Files
psopeeps-newserv/src/ChatCommands.cc
T

1799 lines
66 KiB
C++

#include "ChatCommands.hh"
#include <string.h>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include <string>
#include <unordered_map>
#include <vector>
#include "Client.hh"
#include "Lobby.hh"
#include "Loggers.hh"
#include "ProxyServer.hh"
#include "ReceiveCommands.hh"
#include "SendCommands.hh"
#include "Server.hh"
#include "StaticGameData.hh"
#include "Text.hh"
using namespace std;
////////////////////////////////////////////////////////////////////////////////
// Checks
class precondition_failed {
public:
precondition_failed(const std::string& user_msg) : user_msg(user_msg) {}
~precondition_failed() = default;
const std::string& what() const {
return this->user_msg;
}
private:
std::string user_msg;
};
static void check_license_flags(shared_ptr<Client> c, uint32_t mask) {
if (!c->license) {
throw precondition_failed("$C6You are not\nlogged in.");
}
if ((c->license->flags & mask) != mask) {
throw precondition_failed("$C6You do not have\npermission to\nrun this command.");
}
}
static void check_version(shared_ptr<Client> c, Version version) {
if (c->version() != version) {
throw precondition_failed("$C6This command cannot\nbe used for your\nversion of PSO.");
}
}
static void check_not_version(shared_ptr<Client> c, Version version) {
if (c->version() == version) {
throw precondition_failed("$C6This command cannot\nbe used for your\nversion of PSO.");
}
}
static void check_is_game(shared_ptr<Lobby> l, bool is_game) {
if (l->is_game() != is_game) {
throw precondition_failed(is_game ? "$C6This command cannot\nbe used in lobbies." : "$C6This command cannot\nbe used in games.");
}
}
static void check_is_ep3(shared_ptr<Client> c, bool is_ep3) {
if (::is_ep3(c->version()) != is_ep3) {
throw precondition_failed(is_ep3 ? "$C6This command can only\nbe used in Episode 3." : "$C6This command cannot\nbe used in Episode 3.");
}
}
static void check_cheats_enabled(shared_ptr<Lobby> l, shared_ptr<Client> c) {
if (!l->check_flag(Lobby::Flag::CHEATS_ENABLED) && !(c->license->flags & License::Flag::CHEAT_ANYWHERE)) {
throw precondition_failed("$C6This command can\nonly be used in\ncheat mode.");
}
}
static void check_cheats_allowed(shared_ptr<ServerState> s, shared_ptr<Client> c) {
if ((s->cheat_mode_behavior == ServerState::BehaviorSwitch::OFF) && !(c->license->flags & License::Flag::CHEAT_ANYWHERE)) {
throw precondition_failed("$C6Cheats are disabled\non this server.");
}
}
static void check_cheats_allowed(shared_ptr<ServerState> s, shared_ptr<ProxyServer::LinkedSession> ses) {
if ((s->cheat_mode_behavior == ServerState::BehaviorSwitch::OFF) && (!ses->license || !(ses->license->flags & License::Flag::CHEAT_ANYWHERE))) {
throw precondition_failed("$C6Cheats are disabled\non this proxy.");
}
}
static void check_is_leader(shared_ptr<Lobby> l, shared_ptr<Client> c) {
if (l->leader_id != c->lobby_client_id) {
throw precondition_failed("$C6This command can\nonly be used by\nthe game leader.");
}
}
////////////////////////////////////////////////////////////////////////////////
// Message commands
static void server_command_lobby_info(shared_ptr<Client> c, const std::string&) {
vector<string> lines;
auto l = c->lobby.lock();
if (!l) {
lines.emplace_back("$C4No lobby info");
} else {
if (l->is_game()) {
if (!l->is_ep3()) {
if (l->max_level == 0xFFFFFFFF) {
lines.emplace_back(string_printf("$C6%08X$C7 L$C6%d+$C7", l->lobby_id, l->min_level + 1));
} else {
lines.emplace_back(string_printf("$C6%08X$C7 L$C6%d-%d$C7", l->lobby_id, l->min_level + 1, l->max_level + 1));
}
lines.emplace_back(string_printf("$C7Section ID: $C6%s$C7", name_for_section_id(l->section_id)));
if (l->check_flag(Lobby::Flag::DROPS_ENABLED)) {
if (l->item_creator) {
lines.emplace_back("Server item table");
} else {
lines.emplace_back("Client item table");
}
} else {
lines.emplace_back("No item drops");
}
if (l->check_flag(Lobby::Flag::CHEATS_ENABLED)) {
lines.emplace_back("Cheats enabled");
}
} else {
lines.emplace_back(string_printf("$C7State seed: $C6%08X$C7", l->random_seed));
}
} else {
lines.emplace_back(string_printf("$C7Lobby ID: $C6%08X$C7", l->lobby_id));
}
string slots_str = "Slots: ";
for (size_t z = 0; z < l->clients.size(); z++) {
if (!l->clients[z]) {
slots_str += string_printf("$C0%zX$C7", z);
} else {
bool is_self = l->clients[z] == c;
bool is_leader = z == l->leader_id;
if (is_self && is_leader) {
slots_str += string_printf("$C6%zX$C7", z);
} else if (is_self) {
slots_str += string_printf("$C2%zX$C7", z);
} else if (is_leader) {
slots_str += string_printf("$C4%zX$C7", z);
} else {
slots_str += string_printf("%zX", z);
}
}
}
lines.emplace_back(std::move(slots_str));
}
send_text_message(c, join(lines, "\n"));
}
static void server_command_ping(shared_ptr<Client> c, const std::string&) {
c->ping_start_time = now();
send_command(c, 0x1D, 0x00);
}
static void proxy_command_lobby_info(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
string msg;
// On non-masked-GC sessions (BB), there is no remote Guild Card number, so we
// don't show it. (The user can see it in the pause menu, unlike in masked-GC
// sessions like GC.)
