1011 lines
38 KiB
C++
1011 lines
38 KiB
C++
#include "RareItemSet.hh"
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#include <phosg/Filesystem.hh>
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#include <phosg/Math.hh>
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#include <phosg/Random.hh>
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#include "BattleParamsIndex.hh"
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#include "CommonFileFormats.hh"
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#include "ItemData.hh"
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#include "StaticGameData.hh"
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using namespace std;
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string RareItemSet::ExpandedDrop::str() const {
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auto frac = phosg::reduce_fraction<uint64_t>(this->probability, 0x100000000);
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auto hex = this->data.hex();
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return phosg::string_printf(
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"(%08" PRIX32 " => %" PRIu64 "/%" PRIu64 ") %s",
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this->probability, frac.first, frac.second, hex.c_str());
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}
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string RareItemSet::ExpandedDrop::str(shared_ptr<const ItemNameIndex> name_index) const {
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string ret = this->str();
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ret += " (";
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ret += name_index->describe_item(this->data);
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ret += ")";
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return ret;
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}
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uint32_t RareItemSet::expand_rate(uint8_t pc) {
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// To compute the actual drop rare drop rate from pc, first decode pc into
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// shift and value:
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// pc = bits SSSSSVVV
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// shift = S - 4 (so shift is 0-27)
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// value = V + 7 (so value is 7-14)
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// Then, take the value 0x00000002, shift it left by shift (0-27), and
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// multiply the result by value (7-14) to get the actual drop rate. The result
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// is a probability out of 0xFFFFFFFF (so 0x40000000 means the item will drop
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// 25% of the time, for example).
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int8_t shift = ((pc >> 3) & 0x1F) - 4;
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if (shift < 0) {
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shift = 0;
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}
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return ((2 << shift) * ((pc & 7) + 7));
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}
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uint8_t RareItemSet::compress_rate(uint32_t probability) {
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// I'm too lazy to figure out the reverse bitwise math, so we just compute all
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// the expansions and take the closest one
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static std::map<uint32_t, uint8_t> inverse_map;
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if (inverse_map.empty()) {
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for (size_t z = 0; z < 0x100; z++) {
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inverse_map.emplace(RareItemSet::expand_rate(z), z);
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}
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}
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auto it = inverse_map.lower_bound(probability);
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if (it == inverse_map.end()) {
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// The expanded probability is less likely than the least likely value
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return inverse_map.rbegin()->second;
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} else if (it->first == probability) {
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// The expanded probability is exactly equal to this entry
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return it->second;
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} else if (it == inverse_map.begin()) {
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// The expanded probability more likely than the most likely value
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return it->second;
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} else {
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// The expanded probability is between two entries; choose the closer one
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auto prev_it = it;
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prev_it--;
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int32_t prev_diff = static_cast<int32_t>(prev_it->first - probability);
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int32_t next_diff = static_cast<int32_t>(it->first - probability);
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return (prev_diff < next_diff) ? prev_it->second : it->second;
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}
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}
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RareItemSet::ParsedRELData::PackedDrop::PackedDrop(const ExpandedDrop& exp)
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: probability(RareItemSet::compress_rate(exp.probability)) {
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if (!exp.data.can_be_encoded_in_rel_rare_table()) {
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throw runtime_error("item " + exp.data.short_hex() + " has extended attributes and cannot be encoded in a REL file");
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}
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this->item_code[0] = exp.data.data1[0];
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this->item_code[1] = exp.data.data1[1];
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this->item_code[2] = exp.data.data1[2];
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}
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RareItemSet::ExpandedDrop RareItemSet::ParsedRELData::PackedDrop::expand() const {
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ExpandedDrop ret;
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ret.probability = RareItemSet::expand_rate(this->probability);
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ret.data.data1[0] = this->item_code[0];
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ret.data.data1[1] = this->item_code[1];
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ret.data.data1[2] = this->item_code[2];
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return ret;
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}
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template <bool BE>
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void RareItemSet::ParsedRELData::parse_t(phosg::StringReader r, bool is_v1) {
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const auto& footer = r.pget<RELFileFooterT<BE>>(r.size() - sizeof(RELFileFooterT<BE>));
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const auto& root = r.pget<OffsetsT<BE>>(footer.root_offset);
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phosg::StringReader monsters_r = r.sub(root.monster_rares_offset);
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for (size_t z = 0; z < (is_v1 ? 0x33 : 0x65); z++) {
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const auto& d = monsters_r.get<PackedDrop>();
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this->monster_rares.emplace_back(d.expand());
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}
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phosg::StringReader box_areas_r = r.sub(root.box_areas_offset, root.box_count * sizeof(uint8_t));
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phosg::StringReader box_drops_r = r.sub(root.box_rares_offset, root.box_count * sizeof(PackedDrop));
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for (size_t z = 0; z < root.box_count; z++) {
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uint8_t area = box_areas_r.get_u8();
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const auto& drop = box_drops_r.get<PackedDrop>();
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if (!drop.item_code.is_filled_with(0)) {
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auto& box_rare = this->box_rares.emplace_back();
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box_rare.area_norm_plus_1 = area;
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box_rare.drop = drop.expand();
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}
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}
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}
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template <bool BE>
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std::string RareItemSet::ParsedRELData::serialize_t(bool is_v1) const {
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static const PackedDrop empty_drop;
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OffsetsT<BE> root;
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root.box_count = this->box_rares.size();
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phosg::StringWriter w;
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root.monster_rares_offset = w.size();
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for (const auto& drop : this->monster_rares) {
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w.put(PackedDrop(drop));
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}
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while (w.size() < root.monster_rares_offset + (is_v1 ? 0x33 : 0x65) * sizeof(PackedDrop)) {
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w.put(empty_drop);
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}
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root.box_areas_offset = w.size();
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for (const auto& drop : this->box_rares) {
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w.put_u8(drop.area_norm_plus_1);
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}
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for (size_t z = this->box_rares.size(); z < 30; z++) {
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w.put_u8(0xFF);
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}
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root.box_rares_offset = w.size();
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for (const auto& drop : this->box_rares) {
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w.put(PackedDrop(drop.drop));
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}
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for (size_t z = this->box_rares.size(); z < 30; z++) {
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w.put_u32l(0x00000000);
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}
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while (w.size() & 3) {
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w.put_u8(0);
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}
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uint32_t root_offset = w.size();
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w.put(root);
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while (w.size() & 0x1F) {
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w.put_u8(0);
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}
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uint32_t relocations_offset = w.size();
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w.put<U16T<BE>>(root_offset >> 2);
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w.put<U16T<BE>>(2);
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w.put<U16T<BE>>(1);
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while (w.size() & 0x1F) {
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w.put_u8(0);
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}
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RELFileFooterT<BE> footer;
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footer.relocations_offset = relocations_offset;
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footer.num_relocations = 3;
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footer.unused1[0] = 1; // TODO: What is this used for?
