5637 lines
263 KiB
C++
5637 lines
263 KiB
C++
#include "QuestScript.hh"
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#include <stdint.h>
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#include <string.h>
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#include <array>
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#include <deque>
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#include <filesystem>
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#include <map>
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#include <phosg/Math.hh>
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#include <phosg/Strings.hh>
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#include <resource_file/Emulators/PPC32Emulator.hh>
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#include <resource_file/Emulators/SH4Emulator.hh>
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#include <resource_file/Emulators/X86Emulator.hh>
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include "BattleParamsIndex.hh"
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#include "CommandFormats.hh"
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#include "Compression.hh"
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#include "StaticGameData.hh"
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using namespace std;
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// This file documents PSO's quest script execution system.
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// The quest execution system has several relevant data structures:
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// - The quest script is a stream of binary data containing opcodes (as defined below), each followed by their
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// arguments. The offset of the code section of this stream is defined here.
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// - The execution state specifies what the client should do on every frame. There are many possible states here, such
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// as waiting for the player to dismiss a chat bubble, choose an item from a menu, etc.
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// - The function table is a list of offsets into the quest script which can be used as targets for jumps and calls, as
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// well as references to large data structures that don't fit in quest opcode arguments.
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// - The quest registers are 32-bit integers referred to as r0-r255. In later versions, registers may contain floating-
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// point values, in which case they're referred to as f0-f255 (but they still occupy the same memory as r0-255).
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// - The args list is a list of up to 8 32-bit values used for many quest opcodes in v3 and later. These opcodes are
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// preceded by one or more arg_push opcodes, which allow scripts the ability to pass values from immediate data,
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// registers, labels, or even pointers to registers. Opcodes that use the args list are tagged with F_ARGS below.
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// - The stack is an array of 32-bit integers (16 of them on v1/v2, 64 of them on v3/v4), which is used by the call and
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// ret opcodes (which push and pop offsets into the quest script), but may also be used by the stack_push and
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// stack_pop opcodes to work with arbitrary data. There is protection from stack underflows (the caller receives the
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// value 0, or the thread terminates in case of the ret opcode), but there is no protection from overflows.
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// - The quest flags are a per-character array of 1024 single-bit flags saved with the character data. (On Episode 3,
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// there are 8192 instead.)
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// - The quest counters are a per-character array of 16 32-bit values saved with the character data. (On Episode 3,
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// there are 48 instead.)
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// - The event flags are an array of 0x100 bytes stored in the system file (not the character file).
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using AttackData = BattleParamsIndex::AttackData;
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using ResistData = BattleParamsIndex::ResistData;
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using MovementData = BattleParamsIndex::MovementData;
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static TextEncoding encoding_for_language(Language language) {
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return ((language == Language::JAPANESE) ? TextEncoding::SJIS : TextEncoding::ISO8859);
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}
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static string escape_string(const string& data, TextEncoding encoding = TextEncoding::UTF8) {
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string decoded;
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try {
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switch (encoding) {
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case TextEncoding::UTF8:
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decoded = data;
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break;
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case TextEncoding::UTF16:
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case TextEncoding::UTF16_ALWAYS_MARKED:
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decoded = tt_utf16_to_utf8(data);
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break;
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case TextEncoding::SJIS:
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decoded = tt_sega_sjis_to_utf8(data);
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break;
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case TextEncoding::ISO8859:
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decoded = tt_8859_to_utf8(data);
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break;
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case TextEncoding::ASCII:
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decoded = tt_ascii_to_utf8(data);
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break;
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default:
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return phosg::format_data_string(data);
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}
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} catch (const runtime_error&) {
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return phosg::format_data_string(data);
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}
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string ret = "\"";
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for (char ch : decoded) {
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if (ch == '\n') {
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ret += "\\n";
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} else if (ch == '\r') {
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ret += "\\r";
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} else if (ch == '\t') {
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ret += "\\t";
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} else if (static_cast<uint8_t>(ch) < 0x20) {
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ret += std::format("\\x{:02X}", ch);
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} else if (ch == '\'') {
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ret += "\\\'";
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} else if (ch == '\"') {
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ret += "\\\"";
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} else if (ch == '\\') {
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ret += "\\\\";
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} else {
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ret += ch;
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}
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}
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ret += "\"";
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return ret;
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}
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static string format_and_indent_data(const void* data, size_t size, uint64_t start_address) {
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struct iovec iov;
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iov.iov_base = const_cast<void*>(data);
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iov.iov_len = size;
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string ret = " ";
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phosg::format_data(
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[&ret](const void* vdata, size_t size) -> void {
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const char* data = reinterpret_cast<const char*>(vdata);
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for (size_t z = 0; z < size; z++) {
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if (data[z] == '\n') {
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ret += "\n ";
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} else {
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ret.push_back(data[z]);
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}
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}
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},
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&iov, 1, start_address, nullptr, 0, phosg::PrintDataFlags::PRINT_ASCII);
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phosg::strip_trailing_whitespace(ret);
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return ret;
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}
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struct QuestScriptOpcodeDefinition {
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struct Argument {
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enum class Type {
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LABEL16 = 0,
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LABEL16_SET,
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LABEL32,
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R_REG,
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W_REG,
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R_REG_SET,
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R_REG_SET_FIXED, // Sequence of N consecutive regs
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W_REG_SET_FIXED, // Sequence of N consecutive regs
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R_REG32,
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W_REG32,
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R_REG32_SET_FIXED, // Sequence of N consecutive regs
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W_REG32_SET_FIXED, // Sequence of N consecutive regs
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I8,
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I16,
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I32,
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FLOAT32,
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CSTRING,
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};
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enum class DataType {
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NONE = 0,
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SCRIPT,
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DATA,
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CSTRING,
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PLAYER_STATS,
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PLAYER_VISUAL_CONFIG,
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RESIST_DATA,
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ATTACK_DATA,
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MOVEMENT_DATA,
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IMAGE_DATA,
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VECTOR4F_LIST,
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};
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Type type;
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size_t count;
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DataType data_type;
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const char* name;
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Argument(Type type, size_t count = 0, const char* name = nullptr)
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: type(type), count(count), data_type(DataType::NONE), name(name) {}
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Argument(Type type, DataType data_type, const char* name = nullptr)
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: type(type), count(0), data_type(data_type), name(name) {}
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};
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uint16_t opcode;
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const char* name;
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const char* qedit_name;
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std::vector<Argument> args;
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uint32_t flags;
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QuestScriptOpcodeDefinition(
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uint16_t opcode, const char* name, const char* qedit_name, std::vector<Argument> args, uint32_t flags)
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: opcode(opcode), name(name), qedit_name(qedit_name), args(args), flags(flags) {}
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std::string str() const {
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string name_str = this->qedit_name ? std::format("{} (qedit: {})", this->name, this->qedit_name) : this->name;
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return std::format("{:04X}: {} flags={:04X}", this->opcode, name_str, this->flags);
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}
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};
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constexpr uint32_t v_flag(Version v) {
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return (1 << static_cast<uint32_t>(v));
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}
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using Arg = QuestScriptOpcodeDefinition::Argument;
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static_assert(NUM_VERSIONS == 14, "Don\'t forget to update the QuestScript flags and opcode definitions table");
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static constexpr uint32_t F_PUSH_ARG = 0x00010000;
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static constexpr uint32_t F_CLEAR_ARGS = 0x00020000;
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// F_ARGS means this opcode uses the argument list on v3 and later; it has no effect on v2 and earlier
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static constexpr uint32_t F_ARGS = 0x00040000;
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static constexpr uint32_t F_TERMINATOR = 0x00080000;
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// The following flags are used to specify which versions support each opcode
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static constexpr uint32_t F_DC_NTE = 0x00000004; // Version::DC_NTE
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static constexpr uint32_t F_DC_112000 = 0x00000008; // Version::DC_11_2000
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static constexpr uint32_t F_DC_V1 = 0x00000010; // Version::DC_V1
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static constexpr uint32_t F_DC_V2 = 0x00000020; // Version::DC_V2
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static constexpr uint32_t F_PC_NTE = 0x00000040; // Version::PC_NTE
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static constexpr uint32_t F_PC_V2 = 0x00000080; // Version::PC_V2
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static constexpr uint32_t F_GC_NTE = 0x00000100; // Version::GC_NTE
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static constexpr uint32_t F_GC_V3 = 0x00000200; // Version::GC_V3
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static constexpr uint32_t F_GC_EP3TE = 0x00000400; // Version::GC_EP3_NTE
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static constexpr uint32_t F_GC_EP3 = 0x00000800; // Version::GC_EP3
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static constexpr uint32_t F_XB_V3 = 0x00001000; // Version::XB_V3
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static constexpr uint32_t F_BB_V4 = 0x00002000; // Version::BB_V4
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static_assert(F_DC_NTE == v_flag(Version::DC_NTE));
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static_assert(F_DC_112000 == v_flag(Version::DC_11_2000));
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static_assert(F_DC_V1 == v_flag(Version::DC_V1));
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static_assert(F_DC_V2 == v_flag(Version::DC_V2));
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static_assert(F_PC_NTE == v_flag(Version::PC_NTE));
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static_assert(F_PC_V2 == v_flag(Version::PC_V2));
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static_assert(F_GC_NTE == v_flag(Version::GC_NTE));
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static_assert(F_GC_V3 == v_flag(Version::GC_V3));
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static_assert(F_GC_EP3TE == v_flag(Version::GC_EP3_NTE));
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static_assert(F_GC_EP3 == v_flag(Version::GC_EP3));
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static_assert(F_XB_V3 == v_flag(Version::XB_V3));
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static_assert(F_BB_V4 == v_flag(Version::BB_V4));
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// clang-format off
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// These are shortcuts for common version ranges in the definitions below.
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static constexpr uint32_t F_V0_V2 = F_DC_NTE | F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE;
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static constexpr uint32_t F_V0_V4 = F_DC_NTE | F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4;
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static constexpr uint32_t F_V05_V2 = F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE;
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static constexpr uint32_t F_V05_V4 = F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4;
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static constexpr uint32_t F_V1_V2 = F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE;
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static constexpr uint32_t F_V1_V4 = F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4;
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static constexpr uint32_t F_V2 = F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE;
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static constexpr uint32_t F_V2_V3 = F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3;
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static constexpr uint32_t F_V2_V4 = F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4;
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static constexpr uint32_t F_V3 = F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3;
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static constexpr uint32_t F_V3_V4 = F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4;
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static constexpr uint32_t F_V4 = F_BB_V4;
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// clang-format on
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static constexpr uint32_t F_HAS_ARGS = F_V3_V4;
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// These are the argument data types. All values are stored little-endian in the script data, even on the GameCube.
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// LABEL16 is a 16-bit index into the function table
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static constexpr auto LABEL16 = Arg::Type::LABEL16;
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// LABEL16_SET is a single byte specifying how many labels follow, followed by that many 16-bit indexes into the
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// function table.
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static constexpr auto LABEL16_SET = Arg::Type::LABEL16_SET;
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// LABEL32 is a 32-bit index into the function table
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static constexpr auto LABEL32 = Arg::Type::LABEL32;
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// R_REG is a single byte specifying a register number (rXX or fXX) which is read by the opcode and not modified
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static constexpr auto R_REG = Arg::Type::R_REG;
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// W_REG is a single byte specifying a register number (rXX or fXX) which is written by the opcode (and maybe also read
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// beforehand)
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static constexpr auto W_REG = Arg::Type::W_REG;
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// R_REG_SET is a single byte specifying how many registers follow, followed by that many bytes specifying individual
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// register numbers.
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static constexpr auto R_REG_SET = Arg::Type::R_REG_SET;
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// R_REG_SET_FIXED is a single byte specifying a register number, but the opcode implicitly reads the following
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// registers as well. For example, if an opcode takes a {REG_SET_FIXED, 4} and the value 100 was passed to that opcode,
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// only the byte 0x64 would appear in the script data, but the opcode would use r100, r101, r102, and r103.
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static constexpr auto R_REG_SET_FIXED = Arg::Type::R_REG_SET_FIXED;
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// W_REG_SET_FIXED is like R_REG_SET_FIXED, but is used for registers that are written (and maybe read beforehand) by
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// the opcode.
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static constexpr auto W_REG_SET_FIXED = Arg::Type::W_REG_SET_FIXED;
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// [R/W]_REG32 is a 32-bit register number. The high 24 bits are unused.
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static constexpr auto R_REG32 = Arg::Type::R_REG32;
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static constexpr auto W_REG32 = Arg::Type::W_REG32;
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// [RW]_REG32_SET_FIXED is like [RW]_REG_SET_FIXED, but uses a 32-bit register number. The high 24 bits are unused.
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static constexpr auto R_REG32_SET_FIXED = Arg::Type::R_REG32_SET_FIXED;
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static constexpr auto W_REG32_SET_FIXED = Arg::Type::W_REG32_SET_FIXED;
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// I8, I16, and I32 are unsigned integers of various sizes
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static constexpr auto I8 = Arg::Type::I8;
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static constexpr auto I16 = Arg::Type::I16;
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static constexpr auto I32 = Arg::Type::I32;
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// FLOAT32 is a standard 32-bit float
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static constexpr auto FLOAT32 = Arg::Type::FLOAT32;
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// CSTRING is a sequence of nonzero bytes ending with a zero byte
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static constexpr auto CSTRING = Arg::Type::CSTRING;
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// These are shortcuts for the above types with some extra metadata, which the disassembler uses to annotate arguments
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// or data sections.
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static const Arg SCRIPT16(LABEL16, Arg::DataType::SCRIPT);
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static const Arg SCRIPT16_SET(LABEL16_SET, Arg::DataType::SCRIPT);
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static const Arg SCRIPT32(LABEL32, Arg::DataType::SCRIPT);
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static const Arg DATA16(LABEL16, Arg::DataType::DATA);
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static const Arg CSTRING_LABEL16(LABEL16, Arg::DataType::CSTRING);
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static const Arg CLIENT_ID(I32, 0, "client_id");
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static const Arg ITEM_ID(I32, 0, "item_id");
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static const Arg FLOOR(I32, 0, "floor");
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static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// The quest opcodes are defined below. Two-byte opcodes begin with F8 or F9; all other opcodes are one byte.
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// Unlike network commands and subcommands, all versions use the same values for almost all opcodes (there is one
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// exception), but not all opcodes are supported on all versions. The flags denote which versions support each
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// opcode; opcodes are defined multiple times below if their call signatures are different across versions.
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// In the comments below, arguments are referred to with letters. The first argument to an opcode would be regA (if
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// it's a W_REG or R_REG), the second is regB, etc. The individual registers within a REG_SET_FIXED argument are
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// referred to as an array, as regsA[0], regsA[1], etc.
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// Does nothing
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{0x00, "nop", nullptr, {}, F_V0_V4},
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// Pops new PC off stack
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{0x01, "ret", nullptr, {}, F_V0_V4 | F_TERMINATOR},
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// Stops execution for the current frame. Execution resumes immediately after this opcode on the next frame.
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{0x02, "sync", nullptr, {}, F_V0_V4},
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// Exits entirely
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{0x03, "exit", nullptr, {I32}, F_V0_V4 | F_TERMINATOR},
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// Starts a new thread at labelA
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{0x04, "thread", nullptr, {SCRIPT16}, F_V0_V4},
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// Pushes r1-r7 to the stack
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{0x05, "va_start", nullptr, {}, F_V3_V4 | F_CLEAR_ARGS},
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// Pops r7-r1 from the stack
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{0x06, "va_end", nullptr, {}, F_V3_V4},
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// Replaces r1-r7 with the args list, then calls labelA. This opcode doesn't directly clear the args list, but we
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// assume during disassembly that the code being called does so.
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{0x07, "va_call", nullptr, {SCRIPT16}, F_V3_V4 | F_CLEAR_ARGS},
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// Copies a value from regB to regA
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{0x08, "let", nullptr, {W_REG, R_REG}, F_V0_V4},
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// Sets regA to valueB
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{0x09, "leti", nullptr, {W_REG, I32}, F_V0_V4},
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// Sets regA to the memory address of regB. Note that this opcode was moved to 0C in v3 and later.
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{0x0A, "leta", nullptr, {W_REG, R_REG}, F_V0_V2},
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// Sets regA to valueB
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{0x0A, "letb", nullptr, {W_REG, I8}, F_V3_V4},
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// Sets regA to valueB
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{0x0B, "letw", nullptr, {W_REG, I16}, F_V3_V4},
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// Sets regA to the memory address of regB
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{0x0C, "leta", nullptr, {W_REG, R_REG}, F_V3_V4},
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// Sets regA to the address of the offset of labelB in the function table (to get the offset, use read4 after this)
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{0x0D, "leto", nullptr, {W_REG, LABEL16}, F_V3_V4},
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// Sets regA to 1
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{0x10, "set", nullptr, {W_REG}, F_V0_V4},
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// Sets regA to 0
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{0x11, "clear", nullptr, {W_REG}, F_V0_V4},
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// Sets a regA to 0 if it's nonzero and vice versa
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{0x12, "rev", nullptr, {W_REG}, F_V0_V4},
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// Sets flagA to 1. Sends 6x75.
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{0x13, "gset", nullptr, {I16}, F_V0_V4},
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// Clears flagA to 0. Sends 6x75 on BB, but does not send anything on other versions.
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{0x14, "gclear", nullptr, {I16}, F_V0_V4},
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// Inverts flagA. Like the above two opcodes, sends 6x75 if the flag is set by this opcode. Only BB sends 6x75 if
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// the flag is cleared by this opcode.
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{0x15, "grev", nullptr, {I16}, F_V0_V4},
|
|
|
|
// If regB is nonzero, sets flagA; otherwise, clears it
|
|
{0x16, "glet", nullptr, {I16, R_REG}, F_V0_V4},
|
|
|
|
// Sets regB to the value of flagA
|
|
{0x17, "gget", nullptr, {I16, R_REG}, F_V0_V4},
|
|
|
|
// regA += regB
|
|
{0x18, "add", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA += valueB
|
|
{0x19, "addi", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA -= regB
|
|
{0x1A, "sub", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA -= valueB
|
|
{0x1B, "subi", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA *= regB
|
|
{0x1C, "mul", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA *= valueB
|
|
{0x1D, "muli", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA /= regB
|
|
{0x1E, "div", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA /= valueB
|
|
{0x1F, "divi", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA &= regB
|
|
{0x20, "and", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA &= valueB
|
|
{0x21, "andi", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA |= regB
|
|
{0x22, "or", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA |= valueB
|
|
{0x23, "ori", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA ^= regB
|
|
{0x24, "xor", nullptr, {W_REG, R_REG}, F_V0_V4},
|
|
|
|
// regA ^= valueB
|
|
{0x25, "xori", nullptr, {W_REG, I32}, F_V0_V4},
|
|
|
|
// regA %= regB
|
|
// Note: This does signed division, so if the value is negative, you might get unexpected results.
|
|
{0x26, "mod", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
|
|
// regA %= valueB
|
|
// Note: Unlike mod, this does unsigned division.
|
|
{0x27, "modi", nullptr, {W_REG, I32}, F_V3_V4},
|
|
|
|
// Jumps to labelA
|
|
{0x28, "jmp", nullptr, {SCRIPT16}, F_V0_V4 | F_TERMINATOR},
|
|
|
|
// Pushes the script offset immediately after this opcode and jumps to labelA
|
|
// Note: This opcode doesn't directly clear the args list, but we assume during disassembly that the code being
|
|
// called does so.
|
|
{0x29, "call", nullptr, {SCRIPT16}, F_V0_V4 | F_CLEAR_ARGS},
|
|
|
|
// If all values in regsB are nonzero, jumps to labelA
|
|
{0x2A, "jmp_on", nullptr, {SCRIPT16, R_REG_SET}, F_V0_V4},
|
|
|
|
// If all values in regsB are zero, jumps to labelA
|
|
{0x2B, "jmp_off", nullptr, {SCRIPT16, R_REG_SET}, F_V0_V4},
|
|
|
|
// If regA == regB, jumps to labelC
|
|
{0x2C, "jmp_eq", "jmp_=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA == valueB, jumps to labelC
|
|
{0x2D, "jmpi_eq", "jmpi_=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA != regB, jumps to labelC
|
|
{0x2E, "jmp_ne", "jmp_!=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA != valueB, jumps to labelC
|
|
{0x2F, "jmpi_ne", "jmpi_!=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA > regB (unsigned), jumps to labelC
|
|
{0x30, "ujmp_gt", "ujmp_>", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA > valueB (unsigned), jumps to labelC
|
|
{0x31, "ujmpi_gt", "ujmpi_>", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA > regB (signed), jumps to labelC
|
|
{0x32, "jmp_gt", "jmp_>", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA > valueB (signed), jumps to labelC
|
|
{0x33, "jmpi_gt", "jmpi_>", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA < regB (unsigned), jumps to labelC
|
|
{0x34, "ujmp_lt", "ujmp_<", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA < valueB (unsigned), jumps to labelC
|
|
{0x35, "ujmpi_lt", "ujmpi_<", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA < regB (signed), jumps to labelC
|
|
{0x36, "jmp_lt", "jmp_<", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA < valueB (signed), jumps to labelC
|
|
{0x37, "jmpi_lt", "jmpi_<", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA >= regB (unsigned), jumps to labelC
|
|
{0x38, "ujmp_ge", "ujmp_>=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA >= valueB (unsigned), jumps to labelC
|
|
{0x39, "ujmpi_ge", "ujmpi_>=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA >= regB (signed), jumps to labelC
|
|
{0x3A, "jmp_ge", "jmp_>=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA >= valueB (signed), jumps to labelC
|
|
{0x3B, "jmpi_ge", "jmpi_>=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA <= regB (unsigned), jumps to labelC
|
|
{0x3C, "ujmp_le", "ujmp_<=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA <= valueB (unsigned), jumps to labelC
|
|
{0x3D, "ujmpi_le", "ujmpi_<=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA <= regB (signed), jumps to labelC
|
|
{0x3E, "jmp_le", "jmp_<=", {R_REG, R_REG, SCRIPT16}, F_V0_V4},
|
|
|
|
// If regA <= valueB (signed), jumps to labelC
|
|
{0x3F, "jmpi_le", "jmpi_<=", {R_REG, I32, SCRIPT16}, F_V0_V4},
|
|
|
|
// Jumps to labelsB[regA]; if regA is out of range of labelsB, does nothing
|
|
{0x40, "switch_jmp", nullptr, {R_REG, SCRIPT16_SET}, F_V0_V4},
|
|
|
|
// Calls labelsB[regA]; if regA is out of range of labelsB, does nothing
|
|
// Note: This opcode doesn't directly clear the args list, but we assume during disassembly that the code being
|
|
// called does so.
|
|
{0x41, "switch_call", nullptr, {R_REG, SCRIPT16_SET}, F_V0_V4 | F_CLEAR_ARGS},
|
|
|
|
// Does nothing
|
|
{0x42, "nop_42", nullptr, {I32}, F_V0_V2},
|
|
|
|
// Pushes the value in regA to the stack
|
|
{0x42, "stack_push", nullptr, {R_REG}, F_V3_V4},
|
|
|
|
// Pops a value from the stack and puts it into regA
|
|
{0x43, "stack_pop", nullptr, {W_REG}, F_V3_V4},
|
|
|
|
// Pushes (valueB) regs in increasing order starting at regA
|
|
{0x44, "stack_pushm", nullptr, {R_REG, I32}, F_V3_V4},
|
|
|
|
// Pops (valueB) regs in decreasing order ending at regA
|
|
{0x45, "stack_popm", nullptr, {W_REG, I32}, F_V3_V4},
|
|
|
|
// Appends regA to the args list
|
|
{0x48, "arg_pushr", nullptr, {R_REG}, F_V3_V4 | F_PUSH_ARG},
|
|
|
|
// Appends valueA to the args list
|
|
{0x49, "arg_pushl", nullptr, {I32}, F_V3_V4 | F_PUSH_ARG},
|
|
{0x4A, "arg_pushb", nullptr, {I8}, F_V3_V4 | F_PUSH_ARG},
|
|
{0x4B, "arg_pushw", nullptr, {I16}, F_V3_V4 | F_PUSH_ARG},
|
|
|
|
// Appends the memory address of regA to the args list
|
|
{0x4C, "arg_pusha", nullptr, {R_REG}, F_V3_V4 | F_PUSH_ARG},
|
|
|
|
// Appends the script offset of labelA to the args list
|
|
{0x4D, "arg_pusho", nullptr, {LABEL16}, F_V3_V4 | F_PUSH_ARG},
|
|
|
|
// Appends strA to the args list
|
|
{0x4E, "arg_pushs", nullptr, {CSTRING}, F_V3_V4 | F_PUSH_ARG},
|
|
|
|
// Creates dialogue with an object/NPC (valueA) starting with message strB
|
|
{0x50, "message", nullptr, {I32, CSTRING}, F_V0_V4 | F_ARGS},
|
|
|
|
// Prompts the player with a list of choices (strB; items separated by newlines) and returns the index of their
|
|
// choice in regA
|
|
{0x51, "list", nullptr, {W_REG, CSTRING}, F_V0_V4 | F_ARGS},
|
|
|
|
// Fades from black
|
|
{0x52, "fadein", nullptr, {}, F_V0_V4},
|
|
|
|
// Fades to black
|
|
{0x53, "fadeout", nullptr, {}, F_V0_V4},
|
|
|
|
// Plays a sound effect
|
|
{0x54, "sound_effect", "se", {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Plays a fanfare (clear.adx if valueA is 0, or miniclear.adx if it's 1). There is no bounds check on this; values
|
|
// other than 0 or 1 will result in undefined behavior.
|
|
{0x55, "bgm", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Does nothing
|
|
{0x56, "nop_56", nullptr, {}, F_V0_V2},
|
|
{0x57, "nop_57", nullptr, {}, F_V0_V2},
|
|
{0x58, "nop_58", "enable", {I32}, F_V0_V2},
|
|
{0x59, "nop_59", "disable", {I32}, F_V0_V2},
|
|
|
|
// Displays a message. Special tokens are interpolated within the string; these special tokens are:
|
|
// <rXX> => value of rXX as %d (signed integer)
|
|
// <fXX> => value of rXX as %f (floating-point) (v3 and later)
|
|
// <color X> => changes text color like $CX would (supported on 11/2000 and later); X must be numeric and in the
|
|
// range 0-7, so <color 8>, <color 9>, and <color G> do not work (though \tC8, \tC9, and \tCG can be used
|
|
// directly in the text, and do work)
|
|
// <cr> => newline
|
|
// <hero name> or <name hero> => character's name
|
|
// <hero job> or <name job> => character's class
|
|
// <time> => always "01:12" (seems like an oversight that was never fixed)
|
|
// <award item> => name of the chosen challenge mode reward (v2 and later)
|
|
// <challenge title> => character's challenge rank text (v2 and later)
|
|
// <pl_name> => name of character selected with get_pl_name (v2 and later)
|
|
// <pl_job> => class of character selected with get_pl_job (v2 and later)
|
|
// <last_word> => challenge mode grave message (v2 and later)
|
|
// <team_name> => name of the game (set by 8A command) (v2 and later)
|
|
// <last_chat> => last chat message (v2 and later)
|
|
// <meseta_slot_prize> => the description of the last item sent by the server in a 6xE3 command (BB only)
|
|
{0x5A, "window_msg", nullptr, {CSTRING}, F_V0_V4 | F_ARGS},
|
|
|
|
// Adds a message to an existing message (or window_msg). Tokens are interpolated as for window_msg.
|
|
{0x5B, "add_msg", nullptr, {CSTRING}, F_V0_V4 | F_ARGS},
|
|
|
|
// Closes the current message box
|
|
{0x5C, "message_end", "mesend", {}, F_V0_V4},
|
|
|
|
// Gets the current time, in seconds since 00:00:00 on 1 January 2000
|
|
{0x5D, "gettime", nullptr, {W_REG}, F_V0_V4},
|
|
|
|
// Closes a window_msg
|
|
{0x5E, "window_msg_end", "winend", {}, F_V0_V4},
|
|
|
|
// Creates an NPC as client ID 1. Sends 6x69 with command = 0.
|
|
// valueA = initial state (see npc_crp below)
|
|
// valueB = template index (see 6x69 in CommandFormats.hh)
|
|
{0x60, "npc_crt", "npc_crt_V1", {I32, I32}, F_V0_V2 | F_ARGS},
|
|
{0x60, "npc_crt", "npc_crt_V3", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Tells an NPC (by client ID) to stop following
|
|
{0x61, "npc_stop", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Tells an NPC (by client ID) to follow the player
|
|
{0x62, "npc_play", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Destroys an NPC (by client ID)
|
|
{0x63, "npc_kill", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Disables or enables the ability to talk to NPCs
|
|
{0x64, "npc_talk_off", "npc_nont", {}, F_V0_V4},
|
|
{0x65, "npc_talk_on", "npc_talk", {}, F_V0_V4},
|
|
|
|
// Creates an NPC as client ID 1. Sends 6x69 with command = 0.
|
|
// regsA[0-2] = position (x, y, z as integers)
|
|
// regsA[3] = angle
|
|
// regsA[4] = initial state (0 = alive, 1 = dead, 2 = invisible text box, according to qedit.info)
|
|
// regsA[5] = template index (see 6x69 in CommandFormats.hh)
|
|
// valueB is required in pre-v3 but is ignored
|
|
{0x66, "npc_crp", "npc_crp_V1", {{R_REG_SET_FIXED, 6}, I32}, F_V0_V2},
|
|
{0x66, "npc_crp", "npc_crp_V3", {{R_REG_SET_FIXED, 6}}, F_V3_V4},
|
|
|
|
// Creates a pipe. valueA is client ID
|
|
{0x68, "create_pipe", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Checks player HP, but not in a straightforward manner: sets regA to 1 if (current_hp / max_hp) < (1 / valueA)
|
|
// for the client specified by valueB. Sets regA to 0 otherwise.
|
|
{0x69, "p_hpstat", "p_hpstat_V1", {W_REG, CLIENT_ID}, F_V0_V2 | F_ARGS},
|
|
{0x69, "p_hpstat", "p_hpstat_V3", {W_REG, CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets regA to 1 if player in slot (valueB) is dead, or 0 if alive.
|
|
{0x6A, "p_dead", "p_dead_V1", {W_REG, CLIENT_ID}, F_V0_V2 | F_ARGS},
|
|
{0x6A, "p_dead", "p_dead_V3", {W_REG, CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
|
|
// Disables/enables telepipes/Ryuker
|
|
{0x6B, "p_disablewarp", nullptr, {}, F_V0_V4},
|
|
{0x6C, "p_enablewarp", nullptr, {}, F_V0_V4},
|
|
|
|
// Moves a player.
|
|
// regsA[0-2] = destination (x, y, z as integers)
|
|
// regsA[3] = angle
|
|
// regsA[4] = client ID
|
|
// valueB is required in pre-v3 but is ignored
|
|
{0x6D, "p_move", "p_move_v1", {{R_REG_SET_FIXED, 5}, I32}, F_V0_V2},
|
|
{0x6D, "p_move", "p_move_V3", {{R_REG_SET_FIXED, 5}}, F_V3_V4},
|
|
|
|
// Causes the player with client ID valueA to look at an unspecified other player. The specified player looks at
|
|
// the player with the lowest client ID (except for the specified player).
|
|
// TODO: TObjPlayer::state is involved in determining which player to look at; figure out exactly what this does
|
|
{0x6E, "p_look", nullptr, {CLIENT_ID}, F_V0_V4 | F_ARGS},
|
|
|
|
// Disables/enables attacks for all players
|
|
{0x70, "p_action_disable", nullptr, {}, F_V0_V4},
|
|
{0x71, "p_action_enable", nullptr, {}, F_V0_V4},
|
|
|
|
// Disables/enables movement for the given player
|
|
{0x72, "disable_movement1", nullptr, {CLIENT_ID}, F_V0_V4 | F_ARGS},
|
|
{0x73, "enable_movement1", nullptr, {CLIENT_ID}, F_V0_V4 | F_ARGS},
|
|
|
|
// These appear to do nothing at all. On v3, they set and clear a flag that is never read. On DC NTE and v1, code
|
|
// exists to read this flag, but it belongs to an object that appears to never be constructed anywhere.
|
|
{0x74, "clear_unused_flag_74", "p_noncol", {}, F_V0_V4},
|
|
{0x75, "set_unused_flag_75", "p_col", {}, F_V0_V4},
|
|
|
|
// Sets a player's starting position.
|
|
// valueA = client ID
|
|
// regsB[0-2] = position (x, y, z as integers)
|
|
// regsB[3] = angle
|
|
{0x76, "set_player_start_position", "p_setpos", {CLIENT_ID, {R_REG_SET_FIXED, 4}}, F_V0_V4 | F_ARGS},
|
|
|
|
// Returns players to the Hunter's Guild counter.
|
|
{0x77, "p_return_guild", nullptr, {}, F_V0_V4},
|
|
|
|
// Opens the Hunter's Guild counter menu. valueA should be the player's client ID.
|
|
{0x78, "p_talk_guild", nullptr, {CLIENT_ID}, F_V0_V4 | F_ARGS},
|
|
|
|
// Creates an NPC which only appears near a given location
|
|
// regsA[0-2] = position (x, y, z as integers)
|
|
// regsA[3] = visibility radius
|
|
// regsA[4] = angle
|
|
// regsA[5] = template index (see 6x69 in CommandFormats.hh)
|
|
// regsA[6] = initial state (0 = alive, 1 = dead, 2 = invisible text box, according to qedit.info)
|
|
// regsA[7] = client ID
|
|
{0x79, "npc_talk_pl", "npc_talk_pl_V1", {{R_REG32_SET_FIXED, 8}}, F_V0_V2},
|
|
{0x79, "npc_talk_pl", "npc_talk_pl_V3", {{R_REG_SET_FIXED, 8}}, F_V3_V4},
|
|
|
|
// Destroys an NPC created with npc_talk_pl. This opcode cannot be executed multiple times on the same frame; if it
|
|
// is, only the last one will take effect.
|
|
{0x7A, "npc_talk_kill", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Creates attacker NPC
|
|
{0x7B, "npc_crtpk", "npc_crtpk_V1", {I32, I32}, F_V0_V2 | F_ARGS},
|
|
{0x7B, "npc_crtpk", "npc_crtpk_V3", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Creates attacker NPC
|
|
{0x7C, "npc_crppk", "npc_crppk_V1", {{R_REG32_SET_FIXED, 7}, I32}, F_V0_V2},
|
|
{0x7C, "npc_crppk", "npc_crppk_V3", {{R_REG_SET_FIXED, 7}}, F_V3_V4},
|
|
|
|
// Creates an NPC with client ID 1. It is not recommended to use this opcode if a player can be in that slot; use
|
|
// npc_crptalk_id instead.
|
|
// regsA[0-2] = position (x, y, z as integers)
|
|
// regsA[3] = angle
|
|
// regsA[4] = initial state (0 = alive, 1 = dead, 2 = invisible text box, according to qedit.info)
|
|
// regsA[5] = template index (see 6x69 in CommandFormats.hh)
|
|
{0x7D, "npc_crptalk", "npc_crptalk_v1", {{R_REG32_SET_FIXED, 6}, I32}, F_V0_V2},
|
|
{0x7D, "npc_crptalk", "npc_crptalk_V3", {{R_REG_SET_FIXED, 6}}, F_V3_V4},
|
|
|
|
// Causes client ID valueA to look at client ID valueB. Sends 6x3E.
|
|
{0x7E, "p_look_at", nullptr, {CLIENT_ID, CLIENT_ID}, F_V0_V4 | F_ARGS},
|
|
|
|
// Creates an NPC.
|
|
// regsA[0-2] = position (x, y, z as integers)
|
|
// regsA[3] = angle
|
|
// regsA[4] = initial state (0 = alive, 1 = dead, 2 = invisible text box, according to qedit.info)
|
|
// regsA[5] = client ID
|
|
// regsA[6] = template index (see 6x69 in CommandFormats.hh)
|
|
{0x7F, "npc_crp_id", "npc_crp_id_V1", {{R_REG32_SET_FIXED, 7}, I32}, F_V0_V2},
|
|
{0x7F, "npc_crp_id", "npc_crp_id_v3", {{R_REG_SET_FIXED, 7}}, F_V3_V4},
|
|
|
|
// Causes the camera to shake.
