Files
psopeeps-newserv/src/RareItemSet.cc
T
2025-06-07 09:53:56 -07:00

1011 lines
38 KiB
C++

#include "RareItemSet.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Math.hh>
#include <phosg/Random.hh>
#include "BattleParamsIndex.hh"
#include "CommonFileFormats.hh"
#include "ItemData.hh"
#include "StaticGameData.hh"
using namespace std;
string RareItemSet::ExpandedDrop::str() const {
auto frac = phosg::reduce_fraction<uint64_t>(this->probability, 0x100000000);
auto hex = this->data.hex();
return std::format(
"({:08X} => {}/{}) {}",
this->probability, frac.first, frac.second, hex);
}
string RareItemSet::ExpandedDrop::str(shared_ptr<const ItemNameIndex> name_index) const {
string ret = this->str();
ret += " (";
ret += name_index->describe_item(this->data);
ret += ")";
return ret;
}
uint32_t RareItemSet::expand_rate(uint8_t pc) {
// To compute the actual drop rare drop rate from pc, first decode pc into
// shift and value:
// pc = bits SSSSSVVV
// shift = S - 4 (so shift is 0-27)
// value = V + 7 (so value is 7-14)
// Then, take the value 0x00000002, shift it left by shift (0-27), and
// multiply the result by value (7-14) to get the actual drop rate. The result
// is a probability out of 0xFFFFFFFF (so 0x40000000 means the item will drop
// 25% of the time, for example).
int8_t shift = ((pc >> 3) & 0x1F) - 4;
if (shift < 0) {
shift = 0;
}
return ((2 << shift) * ((pc & 7) + 7));
}
uint8_t RareItemSet::compress_rate(uint32_t probability) {
// I'm too lazy to figure out the reverse bitwise math, so we just compute all
// the expansions and take the closest one
static std::map<uint32_t, uint8_t> inverse_map;
if (inverse_map.empty()) {
for (size_t z = 0; z < 0x100; z++) {
inverse_map.emplace(RareItemSet::expand_rate(z), z);
}
}
auto it = inverse_map.lower_bound(probability);
if (it == inverse_map.end()) {
// The expanded probability is less likely than the least likely value
return inverse_map.rbegin()->second;
} else if (it->first == probability) {
// The expanded probability is exactly equal to this entry
return it->second;
} else if (it == inverse_map.begin()) {
// The expanded probability more likely than the most likely value
return it->second;
} else {
// The expanded probability is between two entries; choose the closer one
auto prev_it = it;
prev_it--;
int32_t prev_diff = static_cast<int32_t>(prev_it->first - probability);
int32_t next_diff = static_cast<int32_t>(it->first - probability);
return (prev_diff < next_diff) ? prev_it->second : it->second;
}
}
RareItemSet::ParsedRELData::PackedDrop::PackedDrop(const ExpandedDrop& exp)
: probability(RareItemSet::compress_rate(exp.probability)) {
if (!exp.data.can_be_encoded_in_rel_rare_table()) {
throw runtime_error("item " + exp.data.short_hex() + " has extended attributes and cannot be encoded in a REL file");
}
this->item_code[0] = exp.data.data1[0];
this->item_code[1] = exp.data.data1[1];
this->item_code[2] = exp.data.data1[2];
}
RareItemSet::ExpandedDrop RareItemSet::ParsedRELData::PackedDrop::expand() const {
ExpandedDrop ret;
ret.probability = RareItemSet::expand_rate(this->probability);
ret.data.data1[0] = this->item_code[0];
ret.data.data1[1] = this->item_code[1];
ret.data.data1[2] = this->item_code[2];
return ret;
}
template <bool BE>
void RareItemSet::ParsedRELData::parse_t(phosg::StringReader r, bool is_v1) {
const auto& footer = r.pget<RELFileFooterT<BE>>(r.size() - sizeof(RELFileFooterT<BE>));
const auto& root = r.pget<OffsetsT<BE>>(footer.root_offset);
phosg::StringReader monsters_r = r.sub(root.monster_rares_offset);
for (size_t z = 0; z < (is_v1 ? 0x33 : 0x65); z++) {
const auto& d = monsters_r.get<PackedDrop>();
this->monster_rares.emplace_back(d.expand());
}
phosg::StringReader box_areas_r = r.sub(root.box_areas_offset, root.box_count * sizeof(uint8_t));