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footer.root_offset = root_offset;
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w.put<RELFileFooterT<BE>>(footer);
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return std::move(w.str());
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}
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RareItemSet::ParsedRELData::ParsedRELData(phosg::StringReader r, bool big_endian, bool is_v1) {
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if (big_endian) {
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this->parse_t<true>(r, is_v1);
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} else {
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this->parse_t<false>(r, is_v1);
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}
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}
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RareItemSet::ParsedRELData::ParsedRELData(const SpecCollection& collection) {
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for (const auto& specs : collection.rt_index_to_specs) {
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ExpandedDrop effective_spec;
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for (const auto& spec : specs) {
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if (effective_spec.data.empty()) {
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effective_spec = spec;
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} else if ((effective_spec.probability != spec.probability) || (effective_spec.data != spec.data)) {
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throw runtime_error("monster spec cannot be converted to ItemRT format");
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}
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}
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this->monster_rares.emplace_back(specs.empty() ? ExpandedDrop() : specs[0]);
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}
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if (collection.box_area_norm_to_specs.size() > 0xFF) {
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throw runtime_error("area_norm value too high");
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}
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for (uint8_t area_norm = 0; area_norm < collection.box_area_norm_to_specs.size(); area_norm++) {
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for (const auto& spec : collection.box_area_norm_to_specs[area_norm]) {
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uint8_t area_norm_plus_1 = area_norm + 1;
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this->box_rares.emplace_back(BoxRare{.area_norm_plus_1 = area_norm_plus_1, .drop = spec});
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}
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}
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}
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std::string RareItemSet::ParsedRELData::serialize(bool big_endian, bool is_v1) const {
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if (big_endian) {
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return this->serialize_t<true>(is_v1);
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} else {
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return this->serialize_t<false>(is_v1);
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}
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}
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RareItemSet::SpecCollection RareItemSet::ParsedRELData::as_collection() const {
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SpecCollection ret;
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for (size_t z = 0; z < this->monster_rares.size(); z++) {
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const auto& drop = this->monster_rares[z];
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if (drop.data.empty()) {
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continue;
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}
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if (z >= ret.rt_index_to_specs.size()) {
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ret.rt_index_to_specs.resize(z + 1);
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}
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ret.rt_index_to_specs[z].emplace_back(drop);
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}
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for (const auto& drop : this->box_rares) {
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if ((drop.area_norm_plus_1 == 0) || drop.drop.data.empty()) {
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continue;
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}
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uint8_t area_norm = drop.area_norm_plus_1 - 1;
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if (area_norm >= ret.box_area_norm_to_specs.size()) {
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ret.box_area_norm_to_specs.resize(area_norm + 1);
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}
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ret.box_area_norm_to_specs[area_norm].emplace_back(drop.drop);
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}
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return ret;
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}
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RareItemSet::RareItemSet(const AFSArchive& afs, bool is_v1) {
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const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
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for (GameMode mode : modes) {
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for (size_t difficulty = 0; difficulty < 4; difficulty++) {
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for (size_t section_id = 0; section_id < 10; section_id++) {
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try {
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size_t index = difficulty * 10 + section_id;