|
|
{0x80, "cam_quake", nullptr, {}, F_V0_V4},
|
|
|
|
// Moves the camera to where your character is looking.
|
|
{0x81, "cam_adj", nullptr, {}, F_V0_V4},
|
|
|
|
// Zooms the camera in or out.
|
|
{0x82, "cam_zmin", nullptr, {}, F_V0_V4},
|
|
{0x83, "cam_zmout", nullptr, {}, F_V0_V4},
|
|
|
|
// Pans the camera.
|
|
// regsA[0-2] = destination (x, y, z as integers)
|
|
// regsA[3] = pan time (in frames; 30 frames/sec)
|
|
// regsA[4] = end time (in frames; 30 frames/sec)
|
|
{0x84, "cam_pan", "cam_pan_V1", {{R_REG32_SET_FIXED, 5}, I32}, F_V0_V2},
|
|
{0x84, "cam_pan", "cam_pan_V3", {{R_REG_SET_FIXED, 5}}, F_V3_V4},
|
|
|
|
// Temporarily sets the game's difficulty to Very Hard (even on v2). On v3 and later, does nothing.
|
|
{0x85, "game_lev_super", nullptr, {}, F_V0_V2},
|
|
{0x85, "nop_85", nullptr, {}, F_V3_V4},
|
|
|
|
// Restores the previous difficulty level after game_lev_super. On v3 and later, does nothing.
|
|
{0x86, "game_lev_reset", nullptr, {}, F_V0_V2},
|
|
{0x86, "nop_86", nullptr, {}, F_V3_V4},
|
|
|
|
// Creates a telepipe. The telepipe disappears upon being used.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = owner client ID (player or NPC must exist in the game)
|
|
{0x87, "pos_pipe", "pos_pipe_V1", {{R_REG32_SET_FIXED, 4}, I32}, F_V0_V2},
|
|
{0x87, "pos_pipe", "pos_pipe_V3", {{R_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Checks if all set events (enemies) have been destroyed in a given room.
|
|
// regA = result (0 = not cleared, 1 = cleared)
|
|
// regsB[0] = floor number
|
|
// regsB[1] = room ID
|
|
{0x88, "if_zone_clear", nullptr, {W_REG, {R_REG_SET_FIXED, 2}}, F_V0_V4},
|
|
|
|
// Returns the number of enemies destroyed so far in this game (since the quest began).
|
|
{0x89, "chk_ene_num", nullptr, {W_REG}, F_V0_V4},
|
|
|
|
// Constructs all objects or enemies that match the conditions:
|
|
// regsA[0] = floor
|
|
// regsA[1] = room ID
|
|
// regsA[2] = group
|
|
{0x8A, "construct_delayed_object", "unhide_obj", {{R_REG_SET_FIXED, 3}}, F_V0_V4},
|
|
{0x8B, "construct_delayed_enemy", "unhide_ene", {{R_REG_SET_FIXED, 3}}, F_V0_V4},
|
|
|
|
// Starts a new thread when the player is close enough to the given point. The collision is created on the current
|
|
// floor; the thread is created when the player enters the given radius.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = radius
|
|
// regsA[4] = label index where thread should start
|
|
// After executing this opcode, regsA[0] is replaced with the object's token, which can be used in del_obj_param,
|
|
// move_coords_object, etc.
|
|
{0x8C, "at_coords_call", nullptr, {{R_REG_SET_FIXED, 5}}, F_V0_V4},
|
|
|
|
// Like at_coords_call, but the thread is not started automatically. Instead, the player's primary action button
|
|
// becomes "talk" within the radius, and the label is called when the player presses that button.
|
|
{0x8D, "at_coords_talk", nullptr, {{R_REG_SET_FIXED, 5}}, F_V0_V4},
|
|
|
|
// Like at_coords_call, but only triggers if an NPC enters the radius.
|
|
{0x8E, "npc_coords_call", "walk_to_coord_call", {{R_REG_SET_FIXED, 5}}, F_V0_V4},
|
|
|
|
// Like at_coords_call, but triggers when a player within the event radius is also within the player radius of any
|
|
// other player.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = event radius (centered at x, y, z defined above)
|
|
// regsA[4] = player radius (centered at player)
|
|
// regsA[5] = label index where thread should start
|
|
{0x8F, "party_coords_call", "col_npcinr", {{R_REG_SET_FIXED, 6}}, F_V0_V4},
|
|
|
|
// Enables/disables a switch flag (valueA). Does NOT send 6x05, so other players will not know about this change!
|
|
// Use sw_send instead to keep switch flag state synced.
|
|
{0x90, "switch_on", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
{0x91, "switch_off", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Plays a BGM. Values for valueA:
|
|
// 1: epi1.adx 2: epi2.adx 3: ED_PIANO.adx 4: matter.adx 5: open.adx
|
|
// 6: dreams.adx 7: mambo.adx 8: carnaval.adx 9: hearts.adx 10: smile.adx
|
|
// 11: nomal.adx 12: chu_f.adx 13: ENDING_LOOP.adx 14: DreamS_KIDS.adx 15: ESCAPE.adx
|
|
// 16: LIVE.adx 17: MILES.adx
|
|
{0x92, "playbgm_epi", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Enables access to a floor (valueA) via the Pioneer 2 Ragol warp. Floors are 0-17 for Episode 1, 18-35 for
|
|
// Episode 2, 36-46 for Episode 4.
|
|
{0x93, "set_mainwarp", nullptr, {I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Creates an object that the player can talk to. A reticle appears when the player is nearby.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = target radius
|
|
// regsA[4] = label number to call
|
|
// regsA[5] = distance from ground to target
|
|
// regB = returned object token (can be used with del_obj_param)
|
|
{0x94, "set_obj_param", nullptr, {{R_REG_SET_FIXED, 6}, W_REG}, F_V0_V4},
|
|
|
|
// Causes the labelB to be called on a new thread when the player warps to floorA. If the given floor already has a
|
|
// registered handler, it is replaced with the new one (each floor may have at most one handler).
|
|
{0x95, "set_floor_handler", nullptr, {FLOOR, SCRIPT32}, F_V0_V2},
|
|
{0x95, "set_floor_handler", nullptr, {FLOOR, SCRIPT16}, F_V3_V4 | F_ARGS},
|
|
|
|
// Deletes the handler for floorA.
|
|
{0x96, "clr_floor_handler", nullptr, {FLOOR}, F_V0_V4 | F_ARGS},
|
|
|
|
// Creates a collision object that checks if the NPC with client ID 1 is too far away from the player, when the
|
|
// player enters its check radius.
|
|
// regsA[0-2] = check location (x, y, z as integers)
|
|
// regsA[3] = check radius
|
|
// regsA[4] = label index for triggered function
|
|
// regsA[5] = player radius (if NPC is closer, label is not called)
|
|
// regsA[6-8] = warp location (x, y, z as integers) for use with npc_chkwarp within the triggered function
|
|
{0x97, "check_npc_straggle", "col_plinaw", {{R_REG_SET_FIXED, 9}}, F_V1_V4},
|
|
|
|
// Hides or shows the HUD.
|
|
{0x98, "hud_hide", nullptr, {}, F_V0_V4},
|
|
{0x99, "hud_show", nullptr, {}, F_V0_V4},
|
|
|
|
// Enables/disables the cinema effect (black bars above/below screen)
|
|
{0x9A, "cine_enable", nullptr, {}, F_V0_V4},
|
|
{0x9B, "cine_disable", nullptr, {}, F_V0_V4},
|
|
|
|
// Unused opcode. It's not clear what this was supposed to do. The behavior appears to be the same on all versions
|
|
// of PSO, from DC NTE through BB. argA is ignored. The game constructs a message list object from strB; the game
|
|
// will softlock unless this string contains exactly 2 messages (separated by \n). After doing this, it destroys
|
|
// the message list and does nothing else.
|
|
{0xA0, "nop_A0_debug", "broken_list", {I32, CSTRING}, F_V0_V4 | F_ARGS},
|
|
|
|
// Sets a function to be called (on a new thread) when the quest is failed. The quest is considered failed when you
|
|
// talk to the Hunter's Guild counter and r253 has the value 1 (specifically 1; other nonzero values do not trigger
|
|
// this function).
|
|
{0xA1, "set_qt_failure", nullptr, {SCRIPT32}, F_V0_V2},
|
|
{0xA1, "set_qt_failure", nullptr, {SCRIPT16}, F_V3_V4},
|
|
|
|
// Like set_qt_failure, but uses r255 instead. If r255 and r253 both have the value 1 when the player talks to the
|
|
// Hunter's Guild counter, the success label is called and the failure label is not called.
|
|
{0xA2, "set_qt_success", nullptr, {SCRIPT32}, F_V0_V2},
|
|
{0xA2, "set_qt_success", nullptr, {SCRIPT16}, F_V3_V4},
|
|
|
|
// Clears the quest failure handler (opposite of set_qt_failure).
|
|
{0xA3, "clr_qt_failure", nullptr, {}, F_V0_V4},
|
|
|
|
// Clears the quest success handler (opposite of set_qt_success).
|
|
{0xA4, "clr_qt_success", nullptr, {}, F_V0_V4},
|
|
|
|
// Sets a function to be called when the quest is cancelled via the Hunter's Guild counter.
|
|
{0xA5, "set_qt_cancel", nullptr, {SCRIPT32}, F_V0_V2},
|
|
{0xA5, "set_qt_cancel", nullptr, {SCRIPT16}, F_V3_V4},
|
|
|
|
// Clears the quest cancel handler (opposite of set_qt_cancel).
|
|
{0xA6, "clr_qt_cancel", nullptr, {}, F_V0_V4},
|
|
|
|
// Makes a player or NPC walk to a location.
|
|
// regsA[0-2] = location (x, y, z as integers; y is ignored)
|
|
// regsA[3] = client ID
|
|
{0xA8, "pl_walk", "pl_walk_V1", {{R_REG32_SET_FIXED, 4}, I32}, F_V0_V2},
|
|
{0xA8, "pl_walk", "pl_walk_V3", {{R_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Gives valueB Meseta to the player with client ID valueA. Negative values do not appear to be handled properly;
|
|
// if this opcode attempts to take more meseta than the player has, the player ends up with 999999 Meseta.
|
|
{0xB0, "pl_add_meseta", nullptr, {CLIENT_ID, I32}, F_V0_V4 | F_ARGS},
|
|
|
|
// Starts a new thread at labelA in the quest script.
|
|
{0xB1, "thread_stg", nullptr, {SCRIPT16}, F_V0_V4},
|
|
|
|
// Deletes an interactable object previously created by set_obj_param. valueA is the object's token, as returned by
|
|
// regB from set_obj_param, or regsA[0] from e.g. at_coords_call.
|
|
{0xB2, "del_obj_param", nullptr, {R_REG}, F_V0_V4},
|
|
|
|
// Creates an item in the player's inventory. If the item is successfully created, this opcode sends 6x2B on all
|
|
// versions except BB. On BB, this opcode sends 6xCA, and the server sends 6xBE to create the item; the requested
|
|
// item must match one of the item creation masks in the quest script's header.
|
|
// regsA[0-2] = item.data1[0-2]
|
|
// regB = returned item ID, or FFFFFFFF if item can't be created
|
|
{0xB3, "item_create", nullptr, {{R_REG_SET_FIXED, 3}, W_REG}, F_V0_V4},
|
|
|
|
// Like item_create, but regsA specify all of item.data1 instead of only the first 3 bytes.
|
|
{0xB4, "item_create2", nullptr, {{R_REG_SET_FIXED, 12}, W_REG}, F_V0_V4},
|
|
|
|
// Deletes an item from the player's inventory. Sends 6x29 if ths item is found and deleted. If the item is
|
|
// stackable, only one of it is deleted; the rest of the stack is not deleted.
|
|
// regA = item ID
|
|
// regsB[0-11] = item.data1[0-11] for deleted item
|
|
// regsB must not wrap around (that is, the first register in regsB cannot be in the range [r245, r255]). If the
|
|
// item is not found, regsB[0] is set to 0xFFFFFFFF and the rest of regsB are not affected.
|
|
{0xB5, "item_delete", nullptr, {R_REG, {W_REG_SET_FIXED, 12}}, F_V0_V4},
|
|
|
|
// Like item_delete, but searches by item.data1[0-2] instead of by item ID.
|
|
// regsA[0-2] = item.data1[0-2] to search for
|
|
// regsB[0-11] = item.data1[0-11] for deleted item
|
|
{0xB6, "item_delete_by_type", "item_delete2", {{R_REG_SET_FIXED, 3}, {W_REG_SET_FIXED, 12}}, F_V0_V4},
|
|
|
|
// Searches the player's inventory for an item and returns its item ID.
|
|
// regsA[0-2] = item.data1[0-2] to search for, as above
|
|
// regB = found item ID, or FFFFFFFF if not found
|
|
// The condition depends on the item's type:
|
|
// Weapons: data1[0-2] must match, and data1[4] (special/flags) must be 0
|
|
// Armor/shield/unit: data1[0-2] must match
|
|
// Mag: data1[0-1] must match; regsA[2] is ignored
|
|
// Tool: data1[0-2] must match; if it's a tech disk, data1[4] must be 0
|
|
{0xB7, "find_inventory_item", "item_check", {{R_REG_SET_FIXED, 3}, W_REG}, F_V0_V4},
|
|
|
|
// Triggers set event valueA on the current floor. Sends 6x67.
|
|
{0xB8, "setevt", nullptr, {I32}, F_V05_V4 | F_ARGS},
|
|
|
|
// Returns the current difficulty level in regA. If game_lev_super has been executed, returns 2. This opcode only
|
|
// returns 0-2, even in Ultimate (which results in 2 as well). All non-v1 quests should use get_difficulty_level_v2
|
|
// instead.
|
|
{0xB9, "get_difficulty_level_v1", "get_difflvl", {W_REG}, F_V05_V4},
|
|
|
|
// Sets a label to be called (in a new thread) when the quest exits. This happens during the unload procedure when
|
|
// leaving the game, so most opcodes cannot be used in these handlers. Generally they should only be used for
|
|
// setting quest flags, event flags, or quest counters.
|
|
{0xBA, "set_qt_exit", nullptr, {SCRIPT32}, F_V05_V2},
|
|
{0xBA, "set_qt_exit", nullptr, {SCRIPT16}, F_V3_V4},
|
|
|
|
// Clears the quest exit handler (opposite of set_qt_exit).
|
|
{0xBB, "clr_qt_exit", nullptr, {}, F_V05_V4},
|
|
|
|
// This opcode does nothing, even on 11/2000.
|
|
{0xBC, "nop_BC", "unknownBC", {CSTRING}, F_V05_V4},
|
|
|
|
// Creates a timed particle effect.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = effect type
|
|
// regsA[4] = duration (in frames; 30 frames/sec)
|
|
{0xC0, "particle", "particle_V1", {{R_REG32_SET_FIXED, 5}, I32}, F_V05_V2},
|
|
{0xC0, "particle", "particle_V3", {{R_REG_SET_FIXED, 5}}, F_V3_V4},
|
|
|
|
// Specifies what NPCs should say in various situations. This opcode sets strings for all NPCs; to set strings for
|
|
// only specific NPCs, use npc_text_id (on v3 and later).
|
|
// valueA = situation number:
|
|
// 00: NPC engaging in combat
|
|
// 01: NPC in danger (HP <= 75% if near player, <= 25% if far away?)
|
|
// 02: NPC casting any technique except those in cases 16 and 17 below
|
|
// 03: NPC has 20% or less TP
|
|
// 04: NPC died
|
|
// 05: NPC has been dead for a while
|
|
// 06: Unknown (possibly unused)
|
|
// 07: NPC lost sight of player
|
|
// 08: NPC locked on to an enemy
|
|
// 09: Player received a status effect
|
|
// 0A: Unknown (possibly unused)
|
|
// 0B: NPC standing still for 3 minutes
|
|
// 0C: Player in danger? (Like 01 but players reversed?)
|
|
// 0D: NPC completed 3-hit combo
|
|
// 0E: NPC hit for > 30% of max HP
|
|
// 0F: NPC hit for > 20% of max HP (and <= 30%)
|
|
// 10: NPC hit for > 1% of max HP (and <= 20%)
|
|
// 11: NPC healed by another player
|
|
// 12: Room cleared (wave cleared which did not trigger another wave)
|
|
// 13: NPC used a recovery item
|
|
// 14: NPC cannot heal / recover
|
|
// 15: Wave but not room cleared (wave triggered by another wave)
|
|
// 16: NPC casting Resta or Anti
|
|
// 17: NPC casting Foie, Zonde, or Barta
|
|
// 18: NPC regained sight of player (not valid on 11/2000)
|
|
// strB = string for NPC to say (up to 52 characters)
|
|
{0xC1, "npc_text", nullptr, {I32, CSTRING}, F_V05_V4 | F_ARGS},
|
|
|
|
// Warps an NPC to a predetermined location. See npc_check_straggle for more details.
|
|
{0xC2, "npc_chkwarp", nullptr, {}, F_V05_V4},
|
|
|
|
// Disables PK mode (battle mode) for a specific player. Sends 6x1C.
|
|
{0xC3, "pl_pkoff", nullptr, {}, F_V05_V4},
|
|
|
|
// Specifies how objects and enemies should be populated for a floor. On v2, the ability to reassign areas was
|
|
// added, which can be done with map_designate_ex (F80D).
|
|
// regsA[0] = floor number
|
|
// regsA[1] = type (0: use layout, 1: use offline template, 2: use online template, 3: nothing)
|
|
// regsA[2] = major variation (minor variation is set to zero)
|
|
// regsA[3] = ignored
|
|
{0xC4, "map_designate", nullptr, {{R_REG_SET_FIXED, 4}}, F_V05_V4},
|
|
|
|
// Locks (masterkey_on) or unlocks (masterkey_off) all doors
|
|
{0xC5, "masterkey_on", nullptr, {}, F_V05_V4},
|
|
{0xC6, "masterkey_off", nullptr, {}, F_V05_V4},
|
|
|
|
// Enables/disables the timer window
|
|
{0xC7, "show_timer", "window_time", {}, F_V05_V4},
|
|
{0xC8, "hide_timer", "winend_time", {}, F_V05_V4},
|
|
|
|
// Sets the time displayed in the timer window. The value in regA should be a number of seconds.
|
|
{0xC9, "winset_time", nullptr, {R_REG}, F_V05_V4},
|
|
|
|
// Returns the time from the system clock. The value returned in regA depends on the client's architecture:
|
|
// - On DC, reads from hardware registers
|
|
// - On GC, reads from the TBRs
|
|
// - On PCv2, XB, and BB, calls QueryPerformanceCounter
|
|
{0xCA, "getmtime", nullptr, {W_REG}, F_V05_V4},
|
|
|
|
// Creates an item in the quest board.
|
|
// valueA = index of item (0-5)
|
|
// labelB = label to call when selected
|
|
// strC = name of item in the Quest Board window
|
|
// Executing this opcode is not enough for the item to appear! The item only appears if its corresponding display
|
|
// register is also set to 1. The display registers are r74-r79 (for QB indexes 0-5, respectively).
|
|
{0xCB, "set_quest_board_handler", nullptr, {I32, SCRIPT32, CSTRING}, F_V05_V2},
|
|
{0xCB, "set_quest_board_handler", nullptr, {I32, SCRIPT16, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Deletes an item by index from the quest board.
|
|
{0xCC, "clear_quest_board_handler", nullptr, {I32}, F_V05_V4 | F_ARGS},
|
|
|
|
// Creates a particle effect on a given entity.
|
|
// regsA[0] = effect type
|
|
// regsA[1] = duration in frames
|
|
// regsA[2] = entity (client ID, 0x1000 + enemy ID, or 0x4000 + object ID)
|
|
// regsA[3] = y offset (as integer)
|
|
// valueB is required in pre-v3 but is ignored
|
|
{0xCD, "particle_id", "particle_id_V1", {{R_REG32_SET_FIXED, 4}, I32}, F_V05_V2},
|
|
{0xCD, "particle_id", "particle_id_V3", {{R_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Creates an NPC.
|
|
// regsA[0-2] = position (x, y, z as integers)
|
|
// regsA[3] = angle
|
|
// regsA[4] = initial state (0 = alive, 1 = dead, 2 = invisible text box, according to qedit.info)
|
|
// regsA[5] = template index (see 6x69 in CommandFormats.hh)
|
|
// regsA[6] = client ID
|
|
{0xCE, "npc_crptalk_id", "npc_crptalk_id_V1", {{R_REG32_SET_FIXED, 7}, I32}, F_V05_V2},
|
|
{0xCE, "npc_crptalk_id", "npc_crptalk_id_V3", {{R_REG_SET_FIXED, 7}}, F_V3_V4},
|
|
|
|
// Deletes all strings registered with npc_text.
|
|
{0xCF, "npc_text_clear_all", "npc_lang_clean", {}, F_V05_V4},
|
|
|
|
// Enables PK mode (battle mode) for a specific player. Sends 6x1B.
|
|
{0xD0, "pl_pkon", nullptr, {}, F_V1_V4},
|
|
|
|
// Like find_inventory_item, but regsA specifies data1[0-2] as well as data1[4]. The matching conditions are the
|
|
// same as in find_inventory_item except that data1[4] must match regsA[3], instead of zero. Returns the item ID in
|
|
// regB, or FFFFFFFF if not found.
|
|
{0xD1, "find_inventory_item_ex", "pl_chk_item2", {{R_REG_SET_FIXED, 4}, W_REG}, F_V1_V4},
|
|
|
|
// Enables/disables the main menu and shortcut menu.
|
|
{0xD2, "enable_mainmenu", nullptr, {}, F_V1_V4},
|
|
{0xD3, "disable_mainmenu", nullptr, {}, F_V1_V4},
|
|
|
|
// Enables or disables battle music override. When enabled, the battle segments of the BGM will play regardless of
|
|
// whether there are enemies nearby. Changing this value only takes effect after any currently-queued music
|
|
// segments are done playing. The override is cleared upon changing areas.
|
|
{0xD4, "start_battlebgm", nullptr, {}, F_V1_V4},
|
|
{0xD5, "end_battlebgm", nullptr, {}, F_V1_V4},
|
|
|
|
// Shows a message in the Quest Board message window
|
|
{0xD6, "disp_msg_qb", nullptr, {CSTRING}, F_V1_V4 | F_ARGS},
|
|
|
|
// Closes the Quest Board message window
|
|
{0xD7, "close_msg_qb", nullptr, {}, F_V1_V4},
|
|
|
|
// Writes the valueB (a single byte) to the event flag specified by valueA.
|
|
{0xD8, "set_eventflag", "set_eventflag_v1", {I32, I32}, F_V1_V2 | F_ARGS},
|
|
{0xD8, "set_eventflag", "set_eventflag_v3", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets regA to valueB, and sends 6x77 so other clients will also set their local regA to valueB.
|
|
{0xD9, "sync_register", "sync_leti", {W_REG32, I32}, F_V1_V2 | F_ARGS},
|
|
{0xD9, "sync_register", "sync_leti", {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// TODO: Document these
|
|
{0xDA, "set_returnhunter", nullptr, {}, F_V1_V4},
|
|
{0xDB, "set_returncity", nullptr, {}, F_V1_V4},
|
|
|
|
// TODO: Document this
|
|
{0xDC, "load_pvr", nullptr, {}, F_V1_V4},
|
|
// TODO: Document this
|
|
// Does nothing on all non-DC versions.
|
|
{0xDD, "load_midi", nullptr, {}, F_V1_V4},
|
|
|
|
// Finds an item in the player's bank, and clears its entry in the bank.
|
|
// regsA[0-5] = item.data1[0-5] (bank item must exactly match all bytes)
|
|
// regB = set to 1 if item was found and cleared, 0 if not
|
|
{0xDE, "delete_bank_item", "unknownDE", {{R_REG_SET_FIXED, 6}, W_REG}, F_V1_V4},
|
|
|
|
// Sets NPC AI behaviors.
|
|
// regsA[0] = TODO: this doesn't appear to be used anywhere internally; official quests used it for the NPC ID?
|
|
// regsA[1] = base level. NPC's actual level depends on difficulty:
|
|
// Normal: min(base level + 1, 199)
|
|
// Hard: min(base level + 26, 199)
|
|
// Very Hard: min(base level + 51, 199)
|
|
// Ultimate: min(base level + 151, 199)
|
|
// regsA[2] = sets value of technique_flags in the TNpcPlayer object:
|
|
// 00 = technique_flags=40 (no techniques)
|
|
// 01 = technique_flags=04 (has Resta, Anti, Foie, and Gifoie)
|
|
// 02 = technique_flags=08 (has Resta, Anti, Barta, and Gibarta)
|
|
// 03, 0A = technique_flags=C0 (no techniques, doesn't back off (see regsA[13]))
|
|
// 0B = technique_flags=84 (has Resta, Anti, Foie, and Gifoie, doesn't back off (see regsA[13]))
|
|
// 0C = technique_flags=88 (has Resta, Anti, Barta, and Gibarta, doesn't back off (see regsA[13]))
|
|
// 0D = technique_flags=90 (has Resta, Anti, Zonde, and Razonde, doesn't back off (see regsA[13]))
|
|
// Anything else = uninitialized value written to technique_flags
|
|
// regsA[3] = enemy lock-on range
|
|
// regsA[4] = unknown (TODO)
|
|
// regsA[5] = max distance from player
|
|
// regsA[6] = enemy unlock range
|
|
// regsA[7] = block range
|
|
// regsA[8] = attack range (not necessarily equal to weapon range)
|
|
// regsA[9] = attack technique level (which techniques is specified by technique_flags)
|
|
// regsA[10] = support technique level (Resta/Anti)
|
|
// regsA[11] = attack probability (in range [0, 100])
|
|
// regsA[12] = attack technique probability (in range [0, 100])
|
|
// regsA[13] = unknown (TODO: see TNpcPlayer_FUN_801514c0); appears to be a distance range, and applies only for
|
|
// NPCs that attack the player and do not have technique_flags & 0x80; could be backoff distance when attacked
|
|
// by a player
|
|
// valueB = NPC template to modify (00-3F)
|
|
{0xDF, "npc_param", "npc_param_V1", {{R_REG32_SET_FIXED, 14}, I32}, F_V1_V2},
|
|
{0xDF, "npc_param", "npc_param_V3", {{R_REG_SET_FIXED, 14}, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// TODO(DX): Document this. It enables a flag that affects some logic in TBoss1Dragon::update. The flag is disabled
|
|
// when the Dragon's boss arena unloads, but not when it loads, so it can be set when the player is in a different
|
|
// area. It appears the flag is not cleared if the player never enters the Dragon arena, so it seems the only
|
|
// advisable place to use this would be immediately after the player enters the Dragon arena.
|
|
{0xE0, "pad_dragon", nullptr, {}, F_V1_V4},
|
|
|
|
// Disables access to a floor (valueA) via the Pioneer 2 Ragol warp. This is the logical opposite of set_mainwarp.
|
|
{0xE1, "clear_mainwarp", nullptr, {I32}, F_V1_V4 | F_ARGS},
|
|
|
|
// Sets camera parameters for the current frame.
|
|
// regsA[0-2] = relative location of focus point from player
|
|
// regsA[3-5] = relative location of camera from player
|
|
{0xE2, "pcam_param", "pcam_param_V1", {{R_REG32_SET_FIXED, 6}}, F_V1_V2},
|
|
{0xE2, "pcam_param", "pcam_param_V3", {{R_REG_SET_FIXED, 6}}, F_V3_V4},
|
|
|
|
// Triggers set event (valueB) on floor (valueA). Sends 6x67.
|
|
{0xE3, "start_setevt", "start_setevt_v1", {I32, I32}, F_V1_V2 | F_ARGS},
|
|
{0xE3, "start_setevt", "start_setevt_v3", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Enables or disables warps
|
|
{0xE4, "warp_on", nullptr, {}, F_V1_V4},
|
|
{0xE5, "warp_off", nullptr, {}, F_V1_V4},
|
|
|
|
// Returns the client ID of the local client
|
|
{0xE6, "get_client_id", "get_slotnumber", {W_REG}, F_V1_V4},
|
|
|
|
// Returns the client ID of the lobby/game leader
|
|
{0xE7, "get_leader_id", "get_servernumber", {W_REG}, F_V1_V4},
|
|
|
|
// Sets an event flag from a register. In v3 and later, this is not needed, since set_eventflag can be called with
|
|
// F_ARGS, but it still exists.
|
|
{0xE8, "set_eventflag2", nullptr, {I32, R_REG}, F_V1_V4 | F_ARGS},
|
|
|
|
// regA %= regB
|
|
// This is exactly the same as the mod opcode (including its quirk).
|
|
{0xE9, "mod2", "res", {W_REG, R_REG}, F_V1_V4},
|
|
|
|
// regA %= valueB
|
|
// This is exactly the same as the modi opcode (including its quirk).
|
|
{0xEA, "modi2", "unknownEA", {W_REG, I32}, F_V1_V4},
|
|
|
|
// Changes the background music. create_bgmctrl must be run before doing this. The values for valueA are the same
|
|
// as for playbgm_epi.
|
|
{0xEB, "set_bgm", "enable_bgmctrl", {I32}, F_V1_V4 | F_ARGS},
|
|
|
|
// Changes the state of a switch flag and sends the update to all players (unlike switch_on/switch_off).
|
|
// regsA[0] = switch flag number
|
|
// regsA[1] = floor number
|
|
// regsA[2] = flags (see 6x05 definition in CommandFormats.hh)
|
|
{0xEC, "update_switch_flag", "sw_send", {{R_REG_SET_FIXED, 3}}, F_V1_V4},
|
|
|
|
// Creates a BGM controller object. Use this before set_bgm.
|
|
{0xED, "create_bgmctrl", nullptr, {}, F_V1_V4},
|
|
|
|
// Like pl_add_meseta, but can only give Meseta to the local player.
|
|
{0xEE, "pl_add_meseta2", nullptr, {I32}, F_V1_V4 | F_ARGS},
|
|
|
|
// Like sync_register, but takes the value from another register rather than using an immediate value. On v3 and
|
|
// later, this is identical to sync_register.
|
|
{0xEF, "sync_register2", "sync_let", {W_REG32, R_REG32}, F_V1_V2},
|
|
{0xEF, "sync_register2", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Same as sync_register2, but sends the value via UDP if UDP is enabled. This opcode was removed after GC NTE and
|
|
// is missing from v3 and v4.
|
|
{0xF0, "sync_register2_udp", "send_regwork", {W_REG32, W_REG32}, F_V1_V2},
|
|
|
|
// Sets the camera's location and angle.
|
|
// regsA[0-2] = camera location (x, y, z as integers)
|
|
// regsA[3-5] = camera focus location (x, y, z as integers)
|
|
{0xF1, "leti_fixed_camera", "leti_fixed_camera_V1", {{R_REG32_SET_FIXED, 6}}, F_V2},
|
|
{0xF1, "leti_fixed_camera", "leti_fixed_camera_V3", {{R_REG_SET_FIXED, 6}}, F_V3_V4},
|
|
|
|
// Resets the camera to non-fixed (default behavior).
|
|
{0xF2, "default_camera_pos1", nullptr, {}, F_V2_V4},
|
|
|
|
// Same as 50, but uses fixed arguments - with the string "俺は節政だ!!", which Google Translate translates as "I
|
|
// am frugal!!"
|
|
{0xF800, "debug_F800", nullptr, {}, F_V2},
|
|
|
|
// Creates a region that calls a label if a specified string is said (via chat) by a player within the region. This
|
|
// is implemented by the TOChatSensor object; see that object's comments on Map.cc for details.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = radius
|
|
// regsA[4] = label index
|
|
// strB = trigger string (up to 31 characters)
|
|
// If the trigger string contains any newlines (\n), it is truncated at the first newline.
|
|
// Before matching, the game prepends and appends a single space to the chat message (presumably so that callers
|
|
// can use strings like " word " to avoid matching substrings of longer words) and transforms the chat message to
|
|
// lowercase, so strB should not contain any uppercase letters. The lowercasing logic (probably accidentally) also
|
|
// affects some symbols, as follows: [ => { \ => | ] => } ^ => ~ _ => <DEL>
|
|
// Curiously, the function that checks for matches appears to be used incorrectly. The function takes an array of
|
|
// char[0x20] and returns the index of the string that matched, or -1 if none matched. This list of match strings
|
|
// is expected to end with an empty string, but TOChatSensor doesn't correctly terminate it this way. However, the
|
|
// following field is the TQuestThread pointer, which is non-null only if the sensor has already triggered, so it
|
|
// doesn't misbehave.
|
|
{0xF801, "set_chat_callback", "set_chat_callback?", {{R_REG32_SET_FIXED, 5}, CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Returns the difficulty level. Unlike get_difficulty_level_v1, this correctly returns 3 in Ultimate.
|
|
{0xF808, "get_difficulty_level_v2", "get_difflvl2", {W_REG}, F_V2_V4},
|
|
|
|
// Returns the number of players in the game.
|
|
{0xF809, "get_number_of_players", "get_number_of_player1", {W_REG}, F_V2_V4},
|
|
|
|
// Returns the location of the specified player.
|
|
// regsA[0-2] = returned location (x, y, z as integers)
|
|
// regB = client ID
|
|
{0xF80A, "get_coord_of_player", nullptr, {{W_REG_SET_FIXED, 3}, R_REG}, F_V2_V4},
|
|
|
|
// Enables or disables the area map and minimap.
|
|
{0xF80B, "enable_map", nullptr, {}, F_V2_V4},
|
|
{0xF80C, "disable_map", nullptr, {}, F_V2_V4},
|
|
|
|
// Like map_designate, but allows changing the area assignment.
|
|
// regsA[0] = floor number
|
|
// regsA[1] = area number
|
|
// regsA[2] = type (0: use layout, 1: use offline template, 2: use online template, 3: nothing)
|
|
// regsA[3] = major variation
|
|
// regsA[4] = minor variation
|
|
{0xF80D, "map_designate_ex", nullptr, {{R_REG_SET_FIXED, 5}}, F_V2_V4},
|
|
|
|
// Enables or disables weapon dropping upon death for a player. Sends 6x81 (disable) or 6x82 (enable).
|
|
{0xF80E, "disable_weapon_drop", "unknownF80E", {CLIENT_ID}, F_V2_V4 | F_ARGS},
|
|
{0xF80F, "enable_weapon_drop", "unknownF80F", {CLIENT_ID}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the floor where the players will start. This generally should be used in the start label (where
|
|
// map_designate, etc. are used). valueA specifies which floor to start on, but indirectly:
|
|
// valueA = 0: Temple (floor 0x10)
|
|
// valueA = 1: Spaceship (floor 0x11)
|
|
// valueA > 1 and < 0x12: Episode 1 areas (Pioneer 2, Forest 1, etc.)
|
|
// valueA >= 0x12: No effect
|
|
// Note that if the player doesn't start in the city (Pioneer 2 or Lab), the client will not reload the common and
|
|
// rare item tables (ItemPT and ItemRT). This means, for example, that starting an Episode 2 quest from an Episode
|
|
// 1 game will result in Episode 2 enemies' drop-anything rates being all zeroes, since the Episode 1 ItemPT is
|
|
// still loaded. This is only an issue in client drop mode; on newserv, you can forbid client drop mode in the
|
|
// quest's metadata JSON file if needed. (See q058.json for documentation on how to do this.)
|
|
{0xF810, "ba_initial_floor", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Clears all battle rules.
|
|
{0xF811, "clear_ba_rules", "set_ba_rules", {}, F_V2_V4},
|
|
|
|
// Sets the tech disk mode in battle. valueA (does NOT match enum):
|
|
// 0 => FORBID_ALL
|
|
// 1 => ALLOW
|
|
// 2 => LIMIT_LEVEL
|
|
{0xF812, "ba_set_tech_disk_mode", "ba_set_tech", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the weapon and armor mode in battle. valueA (does NOT match enum):
|
|
// 0 => FORBID_ALL
|
|
// 1 => ALLOW
|
|
// 2 => CLEAR_AND_ALLOW
|
|
// 3 => FORBID_RARES
|
|
{0xF813, "ba_set_weapon_and_armor_mode", "ba_set_equip", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the mag mode in battle. valueA (does NOT match enum):
|
|
// 0 => FORBID_ALL
|
|
// 1 => ALLOW
|
|
{0xF814, "ba_set_forbid_mags", "ba_set_mag", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the tool mode in battle. valueA (does NOT match enum):
|
|
// 0 => FORBID_ALL
|
|
// 1 => ALLOW
|
|
// 2 => CLEAR_AND_ALLOW
|
|
{0xF815, "ba_set_tool_mode", "ba_set_item", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the trap mode in battle. valueA (matches enum):
|
|
// 0 => DEFAULT
|
|
// 1 => ALL_PLAYERS
|
|
{0xF816, "ba_set_trap_mode", "ba_set_trapmenu", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// This appears to be unused - the value is copied into the main battle rules struct, but the field is never read
|
|
// from there. This may have been an early implementation of F851 that affected all trap types, but this field is
|
|
// no longer used.
