Files
psopeeps-newserv/src/StaticGameData.cc
T
2022-10-29 19:28:00 -07:00

1695 lines
50 KiB
C++

#include "StaticGameData.hh"
#include <array>
using namespace std;
const vector<string> section_id_to_name({
"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum", "Pinkal", "Redria",
"Oran", "Yellowboze", "Whitill"});
const unordered_map<string, uint8_t> name_to_section_id({
{"viridia", 0},
{"greennill", 1},
{"skyly", 2},
{"bluefull", 3},
{"purplenum", 4},
{"pinkal", 5},
{"redria", 6},
{"oran", 7},
{"yellowboze", 8},
{"whitill", 9},
// Shortcuts for chat commands
{"b", 3},
{"g", 1},
{"o", 7},
{"pi", 5},
{"pu", 4},
{"r", 6},
{"s", 2},
{"v", 0},
{"w", 9},
{"y", 8},
});
const vector<string> lobby_event_to_name({
"none", "xmas", "none", "val", "easter", "hallo", "sonic", "newyear",
"summer", "white", "wedding", "fall", "s-spring", "s-summer", "spring"});
const unordered_map<string, uint8_t> name_to_lobby_event({
{"none", 0},
{"xmas", 1},
{"val", 3},
{"easter", 4},
{"hallo", 5},
{"sonic", 6},
{"newyear", 7},
{"summer", 8},
{"white", 9},
{"wedding", 10},
{"fall", 11},
{"s-spring", 12},
{"s-summer", 13},
{"spring", 14},
});
const unordered_map<uint8_t, string> lobby_type_to_name({
{0x00, "normal"},
{0x0F, "inormal"},
{0x10, "ipc"},
{0x11, "iball"},
{0x67, "cave2u"},
{0xD4, "cave1"},
{0xE9, "planet"},
{0xEA, "clouds"},
{0xED, "cave"},
{0xEE, "jungle"},
{0xEF, "forest2-2"},
{0xF0, "forest2-1"},
{0xF1, "windpower"},
{0xF2, "overview"},
{0xF3, "seaside"},
{0xF4, "some?"},
{0xF5, "dmorgue"},
{0xF6, "caelum"},
{0xF8, "digital"},
{0xF9, "boss1"},
{0xFA, "boss2"},
{0xFB, "boss3"},
{0xFC, "dragon"},
{0xFD, "derolle"},
{0xFE, "volopt"},
{0xFF, "darkfalz"},
});
const unordered_map<string, uint8_t> name_to_lobby_type({
{"normal", 0x00},
{"inormal", 0x0F},
{"ipc", 0x10},
{"iball", 0x11},
{"cave1", 0xD4},
{"cave2u", 0x67},
{"dragon", 0xFC},
{"derolle", 0xFD},
{"volopt", 0xFE},
{"darkfalz", 0xFF},
{"planet", 0xE9},
{"clouds", 0xEA},
{"cave", 0xED},
{"jungle", 0xEE},
{"forest2-2", 0xEF},
{"forest2-1", 0xF0},
{"windpower", 0xF1},
{"overview", 0xF2},
{"seaside", 0xF3},
{"some?", 0xF4},
{"dmorgue", 0xF5},
{"caelum", 0xF6},
{"digital", 0xF8},
{"boss1", 0xF9},
{"boss2", 0xFA},
{"boss3", 0xFB},
{"knight", 0xFC},
{"sky", 0xFE},
{"morgue", 0xFF},
});
const vector<string> npc_id_to_name({
"ninja", "rico", "sonic", "knuckles", "tails", "flowen", "elly"});
const unordered_map<string, uint8_t> name_to_npc_id({
{"ninja", 0},
{"rico", 1},
{"sonic", 2},
{"knuckles", 3},
{"tails", 4},
{"flowen", 5},
{"elly", 6}});
const string& name_for_section_id(uint8_t section_id) {
if (section_id < section_id_to_name.size()) {
return section_id_to_name[section_id];
} else {
static const string ret = "<Unknown section id>";
return ret;
}
}
u16string u16name_for_section_id(uint8_t section_id) {
return decode_sjis(name_for_section_id(section_id));
}
uint8_t section_id_for_name(const string& name) {
string lower_name = tolower(name);
try {
return name_to_section_id.at(lower_name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < section_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t section_id_for_name(const u16string& name) {
return section_id_for_name(encode_sjis(name));
}
const string& name_for_event(uint8_t event) {
if (event < lobby_event_to_name.size()) {
return lobby_event_to_name[event];
} else {
static const string ret = "<Unknown lobby event>";
return ret;
}
}
u16string u16name_for_event(uint8_t event) {
return decode_sjis(name_for_event(event));
}
uint8_t event_for_name(const string& name) {
try {
return name_to_lobby_event.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < lobby_event_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t event_for_name(const u16string& name) {
return event_for_name(encode_sjis(name));
}
const string& name_for_lobby_type(uint8_t type) {
try {
return lobby_type_to_name.at(type);
} catch (const out_of_range&) {
static const string ret = "<Unknown lobby type>";
return ret;
}
}
u16string u16name_for_lobby_type(uint8_t type) {
return decode_sjis(name_for_lobby_type(type));
}
uint8_t lobby_type_for_name(const string& name) {
try {
return name_to_lobby_type.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < lobby_type_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0x80;
}
uint8_t lobby_type_for_name(const u16string& name) {
return lobby_type_for_name(encode_sjis(name));
}
const string& name_for_npc(uint8_t npc) {
try {
return npc_id_to_name.at(npc);
} catch (const out_of_range&) {
static const string ret = "<Unknown NPC>";
return ret;
}
}
u16string u16name_for_npc(uint8_t npc) {
return decode_sjis(name_for_npc(npc));
}
uint8_t npc_for_name(const string& name) {
try {
return name_to_npc_id.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < npc_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t npc_for_name(const u16string& name) {
return npc_for_name(encode_sjis(name));
}
const char* name_for_char_class(uint8_t cls) {
static const array<const char*, 12> names = {
"HUmar",
"HUnewearl",
"HUcast",
"RAmar",
"RAcast",
"RAcaseal",
"FOmarl",
"FOnewm",
"FOnewearl",
"HUcaseal",
"FOmar",
"RAmarl",
};
try {
return names.at(cls);
} catch (const out_of_range&) {
return "Unknown";
}
}
const char* abbreviation_for_char_class(uint8_t cls) {
static const array<const char*, 12> names = {
"HUmr",
"HUnl",
"HUcs",
"RAmr",
"RAcs",
"RAcl",
"FOml",
"FOnm",
"FOnl",
"HUcl",
"FOmr",
"RAml",
};
try {
return names.at(cls);
} catch (const out_of_range&) {
return "???";
}
}
const char* name_for_difficulty(uint8_t difficulty) {
static const array<const char*, 4> names = {
"Normal",
"Hard",
"Very Hard",
"Ultimate",
};
try {
return names.at(difficulty);
} catch (const out_of_range&) {
return "Unknown";