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ParsedRELData rel(afs.get_reader(index), false, is_v1);
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this->collections.emplace(
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this->key_for_params(mode, Episode::EP1, difficulty, section_id),
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rel.as_collection());
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} catch (const out_of_range&) {
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}
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}
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}
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}
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}
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string RareItemSet::gsl_entry_name_for_table(GameMode mode, Episode episode, uint8_t difficulty, uint8_t section_id) {
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return phosg::string_printf("ItemRT%s%s%c%1hhu.rel",
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((mode == GameMode::CHALLENGE) ? "c" : ""),
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((episode == Episode::EP2) ? "l" : ""),
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tolower(abbreviation_for_difficulty(difficulty)), // One of "nhvu"
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section_id);
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}
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RareItemSet::RareItemSet(const GSLArchive& gsl, bool is_big_endian) {
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const array<Episode, 2> episodes = {Episode::EP1, Episode::EP2};
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const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
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for (GameMode mode : modes) {
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for (Episode episode : episodes) {
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for (size_t difficulty = 0; difficulty < 4; difficulty++) {
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for (size_t section_id = 0; section_id < 10; section_id++) {
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try {
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string filename = this->gsl_entry_name_for_table(mode, episode, difficulty, section_id);
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ParsedRELData rel(gsl.get_reader(filename), is_big_endian, false);
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this->collections.emplace(
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this->key_for_params(mode, episode, difficulty, section_id),
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rel.as_collection());
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} catch (const out_of_range&) {
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}
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}
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}
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}
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}
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}
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RareItemSet::RareItemSet(const string& rel_data, bool is_big_endian) {
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// Tables are 0x280 bytes in size in this format, laid out sequentially
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phosg::StringReader r(rel_data);
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array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
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for (size_t ep_index = 0; ep_index < episodes.size(); ep_index++) {
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for (size_t difficulty = 0; difficulty < 4; difficulty++) {
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for (size_t section_id = 0; section_id < 10; section_id++) {
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try {
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size_t index = (ep_index * 40) + difficulty * 10 + section_id;
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ParsedRELData rel(r.sub(0x280 * index, 0x280), is_big_endian, false);
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this->collections.emplace(
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this->key_for_params(GameMode::NORMAL, episodes[ep_index], difficulty, section_id),
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rel.as_collection());
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} catch (const out_of_range&) {
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}
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}
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}
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}
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}
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RareItemSet::RareItemSet(const phosg::JSON& json, shared_ptr<const ItemNameIndex> name_index) {
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for (const auto& mode_it : json.as_dict()) {
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static const unordered_map<string, GameMode> mode_keys(
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{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
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GameMode mode = mode_keys.at(mode_it.first);
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for (const auto& episode_it : mode_it.second->as_dict()) {
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static const unordered_map<string, Episode> episode_keys(
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{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
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Episode episode = episode_keys.at(episode_it.first);
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for (const auto& difficulty_it : episode_it.second->as_dict()) {
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static const unordered_map<string, uint8_t> difficulty_keys(