phosg::StringReader box_drops_r = r.sub(root.box_rares_offset, root.box_count * sizeof(PackedDrop));
for (size_t z = 0; z < root.box_count; z++) {
uint8_t area = box_areas_r.get_u8();
const auto& drop = box_drops_r.get<PackedDrop>();
if (!drop.item_code.is_filled_with(0)) {
auto& box_rare = this->box_rares.emplace_back();
box_rare.area_norm_plus_1 = area;
box_rare.drop = drop.expand();
}
}
}
template <bool BE>
std::string RareItemSet::ParsedRELData::serialize_t(bool is_v1) const {
static const PackedDrop empty_drop;
OffsetsT<BE> root;
root.box_count = this->box_rares.size();
phosg::StringWriter w;
root.monster_rares_offset = w.size();
for (const auto& drop : this->monster_rares) {
w.put(PackedDrop(drop));
}
while (w.size() < root.monster_rares_offset + (is_v1 ? 0x33 : 0x65) * sizeof(PackedDrop)) {
w.put(empty_drop);
}
root.box_areas_offset = w.size();
for (const auto& drop : this->box_rares) {
w.put_u8(drop.area_norm_plus_1);
}
for (size_t z = this->box_rares.size(); z < 30; z++) {
w.put_u8(0xFF);
}
root.box_rares_offset = w.size();
for (const auto& drop : this->box_rares) {
w.put(PackedDrop(drop.drop));
}
for (size_t z = this->box_rares.size(); z < 30; z++) {
w.put_u32l(0x00000000);
}
while (w.size() & 3) {
w.put_u8(0);
}
uint32_t root_offset = w.size();
w.put(root);
while (w.size() & 0x1F) {
w.put_u8(0);
}
uint32_t relocations_offset = w.size();
w.put<U16T<BE>>(root_offset >> 2);
w.put<U16T<BE>>(2);
w.put<U16T<BE>>(1);
while (w.size() & 0x1F) {
w.put_u8(0);
}
RELFileFooterT<BE> footer;
footer.relocations_offset = relocations_offset;
footer.num_relocations = 3;
footer.unused1[0] = 1; // TODO: What is this used for?
footer.root_offset = root_offset;
w.put<RELFileFooterT<BE>>(footer);
return std::move(w.str());
}
RareItemSet::ParsedRELData::ParsedRELData(phosg::StringReader r, bool big_endian, bool is_v1) {
if (big_endian) {
this->parse_t<true>(r, is_v1);
} else {
this->parse_t<false>(r, is_v1);
}
}
RareItemSet::ParsedRELData::ParsedRELData(const SpecCollection& collection) {
for (const auto& specs : collection.rt_index_to_specs) {
ExpandedDrop effective_spec;
for (const auto& spec : specs) {
if (effective_spec.data.empty()) {
effective_spec = spec;
} else if ((effective_spec.probability != spec.probability) || (effective_spec.data != spec.data)) {
throw runtime_error("monster spec cannot be converted to ItemRT format");
}
}
this->monster_rares.emplace_back(specs.empty() ? ExpandedDrop() : specs[0]);
}
if (collection.box_area_norm_to_specs.size() > 0xFF) {
throw runtime_error("area_norm value too high");
}
for (uint8_t area_norm = 0; area_norm < collection.box_area_norm_to_specs.size(); area_norm++) {
for (const auto& spec : collection.box_area_norm_to_specs[area_norm]) {
uint8_t area_norm_plus_1 = area_norm + 1;
this->box_rares.emplace_back(BoxRare{.area_norm_plus_1 = area_norm_plus_1, .drop = spec});
}
}
}
std::string RareItemSet::ParsedRELData::serialize(bool big_endian, bool is_v1) const {
if (big_endian) {
return this->serialize_t<true>(is_v1);
} else {
return this->serialize_t<false>(is_v1);
}
}
RareItemSet::SpecCollection RareItemSet::ParsedRELData::as_collection() const {
SpecCollection ret;
for (size_t z = 0; z < this->monster_rares.size(); z++) {
const auto& drop = this->monster_rares[z];
if (drop.data.empty()) {
continue;
}
if (z >= ret.rt_index_to_specs.size()) {
ret.rt_index_to_specs.resize(z + 1);
}
ret.rt_index_to_specs[z].emplace_back(drop);
}
for (const auto& drop : this->box_rares) {
if ((drop.area_norm_plus_1 == 0) || drop.drop.data.empty()) {
continue;
}
uint8_t area_norm = drop.area_norm_plus_1 - 1;
if (area_norm >= ret.box_area_norm_to_specs.size()) {
ret.box_area_norm_to_specs.resize(area_norm + 1);
}