}
}
char abbreviation_for_difficulty(uint8_t difficulty) {
static const array<char, 4> names = {'N', 'H', 'V', 'U'};
try {
return names.at(difficulty);
} catch (const out_of_range&) {
return '?';
}
}
size_t stack_size_for_item(uint8_t data0, uint8_t data1) {
if (data0 == 4) {
return 999999;
}
if (data0 == 3) {
if ((data1 < 9) && (data1 != 2)) {
return 10;
} else if (data1 == 0x10) {
return 99;
}
}
return 1;
}
size_t stack_size_for_item(const ItemData& item) {
return stack_size_for_item(item.data1[0], item.data1[1]);
}
const unordered_map<uint8_t, const char*> name_for_weapon_special({
{0x00, nullptr},
{0x01, "Draw"},
{0x02, "Drain"},
{0x03, "Fill"},
{0x04, "Gush"},
{0x05, "Heart"},
{0x06, "Mind"},
{0x07, "Soul"},
{0x08, "Geist"},
{0x09, "Master\'s"},
{0x0A, "Lord\'s"},
{0x0B, "King\'s"},
{0x0C, "Charge"},
{0x0D, "Spirit"},
{0x0E, "Berserk"},
{0x0F, "Ice"},
{0x10, "Frost"},
{0x11, "Freeze"},
{0x12, "Blizzard"},
{0x13, "Bind"},
{0x14, "Hold"},
{0x15, "Seize"},
{0x16, "Arrest"},
{0x17, "Heat"},
{0x18, "Fire"},
{0x19, "Flame"},
{0x1A, "Burning"},
{0x1B, "Shock"},
{0x1C, "Thunder"},
{0x1D, "Storm"},
{0x1E, "Tempest"},
{0x1F, "Dim"},
{0x20, "Shadow"},
{0x21, "Dark"},
{0x22, "Hell"},
{0x23, "Panic"},
{0x24, "Riot"},
{0x25, "Havoc"},
{0x26, "Chaos"},
{0x27, "Devil\'s"},
{0x28, "Demon\'s"},
});
const unordered_map<uint8_t, const char*> name_for_s_rank_special({
{0x01, "Jellen"},
{0x02, "Zalure"},
{0x05, "Burning"},
{0x06, "Tempest"},
{0x07, "Blizzard"},
{0x08, "Arrest"},
{0x09, "Chaos"},
{0x0A, "Hell"},
{0x0B, "Spirit"},
{0x0C, "Berserk"},
{0x0D, "Demon\'s"},
{0x0E, "Gush"},
{0x0F, "Geist"},
{0x10, "King\'s"},
});
struct ItemNameInfo {
const char* name;
bool is_rare;
bool is_s_rank;
ItemNameInfo(const char* name, bool is_rare = true, bool is_s_rank = false)
: name(name), is_rare(is_rare), is_s_rank(is_s_rank) { }
};
const unordered_map<uint32_t, ItemNameInfo> name_info_for_primary_identifier({
// Weapons (00xxxx)
{0x000100, {"Saber", false}},
{0x000101, {"Brand", false}},
{0x000102, {"Buster", false}},
{0x000103, {"Pallasch", false}},
{0x000104, {"Gladius", false}},
{0x000105, "DB\'s SABER"},
{0x000106, "KALADGOLG"},
{0x000107, "DURANDAL"},
{0x000108, "GALATINE"},
{0x000200, {"Sword", false}},
{0x000201, {"Gigush", false}},
{0x000202, {"Breaker", false}},
{0x000203, {"Claymore", false}},
{0x000204, {"Calibur", false}},
{0x000205, "FLOWEN\'S SWORD"},
{0x000206, "LAST SURVIVOR"},
{0x000207, "DRAGON SLAYER"},
{0x000300, {"Dagger", false}},
{0x000301, {"Knife", false}},
{0x000302, {"Blade", false}},
{0x000303, {"Edge", false}},
{0x000304, {"Ripper", false}},
{0x000305, "BLADE DANCE"},
{0x000306, "BLOODY ART"},
{0x000307, "CROSS SCAR"},
{0x000308, "ZERO DIVIDE"},
{0x000309, "TWIN KAMUI"},
{0x000400, {"Partisan", false}},
{0x000401, {"Halbert", false}},
{0x000402, {"Glaive", false}},
{0x000403, {"Berdys", false}},
{0x000404, {"Gungnir", false}},
{0x000405, "BRIONAC"},
{0x000406, "VJAYA"},
{0x000407, "GAE BOLG"},
{0x000408, "ASTERON BELT"},
{0x000500, {"Slicer", false}},
{0x000501, {"Spinner", false}},
{0x000502, {"Cutter", false}},
{0x000503, {"Sawcer", false}},
{0x000504, {"Diska", false}},
{0x000505, "SLICER OF ASSASSIN"},
{0x000506, "DISKA OF LIBERATOR"},
{0x000507, "DISKA OF BRAVEMAN"},
{0x000508, "IZMAELA"},
{0x000600, {"Handgun", false}},
{0x000601, {"Autogun", false}},
{0x000602, {"Lockgun", false}},
{0x000603, {"Railgun", false}},
{0x000604, {"Raygun", false}},
{0x000605, "VARISTA"},
{0x000606, "CUSTOM RAY ver.00"},
{0x000607, "BRAVACE"},
{0x000608, "TENSION BLASTER"},
{0x000700, {"Rifle", false}},
{0x000701, {"Sniper", false}},
{0x000702, {"Blaster", false}},
{0x000703, {"Beam", false}},
{0x000704, {"Laser", false}},
{0x000705, "VISK-235W"},
{0x000706, "WALS-MK2"},
{0x000707, "JUSTY-23ST"},
{0x000708, "RIANOV 303SNR"},
{0x000709, "RIANOV 303SNR-1"},
{0x00070A, "RIANOV 303SNR-2"},
{0x00070B, "RIANOV 303SNR-3"},
{0x00070C, "RIANOV 303SNR-4"},
{0x00070D, "RIANOV 303SNR-5"},
{0x000800, {"Mechgun", false}},
{0x000801, {"Assault", false}},
{0x000802, {"Repeater", false}},
{0x000803, {"Gatling", false}},
{0x000804, {"Vulcan", false}},
{0x000805, "M&A60 VISE"},
{0x000806, "H&S25 JUSTICE"},
{0x000807, "L&K14 COMBAT"},
{0x000900, {"Shot", false}},
{0x000901, {"Spread", false}},
{0x000902, {"Cannon", false}},
{0x000903, {"Launcher", false}},
{0x000904, {"Arms", false}},
{0x000905, "CRUSH BULLET"},
{0x000906, "METEOR SMASH"},
{0x000907, "FINAL IMPACT"},
{0x000A00, {"Cane", false}},
{0x000A01, {"Stick", false}},
{0x000A02, {"Mace", false}},
{0x000A03, {"Club", false}},
{0x000A04, "CLUB OF LACONIUM"},
{0x000A05, "MACE OF ADAMAN"},
{0x000A06, "CLUB OF ZUMIURAN"},
{0x000A07, "LOLLIPOP"},
{0x000B00, {"Rod", false}},
{0x000B01, {"Pole", false}},
{0x000B02, {"Pillar", false}},
{0x000B03, {"Striker", false}},
{0x000B04, "BATTLE VERGE"},
{0x000B05, "BRAVE HAMMER"},
{0x000B06, "ALIVE AQHU"},
{0x000B07, "VALKYRIE"},
{0x000C00, {"Wand", false}},
{0x000C01, {"Staff", false}},
{0x000C02, {"Baton", false}},
{0x000C03, {"Scepter", false}},
{0x000C04, "FIRE SCEPTER:AGNI"},
{0x000C05, "ICE STAFF:DAGON"},
{0x000C06, "STORM WAND:INDRA"},
{0x000C07, "EARTH WAND BROWNIE"},
{0x000D00, "PHOTON CLAW"},
{0x000D01, "SILENCE CLAW"},
{0x000D02, "NEI\'S CLAW (REPLICA)"},
{0x000D03, "PHOENIX CLAW"},
{0x000E00, "DOUBLE SABER"},
{0x000E01, "STAG CUTLERY"},
{0x000E02, "TWIN BRAND"},
{0x000F00, "BRAVE KNUCKLE"},
{0x000F01, "ANGRY FIST"},
{0x000F02, "GOD HAND"},
{0x000F03, "SONIC KNUCKLE"},
{0x001000, "OROTIAGITO"},
{0x001001, "AGITO (AUW 1975)"},
{0x001002, "AGITO (AUW 1983)"},
{0x001003, "AGITO (AUW 2001)"},
{0x001004, "AGITO (AUW 1991)"},
{0x001005, "AGITO (AUW 1977)"},
{0x001006, "AGITO (AUW 1980)"},
{0x001007, "RAIKIRI"},
