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psopeeps-newserv/src/Episode3/PlayerState.hh
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2024-02-09 00:06:05 -08:00

213 lines
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C++

#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "Card.hh"
#include "DataIndexes.hh"
#include "DeckState.hh"
#include "PlayerStateSubordinates.hh"
namespace Episode3 {
class Server;
enum AssistFlag : uint32_t {
// Note: This enum is a uint32_t even though only 16 bits are used because
// the corresponding field in the protocol is a 32-bit field. There may also
// be bits used only by the client which are not documented here.
// clang-format off
NONE = 0x0000,
READY_TO_END_PHASE = 0x0001,
DICE_WERE_EXCHANGED = 0x0002,
HAS_WON_BATTLE = 0x0004,
READY_TO_END_STARTER_ROLL_PHASE = 0x0008,
FIXED_RANGE = 0x0010,
SUMMONING_IS_FREE = 0x0020,
LIMIT_MOVE_TO_1 = 0x0040,
IS_SKIPPING_TURN = 0x0080,
IMMORTAL = 0x0100,
SAME_CARD_BANNED = 0x0200,
CANNOT_SET_FIELD_CHARACTERS = 0x0400,
WINNER_DECIDED_BY_DEFEAT = 0x0800,
WINNER_DECIDED_BY_RANDOM = 0x1000,
READY_TO_END_ACTION_PHASE = 0x2000,
BATTLE_DID_NOT_END_DUE_TO_TIME_LIMIT = 0x4000,
ELIGIBLE_FOR_DICE_BOOST = 0x8000,
// clang-format on
};
class PlayerState : public std::enable_shared_from_this<PlayerState> {
public:
PlayerState(uint8_t client_id, std::shared_ptr<Server> server);
void init();
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
bool draw_cards_allowed() const;
void apply_assist_card_effect_on_set(std::shared_ptr<PlayerState> setter_ps);
void apply_dice_effects();
uint16_t card_ref_for_hand_index(size_t hand_index) const;
int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const;
void compute_total_set_cards_cost();
size_t count_set_cards_for_env_stats_nte() const;
size_t count_set_cards() const;
size_t count_set_refs() const;
void discard_all_assist_cards_from_hand();
void discard_all_attack_action_cards_from_hand();
void discard_all_item_and_creature_cards_from_hand();
void discard_and_redraw_hand();
bool discard_card_or_add_to_draw_pile(uint16_t card_ref, bool add_to_draw_pile);
void discard_random_hand_card();
bool discard_ref_from_hand(uint16_t card_ref);
void discard_set_assist_card();
bool do_mulligan();
void draw_hand(ssize_t override_count = 0);
void draw_initial_hand();
int32_t error_code_for_client_setting_card(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id) const;
std::vector<uint16_t> get_all_cards_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
uint8_t target_team_id) const;
uint8_t get_atk_points() const;
void get_short_status_for_card_index_in_hand(size_t hand_index, CardShortStatus* stat) const;
std::shared_ptr<DeckState> get_deck();
uint8_t get_def_points() const;
uint8_t get_dice_result(size_t which) const;
size_t get_hand_size() const;
uint16_t get_sc_card_id() const;
std::shared_ptr<Card> get_sc_card();
std::shared_ptr<const Card> get_sc_card() const;
uint16_t get_sc_card_ref() const;
CardType get_sc_card_type() const;
std::shared_ptr<Card> get_set_card(size_t set_index);
std::shared_ptr<const Card> get_set_card(size_t set_index) const;
uint16_t get_set_ref(size_t set_index) const;
uint8_t get_team_id() const;
ssize_t hand_index_for_card_ref(uint16_t card_ref) const;
size_t set_index_for_card_ref(uint16_t card_ref) const;
bool is_mulligan_allowed() const;
bool is_team_turn() const;
void log_discard(uint16_t card_ref, uint16_t reason);
uint16_t pop_from_discard_log(uint16_t reason);
bool move_card_to_location_by_card_index(size_t card_index, const Location& new_loc);
void move_null_hand_refs_to_end();
void on_cards_destroyed();
void replace_all_set_assists_with_random_assists();
bool replace_assist_card_by_id(uint16_t card_id);