ret.box_area_norm_to_specs[area_norm].emplace_back(drop.drop);
}
return ret;
}
RareItemSet::RareItemSet(const AFSArchive& afs, bool is_v1) {
const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (GameMode mode : modes) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
try {
size_t index = difficulty * 10 + section_id;
ParsedRELData rel(afs.get_reader(index), false, is_v1);
this->collections.emplace(
this->key_for_params(mode, Episode::EP1, difficulty, section_id),
rel.as_collection());
} catch (const out_of_range&) {
}
}
}
}
}
string RareItemSet::gsl_entry_name_for_table(GameMode mode, Episode episode, uint8_t difficulty, uint8_t section_id) {
return std::format("ItemRT{}{}{}{}.rel",
((mode == GameMode::CHALLENGE) ? "c" : ""),
((episode == Episode::EP2) ? "l" : ""),
static_cast<char>(tolower(abbreviation_for_difficulty(difficulty))),
section_id);
}
RareItemSet::RareItemSet(const GSLArchive& gsl, bool is_big_endian) {
const array<Episode, 2> episodes = {Episode::EP1, Episode::EP2};
const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (GameMode mode : modes) {
for (Episode episode : episodes) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
try {
string filename = this->gsl_entry_name_for_table(mode, episode, difficulty, section_id);
ParsedRELData rel(gsl.get_reader(filename), is_big_endian, false);
this->collections.emplace(
this->key_for_params(mode, episode, difficulty, section_id),
rel.as_collection());
} catch (const out_of_range&) {
}
}
}
}
}
}
RareItemSet::RareItemSet(const string& rel_data, bool is_big_endian) {
// Tables are 0x280 bytes in size in this format, laid out sequentially
phosg::StringReader r(rel_data);
array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (size_t ep_index = 0; ep_index < episodes.size(); ep_index++) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
try {
size_t index = (ep_index * 40) + difficulty * 10 + section_id;
ParsedRELData rel(r.sub(0x280 * index, 0x280), is_big_endian, false);
this->collections.emplace(
this->key_for_params(GameMode::NORMAL, episodes[ep_index], difficulty, section_id),
rel.as_collection());
} catch (const out_of_range&) {
}
}
}
}
}
RareItemSet::RareItemSet(const phosg::JSON& json, shared_ptr<const ItemNameIndex> name_index) {
for (const auto& mode_it : json.as_dict()) {
static const unordered_map<string, GameMode> mode_keys(
{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
GameMode mode = mode_keys.at(mode_it.first);
for (const auto& episode_it : mode_it.second->as_dict()) {
static const unordered_map<string, Episode> episode_keys(
{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
Episode episode = episode_keys.at(episode_it.first);
for (const auto& difficulty_it : episode_it.second->as_dict()) {
static const unordered_map<string, uint8_t> difficulty_keys(
{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
for (const auto& section_id_it : difficulty_it.second->as_dict()) {
uint8_t section_id = section_id_for_name(section_id_it.first);
auto& collection = this->collections[this->key_for_params(mode, episode, difficulty, section_id)];
for (const auto& item_it : section_id_it.second->as_dict()) {
vector<ExpandedDrop>* target;
if (item_it.first.starts_with("Box-")) {
uint8_t area_norm = FloorDefinition::get(episode, item_it.first.substr(4)).drop_area_norm;
if (collection.box_area_norm_to_specs.size() <= area_norm) {
collection.box_area_norm_to_specs.resize(area_norm + 1);
}
target = &collection.box_area_norm_to_specs[area_norm];
} else {
size_t rt_index = type_definition_for_enemy(phosg::enum_for_name<EnemyType>(item_it.first)).rt_index;
if (rt_index == 0xFF) {
throw runtime_error("enemy type " + item_it.first + " does not have an rt_index");
}
if (collection.rt_index_to_specs.size() <= rt_index) {