|
|
{0xF817, "ba_set_unused_F817", "unknownF817", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the respawn mode in battle. valueA (does NOT match enum):
|
|
// 0 => FORBID
|
|
// 1 => ALLOW
|
|
// 2 => LIMIT_LIVES
|
|
{0xF818, "ba_set_respawn", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables (1) or disables (0) character replacement in battle mode
|
|
{0xF819, "ba_set_replace_char", "ba_set_char", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables (1) or disables (0) weapon dropping upon death in battle
|
|
{0xF81A, "ba_dropwep", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables (1) or disables (0) teams in battle
|
|
{0xF81B, "ba_teams", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Shows the rules window and starts the battle. This should be used after setting up all the rules with the
|
|
// various ba_* opcodes.
|
|
{0xF81C, "ba_start", "ba_disp_msg", {CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the number of levels to gain upon respawn in battle
|
|
{0xF81D, "ba_death_lvl_up", "death_lvl_up", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the Meseta mode in battle. valueA (matches enum):
|
|
// 0 => ALLOW
|
|
// 1 => FORBID_ALL
|
|
// 2 => CLEAR_AND_ALLOW
|
|
{0xF81E, "ba_set_meseta_drop_mode", "ba_set_meseta", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the challenge mode stage number
|
|
{0xF820, "cmode_stage", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// regsA[3-8] specify first 6 bytes of an ItemData. This opcode consumes an item ID, but does nothing else.
|
|
{0xF821, "nop_F821", nullptr, {{R_REG_SET_FIXED, 9}}, F_V2_V4},
|
|
|
|
// This opcode does nothing. It has two branches (one for online, one for offline), but both branches do nothing.
|
|
{0xF822, "nop_F822", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Sets the challenge template index. See Client::create_challenge_overlay for details on how the template is used.
|
|
{0xF823, "set_cmode_char_template", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the game difficulty (0-3) in challenge mode. Does nothing in modes other than challenge.
|
|
{0xF824, "set_cmode_difficulty", "set_cmode_diff", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the factor by which all EXP is multiplied in challenge mode.
|
|
// The multiplier value is regsA[0] + (regsA[1] / regsA[2]).
|
|
{0xF825, "exp_multiplication", nullptr, {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
|
|
// Checks if any player is still alive in challenge mode. Returns 1 if all players are dead, or 0 if not.
|
|
{0xF826, "cmode_check_all_players_dead", "if_player_alive_cm", {W_REG}, F_V2_V4},
|
|
|
|
// Checks if all players are still alive in challenge mode. Returns 1 if any player is dead, or 0 if not.
|
|
{0xF827, "cmode_check_any_player_dead", "get_user_is_dead?", {W_REG}, F_V2_V4},
|
|
|
|
// Sends the player with client ID regA to floor regB. Does nothing if regA doesn't refer to the local player.
|
|
{0xF828, "go_floor", nullptr, {R_REG, R_REG}, F_V2_V4},
|
|
|
|
// Returns the number of enemies killed (in regB) by the player specified by regA. This value is capped to 999.
|
|
{0xF829, "get_num_kills", nullptr, {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Resets the kill count for the player specified by regA.
|
|
{0xF82A, "reset_kills", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Sets or clears a switch flag, and synchronizes the value to all players.
|
|
// valueA = floor
|
|
// valueB = switch flag index
|
|
{0xF82B, "set_switch_flag_sync", "unlock_door2", {I32, I32}, F_V2_V4 | F_ARGS},
|
|
{0xF82C, "clear_switch_flag_sync", "lock_door2", {I32, I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Checks a switch flag on the current floor
|
|
// regsA[0] = switch flag index
|
|
// regsA[1] = result (0 or 1)
|
|
{0xF82D, "read_switch_flag", "if_switch_not_pressed", {{W_REG_SET_FIXED, 2}}, F_V2_V4},
|
|
|
|
// Checks a switch flag on any floor
|
|
// regsA[0] = floor
|
|
// regsA[1] = switch flag index
|
|
// regsA[2] = result (0 or 1)
|
|
{0xF82E, "read_switch_flag_on_floor", "if_switch_pressed", {{W_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
|
|
// Enables a player to control the Dragon. valueA specifies the client ID.
|
|
{0xF830, "control_dragon", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Disables player control of the Dragon.
|
|
{0xF831, "release_dragon", nullptr, {}, F_V2_V4},
|
|
|
|
// Shrinks a player or returns them to normal size. regA specifies the client ID.
|
|
{0xF838, "shrink", nullptr, {R_REG}, F_V2_V4},
|
|
{0xF839, "unshrink", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// These set some camera parameters for the specified player. These parameters appear to be unused, so these
|
|
// opcodes essentially do nothing.
|
|
// regsA[0] = client ID
|
|
// regsA[1-3] = a Vector3F (x, y, z as integers)
|
|
{0xF83A, "set_shrink_cam1", nullptr, {{R_REG_SET_FIXED, 4}}, F_V2_V4},
|
|
{0xF83B, "set_shrink_cam2", nullptr, {{R_REG_SET_FIXED, 4}}, F_V2_V4},
|
|
|
|
// Shows the timer window in challenge mode. regA is the time value to display, in seconds.
|
|
{0xF83C, "disp_time_cmode", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Sets the total number of areas across all challenge quests for the current episode.
|
|
{0xF83D, "set_area_total", "unknownF83D", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the number of the current challenge mode area.
|
|
{0xF83E, "set_current_area_number", "delete_area_title?", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Loads a custom visual config for creating NPCs. Generally the sequence should go like this:
|
|
// prepare_npc_visual label_containing_PlayerVisualConfig
|
|
// enable_npc_visual
|
|
// <opcode that creates an NPC>
|
|
// After any NPC is created, the effects of these opcodes are undone; if the script wants to create another NPC
|
|
// with a custom visual config, it must run these opcodes again.
|
|
{0xF840, "enable_npc_visual", "load_npc_data", {}, F_V2_V4},
|
|
{0xF841, "prepare_npc_visual", "get_npc_data", {{LABEL16, Arg::DataType::PLAYER_VISUAL_CONFIG, "visual_config"}}, F_V2_V4},
|
|
|
|
// These are used to set the scores for each type of action in battle mode. The value used in each of these are
|
|
// regsA[0] + (regsA[1] / regsA[2]), treated as a floating-point value. For example, one way to specify the value
|
|
// 3.4 would be to set regsA to {3, 2, 5}.
|
|
// These values are not reset between battle quests or upon joining/leaving games, so battle quests should always
|
|
// explicitly set these! The scores which can be set are:
|
|
// ba_player_give_damage_score: Score earned per point of damage given to other players. (Default 0.05)
|
|
// ba_player_take_damage_score: Score lost per point of damage taken from other players. (Default 0.02)
|
|
// ba_enemy_give_damage_score: Score earned per point of damage given to non-player enemies. (Default 0.01)
|
|
// ba_enemy_take_damage_score: Score lost per point of damage taken from non-player enemies. (Default 0)
|
|
// ba_player_kill_score: Score earned by killing another player. (Default 10)
|
|
// ba_player_death_score: Score lost by dying to another player. (Default 7)
|
|
// ba_enemy_kill_score: Score earned by killing a non-player enemy. (Default 3)
|
|
// ba_enemy_death_score: Score lost by dying to a non-player enemy. (Default 7)
|
|
// ba_meseta_score: Score earned per Meseta in the player's inventory. (Default 0)
|
|
{0xF848, "ba_player_give_damage_score", "give_damage_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF849, "ba_player_take_damage_score", "take_damage_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84A, "ba_enemy_give_damage_score", "enemy_give_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84B, "ba_enemy_take_damage_score", "enemy_take_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84C, "ba_player_kill_score", "kill_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84D, "ba_player_death_score", "death_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84E, "ba_enemy_kill_score", "enemy_kill_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF84F, "ba_enemy_death_score", "enemy_death_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
{0xF850, "ba_meseta_score", "meseta_score", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
|
|
// Sets the number of traps players can use in battle mode. regsA[1] is the amount; regsA[0] is the trap type:
|
|
// 0 = Damage trap (internal type 0)
|
|
// 1 = Slow trap (internal type 2)
|
|
// 2 = Confuse trap (internal type 3)
|
|
// 3 = Freeze trap (internal type 1)
|
|
{0xF851, "ba_set_trap_count", "ba_set_trap", {{R_REG_SET_FIXED, 2}}, F_V2_V4},
|
|
|
|
// Enables (0) or disables (1) the targeting reticle in battle
|
|
{0xF852, "ba_hide_target_reticle", "ba_set_target", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables or disables overrides of warp destination floors. When enabled, area warps will always go to the next
|
|
// floor (current floor + 1); when disabled, they will go to the floor specified in their constructor args.
|
|
{0xF853, "override_warp_dest_floor", "reverse_warps", {}, F_V2_V4},
|
|
{0xF854, "restore_warp_dest_floor", "unreverse_warps", {}, F_V2_V4},
|
|
|
|
// Enables or disables overriding graphical features with those used in Ultimate
|
|
{0xF855, "set_ult_map", nullptr, {}, F_V2_V4},
|
|
{0xF856, "unset_ult_map", nullptr, {}, F_V2_V4},
|
|
|
|
// Sets the area title in challenge mode
|
|
{0xF857, "set_area_title", nullptr, {CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables or disables the ability to see your own traps.
|
|
{0xF858, "ba_show_self_traps", "BA_Show_Self_Traps", {}, F_V2_V4},
|
|
{0xF859, "ba_hide_self_traps", "BA_Hide_Self_Traps", {}, F_V2_V4},
|
|
|
|
// Creates an item in a player's inventory and equips it.
|
|
// regsA[0] = client ID
|
|
// regsA[1-3] = item.data1[0-2]
|
|
{0xF85A, "equip_item", "equip_item_v2", {{R_REG32_SET_FIXED, 4}}, F_V2},
|
|
{0xF85A, "equip_item", "equip_item_v3", {{R_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Unequips an item from a client. Sends 6x26 if an item is unequipped.
|
|
// valueA = client ID
|
|
// valueB = equip slot, but not the same as the EquipSlot enum:
|
|
// 0 = weapon
|
|
// 1 = armor
|
|
// 2 = shield
|
|
// 3 = mag
|
|
// 4-7 = units 1-4
|
|
{0xF85B, "unequip_item", "unequip_item_V2", {CLIENT_ID, I32}, F_V2 | F_ARGS},
|
|
{0xF85B, "unequip_item", "unequip_item_V3", {CLIENT_ID, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Same as p_talk_guild except it always refers to the local player. valueA is ignored.
|
|
{0xF85C, "p_talk_guild_local", "QEXIT2", {I32}, F_V2_V4},
|
|
|
|
// Sets flags that forbid types of items from being used. To forbid multiple types of items, use this opcode
|
|
// multiple times. valueA:
|
|
// 0 = allow normal item usage (undoes all of the following)
|
|
// 1 = disallow weapons
|
|
// 2 = disallow armors
|
|
// 3 = disallow shields
|
|
// 4 = disallow units
|
|
// 5 = disallow mags
|
|
// 6 = disallow tools
|
|
{0xF85D, "set_allow_item_flags", "allow_weapons", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables (1) or disables (0) sonar in battle
|
|
{0xF85E, "ba_enable_sonar", "unknownF85E", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the number of sonar uses per character in battle
|
|
{0xF85F, "ba_sonar_count", "ba_use_sonar", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Specifies when score announcements should occur during battle. The values are measured in minutes remaining.
|
|
// There can be up to 8 score announcements; any further set_score_announce calls are ignored. clear_score_announce
|
|
// deletes all announcement times.
|
|
{0xF860, "clear_score_announce", "unknownF860", {}, F_V2_V4},
|
|
{0xF861, "set_score_announce", "unknownF861", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Creates an S-rank weapon in the player's inventory. This opcode is not used in challenge mode, presumably since
|
|
// it doesn't offer a mechanism for the player to choose their weapon's name. The award_item_give opcode is used
|
|
// instead.
|
|
// regA/valueA = client ID (must match local client ID)
|
|
// regB (must be a register, even on v3/v4) = item.data1[1]
|
|
// strC = custom name
|
|
{0xF862, "give_s_rank_weapon", nullptr, {R_REG32, R_REG32, CSTRING}, F_V2},
|
|
{0xF862, "give_s_rank_weapon", nullptr, {I32, R_REG, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the currently-equipped mag's levels. If no mag is equipped, regsA are unaffected! Make sure to
|
|
// initialize them before using this.
|
|
// regsA[0] = returned DEF level
|
|
// regsA[1] = returned POW level
|
|
// regsA[2] = returned DEX level
|
|
// regsA[3] = returned MIND level
|
|
{0xF863, "get_mag_levels", nullptr, {{W_REG32_SET_FIXED, 4}}, F_V2},
|
|
{0xF863, "get_mag_levels", nullptr, {{W_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Sets the color and rank text if the player manages to complete the current challenge stage.
|
|
// valueA = color as XRGB8888
|
|
// strB = rank text (up to 11 characters)
|
|
{0xF864, "set_cmode_rank_result", "cmode_rank", {I32, CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Shows the item name entry window and suspends the calling thread
|
|
{0xF865, "award_item_name", "award_item_name?", {}, F_V2_V4},
|
|
|
|
// Shows the item choice window and suspends the calling thread
|
|
{0xF866, "award_item_select", "award_item_select?", {}, F_V2_V4},
|
|
|
|
// Creates an item in the player's inventory, chosen via the previous award_item_name and award_item_select
|
|
// opcodes, and updates the player's challenge rank text and color according to the rank they achieved. Sends 07DF
|
|
// on BB; on other versions, sends nothing.
|
|
// regA = return value (1 if item successfully created; 0 otherwise)
|
|
{0xF867, "award_item_give", "award_item_give_to?", {W_REG}, F_V2_V4},
|
|
|
|
// Specifies where the time threshold is for a challenge rank.
|
|
// regsA[0] = rank (0 = B, 1 = A, 2 = S)
|
|
// regsA[1] = time in seconds (times faster than this are considered to be this rank or better)
|
|
// regsA[2] = award flags mask (generally should be (1 << regsA[0]))
|
|
// regB = result (0 = failed, 1 = success)
|
|
{0xF868, "set_cmode_rank_threshold", "set_cmode_rank", {{R_REG_SET_FIXED, 3}, W_REG}, F_V2_V4},
|
|
|
|
// Registers a timing result of (regA) seconds for the current challenge mode stage. Returns a result code in regB:
|
|
// 0 = player achieved rank B and has not completed this stage before
|
|
// 1 = player achieved rank A on this stage for the first time
|
|
// 2 = player achieved rank S on this stage for the first time
|
|
// 3 = can't create results object (internal error)
|
|
// 4 = player did not achieve a new rank this time
|
|
// 5 = player's inventory is full and can't receive the prize
|
|
// 6 = internal errors (e.g. save file is missing, stage number not set)
|
|
{0xF869, "check_rank_time", nullptr, {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Creates an item in the local player's bank, and saves the player's challenge rank and title color. Sends 07DF on
|
|
// BB. This is used for the A and B rank prizes.
|
|
// regsA = item.data1[0-5]
|
|
// regB = returned success code (1 = success, 0 = failed)
|
|
{0xF86A, "item_create_cmode", nullptr, {{R_REG_SET_FIXED, 6}, W_REG}, F_V2_V4},
|
|
|
|
// Sets the effective area for item drops in battle. valueA should be in the range [1, 10].
|
|
{0xF86B, "ba_set_box_drop_area", "ba_box_drops", {R_REG}, F_V2_V4},
|
|
|
|
// Shows a confirmation window asking if the player is satsified with their choice of S rank prize and weapon name.
|
|
// regA = result code (0 = OK, 1 = reconsider)
|
|
{0xF86C, "award_item_ok", "award_item_ok?", {W_REG}, F_V2_V4},
|
|
|
|
// Enables or disables traps' ability to hurt the player who set them
|
|
{0xF86D, "ba_set_trapself", nullptr, {}, F_V2_V4},
|
|
{0xF86E, "ba_clear_trapself", "ba_ignoretrap", {}, F_V2_V4},
|
|
|
|
// Sets the number of lives each player gets in battle when the LIMIT_LIVES respawn mode is used.
|
|
{0xF86F, "ba_set_lives", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the maximum level for any technique in battle
|
|
{0xF870, "ba_set_max_tech_level", "ba_set_tech_lvl", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the character's overlay level in battle
|
|
{0xF871, "ba_set_char_level", "ba_set_lvl", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets the battle time limit. valueA is measured in minutes
|
|
{0xF872, "ba_set_time_limit", nullptr, {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Sets regA to 1 if Dark Falz has been defeated, or 0 otherwise.
|
|
{0xF873, "dark_falz_is_dead", "falz_is_dead", {W_REG}, F_V2_V4},
|
|
|
|
// Sets an override for the challenge rank text. At the time the rank is checked via check_rank_time, these
|
|
// overrides are applied in the order they were created. For each one, if the existing rank matches the check
|
|
// string, it is replaced with the override string and the color is replaced with the override color.
|
|
// valueA = override color (XRGB8888)
|
|
// strB = check string and override string (separated by \t or \n)
|
|
{0xF874, "set_cmode_rank_override", "unknownF874", {I32, CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Enables or disables the transparency effect, similar to the Stealth Suit. regA is the client ID.
|
|
{0xF875, "enable_stealth_suit_effect", nullptr, {R_REG}, F_V2_V4},
|
|
{0xF876, "disable_stealth_suit_effect", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Enables or disables the use of techniques for a player. regA is the client ID.
|
|
{0xF877, "enable_techs", nullptr, {R_REG}, F_V2_V4},
|
|
{0xF878, "disable_techs", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Returns the gender of a character.
|
|
// regA = client ID
|
|
// regB = returned gender (0 = male, 1 = female, 2 = no player present or invalid class flags)
|
|
{0xF879, "get_gender", nullptr, {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Returns the race and class of a character.
|
|
// regA = client ID
|
|
// regsB[0] = returned race (0 = human, 1 = newman, 2 = android, 3 = no player present or invalid class flags)
|
|
// regsB[1] = returned class (0 = hunter, 1 = ranger, 2 = force, 3 = no player present or invalid class flags)
|
|
{0xF87A, "get_chara_class", nullptr, {R_REG, {W_REG_SET_FIXED, 2}}, F_V2_V4},
|
|
|
|
// Removes Meseta from a player. Sends 6xC9 on BB.
|
|
// regsA[0] = client ID
|
|
// regsA[1] = amount to subtract (positive integer)
|
|
// regsB[0] = result code if player is present (1 = taken, 0 = player didn't have enough)
|
|
// regsB[1] = result code if player not present (set to 0 if there is no player with the specified client ID)
|
|
// Note that only one of regsB[0] and regsB[1] is written; the other is unchanged. Therefore, it's good practice to
|
|
// set regsB[1] to a nonzero value before using this opcode.
|
|
{0xF87B, "take_slot_meseta", nullptr, {{R_REG_SET_FIXED, 2}, {W_REG_SET_FIXED, 2}}, F_V2_V4},
|
|
|
|
// Returns the Guild Card file creation time in seconds since 00:00:00 on 1 January 2000.
|
|
{0xF87C, "get_guild_card_file_creation_time", "get_encryption_key", {W_REG}, F_V2_V4},
|
|
|
|
// Kills the player whose client ID is regA.
|
|
{0xF87D, "kill_player", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Returns (in regA) the player's serial number. On BB, returns 0.
|
|
{0xF87E, "get_serial_number", nullptr, {W_REG}, F_V2_V3},
|
|
{0xF87E, "return_0_F87E", nullptr, {W_REG}, F_V4},
|
|
|
|
// Reads an event flag from the system file.
|
|
// regA = event flag index (0x00-0xFF)
|
|
// regB = returned event flag value (1 byte)
|
|
{0xF87F, "get_eventflag", "read_guildcard_flag", {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Normally, trap damage is computed with the following formula:
|
|
// (700.0 * area_factor[area] * 2.0 * (0.01 * level + 0.1))
|
|
// This opcode overrides that computation. The value is specified with the integer and fractional parts split up:
|
|
// the actual value used by the game will be regsA[0] + (regsA[1] / regsA[2]).
|
|
{0xF880, "set_trap_damage", "ba_set_dmgtrap", {{R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
|
|
// Loads the name of the player whose client ID is regA into a static buffer, which can later be referred to with
|
|
// "<pl_name>" in message strings.
|
|
{0xF881, "get_pl_name", "get_pl_name?", {R_REG}, F_V2_V4},
|
|
|
|
// Loads the job (Hunter, Ranger, or Force) of the player whose client ID is regA into a static buffer, which can
|
|
// later be referred to with "<pl_job>" in message strings.
|
|
{0xF882, "get_pl_job", nullptr, {R_REG}, F_V2_V4},
|
|
|
|
// Counts the number of players near the specified player.
|
|
// regsA[0] = client ID
|
|
// regsA[1] = radius (as integer)
|
|
// regB = count
|
|
{0xF883, "get_player_proximity", "players_in_range", {{R_REG_SET_FIXED, 2}, W_REG}, F_V2_V4},
|
|
|
|
// Writes 2 bytes to the event flags in the system file.
|
|
// valueA = flag index (must be 254 or less)
|
|
// regB/valueB = value
|
|
{0xF884, "set_eventflag16", "write_guild_flagw", {I32, R_REG}, F_V2},
|
|
{0xF884, "set_eventflag16", "write_guild_flagw", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Writes 4 bytes to the event flags in the system file.
|
|
// valueA = flag index (must be 252 or less)
|
|
// regB/valueB = value
|
|
{0xF885, "set_eventflag32", "write_guild_flagl", {I32, R_REG}, F_V2},
|
|
{0xF885, "set_eventflag32", "write_guild_flagl", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns (in regB) the battle result place (1, 2, 3, or 4) of the player specified by regA.
|
|
{0xF886, "ba_get_place", nullptr, {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Returns (in regB) the battle score of the player specified by regA.
|
|
{0xF887, "ba_get_score", nullptr, {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// TODO: Document these
|
|
{0xF888, "enable_win_pfx", "ba_close_msg", {}, F_V2_V4},
|
|
{0xF889, "disable_win_pfx", nullptr, {}, F_V2_V4},
|
|
|
|
// Returns (in regB) the state of the player specified by regA. State values:
|
|
// 0 = no player present, or warping (non-BB)
|
|
// 1 = standing
|
|
// 2 = walking
|
|
// 3 = running
|
|
// 4 = attacking
|
|
// 5 = casting technique
|
|
// 6 = performing photon blast
|
|
// 7 = defending
|
|
// 8 = taking damage / knocked down
|
|
// 9 = dead
|
|
// 10 = cutscene
|
|
// 11 = reviving
|
|
// 12 = frozen
|
|
// 13 = warping (BB only)
|
|
{0xF88A, "get_player_state", "get_player_status", {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// Sends a Simple Mail message to the player.
|
|
// regA (v2) = sender's Guild Card number
|
|
// valueA (v3+) = number of register that holds sender's Guild Card number
|
|
// strB = sender name and message (separated by \n)
|
|
{0xF88B, "send_mail", nullptr, {R_REG, CSTRING}, F_V2_V4 | F_ARGS},
|
|
|
|
// Returns the game's major version (2 on DCv2/PC/GCNTE, 3 on GC/Ep3, 4 on Xbox and BB)
|
|
{0xF88C, "get_game_version", nullptr, {W_REG}, F_V2_V4},
|
|
|
|
// Sets the local player's stage completion time in challenge mode.
|
|
// regA = time in seconds
|
|
// regB = value to be used in computation of token_v4 (BB only; see 6x95 in CommandFormats.hh for details)
|
|
{0xF88D, "chl_set_timerecord", "chl_set_timerecord?", {R_REG}, F_V2 | F_V3},
|
|
{0xF88D, "chl_set_timerecord", "chl_set_timerecord?", {R_REG, R_REG}, F_V4},
|
|
|
|
// Gets the current player's completion time for the current challenge stage in seconds. If the player's time is
|
|
// invalid or faster than the time set by chl_set_min_time_online (or 5 minutes, if offline), returns -2. If used
|
|
// in non-challenge mode, returns -1.
|
|
{0xF88E, "chl_get_timerecord", "chl_get_timerecord?", {W_REG}, F_V2_V4},
|
|
|
|
// Sets the probabilities of getting recovery items from challenge mode graves. There are 10 floating-point values,
|
|
// specified as fractions in an array of 20 registers (pairs of numerator and denominator). The number of items
|
|
// generated is capped by the number of players present; for example, if the game chooses to generate 4 items but
|
|
// only 2 players are present, 2 items are generated.
|
|
// Counts array (these 4 values should sum to 1.0 or less):
|
|
// regsA[0] / regsA[1]: Chance of getting 1 recovery item
|
|
// regsA[2] / regsA[3]: Chance of getting 2 recovery items
|
|
// regsA[4] / regsA[5]: Chance of getting 3 recovery items
|
|
// regsA[6] / regsA[7]: Chance of getting 4 recovery items
|
|
// Types array (these 6 values should sum to 1.0 or less):
|
|
// regsA[8] / regsA[9]: Chance of getting Monomate x1
|
|
// regsA[10] / regsA[11]: Chance of getting Dimate x1
|
|
// regsA[12] / regsA[13]: Chance of getting Trimate x1
|
|
// regsA[14] / regsA[15]: Chance of getting Monofluid x1
|
|
// regsA[16] / regsA[17]: Chance of getting Difluid x1
|
|
// regsA[18] / regsA[19]: Chance of getting Trifluid x1
|
|
{0xF88F, "set_cmode_grave_rates", nullptr, {{R_REG_SET_FIXED, 20}}, F_V2_V4},
|
|
|
|
// Clears all levels from the main warp.
|
|
{0xF890, "clear_mainwarp_all", "clear_area_list", {}, F_V2_V4},
|
|
|
|
// Specifies which enemy should be affected by subsequent get_*_data opcodes (the following 4 definitions). valueA
|
|
// is the battle parameter index for the desired enemy.
|
|
{0xF891, "set_override_enemy_bp_index", "load_enemy_data", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Replaces enemy stats with the given structures (PlayerStats, AttackData, ResistData, or MovementData) for the
|
|
// enemy previously specified with load_enemy_data.
|
|
{0xF892, "set_enemy_physical_data", "get_physical_data", {{LABEL16, Arg::DataType::PLAYER_STATS, "stats"}}, F_V2_V4},
|
|
{0xF893, "set_enemy_attack_data", "get_attack_data", {{LABEL16, Arg::DataType::ATTACK_DATA, "attack_data"}}, F_V2_V4},
|
|
{0xF894, "set_enemy_resist_data", "get_resist_data", {{LABEL16, Arg::DataType::RESIST_DATA, "resist_data"}}, F_V2_V4},
|
|
{0xF895, "set_enemy_movement_data", "get_movement_data", {{LABEL16, Arg::DataType::MOVEMENT_DATA, "movement_data"}}, F_V2_V4},
|
|
|
|
// Reads 2 bytes or 4 bytes from the event flags in the system file.
|
|
// regA = event flag index
|
|
// regB = returned value
|
|
{0xF896, "get_eventflag16", "read_guildflag_16b", {R_REG, W_REG}, F_V2_V4},
|
|
{0xF897, "get_eventflag32", "read_guildflag_32b", {R_REG, W_REG}, F_V2_V4},
|
|
|
|
// regA <<= regB
|
|
{0xF898, "shift_left", nullptr, {W_REG, R_REG}, F_V2_V4},
|
|
|
|
// regA >>= regB
|
|
{0xF899, "shift_right", nullptr, {W_REG, R_REG}, F_V2_V4},
|
|
|
|
// Generates a random number by calling rand(). Note that the returned value is not uniform! The algorithm
|
|
// generates a uniform random number, scales it to the range 0 through (max-1) inclusive, then clamps it to the
|
|
// range min through (max-1). So, if the minimum value is not 0, the minimum value is more likely than all other
|
|
// possible results. To get an unbiased result with a minimum not equal to zero, use this with a minimum of zero,
|
|
// then use add or addi.
|
|
// Note also that this is implemented by calling rand(), which returns a 15-bit random integer. If your range of
|
|
// values is larger than 15 bits, call this multiple times and combine the results appropriately.
|
|
// regsA[0] = minimum value
|
|
// regsA[1] = maximum value
|
|
// regB = generated random value
|
|
{0xF89A, "get_random", nullptr, {{R_REG_SET_FIXED, 2}, W_REG}, F_V2_V4},
|
|
|
|
// Clears all game state, including all floor items, set states (enemy and object), enemy and object states, wave
|
|
// event flags, and switch flags. Also destroys all running quest threads.
|
|
{0xF89B, "reset_map", nullptr, {}, F_V2_V4},
|
|
|
|
// Returns the leader's choice when a challenge is failed in regA. Values:
|
|
// 0 = not chosen yet
|
|
// 1 = no (releases players to interact on Pioneer 2)
|
|
// 2 = yes (restarts the stage)
|
|
{0xF89C, "get_chl_retry_choice", "retry_menu", {W_REG}, F_V2_V4},
|
|
|
|
// Creates the retry menu when a challenge stage is failed
|
|
{0xF89D, "chl_create_retry_menu", "chl_enable_retry", {}, F_V2_V4},
|
|
|
|
// Enables (0) or disables (1) the use of scape dolls in battle
|
|
{0xF89E, "ba_forbid_scape_dolls", "ba_forbid_scape_doll", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Restores a player's HP and TP, clears status effects, and revives the player if dead.
|
|
// regA = client ID
|
|
{0xF89F, "player_recovery", "unknownF89F", {R_REG}, F_V2_V4},
|
|
|
|
// These opcodes set, clear, and check (respectively) a flag that appears to do nothing at all.
|
|
{0xF8A0, "disable_bosswarp_option", "unknownF8A0", {}, F_V2_V4},
|
|
{0xF8A1, "enable_bosswarp_option", "unknownF8A1", {}, F_V2_V4},
|
|
{0xF8A2, "is_bosswarp_opt_disabled", "get_bosswarp_option", {W_REG}, F_V2_V4},
|
|
|
|
// Loads the player's serial number into the "flag buffer", which is a 4-byte buffer that can be written to event
|
|
// flags. It's not obvious why this can't just be done with get_serial_number and set_eventflag32. This opcode
|
|
// loads 0 to the flag buffer on BB.
|
|
{0xF8A3, "load_serial_number_to_flag_buf", "init_online_key?", {}, F_V2_V4},
|
|
|
|
// Writes the flag buffer to event flags. regA specifies which event flag (the first of 4 consecutive flags).
|
|
{0xF8A4, "write_flag_buf_to_event_flags", "encrypt_gc_entry_auto", {R_REG}, F_V2_V4},
|
|
|
|
// Like set_chat_callback, but without a filter string. The meaning of regsA is the same as for set_chat_callback.
|
|
{0xF8A5, "set_chat_callback_no_filter", "chat_detect", {{R_REG_SET_FIXED, 5}}, F_V2_V4},
|
|
|
|
// Creates a symbol chat collision object. See the description of TOSymbolchatColli in Map.cc for details on how
|
|
// this object behaves and what these arguments mean.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = radius
|
|
// regsA[4-6] = specs 0-2 (see TOSymbolchatColli description)
|
|
// regsA[7-9] = data labels for symbol chats 0-2; each points to a SymbolChat structure (see SymbolChatT in
|
|
// PlayerSubordinates.hh). Note that this structure is not byteswapped properly, so GameCube quests that use
|
|
// this opcode should use the big-endian version of the struct. (Practically, this means the first 32-bit field
|
|
// and the following 4 16-bit fields must be byteswapped.)
|
|
{0xF8A6, "set_symbol_chat_collision", "symbol_chat_create", {{R_REG_SET_FIXED, 10}}, F_V2_V4},
|
|
|
|
// Sets the size that a player shrinks to when using the shrink opcode. regA specified the client ID. The actual
|
|
// shrink size used is regsB[0] + (regsB[1] / regsB[2]). If regsB[2] is 0, the fractional part is considered to be
|
|
// zero and not used.
|
|
{0xF8A7, "set_shrink_size", nullptr, {R_REG, {R_REG_SET_FIXED, 3}}, F_V2_V4},
|
|
|
|
// Sets the amount by which techniques level up upon respawn in battle.
|
|
{0xF8A8, "ba_death_tech_level_up", "death_tech_lvl_up2", {I32}, F_V2_V4 | F_ARGS},
|
|
|
|
// Returns 1 if Vol Opt has been defeated in the current game/quest.
|
|
{0xF8A9, "vol_opt_is_dead", "volopt_is_dead", {W_REG}, F_V2_V4},
|
|
|
|
// Returns 1 if the local player has a challenge mode grave message.
|
|
{0xF8AA, "is_there_grave_message", nullptr, {W_REG}, F_V2_V4},
|
|
|
|
// Returns the local player's battle mode records. The values returned are the first 7 fields of the
|
|
// PlayerRecordsBattle structure (see PlayerSubordinates.hh). These are:
|
|
// regsA[0-3] = number of times placed 1st, 2nd, 3rd, and 4th, respectively
|
|
// regsA[4] = number of disconnects
|
|
// regsA[5-6] = unknown (TODO)
|
|
{0xF8AB, "get_ba_record", nullptr, {{W_REG_SET_FIXED, 7}}, F_V2_V4},
|
|
|
|
// Returns the current player's challenge mode rank. Reads from the state corresponding to the current game mode
|
|
// (that is, reads from online Ep1 records in online Ep1 challenge mode, reads from offline Ep1 records in offline
|
|
// challenge mode, reads from Ep2 records in Ep2). Return values:
|
|
// 0 = challenge mode not completed
|
|
// 1 = B rank
|
|
// 2 = A rank
|
|
// 3 = S rank
|
|
{0xF8AC, "get_cmode_prize_rank", nullptr, {W_REG}, F_V2_V4},
|
|
|
|
// Returns the number of players (in regA). Unlike get_number_of_players, this counts the number of objects that
|
|
// have entity IDs assigned in the players' ID space, whereas get_number_of_players counds the number of TObjPlayer
|
|
// objects. For all practical purposes, these should result in the same number.
|
|
{0xF8AD, "get_number_of_players2", "get_number_of_player2", {W_REG}, F_V2_V4},
|
|
|
|
// Returns 1 (in regA) if the current game has a nonempty name. The game name is set by command 8A from the server.
|
|
{0xF8AE, "party_has_name", nullptr, {W_REG}, F_V2_V4},
|
|
|
|
// Returns 1 (in regA) if there is a chat message available (that is, if anyone has sent a chat message in the
|
|
// current game).
|
|
{0xF8AF, "someone_has_spoken", nullptr, {W_REG}, F_V2_V4},
|
|
|
|
// Reads a 1-byte, 2-byte, or 4-byte value from the address (regB/valueB) and places it in regA.
|
|
{0xF8B0, "read1", nullptr, {W_REG, R_REG}, F_V2},
|
|
{0xF8B0, "read1", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF8B1, "read2", nullptr, {W_REG, R_REG}, F_V2},
|
|
{0xF8B1, "read2", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF8B2, "read4", nullptr, {W_REG, R_REG}, F_V2},
|
|
{0xF8B2, "read4", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Writes a 1-byte, 2-byte, or 4-byte value from regB/valueB to the address (regA/valueA). On v2 and GC NTE, these
|
|
// opcodes have a bug which makes them essentially useless: they ignore regB and instead write the value in regA to
|
|
// the address in regA.