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{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
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uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
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for (const auto& section_id_it : difficulty_it.second->as_dict()) {
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uint8_t section_id = section_id_for_name(section_id_it.first);
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auto& collection = this->collections[this->key_for_params(mode, episode, difficulty, section_id)];
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for (const auto& item_it : section_id_it.second->as_dict()) {
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vector<ExpandedDrop>* target;
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if (phosg::starts_with(item_it.first, "Box-")) {
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uint8_t area_norm = FloorDefinition::get(episode, item_it.first.substr(4)).drop_area_norm;
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if (collection.box_area_norm_to_specs.size() <= area_norm) {
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collection.box_area_norm_to_specs.resize(area_norm + 1);
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}
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target = &collection.box_area_norm_to_specs[area_norm];
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} else {
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size_t rt_index = type_definition_for_enemy(phosg::enum_for_name<EnemyType>(item_it.first.c_str())).rt_index;
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if (rt_index == 0xFF) {
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throw runtime_error("enemy type " + item_it.first + " does not have an rt_index");
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}
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if (collection.rt_index_to_specs.size() <= rt_index) {
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collection.rt_index_to_specs.resize(rt_index + 1);
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}
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target = &collection.rt_index_to_specs[rt_index];
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}
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for (const auto& spec_json : item_it.second->as_list()) {
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auto& d = target->emplace_back();
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auto prob_desc = spec_json->at(0);
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if (prob_desc.is_int()) {
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d.probability = prob_desc.as_int();
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} else if (prob_desc.is_string()) {
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auto tokens = phosg::split(prob_desc.as_string(), '/');
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if (tokens.size() != 2) {
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throw runtime_error("invalid probability specification");
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}
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uint64_t numerator = stoull(tokens[0], nullptr, 0);
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uint64_t denominator = stoull(tokens[1], nullptr, 0);
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if (numerator == denominator) {
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d.probability = 0xFFFFFFFF;
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} else {
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d.probability = (static_cast<uint64_t>(numerator) << 32) / denominator;
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}
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}
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auto item_desc = spec_json->at(1);
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if (item_desc.is_int()) {
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uint32_t item_code = item_desc.as_int();
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d.data.data1[0] = (item_code >> 16) & 0xFF;
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d.data.data1[1] = (item_code >> 8) & 0xFF;
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d.data.data1[2] = item_code & 0xFF;
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} else if (item_desc.is_string()) {
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if (!name_index) {
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throw runtime_error("item name index is not available");
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}
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d.data = name_index->parse_item_description(item_desc.as_string());
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} else {
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throw runtime_error("invalid item description type");
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}
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}
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}
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}
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}
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}
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}
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}
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std::string RareItemSet::serialize_afs(bool is_v1) const {
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vector<string> files;
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for (uint8_t difficulty = 0; difficulty < (is_v1 ? 3 : 4); difficulty++) {
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for (uint8_t section_id = 0; section_id < 10; section_id++) {
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ParsedRELData rel(this->get_collection(GameMode::NORMAL, Episode::EP1, difficulty, section_id));