{0x001100, "SOUL EATER"},
{0x001101, "SOUL BANISH"},
{0x001200, "SPREAD NEEDLE"},
{0x001300, "HOLY RAY"},
{0x001400, "INFERNO BAZOOKA"},
{0x001401, "RAMBLING MAY"},
{0x001402, "L&K38 COMBAT"},
{0x001500, "FLAME VISIT"},
{0x001501, "BURNING VISIT"},
{0x001600, "AKIKO\'S FRYING PAN"},
{0x001700, "SORCERER\'S CANE"},
{0x001800, "S-BEAT\'S BLADE"},
{0x001900, "P-ARMS\'S BLADE"},
{0x001A00, "DELSABER\'S BUSTER"},
{0x001B00, "BRINGER\'S RIFLE"},
{0x001C00, "EGG BLASTER"},
{0x001D00, "PSYCHO WAND"},
{0x001E00, "HEAVEN PUNISHER"},
{0x001F00, "LAVIS CANNON"},
{0x002000, "VICTOR AXE"},
{0x002001, "LACONIUM AXE"},
{0x002100, "CHAIN SAWD"},
{0x002200, "CADUCEUS"},
{0x002201, "MERCURIUS ROD"},
{0x002300, "STING TIP"},
{0x002400, "MAGICAL PIECE"},
{0x002500, "TECHNICAL CROZIER"},
{0x002600, "SUPPRESSED GUN"},
{0x002700, "ANCIENT SABER"},
{0x002800, "HARISEN BATTLE FAN"},
{0x002900, "YAMIGARASU"},
{0x002A00, "AKIKO\'S WOK"},
{0x002B00, "TOY HAMMER"},
{0x002C00, "ELYSION"},
{0x002D00, "RED SABER"},
{0x002E00, "METEOR CUDGEL"},
{0x002F00, "MONKEY KING BAR"},
{0x002F01, "BLACK KING BAR"},
{0x003000, "DOUBLE CANNON"},
{0x003001, "GIRASOLE"},
{0x003100, "HUGE BATTLE FAN"},
{0x003200, "TSUMIKIRI J-SWORD"},
{0x003300, "SEALED J-SWORD"},
{0x003400, "RED SWORD"},
{0x003500, "CRAZY TUNE"},
{0x003600, "TWIN CHAKRAM"},
{0x003700, "WOK OF AKIKO\'S SHOP"},
{0x003800, "LAVIS BLADE"},
{0x003900, "RED DAGGER"},
{0x003A00, "MADAM\'S PARASOL"},
{0x003B00, "MADAM\'S UMBRELLA"},
{0x003C00, "IMPERIAL PICK"},
{0x003D00, "BERDYSH"},
{0x003E00, "RED PARTISAN"},
{0x003F00, "FLIGHT CUTTER"},
{0x004000, "FLIGHT FAN"},
{0x004100, "RED SLICER"},
{0x004200, "HANDGUN:GULD"},
{0x004201, "MASTER RAVEN"},
{0x004300, "HANDGUN:MILLA"},
{0x004301, "LAST SWAN"},
{0x004400, "RED HANDGUN"},
{0x004500, "FROZEN SHOOTER"},
{0x004501, "SNOW QUEEN"},
{0x004600, "ANTI ANDROID RIFLE"},
{0x004700, "ROCKET PUNCH"},
{0x004800, "SAMBA MARACAS"},
{0x004900, "TWIN PSYCHOGUN"},
{0x004A00, "DRILL LAUNCHER"},
{0x004B00, "GULD MILLA"},
{0x004B01, "DUAL BIRD"},
{0x004C00, "RED MECHGUN"},
{0x004D00, "BELRA CANNON"},
{0x004E00, "PANZER FAUST"},
{0x004E01, "IRON FAUST"},
{0x004F00, "SUMMIT MOON"},
{0x005000, "WINDMILL"},
{0x005100, "EVIL CURST"},
{0x005200, "FLOWER CANE"},
{0x005300, "HILDEBEAR\'S CANE"},
{0x005400, "HILDEBLUE\'S CANE"},
{0x005500, "RABBIT WAND"},
{0x005600, "PLANTAIN LEAF"},
{0x005601, "FATSIA"},
{0x005700, "DEMONIC FORK"},
{0x005800, "STRIKER OF CHAO"},
{0x005900, "BROOM"},
{0x005A00, "PROPHETS OF MOTAV"},
{0x005B00, "THE SIGH OF A GOD"},
{0x005C00, "TWINKLE STAR"},
{0x005D00, "PLANTAIN FAN"},
{0x005E00, "TWIN BLAZE"},
{0x005F00, "MARINA\'S BAG"},
{0x006000, "DRAGON\'S CLAW"},
{0x006100, "PANTHER\'S CLAW"},
{0x006200, "S-RED\'S BLADE"},
{0x006300, "PLANTAIN HUGE FAN"},
{0x006400, "CHAMELEON SCYTHE"},
{0x006500, "YASMINKOV 3000R"},
{0x006600, "ANO RIFLE"},
{0x006700, "BARANZ LAUNCHER"},
{0x006800, "BRANCH OF PAKUPAKU"},
{0x006900, "HEART OF POUMN"},
{0x006A00, "YASMINKOV 2000H"},
{0x006B00, "YASMINKOV 7000V"},
{0x006C00, "YASMINKOV 9000M"},
{0x006D00, "MASER BEAM"},
{0x006D01, "POWER MASER"},
{0x006E00, "GAME MAGAZINE"},
{0x006F00, "FLOWER BOUQUET"},
{0x007000, {"S-RANK SABER", true, true}},
{0x007100, {"S-RANK SWORD", true, true}},
{0x007200, {"S-RANK BLADE", true, true}},
{0x007300, {"S-RANK PARTISAN", true, true}},
{0x007400, {"S-RANK SLICER", true, true}},
{0x007500, {"S-RANK GUN", true, true}},
{0x007600, {"S-RANK RIFLE", true, true}},
{0x007700, {"S-RANK MECHGUN", true, true}},
{0x007800, {"S-RANK SHOT", true, true}},
{0x007900, {"S-RANK CANE", true, true}},
{0x007A00, {"S-RANK ROD", true, true}},
{0x007B00, {"S-RANK WAND", true, true}},
{0x007C00, {"S-RANK TWIN", true, true}},
{0x007D00, {"S-RANK CLAW", true, true}},
{0x007E00, {"S-RANK BAZOOKA", true, true}},
{0x007F00, {"S-RANK NEEDLE", true, true}},
{0x008000, {"S-RANK SCYTHE", true, true}},
{0x008100, {"S-RANK HAMMER", true, true}},
{0x008200, {"S-RANK MOON", true, true}},
{0x008300, {"S-RANK PSYCHOGUN", true, true}},
{0x008400, {"S-RANK PUNCH", true, true}},
{0x008500, {"S-RANK WINDMILL", true, true}},
{0x008600, {"S-RANK HARISEN", true, true}},
{0x008700, {"S-RANK KATANA", true, true}},
{0x008800, {"S-RANK J-CUTTER", true, true}},
{0x008900, "MUSASHI"},
{0x008901, "YAMATO"},
{0x008902, "ASUKA"},
{0x008903, "SANGE & YASHA"},
{0x008A00, "SANGE"},
{0x008A01, "YASHA"},
{0x008A02, "KAMUI"},
{0x008B00, "PHOTON LAUNCHER"},
{0x008B01, "GUILTY LIGHT"},
{0x008B02, "RED SCORPIO"},
{0x008B03, "PHONON MASER"},
{0x008C00, "TALIS"},
{0x008C01, "MAHU"},
{0x008C02, "HITOGATA"},
{0x008C03, "DANCING HITOGATA"},
{0x008C04, "KUNAI"},
{0x008D00, "NUG-2000 BAZOOKA"},
{0x008E00, "S-BERILL\'S HANDS #0"},
{0x008E01, "S-BERILL\'S HANDS #1"},
{0x008F00, "FLOWEN\'S SWORD (AUW 3060; GREENILL)"},
{0x008F01, "FLOWEN\'S SWORD (AUW 3064; SKYLY)"},
{0x008F02, "FLOWEN\'S SWORD (AUW 3067; BLUEFULL)"},
{0x008F03, "FLOWEN\'S SWORD (AUW 3073; PURPLENUM)"},
{0x008F04, "FLOWEN\'S SWORD (AUW 3077; PINKAL)"},
{0x008F05, "FLOWEN\'S SWORD (AUW 3082; REDRIA)"},
{0x008F06, "FLOWEN\'S SWORD (AUW 3083; ORAN)"},
{0x008F07, "FLOWEN\'S SWORD (AUW 3084; YELLOWBOZE)"},
{0x008F08, "FLOWEN\'S SWORD (AUW 3079; WHITILL)"},
{0x009000, "DB\'S SWORD (AUW 3062; GREENILL)"},
{0x009001, "DB\'S SWORD (AUW 3067; SKYLY)"},
{0x009002, "DB\'S SWORD (AUW 3069; BLUEFULL)"},
{0x009003, "DB\'S SWORD (AUW 3064; PURPLENUM)"},
{0x009004, "DB\'S SWORD (AUW 3069; PINKAL)"},
{0x009005, "DB\'S SWORD (AUW 3073; REDRIA)"},
{0x009006, "DB\'S SWORD (AUW 3070; ORAN)"},
{0x009007, "DB\'S SWORD (AUW 3075; YELLOWBOZE)"},
{0x009008, "DB\'S SWORD (AUW 3077; WHITILL)"},
{0x009100, "GI GUE BAZOOKA"},
{0x009200, "GUARDIANNA"},
{0x009300, "VIRIDIA CARD"},
{0x009301, "GREENILL CARD"},