|
|
{0xF8B3, "write1", nullptr, {R_REG, R_REG}, F_V2},
|
|
{0xF8B3, "write1", nullptr, {I32, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF8B4, "write2", nullptr, {R_REG, R_REG}, F_V2},
|
|
{0xF8B4, "write2", nullptr, {I32, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF8B5, "write4", nullptr, {R_REG, R_REG}, F_V2},
|
|
{0xF8B5, "write4", nullptr, {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns a bitmask of 5 different types of detectable hacking. This opcode only works on DCv2 - it crashes on all
|
|
// other versions, since it tries to access memory at 8C007220, which is only a valid address on DC. The bits are:
|
|
// 0x01 = any byte in [8C007220, 8C0072E0) is nonzero (crashes on non-DC)
|
|
// 0x02 = has cheat device save files on VMU (always zero on non-DC); looks for names: CDX_CODES_00,
|
|
// CDX_SETTINGS, XT-CHEATS, FCDCHEATS
|
|
// 0x04 = any of the first 3 VMU-like devices (with function_code & 0x0E not equal to zero) on any of the 4 Maple
|
|
// buses reports power usage (standby or max) above 4 amps; always zero on non-DC systems
|
|
// 0x08 = hacked item flag has been set (see implementation of are_rare_drops_allowed in ItemCreator.cc)
|
|
// 0x10 = any bits in validation_flags in the character file are set (see PSOGCCharacterFile::Character)
|
|
{0xF8B6, "check_for_hacking", "is_mag_hacked", {W_REG}, F_V2_V4},
|
|
|
|
// Challenge mode cannot be completed unless this many seconds have passed since the stage began. If not set or if
|
|
// offline, 5 minutes is used as the threshold instead.
|
|
{0xF8B7, "chl_set_min_time_online", "unknownF8B7", {R_REG}, F_V2_V4},
|
|
|
|
// Disables the challenge mode retry menu
|
|
{0xF8B8, "disable_retry_menu", "unknownF8B8", {}, F_V2_V4},
|
|
|
|
// Shows the list of dead players in challenge mode
|
|
{0xF8B9, "chl_show_dead_player_list", "chl_death_recap", {}, F_V2_V4},
|
|
|
|
// Loads the Guild Card file creation time to the flag buffer. (See F8A3 and F8A4 for more details.)
|
|
{0xF8BA, "load_guild_card_file_creation_time_to_flag_buf", "encrypt_gc_entry_auto2", {}, F_V2_V4},
|
|
|
|
// Behaves exactly the same as write_flag_buf_to_event_flags (F8A4).
|
|
{0xF8BB, "write_flag_buf_to_event_flags2", "unknownF8BB", {R_REG}, F_V2_V4},
|
|
|
|
// Returns (in regB) the Guild Card number of the player in the slot specified by regA. If there is no player in
|
|
// that slot, returns FFFFFFFF. This opcode is only implemented on certain later versions of PC v2, and not on any
|
|
// v3 or later versions.
|
|
{0xF8BC, "get_player_guild_card_number", nullptr, {R_REG, W_REG}, F_PC_V2},
|
|
|
|
// Sets the current episode. Must be used in the start label. valueA should be 0 for Episode 1 (which is the
|
|
// default), 1 for Episode 2, or 2 for Episode 4 (BB only). This opcode also resets the floor configuration, so it
|
|
// will undo any effects of the map_designate family of opcodes.
|
|
{0xF8BC, "set_episode", nullptr, {I32}, F_V3_V4},
|
|
|
|
// This opcode returns (in regsB) the full symbol chat data for the symbol chat currently being said by the player
|
|
// specified in regA. The symbol chat data is only returned for 120 frames (4 seconds) after the corresponding 6x07
|
|
// command is received; after that, this opcode will return a blank symbol chat instead. This opcode only works if
|
|
// create_symbol_chat_monitor is run first.
|
|
// This opcode is only implemented on certain later versions of PC v2, and not on any v3 or later versions.
|
|
{0xF8BD, "get_current_symbol_chat", nullptr, {R_REG, {W_REG_SET_FIXED, 15}}, F_PC_V2},
|
|
|
|
// This opcode is enables the usage of get_current_symbol_chat. This opcode is only implemented on certain later
|
|
// versions of PC v2, and not on any v3 or later versions.
|
|
{0xF8BE, "create_symbol_chat_monitor", nullptr, {}, F_PC_V2},
|
|
|
|
// This opcode causes the client to immediately save the PSO______COM (system) and PSO______GUD (Guild Card) files
|
|
// to disk. This opcode is only implemented on certain later versions of PC v2, and not on v3 or later versions.
|
|
{0xF8BF, "save_system_and_gc_files", nullptr, {}, F_PC_V2},
|
|
|
|
// Requests a file from the server by sending a D7 command. valueA specifies header.flag, strB is the file name (up
|
|
// to 16 characters). This opcode works on Xbox, but the GBA opcodes do not, so it's ultimately not useful there.
|
|
// This opcode does nothing on BB.
|
|
{0xF8C0, "file_dl_req", nullptr, {I32, CSTRING}, F_V3 | F_ARGS},
|
|
{0xF8C0, "nop_F8C0", nullptr, {I32, CSTRING}, F_V4 | F_ARGS},
|
|
|
|
// Returns the status of the download requested with file_dl_req. Return values (in regA):
|
|
// 0 = failed (server sent a D7 command)
|
|
// 1 = pending
|
|
// 2 = complete
|
|
{0xF8C1, "get_dl_status", nullptr, {W_REG}, F_V3},
|
|
{0xF8C1, "nop_F8C1", nullptr, {R_REG}, F_V4},
|
|
|
|
// Prepares to load a GBA ROM from a previous file_dl_req opcode. Does nothing on Xbox and BB.
|
|
{0xF8C2, "prepare_gba_rom_from_download", "gba_unknown4?", {}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3},
|
|
{0xF8C2, "nop_F8C2", nullptr, {}, F_XB_V3 | F_V4},
|
|
|
|
// Starts loading a GBA ROM to a connected GBA, or checks the status of a previous load request. One of
|
|
// prepare_gba_rom_from_download or prepare_gba_rom_from_disk must be called before calling this, then this should
|
|
// be called repeatedly until it succeeds or fails. Return values:
|
|
// 0 = not started
|
|
// 1 = failed
|
|
// 2 = timed out
|
|
// 3 = in progress
|
|
// 4 = complete
|
|
// This opcode always returns 0 on Xbox, and does nothing (doesn't even affect regA) on BB.
|
|
{0xF8C3, "start_or_update_gba_joyboot", "get_gba_state?", {W_REG}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3},
|
|
{0xF8C3, "return_0_F8C3", nullptr, {W_REG}, F_XB_V3},
|
|
{0xF8C3, "nop_F8C3", nullptr, {R_REG}, F_V4},
|
|
|
|
// Shows the challenge mode result window in split-screen mode. Does nothing on BB.
|
|
// regA = completion time in seconds, as returned by chl_get_timerecord
|
|
{0xF8C4, "congrats_msg_multi_cm", "unknownF8C4", {R_REG}, F_V3},
|
|
{0xF8C4, "nop_F8C4", nullptr, {R_REG}, F_V4},
|
|
|
|
// Checks if the stage is done in offline challenge mode. Returns 1 if the stage is still in progress, or 0 if it's
|
|
// completed or failed.
|
|
{0xF8C5, "stage_in_progress_multi_cm", "stage_end_multi_cm", {W_REG}, F_V3},
|
|
{0xF8C5, "nop_F8C5", nullptr, {R_REG}, F_V4},
|
|
|
|
// Causes a fade to black, then exits the game. This is the same result as receiving a 6x73 command.
|
|
{0xF8C6, "qexit", "QEXIT", {}, F_V3_V4},
|
|
|
|
// Causes a player to perform an animation.
|
|
// regA = client ID
|
|
// regB = animation number (TODO: document these)
|
|
{0xF8C7, "use_animation", nullptr, {R_REG, R_REG}, F_V3_V4},
|
|
|
|
// Stops an animation started with use_animation.
|
|
// regA = client ID
|
|
{0xF8C8, "stop_animation", nullptr, {R_REG}, F_V3_V4},
|
|
|
|
// Causes a player to run to a location, as 6x42 does. Sends 6x42.
|
|
// regsA[0-2] = location (x, y, z as integers; y is ignored)
|
|
// regsA[3] = client ID
|
|
{0xF8C9, "run_to_coord", nullptr, {{R_REG_SET_FIXED, 4}, R_REG}, F_V3_V4},
|
|
|
|
// Makes a player invincible, or removes their invincibility.
|
|
// regA = client ID
|
|
// regB = enable invicibility (1 = enable, 0 = disable)
|
|
{0xF8CA, "set_slot_invincible", nullptr, {R_REG, R_REG}, F_V3_V4},
|
|
|
|
// Removes a player's invicibility. clear_slot_invincible rXX is equivalent to set_slot_invincible rXX, 0.
|
|
// regA = client ID
|
|
{0xF8CB, "clear_slot_invincible", "set_slot_targetable?", {R_REG}, F_V3_V4},
|
|
|
|
// These opcodes inflict various status conditions on a player. In the case of Shifta/Deband/Jellen/Zalure, the
|
|
// effective technique level is 21.
|
|
// regA = client ID
|
|
{0xF8CC, "set_slot_poison", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8CD, "set_slot_paralyze", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8CE, "set_slot_shock", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8CF, "set_slot_freeze", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D0, "set_slot_slow", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D1, "set_slot_confuse", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D2, "set_slot_shifta", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D3, "set_slot_deband", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D4, "set_slot_jellen", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8D5, "set_slot_zalure", nullptr, {R_REG}, F_V3_V4},
|
|
|
|
// Same as leti_fixed_camera, but takes floating-point arguments.
|
|
// regsA[0-2] = camera location (x, y, z as floats)
|
|
// regsA[3-5] = camera focus location (x, y, z as floats)
|
|
{0xF8D6, "fleti_fixed_camera", nullptr, {{R_REG_SET_FIXED, 6}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets the camera to follow the player at a fixed angle.
|
|
// valueA = client ID
|
|
// regsB[0-2] = camera angle (x, y, z as floats)
|
|
{0xF8D7, "fleti_locked_camera", nullptr, {I32, {R_REG_SET_FIXED, 3}}, F_V3_V4 | F_ARGS},
|
|
|
|
// This opcode appears to be exactly the same as default_camera_pos. TODO: Is there any difference?
|
|
{0xF8D8, "default_camera_pos2", nullptr, {}, F_V3_V4},
|
|
|
|
// Enables a motion blur visual effect.
|
|
{0xF8D9, "set_motion_blur", nullptr, {}, F_V3_V4},
|
|
|
|
// Enables a monochrome visual effect.
|
|
{0xF8DA, "set_screen_bw", "set_screen_b&w", {}, F_V3_V4},
|
|
|
|
// Computes a point along a path composed of multiple control points.
|
|
// valueA = number of control points
|
|
// valueB = speed along path
|
|
// valueC = current position along path
|
|
// valueD = loop flag (0 = no, 1 = yes)
|
|
// regsE[0-2] = result point (x, y, z as floats)
|
|
// regsE[3] = result code (0 = failed, 1 = success)
|
|
// labelF = control point entries (array of valueA VectorXYZTF structures)
|
|
{0xF8DB, "get_vector_from_path", "unknownF8DB", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::VECTOR4F_LIST}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Same as npc_text, but only applies to a specific player slot.
|
|
// valueA = client ID
|
|
// valueB = situation number (same as for npc_text)
|
|
// strC = string for NPC to say (up to 52 characters)
|
|
{0xF8DC, "npc_text_id", "NPC_action_string", {R_REG, R_REG, CSTRING_LABEL16}, F_V3_V4},
|
|
|
|
// Returns a bitmask of the buttons which are currently pressed or held on this frame.
|
|
// regA = controller port number
|
|
// regB = returned button flags
|
|
{0xF8DD, "get_held_buttons", "get_pad_cond", {R_REG, W_REG}, F_V3_V4},
|
|
|
|
// Returns a bitmask of the buttons which were newly pressed on this frame. Buttons which were pressed on previous
|
|
// frames and still held down are not returned. Same arguments as get_held_buttons.
|
|
{0xF8DE, "get_pressed_buttons", "get_button_cond", {R_REG, W_REG}, F_V3_V4},
|
|
|
|
// Freezes enemies and makes them untargetable, or unfreezes them and makes them targetable again. Internally, this
|
|
// toggles a flag that disables updates for every child object of TL_04.
|
|
{0xF8DF, "toggle_freeze_enemies", "freeze_enemies", {}, F_V3_V4},
|
|
|
|
// Unfreezes enemies and makes them targetable again.
|
|
{0xF8E0, "unfreeze_enemies", nullptr, {}, F_V3_V4},
|
|
|
|
// Freezes (almost) everything, or unfreezes (almost) everything. Internally, this toggles the disable-updates flag
|
|
// for every child of all root objects except TL_SU, TL_00, TL_CAMERA, and TL_01.
|
|
{0xF8E1, "toggle_freeze_everything", "freeze_everything", {}, F_V3_V4},
|
|
|
|
// Unfreezes (almost) everything, if toggle_freeze_everything has been executed before.
|
|
{0xF8E2, "unfreeze_everything", nullptr, {}, F_V3_V4},
|
|
|
|
// Sets a player's HP or TP to their maximum HP or TP.
|
|
// regA = client ID
|
|
{0xF8E3, "restore_hp", nullptr, {R_REG}, F_V3_V4},
|
|
{0xF8E4, "restore_tp", nullptr, {R_REG}, F_V3_V4},
|
|
|
|
// Closes a chat bubble for a player, if one is open.
|
|
// regA = client ID
|
|
{0xF8E5, "close_chat_bubble", nullptr, {R_REG}, F_V3_V4},
|
|
|
|
// Moves a dynamic collision object.
|
|
// regA = object token (returned by set_obj_param, etc.)
|
|
// regsB[0-2] = location (x, y, z as integers)
|
|
{0xF8E6, "move_coords_object", nullptr, {R_REG, {R_REG_SET_FIXED, 3}}, F_V3_V4},
|
|
|
|
// These are the same as their counterparts without _ex, but these also return the object ID (which is distinct
|
|
// from the object token) in regB. There is a bug in set_obj_param_ex - the object token is not returned anywhere,
|
|
// and only the object ID is returned in regB.
|
|
{0xF8E7, "at_coords_call_ex", nullptr, {{R_REG_SET_FIXED, 5}, W_REG}, F_V3_V4},
|
|
{0xF8E8, "at_coords_talk_ex", nullptr, {{R_REG_SET_FIXED, 5}, W_REG}, F_V3_V4},
|
|
{0xF8E9, "npc_coords_call_ex", "walk_to_coord_call_ex", {{R_REG_SET_FIXED, 5}, W_REG}, F_V3_V4},
|
|
{0xF8EA, "party_coords_call_ex", "col_npcinr_ex", {{R_REG_SET_FIXED, 6}, W_REG}, F_V3_V4},
|
|
{0xF8EB, "set_obj_param_ex", "unknownF8EB", {{R_REG_SET_FIXED, 6}, W_REG}, F_V3_V4},
|
|
{0xF8EC, "npc_check_straggle_ex", "col_plinaw_ex", {{R_REG_SET_FIXED, 9}, W_REG}, F_V3_V4},
|
|
|
|
// Returns 1 if the player is doing certain animations. (TODO: Which ones?)
|
|
// regA = client ID
|
|
// regB = returned value
|
|
{0xF8ED, "animation_check", nullptr, {R_REG, W_REG}, F_V3_V4},
|
|
|
|
// Specifies which image to use for the image board in Pioneer 2 (if placed). Only one image may be loaded at a
|
|
// time. Images must be square and dimensions must be a power of two, similar to the B9 command on Ep3. On DC or
|
|
// PCv2, the image data is expected to be a PVR file; on GC, it should be a GVR file; on Xbox and BB it should be
|
|
// an XVR file.
|
|
// regA = decompressed size
|
|
// labelB = label containing PRS-compressed image file data
|
|
{0xF8EE, "call_image_data", nullptr, {I32, {LABEL16, Arg::DataType::IMAGE_DATA}}, F_V3_V4 | F_ARGS},
|
|
|
|
// This opcode does nothing on all versions where it's implemented.
|
|
{0xF8EF, "nop_F8EF", "unknownF8EF", {}, F_V3_V4},
|
|
|
|
// Disables or enables the background music on Pioneer 2. If the BGM has not been overridden with create_bgmctrl
|
|
// and set_bgm, the music will resume at the points where it would normally change (e.g. entering or leaving the
|
|
// shop area). turn_off_bgm_p2 may be repeated every frame to avoid this consequence.
|
|
{0xF8F0, "turn_off_bgm_p2", nullptr, {}, F_V3_V4},
|
|
{0xF8F1, "turn_on_bgm_p2", nullptr, {}, F_V3_V4},
|
|
|
|
// Computes a point along a Bezier curve defined by a sequence of vectors. This is similar to get_vector_from_path,
|
|
// but results in a smoother curve. Arguments:
|
|
// valueA = number of control points
|
|
// valueB = speed along path
|
|
// valueC = current position along path
|
|
// valueD = loop flag (0 = no, 1 = yes)
|
|
// regsE[0-2] = result point (x, y, z as floats)
|
|
// regsE[3] = result code (0 = failed, 1 = success)
|
|
// labelF = control point entries (array of valueA VectorXYZTF structures)
|
|
{0xF8F2, "compute_bezier_curve_point", "load_unk_data", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::VECTOR4F_LIST}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Creates a timed particle effect. Like the particle opcode, but the location duration are floats.
|
|
// regsA[0-2] = location (x, y, z as floats)
|
|
// valueB = effect type
|
|
// valueC = duration as float (in frames; 30 frames/sec)
|
|
{0xF8F3, "particle2", nullptr, {{R_REG_SET_FIXED, 3}, I32, FLOAT32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Converts the integer in regB into a float in regA.
|
|
{0xF901, "dec2float", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
|
|
// Converts the float in regB into an integer in regA.
|
|
{0xF902, "float2dec", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
|
|
// These are the same as let and leti. Nominally regB/valueB should be a float, but the implementation treats it as
|
|
// an int (which is still correct, since the float is already encoded before the handler function is called).
|
|
{0xF903, "flet", "floatlet", {W_REG, R_REG}, F_V3_V4},
|
|
{0xF904, "fleti", "floati", {W_REG, FLOAT32}, F_V3_V4},
|
|
|
|
// regA += regB (or valueB), as floats
|
|
{0xF908, "fadd", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
{0xF909, "faddi", nullptr, {W_REG, FLOAT32}, F_V3_V4},
|
|
|
|
// regA -= regB (or valueB), as floats
|
|
{0xF90A, "fsub", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
{0xF90B, "fsubi", nullptr, {W_REG, FLOAT32}, F_V3_V4},
|
|
|
|
// regA *= regB (or valueB), as floats
|
|
{0xF90C, "fmul", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
{0xF90D, "fmuli", nullptr, {W_REG, FLOAT32}, F_V3_V4},
|
|
|
|
// regA /= regB (or valueB), as floats
|
|
{0xF90E, "fdiv", nullptr, {W_REG, R_REG}, F_V3_V4},
|
|
{0xF90F, "fdivi", nullptr, {W_REG, FLOAT32}, F_V3_V4},
|
|
|
|
// Returns the number of times a player has ever died - not just in the current quest/game/session!
|
|
// regA = client ID
|
|
// regB = returned death count
|
|
{0xF910, "get_total_deaths", "get_unknown_count?", {CLIENT_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the stack size of the specified item in the player's inventory.
|
|
// regsA[0] = client ID
|
|
// regsA[1-3] = item.data1[0-2]
|
|
// regB = returned amount of item present in player's inventory, or 0 if not found
|
|
{0xF911, "get_stackable_item_count", "get_item_count", {{R_REG_SET_FIXED, 4}, W_REG}, F_V3_V4},
|
|
|
|
// Freezes a character and hides their equips, or does the opposite. Internally, this toggles the disable-update
|
|
// flag on TL_03.
|
|
{0xF912, "toggle_freeze_and_hide_equip", "freeze_and_hide_equip", {}, F_V3_V4},
|
|
|
|
// Undoes the effect of toggle_freeze_and_hide_equip, if it has been run an odd number of times. (Otherwise, does
|
|
// nothing.)
|
|
{0xF913, "thaw_and_show_equip", nullptr, {}, F_V3_V4},
|
|
|
|
// These opcodes are generally used in the following sequence:
|
|
// set_palettex_callback r:client_id, callback_label
|
|
// activate_palettex r:client_id
|
|
// enable_palettex r:client_id
|
|
// ... (X button now runs a quest function when pressed)
|
|
// disable_palettex r:client_id
|
|
// restore_palettex r:client_id
|
|
// ... (X button now behaves normally)
|
|
// Arguments:
|
|
// regA = client ID
|
|
// labelB (for set_palettex_callback only) = function to call when X button is pressed
|
|
{0xF914, "set_palettex_callback", "set_paletteX_callback", {CLIENT_ID, SCRIPT16}, F_V3_V4 | F_ARGS},
|
|
{0xF915, "activate_palettex", "activate_paletteX", {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
{0xF916, "enable_palettex", "enable_paletteX", {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
{0xF917, "restore_palettex", "restore_paletteX", {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
{0xF918, "disable_palettex", "disable_paletteX", {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
|
|
// Checks if activate_palettex has been run for a player.
|
|
// regA = client ID
|
|
// regB = returned flag (0 = not overridden, 1 = overridden)
|
|
{0xF919, "get_palettex_activated", "get_paletteX_activated", {CLIENT_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Checks if activate_palettex has been run for a player.
|
|
// regA = client ID
|
|
// valueB = ignored
|
|
// regC = returned flag (0 = not overridden, 1 = overridden)
|
|
// The ignored argument here seems to be a bug. At least one official quest uses this opcode preceded by only two
|
|
// arg_push opcodes, implying that it was intended to take two arguments, but the client really does only use
|
|
// quest_arg_list[0] and quest_arg_list[2].
|
|
{0xF91A, "get_palettex_enabled", "get_unknown_paletteX_status?", {CLIENT_ID, I32, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Disables/enables movement for a player. Unlike disable_movement1, this does not send 6x2C.
|
|
// regA = client ID
|
|
{0xF91B, "disable_movement2", nullptr, {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
{0xF91C, "enable_movement2", nullptr, {CLIENT_ID}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the local player's play time in seconds.
|
|
{0xF91D, "get_time_played", nullptr, {W_REG}, F_V3_V4},
|
|
|
|
// Returns the number of Guild Cards saved to the Guild Card file.
|
|
{0xF91E, "get_guildcard_total", nullptr, {W_REG}, F_V3_V4},
|
|
|
|
// Returns the amount of Meseta the player has in both their inventory and bank.
|
|
// regsA[0] = returned Meseta amount in inventory
|
|
// regsA[1] = returned Meseta amount in bank
|
|
{0xF91F, "get_slot_meseta", nullptr, {{W_REG_SET_FIXED, 2}}, F_V3_V4},
|
|
|
|
// Returns a player's level.
|
|
// valueA = client ID
|
|
// regB = returned level
|
|
{0xF920, "get_player_level", nullptr, {CLIENT_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns a player's section ID.
|
|
// valueA = client ID
|
|
// regB = returned section ID (see name_to_section_id in StaticGameData.cc)
|
|
{0xF921, "get_section_id", "get_Section_ID", {CLIENT_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns a player's maximum and current HP and TP.
|
|
// valueA = client ID
|
|
// regsB[0] = returned maximum HP
|
|
// regsB[1] = returned current HP
|
|
// regsB[2] = returned maximum TP
|
|
// regsB[3] = returned current TP
|
|
// If there's no player in the given slot, the returned values are all FFFFFFFF.
|
|
{0xF922, "get_player_hp_tp", "get_player_hp", {CLIENT_ID, {W_REG_SET_FIXED, 4}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the floor and room ID of the given player.
|
|
// valueA = client ID
|
|
// regsB[0] = returned floor number
|
|
// regsB[1] = returned room number
|
|
// If there's no player in the given slot, the returned values are both FFFFFFFF.
|
|
{0xF923, "get_player_room", "get_floor_number", {CLIENT_ID, {W_REG_SET_FIXED, 2}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Checks if each player (individually) is near the given location.
|
|
// regsA[0-1] = location (x, z as integers; y not included)
|
|
// regsA[2] = radius as integer
|
|
// regsB[0-3] = results for each player (0 = player not present or outside radius; 1 = player within radius)
|
|
{0xF924, "get_coord_player_detect", nullptr, {{R_REG_SET_FIXED, 3}, {W_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Reads the value of a quest counter.
|
|
// valueA = counter index (0-15)
|
|
// regB = returned value
|
|
{0xF925, "read_counter", "read_global_flag", {I32, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Writes a value to a quest counter.
|
|
// valueA = counter index (0-15)
|
|
// valueB = value to write
|
|
{0xF926, "write_counter", "write_global_flag", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Checks if an item exists in the local player's bank. The matching logic is the same as in find_inventory_item.
|
|
// regsA[0-2] = item.data1[0-2]
|
|
// regsA[3] = item.data1[4]
|
|
// regB = 1 if item was found, 0 if not
|
|
{0xF927, "find_bank_item", "item_check_bank", {{R_REG_SET_FIXED, 4}, W_REG}, F_V3_V4},
|
|
|
|
// Returns whether each player is present.
|
|
// regsA[0-3] = returned flags (for each player: 0 if absent, 1 if present)
|
|
{0xF928, "get_players_present", "floor_player_detect", {{W_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Prepares to load a GBA ROM from a local GSL file. Does nothing on Xbox and BB.
|
|
{0xF929, "prepare_gba_rom_from_disk", "read_disk_file?", {CSTRING}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_ARGS},
|
|
{0xF929, "nop_F929", nullptr, {CSTRING}, F_XB_V3 | F_V4 | F_ARGS},
|
|
|
|
// Opens a window for the player to choose an item.
|
|
{0xF92A, "open_pack_select", nullptr, {}, F_V3_V4},
|
|
|
|
// Prevents the player from choosing a specific item in the item select window opened by open_pack_select.
|
|
// Generally used for subsequent item choices when trading multiple items.
|
|
// regA = item ID
|
|
{0xF92B, "prevent_item_select", "item_select", {R_REG}, F_V3_V4},
|
|
|
|
// Returns the item chosen by the player in an open_pack_select window, or 0xFFFFFFFF if they canceled it.
|
|
{0xF92C, "get_chosen_item_id", "get_item_id", {W_REG}, F_V3_V4},
|
|
|
|
// Adds a color overlay on the player's screen. The overlay fades in linearly over the given number of frames. The
|
|
// overlay is not deleted until the player changes areas or leaves the game, but it can be overwritten with another
|
|
// overlay with this same opcode. The overlay is under 2-dimensional objects like the HUD, pause menu, minimap, and
|
|
// text messages from the server, but is above everything else.
|
|
// valueA, valueB, valueC, valueD = red, green, blue, alpha components of color (00-FF each)
|
|
// valueE = fade speed (number of frames; 30 frames/sec)
|
|
{0xF92D, "add_color_overlay", "color_change", {I32, I32, I32, I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sends a statistic to the server via the AA command. The server is expected to respond with an AB command
|
|
// containing one of the label indexes set by prepare_statistic. The arguments to this opcode are sent verbatim in
|
|
// the params field of the AA command; the other fields in the AA command come from prepare_statistic.
|
|
{0xF92E, "send_statistic", "send_statistic?", {I32, I32, I32, I32, I32, I32, I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Enables patching a GBA ROM before sending it to the GBA. valueA is ignored. If valueB is 1, the game writes two
|
|
// 32-bit values to the GBA ROM data before sending it:
|
|
// At offset 0x2C0, writes system_file->creation_timestamp
|
|
// At offset 0x2C4, writes current_time + rand(0, 100)
|
|
// current_time is in seconds since 00:00:00 on 1 January 2000. On Xbox and BB, this opcode does nothing.
|
|
{0xF92F, "gba_write_identifiers", "gba_unknown5", {I32, I32}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_ARGS},
|
|
{0xF92F, "nop_F92F", nullptr, {I32, I32}, F_XB_V3 | F_V4 | F_ARGS},
|
|
|
|
// Shows a message in a chat window. Can be closed with the winend opcode.
|
|
// valueA = X position on screen
|
|
// valueB = Y position on screen
|
|
// valueC = window width
|
|
// valueD = window height
|
|
// valueE = window style (0 = white window, 1 = chat box, anything else = no window, just text)
|
|
// strF = initial message
|
|
{0xF930, "chat_box", nullptr, {I32, I32, I32, I32, I32, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Shows a chat bubble linked to the given entity ID.
|
|
// valueA = entity (client ID, 0x1000 + enemy ID, or 0x4000 + object ID)
|
|
// strB = message
|
|
{0xF931, "chat_bubble", nullptr, {I32, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets the episode to be loaded the next time an area is loaded (e.g. by the player changing floors). regA is the
|
|
// same as for set_episode. Like set_episode, it resets the floor configuration to the defaults, but this happens
|
|
// at the time the player changes floors, not when the opcode is executed.
|
|
{0xF932, "delayed_switch_episode", "set_episode2", {R_REG}, F_V3_V4},
|
|
|
|
// Sets the rank prizes in offline challenge mode.
|
|
// regsA[0] = rank (unusual value order: 0 = S, 1 = B, 2 = A)
|
|
// regsA[1-6] = item.data1[0-5]
|
|
{0xF933, "item_create_multi_cm", "unknownF933", {{R_REG_SET_FIXED, 7}}, F_V3},
|
|
{0xF933, "nop_F933", nullptr, {{R_REG_SET_FIXED, 7}}, F_V4},
|
|
|
|
// Shows a scrolling text window.
|
|
// valueA = X position on screen
|
|
// valueB = Y position on screen
|
|
// valueC = window width
|
|
// valueD = window height
|
|
// valueE = window style (same as for chat_box)
|
|
// valueF = scrolling speed
|
|
// regG = set to 1 when message has entirely scrolled past
|
|
// strH = message
|
|
{0xF934, "scroll_text", nullptr, {I32, I32, I32, I32, I32, FLOAT32, W_REG, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Creates, destroys, or updates the GBA loading progress bar (same as the quest download progress bar). These
|
|
// opcodes do nothing on Xbox and BB.
|
|
{0xF935, "gba_create_dl_graph", "gba_unknown1", {}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3},
|
|
{0xF935, "nop_F935", nullptr, {}, F_XB_V3 | F_V4},
|
|
{0xF936, "gba_destroy_dl_graph", "gba_unknown2", {}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3},
|
|
{0xF936, "nop_F936", nullptr, {}, F_XB_V3 | F_V4},
|
|
{0xF937, "gba_update_dl_graph", "gba_unknown3", {}, F_GC_V3 | F_GC_EP3TE | F_GC_EP3},
|
|
{0xF937, "nop_F937", nullptr, {}, F_XB_V3 | F_V4},
|
|
|
|
// Damages a player.
|
|
// regA = client ID
|
|
// regB = amount
|
|
{0xF938, "add_damage_to", "add_damage_to?", {I32, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Deletes an item from the local player's inventory. Like item_delete, but doesn't return anything.
|
|
// valueA = item ID
|
|
{0xF939, "item_delete_noreturn", "item_delete_slot", {I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the item data for an item chosen with open_pack_select.
|
|
// valueA = item ID
|
|
// regsB[0-11] = returned item.data1[0-11]
|
|
// If the item doesn't exist, regsB[0] is set to 0xFFFFFFFF and the rest of regsB are unaffected.
|
|
{0xF93A, "get_item_info", nullptr, {ITEM_ID, {W_REG_SET_FIXED, 12}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Wraps an item in the player's inventory. The specified item is deleted and a new one is created with the wrapped
|
|
// flag set. The new item has a different item ID, which is not returned. Sends 6x29, then 6x26 if deleting the
|
|
// item causes the player's equipped weapon to no longer be usable, then 6x2B. It appears Sega did not intend for
|
|
// this to be used on BB, since the behavior wasn't changed - normally, item-related functions should be done by
|
|
// the server on BB, as the following opcode does.
|
|
// valueA = item ID
|
|
{0xF93B, "wrap_item", "item_packing1", {ITEM_ID}, F_V3_V4 | F_ARGS},
|
|
|
|
// Like wrap_item, but also sets the present color. On BB, sends 6xD6, and the server should respond with the
|
|
// sequence of 6x29, 6x26 (if it was equipped), then 6xBE.
|
|
// valueA = item ID
|
|
// valueB = present color (0-15; high 4 bits are masked out)
|
|
{0xF93C, "wrap_item_with_color", "item_packing2", {ITEM_ID, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the local player's language setting. For values, see name_for_language in StaticGameData.cc.
|
|
{0xF93D, "get_lang_setting", "get_lang_setting?", {W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets some values to be sent to the server with send_statistic.
|
|
// valueA = stat_id (used in send_statistic); this is set to the quest number from the header when the quest
|
|
// starts, but that is overwritten by prepare_statistic
|
|
// labelB = label1 (used in send_statistic)
|
|
// labelC = label2 (used in send_statistic)
|
|
{0xF93E, "prepare_statistic", "prepare_statistic?", {I32, SCRIPT32, SCRIPT32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Enables use of the check_for_keyword opcode.
|
|
{0xF93F, "enable_keyword_detect", "keyword_detect", {}, F_V3_V4},
|
|
|
|
// Checks if a word was said by a specific player. All of the same behaviors surrounding the message string apply
|
|
// as for set_chat_callback. Generally, this should be called every frame until the keyword is found (or the quest
|
|
// no longer cares if it is), since it will only return a match on the first frame that a string is said.
|
|
// regA = result (0 = word not said, 1 = word said)
|
|
// valueB = client ID
|
|
// strC = string to match (same semantics as for set_chat_callback)
|
|
{0xF940, "check_for_keyword", "keyword", {W_REG, CLIENT_ID, CSTRING}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns a player's Guild Card number.
|
|
// valueA = client ID
|
|
// regB = returned Guild Card number
|
|
{0xF941, "get_guildcard_num", nullptr, {CLIENT_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Returns the last symbol chat that a player said (at least, since the capture buffer was created). Use
|
|
// create_symbol_chat_capture_buffer before using this opcode. The data is returned as raw values in a sequence of
|
|
// 15 registers, in the same internal format as the game uses. On GC, this is SymbolChatBE; on all other platforms,
|
|
// it is SymbolChat (see SymbolChatT in PlayerSubordinates.hh for details).
|
|
// valueA = client ID
|
|
// regsB[0-14] = returned symbol chat data
|
|
{0xF942, "get_recent_symbol_chat", "symchat_unknown", {I32, {W_REG_SET_FIXED, 15}}, F_V3_V4 | F_ARGS},
|
|
|
|
// Creates the capture buffer required by get_recent_symbol_chat.
|
|
{0xF943, "create_symbol_chat_capture_buffer", "unknownF943", {}, F_V3_V4},
|
|
|
|
// Checks whether an item is stackable.
|
|
// valueA = item ID
|
|
// regB = result (0 = not stackable, 1 = stackable, FFFFFFFF = not found)
|
|
{0xF944, "get_item_stackability", "get_wrap_status", {ITEM_ID, W_REG}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets the floor where the players will start. This generally should be used in the start label (where
|
|
// map_designate, etc. are used). This is exactly the same as ba_initial_floor, except the floor numbers are not
|
|
// remapped: in Episode 1, 0 means Pioneer 2, 1 means Forest 1, etc. The warning on ba_initial_floor about common
|
|
// and rare item tables also applies to this opcode.
|
|
{0xF945, "initial_floor", nullptr, {I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Computes the sine, cosine, or tangent of the input angle. Angles are in the range [0, 65535].
|
|
// regA = result value
|
|
// valueB = input angle
|
|
{0xF946, "sin", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF947, "cos", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
{0xF948, "tan", nullptr, {W_REG, I32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Computes the arctangent of the input ratio.
|
|
// regA = result (integer angle, 0-65535; C expression: (int)((atan2(valueB, valueC) * 65536.0) / (2 * M_PI)))
|
|
// valueB = numerator as float
|
|
// valueC = denominator as float
|
|
{0xF949, "atan2_int", "atan", {W_REG, FLOAT32, FLOAT32}, F_V3_V4 | F_ARGS},
|
|
|
|
// Sets regA to 1 if Olga Flow has been defeated, or 0 otherwise.