bool return_set_card_to_hand2(uint16_t card_ref);
bool return_set_card_to_hand1(uint16_t card_ref);
uint8_t roll_dice(size_t num_dice);
uint8_t roll_dice_with_effects(size_t num_dice);
void send_set_card_updates(bool always_send = false);
void set_assist_flags_from_assist_effects();
bool set_card_from_hand(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id,
bool skip_error_checks_and_atk_sub);
void set_initial_location();
void set_map_occupied_bit_for_card_on_warp_tile(std::shared_ptr<const Card> card);
void set_map_occupied_bits_for_sc_and_creatures();
void subtract_def_points(uint8_t cost);
bool subtract_or_check_atk_or_def_points_for_action(const ActionState& pa, bool deduct_points);
void subtract_atk_points(uint8_t cost);
G_UpdateHand_Ep3_6xB4x02 prepare_6xB4x02() const;
void update_hand_and_equip_state_and_send_6xB4x02_if_needed(bool always_send = false);
void set_random_assist_card_from_hand_for_free();
G_UpdateShortStatuses_Ep3_6xB4x04 prepare_6xB4x04() const;
void send_6xB4x04_if_needed(bool always_send = false);
std::vector<uint16_t> get_card_refs_within_range_from_all_players(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
CardType type) const;
void draw_phase_before();
void action_phase_before();
void move_phase_before();
void handle_before_turn_assist_effects();
int16_t get_assist_turns_remaining();
bool set_action_cards_for_action_state(const ActionState& pa);
void dice_phase_before();
void handle_homesick_assist_effect_from_bomb(std::shared_ptr<Card> card);
void apply_main_die_assist_effects(uint8_t* die_value) const;
void roll_main_dice_or_apply_after_effects();
void unknown_8023C110();
void compute_team_dice_bonus_after_draw_phase();
void send_6xB4x0A_for_set_card(size_t set_index);
private:
std::weak_ptr<Server> w_server;
public:
std::shared_ptr<Card> sc_card;
std::shared_ptr<Card> set_cards[8];
uint8_t client_id;
uint16_t num_mulligans_allowed;
CardType sc_card_type;
uint8_t team_id;
uint8_t atk_points;
uint8_t def_points;
uint8_t atk_points2;
uint8_t atk_points2_max;
uint8_t atk_bonuses;
uint8_t def_bonuses;
parray<uint8_t, 2> dice_results;
uint8_t unknown_a4;
uint8_t dice_max;
uint8_t total_set_cards_cost;
uint16_t sc_card_id;
uint16_t sc_card_ref;
// This array is unfortunately heterogeneous; specifically:
// [0] through [5] are hand refs
// [6] is the current assist card ref (which may belong to another player)
// [7] is the previous assist card ref
// [8] through [15] are set refs
parray<uint16_t, 0x10> card_refs;
std::shared_ptr<DeckState> deck_state;
parray<uint16_t, 0x10> discard_log_card_refs;
parray<uint16_t, 0x10> discard_log_reasons;
uint8_t assist_remaining_turns;
uint16_t assist_card_set_number;
uint16_t set_assist_card_id;
bool god_whim_can_use_hidden_cards;
ActionChainWithConds unknown_a12;
ActionMetadata unknown_a13;
uint32_t unknown_a14;
uint32_t assist_flags;
uint8_t assist_delay_turns;
Direction start_facing_direction;
std::shared_ptr<HandAndEquipState> hand_and_equip;
// Like card_refs above, these arrays are also heterogeneous, but the indices
// are not the same as for card_refs! THe indices here are:
// [0] is the SC card status
// [1] through [6] are hand cards
// [7] through [14] are set cards
// [15] is the assist card
std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses;
parray<CardShortStatus, 0x10> prev_card_short_statuses;
// In these arrays, [0] is the SC card and the rest are the set cards.
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains;
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas;
parray<ActionChainWithConds, 9> prev_set_card_action_chains;
parray<ActionMetadata, 9> prev_set_card_action_metadatas;
uint32_t num_destroyed_fcs;
uint8_t unknown_a16;
uint8_t unknown_a17;
PlayerBattleStats stats;
};
} // namespace Episode3