyed;
/* 06 */ le_uint16_t num_owned_cards_destroyed;
/* 08 */ le_uint16_t total_move_distance;
/* 0A */ le_uint16_t num_cards_set;
/* 0C */ le_uint16_t num_item_or_creature_cards_set;
/* 0E */ le_uint16_t num_attack_actions_set;
/* 10 */ le_uint16_t num_tech_cards_set;
/* 12 */ le_uint16_t num_assist_cards_set;
/* 14 */ le_uint16_t defense_actions_set_on_self;
/* 16 */ le_uint16_t defense_actions_set_on_ally;
/* 18 */ le_uint16_t num_cards_drawn;
/* 1A */ le_uint16_t max_attack_damage;
/* 1C */ le_uint16_t max_attack_combo_size;
/* 1E */ le_uint16_t num_attacks_given;
/* 20 */ le_uint16_t num_attacks_taken;
/* 22 */ le_uint16_t sc_damage_taken;
/* 24 */ le_uint16_t action_card_negated_damage;
/* 26 */ le_uint16_t unused;
/* 28 */
PlayerBattleStats();
void clear();
float score(size_t num_rounds) const;
uint8_t rank(size_t num_rounds) const;
const char* rank_name(size_t num_rounds) const;
static uint8_t rank_for_score(float score);
static const char* name_for_rank(uint8_t rank);
} __packed_ws__(PlayerBattleStats, 0x28);
struct PlayerBattleStatsTrial {
/* 00 */ le_uint32_t damage_given = 0;
/* 04 */ le_uint32_t damage_taken = 0;
/* 08 */ le_uint32_t num_opponent_cards_destroyed = 0;
/* 0C */ le_uint32_t num_owned_cards_destroyed = 0;
/* 10 */ le_uint32_t total_move_distance = 0;
/* 14 */
PlayerBattleStatsTrial() = default;
PlayerBattleStatsTrial(const PlayerBattleStats& data);
operator PlayerBattleStats() const;
} __packed_ws__(PlayerBattleStatsTrial, 0x14);
std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses,
phosg::PrefixedLogger* log = nullptr);
} // namespace Episode3