|
|
{0xF94A, "olga_flow_is_dead", "olga_is_dead", {W_REG}, F_V3_V4},
|
|
|
|
// Creates a timed particle effect. Similar to the particle opcode, but the created particles have no draw
|
|
// distance, so they are visible from very far away.
|
|
// regsA[0-2] = location (x, y, z as integers)
|
|
// regsA[3] = effect type
|
|
// regsA[4] = duration (in frames; 30 frames/sec)
|
|
{0xF94B, "particle_effect_nc", "particle3", {{R_REG_SET_FIXED, 5}}, F_V3_V4},
|
|
|
|
// Creates a particle effect on a given entity. Similar to the particle_id opcode, but the created particles have
|
|
// no draw distance, so they are visible from very far away.
|
|
// regsA[0] = effect type
|
|
// regsA[1] = duration in frames
|
|
// regsA[2] = entity (client ID, 0x1000 + enemy ID, or 0x4000 + object ID)
|
|
// regsA[3] = y offset (as integer)
|
|
{0xF94C, "player_effect_nc", "particle3f_id", {{R_REG_SET_FIXED, 4}}, F_V3_V4},
|
|
|
|
// Returns 1 in regA if a file named PSO3_CHARACTER is present on either memory card. This opcode is only available
|
|
// on PSO Plus on GC; that is, it only exists on JP v1.4, JP v1.5, and US v1.2.
|
|
{0xF94D, "has_ep3_save_file", nullptr, {W_REG}, F_GC_V3 | F_ARGS},
|
|
|
|
// Gives the player one copy of a card. regA is the card ID.
|
|
{0xF94D, "give_card", "is_there_cardbattle?", {R_REG}, F_GC_EP3TE},
|
|
|
|
// Gives the player one copy of a card, or takes one copy away.
|
|
// regsA[0] = card_id
|
|
// regsA[1] = action (give card if >= 0, take card if < 0)
|
|
{0xF94D, "give_or_take_card", "is_there_cardbattle?", {{R_REG_SET_FIXED, 2}}, F_GC_EP3},
|
|
|
|
// TODO(DX): Related to voice chat, but functionality is unknown. valueA is a client ID; a value is read from that
|
|
// player's TVoiceChatClient object and (!!value) is placed in regB. This value is set by the 6xB3 command.
|
|
{0xF94D, "unknown_F94D", nullptr, {I32, W_REG}, F_XB_V3 | F_ARGS},
|
|
|
|
// These opcodes all do nothing on BB. F94D is presumably the voice chat opcode from Xbox, which was removed, but
|
|
// it's not clear what the other two might have originally been.
|
|
{0xF94D, "nop_F94D", nullptr, {}, F_V4},
|
|
{0xF94E, "nop_F94E", nullptr, {}, F_V4},
|
|
{0xF94F, "nop_F94F", nullptr, {}, F_V4},
|
|
|
|
// Opens one of the Pioneer 2 counter menus, specified by valueA. Values:
|
|
// 0 = weapon shop
|
|
// 1 = medical center
|
|
// 2 = armor shop
|
|
// 3 = item shop
|
|
// 4 = Hunter's Guild quest counter
|
|
// 5 = bank
|
|
// 6 = tekker
|
|
// 7 = government quest counter
|
|
// 8 = Momoka item exchange (this opens a menu displaying the items specified in the quest header, which sends
|
|
// 6xD9 when the player chooses an item)
|
|
// valueA is not bounds-checked, so it could be used to write a byte with the value 1 anywhere in memory.
|
|
{0xF950, "bb_p2_menu", "BB_p2_menu", {I32}, F_V4 | F_ARGS},
|
|
|
|
// Behaves exactly the same as map_designate_ex, but the arguments are specified as immediate values and not via
|
|
// registers or arg_push. Sega probably added this opcode so their quest authoring tools could easily generate the
|
|
// necessary header fields without doing any fancy script analysis.
|
|
// valueA = floor number
|
|
// valueB = area number
|
|
// valueC = type (0: use layout, 1: use offline template, 2: use online template, 3: nothing)
|
|
// valueD = major variation
|
|
// valueE = minor variation
|
|
{0xF951, "bb_map_designate", "BB_Map_Designate", {I8, I8, I8, I8, I8}, F_V4},
|
|
|
|
// Returns the number of items in the player's inventory.
|
|
{0xF952, "bb_get_number_in_pack", "BB_get_number_in_pack", {W_REG}, F_V4},
|
|
|
|
// Requests an item exchange in the player's inventory. Sends 6xD5. The requested item must match one of the item
|
|
// creation masks in the quest script's header.
|
|
// valueA/valueB/valueC = item.data1[0-2] to search for
|
|
// valueD/valueE/valueF = item.data1[0-2] to replace it with
|
|
// labelG = label to call on success
|
|
// labelH = label to call on failure
|
|
{0xF953, "bb_swap_item", "BB_swap_item", {I32, I32, I32, I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Checks if an item can be wrapped.
|
|
// valueA = item ID
|
|
// regB = returned status (0 = can't be wrapped, 1 = can be wrapped, 2 = item not found)
|
|
{0xF954, "bb_check_wrap", "BB_check_wrap", {I32, W_REG}, F_V4 | F_ARGS},
|
|
|
|
// Requests an item exchange for Photon Drops. Sends 6xD7. The requested item must match one of the item creation
|
|
// masks in the quest script's header.
|
|
// valueA/valueB/valueC = item.data1[0-2] for requested item
|
|
// labelD = label to call on success
|
|
// labelE = label to call on failure
|
|
{0xF955, "bb_exchange_pd_item", "BB_exchange_PD_item", {I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Requests an S-rank special upgrade in exchange for Photon Drops. Sends 6xD8.
|
|
// valueA = item ID
|
|
// valueB/valueC/valueD = item.data1[0-2]
|
|
// valueE = special type
|
|
// labelF = label to call on success
|
|
// labelG = label to call on failure
|
|
{0xF956, "bb_exchange_pd_srank", "BB_exchange_PD_srank", {I32, I32, I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Requests a weapon attribute upgrade in exchange for Photon Drops. Sends 6xDA.
|
|
// valueA = item ID
|
|
// valueB/valueC/valueD = item.data1[0-2]
|
|
// valueE = attribute to upgrade
|
|
// valueF = payment count (number of PDs)
|
|
// labelG = label to call on success
|
|
// labelH = label to call on failure
|
|
{0xF957, "bb_exchange_pd_percent", "BB_exchange_PD_special", {I32, I32, I32, I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Requests a weapon attribute upgrade in exchange for Photon Spheres. Sends 6xDA. Same arguments as
|
|
// bb_exchange_pd_percent, except Photon Spheres are used instead.
|
|
{0xF958, "bb_exchange_ps_percent", "BB_exchange_PS_percent", {I32, I32, I32, I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Determines whether the Episode 4 boss can escape if undefeated after 20 minutes.
|
|
// valueA = boss can escape (0 = no, 1 = yes (default))
|
|
{0xF959, "bb_set_ep4_boss_can_escape", "BB_set_ep4boss_can_escape", {I32}, F_V4 | F_ARGS},
|
|
|
|
// Returns 1 if the Episode 4 boss death cutscene is playing, or 0 if not (even if the boss is already defeated).
|
|
{0xF95A, "bb_is_ep4_boss_dying", nullptr, {W_REG}, F_V4},
|
|
|
|
// Requests an item exchange. Sends 6xD9. The requested item must match one of the item creation masks in the quest
|
|
// script's header.
|
|
// valueA = find_item.data1[0-2] (low 3 bytes; high byte unused)
|
|
// valueB = replace_item.data1[0-2] (low 3 bytes; high byte unused)
|
|
// valueC = token1 (see 6xD9 in CommandFormats.hh)
|
|
// valueD = token2 (see 6xD9 in CommandFormats.hh)
|
|
// labelE = label to call on success
|
|
// labelF = label to call on failure
|
|
{0xF95B, "bb_replace_item", "bb_send_6xD9", {I32, I32, I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Requests an exchange of Secret Lottery Tickets for items. Sends 6xDE. The pool of items that can be returned by
|
|
// this opcode is determined by the quest's header; newserv assembles/disassembles this field as .allow_create_item
|
|
// directives. The first entry in the header is the currency item (which is to be deleted from the inventory); the
|
|
// others are the items the server randomly chooses from.
|
|
// valueA = index
|
|
// valueB = unknown_a1
|
|
// labelC = label to call on success
|
|
// labelD = label to call on failure (unused because of a client bug; see 6xDE description in CommandFormats.hh)
|
|
{0xF95C, "bb_exchange_slt", "BB_exchange_SLT", {I32, I32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS},
|
|
|
|
// Removes a Photon Crystal from the player's inventory, and disables drops for the rest of the quest. Sends 6xDF.
|
|
{0xF95D, "bb_exchange_pc", "BB_exchange_PC", {}, F_V4},
|
|
|
|
// Requests an item drop within a quest. Sends 6xE0.
|
|
// valueA = type (corresponds to QuestF95EResultItems in config.json)
|
|
// valueB/valueC = x, z coordinates as floats
|
|
{0xF95E, "bb_box_create_bp", "BB_box_create_BP", {I32, FLOAT32, FLOAT32}, F_V4 | F_ARGS},
|
|
|
|
// Requests an exchange of Photon Tickets for items. Sends 6xE1.
|
|
// regA = result code reg (set to result code upon server response); the result codes are:
|
|
// 0 = success
|
|
// 1 = player doesn't have enough Photon Tickets
|
|
// 2 = inventory is full
|
|
// 3, 4, or 5 = "server send error" (from Gallon's Plan script; newserv never sends these)
|
|
// regB = result index reg (set to valueC upon server response)
|
|
// valueC = result index (index into QuestF95FResultItems in config.json)
|
|
// labelD = label to call on success
|
|
// labelE = label to call on failure
|
|
{0xF95F, "bb_exchange_pt", "BB_exchage_PT", {W_REG32, W_REG32, I32, I32, I32}, F_V4 | F_ARGS},
|
|
|
|
// Requests a prize from the Meseta gambling prize list. Sends 6xE2. The server responds with 6xE3, which sets the
|
|
// <meseta_slot_prize> replacement token in message strings. The status of this can be checked with
|
|
// bb_get_6xE3_status.
|
|
// valueA = result tier (see QuestF960SuccessResultItems and QuestF960FailureResultItems in config.json)
|
|
{0xF960, "bb_send_6xE2", "unknownF960", {I32}, F_V4 | F_ARGS},
|
|
|
|
// Returns the status of the expected 6xE3 command from a preceding bb_send_6xE2 opcode. Return values:
|
|
// 0 = 6xE3 hasn't been received
|
|
// 1 = the received item is valid
|
|
// 2 = the received item is invalid, or the item ID was already in use
|
|
{0xF961, "bb_get_6xE3_status", "unknownF961", {W_REG}, F_V4},
|
|
};
|
|
|
|
static const unordered_map<uint16_t, const QuestScriptOpcodeDefinition*>& opcodes_for_version(Version v) {
|
|
static array<
|
|
unordered_map<uint16_t, const QuestScriptOpcodeDefinition*>,
|
|
static_cast<size_t>(Version::BB_V4) + 1>
|
|
indexes;
|
|
|
|
auto& index = indexes.at(static_cast<size_t>(v));
|
|
if (index.empty()) {
|
|
uint32_t vf = v_flag(v);
|
|
for (size_t z = 0; z < sizeof(opcode_defs) / sizeof(opcode_defs[0]); z++) {
|
|
const auto& def = opcode_defs[z];
|
|
if (!(def.flags & vf)) {
|
|
continue;
|
|
}
|
|
if (!index.emplace(def.opcode, &def).second) {
|
|
throw logic_error(std::format("duplicate definition for opcode {:04X}", def.opcode));
|
|
}
|
|
}
|
|
}
|
|
return index;
|
|
}
|
|
|
|
static const unordered_map<string, const QuestScriptOpcodeDefinition*>& opcodes_by_name_for_version(Version v) {
|
|
static array<unordered_map<string, const QuestScriptOpcodeDefinition*>, static_cast<size_t>(Version::BB_V4) + 1> indexes;
|
|
|
|
auto& index = indexes.at(static_cast<size_t>(v));
|
|
if (index.empty()) {
|
|
uint32_t vf = v_flag(v);
|
|
for (size_t z = 0; z < sizeof(opcode_defs) / sizeof(opcode_defs[0]); z++) {
|
|
const auto& def = opcode_defs[z];
|
|
if (!(def.flags & vf)) {
|
|
continue;
|
|
}
|
|
if (def.name && !index.emplace(phosg::tolower(def.name), &def).second) {
|
|
throw logic_error(std::format("duplicate definition for opcode {:04X}", def.opcode));
|
|
}
|
|
if (def.qedit_name) {
|
|
string lower_qedit_name = phosg::tolower(phosg::tolower(def.qedit_name));
|
|
if ((lower_qedit_name != def.name) && !index.emplace(lower_qedit_name, &def).second) {
|
|
throw logic_error(std::format("duplicate definition for opcode {:04X}", def.opcode));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return index;
|
|
}
|
|
|
|
void check_quest_opcode_definitions() {
|
|
static const array<Version, 12> versions = {
|
|
Version::DC_NTE,
|
|
Version::DC_11_2000,
|
|
Version::DC_V1,
|
|
Version::DC_V2,
|
|
Version::PC_NTE,
|
|
Version::PC_V2,
|
|
Version::GC_NTE,
|
|
Version::GC_V3,
|
|
Version::GC_EP3_NTE,
|
|
Version::GC_EP3,
|
|
Version::XB_V3,
|
|
Version::BB_V4,
|
|
};
|
|
for (Version v : versions) {
|
|
const auto& opcodes_by_name = opcodes_by_name_for_version(v);
|
|
const auto& opcodes = opcodes_for_version(v);
|
|
phosg::log_info_f("Version {} has {} opcodes with {} mnemonics",
|
|
phosg::name_for_enum(v), opcodes.size(), opcodes_by_name.size());
|
|
}
|
|
}
|
|
|
|
CreateItemMaskEntry::CreateItemMaskEntry(const QuestMetadata::CreateItemMask& mask) {
|
|
for (size_t z = 0; z < 12; z++) {
|
|
auto& r = mask.data1_ranges[z];
|
|
if (r.min == r.max) {
|
|
this->data1_fields[z] = r.min;
|
|
} else if (r.min == 0x00 && r.max == 0xFF) {
|
|
this->data1_fields[z] = -1;
|
|
} else {
|
|
this->data1_fields[z] = 1000000 + (r.max * 1000) + r.min;
|
|
}
|
|
}
|
|
this->present = this->is_valid();
|
|
}
|
|
|
|
CreateItemMaskEntry::operator QuestMetadata::CreateItemMask() const {
|
|
using Range = QuestMetadata::CreateItemMask::Range;
|
|
|
|
QuestMetadata::CreateItemMask ret;
|
|
for (size_t z = 0; z < 12; z++) {
|
|
int32_t v = this->data1_fields[z];
|
|
|
|
if (v < 0) {
|
|
// If v is negative, any value is allowed in this field
|
|
ret.data1_ranges[z] = Range{.min = 0x00, .max = 0xFF};
|
|
|
|
} else if (v < 0x100) {
|
|
// If v fits in an unsigned byte, this field must match exactly
|
|
ret.data1_ranges[z] = Range{.min = static_cast<uint8_t>(v), .max = static_cast<uint8_t>(v)};
|
|
|
|
} else if (v >= 1000000 && v <= 2000000) {
|
|
// Otherwise, the allowed range of values is encoded in decimal as 1MMMmmm (m = min, M = max)
|
|
uint32_t min = v % 1000;
|
|
uint32_t max = (v / 1000) % 1000;
|
|
if ((min > 0xFF) || (max > 0xFF) || (min > max)) {
|
|
throw std::runtime_error(std::format("invalid range spec {} (0x{:X})", v, v));
|
|
}
|
|
ret.data1_ranges[z] = Range{.min = static_cast<uint8_t>(min), .max = static_cast<uint8_t>(max)};
|
|
|
|
} else {
|
|
throw std::runtime_error(std::format("invalid range spec {} (0x{:X})", v, v));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string disassemble_quest_script(
|
|
const void* bin_data,
|
|
size_t bin_size,
|
|
Version version,
|
|
Language language,
|
|
shared_ptr<const MapFile> dat,
|
|
bool reassembly_mode,
|
|
bool use_qedit_names) {
|
|
|
|
phosg::StringReader r(bin_data, bin_size);
|
|
deque<string> lines;
|
|
lines.emplace_back(std::format(".version {}", phosg::name_for_enum(version)));
|
|
|
|
// Phase 0: Parse the header and generate the metadata section
|
|
|
|
QuestMetadata meta;
|
|
populate_quest_metadata_from_script(meta, bin_data, bin_size, version, language);
|
|
if (version != Version::DC_NTE) {
|
|
lines.emplace_back(std::format(".quest_num {}", meta.quest_number));
|
|
}
|
|
lines.emplace_back(".name " + escape_string(meta.name));
|
|
if (version != Version::DC_NTE) {
|
|
lines.emplace_back(std::format(".short_desc {}", escape_string(meta.short_description)));
|
|
lines.emplace_back(std::format(".long_desc {}", escape_string(meta.long_description)));
|
|
}
|
|
if (!is_v1_or_v2(version) || (version == Version::GC_NTE)) {
|
|
lines.emplace_back(std::format(".episode {}", token_name_for_episode(meta.episode)));
|
|
if (meta.header_episode >= 0) {
|
|
lines.emplace_back(std::format(".header_episode 0x{:02X}", meta.header_episode));
|
|
}
|
|
}
|
|
lines.emplace_back(std::format(".language {}", char_for_language(meta.language)));
|
|
if (!is_pre_v1(version) && !is_v4(version) && (meta.header_language >= 0) && (static_cast<uint8_t>(meta.language) != meta.header_language)) {
|
|
lines.emplace_back(std::format(".header_language 0x{:02X}", meta.header_language));
|
|
}
|
|
if (is_v4(version)) {
|
|
lines.emplace_back(std::format(".max_players {}", meta.max_players));
|
|
if (meta.joinable) {
|
|
lines.emplace_back(".joinable");
|
|
}
|
|
for (uint16_t flag : meta.solo_unlock_flags) {
|
|
lines.emplace_back(std::format(".solo_unlock_flag 0x{:04X}", flag));
|
|
}
|
|
for (const auto& mask : meta.create_item_mask_entries) {
|
|
lines.emplace_back(std::format(".allow_create_item {}", mask.str()));
|
|
}
|
|
}
|
|
lines.emplace_back(std::format(".header_unknown_a1 0x{:04X}", meta.header_unknown_a1));
|
|
lines.emplace_back(std::format(".header_unknown_a2 0x{:04X}", meta.header_unknown_a2));
|
|
if (!is_pre_v1(version) && !is_v4(version)) {
|
|
lines.emplace_back(std::format(".header_unknown_a3 0x{:02X}", meta.header_unknown_a3));
|
|
}
|
|
if (is_v4(version)) {
|
|
lines.emplace_back(std::format(".header_unknown_a4 0x{:02X}", meta.header_unknown_a4));
|
|
lines.emplace_back(std::format(".header_unknown_a5 0x{:08X}", meta.header_unknown_a5));
|
|
lines.emplace_back(std::format(".header_unknown_a6 0x{:04X}", meta.header_unknown_a6));
|
|
}
|
|
lines.emplace_back();
|
|
|
|
// Phase 1: Parse label table
|
|
|
|
phosg::StringReader text_r, label_table_r, extra_r;
|
|
if (meta.label_table_offset >= meta.total_size) {
|
|
throw std::runtime_error("label table is beyond end of file");
|
|
}
|
|
if (meta.text_offset >= meta.total_size) {
|
|
throw std::runtime_error("text is beyond end of file");
|
|
}
|
|
if (meta.text_offset < meta.label_table_offset) {
|
|
text_r = r.sub(meta.text_offset, meta.label_table_offset - meta.text_offset);
|
|
label_table_r = r.sub(meta.label_table_offset, meta.total_size - meta.label_table_offset);
|
|
} else {
|
|
label_table_r = r.sub(meta.label_table_offset, meta.text_offset - meta.label_table_offset);
|
|
text_r = r.sub(meta.text_offset, meta.total_size - meta.text_offset);
|
|
}
|
|
extra_r = r.sub(meta.total_size);
|
|
|
|
struct Label {
|
|
struct ObjectSetRef {
|
|
uint8_t floor;
|
|
size_t set_index;
|
|
const MapFile::ObjectSetEntry* obj_set;
|
|
};
|
|
struct EnemySetRef {
|
|
uint8_t floor;
|
|
size_t set_index;
|
|
const MapFile::EnemySetEntry* ene_set;
|
|
};
|
|
|
|
set<uint32_t> label_nums;
|
|
uint32_t offset;
|
|
uint32_t size = 0;
|
|
set<size_t> script_refs;
|
|
vector<ObjectSetRef> object_refs;
|
|
vector<EnemySetRef> enemy_refs;
|
|
Arg::DataType type = Arg::DataType::NONE;
|
|
deque<string> lines;
|
|
};
|
|
|
|
vector<shared_ptr<Label>> label_table;
|
|
map<size_t, shared_ptr<Label>> offset_to_label;
|
|
deque<pair<shared_ptr<Label>, Arg::DataType>> pending_labels;
|
|
while (!label_table_r.eof()) {
|
|
try {
|
|
uint32_t offset = label_table_r.get_u32l();
|
|
if (offset < text_r.size()) {
|
|
shared_ptr<Label> l;
|
|
try {
|
|
l = offset_to_label.at(offset);
|
|
} catch (const std::out_of_range&) {
|
|
l = make_shared<Label>();
|
|
l->offset = offset;
|
|
if (label_table.size() == 0) {
|
|
pending_labels.emplace_back(make_pair(l, Arg::DataType::SCRIPT));
|
|
}
|
|
offset_to_label.emplace(l->offset, l);
|
|
}
|
|
l->label_nums.emplace(label_table.size());
|
|
label_table.emplace_back(l);
|
|
} else {
|
|
label_table.emplace_back(nullptr);
|
|
}
|
|
} catch (const out_of_range&) {
|
|
label_table_r.skip(label_table_r.remaining());
|
|
}
|
|
}
|
|
// If there's no label at offset 0, make a fake one, but don't put it in the label table because the script cannot
|
|
// reference it
|
|
if (!offset_to_label.count(0)) {
|
|
auto l = make_shared<Label>();
|
|
l->offset = 0;
|
|
offset_to_label.emplace(l->offset, l);
|
|
}
|
|
|
|
// Phase 2: Calculate the size of each label's data
|
|
|
|
{
|
|
auto it = offset_to_label.begin();
|
|
while (it != offset_to_label.end()) {
|
|
auto next_it = it;
|
|
next_it++;
|
|
it->second->size = ((next_it == offset_to_label.end()) ? text_r.size() : next_it->second->offset) - it->second->offset;
|
|
it = next_it;
|
|
}
|
|
}
|
|
|
|
// Phase 3: Collect label references from the map, if present
|
|
|
|
if (dat) {
|
|
for (uint8_t floor = 0; floor < 0x12; floor++) {
|
|
auto& fs = dat->floor(floor);
|
|
if (fs.object_sets) {
|
|
for (size_t z = 0; z < fs.object_set_count; z++) {
|
|
const auto& obj_set = fs.object_sets[z];
|
|
size_t label_num = label_table.size();
|
|
switch (obj_set.base_type) {
|
|
case 0x0012: // TObjQuestCol
|
|
case 0x0015: // TObjQuestColA
|
|
case 0x008B: // TObjComputer
|
|
case 0x02B7: // TObjGbAdvance
|
|
label_num = obj_set.param4;
|
|
break;
|
|
case 0x02B8: // TObjQuestColALock2
|
|
case 0x02BA: // TObjQuestCol2
|
|
if (obj_set.param5 <= 0) {
|
|
label_num = obj_set.param4;
|
|
}
|
|
break;
|
|
case 0x0023: // TOAttackableCol
|
|
if (obj_set.param6 > 0) {
|
|
label_num = obj_set.param6;
|
|
}
|
|
break;
|
|
case 0x0026: // TOChatSensor
|
|
if (obj_set.angle.x == 0) {
|
|
label_num = obj_set.param4;
|
|
}
|
|
break;
|
|
case 0x008D: // TOCapsuleAncient01
|
|
case 0x0104: // TOComputerMachine01
|
|
case 0x0155: // TOMonumentAncient01
|
|
case 0x0229: // TOCapsuleLabo
|
|
// NOTE: These objects can call quest functions in either the free play or quest script managers. We
|
|
// assume the caller knows what they're doing, and we don't check for this.
|
|
label_num = obj_set.param6;
|
|
break;
|
|
}
|
|
if (label_num < label_table.size()) {
|
|
auto l = label_table[label_num];
|
|
if (l) {
|
|
l->object_refs.emplace_back(Label::ObjectSetRef{.floor = floor, .set_index = z, .obj_set = &obj_set});
|
|
pending_labels.emplace_back(make_pair(l, Arg::DataType::SCRIPT));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (fs.enemy_sets) {
|
|
uint8_t area = meta.floor_assignments.at(floor).area;
|
|
for (size_t z = 0; z < fs.enemy_set_count; z++) {
|
|
// Only NPCs use script labels; no other enemies do
|
|
const auto& ene_set = fs.enemy_sets[z];
|
|
if ((((ene_set.base_type >= 0x0001) && (ene_set.base_type <= 0x000E)) ||
|
|
((ene_set.base_type >= 0x0010) && (ene_set.base_type <= 0x0022)) ||
|
|
((ene_set.base_type >= 0x0024) && (ene_set.base_type <= 0x0029)) ||
|
|
((ene_set.base_type >= 0x002B) && (ene_set.base_type <= 0x002D)) ||
|
|
((ene_set.base_type >= 0x0030) && (ene_set.base_type <= 0x0033)) ||
|
|
((ene_set.base_type >= 0x0045) && (ene_set.base_type <= 0x0047)) ||
|
|
((ene_set.base_type >= 0x00D0) && (ene_set.base_type <= 0x00D7) && (area == 0)) ||
|
|
((ene_set.base_type >= 0x00F0) && (ene_set.base_type <= 0x0100)) ||
|
|
((ene_set.base_type >= 0x0110) && (ene_set.base_type <= 0x0112) && (area == 0)) ||
|
|
(ene_set.base_type == 0x00A9) ||
|
|
(ene_set.base_type == 0x0118)) &&
|
|
(ene_set.param5 > 0) && (ene_set.param5 < label_table.size())) {
|
|
auto l = label_table[ene_set.param5];
|
|
if (l) {
|
|
l->enemy_refs.emplace_back(Label::EnemySetRef{.floor = floor, .set_index = z, .ene_set = &ene_set});
|
|
pending_labels.emplace_back(make_pair(l, Arg::DataType::SCRIPT));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!reassembly_mode) {
|
|
lines.emplace_back(std::format("// 0x{:X} data bytes in script section with {} labels", text_r.size(), offset_to_label.size()));
|
|
lines.emplace_back();
|
|
}
|
|
|
|
// Phase 4: Disassemble all referenced label regions, starting with label 0
|
|
|
|
auto disassemble_label_as_struct = [&]<typename StructT>(shared_ptr<Label> l, auto print_fn) {
|
|
if (reassembly_mode) {
|
|
l->lines.emplace_back(" .data " + phosg::format_data_string(text_r.pgetv(l->offset, l->size), l->size));
|
|
} else if (l->size >= sizeof(StructT)) {
|
|
print_fn(text_r.pget<StructT>(l->offset));
|
|
if (l->size > sizeof(StructT)) {
|
|
size_t struct_end_offset = l->offset + sizeof(StructT);
|
|
size_t remaining_size = l->size - sizeof(StructT);
|
|
l->lines.emplace_back(" // Extra data after structure");
|
|
l->lines.emplace_back(format_and_indent_data(text_r.pgetv(struct_end_offset, remaining_size), remaining_size, struct_end_offset));
|
|
}
|
|
} else {
|
|
l->lines.emplace_back(std::format(" // As raw data (0x{:X} bytes; too small for referenced type)", l->size));
|
|
l->lines.emplace_back(format_and_indent_data(text_r.pgetv(l->offset, l->size), l->size, l->offset));
|
|
}
|
|
};
|
|
|
|
auto disassemble_label_as_data = [&](shared_ptr<Label> l) -> void {
|
|
l->lines.emplace_back(std::format(" // As raw data (0x{:X} bytes)", l->size));
|
|
if (reassembly_mode) {
|
|
l->lines.emplace_back(" .data " + phosg::format_data_string(text_r.pgetv(l->offset, l->size), l->size));
|
|
} else {
|
|
l->lines.emplace_back(format_and_indent_data(text_r.pgetv(l->offset, l->size), l->size, l->offset));
|
|
}
|
|
};
|
|
|
|
auto disassemble_label_as_cstring = [&](shared_ptr<Label> l) -> void {
|
|
l->lines.emplace_back(" // As C string");
|
|
|
|
string str_data = text_r.pread(l->offset, l->size);
|
|
phosg::strip_trailing_zeroes(str_data);
|
|
|
|
string formatted;
|
|
size_t extra_zero_bytes;
|
|
if (uses_utf16(version)) {
|
|
if (str_data.size() & 1) {
|
|
str_data.push_back(0);
|
|
}
|
|
extra_zero_bytes = l->size - str_data.size();
|
|
if (extra_zero_bytes >= 2) {
|
|
extra_zero_bytes -= 2;
|
|
}
|
|
formatted = escape_string(str_data, TextEncoding::UTF16);
|
|
} else {
|
|
extra_zero_bytes = l->size - str_data.size();
|
|
if (extra_zero_bytes >= 1) {
|
|
extra_zero_bytes--;
|
|
}
|
|
formatted = escape_string(str_data, encoding_for_language(language));
|
|
}
|
|
if (reassembly_mode) {
|
|
l->lines.emplace_back(std::format(" .cstr {}", formatted));
|
|
if (extra_zero_bytes) {
|
|
l->lines.emplace_back(std::format(" .data {}", string(extra_zero_bytes * 2, '0')));
|
|
}
|
|
} else {
|
|
l->lines.emplace_back(std::format(" {:04X} .cstr {}", l->offset, formatted));
|
|
if (extra_zero_bytes) {
|
|
l->lines.emplace_back(std::format(" {:04X} .data {}", l->offset + l->size - extra_zero_bytes, string(extra_zero_bytes * 2, '0')));
|
|
}
|
|
}
|
|
};
|
|
|
|
auto disassemble_label_as_player_visual_config = [&](shared_ptr<Label> l) -> void {
|
|
disassemble_label_as_struct.template operator()<PlayerVisualConfig>(l, [&](const PlayerVisualConfig& visual) -> void {
|
|
l->lines.emplace_back(" // As PlayerVisualConfig");
|
|
l->lines.emplace_back(std::format(" {:04X} name {}", l->offset + offsetof(PlayerVisualConfig, name), escape_string(visual.name.decode(language))));
|
|
l->lines.emplace_back(std::format(" {:04X} name_color {:08X}", l->offset + offsetof(PlayerVisualConfig, name_color), visual.name_color));
|
|
l->lines.emplace_back(std::format(" {:04X} a2 {}", l->offset + offsetof(PlayerVisualConfig, unknown_a2), phosg::format_data_string(visual.unknown_a2.data(), sizeof(visual.unknown_a2))));
|
|
l->lines.emplace_back(std::format(" {:04X} extra_model {:02X}", l->offset + offsetof(PlayerVisualConfig, extra_model), visual.extra_model));
|
|
l->lines.emplace_back(std::format(" {:04X} unused {}", l->offset + offsetof(PlayerVisualConfig, unused), phosg::format_data_string(visual.unused.data(), visual.unused.bytes())));
|
|
l->lines.emplace_back(std::format(" {:04X} name_color_cs {:08X}", l->offset + offsetof(PlayerVisualConfig, name_color_checksum), visual.name_color_checksum));
|
|
l->lines.emplace_back(std::format(" {:04X} section_id {:02X} ({})", l->offset + offsetof(PlayerVisualConfig, section_id), visual.section_id, name_for_section_id(visual.section_id)));
|
|
l->lines.emplace_back(std::format(" {:04X} char_class {:02X} ({})", l->offset + offsetof(PlayerVisualConfig, char_class), visual.char_class, name_for_char_class(visual.char_class)));
|
|
l->lines.emplace_back(std::format(" {:04X} validation_flags {:02X}", l->offset + offsetof(PlayerVisualConfig, validation_flags), visual.validation_flags));
|
|
l->lines.emplace_back(std::format(" {:04X} version {:02X}", l->offset + offsetof(PlayerVisualConfig, version), visual.version));
|
|
l->lines.emplace_back(std::format(" {:04X} class_flags {:08X}", l->offset + offsetof(PlayerVisualConfig, class_flags), visual.class_flags));
|
|
l->lines.emplace_back(std::format(" {:04X} costume {:04X}", l->offset + offsetof(PlayerVisualConfig, costume), visual.costume));
|
|
l->lines.emplace_back(std::format(" {:04X} skin {:04X}", l->offset + offsetof(PlayerVisualConfig, skin), visual.skin));
|
|
l->lines.emplace_back(std::format(" {:04X} face {:04X}", l->offset + offsetof(PlayerVisualConfig, face), visual.face));
|
|
l->lines.emplace_back(std::format(" {:04X} head {:04X}", l->offset + offsetof(PlayerVisualConfig, head), visual.head));
|
|
l->lines.emplace_back(std::format(" {:04X} hair {:04X}", l->offset + offsetof(PlayerVisualConfig, hair), visual.hair));
|
|
l->lines.emplace_back(std::format(" {:04X} hair_color {:04X}, {:04X}, {:04X}", l->offset + offsetof(PlayerVisualConfig, hair_r), visual.hair_r, visual.hair_g, visual.hair_b));
|
|
l->lines.emplace_back(std::format(" {:04X} proportion {:g}, {:g}", l->offset + offsetof(PlayerVisualConfig, proportion_x), visual.proportion_x, visual.proportion_y));
|
|
});
|
|
};
|
|
auto disassemble_label_as_player_stats = [&](shared_ptr<Label> l) -> void {
|
|
disassemble_label_as_struct.template operator()<PlayerStats>(l, [&](const PlayerStats& stats) -> void {
|
|
l->lines.emplace_back(" // As PlayerStats");
|
|
l->lines.emplace_back(std::format(" {:04X} atp {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.atp), stats.char_stats.atp, stats.char_stats.atp));
|
|
l->lines.emplace_back(std::format(" {:04X} mst {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.mst), stats.char_stats.mst, stats.char_stats.mst));
|
|
l->lines.emplace_back(std::format(" {:04X} evp {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.evp), stats.char_stats.evp, stats.char_stats.evp));
|
|
l->lines.emplace_back(std::format(" {:04X} hp {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.hp), stats.char_stats.hp, stats.char_stats.hp));
|
|
l->lines.emplace_back(std::format(" {:04X} dfp {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.dfp), stats.char_stats.dfp, stats.char_stats.dfp));
|
|
l->lines.emplace_back(std::format(" {:04X} ata {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.ata), stats.char_stats.ata, stats.char_stats.ata));
|
|
l->lines.emplace_back(std::format(" {:04X} lck {:04X} /* {} */", l->offset + offsetof(PlayerStats, char_stats.lck), stats.char_stats.lck, stats.char_stats.lck));
|
|
l->lines.emplace_back(std::format(" {:04X} esp {:04X} /* {} */", l->offset + offsetof(PlayerStats, esp), stats.esp, stats.esp));
|
|
l->lines.emplace_back(std::format(" {:04X} attack_range {:08X} /* {:g} */", l->offset + offsetof(PlayerStats, attack_range), stats.attack_range.load_raw(), stats.attack_range));
|
|
l->lines.emplace_back(std::format(" {:04X} knockback_range {:08X} /* {:g} */", l->offset + offsetof(PlayerStats, knockback_range), stats.knockback_range.load_raw(), stats.knockback_range));
|
|
l->lines.emplace_back(std::format(" {:04X} level {:08X} /* level {} */", l->offset + offsetof(PlayerStats, level), stats.level, stats.level + 1));
|
|
l->lines.emplace_back(std::format(" {:04X} experience {:08X} /* {} */", l->offset + offsetof(PlayerStats, experience), stats.experience, stats.experience));
|
|
l->lines.emplace_back(std::format(" {:04X} meseta {:08X} /* {} */", l->offset + offsetof(PlayerStats, meseta), stats.meseta, stats.meseta));
|
|
});
|
|
};
|
|
auto disassemble_label_as_resist_data = [&](shared_ptr<Label> l) -> void {
|
|
disassemble_label_as_struct.template operator()<ResistData>(l, [&](const ResistData& resist) -> void {
|
|
l->lines.emplace_back(" // As ResistData");
|
|
l->lines.emplace_back(std::format(" {:04X} evp_bonus {:04X} /* {} */", l->offset + offsetof(ResistData, evp_bonus), resist.evp_bonus, resist.evp_bonus));
|
|
l->lines.emplace_back(std::format(" {:04X} efr {:04X} /* {} */", l->offset + offsetof(ResistData, efr), resist.efr, resist.efr));
|
|
l->lines.emplace_back(std::format(" {:04X} eic {:04X} /* {} */", l->offset + offsetof(ResistData, eic), resist.eic, resist.eic));
|
|
l->lines.emplace_back(std::format(" {:04X} eth {:04X} /* {} */", l->offset + offsetof(ResistData, eth), resist.eth, resist.eth));