{0x009302, "SKYLY CARD"},
{0x009303, "BLUEFULL CARD"},
{0x009304, "PURPLENUM CARD"},
{0x009305, "PINKAL CARD"},
{0x009306, "REDRIA CARD"},
{0x009307, "ORAN CARD"},
{0x009308, "YELLOWBOZE CARD"},
{0x009309, "WHITILL CARD"},
{0x009400, "MORNING GLORY"},
{0x009500, "PARTISAN OF LIGHTING"},
{0x009600, "GAL WIND"},
{0x009700, "ZANBA"},
{0x009800, "RIKA\'S CLAW"},
{0x009900, "ANGEL HARP"},
{0x009A00, "DEMOLITION COMET"},
{0x009B00, "NEI\'S CLAW"},
{0x009C00, "RAINBOW BATON"},
{0x009D00, "DARK FLOW"},
{0x009E00, "DARK METEOR"},
{0x009F00, "DARK BRIDGE"},
{0x00A000, "G-ASSASSIN\'S SABERS"},
{0x00A100, "RAPPY\'S FAN"},
{0x00A200, "BOOMA\'S CLAW"},
{0x00A201, "GOBOOMA\'S CLAW"},
{0x00A202, "GIGOBOOMA\'S CLAW"},
{0x00A300, "RUBY BULLET"},
{0x00A400, "AMORE ROSE"},
{0x00A500, {"S-RANK SWORDS", true, true}},
{0x00A600, {"S-RANK LAUNCHER", true, true}},
{0x00A700, {"S-RANK CARD", true, true}},
{0x00A800, {"S-RANK KNUCKLE", true, true}},
{0x00A900, {"S-RANK AXE", true, true}},
{0x00AA00, "SLICER OF FANATIC"},
{0x00AB00, "LAME D\'ARGENT"},
{0x00AC00, "EXCALIBUR"},
{0x00AD03, "RAGE DE FEU"},
{0x00AE00, "DAISY CHAIN"},
{0x00AF00, "OPHELIE SEIZE"},
{0x00B000, "MILLE MARTEAUX"},
{0x00B100, "LE COGNEUR"},
{0x00B200, "COMMANDER BLADE"},
{0x00B300, "VIVIENNE"},
{0x00B400, "KUSANAGI"},
{0x00B500, "SACRED DUSTER"},
{0x00B600, "GUREN"},
{0x00B700, "SHOUREN"},
{0x00B800, "JIZAI"},
{0x00B900, "FLAMBERGE"},
{0x00BA00, "YUNCHANG"},
{0x00BB00, "SNAKE SPIRE"},
{0x00BC00, "FLAPJACK FLAPPER"},
{0x00BD00, "GETSUGASAN"},
{0x00BE00, "MAGUWA"},
{0x00BF00, "HEAVEN STRIKER"},
{0x00C000, "CANNON ROUGE"},
{0x00C100, "METEOR ROUGE"},
{0x00C200, "SOLFERINO"},
{0x00C300, "CLIO"},
{0x00C400, "SIREN GLASS HAMMER"},
{0x00C500, "GLIDE DIVINE"},
{0x00C600, "SHICHISHITO"},
{0x00C700, "MURASAME"},
{0x00C800, "DAYLIGHT SCAR"},
{0x00C900, "DECALOG"},
{0x00CA00, "5TH ANNIV. BLADE"},
{0x00CB00, "PRINCIPAL\'S GIFT PARASOL"},
{0x00CC00, "AKIKO\'S CLEAVER"},
{0x00CD00, "TANEGASHIMA"},
{0x00CE00, "TREE CLIPPERS"},
{0x00CF00, "NICE SHOT"},
{0x00D200, "ANO BAZOOKA"},
{0x00D300, "SYNTHESIZER"},
{0x00D400, "BAMBOO SPEAR"},
{0x00D500, "KAN\'EI TSUHO"},
{0x00D600, "JITTE"},
{0x00D700, "BUTTERFLY NET"},
{0x00D800, "SYRINGE"},
{0x00D900, "BATTLEDORE"},
{0x00DA00, "RACKET"},
{0x00DB00, "HAMMER"},
{0x00DC00, "GREAT BOUQUET"},
{0x00DD00, "TypeSA/Saber"},
{0x00DE00, "TypeSL/Saber"},
{0x00DE01, "TypeSL/Slicer"},
{0x00DE02, "TypeSL/Claw"},
{0x00DE03, "TypeSL/Katana"},
{0x00DF00, "TypeJS/Saber"},
{0x00DF01, "TypeJS/Slicer"},
{0x00DF02, "TypeJS/J-Sword"},
{0x00E000, "TypeSW/Sword"},
{0x00E001, "TypeSW/Slicer"},
{0x00E002, "TypeSW/J-Sword"},
{0x00E100, "TypeRO/Sword"},
{0x00E101, "TypeRO/Halbert"},
{0x00E102, "TypeRO/Rod"},
{0x00E200, "TypeBL/BLADE"},
{0x00E300, "TypeKN/Blade"},
{0x00E301, "TypeKN/Claw"},
{0x00E400, "TypeHA/Halbert"},
{0x00E401, "TypeHA/Rod"},
{0x00E500, "TypeDS/D.Saber"},
{0x00E501, "TypeDS/Rod"},
{0x00E502, "TypeDS"},
{0x00E600, "TypeCL/Claw"},
{0x00E700, "TypeSS/SW"},
{0x00E800, "TypeGU/Handgun"},
{0x00E801, "TypeGU/Mechgun"},
{0x00E900, "TypeRI/Rifle"},
{0x00EA00, "TypeME/Mechgun"},
{0x00EB00, "TypeSH/Shot"},
{0x00EC00, "TypeWA/Wand"},
// Armors (0101xx)
{0x010100, {"Frame", false}},
{0x010101, {"Armor", false}},
{0x010102, {"Psy Armor", false}},
{0x010103, {"Giga Frame", false}},
{0x010104, {"Soul Frame", false}},
{0x010105, {"Cross Armor", false}},
{0x010106, {"Solid Frame", false}},
{0x010107, {"Brave Armor", false}},
{0x010108, {"Hyper Frame", false}},
{0x010109, {"Grand Armor", false}},
{0x01010A, {"Shock Frame", false}},
{0x01010B, {"King\'s Frame", false}},
{0x01010C, {"Dragon Frame", false}},
{0x01010D, {"Absorb Armor", false}},
{0x01010E, {"Protect Frame", false}},
{0x01010F, {"General Armor", false}},
{0x010110, {"Perfect Frame", false}},
{0x010111, {"Valiant Frame", false}},
{0x010112, {"Imperial Armor", false}},
{0x010113, {"Holiness Armor", false}},
{0x010114, {"Guardian Armor", false}},
{0x010115, {"Divinity Armor", false}},
{0x010116, {"Ultimate Frame", false}},
{0x010117, {"Celestial Armor", false}},
{0x010118, "HUNTER FIELD"},
{0x010119, "RANGER FIELD"},
{0x01011A, "FORCE FIELD"},
{0x01011B, "REVIVAL GARMENT"},
{0x01011C, "SPIRIT GARMENT"},
{0x01011D, "STINK FRAME"},
{0x01011E, "D-PARTS Ver1.01"},
{0x01011F, "D-PARTS Ver2.10"},
{0x010120, "PARASITE WEAR:De Rol"},
{0x010121, "PARASITE WEAR:Nelgal"},
{0x010122, "PARASITE WEAR:Vajulla"},
{0x010123, "SENSE PLATE"},
{0x010124, "GRAVITON PLATE"},
{0x010125, "ATTRIBUTE PLATE"},
{0x010126, "FLOWEN\'S FRAME"},
{0x010127, "CUSTOM FRAME Ver.00"},
{0x010128, "DB\'s ARMOR"},
{0x010129, "GUARD WAVE"},
{0x01012A, "DF FIELD"},
{0x01012B, "LUMINOUS FIELD"},
{0x01012C, "CHU CHU FEVER"},
{0x01012D, "LOVE HEART"},
{0x01012E, "FLAME GARMENT"},
{0x01012F, "VIRUS ARMOR:Lafuteria"},
{0x010130, "BRIGHTNESS CIRCLE"},
{0x010131, "AURA FIELD"},
{0x010132, "ELECTRO FRAME"},
{0x010133, "SACRED CLOTH"},
{0x010134, "SMOKING PLATE"},
{0x010135, "STAR CUIRASS"},
{0x010136, "BLACK HOUND CUIRASS"},
{0x010137, "MORNING PRAYER"},
{0x010138, "BLACK ODOSHI DOMARU"},
{0x010139, "RED ODOSHI DOMARU"},
{0x01013A, "BLACK ODOSHI RED NIMAIDOU"},
{0x01013B, "BLUE ODOSHI VIOLET NIMAIDOU"},
{0x01013C, "DIRTY LIFE JACKET"},
{0x01013E, "WEDDING DRESS"},
{0x010140, "RED COAT"},
{0x010141, "THIRTEEN"},
{0x010142, "MOTHER GARB"},
{0x010143, "MOTHER GARB+"},
{0x010144, "DRESS PLATE"},
{0x010145, "SWEETHEART"},
{0x010146, "IGNITION CLOAK"},
{0x010147, "CONGEAL CLOAK"},
{0x010148, "TEMPEST CLOAK"},
{0x010149, "CURSED CLOAK"},
{0x01014A, "SELECT CLOAK"},
{0x01014B, "SPIRIT CUIRASS"},
{0x01014C, "REVIVAL CUIRASS"},
{0x01014D, "ALLIANCE UNIFORM"},
{0x01014E, "OFFICER UNIFORM"},
{0x01014F, "COMMANDER UNIFORM"},
{0x010150, "CRIMSON COAT"},