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files.emplace_back(rel.serialize(false, is_v1));
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}
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}
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return AFSArchive::generate(files, false);
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}
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std::string RareItemSet::serialize_gsl(bool big_endian) const {
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unordered_map<string, string> files;
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static const std::array<Episode, 2> episodes = {Episode::EP1, Episode::EP2};
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for (Episode episode : episodes) {
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for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
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for (uint8_t section_id = 0; section_id < 10; section_id++) {
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try {
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string filename = this->gsl_entry_name_for_table(GameMode::NORMAL, episode, difficulty, section_id);
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ParsedRELData rel(this->get_collection(GameMode::NORMAL, episode, difficulty, section_id));
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files.emplace(filename, rel.serialize(big_endian, false));
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} catch (const out_of_range&) {
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// Collection does not exist; skip it
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}
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}
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}
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}
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for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
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for (uint8_t section_id = 0; section_id < 10; section_id++) {
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try {
|
|
string filename = this->gsl_entry_name_for_table(GameMode::CHALLENGE, Episode::EP1, difficulty, section_id);
|
|
ParsedRELData rel(this->get_collection(GameMode::CHALLENGE, Episode::EP1, difficulty, section_id));
|
|
files.emplace(filename, rel.serialize(big_endian, false));
|
|
} catch (const out_of_range&) {
|
|
// Collection does not exist; skip it
|
|
}
|
|
}
|
|
}
|
|
return GSLArchive::generate(files, big_endian);
|
|
}
|
|
|
|
string RareItemSet::serialize_html(
|
|
GameMode mode,
|
|
Episode episode,
|
|
uint8_t difficulty,
|
|
shared_ptr<const ItemNameIndex> name_index) const {
|
|
|
|
struct ZoneTypes {
|
|
const char* name;
|
|
vector<uint8_t> floors;
|
|
vector<EnemyType> types;
|
|
};
|
|
|
|
// clang-format off
|
|
static const std::map<Episode, std::vector<ZoneTypes>> zone_types_for_episode{
|
|
{Episode::EP1, {
|
|
{"Forest", {0x01, 0x02, 0x0B}, {
|
|
EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA,
|
|
EnemyType::SAVAGE_WOLF, EnemyType::BARBAROUS_WOLF,
|
|
EnemyType::RAG_RAPPY, EnemyType::AL_RAPPY,
|
|
EnemyType::MONEST, EnemyType::MOTHMANT,
|
|
EnemyType::HILDEBEAR, EnemyType::HILDEBLUE,
|
|
EnemyType::DRAGON,
|
|
}},
|
|
{"Caves", {0x03, 0x04, 0x05, 0x0C}, {
|
|
EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK,
|
|
EnemyType::POISON_LILY, EnemyType::NAR_LILY,
|
|
EnemyType::POFUILLY_SLIME, EnemyType::POUILLY_SLIME,
|
|
EnemyType::NANO_DRAGON,
|
|
EnemyType::GRASS_ASSASSIN,
|
|
EnemyType::PAN_ARMS, EnemyType::HIDOOM, EnemyType::MIGIUM,
|
|
EnemyType::DE_ROL_LE_BODY, EnemyType::DE_ROL_LE_MINE, EnemyType::DE_ROL_LE,
|
|
}},
|
|
{"Mines", {0x06, 0x07, 0x0D}, {
|
|
EnemyType::GILLCHIC, EnemyType::DUBCHIC, EnemyType::DUBWITCH,
|
|
EnemyType::CANADINE, EnemyType::CANADINE_GROUP, EnemyType::CANANE,
|
|
EnemyType::SINOW_BEAT, EnemyType::SINOW_GOLD,
|
|
EnemyType::GARANZ,
|
|
EnemyType::VOL_OPT_AMP, EnemyType::VOL_OPT_CORE, EnemyType::VOL_OPT_MONITOR, EnemyType::VOL_OPT_PILLAR, EnemyType::VOL_OPT_1, EnemyType::VOL_OPT_2,
|
|
}},
|
|
{"Ruins", {0x08, 0x09, 0x0A, 0x0E}, {
|
|
EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN,
|
|
EnemyType::CLAW, EnemyType::BULK, EnemyType::BULCLAW,
|
|
EnemyType::DELSABER,
|
|
EnemyType::CHAOS_SORCERER, EnemyType::BEE_L, EnemyType::BEE_R,
|
|
EnemyType::DARK_BELRA,
|
|
EnemyType::DARK_GUNNER, EnemyType::DARK_GUNNER_CONTROL, EnemyType::DEATH_GUNNER,
|
|
EnemyType::CHAOS_BRINGER,
|
|
EnemyType::DARVANT, EnemyType::DARVANT_ULTIMATE, EnemyType::DARK_FALZ_1, EnemyType::DARK_FALZ_2, EnemyType::DARK_FALZ_3,
|
|
}},
|
|
}},
|
|
{Episode::EP2, {
|
|
{"VR Temple", {0x01, 0x02, 0x0E}, {
|
|
EnemyType::RAG_RAPPY, EnemyType::LOVE_RAPPY, EnemyType::EGG_RAPPY, EnemyType::HALLO_RAPPY, EnemyType::SAINT_RAPPY,
|
|
EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN,
|
|
EnemyType::POISON_LILY, EnemyType::NAR_LILY,
|
|
EnemyType::MONEST, EnemyType::MOTHMANT,
|
|
EnemyType::GRASS_ASSASSIN,
|
|
EnemyType::HILDEBEAR, EnemyType::HILDEBLUE,
|
|
EnemyType::DARK_BELRA,
|
|
EnemyType::PIG_RAY, EnemyType::BARBA_RAY,
|
|
}},
|
|
{"VR Spaceship", {0x03, 0x04, 0x0F}, {
|
|
EnemyType::SAVAGE_WOLF, EnemyType::BARBAROUS_WOLF,
|
|
EnemyType::GILLCHIC, EnemyType::DUBCHIC, EnemyType::DUBWITCH,
|
|
EnemyType::PAN_ARMS, EnemyType::HIDOOM, EnemyType::MIGIUM,
|
|
EnemyType::DELSABER,
|
|
EnemyType::GARANZ,
|
|
EnemyType::CHAOS_SORCERER, EnemyType::BEE_L, EnemyType::BEE_R,
|
|
EnemyType::GOL_DRAGON,
|
|
}},
|
|
{"CCA", {0x05, 0x06, 0x07, 0x08, 0x09, 0x0C, 0x10}, {
|
|
EnemyType::MERILLIA, EnemyType::MERILTAS,
|
|
EnemyType::GEE,
|
|
EnemyType::UL_GIBBON, EnemyType::ZOL_GIBBON,
|
|
EnemyType::SINOW_BERILL, EnemyType::SINOW_SPIGELL,
|
|
EnemyType::GI_GUE,
|
|
EnemyType::GIBBLES,
|
|
EnemyType::MERICARAND, EnemyType::MERICAROL, EnemyType::MERICUS, EnemyType::MERIKLE,
|
|
EnemyType::GAL_GRYPHON,
|
|
}},
|
|
{"Seabed", {0x0A, 0x0B, 0x0D}, {
|
|
EnemyType::DOLMOLM, EnemyType::DOLMDARL,
|
|
EnemyType::SINOW_ZOA, EnemyType::SINOW_ZELE,
|
|
EnemyType::RECOBOX, EnemyType::RECON,
|
|
EnemyType::MORFOS,
|
|
EnemyType::DELDEPTH,
|
|
EnemyType::DELBITER,
|
|