if (ses->remote_guild_card_number >= 0) {
msg = string_printf("$C7GC: $C6%" PRId64 "$C7\n", ses->remote_guild_card_number);
}
msg += "Slots: ";
for (size_t z = 0; z < ses->lobby_players.size(); z++) {
bool is_self = z == ses->lobby_client_id;
bool is_leader = z == ses->leader_client_id;
if (ses->lobby_players[z].guild_card_number == 0) {
msg += string_printf("$C0%zX$C7", z);
} else if (is_self && is_leader) {
msg += string_printf("$C6%zX$C7", z);
} else if (is_self) {
msg += string_printf("$C2%zX$C7", z);
} else if (is_leader) {
msg += string_printf("$C4%zX$C7", z);
} else {
msg += string_printf("%zX", z);
}
}
vector<const char*> cheats_tokens;
if (ses->config.check_flag(Client::Flag::SWITCH_ASSIST_ENABLED)) {
cheats_tokens.emplace_back("SWA");
}
if (ses->config.check_flag(Client::Flag::INFINITE_HP_ENABLED)) {
cheats_tokens.emplace_back("HP");
}
if (ses->config.check_flag(Client::Flag::INFINITE_TP_ENABLED)) {
cheats_tokens.emplace_back("TP");
}
if (!cheats_tokens.empty()) {
msg += "\n$C7Cheats: $C6";
msg += join(cheats_tokens, ",");
}
vector<const char*> behaviors_tokens;
if (ses->config.check_flag(Client::Flag::PROXY_SAVE_FILES)) {
behaviors_tokens.emplace_back("SAVE");
}
if (ses->config.check_flag(Client::Flag::PROXY_SUPPRESS_REMOTE_LOGIN)) {
behaviors_tokens.emplace_back("SL");
}
if (ses->config.check_flag(Client::Flag::PROXY_BLOCK_FUNCTION_CALLS)) {
behaviors_tokens.emplace_back("BFC");
}
if (!behaviors_tokens.empty()) {
msg += "\n$C7Flags: $C6";
msg += join(behaviors_tokens, ",");
}
if (ses->config.override_section_id != 0xFF) {
msg += "\n$C7SecID*: $C6";
msg += name_for_section_id(ses->config.override_section_id);
}
send_text_message(ses->client_channel, msg);
}
static void server_command_ax(shared_ptr<Client> c, const std::string& args) {
check_license_flags(c, License::Flag::ANNOUNCE);
ax_messages_log.info("%s", args.c_str());
}
static void server_command_announce(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
check_license_flags(c, License::Flag::ANNOUNCE);
send_text_message(s, args);
}
static void server_command_arrow(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
c->lobby_arrow_color = stoull(args, nullptr, 0);
if (!l->is_game()) {
send_arrow_update(l);
}
}
static void proxy_command_arrow(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
ses->server_channel.send(0x89, stoull(args, nullptr, 0));
}
static void server_command_debug(shared_ptr<Client> c, const std::string&) {
check_license_flags(c, License::Flag::DEBUG);
c->config.toggle_flag(Client::Flag::DEBUG_ENABLED);
send_text_message_printf(c, "Debug %s", (c->config.check_flag(Client::Flag::DEBUG_ENABLED) ? "enabled" : "disabled"));
}
static void server_command_quest(shared_ptr<Client> c, const std::string& args) {
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
auto s = c->require_server_state();
auto l = c->require_lobby();
auto q = s->quest_index_for_client(c)->get(stoul(args));
set_lobby_quest(c->require_lobby(), q);
}
static void server_command_qset_qclear(shared_ptr<Client> c, const std::string& args, bool should_set) {
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
auto l = c->require_lobby();
if (!l->is_game()) {
send_text_message(c, "$C6This command cannot\nbe used in the lobby");
return;
}
uint16_t flag_num = stoul(args, nullptr, 0);
if (is_v1_or_v2(c->version())) {
G_SetQuestFlag_DC_PC_6x75 cmd = {{0x75, 0x02, 0x0000}, flag_num, should_set ? 0 : 1};
send_command_t(l, 0x60, 0x00, cmd);
} else {
G_SetQuestFlag_V3_BB_6x75 cmd = {{{0x75, 0x02, 0x0000}, flag_num, should_set ? 0 : 1}, l->difficulty, 0x0000};
send_command_t(l, 0x60, 0x00, cmd);
}
}
static void server_command_qset(shared_ptr<Client> c, const std::string& args) {
return server_command_qset_qclear(c, args, true);
}
static void server_command_qclear(shared_ptr<Client> c, const std::string& args) {
return server_command_qset_qclear(c, args, false);
}
static void server_command_qsync(shared_ptr<Client> c, const std::string& args) {
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
auto l = c->require_lobby();
if (!l->is_game()) {
send_text_message(c, "$C6This command cannot\nbe used in the lobby");
return;
}
auto tokens = split(args, ' ');
if (tokens.size() != 2) {
send_text_message(c, "$C6Incorrect number of\narguments");
return;
}
G_SyncQuestData_6x77 cmd;
cmd.header = {0x77, 0x03, 0x0000};
cmd.register_number = stoul(tokens[0].substr(1), nullptr, 0);
cmd.unused = 0;
if (tokens[0][0] == 'r') {
cmd.value.as_int = stoul(tokens[1], nullptr, 0);
} else if (tokens[0][0] == 'f') {
cmd.value.as_float = stof(tokens[1]);
} else {
send_text_message(c, "$C6First argument must\nbe a register");
return;
}
send_command_t(c, 0x60, 0x00, cmd);
}
static void server_command_qcall(shared_ptr<Client> c, const std::string& args) {
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
auto l = c->require_lobby();
if (l->is_game() && l->quest) {
send_quest_function_call(c, stoul(args, nullptr, 0));
} else {
send_text_message(c, "$C6You must be in a\nquest to use this\ncommand");
}
}
static void proxy_command_qcall(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
if (ses->is_in_game && ses->is_in_quest) {
send_quest_function_call(ses->client_channel, stoul(args, nullptr, 0));
} else {
send_text_message(ses->client_channel, "$C6You must be in a\nquest to use this\ncommand");
}
}
static void server_command_show_material_counts(shared_ptr<Client> c, const std::string&) {
auto p = c->game_data.character();
if (is_v1_or_v2(c->version())) {
send_text_message_printf(c, "%hhu HP, %hhu TP",
p->get_material_usage(PSOBBCharacterFile::MaterialType::HP),
p->get_material_usage(PSOBBCharacterFile::MaterialType::TP));
} else {
send_text_message_printf(c, "%hhu HP, %hhu TP, %hhu POW\n%hhu MIND, %hhu EVADE\n%hhu DEF, %hhu LUCK",
p->get_material_usage(PSOBBCharacterFile::MaterialType::HP),
p->get_material_usage(PSOBBCharacterFile::MaterialType::TP),
p->get_material_usage(PSOBBCharacterFile::MaterialType::POWER),
p->get_material_usage(PSOBBCharacterFile::MaterialType::MIND),
p->get_material_usage(PSOBBCharacterFile::MaterialType::EVADE),
p->get_material_usage(PSOBBCharacterFile::MaterialType::DEF),
p->get_material_usage(PSOBBCharacterFile::MaterialType::LUCK));
}
}
static void server_command_auction(shared_ptr<Client> c, const std::string&) {
check_license_flags(c, License::Flag::DEBUG);
auto l = c->require_lobby();
if (l->is_game() && l->is_ep3()) {
G_InitiateCardAuction_GC_Ep3_6xB5x42 cmd;
cmd.header.sender_client_id = c->lobby_client_id;
send_command_t(l, 0xC9, 0x00, cmd);
}
}
static void proxy_command_auction(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
G_InitiateCardAuction_GC_Ep3_6xB5x42 cmd;
cmd.header.sender_client_id = ses->lobby_client_id;
ses->client_channel.send(0xC9, 0x00, &cmd, sizeof(cmd));
ses->server_channel.send(0xC9, 0x00, &cmd, sizeof(cmd));
}
static void server_command_patch(shared_ptr<Client> c, const std::string& args) {
prepare_client_for_patches(c, [wc = weak_ptr<Client>(c), args]() {
auto c = wc.lock();
if (!c) {
return;
}
try {
auto s = c->require_server_state();
// Note: We can't look this up outside of the closure because
// c->specific_version can change during prepare_client_for_patches
auto fn = s->function_code_index->name_and_specific_version_to_patch_function.at(