{0x010151, "INFANTRY GEAR"},
{0x010152, "LIEUTENANT GEAR"},
{0x010153, "INFANTRY MANTLE"},
{0x010154, "LIEUTENANT MANTLE"},
{0x010155, "UNION FIELD"},
{0x010156, "SAMURAI ARMOR"},
{0x010157, "STEALTH SUIT"},
// Shields (0102xx)
{0x010200, {"Barrier", false}},
{0x010201, {"Shield", false}},
{0x010202, {"Core Shield", false}},
{0x010203, {"Giga Shield", false}},
{0x010204, {"Soul Barrier", false}},
{0x010205, {"Hard Shield", false}},
{0x010206, {"Brave Barrier", false}},
{0x010207, {"Solid Shield", false}},
{0x010208, {"Flame Barrier", false}},
{0x010209, {"Plasma Barrier", false}},
{0x01020A, {"Freeze Barrier", false}},
{0x01020B, {"Psychic Barrier", false}},
{0x01020C, {"General Shield", false}},
{0x01020D, {"Protect Barrier", false}},
{0x01020E, {"Glorious Shield", false}},
{0x01020F, {"Imperial Barrier", false}},
{0x010210, {"Guardian Shield", false}},
{0x010211, {"Divinity Barrier", false}},
{0x010212, {"Ultimate Shield", false}},
{0x010213, {"Spiritual Shield", false}},
{0x010214, {"Celestial Shield", false}},
{0x010215, "INVISIBLE GUARD"},
{0x010216, "SACRED GUARD"},
{0x010217, "S-PARTS Ver1.16"},
{0x010218, "S-PARTS Ver2.01"},
{0x010219, "LIGHT RELIEF"},
{0x01021A, "SHIELD OF DELSABER"},
{0x01021B, "FORCE WALL"},
{0x01021C, "RANGER WALL"},
{0x01021D, "HUNTER WALL"},
{0x01021E, "ATTRIBUTE WALL"},
{0x01021F, "SECRET GEAR"},
{0x010220, "COMBAT GEAR"},
{0x010221, "PROTO REGENE GEAR"},
{0x010222, "REGENERATE GEAR"},
{0x010223, "REGENE GEAR ADV."},
{0x010224, "FLOWEN\'S SHIELD"},
{0x010225, "CUSTOM BARRIER Ver.00"},
{0x010226, "DB\'S SHIELD"},
{0x010227, "RED RING"},
{0x010228, "TRIPOLIC SHIELD"},
{0x010229, "STANDSTILL SHIELD"},
{0x01022A, "SAFETY HEART"},
{0x01022B, "KASAMI BRACER"},
{0x01022C, "GODS SHIELD SUZAKU"},
{0x01022D, "GODS SHIELD GENBU"},
{0x01022E, "GODS SHIELD BYAKKO"},
{0x01022F, "GODS SHIELD SEIRYU"},
{0x010230, "HUNTER\'S SHELL"},
{0x010231, "RICO\'S GLASSES"},
{0x010232, "RICO\'S EARRING"},
{0x010235, {"SECURE FEET", false}},
{0x01023A, {"RESTA MERGE", false}},
{0x01023B, {"ANTI MERGE", false}},
{0x01023C, {"SHIFTA MERGE", false}},
{0x01023D, {"DEBAND MERGE", false}},
{0x01023E, {"FOIE MERGE", false}},
{0x01023F, {"GIFOIE MERGE", false}},
{0x010240, {"RAFOIE MERGE", false}},
{0x010241, {"RED MERGE", false}},
{0x010242, {"BARTA MERGE", false}},
{0x010243, {"GIBARTA MERGE", false}},
{0x010244, {"RABARTA MERGE", false}},
{0x010245, {"BLUE MERGE", false}},
{0x010246, {"ZONDE MERGE", false}},
{0x010247, {"GIZONDE MERGE", false}},
{0x010248, {"RAZONDE MERGE", false}},
{0x010249, {"YELLOW MERGE", false}},
{0x01024A, {"RECOVERY BARRIER", false}},
{0x01024B, {"ASSIST BARRIER", false}},
{0x01024C, {"RED BARRIER", false}},
{0x01024D, {"BLUE BARRIER", false}},
{0x01024E, {"YELLOW BARRIER", false}},
{0x01024F, "WEAPONS GOLD SHIELD"},
{0x010250, "BLACK GEAR"},
{0x010251, "WORKS GUARD"},
{0x010252, "RAGOL RING"},
{0x010253, "BLUE RING (7 Colors)"},
{0x010259, "BLUE RING"},
{0x01025F, "GREEN RING"},
{0x010266, "YELLOW RING"},
{0x01026C, "PURPLE RING"},
{0x010275, "WHITE RING"},
{0x010280, "BLACK RING"},
{0x010283, "WEAPONS SILVER SHIELD"},
{0x010284, "WEAPONS COPPER SHIELD"},
{0x010285, "GRATIA"},
{0x010286, "TRIPOLIC REFLECTOR"},
{0x010287, "STRIKER PLUS"},
{0x010288, "REGENERATE GEAR B.P."},
{0x010289, "RUPIKA"},
{0x01028A, "YATA MIRROR"},
{0x01028B, "BUNNY EARS"},
{0x01028C, "CAT EARS"},
{0x01028D, "THREE SEALS"},
{0x01028F, "DF SHIELD"},
{0x010290, "FROM THE DEPTHS"},
{0x010291, "DE ROL LE SHIELD"},
{0x010292, "HONEYCOMB REFLECTOR"},
{0x010293, "EPSIGUARD"},
{0x010294, "ANGEL RING"},
{0x010295, "UNION GUARD"},
{0x010297, "UNION"},
{0x010298, "BLACK SHIELD UNION GUARD"},
{0x010299, "STINK SHIELD"},
{0x01029A, "BLACK"},
{0x01029B, "GENPEI Heightened"},
{0x01029C, "GENPEI Greenill"},
{0x01029D, "GENPEI Skyly"},
{0x01029E, "GENPEI Bluefull"},
{0x01029F, "GENPEI Purplenum"},
{0x0102A0, "GENPEI Pinkal"},
{0x0102A1, "GENPEI Redria"},
{0x0102A2, "GENPEI Oran"},
{0x0102A3, "GENPEI Yellowboze"},
{0x0102A4, "GENPEI Whitill"},
// Units (0103xx)
{0x010300, {"Knight/Power", false}},
{0x010301, {"General/Power", false}},
{0x010302, {"Ogre/Power", false}},
{0x010303, "God/Power"},
{0x010304, {"Priest/Mind", false}},
{0x010305, {"General/Mind", false}},
{0x010306, {"Angel/Mind", false}},
{0x010307, "God/Mind"},
{0x010308, {"Marksman/Arm", false}},
{0x010309, {"General/Arm", false}},
{0x01030A, {"Elf/Arm", false}},
{0x01030B, "God/Arm"},
{0x01030C, {"Thief/Legs", false}},
{0x01030D, {"General/Legs", false}},
{0x01030E, {"Elf/Legs", false}},
{0x01030F, "God/Legs"},
{0x010310, {"Digger/HP", false}},
{0x010311, {"General/HP", false}},
{0x010312, {"Dragon/HP", false}},
{0x010313, "God/HP"},
{0x010314, {"Magician/TP", false}},
{0x010315, {"General/TP", false}},
{0x010316, {"Angel/TP", false}},
{0x010317, "God/TP"},
{0x010318, {"Warrior/Body", false}},
{0x010319, {"General/Body", false}},
{0x01031A, {"Metal/Body", false}},
{0x01031B, "God/Body"},
{0x01031C, {"Angel/Luck", false}},
{0x01031D, "God/Luck"},
{0x01031E, {"Master/Ability", false}},
{0x01031F, {"Hero/Ability", false}},
{0x010320, "God/Ability"},
{0x010321, {"Resist/Fire", false}},
{0x010322, {"Resist/Flame", false}},
{0x010323, {"Resist/Burning", false}},
{0x010324, {"Resist/Cold", false}},
{0x010325, {"Resist/Freeze", false}},
{0x010326, {"Resist/Blizzard", false}},
{0x010327, {"Resist/Shock", false}},
{0x010328, {"Resist/Thunder", false}},
{0x010329, {"Resist/Storm", false}},
{0x01032A, {"Resist/Light", false}},
{0x01032B, {"Resist/Saint", false}},
{0x01032C, {"Resist/Holy", false}},
{0x01032D, {"Resist/Dark", false}},
{0x01032E, {"Resist/Evil", false}},
{0x01032F, {"Resist/Devil", false}},
{0x010330, {"All/Resist", false}},