collection.rt_index_to_specs.resize(rt_index + 1);
}
target = &collection.rt_index_to_specs[rt_index];
}
for (const auto& spec_json : item_it.second->as_list()) {
auto& d = target->emplace_back();
auto prob_desc = spec_json->at(0);
if (prob_desc.is_int()) {
d.probability = prob_desc.as_int();
} else if (prob_desc.is_string()) {
auto tokens = phosg::split(prob_desc.as_string(), '/');
if (tokens.size() != 2) {
throw runtime_error("invalid probability specification");
}
uint64_t numerator = stoull(tokens[0], nullptr, 0);
uint64_t denominator = stoull(tokens[1], nullptr, 0);
if (numerator == denominator) {
d.probability = 0xFFFFFFFF;
} else {
d.probability = (static_cast<uint64_t>(numerator) << 32) / denominator;
}
}
auto item_desc = spec_json->at(1);
if (item_desc.is_int()) {
uint32_t item_code = item_desc.as_int();
d.data.data1[0] = (item_code >> 16) & 0xFF;
d.data.data1[1] = (item_code >> 8) & 0xFF;
d.data.data1[2] = item_code & 0xFF;
} else if (item_desc.is_string()) {
if (!name_index) {
throw runtime_error("item name index is not available");
}
d.data = name_index->parse_item_description(item_desc.as_string());
} else {
throw runtime_error("invalid item description type");
}
}
}
}
}
}
}
}
std::string RareItemSet::serialize_afs(bool is_v1) const {
vector<string> files;
for (uint8_t difficulty = 0; difficulty < (is_v1 ? 3 : 4); difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
ParsedRELData rel(this->get_collection(GameMode::NORMAL, Episode::EP1, difficulty, section_id));
files.emplace_back(rel.serialize(false, is_v1));
}
}
return AFSArchive::generate(files, false);
}
std::string RareItemSet::serialize_gsl(bool big_endian) const {
unordered_map<string, string> files;
static const std::array<Episode, 2> episodes = {Episode::EP1, Episode::EP2};
for (Episode episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
string filename = this->gsl_entry_name_for_table(GameMode::NORMAL, episode, difficulty, section_id);
ParsedRELData rel(this->get_collection(GameMode::NORMAL, episode, difficulty, section_id));
files.emplace(filename, rel.serialize(big_endian, false));
} catch (const out_of_range&) {
// Collection does not exist; skip it
}
}
}
}
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
string filename = this->gsl_entry_name_for_table(GameMode::CHALLENGE, Episode::EP1, difficulty, section_id);
ParsedRELData rel(this->get_collection(GameMode::CHALLENGE, Episode::EP1, difficulty, section_id));
files.emplace(filename, rel.serialize(big_endian, false));
} catch (const out_of_range&) {
// Collection does not exist; skip it
}
}
}
return GSLArchive::generate(files, big_endian);
}
string RareItemSet::serialize_html(
GameMode mode,
Episode episode,
uint8_t difficulty,
shared_ptr<const ItemNameIndex> name_index) const {
struct ZoneTypes {
const char* name;
vector<uint8_t> floors;
vector<EnemyType> types;
};
// clang-format off
static const std::map<Episode, std::vector<ZoneTypes>> zone_types_for_episode{
{Episode::EP1, {
{"Forest", {0x01, 0x02, 0x0B}, {
EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA,
EnemyType::SAVAGE_WOLF, EnemyType::BARBAROUS_WOLF,
EnemyType::RAG_RAPPY, EnemyType::AL_RAPPY,
EnemyType::MONEST, EnemyType::MOTHMANT,
EnemyType::HILDEBEAR, EnemyType::HILDEBLUE,
EnemyType::DRAGON,
}},
{"Caves", {0x03, 0x04, 0x05, 0x0C}, {
EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK,
EnemyType::POISON_LILY, EnemyType::NAR_LILY,
EnemyType::POFUILLY_SLIME, EnemyType::POUILLY_SLIME,
EnemyType::NANO_DRAGON,
EnemyType::GRASS_ASSASSIN,
EnemyType::PAN_ARMS, EnemyType::HIDOOM, EnemyType::MIGIUM,
EnemyType::DE_ROL_LE_BODY, EnemyType::DE_ROL_LE_MINE, EnemyType::DE_ROL_LE,
}},
{"Mines", {0x06, 0x07, 0x0D}, {
EnemyType::GILLCHIC, EnemyType::DUBCHIC, EnemyType::DUBWITCH,