string_printf("%s-%08" PRIX32, args.c_str(), c->config.specific_version));
send_function_call(c, fn);
c->function_call_response_queue.emplace_back(empty_function_call_response_handler);
} catch (const out_of_range&) {
send_text_message(c, "Invalid patch name");
}
});
}
static void empty_patch_return_handler(uint32_t, uint32_t) {}
static void proxy_command_patch(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
auto send_call = [args, ses](uint32_t specific_version, uint32_t) {
try {
if (ses->config.specific_version != specific_version) {
ses->config.specific_version = specific_version;
ses->log.info("Version detected as %08" PRIX32, ses->config.specific_version);
}
auto s = ses->require_server_state();
auto fn = s->function_code_index->name_and_specific_version_to_patch_function.at(
string_printf("%s-%08" PRIX32, args.c_str(), ses->config.specific_version));
send_function_call(ses->client_channel, ses->config, fn);
// Don't forward the patch response to the server
ses->function_call_return_handler_queue.emplace_back(empty_patch_return_handler);
} catch (const out_of_range&) {
send_text_message(ses->client_channel, "Invalid patch name");
}
};
auto send_version_detect_or_send_call = [args, ses, send_call]() {
if (is_gc(ses->version()) &&
ses->config.specific_version == default_specific_version_for_version(ses->version(), -1)) {
auto s = ses->require_server_state();
send_function_call(
ses->client_channel,
ses->config,
s->function_code_index->name_to_function.at("VersionDetect"));
ses->function_call_return_handler_queue.emplace_back(send_call);
} else {
send_call(ses->config.specific_version, 0);
}
};
// This mirrors the implementation in prepare_client_for_patches
if (!ses->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH)) {
auto s = ses->require_server_state();
send_function_call(
ses->client_channel, ses->config, s->function_code_index->name_to_function.at("CacheClearFix-Phase1"), {}, "", 0, 0, 0x7F2734EC);
ses->function_call_return_handler_queue.emplace_back([s, ses, send_version_detect_or_send_call](uint32_t, uint32_t) -> void {
send_function_call(
ses->client_channel, ses->config, s->function_code_index->name_to_function.at("CacheClearFix-Phase2"));
ses->function_call_return_handler_queue.emplace_back([ses, send_version_detect_or_send_call](uint32_t, uint32_t) -> void {
ses->config.set_flag(Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH);
send_version_detect_or_send_call();
});
});
} else {
send_version_detect_or_send_call();
}
}
static void server_command_persist(shared_ptr<Client> c, const std::string&) {
check_license_flags(c, License::Flag::DEBUG);
auto l = c->require_lobby();
if (l->check_flag(Lobby::Flag::DEFAULT)) {
send_text_message(c, "$C6Default lobbies\ncannot be marked\ntemporary");
} else {
l->toggle_flag(Lobby::Flag::PERSISTENT);
send_text_message_printf(c, "Lobby persistence\n%s",
l->check_flag(Lobby::Flag::PERSISTENT) ? "enabled" : "disabled");
}
}
static void server_command_exit(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
if (l->is_game()) {
if (is_ep3(c->version())) {
c->channel.send(0xED, 0x00);
} else if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
G_UnusedHeader cmd = {0x73, 0x01, 0x0000};
c->channel.send(0x60, 0x00, cmd);
c->floor = 0;
} else {
send_text_message(c, "$C6You must return to\nthe lobby first");
}
} else {
send_self_leave_notification(c);
if (!c->config.check_flag(Client::Flag::NO_D6)) {
send_message_box(c, "");
}
send_client_to_login_server(c);
}
}
static void proxy_command_exit(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
if (ses->is_in_game) {
if (is_ep3(ses->version())) {
ses->client_channel.send(0xED, 0x00);
} else if (ses->is_in_quest) {
G_UnusedHeader cmd = {0x73, 0x01, 0x0000};
ses->client_channel.send(0x60, 0x00, cmd);
} else {
send_text_message(ses->client_channel, "$C6You must return to\nthe lobby first");
}
} else {
ses->disconnect_action = ProxyServer::LinkedSession::DisconnectAction::CLOSE_IMMEDIATELY;
ses->send_to_game_server();
}
}
static void server_command_get_self_card(shared_ptr<Client> c, const std::string&) {
send_guild_card(c, c);
}
static void proxy_command_get_player_card(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
bool any_card_sent = false;
for (const auto& p : ses->lobby_players) {
if (!p.name.empty() && args == p.name) {
send_guild_card(ses->client_channel, p.guild_card_number, p.guild_card_number, p.name, "", "", p.language, p.section_id, p.char_class);
any_card_sent = true;
}
}
if (!any_card_sent) {
try {
size_t index = stoull(args, nullptr, 0);
const auto& p = ses->lobby_players.at(index);
if (!p.name.empty()) {
send_guild_card(ses->client_channel, p.guild_card_number, p.guild_card_number, p.name, "", "", p.language, p.section_id, p.char_class);
}
} catch (const exception& e) {
send_text_message_printf(ses->client_channel, "Error: %s", e.what());
}
}
}
static void server_command_send_client(shared_ptr<Client> c, const std::string& args) {
string data = parse_data_string(args);
data.resize((data.size() + 3) & (~3));
c->channel.send(data);
}
static void proxy_command_send_client(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
string data = parse_data_string(args);
data.resize((data.size() + 3) & (~3));
ses->client_channel.send(data);
}
static void proxy_command_send_server(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
string data = parse_data_string(args);
data.resize((data.size() + 3) & (~3));
ses->server_channel.send(data);
}
////////////////////////////////////////////////////////////////////////////////
// Lobby commands
static void server_command_cheat(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
if (l->check_flag(Lobby::Flag::CANNOT_CHANGE_CHEAT_MODE)) {
send_text_message(c, "$C6Cheat mode cannot\nbe changed on this\nserver");
} else {
l->toggle_flag(Lobby::Flag::CHEATS_ENABLED);
send_text_message_printf(l, "Cheat mode %s", l->check_flag(Lobby::Flag::CHEATS_ENABLED) ? "enabled" : "disabled");
}
}
static void server_command_lobby_event(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, false);
check_license_flags(c, License::Flag::CHANGE_EVENT);
uint8_t new_event = event_for_name(args);
if (new_event == 0xFF) {
send_text_message(c, "$C6No such lobby event.");
return;
}
l->event = new_event;
send_change_event(l, l->event);
}
static void proxy_command_lobby_event(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
if (args.empty()) {
ses->config.override_lobby_event = 0xFF;
} else {
uint8_t new_event = event_for_name(args);
if (new_event == 0xFF) {
send_text_message(ses->client_channel, "$C6No such lobby event.");
} else {
ses->config.override_lobby_event = new_event;
if (!is_v1_or_v2(ses->version())) {
ses->client_channel.send(0xDA, ses->config.override_lobby_event);
}
}
}
}
static void server_command_lobby_event_all(shared_ptr<Client> c, const std::string& args) {
check_license_flags(c, License::Flag::CHANGE_EVENT);
uint8_t new_event = event_for_name(args);
if (new_event == 0xFF) {
send_text_message(c, "$C6No such lobby event.");
return;
}
auto s = c->require_server_state();
for (auto l : s->all_lobbies()) {
if (l->is_game() || !l->check_flag(Lobby::Flag::DEFAULT)) {
continue;
}
l->event = new_event;
send_change_event(l, l->event);
}
}
static void server_command_lobby_type(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, false);