{0x010331, {"Super/Resist", false}},
{0x010332, "Perfect/Resist"},
{0x010333, {"HP/Restorate", false}},
{0x010334, {"HP/Generate", false}},
{0x010335, {"HP/Revival", false}},
{0x010336, {"TP/Restorate", false}},
{0x010337, {"TP/Generate", false}},
{0x010338, {"TP/Revival", false}},
{0x010339, {"PB/Amplifier", false}},
{0x01033A, {"PB/Generate", false}},
{0x01033B, {"PB/Create", false}},
{0x01033C, {"Wizard/Technique", false}},
{0x01033D, {"Devil/Technique", false}},
{0x01033E, "God/Technique"},
{0x01033F, {"General/Battle", false}},
{0x010340, {"Devil/Battle", false}},
{0x010341, "God/Battle"},
{0x010342, "Cure/Poison"},
{0x010343, "Cure/Paralysis"},
{0x010344, "Cure/Slow"},
{0x010345, "Cure/Confuse"},
{0x010346, "Cure/Freeze"},
{0x010347, "Cure/Shock"},
{0x010348, "Yasakani Magatama"},
{0x010349, "V101"},
{0x01034A, "V501"},
{0x01034B, "V502"},
{0x01034C, "V801"},
{0x01034D, "LIMITER"},
{0x01034E, "ADEPT"},
{0x01034F, "SWORDSMAN LORE"},
{0x010350, "PROOF OF SWORD-SAINT"},
{0x010351, "SMARTLINK"},
{0x010352, "DIVINE PROTECTION"},
{0x010353, "Heavenly/Battle"},
{0x010354, "Heavenly/Power"},
{0x010355, "Heavenly/Mind"},
{0x010356, "Heavenly/Arms"},
{0x010357, "Heavenly/Legs"},
{0x010358, "Heavenly/Body"},
{0x010359, "Heavenly/Luck"},
{0x01035A, "Heavenly/Ability"},
{0x01035B, "Centurion/Ability"},
{0x01035C, "Friend Ring"},
{0x01035D, "Heavenly/HP"},
{0x01035E, "Heavenly/TP"},
{0x01035F, "Heavenly/Resist"},
{0x010360, "Heavenly/Technique"},
{0x010361, "HP/Resurrection"},
{0x010362, "TP/Resurrection"},
{0x010363, "PB/Increase"},
// Mags (02xxxx)
{0x020000, {"Mag", false}},
{0x020100, {"Varuna", false}},
{0x020200, {"Mitra", false}},
{0x020300, {"Surya", false}},
{0x020400, {"Vayu", false}},
{0x020500, {"Varaha", false}},
{0x020600, {"Kama", false}},
{0x020700, {"Ushasu", false}},
{0x020800, {"Apsaras", false}},
{0x020900, {"Kumara", false}},
{0x020A00, {"Kaitabha", false}},
{0x020B00, {"Tapas", false}},
{0x020C00, {"Bhirava", false}},
{0x020D00, {"Kalki", false}},
{0x020E00, {"Rudra", false}},
{0x020F00, {"Marutah", false}},
{0x021000, {"Yaksa", false}},
{0x021100, {"Sita", false}},
{0x021200, {"Garuda", false}},
{0x021300, {"Nandin", false}},
{0x021400, {"Ashvinau", false}},
{0x021500, {"Ribhava", false}},
{0x021600, {"Soma", false}},
{0x021700, {"Ila", false}},
{0x021800, {"Durga", false}},
{0x021900, {"Vritra", false}},
{0x021A00, {"Namuci", false}},
{0x021B00, {"Sumba", false}},
{0x021C00, {"Naga", false}},
{0x021D00, {"Pitri", false}},
{0x021E00, {"Kabanda", false}},
{0x021F00, {"Ravana", false}},
{0x022000, {"Marica", false}},
{0x022100, {"Soniti", false}},
{0x022200, {"Preta", false}},
{0x022300, {"Andhaka", false}},
{0x022400, {"Bana", false}},
{0x022500, {"Naraka", false}},
{0x022600, {"Madhu", false}},
{0x022700, {"Churel", false}},
{0x022800, "ROBOCHAO"},
{0x022900, "OPA-OPA"},
{0x022A00, "PIAN"},
{0x022B00, "CHAO"},
{0x022C00, "CHU CHU"},
{0x022D00, "KAPU KAPU"},
{0x022E00, "ANGEL\'S WING"},
{0x022F00, "DEVIL\'S WING"},
{0x023000, "ELENOR"},
{0x023100, "MARK3"},
{0x023200, "MASTER SYSTEM"},
{0x023300, "GENESIS"},
{0x023400, "SEGA SATURN"},
{0x023500, "DREAMCAST"},
{0x023600, "HAMBURGER"},
{0x023700, "PANZER\'S TAIL"},
{0x023800, "DAVIL\'S TAIL"},
{0x023900, "Deva"},
{0x023A00, "Rati"},
{0x023B00, "Savitri"},
{0x023C00, "Rukmin"},
{0x023D00, "Pushan"},
{0x023E00, "Diwari"},
{0x023F00, "Sato"},
{0x024000, "Bhima"},
{0x024100, "Nidra"},
// Tools (03xxxx)
{0x030000, {"Monomate", false}},
{0x030001, {"Dimate", false}},
{0x030002, {"Trimate", false}},
{0x030100, {"Monofluid", false}},
{0x030101, {"Difluid", false}},
{0x030102, {"Trifluid", false}},
{0x030200, {"<TECH-DISK>", false}}, // Special-cased in name_for_item
{0x030300, {"Sol Atomizer", false}},
{0x030400, {"Moon Atomizer", false}},
{0x030500, {"Star Atomizer", false}},
{0x030600, {"Antidote", false}},
{0x030601, {"Antiparalysis", false}},
{0x030700, {"Telepipe", false}},
{0x030800, {"Trap Vision", false}},
{0x030900, {"Scape Doll", false}},
{0x030A00, {"Monogrinder", false}},
{0x030A01, {"Digrinder", false}},
{0x030A02, {"Trigrinder", false}},
{0x030B00, {"Power Material", false}},
{0x030B01, {"Mind Material", false}},
{0x030B02, {"Evade Material", false}},
{0x030B03, {"HP Material", false}},
{0x030B04, {"TP Material", false}},
{0x030B05, {"Def Material", false}},
{0x030B06, {"Luck Material", false}},
{0x030C00, "Cell Of MAG 502"},
{0x030C01, "Cell Of MAG 213"},
{0x030C02, "Parts Of RoboChao"},
{0x030C03, "Heart Of Opa Opa"},
{0x030C04, "Heart Of Pian"},
{0x030C05, "Heart Of Chao"},
{0x030D00, "Sorcerer\'s Right Arm"},
{0x030D01, "S-beat\'s Arms"},
{0x030D02, "P-arm\'s Arms"},
{0x030D03, "Delsaber\'s Right Arm"},
{0x030D04, "C-bringer\'s Right Arm"},
{0x030D05, "Delsaber\'s Left Arm"},
{0x030D06, "S-red\'s Arms"},
{0x030D07, "Dragon\'s Claw"},
{0x030D08, "Hildebear\'s Head"},
{0x030D09, "Hildeblue\'s Head"},
{0x030D0A, "Parts of Baranz"},
{0x030D0B, "Belra\'s Right Arm"},
{0x030D0C, "Gi Gue\'s Body"},
{0x030D0D, "Sinow Berill\'s Arms"},
{0x030D0E, "G-Assassin\'s Arms"},
{0x030D0F, "Booma\'s Right Arm"},
{0x030D10, "Gobooma\'s Right Arm"},
{0x030D11, "Gigobooma\'s Right Arm"},
{0x030D12, "Gal Gryphon's Wing"},
{0x030D13, "Rappy\'s Wing"},
{0x030D14, "Cladding of Epsilon"},
{0x030D15, "De Rol Le Shell"},
{0x030E00, "Berill Photon"},
{0x030E01, "Parasitic gene \"Flow\""},
{0x030E02, "Magic stone \"Iritista\""},
{0x030E03, "Blue-black stone"},
{0x030E04, "Syncesta"},
{0x030E05, "Magic Water"},
{0x030E06, "Parasitic cell Type-D"},
{0x030E07, "magic rock \"Heart Key\""},
{0x030E08, "magic rock \"Moola\""},
{0x030E09, "Star Amplifier"},
{0x030E0A, "Book of HITOGATA"},
{0x030E0B, "Heart of Chu Chu"},
{0x030E0C, "Parts of EGG BLASTER"},