EnemyType::GAEL_OR_GIEL, EnemyType::OLGA_FLOW_1, EnemyType::OLGA_FLOW_2,
|
|
}},
|
|
{"Tower", {0x11}, {
|
|
EnemyType::MERICARAND, EnemyType::MERICAROL, EnemyType::MERICUS, EnemyType::MERIKLE,
|
|
EnemyType::GIBBLES,
|
|
EnemyType::GI_GUE,
|
|
EnemyType::DELBITER,
|
|
EnemyType::ILL_GILL,
|
|
EnemyType::DEL_LILY,
|
|
EnemyType::EPSILON, EnemyType::EPSIGARD,
|
|
}},
|
|
}},
|
|
{Episode::EP4, {
|
|
{"Crater", {0x01, 0x02, 0x03, 0x04, 0x05}, {
|
|
EnemyType::SAND_RAPPY_CRATER, EnemyType::DEL_RAPPY_CRATER,
|
|
EnemyType::SATELLITE_LIZARD_CRATER,
|
|
EnemyType::YOWIE_CRATER,
|
|
EnemyType::BOOTA, EnemyType::ZE_BOOTA, EnemyType::BA_BOOTA,
|
|
EnemyType::ZU_CRATER, EnemyType::PAZUZU_CRATER,
|
|
EnemyType::ASTARK,
|
|
EnemyType::DORPHON, EnemyType::DORPHON_ECLAIR,
|
|
}},
|
|
{"Desert", {0x06, 0x07, 0x08, 0x09}, {
|
|
EnemyType::SAND_RAPPY_DESERT, EnemyType::DEL_RAPPY_DESERT,
|
|
EnemyType::SATELLITE_LIZARD_DESERT,
|
|
EnemyType::YOWIE_DESERT,
|
|
EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR,
|
|
EnemyType::MERISSA_A, EnemyType::MERISSA_AA,
|
|
EnemyType::ZU_DESERT, EnemyType::PAZUZU_DESERT,
|
|
EnemyType::GIRTABLULU,
|
|
EnemyType::SAINT_MILION, EnemyType::SHAMBERTIN, EnemyType::KONDRIEU,
|
|
}},
|
|
}}};
|
|
// clang-format on
|
|
|
|
static const std::array<uint32_t, 10> secid_colors{
|
|
// Vrd Grn Sky Blu Prp Pnk Red Orn Ylw Wht
|
|
0x00A562, 0x76FE43, 0x59F9F9, 0x4488FF, 0xCC00FF, 0xFF87CB, 0xF70F0F, 0xF7830F, 0xF7F715, 0xFFFFFF};
|
|
|
|
auto enemy_bg_color_for_secid_color = +[](uint32_t color) -> uint32_t {
|
|
uint32_t r = (color >> 16) & 0xFF;
|
|
uint32_t g = (color >> 8) & 0xFF;
|
|
uint32_t b = color & 0xFF;
|
|
return ((((r * 3) / 16) & 0xFF) << 16) | ((((g * 3) / 16) & 0xFF) << 8) | (((b * 3) / 16) & 0xFF);
|
|
};
|
|
auto box_bg_color_for_secid_color = +[](uint32_t color) -> uint32_t {
|
|
uint32_t r = (color >> 16) & 0xFF;
|
|
uint32_t g = (color >> 8) & 0xFF;
|
|
uint32_t b = color & 0xFF;
|
|
return (((r / 8) & 0xFF) << 16) | (((g / 8) & 0xFF) << 8) | ((b / 8) & 0xFF);
|
|
};
|
|
|
|
deque<string> blocks;
|
|
blocks.emplace_back(phosg::string_printf("\
|
|
<html>\n\
|
|
<head>\n\
|
|
<title>Drop charts for %s %s</title>\n\
|
|
<style type=\"text/css\">\n\
|
|
body {\n\
|
|
background-color: #222222;\n\
|
|
color: #EEEEEE;\n\
|
|
}\n\
|
|
div.table-container {\n\
|
|
width: 100%%;\n\
|
|
}\n\
|
|
table {\n\
|
|
text-align: center;\n\
|
|
font-family: sans-serif;\n\
|
|
font-size: 14px;\n\
|
|
margin-left: auto;\n\
|
|
margin-right: auto;\n\
|
|
}\n\
|
|
td th {\n\
|
|
text-align: center;\n\
|
|
padding: 10px;\n\
|
|
}\n\
|
|
th {\n\
|
|
font-size: 18px;\n\
|
|
}\n\
|
|
th.space {\n\
|
|
background-color: #222222;\n\
|
|
height: 20px;\n\
|
|
}\n\
|
|
.title {\n\
|
|
font-family: sans-serif;\n\
|
|
text-align: center;\n\
|
|
font-size: 24px;\n\
|
|
font-weight: bold;\n\
|
|
}\n\
|
|
.loc-enemy {\n\
|
|
background-color: #444444;\n\
|
|
font-weight: bold;\n\
|
|
font-size: 18px;\n\
|
|
}\n\
|
|
.loc-box {\n\
|
|
background-color: #333333;\n\
|
|
font-weight: bold;\n\
|
|
font-size: 18px;\n\
|
|
}\n\
|
|
.locheader {\n\
|
|
background-color: #CCCCCC;\n\
|
|
color: #222222;\n\
|
|
font-size: 24px;\n\
|
|
}\n\
|
|
.item {\n\
|
|
font-weight: bold;\n\
|
|
}\n",
|
|
name_for_episode(episode),
|
|
name_for_difficulty(difficulty)));
|
|
for (size_t z = 0; z < 10; z++) {
|
|
blocks.emplace_back(phosg::string_printf("\
|
|
.sec%zu-enemy {\n\
|
|
background-color: #%06" PRIX32 ";\n\
|
|
color: #%06" PRIX32 ";\n\
|
|
padding: 10px;\n\
|
|
}\n\
|
|
.sec%zu-box {\n\
|
|
background-color: #%06" PRIX32 ";\n\
|
|
color: #%06" PRIX32 ";\n\
|
|
padding: 10px;\n\
|
|
}\n\
|
|
.sec%zuheader {\n\
|
|
background-color: #%06" PRIX32 ";\n\
|
|
color: #222222;\n\
|
|
padding: 10px;\n\
|
|
}\n",
|
|
z, enemy_bg_color_for_secid_color(secid_colors[z]), secid_colors[z],
|
|
z, box_bg_color_for_secid_color(secid_colors[z]), secid_colors[z],
|
|
z, secid_colors[z]));
|
|
}
|
|
blocks.emplace_back("\
|
|
</style>\n\
|
|
</head><body>\n");
|
|
|
|
string mode_token;
|
|
switch (mode) {
|
|
case GameMode::NORMAL:
|
|
mode_token = "";
|
|
break;
|
|
case GameMode::BATTLE:
|
|
mode_token = " (battle mode)";
|
|
break;
|
|
case GameMode::CHALLENGE:
|
|
mode_token = " (challenge mode)";
|
|
break;
|
|
case GameMode::SOLO:
|
|
mode_token = " (solo mode)";
|
|
break;
|
|
default:
|
|
throw logic_error("invalid game mode");
|
|
}
|
|
|
|
blocks.emplace_back(phosg::string_printf(
|
|
"<div class=\"title\">%s %s drop chart%s</div>",
|
|
name_for_episode(episode),
|
|
name_for_difficulty(difficulty),
|
|
mode_token.c_str()));
|
|
|
|
blocks.emplace_back("<div class=\"table-container\"><table>");
|
|
auto add_location_header = [&](const char* location_name) -> void {
|
|
blocks.emplace_back("<tr><th class=\"space\" colspan=\"11\" /></tr>");
|
|
blocks.emplace_back("<tr><th class=\"locheader\">");
|
|
blocks.emplace_back(location_name);
|
|
blocks.emplace_back("</th>");
|
|
for (size_t z = 0; z < 10; z++) {
|
|
blocks.emplace_back(phosg::string_printf("<th class=\"sec%zuheader\">%s</th>", z, name_for_section_id(z)));
|
|
}
|
|
blocks.emplace_back("</tr>");
|
|
};
|
|
|
|
auto add_specs_row = [&](const char* loc_name, bool is_box, const array<vector<ExpandedDrop>, 10>& specs_lists) -> void {
|
|
bool any_list_nonempty = false;
|
|
for (const auto& specs_list : specs_lists) {
|
|
any_list_nonempty |= !specs_list.empty();
|
|
}
|
|
if (!any_list_nonempty) {
|
|
return;
|
|
}
|
|
|
|
blocks.emplace_back(phosg::string_printf("<tr><td class=\"loc-%s\">%s</td>", is_box ? "box" : "enemy", loc_name));
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
blocks.emplace_back(phosg::string_printf("<td class=\"sec%hhu-%s\">", section_id, is_box ? "box" : "enemy"));
|
|
vector<string> tokens;
|
|
for (const auto& spec : specs_lists[section_id]) {
|
|
if (!tokens.empty()) {
|
|
tokens.emplace_back("");
|
|
}
|
|
|
|
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
|
|
|
|
ItemData example_item = spec.data;
|
|
if (example_item.can_be_encoded_in_rel_rare_table()) {
|
|
// Apparently Return to Ragol has a patch that allows it to use the
|
|
// value 5 in data1[0] to specify a specific tech disk, so we handle
|
|
// that here.