uint8_t new_type;
if (args.empty()) {
new_type = 0x80;
} else {
new_type = lobby_type_for_name(args);
if (new_type == 0x80) {
send_text_message(c, "$C6No such lobby type");
return;
}
}
c->config.override_lobby_number = new_type;
send_join_lobby(c, l);
}
static void proxy_command_lobby_type(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
uint8_t new_type;
if (args.empty()) {
new_type = 0x80;
} else {
new_type = lobby_type_for_name(args);
if (new_type == 0x80) {
send_text_message(ses->client_channel, "$C6No such lobby type");
return;
}
}
ses->config.override_lobby_number = new_type;
}
static string file_path_for_recording(const std::string& args, uint32_t serial_number) {
for (char ch : args) {
if (ch <= 0x20 || ch > 0x7E || ch == '/') {
throw runtime_error("invalid recording name");
}
}
return string_printf("system/ep3/battle-records/%010" PRIu32 "_%s.mzrd", serial_number, args.c_str());
}
static void server_command_saverec(shared_ptr<Client> c, const std::string& args) {
if (!c->ep3_prev_battle_record) {
send_text_message(c, "$C4No finished\nrecording is\npresent");
return;
}
string file_path = file_path_for_recording(args, c->license->serial_number);
string data = c->ep3_prev_battle_record->serialize();
save_file(file_path, data);
send_text_message(c, "$C7Recording saved");
c->ep3_prev_battle_record.reset();
}
static void server_command_playrec(shared_ptr<Client> c, const std::string& args) {
if (!is_ep3(c->version())) {
send_text_message(c, "$C4This command can\nonly be used on\nEpisode 3");
return;
}
auto l = c->require_lobby();
if (l->is_game() && l->battle_player) {
l->battle_player->start();
} else if (!l->is_game()) {
string file_path = file_path_for_recording(args, c->license->serial_number);
auto s = c->require_server_state();
string filename = args;
bool start_battle_player_immediately = (filename[0] == '!');
if (start_battle_player_immediately) {
filename = filename.substr(1);
}
string data;
try {
data = load_file(file_path);
} catch (const cannot_open_file&) {
send_text_message(c, "$C4The recording does\nnot exist");
return;
}
shared_ptr<Episode3::BattleRecord> record(new Episode3::BattleRecord(data));
shared_ptr<Episode3::BattleRecordPlayer> battle_player(
new Episode3::BattleRecordPlayer(record, s->game_server->get_base()));
auto game = create_game_generic(
s, c, args, "", Episode::EP3, GameMode::NORMAL, 0, false, nullptr, battle_player);
if (game) {
if (start_battle_player_immediately) {
game->set_flag(Lobby::Flag::START_BATTLE_PLAYER_IMMEDIATELY);
}
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
}
} else {
send_text_message(c, "$C4This command cannot\nbe used in a game");
}
}
static void server_command_meseta(shared_ptr<Client> c, const std::string& args) {
check_is_ep3(c, true);
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
uint32_t amount = stoul(args, nullptr, 0);
c->license->ep3_current_meseta += amount;
c->license->ep3_total_meseta_earned += amount;
c->license->save();
send_ep3_rank_update(c);
send_text_message_printf(c, "You now have\n$C6%" PRIu32 "$C7 Meseta", c->license->ep3_current_meseta);
}
////////////////////////////////////////////////////////////////////////////////
// Game commands
static void server_command_secid(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, false);
check_cheats_allowed(c->require_server_state(), c);
if (!args[0]) {
c->config.override_section_id = 0xFF;
send_text_message(c, "$C6Override section ID\nremoved");
} else {
uint8_t new_secid = section_id_for_name(args);
if (new_secid == 0xFF) {
send_text_message(c, "$C6Invalid section ID");
} else {
c->config.override_section_id = new_secid;
send_text_message_printf(c, "$C6Override section ID\nset to %s", name_for_section_id(new_secid));
}
}
}
static void proxy_command_secid(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
check_cheats_allowed(ses->require_server_state(), ses);
if (!args[0]) {
ses->config.override_section_id = 0xFF;
send_text_message(ses->client_channel, "$C6Override section ID\nremoved");
} else {
uint8_t new_secid = section_id_for_name(args);
if (new_secid == 0xFF) {
send_text_message(ses->client_channel, "$C6Invalid section ID");
} else {
ses->config.override_section_id = new_secid;
send_text_message_printf(ses->client_channel, "$C6Override section ID\nset to %s", name_for_section_id(new_secid));
}
}
}
static void server_command_rand(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, false);
check_cheats_allowed(s, c);
if (!args[0]) {
c->config.clear_flag(Client::Flag::USE_OVERRIDE_RANDOM_SEED);
c->config.override_random_seed = 0;
send_text_message(c, "$C6Override seed\nremoved");
} else {
c->config.set_flag(Client::Flag::USE_OVERRIDE_RANDOM_SEED);
c->config.override_random_seed = stoul(args, 0, 16);
send_text_message(c, "$C6Override seed\nset");
}
}
static void proxy_command_rand(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
check_cheats_allowed(ses->require_server_state(), ses);
if (!args[0]) {
ses->config.clear_flag(Client::Flag::USE_OVERRIDE_RANDOM_SEED);
ses->config.override_random_seed = 0;
send_text_message(ses->client_channel, "$C6Override seed\nremoved");
} else {
ses->config.set_flag(Client::Flag::USE_OVERRIDE_RANDOM_SEED);
ses->config.override_random_seed = stoul(args, 0, 16);
send_text_message(ses->client_channel, "$C6Override seed\nset");
}
}
static void server_command_password(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
if (!args[0]) {
l->password[0] = 0;
send_text_message(l, "$C6Game unlocked");
} else {
l->password = args;
send_text_message_printf(l, "$C6Game password:\n%s", l->password.c_str());
}
}
static void server_command_toggle_spectator_flag(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
if (!l->is_ep3()) {
throw logic_error("Episode 3 client in non-Episode 3 game");
}
// In non-tournament games, only the leader can do this; in a tournament
// match, the players don't have control over who the leader is, so we allow
// all players to use this command
if (!l->tournament_match) {
check_is_leader(l, c);
}
if (l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM)) {
send_text_message(c, "$C6This command cannot\nbe used in a spectator\nteam");
}
if (l->check_flag(Lobby::Flag::SPECTATORS_FORBIDDEN)) {
l->clear_flag(Lobby::Flag::SPECTATORS_FORBIDDEN);
send_text_message(l, "$C6Spectators allowed");
} else {
l->set_flag(Lobby::Flag::SPECTATORS_FORBIDDEN);
for (auto watcher_l : l->watcher_lobbies) {
send_command(watcher_l, 0xED, 0x00);
}
l->watcher_lobbies.clear();
send_text_message(l, "$C6Spectators forbidden");
}
}
static void server_command_min_level(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
l->min_level = stoull(args) - 1;
send_text_message_printf(l, "$C6Minimum level set\nto %" PRIu32, l->min_level + 1);
}
static void server_command_max_level(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
l->max_level = stoull(args) - 1;
if (l->max_level >= 200) {
l->max_level = 0xFFFFFFFF;
}
if (l->max_level == 0xFFFFFFFF) {
send_text_message(l, "$C6Maximum level set\nto unlimited");
} else {
send_text_message_printf(l, "$C6Maximum level set\nto %" PRIu32, l->max_level + 1);
}
}
////////////////////////////////////////////////////////////////////////////////
// Character commands
static void server_command_edit(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, false);