|
|
l->lines.emplace_back(std::format(" {:04X} elt {:04X} /* {} */", l->offset + offsetof(ResistData, elt), resist.elt, resist.elt));
|
|
l->lines.emplace_back(std::format(" {:04X} edk {:04X} /* {} */", l->offset + offsetof(ResistData, edk), resist.edk, resist.edk));
|
|
l->lines.emplace_back(std::format(" {:04X} a6 {:08X} /* {} */", l->offset + offsetof(ResistData, unknown_a6), resist.unknown_a6, resist.unknown_a6));
|
|
l->lines.emplace_back(std::format(" {:04X} a7 {:08X} /* {} */", l->offset + offsetof(ResistData, unknown_a7), resist.unknown_a7, resist.unknown_a7));
|
|
l->lines.emplace_back(std::format(" {:04X} a8 {:08X} /* {} */", l->offset + offsetof(ResistData, unknown_a8), resist.unknown_a8, resist.unknown_a8));
|
|
l->lines.emplace_back(std::format(" {:04X} a9 {:08X} /* {} */", l->offset + offsetof(ResistData, unknown_a9), resist.unknown_a9, resist.unknown_a9));
|
|
l->lines.emplace_back(std::format(" {:04X} dfp_bonus {:08X} /* {} */", l->offset + offsetof(ResistData, dfp_bonus), resist.dfp_bonus, resist.dfp_bonus));
|
|
});
|
|
};
|
|
auto disassemble_label_as_attack_data = [&](shared_ptr<Label> l) -> void {
|
|
disassemble_label_as_struct.template operator()<AttackData>(l, [&](const AttackData& attack) -> void {
|
|
l->lines.emplace_back(" // As AttackData");
|
|
l->lines.emplace_back(std::format(" {:04X} atp_min {:04X} /* {} */", l->offset + offsetof(AttackData, min_atp), attack.min_atp, attack.min_atp));
|
|
l->lines.emplace_back(std::format(" {:04X} atp_max {:04X} /* {} */", l->offset + offsetof(AttackData, max_atp), attack.max_atp, attack.max_atp));
|
|
l->lines.emplace_back(std::format(" {:04X} ata_min {:04X} /* {} */", l->offset + offsetof(AttackData, min_ata), attack.min_ata, attack.min_ata));
|
|
l->lines.emplace_back(std::format(" {:04X} ata_max {:04X} /* {} */", l->offset + offsetof(AttackData, max_ata), attack.max_ata, attack.max_ata));
|
|
l->lines.emplace_back(std::format(" {:04X} distance_x {:08X} /* {:g} */", l->offset + offsetof(AttackData, distance_x), attack.distance_x.load_raw(), attack.distance_x));
|
|
l->lines.emplace_back(std::format(" {:04X} angle {:08X} /* {}/65536 */", l->offset + offsetof(AttackData, angle), attack.angle.load_raw(), attack.angle));
|
|
l->lines.emplace_back(std::format(" {:04X} distance_y {:08X} /* {:g} */", l->offset + offsetof(AttackData, distance_y), attack.distance_y.load_raw(), attack.distance_y));
|
|
l->lines.emplace_back(std::format(" {:04X} a8 {:04X} /* {} */", l->offset + offsetof(AttackData, unknown_a8), attack.unknown_a8, attack.unknown_a8));
|
|
l->lines.emplace_back(std::format(" {:04X} a9 {:04X} /* {} */", l->offset + offsetof(AttackData, unknown_a9), attack.unknown_a9, attack.unknown_a9));
|
|
l->lines.emplace_back(std::format(" {:04X} a10 {:04X} /* {} */", l->offset + offsetof(AttackData, unknown_a10), attack.unknown_a10, attack.unknown_a10));
|
|
l->lines.emplace_back(std::format(" {:04X} a11 {:04X} /* {} */", l->offset + offsetof(AttackData, unknown_a11), attack.unknown_a11, attack.unknown_a11));
|
|
l->lines.emplace_back(std::format(" {:04X} a12 {:08X} /* {} */", l->offset + offsetof(AttackData, unknown_a12), attack.unknown_a12, attack.unknown_a12));
|
|
l->lines.emplace_back(std::format(" {:04X} a13 {:08X} /* {} */", l->offset + offsetof(AttackData, unknown_a13), attack.unknown_a13, attack.unknown_a13));
|
|
l->lines.emplace_back(std::format(" {:04X} a14 {:08X} /* {} */", l->offset + offsetof(AttackData, unknown_a14), attack.unknown_a14, attack.unknown_a14));
|
|
l->lines.emplace_back(std::format(" {:04X} a15 {:08X} /* {} */", l->offset + offsetof(AttackData, unknown_a15), attack.unknown_a15, attack.unknown_a15));
|
|
l->lines.emplace_back(std::format(" {:04X} a16 {:08X} /* {} */", l->offset + offsetof(AttackData, unknown_a16), attack.unknown_a16, attack.unknown_a16));
|
|
});
|
|
};
|
|
auto disassemble_label_as_movement_data = [&](shared_ptr<Label> l) -> void {
|
|
disassemble_label_as_struct.template operator()<MovementData>(l, [&](const MovementData& movement) -> void {
|
|
l->lines.emplace_back(" // As MovementData");
|
|
l->lines.emplace_back(std::format(" {:04X} fparam1 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam1), movement.fparam1.load_raw(), movement.fparam1));
|
|
l->lines.emplace_back(std::format(" {:04X} fparam2 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam2), movement.fparam2.load_raw(), movement.fparam2));
|
|
l->lines.emplace_back(std::format(" {:04X} fparam3 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam3), movement.fparam3.load_raw(), movement.fparam3));
|
|
l->lines.emplace_back(std::format(" {:04X} fparam4 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam4), movement.fparam4.load_raw(), movement.fparam4));
|
|
l->lines.emplace_back(std::format(" {:04X} fparam5 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam5), movement.fparam5.load_raw(), movement.fparam5));
|
|
l->lines.emplace_back(std::format(" {:04X} fparam6 {:08X} /* {:g} */", l->offset + offsetof(MovementData, fparam6), movement.fparam6.load_raw(), movement.fparam6));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam1 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam1), movement.iparam1, movement.iparam1));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam2 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam2), movement.iparam2, movement.iparam2));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam3 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam3), movement.iparam3, movement.iparam3));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam4 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam4), movement.iparam4, movement.iparam4));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam5 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam5), movement.iparam5, movement.iparam5));
|
|
l->lines.emplace_back(std::format(" {:04X} iparam6 {:08X} /* {} */", l->offset + offsetof(MovementData, iparam6), movement.iparam6, movement.iparam6));
|
|
});
|
|
};
|
|
auto disassemble_label_as_image_data = [&](shared_ptr<Label> l) -> void {
|
|
if (reassembly_mode) {
|
|
l->lines.emplace_back(std::format(" // As compressed image data (0x{:X} bytes)", l->size));
|
|
l->lines.emplace_back(" .data " + phosg::format_data_string(text_r.pgetv(l->offset, l->size), l->size));
|
|
} else {
|
|
const void* data = text_r.pgetv(l->offset, l->size);
|
|
auto decompressed = prs_decompress_with_meta(data, l->size);
|
|
l->lines.emplace_back(std::format(" // As decompressed image data (0x{:X} bytes)", decompressed.data.size()));
|
|
l->lines.emplace_back(format_and_indent_data(decompressed.data.data(), decompressed.data.size(), 0));
|
|
if (decompressed.input_bytes_used < l->size) {
|
|
size_t compressed_end_offset = l->offset + decompressed.input_bytes_used;
|
|
size_t remaining_size = l->size - decompressed.input_bytes_used;
|
|
l->lines.emplace_back(" // Extra data after compressed data");
|
|
l->lines.emplace_back(format_and_indent_data(text_r.pgetv(compressed_end_offset, remaining_size), remaining_size, compressed_end_offset));
|
|
}
|
|
}
|
|
};
|
|
auto disassemble_label_as_vector4f_list = [&](shared_ptr<Label> l) -> void {
|
|
if (reassembly_mode) {
|
|
l->lines.emplace_back(std::format(" // As VectorXYZTF list (0x{:X} bytes)", l->size));
|
|
l->lines.emplace_back(" .data " + phosg::format_data_string(text_r.pgetv(l->offset, l->size), l->size));
|
|
} else {
|
|
phosg::StringReader r = text_r.sub(l->offset, l->size);
|
|
l->lines.emplace_back(" // As VectorXYZTF list");
|
|
while (r.remaining() >= sizeof(VectorXYZTF)) {
|
|
size_t offset = l->offset + r.where();
|
|
const auto& e = r.get<VectorXYZTF>();
|
|
l->lines.emplace_back(std::format(" {:04X} vector x={:g}, y={:g}, z={:g}, t={:g}", offset, e.x, e.y, e.z, e.t));
|
|
}
|
|
if (r.remaining() > 0) {
|
|
size_t struct_end_offset = l->offset + r.where();
|
|
size_t remaining_size = r.remaining();
|
|
l->lines.emplace_back(" // Extra data after structures");
|
|
l->lines.emplace_back(format_and_indent_data(r.getv(remaining_size), remaining_size, struct_end_offset));
|
|
}
|
|
}
|
|
};
|
|
auto disassemble_label_as_script = [&](shared_ptr<Label> l, bool fail_on_invalid) -> void {
|
|
struct ArgStackValue {
|
|
enum class Type {
|
|
REG,
|
|
REG_PTR,
|
|
LABEL,
|
|
INT,
|
|
CSTRING,
|
|
};
|
|
Type type;
|
|
uint32_t as_int;
|
|
std::string as_string;
|
|
|
|
ArgStackValue(Type type, uint32_t value) {
|
|
this->type = type;
|
|
this->as_int = value;
|
|
}
|
|
ArgStackValue(const std::string& value) {
|
|
this->type = Type::CSTRING;
|
|
this->as_string = value;
|
|
}
|
|
};
|
|
|
|
const auto& opcodes = opcodes_for_version(version);
|
|
bool version_has_args = F_HAS_ARGS & v_flag(version);
|
|
|
|
auto label_r = text_r.sub(l->offset, l->size);
|
|
vector<ArgStackValue> arg_stack_values;
|
|
while (!label_r.eof()) {
|
|
size_t opcode_start_offset = label_r.where();
|
|
string dasm_line;
|
|
try {
|
|
uint16_t opcode = label_r.get_u8();
|
|
if ((opcode & 0xFE) == 0xF8) {
|
|
opcode = (opcode << 8) | label_r.get_u8();
|
|
}
|
|
|
|
const QuestScriptOpcodeDefinition* def = nullptr;
|
|
try {
|
|
def = opcodes.at(opcode);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
|
|
auto dasm_label = [&](uint32_t label_id, Arg::DataType type) -> string {
|
|
if (label_id >= label_table.size()) {
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error(std::format("script refers to label{:04X} which is out of range", label_id));
|
|
}
|
|
return std::format("label{:04X} /* warning: label index out of range */", label_id);
|
|
}
|
|
auto& ref_l = label_table.at(label_id);
|
|
if (!ref_l) {
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error(std::format("script refers to label{:04X} which is not defined", label_id));
|
|
}
|
|
return std::format("label{:04X} /* warning: label is not defined */", label_id);
|
|
}
|
|
ref_l->script_refs.emplace(l->offset + opcode_start_offset);
|
|
if (type != Arg::DataType::NONE) {
|
|
pending_labels.emplace_back(make_pair(ref_l, type));
|
|
}
|
|
return reassembly_mode
|
|
? std::format("label{:04X}", label_id)
|
|
: std::format("label{:04X} /* {:04X} */", label_id, ref_l->offset);
|
|
};
|
|
|
|
if (def == nullptr) {
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error(std::format("script uses opcode {:04X} which does not exist", opcode));
|
|
}
|
|
dasm_line = std::format(".unknown {:04X}", opcode);
|
|
} else {
|
|
const char* op_name = (use_qedit_names && def->qedit_name) ? def->qedit_name : def->name;
|
|
dasm_line = op_name ? op_name : std::format("[{:04X}]", opcode);
|
|
if (!version_has_args || !(def->flags & F_ARGS)) {
|
|
dasm_line.resize(std::max<size_t>(dasm_line.size() + 1, 0x20), ' ');
|
|
bool is_first_arg = true;
|
|
for (const auto& arg : def->args) {
|
|
using Type = QuestScriptOpcodeDefinition::Argument::Type;
|
|
|
|
string dasm_arg;
|
|
switch (arg.type) {
|
|
case Type::LABEL16:
|
|
case Type::LABEL32: {
|
|
uint32_t label_id = (arg.type == Type::LABEL32) ? label_r.get_u32l() : label_r.get_u16l();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(ArgStackValue::Type::LABEL, label_id);
|
|
}
|
|
dasm_arg = dasm_label(label_id, arg.data_type);
|
|
break;
|
|
}
|
|
case Type::LABEL16_SET: {
|
|
if (def->flags & F_PUSH_ARG) {
|
|
throw logic_error("LABEL16_SET cannot be pushed to arg list");
|
|
}
|
|
uint8_t num_functions = label_r.get_u8();
|
|
for (size_t z = 0; z < num_functions; z++) {
|
|
dasm_arg += (dasm_arg.empty() ? "[" : ", ");
|
|
dasm_arg += dasm_label(label_r.get_u16l(), arg.data_type);
|
|
}
|
|
if (dasm_arg.empty()) {
|
|
dasm_arg = "[]";
|
|
} else {
|
|
dasm_arg += "]";
|
|
}
|
|
break;
|
|
}
|
|
case Type::R_REG:
|
|
case Type::R_REG32:
|
|
case Type::W_REG:
|
|
case Type::W_REG32: {
|
|
uint32_t reg = ((arg.type == Type::R_REG32) || (arg.type == Type::W_REG32))
|
|
? label_r.get_u32l()
|
|
: label_r.get_u8();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back((def->opcode == 0x004C) ? ArgStackValue::Type::REG_PTR : ArgStackValue::Type::REG, reg);
|
|
}
|
|
if (reg > 0xFF) {
|
|
dasm_arg = std::format("r{} /* warning: register number out of range */", reg);
|
|
} else {
|
|
dasm_arg = std::format("r{}", reg);
|
|
}
|
|
break;
|
|
}
|
|
case Type::R_REG_SET: {
|
|
if (def->flags & F_PUSH_ARG) {
|
|
throw logic_error("REG_SET cannot be pushed to arg list");
|
|
}
|
|
uint8_t num_regs = label_r.get_u8();
|
|
for (size_t z = 0; z < num_regs; z++) {
|
|
dasm_arg += std::format("{}r{}", (dasm_arg.empty() ? "[" : ", "), label_r.get_u8());
|
|
}
|
|
if (dasm_arg.empty()) {
|
|
dasm_arg = "[]";
|
|
} else {
|
|
dasm_arg += "]";
|
|
}
|
|
break;
|
|
}
|
|
case Type::R_REG_SET_FIXED:
|
|
case Type::W_REG_SET_FIXED: {
|
|
if (def->flags & F_PUSH_ARG) {
|
|
throw logic_error("REG_SET_FIXED cannot be pushed to arg list");
|
|
}
|
|
uint8_t first_reg = label_r.get_u8();
|
|
dasm_arg = std::format("r{}-r{}", first_reg, static_cast<uint8_t>(first_reg + arg.count - 1));
|
|
break;
|
|
}
|
|
case Type::R_REG32_SET_FIXED:
|
|
case Type::W_REG32_SET_FIXED: {
|
|
if (def->flags & F_PUSH_ARG) {
|
|
throw logic_error("REG32_SET_FIXED cannot be pushed to arg list");
|
|
}
|
|
uint32_t first_reg = label_r.get_u32l();
|
|
dasm_arg = std::format("r{}-r{}", first_reg, static_cast<uint32_t>(first_reg + arg.count - 1));
|
|
break;
|
|
}
|
|
case Type::I8: {
|
|
uint8_t v = label_r.get_u8();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(ArgStackValue::Type::INT, v);
|
|
}
|
|
dasm_arg = std::format("0x{:02X}", v);
|
|
break;
|
|
}
|
|
case Type::I16: {
|
|
uint16_t v = label_r.get_u16l();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(ArgStackValue::Type::INT, v);
|
|
}
|
|
dasm_arg = std::format("0x{:04X}", v);
|
|
break;
|
|
}
|
|
case Type::I32: {
|
|
uint32_t v = label_r.get_u32l();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(ArgStackValue::Type::INT, v);
|
|
}
|
|
dasm_arg = std::format("0x{:08X}", v);
|
|
break;
|
|
}
|
|
case Type::FLOAT32: {
|
|
float v = label_r.get_f32l();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(ArgStackValue::Type::INT, std::bit_cast<uint32_t>(v));
|
|
}
|
|
dasm_arg = std::format("{}", v);
|
|
break;
|
|
}
|
|
case Type::CSTRING:
|
|
if (uses_utf16(version)) {
|
|
phosg::StringWriter w;
|
|
for (uint16_t ch = label_r.get_u16l(); ch; ch = label_r.get_u16l()) {
|
|
w.put_u16l(ch);
|
|
}
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back(tt_utf16_to_utf8(w.str()));
|
|
}
|
|
dasm_arg = escape_string(w.str(), TextEncoding::UTF16);
|
|
} else {
|
|
string s = label_r.get_cstr();
|
|
if (def->flags & F_PUSH_ARG) {
|
|
arg_stack_values.emplace_back((language == Language::JAPANESE) ? tt_sega_sjis_to_utf8(s) : tt_8859_to_utf8(s));
|
|
}
|
|
dasm_arg = escape_string(s, encoding_for_language(language));
|
|
}
|
|
break;
|
|
default:
|
|
throw logic_error("invalid argument type");
|
|
}
|
|
if (!is_first_arg) {
|
|
dasm_line += ", ";
|
|
} else {
|
|
is_first_arg = false;
|
|
}
|
|
dasm_line += dasm_arg;
|
|
}
|
|
|
|
} else { // (def->flags & F_ARGS)
|
|
dasm_line.resize(std::max<size_t>(0x20, dasm_line.size() + 1), ' ');
|
|
dasm_line += "... ";
|
|
|
|
// Can't match if there aren't enough args
|
|
if (def->args.size() > arg_stack_values.size()) {
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("received insufficient arguments for F_ARGS-type opcode");
|
|
}
|
|
dasm_line += std::format("/* matching error: expected {} arguments, received {} arguments */",
|
|
def->args.size(), arg_stack_values.size());
|
|
} else {
|
|
// CAN match if there are too many args, but show a warning
|
|
if (def->args.size() < arg_stack_values.size() && !reassembly_mode) {
|
|
dasm_line += std::format("/* warning: expected {} arguments, received {} arguments */ ",
|
|
def->args.size(), arg_stack_values.size());
|
|
}
|
|
|
|
bool is_first_arg = true;
|
|
for (size_t z = 0; z < def->args.size(); z++) {
|
|
const auto& arg_def = def->args[z];
|
|
const auto& arg_value = arg_stack_values[z];
|
|
|
|
string dasm_arg;
|
|
switch (arg_def.type) {
|
|
case Arg::Type::LABEL16:
|
|
case Arg::Type::LABEL32:
|
|
switch (arg_value.type) {
|
|
case ArgStackValue::Type::REG:
|
|
dasm_arg = std::format("r{} /* warning: cannot determine label data type */", arg_value.as_int);
|
|
break;
|
|
case ArgStackValue::Type::LABEL:
|
|
case ArgStackValue::Type::INT:
|
|
dasm_arg = dasm_label(arg_value.as_int, arg_def.data_type);
|
|
break;
|
|
default:
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected REG, LABEL, or INT for LABEL16/LABEL32)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::R_REG:
|
|
case Arg::Type::W_REG:
|
|
case Arg::Type::R_REG32:
|
|
case Arg::Type::W_REG32:
|
|
switch (arg_value.type) {
|
|
case ArgStackValue::Type::REG:
|
|
dasm_arg = std::format("regs[r{}]", arg_value.as_int);
|
|
break;
|
|
case ArgStackValue::Type::INT:
|
|
dasm_arg = std::format("r{}", arg_value.as_int);
|
|
break;
|
|
default:
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected REG or INT for [RW]_REG(32)?)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::R_REG_SET_FIXED:
|
|
case Arg::Type::W_REG_SET_FIXED:
|
|
case Arg::Type::R_REG32_SET_FIXED:
|
|
case Arg::Type::W_REG32_SET_FIXED:
|
|
switch (arg_value.type) {
|
|
case ArgStackValue::Type::REG:
|
|
dasm_arg = std::format("regs[r{}]-regs[r{}+{}]", arg_value.as_int, arg_value.as_int, static_cast<uint8_t>(arg_def.count - 1));
|
|
break;
|
|
case ArgStackValue::Type::INT:
|
|
dasm_arg = std::format("r{}-r{}", arg_value.as_int, static_cast<uint8_t>(arg_value.as_int + arg_def.count - 1));
|
|
break;
|
|
default:
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected REG or INT for [RW]_REG(32)?_SET_FIXED)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::I8:
|
|
case Arg::Type::I16:
|
|
case Arg::Type::I32:
|
|
switch (arg_value.type) {
|
|
case ArgStackValue::Type::REG:
|
|
dasm_arg = std::format("r{}", arg_value.as_int);
|
|
break;
|
|
case ArgStackValue::Type::REG_PTR:
|
|
dasm_arg = std::format("&r{}", arg_value.as_int);
|
|
break;
|
|
case ArgStackValue::Type::INT:
|
|
dasm_arg = std::format("0x{:X} /* {} */", arg_value.as_int, arg_value.as_int);
|
|
break;
|
|
default:
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected REG, REG_PTR, or INT for I8/I16/I32)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::FLOAT32:
|
|
switch (arg_value.type) {
|
|
case ArgStackValue::Type::REG:
|
|
dasm_arg = std::format("f{}", arg_value.as_int);
|
|
break;
|
|
case ArgStackValue::Type::INT:
|
|
dasm_arg = std::format("{:g}", std::bit_cast<float>(arg_value.as_int));
|
|
break;
|
|
default:
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected REG or INT for FLOAT32)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::CSTRING:
|
|
if (arg_value.type == ArgStackValue::Type::CSTRING) {
|
|
dasm_arg = escape_string(arg_value.as_string);
|
|
} else {
|
|
if (fail_on_invalid) {
|
|
throw std::runtime_error("incorrect argument data type (expected CSTRING)");
|
|
}
|
|
dasm_arg = "/* invalid-type */";
|
|
}
|
|
break;
|
|
case Arg::Type::LABEL16_SET:
|
|
case Arg::Type::R_REG_SET:
|
|
default:
|
|
throw logic_error("set-type arg found on arg list");
|
|
}
|
|
|
|
if (!is_first_arg) {
|
|
dasm_line += ", ";
|
|
} else {
|
|
is_first_arg = false;
|
|
}
|
|
dasm_line += dasm_arg;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (def->flags & (F_ARGS | F_CLEAR_ARGS)) {
|
|
arg_stack_values.clear();
|
|
}
|
|
}
|
|
} catch (const exception& e) {
|
|
if (fail_on_invalid) {
|
|
throw;
|
|
}
|
|
dasm_line = std::format(".failed ({})", e.what());
|
|
}
|
|
phosg::strip_trailing_whitespace(dasm_line);
|
|
|
|
string line_text;
|
|
if (reassembly_mode) {
|
|
line_text = std::format(" {}", dasm_line);
|
|
} else {
|
|
size_t opcode_size = label_r.where() - opcode_start_offset;
|
|
string hex_data = phosg::format_data_string(label_r.preadx(opcode_start_offset, opcode_size), nullptr, phosg::FormatDataFlags::HEX_ONLY);
|
|
if (hex_data.size() > 14) {
|
|
hex_data.resize(12);
|
|
hex_data += "...";
|
|
}
|
|
hex_data.resize(16, ' ');
|
|
line_text = std::format(" {:04X} {} {}", l->offset + opcode_start_offset, hex_data, dasm_line);
|
|
}
|
|
l->lines.emplace_back(std::move(line_text));
|
|
}
|
|
};
|
|
|
|
// In "parallel", iterate through all labels and process the queue of un-disassembled labels. The queue takes
|
|
// priority, since we know the intended data types of those labels. When the queue is empty, we resume sweeping the
|
|
// label table to disassemble any labels whose types we don't know, either as SCRIPT or DATA. If an unknown label
|
|
// successfully disassembles as SCRIPT, it may enqueue more labels, so we'll switch back to processing the queue. We
|
|
// only need to sweep for unknown labels once, since a label's type never becomes unknown once it's known.
|
|
auto unknown_label_it = offset_to_label.begin();
|
|
while (!pending_labels.empty() || (unknown_label_it != offset_to_label.end())) {
|
|
if (!pending_labels.empty()) {
|
|
auto [l, type] = pending_labels.front();
|
|
pending_labels.pop_front();
|
|
|
|
// Only disassemble if the data type has changed, and enforce a priority order for changing data types. The order
|
|
// is NONE < DATA < SCRIPT < (CSTRING and all struct types)
|
|
bool should_disassemble = false;
|
|
switch (type) {
|
|
case Arg::DataType::NONE:
|
|
throw std::logic_error("Cannot disassemble label with no data type");
|
|
case Arg::DataType::DATA:
|
|
should_disassemble = (l->type == Arg::DataType::NONE);
|
|
break;
|
|
case Arg::DataType::SCRIPT:
|
|
should_disassemble = (l->type == Arg::DataType::NONE) || (l->type == Arg::DataType::DATA);
|
|
break;
|
|
case Arg::DataType::CSTRING:
|
|
case Arg::DataType::PLAYER_STATS:
|
|
case Arg::DataType::PLAYER_VISUAL_CONFIG:
|
|
case Arg::DataType::RESIST_DATA:
|
|
case Arg::DataType::ATTACK_DATA:
|
|
case Arg::DataType::MOVEMENT_DATA:
|
|
case Arg::DataType::IMAGE_DATA:
|
|
case Arg::DataType::VECTOR4F_LIST:
|
|
should_disassemble = (l->type == Arg::DataType::NONE) || (l->type == Arg::DataType::DATA) || (l->type == Arg::DataType::SCRIPT);
|
|
break;
|
|
}
|
|
if (!should_disassemble) {
|
|
continue;
|
|
}
|
|
|
|
l->type = type;
|
|
l->lines.clear();
|
|
switch (type) {
|
|
case Arg::DataType::NONE:
|
|
throw std::logic_error("Cannot disassemble label with no data type");
|
|
case Arg::DataType::DATA:
|
|
disassemble_label_as_data(l);
|
|
break;
|
|
case Arg::DataType::CSTRING:
|
|
disassemble_label_as_cstring(l);
|
|
break;
|
|
case Arg::DataType::PLAYER_STATS:
|
|
disassemble_label_as_player_stats(l);
|
|
break;
|
|
case Arg::DataType::PLAYER_VISUAL_CONFIG:
|
|
disassemble_label_as_player_visual_config(l);
|
|
break;
|
|
case Arg::DataType::RESIST_DATA:
|
|
disassemble_label_as_resist_data(l);
|
|
break;
|
|
case Arg::DataType::ATTACK_DATA:
|
|
disassemble_label_as_attack_data(l);
|
|
break;
|
|
case Arg::DataType::MOVEMENT_DATA:
|
|
disassemble_label_as_movement_data(l);
|
|
break;
|
|
case Arg::DataType::IMAGE_DATA:
|
|
disassemble_label_as_image_data(l);
|
|
break;
|
|
case Arg::DataType::VECTOR4F_LIST:
|
|
disassemble_label_as_vector4f_list(l);
|
|
break;
|
|
case Arg::DataType::SCRIPT:
|
|
try {
|
|
disassemble_label_as_script(l, reassembly_mode);
|
|
} catch (const std::exception& e) {
|
|
l->lines.clear();
|
|
l->lines.emplace_back(std::format(" // Warning: label is code, but disassembly failed ({})", e.what()));
|
|
disassemble_label_as_data(l);
|
|
}
|
|
break;
|
|
}
|
|
|
|
} else { // unknown_label_it != offset_to_label.end()
|
|
auto [_, l] = *unknown_label_it;
|
|
if (l->type == Arg::DataType::NONE) {
|
|
l->lines.clear();
|
|
try {
|
|
disassemble_label_as_script(l, true);
|
|
} catch (const std::exception& e) {
|
|
l->lines.clear();
|
|
l->lines.emplace_back(std::format(" // Label type is not known; could not disassemble as code ({})", e.what()));
|
|
disassemble_label_as_data(l);
|
|
}
|
|
}
|
|
unknown_label_it++;
|
|
}
|
|
}
|
|
|
|
// Phase 5: Generate disassembly for all the label sections
|
|
|
|
for (const auto& [_, l] : offset_to_label) {
|
|
// Don't include __before__ in reassembly mode
|
|
if (reassembly_mode && (l->label_nums.empty())) {
|
|
continue;
|
|
}
|
|
|
|
if (l->label_nums.empty()) {
|
|
lines.emplace_back("__before__:");
|
|
} else {
|
|
for (uint32_t label_num : l->label_nums) {
|
|
if (label_num == 0) {
|
|
lines.emplace_back("start:");
|
|
} else if (reassembly_mode) {
|
|
lines.emplace_back(std::format("label{:04X}@0x{:04X}:", label_num, label_num));
|
|
} else {
|
|
lines.emplace_back(std::format("label{:04X}:", label_num));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!reassembly_mode) {
|
|
// The reassembly-mode script doesn't have offsets, so these reference comments are only useful when it's off
|
|
if (l->script_refs.size() == 1) {
|
|
lines.emplace_back(std::format(" // Referenced by instruction at {:04X}", *l->script_refs.begin()));
|
|
} else if (!l->script_refs.empty()) {
|
|
vector<string> tokens;
|
|
tokens.reserve(l->script_refs.size());
|
|
for (size_t ref_offset : l->script_refs) {
|
|
tokens.emplace_back(std::format("{:04X}", ref_offset));
|
|
}
|
|
lines.emplace_back(" // Referenced by instructions at " + phosg::join(tokens, ", "));
|
|
}
|
|
}
|
|
|
|
for (const auto& obj_ref : l->object_refs) {
|
|
lines.emplace_back(std::format(" // Referenced by map object KS-{:02X}-{:03X} {}",
|
|
obj_ref.floor, obj_ref.set_index, obj_ref.obj_set->str()));
|
|
}
|
|
for (const auto& ene_ref : l->enemy_refs) {
|
|
lines.emplace_back(std::format(" // Referenced by map enemy ES-{:02X}-{:03X} {}",
|
|
ene_ref.floor, ene_ref.set_index, ene_ref.ene_set->str()));
|
|
}
|
|
|
|
for (auto& line : l->lines) {
|
|
lines.emplace_back(std::move(line));
|
|
}
|
|
lines.emplace_back();
|
|
}
|
|
|
|
// Phase 6: Produce any extra (unused!) data if present
|
|
if (extra_r.size() > 0) {
|
|
if (reassembly_mode) {
|
|
lines.emplace_back(std::format(
|
|
"// Warning: 0x{:X} bytes of extra data after quest contents; ignoring it", extra_r.size()));
|
|
} else {
|
|
lines.emplace_back("// Warning: Extra data after quest contents");
|
|
lines.emplace_back(format_and_indent_data(extra_r.getv(extra_r.size()), extra_r.size(), meta.total_size));
|
|
}
|
|
lines.emplace_back();
|
|
}
|
|
|
|
return phosg::join(lines, "\n");
|
|
}
|
|
|
|
Episode episode_for_quest_episode_number(uint8_t episode_number) {
|
|
switch (episode_number) {
|
|
case 0x00:
|
|
case 0xFF:
|
|
return Episode::EP1;
|
|
case 0x01:
|
|
return Episode::EP2;
|
|
case 0x02:
|
|
return Episode::EP4;
|
|
default:
|
|
throw runtime_error(std::format("invalid episode number {:02X}", episode_number));
|
|
}
|
|
}
|
|
|
|
struct RegisterAssigner {
|
|
struct Register {
|
|
string name;
|
|
int16_t number = -1; // -1 = unassigned (any number)
|
|
shared_ptr<Register> prev;
|
|
shared_ptr<Register> next;
|
|
unordered_set<size_t> offsets;
|
|
|
|
std::string str() const {
|
|
return std::format("Register(name=\"{}\", number={})", this->name, this->number);
|
|
}
|
|
};
|
|
|
|
~RegisterAssigner() {
|
|
for (auto& it : this->named_regs) {
|
|
it.second->prev.reset();
|
|
it.second->next.reset();
|
|
}
|
|
for (auto& reg : this->numbered_regs) {
|
|
if (reg) {
|
|
reg->prev.reset();
|
|
reg->next.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
RegisterAssigner() {
|
|
// Map registers that have hardcoded behaviors so we don't assign named registers to them
|
|
static const map<string, uint8_t> special_regs = {
|
|
// Registers used by va_start and va_end
|
|
{"va_arg1", 1}, {"va_arg2", 2}, {"va_arg3", 3}, {"va_arg4", 4}, {"va_arg5", 5}, {"va_arg6", 6}, {"va_arg7", 7},
|
|
// Registers that control item visibility on the Quest Board
|
|
{"quest_board_item1", 74}, {"quest_board_item2", 75}, {"quest_board_item3", 76}, {"quest_board_item4", 77},
|
|
{"quest_board_item5", 78}, {"quest_board_item6", 79}, {"quest_board_item7", 80},
|
|
// Registers used by the Hunter's Guild counter
|
|
{"quest_failed", 253}, {"quest_succeeded", 255}};
|
|
|
|
for (const auto& [name, reg_num] : special_regs) {
|
|
this->get_or_create(name, reg_num);
|
|
}
|
|
}
|
|
|
|
shared_ptr<Register> get_or_create(const string& name, int16_t number) {
|
|
if ((number < -1) || (number >= 0x100)) {
|
|
throw runtime_error("invalid register number");
|
|
}
|
|
|
|
shared_ptr<Register> reg;
|
|
if (!name.empty()) {
|
|
try {
|
|
reg = this->named_regs.at(name);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
if (!reg && number >= 0) {
|
|
reg = this->numbered_regs.at(number);
|
|
}
|
|
|
|
if (!reg) {
|
|
reg = make_shared<Register>();
|
|
}
|
|
|
|
if (number >= 0) {
|
|
if (reg->number < 0) {
|
|
reg->number = number;
|
|
auto& numbered_reg = this->numbered_regs.at(reg->number);
|
|
if (numbered_reg) {
|
|
throw runtime_error(reg->str() + " cannot be assigned due to conflict with " + numbered_reg->str());
|
|
}
|
|
this->numbered_regs.at(reg->number) = reg;
|
|
} else if (reg->number != number) {
|
|
throw runtime_error(std::format("register {} is assigned multiple numbers", reg->name));
|
|
}
|
|
}
|
|
|
|
if (!name.empty()) {
|
|
if (reg->name.empty()) {
|
|
reg->name = name;
|
|
if (!this->named_regs.emplace(reg->name, reg).second) {
|
|
throw runtime_error(std::format("name {} is already assigned to a different register", reg->name));
|
|
}
|
|
} else if (reg->name != name) {
|
|
throw runtime_error(std::format("register {} is assigned multiple names", reg->number));
|
|
}
|
|
}
|
|
|
|
return reg;
|
|
}
|
|
|
|
void assign_number(shared_ptr<Register> reg, uint8_t number) {
|
|
if (reg->number < 0) {
|
|
reg->number = number;
|
|
if (this->numbered_regs.at(reg->number)) {
|
|
throw logic_error(std::format("register number {} assigned multiple times", reg->number));
|
|
}
|
|
this->numbered_regs.at(reg->number) = reg;
|
|
} else if (reg->number != static_cast<int16_t>(number)) {
|
|
throw runtime_error(std::format("assigning different register number {} over existing register number {}", number, reg->number));
|
|
}
|
|
}
|
|
|
|
void constrain(shared_ptr<Register> first_reg, shared_ptr<Register> second_reg) {
|
|
if (!first_reg->next) {
|
|
first_reg->next = second_reg;
|
|
} else if (first_reg->next != second_reg) {
|
|
throw runtime_error(std::format("register {} must come after {}, but is already constrained to another register", second_reg->name, first_reg->name));
|
|
}
|
|
if (!second_reg->prev) {
|
|
second_reg->prev = first_reg;
|
|
} else if (second_reg->prev != first_reg) {
|
|
throw runtime_error(std::format("register {} must come before {}, but is already constrained to another register", first_reg->name, second_reg->name));
|
|
}
|
|
if ((first_reg->number >= 0) && (second_reg->number >= 0) && (first_reg->number != ((second_reg->number - 1) & 0xFF))) {
|
|
throw runtime_error(std::format("register {} must come before {}, but both registers already have non-consecutive numbers", first_reg->name, second_reg->name));
|
|
}
|
|
}
|
|
|
|
void assign_all() {
|
|
// TODO: Technically, we should assign the biggest blocks first to minimize fragmentation. I am lazy and haven't
|
|
// implemented this yet.