{0x030E0D, "Heart of Angel"},
{0x030E0E, "Heart of Devil"},
{0x030E0F, "Kit of Hamburger"},
{0x030E10, "Panther\'s Spirit"},
{0x030E11, "Kit of MARK3"},
{0x030E12, "Kit of MASTER SYSTEM"},
{0x030E13, "Kit of GENESIS"},
{0x030E14, "Kit of SEGA SATURN"},
{0x030E15, "Kit of DREAMCAST"},
{0x030E16, {"Amplifier of Resta", false}},
{0x030E17, {"Amplifier of Anti", false}},
{0x030E18, {"Amplifier of Shifta", false}},
{0x030E19, {"Amplifier of Deband", false}},
{0x030E1A, {"Amplifier of Foie", false}},
{0x030E1B, {"Amplifier of Gifoie", false}},
{0x030E1C, {"Amplifier of Rafoie", false}},
{0x030E1D, {"Amplifier of Barta", false}},
{0x030E1E, {"Amplifier of Gibarta", false}},
{0x030E1F, {"Amplifier of Rabarta", false}},
{0x030E20, {"Amplifier of Zonde", false}},
{0x030E21, {"Amplifier of Gizonde", false}},
{0x030E22, {"Amplifier of Razonde", false}},
{0x030E23, {"Amplifier of Red", false}},
{0x030E24, {"Amplifier of Blue", false}},
{0x030E25, {"Amplifier of Yellow", false}},
{0x030E26, "Heart of KAPU KAPU"},
{0x030E27, "Photon Booster"},
{0x030F00, "AddSlot"},
{0x031000, "Photon Drop"},
{0x031001, "Photon Sphere"},
{0x031002, "Photon Crystal"},
{0x031003, "Secret Lottery Ticket"},
{0x031100, "Book of KATANA1"},
{0x031101, "Book of KATANA2"},
{0x031102, "Book of KATANA3"},
{0x031200, "Weapons Bronze Badge"},
{0x031201, "Weapons Silver Badge"},
{0x031202, "Weapons Gold Badge"},
{0x031203, "Weapons Crystal Badge"},
{0x031204, "Weapons Steel Badge"},
{0x031205, "Weapons Aluminum Badge"},
{0x031206, "Weapons Leather Badge"},
{0x031207, "Weapons Bone Badge"},
{0x031208, "Letter of appreciation"},
{0x031209, "Autograph Album"},
{0x03120A, "Valentine\'s Chocolate"},
{0x03120B, "New Year\'s Card"},
{0x03120C, "Christmas Card"},
{0x03120D, "Birthday Card"},
{0x03120E, "Proof of Sonic Team"},
{0x03120F, "Special Event Ticket"},
{0x031210, "Flower Bouquet"},
{0x031211, "Cake"},
{0x031212, "Accessories"},
{0x031213, "Mr.Naka\'s Business Card"},
{0x031300, "Present"},
{0x031400, "Chocolate"},
{0x031401, "Candy"},
{0x031402, "Cake"},
{0x031403, "Silver Badge"},
{0x031404, "Gold Badge"},
{0x031405, "Crystal Badge"},
{0x031406, "Iron Badge"},
{0x031407, "Aluminum Badge"},
{0x031408, "Leather Badge"},
{0x031409, "Bone Badge"},
{0x03140A, "Bouquet"},
{0x03140B, "Decoction"},
{0x031500, "Christmas Present"},
{0x031501, "Easter Egg"},
{0x031502, "Jack-O\'-Lantern"},
{0x031600, "DISK Vol.1"},
{0x031601, "DISK Vol.2"},
{0x031602, "DISK Vol.3"},
{0x031603, "DISK Vol.4"},
{0x031604, "DISK Vol.5"},
{0x031605, "DISK Vol.6"},
{0x031606, "DISK Vol.7"},
{0x031607, "DISK Vol.8"},
{0x031608, "DISK Vol.9"},
{0x031609, "DISK Vol.10"},
{0x03160A, "DISK Vol.11"},
{0x03160B, "DISK Vol.12"},
{0x031700, "Hunters Report"},
{0x031701, "Hunters Report (Rank A)"},
{0x031702, "Hunters Report (Rank B)"},
{0x031703, "Hunters Report (Rank C)"},
{0x031704, "Hunters Report (Rank F)"},
{0x031800, "Tablet"},
{0x031802, "Dragon Scale"},
{0x031803, "Heaven Striker Coat"},
{0x031804, "Pioneer Parts"},
{0x031805, "Amitie\'s Memo"},
{0x031806, "Heart of Morolian"},
{0x031807, "Rappy\'s Beak"},
{0x031809, "D-Photon Core"},
{0x03180A, "Liberta Kit"},
{0x03180B, "Cell of MAG 0503"},
{0x03180C, "Cell of MAG 0504"},
{0x03180D, "Cell of MAG 0505"},
{0x03180F, "Cell of MAG 0507"},
{0x031900, "Team Points 500"},
{0x031901, "Team Points 1000"},
{0x031902, "Team Points 5000"},
{0x031903, "Team Points 10000"},
});
const vector<string> tech_id_to_name({
"foie", "gifoie", "rafoie",
"barta", "gibarta", "rabarta",
"zonde", "gizonde", "razonde",
"grants", "deband", "jellen", "zalure", "shifta",
"ryuker", "resta", "anti", "reverser", "megid"});
const unordered_map<string, uint8_t> name_to_tech_id({
{"foie", 0},
{"gifoie", 1},
{"rafoie", 2},
{"barta", 3},
{"gibarta", 4},
{"rabarta", 5},
{"zonde", 6},
{"gizonde", 7},
{"razonde", 8},
{"grants", 9},
{"deband", 10},
{"jellen", 11},
{"zalure", 12},
{"shifta", 13},
{"ryuker", 14},
{"resta", 15},
{"anti", 16},
{"reverser", 17},
{"megid", 18},
});
const string& name_for_technique(uint8_t tech) {
try {
return tech_id_to_name.at(tech);
} catch (const out_of_range&) {
static const string ret = "<Unknown technique>";
return ret;
}
}
u16string u16name_for_technique(uint8_t tech) {
return decode_sjis(name_for_technique(tech));
}
uint8_t technique_for_name(const string& name) {
try {
return name_to_tech_id.at(name);
} catch (const out_of_range&) { }
try {
uint64_t x = stoul(name);
if (x < tech_id_to_name.size()) {
return x;
}
} catch (const invalid_argument&) {
} catch (const out_of_range&) { }
return 0xFF;
}
uint8_t technique_for_name(const u16string& name) {
return technique_for_name(encode_sjis(name));
}
string name_for_item(const ItemData& item, bool include_color_codes) {
if (item.data1[0] == 0x04) {
return string_printf("%" PRIu32 " Meseta", item.data2d.load());
}
vector<string> ret_tokens;
// For weapons, specials appear before the weapon name
if ((item.data1[0] == 0x00) && (item.data1[4] != 0x00)) {
// 0x80 is the unidentified flag, but we always return the identified name
// of the item here, so we ignore it
bool is_present = item.data1[4] & 0x40;
uint8_t special_id = item.data1[4] & 0x3F;
if (is_present) {
ret_tokens.emplace_back("Wrapped");
}
if (special_id) {
try {
ret_tokens.emplace_back(name_for_weapon_special.at(special_id));
} catch (const out_of_range&) {
ret_tokens.emplace_back(string_printf("!SP:%02hhX", special_id));
}
}
}
// Mags can be wrapped as well
if ((item.data1[0] == 0x02) && (item.data2[1] & 0x40)) {
ret_tokens.emplace_back("Wrapped");
}
// Add the item name. Technique disks are special because the level is part of
// the primary identifier, so we manually generate the name instead of looking
// it up.