check_version(c, Version::BB_V4);
if ((s->cheat_mode_behavior == ServerState::BehaviorSwitch::OFF) && !(c->license->flags & License::Flag::CHEAT_ANYWHERE)) {
send_text_message(l, "$C6Cheats are disabled\non this server");
return;
}
string encoded_args = tolower(args);
vector<string> tokens = split(encoded_args, ' ');
try {
auto p = c->game_data.character();
if (tokens.at(0) == "atp") {
p->disp.stats.char_stats.atp = stoul(tokens.at(1));
} else if (tokens.at(0) == "mst") {
p->disp.stats.char_stats.mst = stoul(tokens.at(1));
} else if (tokens.at(0) == "evp") {
p->disp.stats.char_stats.evp = stoul(tokens.at(1));
} else if (tokens.at(0) == "hp") {
p->disp.stats.char_stats.hp = stoul(tokens.at(1));
} else if (tokens.at(0) == "dfp") {
p->disp.stats.char_stats.dfp = stoul(tokens.at(1));
} else if (tokens.at(0) == "ata") {
p->disp.stats.char_stats.ata = stoul(tokens.at(1));
} else if (tokens.at(0) == "lck") {
p->disp.stats.char_stats.lck = stoul(tokens.at(1));
} else if (tokens.at(0) == "meseta") {
p->disp.stats.meseta = stoul(tokens.at(1));
} else if (tokens.at(0) == "exp") {
p->disp.stats.experience = stoul(tokens.at(1));
} else if (tokens.at(0) == "level") {
uint32_t level = stoul(tokens.at(1)) - 1;
p->disp.stats.reset_to_base(p->disp.visual.char_class, s->level_table);
p->disp.stats.advance_to_level(p->disp.visual.char_class, level, s->level_table);
} else if (tokens.at(0) == "namecolor") {
uint32_t new_color;
sscanf(tokens.at(1).c_str(), "%8X", &new_color);
p->disp.visual.name_color = new_color;
} else if (tokens.at(0) == "secid") {
uint8_t secid = section_id_for_name(tokens.at(1));
if (secid == 0xFF) {
send_text_message(c, "$C6No such section ID");
return;
} else {
p->disp.visual.section_id = secid;
}
} else if (tokens.at(0) == "name") {
vector<string> orig_tokens = split(args, ' ');
string name = ((p->inventory.language == 0) ? "\tE" : "\tJ") + orig_tokens.at(1);
p->disp.name.clear();
p->disp.name.encode(name, p->inventory.language);
} else if (tokens.at(0) == "npc") {
if (tokens.at(1) == "none") {
p->disp.visual.extra_model = 0;
p->disp.visual.validation_flags &= 0xFD;
} else {
uint8_t npc = npc_for_name(tokens.at(1));
if (npc == 0xFF) {
send_text_message(c, "$C6No such NPC");
return;
}
p->disp.visual.extra_model = npc;
p->disp.visual.validation_flags |= 0x02;
}
} else if (tokens.at(0) == "tech") {
uint8_t level = stoul(tokens.at(2)) - 1;
if (tokens.at(1) == "all") {
for (size_t x = 0; x < 0x14; x++) {
p->set_technique_level(x, level);
}
} else {
uint8_t tech_id = technique_for_name(tokens.at(1));
if (tech_id == 0xFF) {
send_text_message(c, "$C6No such technique");
return;
}
try {
p->set_technique_level(tech_id, level);
} catch (const out_of_range&) {
send_text_message(c, "$C6Invalid technique");
return;
}
}
} else {
send_text_message(c, "$C6Unknown field");
return;
}
} catch (const out_of_range&) {
send_text_message(c, "$C6Not enough arguments");
return;
}
// Reload the client in the lobby
send_player_leave_notification(l, c->lobby_client_id);
send_complete_player_bb(c);
s->send_lobby_join_notifications(l, c);
}
// TODO: implement this (and make sure the bank name is filesystem-safe)
/* static void server_command_change_bank(shared_ptr<Client> c, const std::string&) {
check_version(c, Version::BB_V4);
...
} */
// TODO: This can be implemented on the proxy server too.
static void server_command_convert_char_to_bb(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, false);
check_not_version(c, Version::BB_V4);
vector<string> tokens = split(args, ' ');
if (tokens.size() != 3) {
send_text_message(c, "$C6Incorrect argument count");
return;
}
// username/password are tokens[0] and [1]
c->pending_bb_save_character_index = stoul(tokens[2]) - 1;
if (c->pending_bb_save_character_index > 3) {
send_text_message(c, "$C6Player index must be 1-4");
return;
}
try {
s->license_index->verify_bb(tokens[0].c_str(), tokens[1].c_str());
} catch (const exception& e) {
send_text_message_printf(c, "$C6Login failed: %s", e.what());
return;
}
c->pending_bb_save_username = tokens[0];
// Request the player data. The client will respond with a 61, and the handler
// for that command will execute the conversion
send_get_player_info(c);
}
static void server_command_save(shared_ptr<Client> c, const std::string&) {
check_version(c, Version::BB_V4);
try {
c->game_data.save_character_file();
send_text_message(c, "Character data saved");
} catch (const exception& e) {
send_text_message_printf(c, "Can\'t save character:\n%s", e.what());
}
try {
c->game_data.save_system_file();
send_text_message(c, "System data saved");
} catch (const exception& e) {
send_text_message_printf(c, "Can\'t save system data:\n%s", e.what());
}
try {
c->game_data.save_guild_card_file();
send_text_message(c, "Guild Card data saved");
} catch (const exception& e) {
send_text_message_printf(c, "Can\'t save Guild Cards:\n%s", e.what());
}
c->reschedule_save_game_data_event();
}
////////////////////////////////////////////////////////////////////////////////
// Administration commands
static string name_for_client(shared_ptr<Client> c) {
auto player = c->game_data.character(false);
if (player.get()) {
return player->disp.name.decode(player->inventory.language);
}
if (c->license.get()) {
return string_printf("SN:%" PRIu32, c->license->serial_number);
}
return "Player";
}
static void server_command_silence(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_license_flags(c, License::Flag::SILENCE_USER);
auto target = s->find_client(&args);
if (!target->license) {
// this should be impossible, but I'll bet it's not actually
send_text_message(c, "$C6Client not logged in");
return;
}
if (target->license->flags & License::Flag::MODERATOR) {
send_text_message(c, "$C6You do not have\nsufficient privileges.");
return;
}
target->can_chat = !target->can_chat;
string target_name = name_for_client(target);
send_text_message_printf(l, "$C6%s %ssilenced", target_name.c_str(),
target->can_chat ? "un" : "");
}
static void server_command_kick(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_license_flags(c, License::Flag::KICK_USER);
auto target = s->find_client(&args);
if (!target->license) {
// This should be impossible, but I'll bet it's not actually
send_text_message(c, "$C6Client not logged in");
return;
}
if (target->license->flags & License::Flag::MODERATOR) {
send_text_message(c, "$C6You do not have\nsufficient privileges.");
return;
}
send_message_box(target, "$C6You were kicked off by a moderator.");
target->should_disconnect = true;
string target_name = name_for_client(target);
send_text_message_printf(l, "$C6%s kicked off", target_name.c_str());
}
static void server_command_ban(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_license_flags(c, License::Flag::BAN_USER);
size_t space_pos = args.find(' ');
if (space_pos == string::npos) {
send_text_message(c, "$C6Incorrect argument count");
return;
}
string identifier = args.substr(space_pos + 1);
auto target = s->find_client(&identifier);
if (!target->license) {
// This should be impossible, but I'll bet it's not actually
send_text_message(c, "$C6Client not logged in");
return;
}
if (target->license->flags & License::Flag::BAN_USER) {
send_text_message(c, "$C6You do not have\nsufficient privileges.");
return;
}
uint64_t usecs = stoull(args, nullptr, 0) * 1000000;