EnemyType::CANADINE, EnemyType::CANADINE_GROUP, EnemyType::CANANE,
EnemyType::SINOW_BEAT, EnemyType::SINOW_GOLD,
EnemyType::GARANZ,
EnemyType::VOL_OPT_AMP, EnemyType::VOL_OPT_CORE, EnemyType::VOL_OPT_MONITOR, EnemyType::VOL_OPT_PILLAR, EnemyType::VOL_OPT_1, EnemyType::VOL_OPT_2,
}},
{"Ruins", {0x08, 0x09, 0x0A, 0x0E}, {
EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN,
EnemyType::CLAW, EnemyType::BULK, EnemyType::BULCLAW,
EnemyType::DELSABER,
EnemyType::CHAOS_SORCERER, EnemyType::BEE_L, EnemyType::BEE_R,
EnemyType::DARK_BELRA,
EnemyType::DARK_GUNNER, EnemyType::DARK_GUNNER_CONTROL, EnemyType::DEATH_GUNNER,
EnemyType::CHAOS_BRINGER,
EnemyType::DARVANT, EnemyType::DARVANT_ULTIMATE, EnemyType::DARK_FALZ_1, EnemyType::DARK_FALZ_2, EnemyType::DARK_FALZ_3,
}},
}},
{Episode::EP2, {
{"VR Temple", {0x01, 0x02, 0x0E}, {
EnemyType::RAG_RAPPY, EnemyType::LOVE_RAPPY, EnemyType::EGG_RAPPY, EnemyType::HALLO_RAPPY, EnemyType::SAINT_RAPPY,
EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN,
EnemyType::POISON_LILY, EnemyType::NAR_LILY,
EnemyType::MONEST, EnemyType::MOTHMANT,
EnemyType::GRASS_ASSASSIN,
EnemyType::HILDEBEAR, EnemyType::HILDEBLUE,
EnemyType::DARK_BELRA,
EnemyType::PIG_RAY, EnemyType::BARBA_RAY,
}},
{"VR Spaceship", {0x03, 0x04, 0x0F}, {
EnemyType::SAVAGE_WOLF, EnemyType::BARBAROUS_WOLF,
EnemyType::GILLCHIC, EnemyType::DUBCHIC, EnemyType::DUBWITCH,
EnemyType::PAN_ARMS, EnemyType::HIDOOM, EnemyType::MIGIUM,
EnemyType::DELSABER,
EnemyType::GARANZ,
EnemyType::CHAOS_SORCERER, EnemyType::BEE_L, EnemyType::BEE_R,
EnemyType::GOL_DRAGON,
}},
{"CCA", {0x05, 0x06, 0x07, 0x08, 0x09, 0x0C, 0x10}, {
EnemyType::MERILLIA, EnemyType::MERILTAS,
EnemyType::GEE,
EnemyType::UL_GIBBON, EnemyType::ZOL_GIBBON,
EnemyType::SINOW_BERILL, EnemyType::SINOW_SPIGELL,
EnemyType::GI_GUE,
EnemyType::GIBBLES,
EnemyType::MERICARAND, EnemyType::MERICAROL, EnemyType::MERICUS, EnemyType::MERIKLE,
EnemyType::GAL_GRYPHON,
}},
{"Seabed", {0x0A, 0x0B, 0x0D}, {
EnemyType::DOLMOLM, EnemyType::DOLMDARL,
EnemyType::SINOW_ZOA, EnemyType::SINOW_ZELE,
EnemyType::RECOBOX, EnemyType::RECON,
EnemyType::MORFOS,
EnemyType::DELDEPTH,
EnemyType::DELBITER,
EnemyType::GAEL_OR_GIEL, EnemyType::OLGA_FLOW_1, EnemyType::OLGA_FLOW_2,
}},
{"Tower", {0x11}, {
EnemyType::MERICARAND, EnemyType::MERICAROL, EnemyType::MERICUS, EnemyType::MERIKLE,
EnemyType::GIBBLES,
EnemyType::GI_GUE,
EnemyType::DELBITER,
EnemyType::ILL_GILL,
EnemyType::DEL_LILY,
EnemyType::EPSILON, EnemyType::EPSIGARD,
}},
}},
{Episode::EP4, {
{"Crater", {0x01, 0x02, 0x03, 0x04, 0x05}, {
EnemyType::SAND_RAPPY_CRATER, EnemyType::DEL_RAPPY_CRATER,
EnemyType::SATELLITE_LIZARD_CRATER,
EnemyType::YOWIE_CRATER,
EnemyType::BOOTA, EnemyType::ZE_BOOTA, EnemyType::BA_BOOTA,
EnemyType::ZU_CRATER, EnemyType::PAZUZU_CRATER,
EnemyType::ASTARK,
EnemyType::DORPHON, EnemyType::DORPHON_ECLAIR,
}},
{"Desert", {0x06, 0x07, 0x08, 0x09}, {
EnemyType::SAND_RAPPY_DESERT, EnemyType::DEL_RAPPY_DESERT,
EnemyType::SATELLITE_LIZARD_DESERT,
EnemyType::YOWIE_DESERT,
EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR,
EnemyType::MERISSA_A, EnemyType::MERISSA_AA,
EnemyType::ZU_DESERT, EnemyType::PAZUZU_DESERT,
EnemyType::GIRTABLULU,
EnemyType::SAINT_MILION, EnemyType::SHAMBERTIN, EnemyType::KONDRIEU,
}},
}}};
// clang-format on
static const std::array<uint32_t, 10> secid_colors{
// Vrd Grn Sky Blu Prp Pnk Red Orn Ylw Wht
0x00A562, 0x76FE43, 0x59F9F9, 0x4488FF, 0xCC00FF, 0xFF87CB, 0xF70F0F, 0xF7830F, 0xF7F715, 0xFFFFFF};
auto enemy_bg_color_for_secid_color = +[](uint32_t color) -> uint32_t {
uint32_t r = (color >> 16) & 0xFF;
uint32_t g = (color >> 8) & 0xFF;
uint32_t b = color & 0xFF;
return ((((r * 3) / 16) & 0xFF) << 16) | ((((g * 3) / 16) & 0xFF) << 8) | (((b * 3) / 16) & 0xFF);
};
