121 lines
5.5 KiB
ArmAsm
121 lines
5.5 KiB
ArmAsm
# This function is required for loading DOLs. If it's not present, newserv can't
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# serve DOL files to GameCube clients.
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# This is also the file I've chosen to document how to write code for newserv's
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# functions subsystem. There are three kinds of functions: includes, patches,
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# and general functions. This file, WriteMemory, is a general function. It
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# writes a variable-length block of data to a specified address in the client's
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# memory.
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# Includes are snippets of code that are intended to be used as part of other
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# functions and patches. These files' names end with .inc.s. These can be used
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# with the .include directive; there is an example of this in the code below.
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# Patches are functions that are available to run upon client request. They can
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# be made available in the Patches menu or via the $patch command. In general,
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# patches should be named like PATCHNAME.VXLS.patch.s, where V, X, L, and S
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# denote which specific game version the patch is for. Specifically:
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# V should be 3 for PSO GameCube
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# X should be O for Episodes 1 & 2, and S for Episode 3
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# L should be E, J, or P for USA, Japanese, or Europe
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# S should be 0, 1, 2, etc. for the disc version (0 = v1.00, 1 = v1.01, etc.)
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# If a label named hide_from_patches_menu is present anywhere in the code, the
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# patch is only usable via the $patch command and does not appear in the Patches
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# menu.
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# For example, to use this function to write the bytes 38 00 00 05 to the
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# address 8010521C, send_function_call could be called like this:
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# auto fn = s->function_code_index->name_to_function.at("WriteMemory");
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# unordered_map<string, uint32_t> label_writes(
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# {{"dest_addr", 0x8010521C}, {"size", 4}});
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# string suffix("\x38\x00\x00\x05", 4);
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# send_function_call(
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# c, // Client to send function call to
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# fn, // The function's code
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# label_writes, // Variables to pass in to the function's code
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# suffix); // Data to append after the code (not all functions use this)
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# The meanings of label_writes and suffix are described in the comments below.
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# Note that there is no way to specify label_writes or suffix for patches
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# requested by the client, so those features should only be used in general
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# functions.
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# A label newserv_index_XX tells newserv what value to use in the flag field
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# when sending the B2 command. This is needed if the server needs to do
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# something when the B3 response is received. For GameCube functions, if
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# specified, the index must be in the range 01-FF. The DOL loading
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# functionality, which this function is a part of, uses indexes E0, E1, and E2,
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# but the WriteMemory function can also be used for other purposes.
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newserv_index_E1:
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# The entry_ptr label is required for all functions. It should point to a
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# .offsetof directive that itself points to the actual entrypoint.
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entry_ptr:
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# All labels starting with reloc signify that the following PPC word (big-endian
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# 32-bit value) is to be relocated at runtime. That is, when the code runs on
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# the client, the PPC word will contain the actual memory address relative to
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# the running code instead of the offset that it holds at assembly time. The
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# entry_ptr label should almost always have a reloc label next to it.
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reloc0:
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.offsetof start
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start:
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bl get_block_ptr
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mr r6, r3 # r6 = address of dest_addr label
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copy_block:
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lwz r3, [r6] # r3 = dest ptr
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subi r3, r3, 1 # subtract 1 so we can use stbu
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lwz r5, [r6 + 4] # r5 = size (bytes remaining)
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add r5, r5, r3 # r5 = dest end ptr (last byte to be written)
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addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu)
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copy_block__again:
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lbzu r0, [r4 + 1]
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stbu [r3 + 1], r0
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cmp r3, r5
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bne copy_block__again
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# Flush the data cache and clear the instruction cache at the written region
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lwz r3, [r6] # r3 = dest ptr
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lwz r4, [r6 + 4] # r4 = size
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# A .include directive essentially pastes in the code from the referenced
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# file. Here, we use the code from the file FlushCachedCode.inc.s.
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.include FlushCachedCode
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# Return the address after the last byte written. The value returned in r3
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# from the function is sent back to the server in a B3 command. newserv uses
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# the return value during DOL loading to know which section of the DOL file to
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# send next, or to send the RunDOL function if all sections have been loaded.
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lwz r3, [r6] # r3 = dest ptr
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lwz r4, [r6 + 4] # r4 = size
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add r3, r3, r4
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mtlr r12
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blr
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get_block_ptr__ret:
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mflr r3
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mtlr r10
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blr
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get_block_ptr:
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# We use a trick here to get the address of the dest_addr label: since bl puts
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# the immediately-following address into the link register, we "call"
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# get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put
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# r10 back into the LR so get_block_ptr__ret returns to the caller.
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mflr r10
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bl get_block_ptr__ret
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# These fields are filled in right before the command is sent to the client.
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# Specifically, the label_writes argument to send_function_call is responsible
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# for this. The label_writes argument is a map of label name to value, and
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# send_function_call simply writes the given values after the given labels. This
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# is a way to pass arbitrary arguments to a function at call time.
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dest_addr:
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.zero
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size:
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.zero
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# Finally, we use the suffix argument to instruct send_function_call to append
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# the data we want to write to memory immediately after the assembled code.
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# (The data_to_write label here is for documentation purposes only; the suffix
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# argument always appends data after the end of all the assembled code.)
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data_to_write:
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