size_t unit_offset = 0;
for (; isdigit(args[unit_offset]); unit_offset++)
;
if (args[unit_offset] == 'm') {
usecs *= 60;
} else if (args[unit_offset] == 'h') {
usecs *= 60 * 60;
} else if (args[unit_offset] == 'd') {
usecs *= 60 * 60 * 24;
} else if (args[unit_offset] == 'w') {
usecs *= 60 * 60 * 24 * 7;
} else if (args[unit_offset] == 'M') {
usecs *= 60 * 60 * 24 * 30;
} else if (args[unit_offset] == 'y') {
usecs *= 60 * 60 * 24 * 365;
}
target->license->ban_end_time = now() + usecs;
target->license->save();
send_message_box(target, "$C6You were banned by a moderator.");
target->should_disconnect = true;
string target_name = name_for_client(target);
send_text_message_printf(l, "$C6%s banned", target_name.c_str());
}
////////////////////////////////////////////////////////////////////////////////
// Cheat commands
static void server_command_warp(shared_ptr<Client> c, const std::string& args, bool is_warpall) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
uint32_t floor = stoul(args, nullptr, 0);
if (c->floor == floor) {
return;
}
size_t limit = floor_limit_for_episode(l->episode);
if (limit == 0) {
return;
} else if (floor > limit) {
send_text_message_printf(c, "$C6Area numbers must\nbe %zu or less.", limit);
return;
}
if (is_warpall) {
send_warp(l, floor, false);
} else {
send_warp(c, floor, true);
}
}
static void server_command_warpme(shared_ptr<Client> c, const std::string& args) {
server_command_warp(c, args, false);
}
static void server_command_warpall(shared_ptr<Client> c, const std::string& args) {
server_command_warp(c, args, true);
}
static void proxy_command_warp(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args, bool is_warpall) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
if (!ses->is_in_game) {
send_text_message(ses->client_channel, "$C6You must be in a\ngame to use this\ncommand");
return;
}
uint32_t floor = stoul(args, nullptr, 0);
send_warp(ses->client_channel, ses->lobby_client_id, floor, !is_warpall);
if (is_warpall) {
send_warp(ses->server_channel, ses->lobby_client_id, floor, false);
}
ses->floor = floor;
}
static void proxy_command_warpme(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
proxy_command_warp(ses, args, false);
}
static void proxy_command_warpall(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
proxy_command_warp(ses, args, true);
}
static void server_command_next(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
size_t limit = floor_limit_for_episode(l->episode);
if (limit == 0) {
return;
}
send_warp(c, (c->floor + 1) % limit, true);
}
static void proxy_command_next(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
if (!ses->is_in_game) {
send_text_message(ses->client_channel, "$C6You must be in a\ngame to use this\ncommand");
return;
}
ses->floor++;
send_warp(ses->client_channel, ses->lobby_client_id, ses->floor, true);
}
static void server_command_what(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
check_is_game(l, true);
if (!episode_has_arpg_semantics(l->episode)) {
return;
}
if (!l->check_flag(Lobby::Flag::ITEM_TRACKING_ENABLED)) {
send_text_message(c, "$C4Item tracking is\nnot available");
} else {
float min_dist2 = 0.0f;
uint32_t nearest_item_id = 0xFFFFFFFF;
for (const auto& it : l->item_id_to_floor_item) {
if (it.second.floor != c->floor) {
continue;
}
float dx = it.second.x - c->x;
float dz = it.second.z - c->z;
float dist2 = (dx * dx) + (dz * dz);
if ((nearest_item_id == 0xFFFFFFFF) || (dist2 < min_dist2)) {
nearest_item_id = it.first;
min_dist2 = dist2;
}
}
if (nearest_item_id == 0xFFFFFFFF) {
send_text_message(c, "$C4No items are near you");
} else {
auto s = c->require_server_state();
const auto& item = l->item_id_to_floor_item.at(nearest_item_id);
string name = s->describe_item(c->version(), item.data, true);
send_text_message(c, name);
}
}
}
static void server_command_song(shared_ptr<Client> c, const std::string& args) {
check_is_ep3(c, true);
uint32_t song = stoul(args, nullptr, 0);
send_ep3_change_music(c->channel, song);
}
static void proxy_command_song(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
int32_t song = stol(args, nullptr, 0);
if (song < 0) {
song = -song;
send_ep3_change_music(ses->server_channel, song);
}
send_ep3_change_music(ses->client_channel, song);
}
static void server_command_infinite_hp(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
c->config.toggle_flag(Client::Flag::INFINITE_HP_ENABLED);
send_text_message_printf(c, "$C6Infinite HP %s", c->config.check_flag(Client::Flag::INFINITE_HP_ENABLED) ? "enabled" : "disabled");
}
static void proxy_command_infinite_hp(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
ses->config.toggle_flag(Client::Flag::INFINITE_HP_ENABLED);
send_text_message_printf(ses->client_channel, "$C6Infinite HP %s",
ses->config.check_flag(Client::Flag::INFINITE_HP_ENABLED) ? "enabled" : "disabled");
}
static void server_command_infinite_tp(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
c->config.toggle_flag(Client::Flag::INFINITE_TP_ENABLED);
send_text_message_printf(c, "$C6Infinite TP %s", c->config.check_flag(Client::Flag::INFINITE_TP_ENABLED) ? "enabled" : "disabled");
}
static void proxy_command_infinite_tp(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
ses->config.toggle_flag(Client::Flag::INFINITE_TP_ENABLED);
send_text_message_printf(ses->client_channel, "$C6Infinite TP %s",
ses->config.check_flag(Client::Flag::INFINITE_TP_ENABLED) ? "enabled" : "disabled");
}
static void server_command_switch_assist(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
c->config.toggle_flag(Client::Flag::SWITCH_ASSIST_ENABLED);
send_text_message_printf(c, "$C6Switch assist %s",
c->config.check_flag(Client::Flag::SWITCH_ASSIST_ENABLED) ? "enabled" : "disabled");
}
static void proxy_command_switch_assist(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
ses->config.toggle_flag(Client::Flag::SWITCH_ASSIST_ENABLED);
send_text_message_printf(ses->client_channel, "$C6Switch assist %s",
ses->config.check_flag(Client::Flag::SWITCH_ASSIST_ENABLED) ? "enabled" : "disabled");
}
static void server_command_drop(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
if (l->check_flag(Lobby::Flag::CANNOT_CHANGE_DROPS_ENABLED)) {
send_text_message(c, "Drop mode cannot\nbe changed on this\nserver");
} else {
l->toggle_flag(Lobby::Flag::DROPS_ENABLED);
send_text_message_printf(l, "Drops %s", l->check_flag(Lobby::Flag::DROPS_ENABLED) ? "enabled" : "disabled");
}
}
static void server_command_itemtable(shared_ptr<Client> c, const std::string&) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_is_leader(l, c);
if (l->check_flag(Lobby::Flag::CANNOT_CHANGE_ITEM_TABLE)) {
send_text_message(c, "Cannot switch item\ntables on this\nserver");
} else if (l->base_version == Version::BB_V4) {
send_text_message(c, "Cannot use client\nitem table on BB");
} else if (!l->check_flag(Lobby::Flag::ITEM_TRACKING_ENABLED)) {
send_text_message(c, "Cannot use server\nitem tables if item\ntracking is off");
} else if (l->item_creator) {
l->item_creator.reset();
send_text_message(l, "Game switched to\nclient item tables");
} else {
l->create_item_creator();
send_text_message(l, "Game switched to\nserver item tables");
}
}
static void server_command_item(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_cheats_enabled(l, c);