auto box_bg_color_for_secid_color = +[](uint32_t color) -> uint32_t {
uint32_t r = (color >> 16) & 0xFF;
uint32_t g = (color >> 8) & 0xFF;
uint32_t b = color & 0xFF;
return (((r / 8) & 0xFF) << 16) | (((g / 8) & 0xFF) << 8) | ((b / 8) & 0xFF);
};
deque<string> blocks;
blocks.emplace_back(std::format("\
<html>\n\
<head>\n\
<title>Drop charts for {} {}</title>\n\
<style type=\"text/css\">\n\
body {{\n\
background-color: #222222;\n\
color: #EEEEEE;\n\
}}\n\
div.table-container {{\n\
width: 100%;\n\
}}\n\
table {{\n\
text-align: center;\n\
font-family: sans-serif;\n\
font-size: 14px;\n\
margin-left: auto;\n\
margin-right: auto;\n\
}}\n\
td th {{\n\
text-align: center;\n\
padding: 10px;\n\
}}\n\
th {{\n\
font-size: 18px;\n\
}}\n\
th.space {{\n\
background-color: #222222;\n\
height: 20px;\n\
}}\n\
.title {{\n\
font-family: sans-serif;\n\
text-align: center;\n\
font-size: 24px;\n\
font-weight: bold;\n\
}}\n\
.loc-enemy {{\n\
background-color: #444444;\n\
font-weight: bold;\n\
font-size: 18px;\n\
}}\n\
.loc-box {{\n\
background-color: #333333;\n\
font-weight: bold;\n\
font-size: 18px;\n\
}}\n\
.locheader {{\n\
background-color: #CCCCCC;\n\
color: #222222;\n\
font-size: 24px;\n\
}}\n\
.item {{\n\
font-weight: bold;\n\
}}\n",
name_for_episode(episode),
name_for_difficulty(difficulty)));
for (size_t z = 0; z < 10; z++) {
blocks.emplace_back(std::format("\
.sec{}-enemy {{\n\
background-color: #{:06X};\n\
color: #{:06X};\n\
padding: 10px;\n\
}}\n\
.sec{}-box {{\n\
background-color: #{:06X};\n\
color: #{:06X};\n\
padding: 10px;\n\
}}\n\
.sec{}header {{\n\
background-color: #{:06X};\n\
color: #222222;\n\
padding: 10px;\n\
}}\n",
z, enemy_bg_color_for_secid_color(secid_colors[z]), secid_colors[z],
z, box_bg_color_for_secid_color(secid_colors[z]), secid_colors[z],
z, secid_colors[z]));
}
blocks.emplace_back("\
</style>\n\
</head><body>\n");
string mode_token;
switch (mode) {
case GameMode::NORMAL:
mode_token = "";
break;
case GameMode::BATTLE:
mode_token = " (battle mode)";
break;
case GameMode::CHALLENGE:
mode_token = " (challenge mode)";
break;
case GameMode::SOLO:
mode_token = " (solo mode)";
break;
default:
throw logic_error("invalid game mode");
}
blocks.emplace_back(std::format(
"<div class=\"title\">{} {} drop chart{}</div>",
name_for_episode(episode),
name_for_difficulty(difficulty),
mode_token));
blocks.emplace_back("<div class=\"table-container\"><table>");
auto add_location_header = [&](const char* location_name) -> void {
blocks.emplace_back("<tr><th class=\"space\" colspan=\"11\" /></tr>");
blocks.emplace_back("<tr><th class=\"locheader\">");
blocks.emplace_back(location_name);
blocks.emplace_back("</th>");
for (size_t z = 0; z < 10; z++) {
blocks.emplace_back(std::format("<th class=\"sec{}header\">{}</th>", z, name_for_section_id(z)));
}
blocks.emplace_back("</tr>");
};
auto add_specs_row = [&](const char* loc_name, bool is_box, const array<vector<ExpandedDrop>, 10>& specs_lists) -> void {
bool any_list_nonempty = false;
for (const auto& specs_list : specs_lists) {
any_list_nonempty |= !specs_list.empty();
}
if (!any_list_nonempty) {
return;
}
blocks.emplace_back(std::format("<tr><td class=\"loc-{}\">{}</td>", is_box ? "box" : "enemy", loc_name));
for (uint8_t section_id = 0; section_id < 10; section_id++) {
blocks.emplace_back(std::format("<td class=\"sec{}-{}\">", section_id, is_box ? "box" : "enemy"));
vector<string> tokens;
for (const auto& spec : specs_lists[section_id]) {
if (!tokens.empty()) {
tokens.emplace_back("");
}
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
ItemData example_item = spec.data;
if (example_item.can_be_encoded_in_rel_rare_table()) {
// Apparently Return to Ragol has a patch that allows it to use the
// value 5 in data1[0] to specify a specific tech disk, so we handle
// that here.