|
|
vector<shared_ptr<Register>> unassigned;
|
|
for (auto it : this->named_regs) {
|
|
if (it.second->number < 0) {
|
|
unassigned.emplace_back(it.second);
|
|
}
|
|
}
|
|
|
|
for (auto reg : unassigned) {
|
|
// If this register is already assigned, skip it
|
|
if (reg->number >= 0) {
|
|
continue;
|
|
}
|
|
|
|
// If any next register is assigned, assign this register
|
|
size_t next_delta = 1;
|
|
for (auto next_reg = reg->next; next_reg; next_reg = next_reg->next, next_delta++) {
|
|
if (next_reg->number >= 0) {
|
|
this->assign_number(reg, (next_reg->number - next_delta) & 0xFF);
|
|
break;
|
|
}
|
|
}
|
|
if (reg->number >= 0) {
|
|
continue;
|
|
}
|
|
|
|
// If any prev register is assigned, assign this register
|
|
size_t prev_delta = 1;
|
|
for (auto prev_reg = reg->prev; prev_reg; prev_reg = prev_reg->prev, prev_delta++) {
|
|
if (prev_reg->number >= 0) {
|
|
this->assign_number(reg, (prev_reg->number + prev_delta) & 0xFF);
|
|
break;
|
|
}
|
|
}
|
|
if (reg->number >= 0) {
|
|
continue;
|
|
}
|
|
|
|
// No prev or next register is assigned; find an interval in the register number space that fits this block of
|
|
// registers. The total number of register numbers needed is (prev_delta - 1) + (next_delta - 1) + 1.
|
|
size_t num_regs = prev_delta + next_delta - 1;
|
|
this->assign_number(reg, (this->find_register_number_space(num_regs) + (prev_delta - 1)) & 0xFF);
|
|
|
|
// We don't need to assign the prev and next registers; they should also be in the unassigned set and will be
|
|
// assigned by the above logic
|
|
}
|
|
|
|
// At this point, all registers should be assigned
|
|
for (const auto& it : this->named_regs) {
|
|
if (it.second->number < 0) {
|
|
throw logic_error(std::format("register {} was not assigned", it.second->name));
|
|
}
|
|
}
|
|
for (size_t z = 0; z < 0x100; z++) {
|
|
auto reg = this->numbered_regs[z];
|
|
if (reg && (reg->number != static_cast<int16_t>(z))) {
|
|
throw logic_error(std::format("register {} has incorrect number {}", z, reg->number));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8_t find_register_number_space(size_t num_regs) const {
|
|
for (size_t candidate = 0; candidate < 0x100; candidate++) {
|
|
size_t z;
|
|
for (z = 0; z < num_regs; z++) {
|
|
if (this->numbered_regs[candidate + z]) {
|
|
break;
|
|
}
|
|
}
|
|
if (z == num_regs) {
|
|
return candidate;
|
|
}
|
|
}
|
|
throw runtime_error("not enough space to assign registers");
|
|
}
|
|
|
|
map<string, shared_ptr<Register>> named_regs;
|
|
array<shared_ptr<Register>, 0x100> numbered_regs;
|
|
};
|
|
|
|
AssembledQuestScript assemble_quest_script(
|
|
const std::string& text,
|
|
const vector<string>& script_include_directories,
|
|
const vector<string>& native_include_directories,
|
|
bool strict) {
|
|
|
|
struct Line {
|
|
string filename; // Empty if this is the main file
|
|
size_t number; // 1-based (there is no line 0)
|
|
string text;
|
|
ssize_t parent_index; // -1 if it's from the root file
|
|
};
|
|
|
|
auto wrap_exceptions_with_line_ref = [](const Line& line, auto fn) -> void {
|
|
try {
|
|
fn();
|
|
} catch (const exception& e) {
|
|
if (line.filename.empty()) {
|
|
throw runtime_error(std::format("(__main__:{}) {}", line.number, e.what()));
|
|
} else {
|
|
throw runtime_error(std::format("({}:{}) {}", line.filename, line.number, e.what()));
|
|
}
|
|
}
|
|
};
|
|
|
|
std::vector<Line> lines;
|
|
auto include_file = [&](const std::string& filename, const std::string& orig_text, ssize_t parent_index) {
|
|
// Inserts the new lines after the parent line and preprocesses them. The parent line is not modified or deleted.
|
|
std::string text = orig_text;
|
|
phosg::strip_comments_inplace(text);
|
|
|
|
vector<Line> new_lines;
|
|
auto text_lines = phosg::split(text, '\n');
|
|
for (size_t z = 0; z < text_lines.size(); z++) {
|
|
auto& line = new_lines.emplace_back();
|
|
line.filename = filename;
|
|
line.number = z + 1;
|
|
line.text = std::move(text_lines[z]);
|
|
line.parent_index = parent_index;
|
|
phosg::strip_trailing_whitespace(line.text);
|
|
phosg::strip_leading_whitespace(line.text);
|
|
}
|
|
|
|
if (parent_index < 0) { // Root file
|
|
lines = std::move(new_lines);
|
|
} else {
|
|
lines.insert(
|
|
lines.begin() + (parent_index + 1),
|
|
std::make_move_iterator(new_lines.begin()),
|
|
std::make_move_iterator(new_lines.end()));
|
|
}
|
|
};
|
|
include_file("", text, -1);
|
|
|
|
// Process all includes
|
|
for (size_t z = 0; z < lines.size(); z++) {
|
|
if (lines[z].text.starts_with(".include ")) {
|
|
string filename = lines[z].text.substr(9);
|
|
phosg::strip_leading_whitespace(filename);
|
|
|
|
// Make sure there's not a cycle
|
|
unordered_set<string> seen_filenames;
|
|
for (ssize_t index = lines[z].parent_index; index >= 0; index = lines[index].parent_index) {
|
|
if (!seen_filenames.emplace(lines.at(index).filename).second) {
|
|
throw runtime_error(std::format("detected cycle while including {}", filename));
|
|
}
|
|
}
|
|
|
|
bool found = false;
|
|
for (const auto& include_dir : script_include_directories) {
|
|
string include_path = include_dir + "/" + filename;
|
|
if (std::filesystem::is_regular_file(include_path)) {
|
|
found = true;
|
|
include_file(filename, phosg::load_file(include_path), z);
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
throw runtime_error(std::format("included file {} not found in any include directory", filename));
|
|
}
|
|
|
|
// We leave the .include line there; it will be ignored in the logic below
|
|
}
|
|
}
|
|
|
|
// Collect metadata directives
|
|
|
|
std::unordered_set<std::string> metadata_directive_names{
|
|
".include", ".version", ".name", ".short_desc", ".long_desc", ".allow_create_item", ".solo_unlock_flag",
|
|
".quest_num", ".language", ".episode", ".max_players", ".joinable", ".header_language", ".header_episode",
|
|
".header_unknown_a1", ".header_unknown_a2", ".header_unknown_a3", ".header_unknown_a4", ".header_unknown_a5",
|
|
".header_unknown_a6"};
|
|
|
|
AssembledQuestScript ret;
|
|
for (const auto& line : lines) {
|
|
if (line.text.empty()) {
|
|
continue;
|
|
}
|
|
wrap_exceptions_with_line_ref(line, [&]() -> void {
|
|
if (line.text[0] == '.') {
|
|
if (line.text.starts_with(".include ")) {
|
|
// Nothing to do (see above)
|
|
} else if (line.text.starts_with(".version ")) {
|
|
string name = line.text.substr(9);
|
|
phosg::strip_leading_whitespace(name);
|
|
ret.meta.version = phosg::enum_for_name<Version>(name);
|
|
if ((ret.meta.episode == Episode::NONE) && is_v1_or_v2(ret.meta.version) && (ret.meta.version != Version::GC_NTE)) {
|
|
ret.meta.episode = Episode::EP1;
|
|
}
|
|
} else if (line.text.starts_with(".name ")) {
|
|
ret.meta.name = phosg::parse_data_string(line.text.substr(6));
|
|
} else if (line.text.starts_with(".short_desc ")) {
|
|
ret.meta.short_description = phosg::parse_data_string(line.text.substr(12));
|
|
} else if (line.text.starts_with(".long_desc ")) {
|
|
ret.meta.long_description = phosg::parse_data_string(line.text.substr(11));
|
|
} else if (line.text.starts_with(".allow_create_item ")) {
|
|
if (ret.meta.create_item_mask_entries.size() >= 0x40) {
|
|
throw std::runtime_error("too many .allow_create_item directives; at most 64 are allowed");
|
|
}
|
|
ret.meta.create_item_mask_entries.emplace_back(line.text.substr(19));
|
|
} else if (line.text.starts_with(".solo_unlock_flag ")) {
|
|
if (ret.meta.solo_unlock_flags.size() >= 8) {
|
|
throw std::runtime_error("too many .solo_unlock_flag directives; at most 8 are allowed");
|
|
}
|
|
ret.meta.solo_unlock_flags.emplace_back(stoul(line.text.substr(18), nullptr, 0));
|
|
} else if (line.text.starts_with(".quest_num ")) {
|
|
ret.meta.quest_number = stoul(line.text.substr(11), nullptr, 0);
|
|
} else if (line.text.starts_with(".language ")) {
|
|
auto code = line.text.substr(10);
|
|
if (code.size() != 1) {
|
|
throw runtime_error(".language directive argument is invalid");
|
|
}
|
|
ret.meta.language = language_for_char(code[0]);
|
|
} else if (line.text.starts_with(".episode ")) {
|
|
ret.meta.episode = episode_for_token_name(line.text.substr(9));
|
|
} else if (line.text.starts_with(".max_players ")) {
|
|
ret.meta.max_players = stoul(line.text.substr(12), nullptr, 0);
|
|
} else if (line.text.starts_with(".joinable")) {
|
|
ret.meta.joinable = true;
|
|
} else if (line.text.starts_with(".header_language ")) {
|
|
ret.meta.header_language = stoul(line.text.substr(17), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_episode ")) {
|
|
ret.meta.header_episode = stoul(line.text.substr(16), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a1 ")) {
|
|
ret.meta.header_unknown_a1 = stoul(line.text.substr(19), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a2 ")) {
|
|
ret.meta.header_unknown_a2 = stoul(line.text.substr(19), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a3 ")) {
|
|
ret.meta.header_unknown_a3 = stoul(line.text.substr(19), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a4 ")) {
|
|
ret.meta.header_unknown_a4 = stoul(line.text.substr(19), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a5 ")) {
|
|
ret.meta.header_unknown_a5 = stoul(line.text.substr(19), nullptr, 0);
|
|
} else if (line.text.starts_with(".header_unknown_a6 ")) {
|
|
ret.meta.header_unknown_a6 = stoul(line.text.substr(19), nullptr, 0);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
if (ret.meta.version == Version::PC_PATCH || ret.meta.version == Version::BB_PATCH || ret.meta.version == Version::UNKNOWN) {
|
|
throw runtime_error(".version directive is missing or invalid");
|
|
}
|
|
if (ret.meta.quest_number == 0xFFFFFFFF) {
|
|
throw runtime_error(".quest_num directive is missing or invalid");
|
|
}
|
|
if (ret.meta.name.empty()) {
|
|
throw runtime_error(".name directive is missing or invalid");
|
|
}
|
|
|
|
// Find all label names
|
|
struct Label {
|
|
std::string name;
|
|
ssize_t index = -1;
|
|
ssize_t offset = -1;
|
|
};
|
|
map<string, shared_ptr<Label>> labels_by_name;
|
|
map<ssize_t, shared_ptr<Label>> labels_by_index;
|
|
for (const auto& line : lines) {
|
|
wrap_exceptions_with_line_ref(line, [&]() -> void {
|
|
if (line.text.ends_with(":")) {
|
|
auto label = make_shared<Label>();
|
|
label->name = line.text.substr(0, line.text.size() - 1);
|
|
size_t at_offset = label->name.find('@');
|
|
if (at_offset != string::npos) {
|
|
try {
|
|
label->index = stoul(label->name.substr(at_offset + 1), nullptr, 0);
|
|
} catch (const exception& e) {
|
|
throw runtime_error(std::format("invalid index in label ({})", e.what()));
|
|
}
|
|
label->name.resize(at_offset);
|
|
if (label->name == "start" && label->index != 0) {
|
|
throw runtime_error("start label cannot have a nonzero label ID");
|
|
}
|
|
} else if (label->name == "start") {
|
|
label->index = 0;
|
|
}
|
|
if (!labels_by_name.emplace(label->name, label).second) {
|
|
throw runtime_error("duplicate label name: " + label->name);
|
|
}
|
|
if (label->index >= 0) {
|
|
auto index_emplace_ret = labels_by_index.emplace(label->index, label);
|
|
if (label->index >= 0 && !index_emplace_ret.second) {
|
|
throw runtime_error(std::format(
|
|
"duplicate label index: {} (0x{:X}) from {} and {}",
|
|
label->index, label->index, label->name, index_emplace_ret.first->second->name));
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
if (!labels_by_name.count("start")) {
|
|
throw runtime_error("start label is not defined");
|
|
}
|
|
|
|
// Assign indexes to labels without explicit indexes
|
|
{
|
|
size_t next_index = 0;
|
|
for (auto& it : labels_by_name) {
|
|
if (it.second->index >= 0) {
|
|
continue;
|
|
}
|
|
while (labels_by_index.count(next_index)) {
|
|
next_index++;
|
|
}
|
|
it.second->index = next_index++;
|
|
labels_by_index.emplace(it.second->index, it.second);
|
|
}
|
|
}
|
|
|
|
// Prepare to collect named registers
|
|
RegisterAssigner reg_assigner;
|
|
auto parse_reg = [®_assigner](const string& arg, bool allow_unnumbered = true) -> shared_ptr<RegisterAssigner::Register> {
|
|
if (arg.size() < 2) {
|
|
throw runtime_error("register argument is too short");
|
|
}
|
|
if ((arg[0] != 'r') && (arg[0] != 'f')) {
|
|
throw runtime_error("a register is required");
|
|
}
|
|
string name;
|
|
ssize_t number = -1;
|
|
if (arg[1] == ':') {
|
|
auto tokens = phosg::split(arg.substr(2), '@');
|
|
if (tokens.size() == 1) {
|
|
name = std::move(tokens[0]);
|
|
} else if (tokens.size() == 2) {
|
|
name = std::move(tokens[0]);
|
|
number = stoull(tokens[1], nullptr, 0);
|
|
} else {
|
|
throw runtime_error("invalid register specification");
|
|
}
|
|
} else {
|
|
number = stoull(arg.substr(1), nullptr, 0);
|
|
}
|
|
if (!allow_unnumbered && (number < 0)) {
|
|
throw runtime_error("a numbered register is required");
|
|
}
|
|
if (number > 0xFF) {
|
|
throw runtime_error("invalid register number");
|
|
}
|
|
return reg_assigner.get_or_create(name, number);
|
|
};
|
|
auto parse_reg_set_fixed = [®_assigner, &parse_reg](const string& name, size_t expected_count) -> vector<shared_ptr<RegisterAssigner::Register>> {
|
|
if (expected_count == 0) {
|
|
throw logic_error("REG_SET_FIXED argument expects no registers");
|
|
}
|
|
if (name.empty()) {
|
|
throw runtime_error("no register specified for REG_SET_FIXED argument");
|
|
}
|
|
vector<shared_ptr<RegisterAssigner::Register>> regs;
|
|
if ((name[0] == '(') && (name.back() == ')')) {
|
|
auto tokens = phosg::split(name.substr(1, name.size() - 2), ',');
|
|
if (tokens.size() != expected_count) {
|
|
throw runtime_error("incorrect number of registers in REG_SET_FIXED");
|
|
}
|
|
for (auto& token : tokens) {
|
|
phosg::strip_trailing_whitespace(token);
|
|
phosg::strip_leading_whitespace(token);
|
|
regs.emplace_back(parse_reg(token));
|
|
if (regs.size() > 1) {
|
|
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
|
|
}
|
|
}
|
|
} else {
|
|
auto tokens = phosg::split(name, '-');
|
|
if (tokens.size() == 1) {
|
|
regs.emplace_back(parse_reg(tokens[0], false));
|
|
while (regs.size() < expected_count) {
|
|
regs.emplace_back(parse_reg("", (regs.back()->number + 1) & 0xFF));
|
|
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
|
|
}
|
|
} else if (tokens.size() == 2) {
|
|
regs.emplace_back(parse_reg(tokens[0], false));
|
|
while (regs.size() < expected_count - 1) {
|
|
regs.emplace_back(reg_assigner.get_or_create("", (regs.back()->number + 1) & 0xFF));
|
|
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
|
|
}
|
|
regs.emplace_back(parse_reg(tokens[1], false));
|
|
if (static_cast<size_t>(regs.back()->number - regs.front()->number + 1) != expected_count) {
|
|
throw runtime_error("incorrect number of registers used");
|
|
}
|
|
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
|
|
} else {
|
|
throw runtime_error("invalid fixed register set syntax");
|
|
}
|
|
}
|
|
if (regs.empty() || regs.size() != expected_count) {
|
|
throw logic_error("incorrect register count in REG_SET_FIXED after parsing");
|
|
}
|
|
return regs;
|
|
};
|
|
|
|
// Assemble code segment
|
|
|
|
auto get_native_include = [&](const std::string& filename) -> std::string {
|
|
for (const auto& include_dir : native_include_directories) {
|
|
string path = include_dir + "/" + filename;
|
|
if (std::filesystem::is_regular_file(path)) {
|
|
return phosg::load_file(path);
|
|
}
|
|
}
|
|
throw runtime_error("data not found for native include: " + filename);
|
|
};
|
|
|
|
bool version_has_args = F_HAS_ARGS & v_flag(ret.meta.version);
|
|
const auto& opcodes = opcodes_by_name_for_version(ret.meta.version);
|
|
phosg::StringWriter code_w;
|
|
std::vector<size_t> bb_map_designate_args_offsets;
|
|
for (const auto& line : lines) {
|
|
wrap_exceptions_with_line_ref(line, [&]() -> void {
|
|
if (line.text.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (line.text.ends_with(":")) {
|
|
size_t at_offset = line.text.find('@');
|
|
string label_name = line.text.substr(0, (at_offset == string::npos) ? (line.text.size() - 1) : at_offset);
|
|
labels_by_name.at(label_name)->offset = code_w.size();
|
|
return;
|
|
}
|
|
|
|
if (line.text[0] == '.') {
|
|
string directive, args;
|
|
size_t space_loc = line.text.find(' ');
|
|
if (space_loc == string::npos) {
|
|
directive = line.text;
|
|
} else {
|
|
directive = line.text.substr(0, space_loc);
|
|
args = line.text.substr(space_loc + 1);
|
|
phosg::strip_whitespace(args);
|
|
}
|
|
|
|
if ((directive == ".data") || (directive == ".binary")) {
|
|
code_w.write(phosg::parse_data_string(args));
|
|
} else if (directive == ".cstr") {
|
|
string data = phosg::parse_data_string(args);
|
|
if (uses_utf16(ret.meta.version)) {
|
|
code_w.write(tt_utf8_to_utf16(data));
|
|
code_w.put_u16l(0);
|
|
} else {
|
|
code_w.write((ret.meta.language == Language::JAPANESE) ? tt_utf8_to_sega_sjis(data) : tt_utf8_to_8859(data));
|
|
code_w.put_u8(0);
|
|
}
|
|
} else if (directive == ".zero") {
|
|
size_t size = stoull(args, nullptr, 0);
|
|
code_w.extend_by(size, 0x00);
|
|
} else if (directive == ".zero_until") {
|
|
size_t size = stoull(args, nullptr, 0);
|
|
code_w.extend_to(size, 0x00);
|
|
} else if (directive == ".align") {
|
|
size_t alignment = stoull(args, nullptr, 0);
|
|
while (code_w.size() % alignment) {
|
|
code_w.put_u8(0);
|
|
}
|
|
} else if (directive == ".include") {
|
|
// This was already handled in a previous phase
|
|
} else if (directive == ".include_bin ") {
|
|
code_w.write(get_native_include(args));
|
|
} else if (directive == ".include_native") {
|
|
string native_text = get_native_include(args);
|
|
string code;
|
|
if (is_ppc(ret.meta.version)) {
|
|
code = std::move(ResourceDASM::PPC32Emulator::assemble(native_text).code);
|
|
} else if (is_x86(ret.meta.version)) {
|
|
code = std::move(ResourceDASM::X86Emulator::assemble(native_text).code);
|
|
} else if (is_sh4(ret.meta.version)) {
|
|
code = std::move(ResourceDASM::SH4Emulator::assemble(native_text).code);
|
|
} else {
|
|
throw runtime_error("unknown architecture");
|
|
}
|
|
code_w.write(code);
|
|
} else if (!metadata_directive_names.count(directive)) { // These were handled in an earlier phase
|
|
throw runtime_error("unknown directive: " + directive);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto line_tokens = phosg::split(line.text, ' ', 1);
|
|
const QuestScriptOpcodeDefinition* opcode_def;
|
|
try {
|
|
opcode_def = opcodes.at(phosg::tolower(line_tokens.at(0)));
|
|
} catch (const out_of_range&) {
|
|
throw std::runtime_error(std::format("invalid opcode name: {}", line_tokens.at(0)));
|
|
}
|
|
|
|
bool use_args = version_has_args && (opcode_def->flags & F_ARGS);
|
|
if (!use_args) {
|
|
if ((opcode_def->opcode & 0xFF00) == 0x0000) {
|
|
code_w.put_u8(opcode_def->opcode);
|
|
} else {
|
|
code_w.put_u16b(opcode_def->opcode);
|
|
}
|
|
}
|
|
|
|
// Collect bb_map_designate offsets during assembly, to generate the necessary server-side header field afterward
|
|
if (opcode_def->opcode == 0xF951) {
|
|
if (bb_map_designate_args_offsets.size() >= 0x10) {
|
|
throw std::runtime_error("bb_map_designate was used too many times; up to 16 uses are allowed");
|
|
}
|
|
bb_map_designate_args_offsets.emplace_back(code_w.size());
|
|
}
|
|
|
|
if (opcode_def->args.empty()) {
|
|
if (line_tokens.size() > 1) {
|
|
throw runtime_error(std::format("arguments not allowed for {}", opcode_def->name));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (line_tokens.size() < 2) {
|
|
throw runtime_error(std::format("arguments required for {}", opcode_def->name));
|
|
}
|
|
phosg::strip_trailing_whitespace(line_tokens[1]);
|
|
phosg::strip_leading_whitespace(line_tokens[1]);
|
|
|
|
if (line_tokens[1].starts_with("...")) {
|
|
if (!use_args) {
|
|
throw runtime_error("\'...\' can only be used with F_ARGS opcodes");
|
|
}
|
|
|
|
} else { // Not "..."
|
|
auto args = phosg::split_context(line_tokens[1], ',');
|
|
if (args.size() != opcode_def->args.size()) {
|
|
throw runtime_error("incorrect argument count");
|
|
}
|
|
|
|
for (size_t z = 0; z < args.size(); z++) {
|
|
using Type = QuestScriptOpcodeDefinition::Argument::Type;
|
|
|
|
string& arg = args[z];
|
|
const auto& arg_def = opcode_def->args[z];
|
|
phosg::strip_trailing_whitespace(arg);
|
|
phosg::strip_leading_whitespace(arg);
|
|
|
|
try {
|
|
auto add_cstr = [&](const string& text, bool bin) -> void {
|
|
switch (ret.meta.version) {
|
|
case Version::DC_NTE:
|
|
code_w.write(bin ? text : tt_utf8_to_sega_sjis(text));
|
|
code_w.put_u8(0);
|
|
break;
|
|
case Version::DC_11_2000:
|
|
case Version::DC_V1:
|
|
case Version::DC_V2:
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3:
|
|
case Version::XB_V3:
|
|
code_w.write(bin ? text : ((ret.meta.language == Language::JAPANESE) ? tt_utf8_to_sega_sjis(text) : tt_utf8_to_8859(text)));
|
|
code_w.put_u8(0);
|
|
break;
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2:
|
|
case Version::BB_V4:
|
|
code_w.write(bin ? text : tt_utf8_to_utf16(text));
|
|
code_w.put_u16(0);
|
|
break;
|
|
default:
|
|
throw logic_error("invalid game version");
|
|
}
|
|
};
|
|
|
|
if (use_args) {
|
|
auto label_it = labels_by_name.find(arg);
|
|
if (arg.empty()) {
|
|
throw runtime_error("argument is empty");
|
|
} else if (label_it != labels_by_name.end()) {
|
|
code_w.put_u8(0x4B); // arg_pushw
|
|
code_w.put_u16l(label_it->second->index);
|
|
} else if ((arg[0] == 'r') || (arg[0] == 'f') || ((arg[0] == '(') && (arg.back() == ')'))) {
|
|
// If the corresponding argument is a REG or REG_SET_FIXED, push the register number, not the
|
|
// register's value, since it's an out-param
|
|
switch (arg_def.type) {
|
|
case Type::R_REG:
|
|
case Type::W_REG:
|
|
case Type::R_REG32:
|
|
case Type::W_REG32: {
|
|
code_w.put_u8(0x4A); // arg_pushb
|
|
auto reg = parse_reg(arg);
|
|
reg->offsets.emplace(code_w.size());
|
|
code_w.put_u8(reg->number);
|
|
break;
|
|
}
|
|
case Type::R_REG_SET_FIXED:
|
|
case Type::W_REG_SET_FIXED:
|
|
case Type::R_REG32_SET_FIXED:
|
|
case Type::W_REG32_SET_FIXED: {
|
|
auto regs = parse_reg_set_fixed(arg, arg_def.count);
|
|
code_w.put_u8(0x4A); // arg_pushb
|
|
regs[0]->offsets.emplace(code_w.size());
|
|
code_w.put_u8(regs[0]->number);
|
|
break;
|
|
}
|
|
default:
|
|
code_w.put_u8(0x48); // arg_pushr
|
|
auto reg = parse_reg(arg);
|
|
reg->offsets.emplace(code_w.size());
|
|
code_w.put_u8(reg->number);
|
|
}
|
|
} else if ((arg[0] == '@') && ((arg[1] == 'r') || (arg[1] == 'f'))) {
|
|
code_w.put_u8(0x4C); // arg_pusha
|
|
auto reg = parse_reg(arg.substr(1));
|
|
reg->offsets.emplace(code_w.size());
|
|
code_w.put_u8(reg->number);
|
|
} else if ((arg[0] == '@') && labels_by_name.count(arg.substr(1))) {
|
|
code_w.put_u8(0x4D); // arg_pusho
|
|
code_w.put_u16(labels_by_name.at(arg.substr(1))->index);
|
|
} else {
|
|
bool write_as_str = false;
|
|
try {
|
|
size_t end_offset;
|
|
uint64_t value = stoll(arg, &end_offset, 0);
|
|
if (end_offset != arg.size()) {
|
|
write_as_str = true;
|
|
} else if (value > 0xFFFF) {
|
|
code_w.put_u8(0x49); // arg_pushl
|
|
code_w.put_u32l(value);
|
|
} else if (value > 0xFF) {
|
|
code_w.put_u8(0x4B); // arg_pushw
|
|
code_w.put_u16l(value);
|
|
} else {
|
|
code_w.put_u8(0x4A); // arg_pushb
|
|
code_w.put_u8(value);
|
|
}
|
|
} catch (const exception&) {
|
|
write_as_str = true;
|
|
}
|
|
if (write_as_str) {
|
|
if (arg[0] == '\"') {
|
|
code_w.put_u8(0x4E); // arg_pushs
|
|
if (arg.starts_with("bin:")) {
|
|
add_cstr(phosg::parse_data_string(arg.substr(4)), true);
|
|
} else {
|
|
add_cstr(phosg::parse_data_string(arg), false);
|
|
}
|
|
} else {
|
|
throw runtime_error("invalid argument syntax");
|
|
}
|
|
}
|
|
}
|
|
|
|
} else { // Not use_args
|
|
auto add_label = [&](const string& name, bool is32) -> void {
|
|
size_t label_index;
|
|
auto it = labels_by_name.find(name);
|
|
if (it == labels_by_name.end()) {
|
|
if (strict || !name.starts_with("label")) {
|
|
throw runtime_error("label not defined: " + name);
|
|
} else {
|
|
size_t used_chars;
|
|
label_index = std::stoul(name.substr(5), &used_chars, 16);
|
|
if (used_chars != name.size() - 5) {
|
|
throw runtime_error("label not defined: " + name);
|
|
}
|
|
}
|
|
} else {
|
|
label_index = it->second->index;
|
|
}
|
|
|
|
if (is32) {
|
|
code_w.put_u32(label_index);
|
|
} else {
|
|
code_w.put_u16(label_index);
|
|
}
|
|
};
|
|
auto add_reg = [&](shared_ptr<RegisterAssigner::Register> reg, bool is32) -> void {
|
|
reg->offsets.emplace(code_w.size());
|
|
if (is32) {
|
|
code_w.put_u32l(reg->number & 0xFF);
|
|
} else {
|
|
code_w.put_u8(reg->number);
|
|
}
|
|
};
|
|
|
|
auto split_set = [&](const string& text) -> vector<string> {
|
|
if (!text.starts_with("[") || !text.ends_with("]")) {
|
|
throw runtime_error("incorrect syntax for set-valued argument");
|
|
}
|
|
auto values = phosg::split(text.substr(1, text.size() - 2), ',');
|
|
if (values.size() > 0xFF) {
|
|
throw runtime_error("too many labels in set-valued argument");
|
|
}
|
|
for (auto& value : values) {
|
|
phosg::strip_whitespace(value);
|
|
}
|
|
if (values.size() == 1 && values[0].empty()) {
|
|
values.clear();
|
|
}
|
|
return values;
|
|
};
|
|
|
|
switch (arg_def.type) {
|
|
case Type::LABEL16:
|
|
case Type::LABEL32:
|
|
add_label(arg, arg_def.type == Type::LABEL32);
|
|
break;
|
|
case Type::LABEL16_SET: {
|
|
auto label_names = split_set(arg);
|
|
code_w.put_u8(label_names.size());
|
|
for (auto name : label_names) {
|
|
phosg::strip_trailing_whitespace(name);
|
|
phosg::strip_leading_whitespace(name);
|
|
add_label(name, false);
|
|
}
|
|
break;
|
|
}
|
|
case Type::R_REG:
|
|
case Type::W_REG:
|
|
case Type::R_REG32:
|
|
case Type::W_REG32:
|
|
add_reg(parse_reg(arg), (arg_def.type == Type::R_REG32) || (arg_def.type == Type::W_REG32));
|
|
break;
|
|
case Type::R_REG_SET_FIXED:
|
|
case Type::W_REG_SET_FIXED:
|
|
case Type::R_REG32_SET_FIXED:
|
|
case Type::W_REG32_SET_FIXED: {
|
|
auto regs = parse_reg_set_fixed(arg, arg_def.count);
|
|
add_reg(regs[0], (arg_def.type == Type::R_REG32_SET_FIXED) || (arg_def.type == Type::W_REG32_SET_FIXED));
|
|
break;
|
|
}
|
|
case Type::R_REG_SET: {
|
|
auto regs = split_set(arg);
|
|
code_w.put_u8(regs.size());
|
|
for (auto reg_arg : regs) {
|
|
phosg::strip_trailing_whitespace(reg_arg);
|
|
phosg::strip_leading_whitespace(reg_arg);
|
|
add_reg(parse_reg(reg_arg), false);
|
|
}
|
|
break;
|
|
}
|
|
case Type::I8:
|
|
code_w.put_u8(stoll(arg, nullptr, 0));
|
|
break;
|
|
case Type::I16:
|
|
code_w.put_u16l(stoll(arg, nullptr, 0));
|
|
break;
|
|
case Type::I32:
|
|
code_w.put_u32l(stoll(arg, nullptr, 0));
|
|
break;
|
|
case Type::FLOAT32:
|
|
code_w.put_f32l(stof(arg, nullptr));
|
|
break;
|
|
case Type::CSTRING:
|
|
if (arg.starts_with("bin:")) {
|
|
add_cstr(phosg::parse_data_string(arg.substr(4)), true);
|
|
} else {
|
|
add_cstr(phosg::parse_data_string(arg), false);
|
|
}
|
|
break;
|
|
default:
|
|
throw logic_error("unknown argument type");
|
|
}
|
|
}
|
|
} catch (const exception& e) {
|
|
throw runtime_error(std::format("(arg {}) {}", z + 1, e.what()));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (use_args) {
|
|
if ((opcode_def->opcode & 0xFF00) == 0x0000) {
|
|
code_w.put_u8(opcode_def->opcode);
|
|
} else {
|
|
code_w.put_u16b(opcode_def->opcode);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
// Allow label table to be misaligned on x86 architectures in non-strict mode (some official quests do this)
|
|
if (strict || !is_x86(ret.meta.version)) {
|
|
while (code_w.size() & 3) {
|
|
code_w.put_u8(0);
|
|
}
|
|
}
|
|
|
|
// Assign all register numbers and patch the code section if needed
|
|
reg_assigner.assign_all();
|
|
for (size_t z = 0; z < 0x100; z++) {
|
|
auto reg = reg_assigner.numbered_regs[z];
|
|
if (!reg) {
|
|
continue;
|
|
}
|
|
for (size_t offset : reg->offsets) {
|
|
code_w.pput_u8(offset, reg->number);
|
|
}
|
|
}
|
|
|
|
// Generate label table
|
|
ssize_t label_table_size = labels_by_index.rbegin()->first + 1;
|
|
vector<le_uint32_t> label_table;
|
|
label_table.reserve(label_table_size);
|
|
{
|
|
auto it = labels_by_index.begin();
|
|
for (ssize_t z = 0; z < label_table_size; z++) {
|
|
if (it == labels_by_index.end()) {
|
|
throw logic_error("function table size exceeds maximum function ID");
|
|
} else if (it->first > z) {
|
|
label_table.emplace_back(0xFFFFFFFF);
|
|
} else if (it->first == z) {
|
|
if (it->second->offset < 0) {
|
|
throw runtime_error("label " + it->second->name + " does not have a valid offset");
|
|
}
|
|
label_table.emplace_back(it->second->offset);
|
|
it++;
|
|
} else if (it->first < z) {
|
|
throw logic_error("missed label " + it->second->name + " when compiling function table");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Generate header
|
|
auto set_basic_header_fields = [&]<typename HeaderT>(HeaderT& header) -> void {
|
|
ret.meta.text_offset = sizeof(header);
|
|
ret.meta.label_table_offset = ret.meta.text_offset + code_w.size();
|
|
ret.meta.total_size = ret.meta.label_table_offset + label_table.size() * sizeof(label_table[0]);
|
|
header.text_offset = ret.meta.text_offset;
|
|
header.label_table_offset = ret.meta.label_table_offset;
|
|
header.size = ret.meta.total_size;
|
|
header.unknown_a1 = ret.meta.header_unknown_a1;
|
|
header.unknown_a2 = ret.meta.header_unknown_a2;
|
|
};
|
|
phosg::StringWriter w;
|
|
switch (ret.meta.version) {
|
|
case Version::DC_NTE: {
|
|
PSOQuestHeaderDCNTE header;
|
|
set_basic_header_fields(header);
|
|
header.name.encode(ret.meta.name, Language::JAPANESE);
|
|
w.put(header);
|
|
break;
|
|
}
|
|
case Version::DC_11_2000: {
|
|
PSOQuestHeaderDC112000 header;
|
|
set_basic_header_fields(header);
|
|
header.name.encode(ret.meta.name, ret.meta.language);
|
|
header.short_description.encode(ret.meta.short_description, ret.meta.language);
|
|
header.long_description.encode(ret.meta.long_description, ret.meta.language);
|
|
break;
|
|
}
|
|
case Version::DC_V1:
|
|
case Version::DC_V2: {
|
|
PSOQuestHeaderDC header;
|
|
set_basic_header_fields(header);
|
|
header.language = (ret.meta.header_language >= 0) ? static_cast<Language>(ret.meta.header_language) : ret.meta.language;
|
|
header.unknown_a3 = ret.meta.header_unknown_a3;
|
|
header.quest_number = ret.meta.quest_number;
|
|
header.name.encode(ret.meta.name, ret.meta.language);
|
|
header.short_description.encode(ret.meta.short_description, ret.meta.language);
|
|
header.long_description.encode(ret.meta.long_description, ret.meta.language);
|
|
w.put(header);
|
|
break;
|
|
}
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2: {
|
|
PSOQuestHeaderPC header;
|
|
set_basic_header_fields(header);
|
|
header.language = (ret.meta.header_language >= 0) ? static_cast<Language>(ret.meta.header_language) : ret.meta.language;
|
|
header.unknown_a3 = ret.meta.header_unknown_a3;
|
|
header.quest_number = ret.meta.quest_number;
|
|
header.name.encode(ret.meta.name, ret.meta.language);
|
|
header.short_description.encode(ret.meta.short_description, ret.meta.language);
|
|
header.long_description.encode(ret.meta.long_description, ret.meta.language);
|
|
w.put(header);
|
|
break;
|
|
}
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3:
|
|
case Version::XB_V3: {
|
|
PSOQuestHeaderV3 header;
|
|
set_basic_header_fields(header);
|
|
header.language = (ret.meta.header_language >= 0) ? static_cast<Language>(ret.meta.header_language) : ret.meta.language;
|
|
header.unknown_a3 = ret.meta.header_unknown_a3;
|
|
header.quest_number = ret.meta.quest_number;
|
|
header.name.encode(ret.meta.name, ret.meta.language);
|
|
header.short_description.encode(ret.meta.short_description, ret.meta.language);
|
|
header.long_description.encode(ret.meta.long_description, ret.meta.language);
|
|
w.put(header);
|
|
break;
|
|
}
|
|
case Version::BB_V4: {
|
|
PSOQuestHeaderBB header;
|
|
set_basic_header_fields(header);
|
|
header.quest_number = ret.meta.quest_number;
|
|
header.unknown_a6 = ret.meta.header_unknown_a6;
|
|
if (ret.meta.header_episode >= 0) {
|
|
header.episode = ret.meta.header_episode;
|
|
} else if (ret.meta.episode == Episode::EP4) {
|
|
header.episode = 2;
|
|
} else if (ret.meta.episode == Episode::EP2) {
|
|
header.episode = 1;
|
|
} else {
|
|
header.episode = 0;
|
|
}
|
|
header.max_players = ret.meta.max_players;
|
|
header.joinable = ret.meta.joinable ? 1 : 0;
|
|
header.unknown_a4 = ret.meta.header_unknown_a4;
|
|
header.name.encode(ret.meta.name, ret.meta.language);
|
|
header.short_description.encode(ret.meta.short_description, ret.meta.language);
|
|
header.long_description.encode(ret.meta.long_description, ret.meta.language);
|
|
header.unknown_a5 = ret.meta.header_unknown_a5;
|
|
header.solo_unlock_flags.clear(0xFFFF);
|
|
for (size_t z = 0; z < ret.meta.solo_unlock_flags.size(); z++) {
|
|
header.solo_unlock_flags[z] = ret.meta.solo_unlock_flags[z];
|
|
}
|
|
phosg::StringReader code_r(code_w.str());
|
|
for (size_t z = 0; z < bb_map_designate_args_offsets.size(); z++) {
|
|
code_r.go(bb_map_designate_args_offsets[z]);
|
|
auto& fa = header.floor_assignments[z];
|
|
fa.floor = code_r.get_u8();
|
|
fa.area = code_r.get_u8();
|
|
fa.type = code_r.get_u8();
|
|
fa.layout_var = code_r.get_u8();
|
|
fa.entities_var = code_r.get_u8();
|
|
fa.unused.clear(0);
|
|
}
|
|
for (size_t z = 0; z < ret.meta.create_item_mask_entries.size(); z++) {
|
|
header.create_item_mask_entries[z] = ret.meta.create_item_mask_entries[z];
|
|
}
|
|
w.put(header);
|
|
break;
|
|
}
|
|
default:
|
|
throw logic_error("invalid quest version");
|
|
}
|
|
w.write(code_w.str());
|
|
w.write(label_table.data(), label_table.size() * sizeof(label_table[0]));
|
|
ret.data = std::move(w.str());
|
|
|
|
return ret;
|
|
}
|
|
|
|
void populate_quest_metadata_from_script(
|
|
QuestMetadata& meta, const void* data, size_t size, Version version, Language language) {
|
|
meta.version = version;
|
|
meta.language = language;
|
|
|
|
phosg::StringReader r(data, size);
|
|
switch (meta.version) {
|
|
case Version::DC_NTE: {
|
|
const auto& header = r.get<PSOQuestHeaderDCNTE>();
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.episode = Episode::EP1;
|
|
meta.max_players = 4;
|
|
meta.name = header.name.decode(language);
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = phosg::fnv1a32(meta.name);
|
|
}
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
meta.language = Language::JAPANESE;
|
|
break;
|
|
}
|
|
case Version::DC_11_2000: {
|
|
const auto& header = r.get<PSOQuestHeaderDC112000>();
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.episode = Episode::EP1;
|
|
meta.max_players = 4;
|
|
meta.language = (language == Language::UNKNOWN) ? Language::JAPANESE : language;
|
|
meta.name = header.name.decode(meta.language);
|
|
meta.short_description = header.short_description.decode(meta.language);
|
|
meta.long_description = header.long_description.decode(meta.language);
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = phosg::fnv1a32(meta.name);
|
|
}
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
break;
|
|
}
|
|
case Version::DC_V1:
|
|
case Version::DC_V2: {
|
|
const auto& header = r.get<PSOQuestHeaderDC>();
|
|
meta.header_language = static_cast<uint8_t>(header.language);
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.header_unknown_a3 = header.unknown_a3;
|
|
meta.episode = Episode::EP1;
|
|
meta.max_players = 4;
|
|
meta.language = (language != Language::UNKNOWN) ? language : ((static_cast<size_t>(header.language) < 5) ? header.language : Language::ENGLISH);
|
|
meta.name = header.name.decode(meta.language);
|
|
meta.short_description = header.short_description.decode(meta.language);
|
|
meta.long_description = header.long_description.decode(meta.language);
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = header.quest_number;
|
|
}
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
break;
|
|
}
|
|
case Version::PC_NTE:
|
|
case Version::PC_V2: {
|
|
const auto& header = r.get<PSOQuestHeaderPC>();
|
|
meta.header_language = static_cast<uint8_t>(header.language);
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.header_unknown_a3 = header.unknown_a3;
|
|
meta.episode = Episode::EP1;
|
|
meta.max_players = 4;
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = header.quest_number;
|
|
}
|
|
meta.language = (language != Language::UNKNOWN) ? language : ((static_cast<size_t>(header.language) < 8) ? header.language : Language::ENGLISH);
|
|
meta.name = header.name.decode(meta.language);
|
|
meta.short_description = header.short_description.decode(meta.language);
|
|
meta.long_description = header.long_description.decode(meta.language);
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
break;
|
|
}
|
|
case Version::GC_NTE:
|
|
case Version::GC_V3:
|
|
case Version::GC_EP3_NTE:
|
|
case Version::GC_EP3:
|
|
case Version::XB_V3: {
|
|
// Note: This codepath handles Episode 3 quest scripts, which are not the same as Episode 3 maps and download
|
|
// quests. Quest scripts (handled here) are only used offline in story mode, but can be disassembled with
|
|
// disassemble_quest_script, hence we need to be able to parse them.