ItemData item = s->item_name_index->parse_item_description(c->version(), args);
item.id = l->generate_item_id(c->lobby_client_id);
l->add_item(item, c->floor, c->x, c->z);
send_drop_stacked_item(l, item, c->floor, c->x, c->z);
string name = s->describe_item(c->version(), item, true);
send_text_message(c, "$C7Item created:\n" + name);
}
static void proxy_command_item(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args) {
auto s = ses->require_server_state();
check_cheats_allowed(s, ses);
if (ses->version() == Version::BB_V4) {
send_text_message(ses->client_channel, "$C6This command cannot\nbe used on the proxy\nserver in BB games");
return;
}
if (!ses->is_in_game) {
send_text_message(ses->client_channel, "$C6You must be in\na game to use this\ncommand");
return;
}
if (ses->lobby_client_id != ses->leader_client_id) {
send_text_message(ses->client_channel, "$C6You must be the\nleader to use this\ncommand");
return;
}
bool set_drop = (!args.empty() && (args[0] == '!'));
ItemData item = s->item_name_index->parse_item_description(ses->version(), (set_drop ? args.substr(1) : args));
item.id = random_object<uint32_t>();
if (set_drop) {
ses->next_drop_item = item;
string name = s->describe_item(ses->version(), item, true);
send_text_message(ses->client_channel, "$C7Next drop:\n" + name);
} else {
send_drop_stacked_item(s, ses->client_channel, item, ses->floor, ses->x, ses->z);
send_drop_stacked_item(s, ses->server_channel, item, ses->floor, ses->x, ses->z);
string name = s->describe_item(ses->version(), item, true);
send_text_message(ses->client_channel, "$C7Item created:\n" + name);
}
}
static void server_command_enable_ep3_battle_debug_menu(shared_ptr<Client> c, const std::string& args) {
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message(c, "$C6This command can only\nbe run in debug mode\n(run %sdebug first)");
return;
}
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (!args.empty()) {
l->ep3_server->override_environment_number = stoul(args, nullptr, 16);
send_text_message_printf(l, "$C6Override environment\nnumber set to %02hhX", l->ep3_server->override_environment_number);
} else if (l->ep3_server->override_environment_number == 0xFF) {
l->ep3_server->override_environment_number = 0x1A;
send_text_message(l, "$C6Battle setup debug\nmenu enabled");
} else {
l->ep3_server->override_environment_number = 0xFF;
send_text_message(l, "$C6Battle setup debug\nmenu disabled");
}
}
static void server_command_ep3_infinite_time(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
check_is_leader(l, c);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (l->ep3_server->setup_phase != Episode3::SetupPhase::REGISTRATION) {
send_text_message(c, "$C6Battle is already\nin progress");
return;
}
l->ep3_server->options.behavior_flags ^= Episode3::BehaviorFlag::DISABLE_TIME_LIMITS;
bool infinite_time_enabled = (l->ep3_server->options.behavior_flags & Episode3::BehaviorFlag::DISABLE_TIME_LIMITS);
send_text_message(l, infinite_time_enabled ? "$C6Infinite time enabled" : "$C6Infinite time disabled");
}
static void server_command_ep3_set_def_dice_range(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
check_is_leader(l, c);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (l->ep3_server->setup_phase != Episode3::SetupPhase::REGISTRATION) {
send_text_message(c, "$C6Battle is already\nin progress");
return;
}
if (args.empty()) {
l->ep3_server->map_and_rules->rules.def_dice_range = 0;
send_text_message_printf(l, "$C6DEF dice range\nset to default");
} else {
uint8_t min_dice, max_dice;
auto tokens = split(args, '-');
if (tokens.size() == 1) {
min_dice = stoul(tokens[0]);
max_dice = min_dice;
} else if (tokens.size() == 2) {
min_dice = stoul(tokens[0]);
max_dice = stoul(tokens[1]);
} else {
send_text_message(c, "$C6Specify DEF dice\nrange as MIN-MAX");
return;
}
if (min_dice == 0 || min_dice > 9 || max_dice == 0 || max_dice > 9) {
send_text_message(c, "$C6DEF dice must be\nin range 1-9");
return;
}
if (min_dice > max_dice) {
uint8_t t = min_dice;
min_dice = max_dice;
max_dice = t;
}
l->ep3_server->map_and_rules->rules.def_dice_range = ((min_dice << 4) & 0xF0) | (max_dice & 0x0F);
send_text_message_printf(l, "$C6DEF dice range\nset to %hhu-%hhu", min_dice, max_dice);
}
}
static void server_command_ep3_unset_field_character(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
check_cheats_enabled(l, c);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (l->ep3_server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
send_text_message(c, "$C6Battle has not\nyet begun");
return;
}
size_t index = stoull(args) - 1;
l->ep3_server->force_destroy_field_character(c->lobby_client_id, index);
}
static void server_command_surrender(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (l->ep3_server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
send_text_message(c, "$C6Battle has not\nyet started");
return;
}
const string& name = c->game_data.character()->disp.name.decode(c->language());
send_text_message_printf(l, "$C6%s has\nsurrendered", name.c_str());
for (const auto& watcher_l : l->watcher_lobbies) {
send_text_message_printf(watcher_l, "$C6%s has\nsurrendered", name.c_str());
}
l->ep3_server->force_battle_result(c->lobby_client_id, false);
}
static void server_command_get_ep3_battle_stat(shared_ptr<Client> c, const std::string& args) {
auto l = c->require_lobby();
check_is_game(l, true);
check_is_ep3(c, true);
if (l->episode != Episode::EP3) {
throw logic_error("non-Ep3 client in Ep3 game");
}
if (!l->ep3_server) {
send_text_message(c, "$C6Episode 3 server\nis not initialized");
return;
}
if (l->ep3_server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
send_text_message(c, "$C6Battle has not\nyet started");
return;
}
if (c->lobby_client_id >= 4) {
throw logic_error("client ID is too large");
}
auto ps = l->ep3_server->player_states[c->lobby_client_id];
if (!ps) {
send_text_message(c, "$C6Player is missing");
return;
}
uint8_t team_id = ps->get_team_id();
if (team_id > 1) {
throw logic_error("team ID is incorrect");
}
if (args == "rank") {
float score = ps->stats.score(l->ep3_server->get_round_num());
uint8_t rank = ps->stats.rank_for_score(score);
const char* rank_name = ps->stats.name_for_rank(rank);
send_text_message_printf(c, "$C7Score: %g\nRank: %hhu (%s)", score, rank, rank_name);
} else if (args == "duration") {
string s = format_duration(now() - l->ep3_server->battle_start_usecs);
send_text_message_printf(c, "$C7Duration: %s", s.c_str());
} else if (args == "fcs-destroyed") {
send_text_message_printf(c, "$C7Team FCs destroyed:\n%" PRIu32, l->ep3_server->team_num_ally_fcs_destroyed[team_id]);
} else if (args == "cards-destroyed") {
send_text_message_printf(c, "$C7Team cards destroyed:\n%" PRIu32, l->ep3_server->team_num_cards_destroyed[team_id]);
} else if (args == "damage-given") {
send_text_message_printf(c, "$C7Damage given: %hu", ps->stats.damage_given.load());
} else if (args == "damage-taken") {
send_text_message_printf(c, "$C7Damage taken: %hu", ps->stats.damage_taken.load());
} else if (args == "opp-cards-destroyed") {
send_text_message_printf(c, "$C7Opp. cards destroyed:\n%hu", ps->stats.num_opponent_cards_destroyed.load());
} else if (args == "own-cards-destroyed") {
send_text_message_printf(c, "$C7Own cards destroyed:\n%hu", ps->stats.num_owned_cards_destroyed.load());