if (example_item.data1[0] == 5) {
example_item.data1[4] = example_item.data1[1];
example_item.data1[0] = 0x03;
example_item.data1[1] = 0x02;
} else if (example_item.data1[0] == 2) {
example_item.data1[1] = 0x00;
example_item.assign_mag_stats(ItemMagStats());
} else if (example_item.data1[0] == 3) {
example_item.set_tool_item_amount(ItemData::StackLimits::DEFAULT_STACK_LIMITS_V3_V4, 1);
}
}
string hex = example_item.short_hex();
string desc = name_index->describe_item(example_item, ItemNameIndex::Flag::NAME_ONLY);
tokens.emplace_back(std::format("<span class=\"item\" title=\"Hex: {}\">{}</span>", hex, desc));
float denom = static_cast<float>(frac.second) / static_cast<double>(frac.first);
string denom_token = (floor(denom) == denom)
? std::format("1 / {:g}", denom)
: std::format("1 / %.02f", denom);
tokens.emplace_back(std::format(
"<span class=\"rate\" title=\"Exact rate: {} / {}\">{}</span>",
frac.first, frac.second, denom_token));
}
if (!blocks.empty()) {
blocks.emplace_back(phosg::join(tokens, "<br />"));
}
blocks.emplace_back("</td>");
}
blocks.emplace_back("</tr>");
};
const auto& zone_types = zone_types_for_episode.at(episode);
for (const auto& zone_type : zone_types) {
add_location_header(zone_type.name);
for (EnemyType type : zone_type.types) {
uint8_t rt_index = type_definition_for_enemy(type).rt_index;
if (rt_index == 0xFF) {
continue;
}
array<vector<ExpandedDrop>, 10> specs_lists;
for (uint8_t section_id = 0; section_id < 10; section_id++) {
specs_lists[section_id] = this->get_enemy_specs(mode, episode, difficulty, section_id, rt_index);
}
const auto& type_def = type_definition_for_enemy(type);
const char* name = (difficulty == 3 && type_def.ultimate_name) ? type_def.ultimate_name : type_def.in_game_name;
add_specs_row(name, false, specs_lists);
}
for (uint8_t floor : zone_type.floors) {
const auto& floor_def = FloorDefinition::get(episode, floor);
if (floor_def.drop_area_norm == 0xFF) {
throw runtime_error("zone includes floors with no drop area");
}
array<vector<ExpandedDrop>, 10> specs_lists;
for (uint8_t section_id = 0; section_id < 10; section_id++) {
specs_lists[section_id] = this->get_box_specs(mode, episode, difficulty, section_id, floor_def.drop_area_norm);
}
auto loc_name = std::format("{} (box)", floor_def.in_game_name);
add_specs_row(loc_name.c_str(), true, specs_lists);
}
}
blocks.emplace_back("</table></div></body></html>");
return phosg::join(blocks, "");
}
phosg::JSON RareItemSet::json(shared_ptr<const ItemNameIndex> name_index) const {
auto modes_dict = phosg::JSON::dict();
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
auto episodes_dict = phosg::JSON::dict();
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
auto difficulty_dict = phosg::JSON::dict();
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
auto section_id_dict = phosg::JSON::dict();
for (uint8_t section_id = 0; section_id < 10; section_id++) {
auto collection_dict = phosg::JSON::dict();
for (size_t rt_index = 0; rt_index < 0x80; rt_index++) {
const auto& enemy_types = enemy_types_for_rare_table_index(episode, rt_index);
if (enemy_types.empty()) {
continue;
}
for (const auto& spec : this->get_enemy_specs(GameMode::NORMAL, episode, difficulty, section_id, rt_index)) {
if (spec.data.empty()) {
continue;
}
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
auto spec_json = phosg::JSON::list({std::format("{}/{}", frac.first, frac.second)});
if (spec.data.can_be_encoded_in_rel_rare_table()) {
spec_json.emplace_back((spec.data.data1[0] << 16) | (spec.data.data1[1] << 8) | spec.data.data1[2]);
} else {
spec_json.emplace_back(spec.data.short_hex());
}
if (name_index) {
spec_json.emplace_back(name_index->describe_item(spec.data));
}
for (const auto& enemy_type : enemy_types) {
if (type_definition_for_enemy(enemy_type).valid_in_episode(episode)) {
phosg::JSON this_spec_json = spec_json;
collection_dict.emplace(phosg::name_for_enum(enemy_type), phosg::JSON::list()).first->second->emplace_back(std::move(this_spec_json));
}
}
}
}
for (size_t area_norm = 0; area_norm < 0x0A; area_norm++) {
auto area_list = phosg::JSON::list();
for (const auto& spec : this->get_box_specs(GameMode::NORMAL, episode, difficulty, section_id, area_norm)) {
if (spec.data.empty()) {
continue;
}
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
auto spec_json = phosg::JSON::list({std::format("{}/{}", frac.first, frac.second)});
if (spec.data.can_be_encoded_in_rel_rare_table()) {
spec_json.emplace_back((spec.data.data1[0] << 16) | (spec.data.data1[1] << 8) | spec.data.data1[2]);
} else {
spec_json.emplace_back(spec.data.short_hex());
}
if (name_index) {
spec_json.emplace_back(name_index->describe_item(spec.data));
}
area_list.emplace_back(std::move(spec_json));
}
if (!area_list.empty()) {
collection_dict.emplace(