|
|
const auto& header = r.get<PSOQuestHeaderV3>();
|
|
meta.header_language = static_cast<uint8_t>(header.language);
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.header_unknown_a3 = header.unknown_a3;
|
|
meta.episode = Episode::EP1;
|
|
meta.max_players = 4;
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = header.quest_number;
|
|
}
|
|
meta.language = (language != Language::UNKNOWN) ? language : ((static_cast<size_t>(header.language) < 5) ? header.language : Language::ENGLISH);
|
|
meta.name = header.name.decode(meta.language);
|
|
meta.short_description = header.short_description.decode(meta.language);
|
|
meta.long_description = header.long_description.decode(meta.language);
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
break;
|
|
}
|
|
case Version::BB_V4: {
|
|
const auto& header = r.get<PSOQuestHeaderBBBase>();
|
|
meta.header_episode = header.episode;
|
|
meta.header_unknown_a1 = header.unknown_a1;
|
|
meta.header_unknown_a2 = header.unknown_a2;
|
|
meta.header_unknown_a4 = header.unknown_a4;
|
|
meta.header_unknown_a6 = header.unknown_a6;
|
|
meta.episode = episode_for_quest_episode_number(header.episode);
|
|
meta.joinable |= header.joinable;
|
|
meta.max_players = header.max_players;
|
|
if (meta.quest_number == 0xFFFFFFFF) {
|
|
meta.quest_number = header.quest_number;
|
|
}
|
|
meta.language = (language != Language::UNKNOWN) ? language : Language::ENGLISH;
|
|
meta.name = header.name.decode(meta.language);
|
|
meta.short_description = header.short_description.decode(meta.language);
|
|
meta.long_description = header.long_description.decode(meta.language);
|
|
// Quests saved with Qedit may not have the full header, so only parse the full header if the code and function
|
|
// table offsets don't point to space within it
|
|
if ((header.text_offset >= sizeof(PSOQuestHeaderBB)) && (header.label_table_offset >= sizeof(PSOQuestHeaderBB))) {
|
|
r.go(0);
|
|
const auto& header = r.get<PSOQuestHeaderBB>();
|
|
meta.header_unknown_a5 = header.unknown_a5;
|
|
for (size_t z = 0; z < header.solo_unlock_flags.size(); z++) {
|
|
uint16_t flag = header.solo_unlock_flags[z];
|
|
if (flag != 0xFFFF) {
|
|
meta.solo_unlock_flags.emplace_back(flag);
|
|
}
|
|
}
|
|
for (size_t z = 0; z < header.create_item_mask_entries.size(); z++) {
|
|
const auto& item = header.create_item_mask_entries[z];
|
|
if (!item.is_valid()) {
|
|
break;
|
|
}
|
|
meta.create_item_mask_entries.emplace_back(item);
|
|
}
|
|
}
|
|
meta.text_offset = header.text_offset;
|
|
meta.label_table_offset = header.label_table_offset;
|
|
meta.total_size = header.size;
|
|
break;
|
|
}
|
|
default:
|
|
throw logic_error("invalid quest version");
|
|
}
|
|
|
|
const auto& opcodes = opcodes_for_version(meta.version);
|
|
bool version_has_args = F_HAS_ARGS & v_flag(meta.version);
|
|
|
|
struct RegisterFile {
|
|
// All registers are initially zero
|
|
size_t current_checkpoint = 0;
|
|
struct Register {
|
|
size_t checkpoint = 0;
|
|
uint32_t known_value = 0;
|
|
bool written = false;
|
|
};
|
|
std::array<Register, 0x100> regs;
|
|
|
|
std::string str() const {
|
|
string ret = "[";
|
|
for (size_t z = 0; z < this->regs.size(); z++) {
|
|
if (this->is_valid(z) && this->regs[z].written) {
|
|
if (ret.size() > 1) {
|
|
ret += ",";
|
|
}
|
|
ret += std::format("r{}={}", z, this->get(z));
|
|
}
|
|
}
|
|
ret += "]";
|
|
return ret;
|
|
}
|
|
|
|
uint32_t get(size_t which) const {
|
|
const auto& reg = this->regs[which & 0xFF];
|
|
if (reg.checkpoint >= this->current_checkpoint) {
|
|
return reg.known_value;
|
|
}
|
|
throw runtime_error(std::format("value for r{} not known", which));
|
|
}
|
|
inline void set(size_t which, uint32_t value) {
|
|
auto& reg = this->regs[which & 0xFF];
|
|
reg.known_value = value;
|
|
reg.checkpoint = this->current_checkpoint;
|
|
reg.written = true;
|
|
}
|
|
inline void invalidate(size_t which) {
|
|
this->regs[which & 0xFF].checkpoint = this->current_checkpoint - 1;
|
|
}
|
|
inline void invalidate_sequence(size_t first, size_t count) {
|
|
if (count > 0x100) {
|
|
throw runtime_error("invalid count in invalidate_sequence");
|
|
}
|
|
for (size_t z = 0; z < count; z++) {
|
|
this->invalidate(first);
|
|
}
|
|
}
|
|
inline void invalidate_all() {
|
|
this->current_checkpoint++;
|
|
}
|
|
inline bool is_valid(size_t which) const {
|
|
return this->regs[which & 0xFF].checkpoint >= this->current_checkpoint;
|
|
}
|
|
};
|
|
|
|
auto get_label_offset = [&](size_t label) -> uint32_t {
|
|
return meta.text_offset + r.pget_u32l(meta.label_table_offset + 4 * label);
|
|
};
|
|
|
|
// The set_episode opcode and floor remapping opcodes should always be in the first function (0), so we simulate
|
|
// that. But battle and challenge quests can also have setup opcodes in the floor handlers, so we have to simulate
|
|
// those too.
|
|
deque<uint32_t> pending_fn_offsets{get_label_offset(0)};
|
|
unordered_set<uint32_t> done_fn_offsets;
|
|
shared_ptr<BattleRules> battle_rules;
|
|
meta.assign_default_floors();
|
|
while (!pending_fn_offsets.empty()) {
|
|
uint32_t start_offset = pending_fn_offsets.front();
|
|
pending_fn_offsets.pop_front();
|
|
if (!done_fn_offsets.emplace(start_offset).second) {
|
|
continue;
|
|
}
|
|
// phosg::fwrite_fmt(stderr, "Trace: examining function starting at {:X}\n", start_offset - code_offset);
|
|
|
|
vector<uint32_t> args_list;
|
|
RegisterFile regs;
|
|
r.go(start_offset);
|
|
try {
|
|
while (!r.eof()) {
|
|
uint16_t opcode = r.get_u8();
|
|
if ((opcode & 0xFE) == 0xF8) {
|
|
opcode = (opcode << 8) | r.get_u8();
|
|
}
|
|
|
|
const QuestScriptOpcodeDefinition* def = nullptr;
|
|
try {
|
|
def = opcodes.at(opcode);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
if (def == nullptr) {
|
|
throw runtime_error(std::format("unknown quest opcode {:04X}", opcode));
|
|
}
|
|
// phosg::fwrite_fmt(stderr, "... Trace: {:08X} -> {:04X} {} with {}\n", r.where() - (opcode > 0x100 ? 2 : 1) - code_offset, opcode, def->name, regs.str());
|
|
|
|
bool default_args = false;
|
|
bool use_args = version_has_args && (def->flags & F_ARGS);
|
|
|
|
auto get_single_int32_arg = [&]() -> uint32_t {
|
|
if (use_args) {
|
|
if (args_list.size() != 1) {
|
|
throw runtime_error(std::format("incorrect argument count to {}", def->name));
|
|
}
|
|
return args_list[0];
|
|
} else {
|
|
return r.get_u32l();
|
|
}
|
|
};
|
|
|
|
auto simulate_arithmetic_opcode = [&](bool is_imm, auto fn) {
|
|
uint8_t reg = r.get_u8();
|
|
uint32_t value;
|
|
if (is_imm) {
|
|
value = r.get_u32l();
|
|
} else {
|
|
uint8_t src_reg = r.get_u8();
|
|
if (regs.is_valid(src_reg)) {
|
|
value = regs.get(src_reg);
|
|
} else {
|
|
regs.invalidate(reg);
|
|
return;
|
|
}
|
|
}
|
|
if (regs.is_valid(reg)) {
|
|
regs.set(reg, fn(regs.get(reg), value));
|
|
}
|
|
};
|
|
|
|
switch (opcode) {
|
|
case 0x0000: // nop
|
|
break;
|
|
|
|
case 0x0001: // ret
|
|
case 0x0002: // sync
|
|
// We stop analyzing at sync because all of the opcodes we care about must happen on the first frame the
|
|
// thread runs (either in the start label or the floor handler).
|
|
r.go(r.size());
|
|
break;
|
|
|
|
case 0x0006: // va_end
|
|
regs.invalidate_sequence(1, 7);
|
|
break;
|
|
|
|
case 0x0007: // va_call
|
|
r.skip(2);
|
|
regs.invalidate_all();
|
|
break;
|
|
|
|
case 0x0008: { // let
|
|
uint8_t a = r.get_u8();
|
|
regs.set(a, regs.get(r.get_u8()));
|
|
break;
|
|
}
|
|
case 0x0009: { // leti
|
|
uint8_t a = r.get_u8();
|
|
regs.set(a, r.get_u32l());
|
|
break;
|
|
}
|
|
case 0x000A: { // leta (v1/v2); letb (v3/v4)
|
|
uint8_t a = r.get_u8();
|
|
if (is_v1_or_v2(meta.version)) { // leta
|
|
regs.invalidate(a);
|
|
r.skip(1);
|
|
} else { // letb
|
|
regs.set(a, r.get_u8());
|
|
}
|
|
break;
|
|
}
|
|
case 0x000B: { // letw
|
|
uint8_t a = r.get_u8();
|
|
regs.set(a, r.get_u16l());
|
|
break;
|
|
}
|
|
case 0x000C: // leta (v3/v4)
|
|
regs.invalidate(r.get_u8());
|
|
r.skip(1);
|
|
break;
|
|
case 0x000D: // leto
|
|
regs.invalidate(r.get_u8());
|
|
r.skip(2);
|
|
break;
|
|
|
|
case 0x0010: // set
|
|
regs.set(r.get_u8(), 1);
|
|
break;
|
|
case 0x0011: // clear
|
|
regs.set(r.get_u8(), 0);
|
|
break;
|
|
case 0x0012: { // rev
|
|
uint8_t a = r.get_u8();
|
|
if (regs.is_valid(a)) {
|
|
regs.set(a, !regs.get(a));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x0018: // add
|
|
case 0x0019: // addi
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a + b; });
|
|
break;
|
|
case 0x001A: // sub
|
|
case 0x001B: // subi
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a - b; });
|
|
break;
|
|
case 0x001C: // mul
|
|
case 0x001D: // muli
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a * b; });
|
|
break;
|
|
case 0x001E: // div
|
|
case 0x001F: // divi
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a / b; });
|
|
break;
|
|
case 0x0020: // and
|
|
case 0x0021: // andi
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a & b; });
|
|
break;
|
|
case 0x0022: // or
|
|
case 0x0023: // ori
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a | b; });
|
|
break;
|
|
case 0x0024: // xor
|
|
case 0x0025: // xori
|
|
simulate_arithmetic_opcode(opcode & 1, [](uint32_t a, uint32_t b) -> uint32_t { return a ^ b; });
|
|
break;
|
|
case 0x0026: // mod
|
|
case 0x0027: // modi
|
|
simulate_arithmetic_opcode((opcode & 1) ^ (opcode >> 7), [](uint32_t a, uint32_t b) -> uint32_t { return static_cast<int32_t>(a) % static_cast<int32_t>(b); });
|
|
break;
|
|
case 0x00E9: // mod2
|
|
case 0x00EA: // modi2
|
|
simulate_arithmetic_opcode((opcode & 1) ^ (opcode >> 7), [](uint32_t a, uint32_t b) -> uint32_t { return a % b; });
|
|
break;
|
|
|
|
case 0x0028: { // jmp
|
|
uint32_t offset = get_label_offset(r.get_u16l());
|
|
if (!done_fn_offsets.emplace(offset).second) {
|
|
r.go(r.size());
|
|
} else {
|
|
r.go(offset);
|
|
}
|
|
break;
|
|
}
|
|
case 0x0029: // call
|
|
r.skip(2);
|
|
regs.invalidate_all();
|
|
break;
|
|
|
|
case 0x002C: // jmp_eq
|
|
case 0x002E: // jmp_ne
|
|
case 0x0030: // ujmp_gt
|
|
case 0x0032: // jmp_gt
|
|
case 0x0034: // ujmp_lt
|
|
case 0x0036: // jmp_lt
|
|
case 0x0038: // ujmp_ge
|
|
case 0x003A: // jmp_ge
|
|
case 0x003C: // ujmp_le
|
|
case 0x003E: // jmp_le
|
|
// TODO: We can simulate these if the reg values are known
|
|
r.skip(4); // 2x R_REG, LABEL16
|
|
break;
|
|
case 0x002D: // jmpi_eq
|
|
case 0x002F: // jmpi_ne
|
|
case 0x0031: // ujmpi_gt
|
|
case 0x0033: // jmpi_gt
|
|
case 0x0035: // ujmpi_lt
|
|
case 0x0037: // jmpi_lt
|
|
case 0x0039: // ujmpi_ge
|
|
case 0x003B: // jmpi_ge
|
|
case 0x003D: // ujmpi_le
|
|
case 0x003F: // jmpi_le
|
|
// TODO: We can simulate these if the reg value is known
|
|
r.skip(7); // R_REG, I32, LABEL16
|
|
break;
|
|
|
|
case 0x0040: // switch_jmp
|
|
case 0x0041: { // switch_call
|
|
r.get_u8();
|
|
r.skip(2 * r.get_u8());
|
|
if (opcode == 0x0041) {
|
|
regs.invalidate_all();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x0045: { // stack_popm
|
|
uint8_t a = r.get_u8();
|
|
regs.invalidate_sequence(a, r.get_u32l());
|
|
break;
|
|
}
|
|
|
|
case 0x0048: // arg_pushr
|
|
args_list.emplace_back(regs.get(r.get_u8()));
|
|
break;
|
|
case 0x0049: // arg_pushl
|
|
args_list.emplace_back(r.get_u32l());
|
|
break;
|
|
case 0x004A: // arg_pushb
|
|
args_list.emplace_back(r.get_u8());
|
|
break;
|
|
case 0x004B: // arg_pushw
|
|
args_list.emplace_back(r.get_u16l());
|
|
break;
|
|
case 0x004C: // arg_pusha
|
|
r.skip(1);
|
|
break;
|
|
case 0x004D: // arg_pusho
|
|
args_list.emplace_back(get_label_offset(r.get_u16l()));
|
|
break;
|
|
case 0x004E: // arg_pushs
|
|
args_list.emplace_back(r.where());
|
|
if (uses_utf16(meta.version)) {
|
|
while (r.get_u16l()) {
|
|
}
|
|
} else {
|
|
while (r.get_u8()) {
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x0095: { // set_floor_handler
|
|
// We have to follow these because battle quests define rules in the floor handler, not in the start label
|
|
if (use_args) {
|
|
if (args_list.size() != 2) {
|
|
throw runtime_error("incorrect argument count for set_floor_handler");
|
|
}
|
|
pending_fn_offsets.emplace_back(get_label_offset(args_list[1]));
|
|
} else {
|
|
r.skip(4); // Floor number
|
|
pending_fn_offsets.emplace_back(get_label_offset(r.get_u16l()));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x00C4: { // map_designate
|
|
uint8_t base_reg = r.get_u8();
|
|
uint32_t floor = regs.get(base_reg);
|
|
if (floor < meta.floor_assignments.size()) {
|
|
auto& fa = meta.floor_assignments[floor];
|
|
fa.area = floor;
|
|
fa.type = regs.get(base_reg + 1);
|
|
fa.layout_var = regs.get(base_reg + 2);
|
|
fa.entities_var = 0;
|
|
}
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: map_designate fa[{}]={}\n", floor, floor);
|
|
break;
|
|
}
|
|
|
|
case 0xF80D: { // map_designate_ex
|
|
uint8_t base_reg = r.get_u8();
|
|
uint32_t floor = regs.get(base_reg);
|
|
if (floor < meta.floor_assignments.size()) {
|
|
auto& fa = meta.floor_assignments[floor];
|
|
fa.area = regs.get(base_reg + 1);
|
|
fa.type = regs.get(base_reg + 2);
|
|
fa.layout_var = regs.get(base_reg + 3);
|
|
fa.entities_var = regs.get(base_reg + 4);
|
|
}
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: map_designate_ex fa[{}]={}\n", floor, area);
|
|
break;
|
|
}
|
|
|
|
case 0xF811: // clear_ba_rules
|
|
battle_rules = make_shared<BattleRules>();
|
|
meta.battle_rules = battle_rules;
|
|
break;
|
|
|
|
case 0xF812: // ba_set_tech_disk_mode
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->tech_disk_mode = BattleRules::TechDiskMode::FORBID_ALL;
|
|
break;
|
|
case 1:
|
|
battle_rules->tech_disk_mode = BattleRules::TechDiskMode::ALLOW;
|
|
break;
|
|
case 2:
|
|
battle_rules->tech_disk_mode = BattleRules::TechDiskMode::LIMIT_LEVEL;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle tech disk mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF813: // ba_set_weapon_and_armor_mode
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->weapon_and_armor_mode = BattleRules::WeaponAndArmorMode::FORBID_ALL;
|
|
break;
|
|
case 1:
|
|
battle_rules->weapon_and_armor_mode = BattleRules::WeaponAndArmorMode::ALLOW;
|
|
break;
|
|
case 2:
|
|
battle_rules->weapon_and_armor_mode = BattleRules::WeaponAndArmorMode::CLEAR_AND_ALLOW;
|
|
break;
|
|
case 3:
|
|
battle_rules->weapon_and_armor_mode = BattleRules::WeaponAndArmorMode::FORBID_RARES;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle weapon and armor mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF814: // ba_set_forbid_mags
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->mag_mode = BattleRules::MagMode::FORBID_ALL;
|
|
break;
|
|
case 1:
|
|
battle_rules->mag_mode = BattleRules::MagMode::ALLOW;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle mag mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF815: // ba_set_tool_mode
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->tool_mode = BattleRules::ToolMode::FORBID_ALL;
|
|
break;
|
|
case 1:
|
|
battle_rules->tool_mode = BattleRules::ToolMode::ALLOW;
|
|
break;
|
|
case 2:
|
|
battle_rules->tool_mode = BattleRules::ToolMode::CLEAR_AND_ALLOW;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle tool mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF816: // ba_set_trap_mode
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->trap_mode = BattleRules::TrapMode::DEFAULT;
|
|
break;
|
|
case 1:
|
|
battle_rules->trap_mode = BattleRules::TrapMode::ALL_PLAYERS;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle trap mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF817: // ba_set_unused_F817
|
|
battle_rules->unused_F817 = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF818: // ba_set_respawn
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->respawn_mode = BattleRules::RespawnMode::FORBID;
|
|
break;
|
|
case 1:
|
|
battle_rules->respawn_mode = BattleRules::RespawnMode::ALLOW;
|
|
break;
|
|
case 2:
|
|
battle_rules->respawn_mode = BattleRules::RespawnMode::LIMIT_LIVES;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle tech disk mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF819: // ba_set_replace_char
|
|
battle_rules->replace_char = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF81A: // ba_dropwep
|
|
battle_rules->drop_weapon = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF81B: // ba_teams
|
|
battle_rules->is_teams = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF81D: // ba_death_lvl_up
|
|
battle_rules->death_level_up = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF81E: // ba_set_meseta_drop_mode
|
|
switch (get_single_int32_arg()) {
|
|
case 0:
|
|
battle_rules->meseta_mode = BattleRules::MesetaMode::ALLOW;
|
|
break;
|
|
case 1:
|
|
battle_rules->meseta_mode = BattleRules::MesetaMode::FORBID_ALL;
|
|
break;
|
|
case 2:
|
|
battle_rules->meseta_mode = BattleRules::MesetaMode::CLEAR_AND_ALLOW;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid battle meseta mode");
|
|
}
|
|
break;
|
|
|
|
case 0xF823: // set_cmode_char_template
|
|
meta.challenge_template_index = get_single_int32_arg();
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: meta.challenge_template_index = {}\n", meta.challenge_template_index);
|
|
break;
|
|
|
|
case 0xF824: // set_cmode_difficulty
|
|
meta.challenge_difficulty = static_cast<Difficulty>(get_single_int32_arg());
|
|
if (static_cast<size_t>(meta.challenge_difficulty) > 3) {
|
|
throw std::runtime_error("invalid challenge mode difficulty");
|
|
}
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: meta.challenge_difficulty = {}\n", meta.challenge_difficulty);
|
|
break;
|
|
|
|
case 0xF825: { // exp_multiplication
|
|
uint8_t a = r.get_u8();
|
|
meta.challenge_exp_multiplier = static_cast<float>(regs.get(a)) + static_cast<float>(regs.get(a + 1)) / static_cast<float>(regs.get(a + 2));
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: meta.challenge_exp_multiplier = {}\n", meta.challenge_exp_multiplier);
|
|
break;
|
|
}
|
|
|
|
case 0xF851: { // ba_set_trap_count
|
|
uint8_t a = r.get_u8();
|
|
// Why did they do this? Why not just make the indexes the same?
|
|
std::array<size_t, 4> trap_types = {0, 2, 3, 1};
|
|
battle_rules->trap_counts.at(trap_types.at(regs.get(a))) = regs.get(a + 1);
|
|
break;
|
|
}
|
|
|
|
case 0xF852: // ba_hide_target_reticle
|
|
battle_rules->hide_target_reticle = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF85E: // ba_enable_sonar
|
|
battle_rules->enable_sonar = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF85F: // ba_sonar_count
|
|
battle_rules->sonar_count = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF86B: // ba_set_box_drop_area
|
|
battle_rules->box_drop_area = regs.get(r.get_u8());
|
|
break;
|
|
|
|
case 0xF86F: // ba_set_lives
|
|
battle_rules->lives = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF870: // ba_set_max_tech_level
|
|
battle_rules->max_tech_level = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF871: // ba_set_char_level
|
|
battle_rules->char_level = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF872: // ba_set_time_limit
|
|
battle_rules->time_limit = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF88C: // get_game_version
|
|
if (is_v1_or_v2(meta.version)) {
|
|
regs.set(r.get_u8(), 2);
|
|
} else if (is_gc(meta.version)) {
|
|
regs.set(r.get_u8(), 3);
|
|
} else {
|
|
regs.set(r.get_u8(), 4);
|
|
}
|
|
break;
|
|
|
|
case 0xF89E: // ba_forbid_scape_dolls
|
|
battle_rules->forbid_scape_dolls = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF8A8: // ba_death_tech_level_up
|
|
battle_rules->death_tech_level_up = get_single_int32_arg();
|
|
break;
|
|
|
|
case 0xF8BC: // set_episode
|
|
switch (r.get_u32l()) {
|
|
case 0:
|
|
meta.episode = Episode::EP1;
|
|
break;
|
|
case 1:
|
|
meta.episode = Episode::EP2;
|
|
break;
|
|
case 2:
|
|
if (!is_v4(meta.version)) {
|
|
throw runtime_error("invalid argument to set_episode");
|
|
}
|
|
meta.episode = Episode::EP4;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid argument to set_episode");
|
|
}
|
|
meta.assign_default_floors();
|
|
break;
|
|
|
|
case 0xF932: // set_episode2
|
|
// This takes a register as an argument, so we can't handle it here
|
|
throw runtime_error("quest uses set_episode2");
|
|
|
|
case 0xF951: { // bb_map_designate
|
|
uint8_t floor = r.get_u8();
|
|
if (floor < meta.floor_assignments.size()) {
|
|
auto& fa = meta.floor_assignments[floor];
|
|
if (fa.floor != floor) {
|
|
throw std::logic_error("FloorAssignment\'s floor field is incorrect");
|
|
}
|
|
fa.area = r.get_u8();
|
|
fa.type = r.get_u8();
|
|
fa.layout_var = r.get_u8();
|
|
fa.entities_var = r.get_u8();
|
|
meta.bb_map_designate_opcodes.emplace_back(fa);
|
|
// phosg::fwrite_fmt(stderr, ">>> Trace: bb_map_designate fa[{}]={}\n", floor, meta.area_for_floor.at(floor));
|
|
} else {
|
|
// Maybe we should throw in this case?
|
|
r.skip(4);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// phosg::fwrite_fmt(stderr, "Trace: unhandled opcode at {:X}: {:04X} ({})\n", r.where() - code_offset, opcode, def->name);
|
|
default_args = true;
|
|
}
|
|
|
|
if (default_args) {
|
|
// Read and skip all immediate args, and invalidate any registers
|
|
for (size_t arg_index = 0; arg_index < def->args.size(); arg_index++) {
|
|
const auto& arg = def->args[arg_index];
|
|
|
|
using Type = QuestScriptOpcodeDefinition::Argument::Type;
|
|
switch (arg.type) {
|
|
case Type::W_REG:
|
|
regs.invalidate(use_args ? args_list.at(arg_index) : r.get_u8());
|
|
break;
|
|
case Type::W_REG_SET_FIXED:
|
|
regs.invalidate_sequence(use_args ? args_list.at(arg_index) : r.get_u8(), arg.count);
|
|
break;
|
|
case Type::I8:
|
|
case Type::R_REG:
|
|
case Type::R_REG_SET_FIXED:
|
|
r.skip(use_args ? 0 : 1);
|
|
break;
|
|
case Type::I16:
|
|
case Type::LABEL16:
|
|
r.skip(use_args ? 0 : 2);
|
|
break;
|
|
case Type::W_REG32:
|
|
regs.invalidate(use_args ? args_list.at(arg_index) : r.get_u32l());
|
|
break;
|
|
case Type::W_REG32_SET_FIXED:
|
|
regs.invalidate_sequence(use_args ? args_list.at(arg_index) : r.get_u32l(), arg.count);
|
|
break;
|
|
case Type::I32:
|
|
case Type::FLOAT32:
|
|
case Type::R_REG32:
|
|
case Type::R_REG32_SET_FIXED:
|
|
case Type::LABEL32:
|
|
r.skip(use_args ? 0 : 4);
|
|
break;
|
|
case Type::LABEL16_SET:
|
|
if (use_args) {
|
|
throw logic_error("LABEL16_SET cannot be encoded with F_ARGS");
|
|
}
|
|
r.skip(r.get_u8() * 2);
|
|
break;
|
|
case Type::R_REG_SET:
|
|
if (use_args) {
|
|
throw logic_error("R_REG_SET cannot be encoded with F_ARGS");
|
|
}
|
|
r.skip(r.get_u8());
|
|
break;
|
|
case Type::CSTRING:
|
|
if (!use_args) {
|
|
if (uses_utf16(meta.version)) {
|
|
while (r.get_u16l()) {
|
|
}
|
|
} else {
|
|
while (r.get_u8()) {
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
throw logic_error("invalid argument type");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(def->flags & F_PUSH_ARG)) {
|
|
args_list.clear();
|
|
}
|
|
}
|
|
} catch (const runtime_error& e) {
|
|
// phosg::fwrite_fmt(stderr, "!!! Trace: function skipped: {}\n", e.what());
|
|
}
|
|
}
|
|
}
|