} else if (args == "move-distance") {
send_text_message_printf(c, "$C7Move distance: %hu", ps->stats.total_move_distance.load());
} else if (args == "cards-set") {
send_text_message_printf(c, "$C7Cards set: %hu", ps->stats.num_cards_set.load());
} else if (args == "fcs-set") {
send_text_message_printf(c, "$C7FC cards set: %hu", ps->stats.num_item_or_creature_cards_set.load());
} else if (args == "attack-actions-set") {
send_text_message_printf(c, "$C7Attack actions set:\n%hu", ps->stats.num_attack_actions_set.load());
} else if (args == "techs-set") {
send_text_message_printf(c, "$C7Techs set: %hu", ps->stats.num_tech_cards_set.load());
} else if (args == "assists-set") {
send_text_message_printf(c, "$C7Assists set: %hu", ps->stats.num_assist_cards_set.load());
} else if (args == "defenses-self") {
send_text_message_printf(c, "$C7Defenses on self:\n%hu", ps->stats.defense_actions_set_on_self.load());
} else if (args == "defenses-ally") {
send_text_message_printf(c, "$C7Defenses on ally:\n%hu", ps->stats.defense_actions_set_on_ally.load());
} else if (args == "cards-drawn") {
send_text_message_printf(c, "$C7Cards drawn: %hu", ps->stats.num_cards_drawn.load());
} else if (args == "max-attack-damage") {
send_text_message_printf(c, "$C7Maximum attack damage:\n%hu", ps->stats.max_attack_damage.load());
} else if (args == "max-combo") {
send_text_message_printf(c, "$C7Longest combo: %hu", ps->stats.max_attack_combo_size.load());
} else if (args == "attacks-given") {
send_text_message_printf(c, "$C7Attacks given: %hu", ps->stats.num_attacks_given.load());
} else if (args == "attacks-taken") {
send_text_message_printf(c, "$C7Attacks taken: %hu", ps->stats.num_attacks_taken.load());
} else if (args == "sc-damage") {
send_text_message_printf(c, "$C7SC damage taken: %hu", ps->stats.sc_damage_taken.load());
} else if (args == "damage-defended") {
send_text_message_printf(c, "$C7Damage defended: %hu", ps->stats.action_card_negated_damage.load());
} else {
send_text_message(c, "$C6Unknown statistic");
}
}
////////////////////////////////////////////////////////////////////////////////
typedef void (*server_handler_t)(shared_ptr<Client> c, const std::string& args);
typedef void (*proxy_handler_t)(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& args);
struct ChatCommandDefinition {
server_handler_t server_handler;
proxy_handler_t proxy_handler;
};
static const unordered_map<string, ChatCommandDefinition> chat_commands({
{"$allevent", {server_command_lobby_event_all, nullptr}},
{"$ann", {server_command_announce, nullptr}},
{"$arrow", {server_command_arrow, proxy_command_arrow}},
{"$auction", {server_command_auction, proxy_command_auction}},
{"$ax", {server_command_ax, nullptr}},
{"$ban", {server_command_ban, nullptr}},
{"$bbchar", {server_command_convert_char_to_bb, nullptr}},
{"$cheat", {server_command_cheat, nullptr}},
{"$debug", {server_command_debug, nullptr}},
{"$defrange", {server_command_ep3_set_def_dice_range, nullptr}},
{"$drop", {server_command_drop, nullptr}},
{"$edit", {server_command_edit, nullptr}},
{"$event", {server_command_lobby_event, proxy_command_lobby_event}},
{"$exit", {server_command_exit, proxy_command_exit}},
{"$gc", {server_command_get_self_card, proxy_command_get_player_card}},
{"$infhp", {server_command_infinite_hp, proxy_command_infinite_hp}},
{"$inftime", {server_command_ep3_infinite_time, nullptr}},
{"$inftp", {server_command_infinite_tp, proxy_command_infinite_tp}},
{"$item", {server_command_item, proxy_command_item}},
{"$itemtable", {server_command_itemtable, nullptr}},
{"$i", {server_command_item, proxy_command_item}},
{"$kick", {server_command_kick, nullptr}},
{"$li", {server_command_lobby_info, proxy_command_lobby_info}},
{"$ln", {server_command_lobby_type, proxy_command_lobby_type}},
{"$ep3battledebug", {server_command_enable_ep3_battle_debug_menu, nullptr}},
{"$matcount", {server_command_show_material_counts, nullptr}},
{"$maxlevel", {server_command_max_level, nullptr}},
{"$meseta", {server_command_meseta, nullptr}},
{"$minlevel", {server_command_min_level, nullptr}},
{"$next", {server_command_next, proxy_command_next}},
{"$password", {server_command_password, nullptr}},
{"$patch", {server_command_patch, proxy_command_patch}},
{"$persist", {server_command_persist, nullptr}},
{"$ping", {server_command_ping, nullptr}},
{"$playrec", {server_command_playrec, nullptr}},
{"$qcall", {server_command_qcall, proxy_command_qcall}},
{"$qclear", {server_command_qclear, nullptr}},
{"$qset", {server_command_qset, nullptr}},
{"$qsync", {server_command_qsync, nullptr}},
{"$quest", {server_command_quest, nullptr}},
{"$rand", {server_command_rand, proxy_command_rand}},
{"$save", {server_command_save, nullptr}},
{"$saverec", {server_command_saverec, nullptr}},
{"$sc", {server_command_send_client, proxy_command_send_client}},
{"$secid", {server_command_secid, proxy_command_secid}},
{"$silence", {server_command_silence, nullptr}},
{"$song", {server_command_song, proxy_command_song}},
{"$spec", {server_command_toggle_spectator_flag, nullptr}},
{"$ss", {nullptr, proxy_command_send_server}},
{"$stat", {server_command_get_ep3_battle_stat, nullptr}},
{"$surrender", {server_command_surrender, nullptr}},
{"$swa", {server_command_switch_assist, proxy_command_switch_assist}},
{"$unset", {server_command_ep3_unset_field_character, nullptr}},
{"$warp", {server_command_warpme, proxy_command_warpme}},
{"$warpme", {server_command_warpme, proxy_command_warpme}},
{"$warpall", {server_command_warpall, proxy_command_warpall}},
{"$what", {server_command_what, nullptr}},
});
struct SplitCommand {
string name;
string args;
SplitCommand(const string& text) {
size_t space_pos = text.find(' ');
if (space_pos != string::npos) {
this->name = text.substr(0, space_pos);
this->args = text.substr(space_pos + 1);
} else {
this->name = text;
}
}
};
// This function is called every time any player sends a chat beginning with a
// dollar sign. It is this function's responsibility to see if the chat is a
// command, and to execute the command and block the chat if it is.
void on_chat_command(std::shared_ptr<Client> c, const std::string& text) {
SplitCommand cmd(text);
const ChatCommandDefinition* def = nullptr;
try {
def = &chat_commands.at(cmd.name);
} catch (const out_of_range&) {
send_text_message(c, "$C6Unknown command");
return;
}
if (!def->server_handler) {
send_text_message(c, "$C6Command not available\non game server");
} else {
try {
def->server_handler(c, cmd.args);
} catch (const precondition_failed& e) {
send_text_message(c, e.what());
} catch (const exception& e) {
send_text_message_printf(c, "$C6Failed:\n%s", e.what());
}
}
}
void on_chat_command(shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text) {
SplitCommand cmd(text);
const ChatCommandDefinition* def = nullptr;
try {
def = &chat_commands.at(cmd.name);
} catch (const out_of_range&) {
send_text_message(ses->client_channel, "$C6Unknown command");
return;
}
if (!def->proxy_handler) {
send_text_message(ses->client_channel, "$C6Command not available\non proxy server");
} else {
try {
def->proxy_handler(ses, cmd.args);
} catch (const precondition_failed& e) {
send_text_message(ses->client_channel, e.what());
} catch (const exception& e) {
send_text_message_printf(ses->client_channel, "$C6Failed:\n%s", e.what());
}
}
}