|
|
if (example_item.data1[0] == 5) {
|
|
example_item.data1[4] = example_item.data1[1];
|
|
example_item.data1[0] = 0x03;
|
|
example_item.data1[1] = 0x02;
|
|
} else if (example_item.data1[0] == 2) {
|
|
example_item.data1[1] = 0x00;
|
|
example_item.assign_mag_stats(ItemMagStats());
|
|
} else if (example_item.data1[0] == 3) {
|
|
example_item.set_tool_item_amount(ItemData::StackLimits::DEFAULT_STACK_LIMITS_V3_V4, 1);
|
|
}
|
|
}
|
|
|
|
string hex = example_item.short_hex();
|
|
string desc = name_index->describe_item(example_item, false, true);
|
|
tokens.emplace_back(phosg::string_printf("<span class=\"item\" title=\"Hex: %s\">%s</span>", hex.c_str(), desc.c_str()));
|
|
|
|
float denom = static_cast<float>(frac.second) / static_cast<double>(frac.first);
|
|
string denom_token = (floor(denom) == denom)
|
|
? phosg::string_printf("1 / %g", denom)
|
|
: phosg::string_printf("1 / %.02f", denom);
|
|
tokens.emplace_back(phosg::string_printf(
|
|
"<span class=\"rate\" title=\"Exact rate: %" PRIu64 " / %" PRIu64 "\">%s</span>",
|
|
frac.first, frac.second, denom_token.c_str()));
|
|
}
|
|
if (!blocks.empty()) {
|
|
blocks.emplace_back(phosg::join(tokens, "<br />"));
|
|
}
|
|
blocks.emplace_back("</td>");
|
|
}
|
|
blocks.emplace_back("</tr>");
|
|
};
|
|
|
|
const auto& zone_types = zone_types_for_episode.at(episode);
|
|
for (const auto& zone_type : zone_types) {
|
|
add_location_header(zone_type.name);
|
|
for (EnemyType type : zone_type.types) {
|
|
uint8_t rt_index = type_definition_for_enemy(type).rt_index;
|
|
if (rt_index == 0xFF) {
|
|
continue;
|
|
}
|
|
array<vector<ExpandedDrop>, 10> specs_lists;
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
specs_lists[section_id] = this->get_enemy_specs(mode, episode, difficulty, section_id, rt_index);
|
|
}
|
|
const auto& type_def = type_definition_for_enemy(type);
|
|
const char* name = (difficulty == 3 && type_def.ultimate_name) ? type_def.ultimate_name : type_def.in_game_name;
|
|
add_specs_row(name, false, specs_lists);
|
|
}
|
|
for (uint8_t floor : zone_type.floors) {
|
|
const auto& floor_def = FloorDefinition::get(episode, floor);
|
|
if (floor_def.drop_area_norm == 0xFF) {
|
|
throw runtime_error("zone includes floors with no drop area");
|
|
}
|
|
array<vector<ExpandedDrop>, 10> specs_lists;
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
specs_lists[section_id] = this->get_box_specs(mode, episode, difficulty, section_id, floor_def.drop_area_norm);
|
|
}
|
|
auto loc_name = phosg::string_printf("%s (box)", floor_def.in_game_name);
|
|
add_specs_row(loc_name.c_str(), true, specs_lists);
|
|
}
|
|
}
|
|
blocks.emplace_back("</table></div></body></html>");
|
|
|
|
return phosg::join(blocks, "");
|
|
}
|
|
|
|
phosg::JSON RareItemSet::json(shared_ptr<const ItemNameIndex> name_index) const {
|
|
auto modes_dict = phosg::JSON::dict();
|
|
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
|
|
for (const auto& mode : modes) {
|
|
auto episodes_dict = phosg::JSON::dict();
|
|
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
|
|
for (const auto& episode : episodes) {
|
|
auto difficulty_dict = phosg::JSON::dict();
|
|
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
|
|
auto section_id_dict = phosg::JSON::dict();
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
auto collection_dict = phosg::JSON::dict();
|
|
for (size_t rt_index = 0; rt_index < 0x80; rt_index++) {
|
|
const auto& enemy_types = enemy_types_for_rare_table_index(episode, rt_index);
|
|
if (enemy_types.empty()) {
|
|
continue;
|
|
}
|
|
|
|
for (const auto& spec : this->get_enemy_specs(GameMode::NORMAL, episode, difficulty, section_id, rt_index)) {
|
|
if (spec.data.empty()) {
|
|
continue;
|
|
}
|
|
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
|
|
auto spec_json = phosg::JSON::list({phosg::string_printf("%" PRIu64 "/%" PRIu64, frac.first, frac.second)});
|
|
if (spec.data.can_be_encoded_in_rel_rare_table()) {
|
|
spec_json.emplace_back((spec.data.data1[0] << 16) | (spec.data.data1[1] << 8) | spec.data.data1[2]);
|
|
} else {
|
|
spec_json.emplace_back(spec.data.short_hex());
|
|
}
|
|
if (name_index) {
|
|
spec_json.emplace_back(name_index->describe_item(spec.data));
|
|
}
|
|
for (const auto& enemy_type : enemy_types) {
|
|
if (type_definition_for_enemy(enemy_type).valid_in_episode(episode)) {
|
|
phosg::JSON this_spec_json = spec_json;
|
|
collection_dict.emplace(phosg::name_for_enum(enemy_type), phosg::JSON::list()).first->second->emplace_back(std::move(this_spec_json));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t area_norm = 0; area_norm < 0x0A; area_norm++) {
|
|
auto area_list = phosg::JSON::list();
|
|
|
|
for (const auto& spec : this->get_box_specs(GameMode::NORMAL, episode, difficulty, section_id, area_norm)) {
|
|
if (spec.data.empty()) {
|
|
continue;
|
|
}
|
|
auto frac = phosg::reduce_fraction<uint64_t>(spec.probability, 0x100000000);
|
|
auto spec_json = phosg::JSON::list({phosg::string_printf("%" PRIu64 "/%" PRIu64, frac.first, frac.second)});
|
|
if (spec.data.can_be_encoded_in_rel_rare_table()) {
|
|
spec_json.emplace_back((spec.data.data1[0] << 16) | (spec.data.data1[1] << 8) | spec.data.data1[2]);
|
|
} else {
|
|
spec_json.emplace_back(spec.data.short_hex());
|
|
}
|
|
if (name_index) {
|
|
spec_json.emplace_back(name_index->describe_item(spec.data));
|
|
}
|
|
area_list.emplace_back(std::move(spec_json));
|
|
}
|
|
|
|
if (!area_list.empty()) {
|
|
collection_dict.emplace(
|
|