ItemNameInfo name_info(nullptr, false, false);
uint32_t primary_identifier = item.primary_identifier();
if ((primary_identifier & 0xFFFFFF00) == 0x00030200) {
string technique_name;
try {
technique_name = tech_id_to_name.at(item.data1[4]);
technique_name[0] = toupper(technique_name[0]);
} catch (const out_of_range&) {
technique_name = string_printf("!TECH:%02hhX", item.data1[4]);
}
ret_tokens.emplace_back(string_printf(
"Disk:%s Lv.%d", technique_name.c_str(), item.data1[2] + 1));
} else {
try {
name_info = name_info_for_primary_identifier.at(primary_identifier);
ret_tokens.emplace_back(name_info.name);
} catch (const out_of_range&) {
ret_tokens.emplace_back(string_printf("!ID:%06" PRIX32, primary_identifier));
}
}
// For weapons, add the grind and percentages, or S-rank name if applicable
if (item.data1[0] == 0x00) {
if (item.data1[3] > 0) {
ret_tokens.emplace_back(string_printf("+%hhu", item.data1[3]));
}
if (name_info.is_s_rank && (item.data1[6] & 0x18)) {
// S-rank (has name instead of percent bonuses)
uint8_t char_indexes[8] = {
static_cast<uint8_t>((item.data1w[3] >> 5) & 0x1F),
static_cast<uint8_t>(item.data1w[3] & 0x1F),
static_cast<uint8_t>((item.data1w[4] >> 10) & 0x1F),
static_cast<uint8_t>((item.data1w[4] >> 5) & 0x1F),
static_cast<uint8_t>(item.data1w[4] & 0x1F),
static_cast<uint8_t>((item.data1w[5] >> 10) & 0x1F),
static_cast<uint8_t>((item.data1w[5] >> 5) & 0x1F),
static_cast<uint8_t>(item.data1w[5] & 0x1F),
};
const char* translation_table = "\0ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_";
string name;
for (size_t x = 0; x < 8; x++) {
char ch = translation_table[char_indexes[x]];
if (ch == 0) {
break;
}
name += ch;
}
if (!name.empty()) {
ret_tokens.emplace_back("(" + name + ")");
}
} else { // Not S-rank (extended name bits not set)
uint8_t percentages[5] = {0, 0, 0, 0, 0};
for (size_t x = 0; x < 3; x++) {
uint8_t which = item.data1[6 + 2 * x];
uint8_t value = item.data1[7 + 2 * x];
if (which == 0) {
continue;
}
if (which > 5) {
ret_tokens.emplace_back(string_printf("!PC:%02hhX%02hhX", which, value));
} else {
percentages[which - 1] = value;
}
}
ret_tokens.emplace_back(string_printf("%hhu/%hhu/%hhu/%hhu/%hhu",
percentages[0], percentages[1], percentages[2], percentages[3], percentages[4]));
}
// For armors, add the slots, unit modifiers, and/or DEF/EVP bonuses
} else if (item.data1[0] == 0x01) {
if (item.data1[1] == 0x03) { // Units
uint16_t modifier = (item.data1[8] << 8) | item.data1[7];
if (modifier == 0x0001 || modifier == 0x0002) {
ret_tokens.back().append("+");
} else if (modifier == 0x0003 || modifier == 0x0004) {
ret_tokens.back().append("++");
} else if (modifier == 0xFFFF || modifier == 0xFFFE) {
ret_tokens.back().append("-");
} else if (modifier == 0xFFFD || modifier == 0xFFFC) {
ret_tokens.back().append("--");
} else if (modifier != 0x0000) {
ret_tokens.emplace_back(string_printf("!MD:%04hX", modifier));
}
} else { // Armor/shields
if (item.data1[5] > 0) {
if (item.data1[5] == 1) {
ret_tokens.emplace_back("(1 slot)");
} else {
ret_tokens.emplace_back(string_printf("(%hhu slots)", item.data1[5]));
}
}
if (item.data1w[3] != 0) {
ret_tokens.emplace_back(string_printf("+%hdDEF",
static_cast<int16_t>(item.data1w[3].load())));
}
if (item.data1w[4] != 0) {
ret_tokens.emplace_back(string_printf("+%hdEVP",
static_cast<int16_t>(item.data1w[4].load())));
}
}
// For mags, add tons of info
} else if (item.data1[0] == 0x02) {
ret_tokens.emplace_back(string_printf("LV%hhu", item.data1[2]));
ret_tokens.emplace_back(string_printf("%d/%d/%d/%d",
item.data1w[2] / 100, item.data1w[3] / 100,
item.data1w[4] / 100, item.data1w[5] / 100));
ret_tokens.emplace_back(string_printf("%hu%%", item.data2[3]));
ret_tokens.emplace_back(string_printf("%huIQ", item.data2[2]));
uint8_t flags = item.data2[1];
if (flags & 7) {
static const vector<const char*> pb_shortnames = {
"F", "E", "G", "P", "L", "M&Y", "MG", "GR"};
const char* pb_names[3] = {nullptr, nullptr, nullptr};
uint8_t center_pb = (flags & 2) ? (item.data1[3] & 7) : 0xFF;
uint8_t right_pb = (flags & 1) ? ((item.data1[3] >> 3) & 7) : 0xFF;
uint8_t left_pb = (flags & 4) ? ((item.data1[3] >> 6) & 3) : 0xFF;
if (center_pb != 0xFF) {
pb_names[1] = pb_shortnames[center_pb];
}
if (right_pb != 0xFF) {
pb_names[2] = pb_shortnames[right_pb];
}
if (left_pb != 0xFF) {
// There are only two bits for the left PB (as opposed to 3 for the
// center and right PBs). This works because PBs can't be duplicated;
// there are 6 valid PBs for each slot, but the center and right slots
// are used first, leaving 4 valid options for the left slot. To encode
// this in two bits, the game takes the list of all PBs, removes the
// center and right PBs from the list, and the left PB is then used as
// an index into this modified list to determine the actual left PB.
// Here, we don't construct a temporary list and instead just skip the
// center and right PB values with a loop.
uint8_t actual_left_pb = 0;
for (;;) {
if ((actual_left_pb == center_pb) || (actual_left_pb == right_pb)) {
actual_left_pb++;
continue;
}
if (left_pb > 0) {
actual_left_pb++;
left_pb--;
continue;
}
break;
}
pb_names[0] = pb_shortnames[actual_left_pb];
}
string token = "PB:";
for (size_t x = 0; x < 3; x++) {
if (pb_names[x] == nullptr) {
continue;
}
if (token.size() > 3) {
token += ',';
}
token += pb_names[x];
}
ret_tokens.emplace_back(move(token));
static const vector<const char*> mag_colors({
/* 00 */ "red",
/* 01 */ "blue",
/* 02 */ "yellow",
/* 03 */ "green",
/* 04 */ "purple",
/* 05 */ "black",
/* 06 */ "white",
/* 07 */ "cyan",
/* 08 */ "brown",
/* 09 */ "orange",
/* 0A */ "light blue",
/* 0B */ "olive",
/* 0C */ "light cyan",
/* 0D */ "dark purple",
/* 0E */ "grey",
/* 0F */ "light grey",
/* 10 */ "pink",
/* 11 */ "dark cyan",
/* 12 */ "costume color",
});
try {
ret_tokens.emplace_back(string_printf("(%s)", mag_colors.at(item.data2[0])));
} catch (const out_of_range&) {
ret_tokens.emplace_back(string_printf("(!CL:%02hhX)", item.data2[0]));
}
}
// For tools, add the amount (if applicable)
} else if (item.data1[0] == 0x03) {
if (stack_size_for_item(item) > 1) {
ret_tokens.emplace_back(string_printf("x%hhu", item.data1[5]));
}
}
string ret = join(ret_tokens, " ");
if (include_color_codes) {
if (name_info.is_s_rank) {
return "$C4" + ret;
} else if (name_info.is_rare) {
return "$C6" + ret;
} else {
return ret;
}
} else {
return ret;
}
}