std::format("Box-{}", FloorDefinition::get_by_drop_area_norm(episode, area_norm).json_name),
std::move(area_list));
}
}
if (!collection_dict.empty()) {
section_id_dict.emplace(name_for_section_id(section_id), std::move(collection_dict));
}
}
difficulty_dict.emplace(token_name_for_difficulty(difficulty), std::move(section_id_dict));
}
episodes_dict.emplace(token_name_for_episode(episode), std::move(difficulty_dict));
}
modes_dict.emplace(name_for_mode(mode), std::move(episodes_dict));
}
return modes_dict;
}
void RareItemSet::multiply_all_rates(double factor) {
auto multiply_rates_vec = +[](vector<vector<ExpandedDrop>>& vec, double factor) -> void {
for (auto& vec_it : vec) {
for (auto& z_it : vec_it) {
uint64_t new_probability = z_it.probability * factor;
z_it.probability = min<uint64_t>(new_probability, 0xFFFFFFFF);
}
}
};
for (auto& coll_it : this->collections) {
multiply_rates_vec(coll_it.second.rt_index_to_specs, factor);
multiply_rates_vec(coll_it.second.box_area_norm_to_specs, factor);
}
}
void RareItemSet::print_collection(
FILE* stream,
GameMode mode,
Episode episode,
uint8_t difficulty,
uint8_t section_id,
shared_ptr<const ItemNameIndex> name_index) const {
const SpecCollection* collection;
try {
collection = &this->get_collection(mode, episode, difficulty, section_id);
} catch (const out_of_range&) {
return;
}
phosg::fwrite_fmt(stream, "{} {} {} {}\n",
name_for_mode(mode),
name_for_episode(episode),
name_for_difficulty(difficulty),
name_for_section_id(section_id));
phosg::fwrite_fmt(stream, " Monster rares:\n");
for (size_t z = 0; z < collection->rt_index_to_specs.size(); z++) {
string enemy_types_str;
const auto& enemy_types = enemy_types_for_rare_table_index(episode, z);
for (EnemyType enemy_type : enemy_types) {
enemy_types_str += phosg::name_for_enum(enemy_type);
enemy_types_str.push_back(',');
}
if (!enemy_types_str.empty()) {
enemy_types_str.resize(enemy_types_str.size() - 1);
}
for (const auto& spec : collection->rt_index_to_specs[z]) {
string s = name_index ? spec.str(name_index) : spec.str();
phosg::fwrite_fmt(stream, " {:02X}: {} ({})\n", z, s, enemy_types_str);
}
}
phosg::fwrite_fmt(stream, " Box rares:\n");
for (size_t area_norm = 0; area_norm < collection->box_area_norm_to_specs.size(); area_norm++) {
for (const auto& spec : collection->box_area_norm_to_specs[area_norm]) {
string s = name_index ? spec.str(name_index) : spec.str();
phosg::fwrite_fmt(stream, " (area-norm {:02X}) {}\n", area_norm, s);
}
}
}
void RareItemSet::print_all_collections(FILE* stream, std::shared_ptr<const ItemNameIndex> name_index) const {
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (GameMode mode : modes) {
for (Episode episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
this->print_collection(stream, mode, episode, difficulty, section_id, name_index);
} catch (const out_of_range& e) {
}
}
}
}
}
}
std::vector<RareItemSet::ExpandedDrop> RareItemSet::get_enemy_specs(
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const {
try {
return this->get_collection(mode, episode, difficulty, secid).rt_index_to_specs.at(rt_index);
} catch (const out_of_range&) {
static const std::vector<ExpandedDrop> empty_vector;
return empty_vector;
}
}
std::vector<RareItemSet::ExpandedDrop> RareItemSet::get_box_specs(
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area_norm) const {
try {
return this->get_collection(mode, episode, difficulty, secid).box_area_norm_to_specs.at(area_norm);
} catch (const out_of_range&) {
static const std::vector<ExpandedDrop> empty_vector;
return empty_vector;
}
}
bool RareItemSet::has_entries_for_game_config(GameMode mode, Episode episode, uint8_t difficulty) const {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
if (this->collections.count(this->key_for_params(mode, episode, difficulty, section_id))) {
return true;
}
}
return false;
}
const RareItemSet::SpecCollection& RareItemSet::get_collection(
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) const {
return this->collections.at(this->key_for_params(mode, episode, difficulty, secid));
}
uint16_t RareItemSet::key_for_params(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) {
if (difficulty > 3) {
throw logic_error("incorrect difficulty");
}
if (secid > 10) {
throw logic_error("incorrect section id");
}
uint16_t key = ((difficulty & 3) << 4) | (secid & 0x0F);
switch (mode) {
case GameMode::NORMAL:
break;
case GameMode::BATTLE:
key |= 0x0040;
break;
case GameMode::CHALLENGE:
key |= 0x0080;
break;
case GameMode::SOLO:
key |= 0x00C0;
break;
default:
throw logic_error("invalid episode in RareItemSet");
}
switch (episode) {
case Episode::EP1:
break;
case Episode::EP2:
key |= 0x0100;
break;
case Episode::EP4:
key |= 0x0200;
break;
default:
throw logic_error("invalid episode in RareItemSet");
}
return key;
}