phosg::string_printf("Box-%s", FloorDefinition::get_by_drop_area_norm(episode, area_norm).json_name),
|
|
std::move(area_list));
|
|
}
|
|
}
|
|
|
|
if (!collection_dict.empty()) {
|
|
section_id_dict.emplace(name_for_section_id(section_id), std::move(collection_dict));
|
|
}
|
|
}
|
|
difficulty_dict.emplace(token_name_for_difficulty(difficulty), std::move(section_id_dict));
|
|
}
|
|
episodes_dict.emplace(token_name_for_episode(episode), std::move(difficulty_dict));
|
|
}
|
|
modes_dict.emplace(name_for_mode(mode), std::move(episodes_dict));
|
|
}
|
|
|
|
return modes_dict;
|
|
}
|
|
|
|
void RareItemSet::multiply_all_rates(double factor) {
|
|
auto multiply_rates_vec = +[](vector<vector<ExpandedDrop>>& vec, double factor) -> void {
|
|
for (auto& vec_it : vec) {
|
|
for (auto& z_it : vec_it) {
|
|
uint64_t new_probability = z_it.probability * factor;
|
|
z_it.probability = min<uint64_t>(new_probability, 0xFFFFFFFF);
|
|
}
|
|
}
|
|
};
|
|
for (auto& coll_it : this->collections) {
|
|
multiply_rates_vec(coll_it.second.rt_index_to_specs, factor);
|
|
multiply_rates_vec(coll_it.second.box_area_norm_to_specs, factor);
|
|
}
|
|
}
|
|
|
|
void RareItemSet::print_collection(
|
|
FILE* stream,
|
|
GameMode mode,
|
|
Episode episode,
|
|
uint8_t difficulty,
|
|
uint8_t section_id,
|
|
shared_ptr<const ItemNameIndex> name_index) const {
|
|
const SpecCollection* collection;
|
|
try {
|
|
collection = &this->get_collection(mode, episode, difficulty, section_id);
|
|
} catch (const out_of_range&) {
|
|
return;
|
|
}
|
|
|
|
fprintf(stream, "%s %s %s %s\n",
|
|
name_for_mode(mode),
|
|
name_for_episode(episode),
|
|
name_for_difficulty(difficulty),
|
|
name_for_section_id(section_id));
|
|
|
|
fprintf(stream, " Monster rares:\n");
|
|
for (size_t z = 0; z < collection->rt_index_to_specs.size(); z++) {
|
|
string enemy_types_str;
|
|
const auto& enemy_types = enemy_types_for_rare_table_index(episode, z);
|
|
for (EnemyType enemy_type : enemy_types) {
|
|
enemy_types_str += phosg::name_for_enum(enemy_type);
|
|
enemy_types_str.push_back(',');
|
|
}
|
|
if (!enemy_types_str.empty()) {
|
|
enemy_types_str.resize(enemy_types_str.size() - 1);
|
|
}
|
|
|
|
for (const auto& spec : collection->rt_index_to_specs[z]) {
|
|
string s = name_index ? spec.str(name_index) : spec.str();
|
|
fprintf(stream, " %02zX: %s (%s)\n", z, s.c_str(), enemy_types_str.c_str());
|
|
}
|
|
}
|
|
|
|
fprintf(stream, " Box rares:\n");
|
|
for (size_t area_norm = 0; area_norm < collection->box_area_norm_to_specs.size(); area_norm++) {
|
|
for (const auto& spec : collection->box_area_norm_to_specs[area_norm]) {
|
|
string s = name_index ? spec.str(name_index) : spec.str();
|
|
fprintf(stream, " (area-norm %02zX) %s\n", area_norm, s.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void RareItemSet::print_all_collections(FILE* stream, std::shared_ptr<const ItemNameIndex> name_index) const {
|
|
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
|
|
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
|
|
for (GameMode mode : modes) {
|
|
for (Episode episode : episodes) {
|
|
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
try {
|
|
this->print_collection(stream, mode, episode, difficulty, section_id, name_index);
|
|
} catch (const out_of_range& e) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<RareItemSet::ExpandedDrop> RareItemSet::get_enemy_specs(
|
|
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const {
|
|
try {
|
|
return this->get_collection(mode, episode, difficulty, secid).rt_index_to_specs.at(rt_index);
|
|
} catch (const out_of_range&) {
|
|
static const std::vector<ExpandedDrop> empty_vector;
|
|
return empty_vector;
|
|
}
|
|
}
|
|
|
|
std::vector<RareItemSet::ExpandedDrop> RareItemSet::get_box_specs(
|
|
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area_norm) const {
|
|
try {
|
|
return this->get_collection(mode, episode, difficulty, secid).box_area_norm_to_specs.at(area_norm);
|
|
} catch (const out_of_range&) {
|
|
static const std::vector<ExpandedDrop> empty_vector;
|
|
return empty_vector;
|
|
}
|
|
}
|
|
|
|
bool RareItemSet::has_entries_for_game_config(GameMode mode, Episode episode, uint8_t difficulty) const {
|
|
for (uint8_t section_id = 0; section_id < 10; section_id++) {
|
|
if (this->collections.count(this->key_for_params(mode, episode, difficulty, section_id))) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const RareItemSet::SpecCollection& RareItemSet::get_collection(
|
|
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) const {
|
|
return this->collections.at(this->key_for_params(mode, episode, difficulty, secid));
|
|
}
|
|
|
|
uint16_t RareItemSet::key_for_params(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) {
|
|
if (difficulty > 3) {
|
|
throw logic_error("incorrect difficulty");
|
|
}
|
|
if (secid > 10) {
|
|
throw logic_error("incorrect section id");
|
|
}
|
|
|
|
uint16_t key = ((difficulty & 3) << 4) | (secid & 0x0F);
|
|
switch (mode) {
|
|
case GameMode::NORMAL:
|
|
break;
|
|
case GameMode::BATTLE:
|
|
key |= 0x0040;
|
|
break;
|
|
case GameMode::CHALLENGE:
|
|
key |= 0x0080;
|
|
break;
|
|
case GameMode::SOLO:
|
|
key |= 0x00C0;
|
|
break;
|
|
default:
|
|
throw logic_error("invalid episode in RareItemSet");
|
|
}
|
|
switch (episode) {
|
|
case Episode::EP1:
|
|
break;
|
|
case Episode::EP2:
|
|
key |= 0x0100;
|
|
break;
|
|
case Episode::EP4:
|
|
key |= 0x0200;
|
|
break;
|
|
default:
|
|
throw logic_error("invalid episode in RareItemSet");
|
|
}
|
|
return key;
|
|
}
|