362 lines
15 KiB
C++
362 lines
15 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include <stdexcept>
|
|
|
|
#include "Account.hh"
|
|
#include "AsyncUtils.hh"
|
|
#include "Channel.hh"
|
|
#include "ClientFunctionIndex.hh"
|
|
#include "CommandFormats.hh"
|
|
#include "Episode3/BattleRecord.hh"
|
|
#include "Episode3/Tournament.hh"
|
|
#include "PSOEncryption.hh"
|
|
#include "PSOProtocol.hh"
|
|
#include "PatchFileIndex.hh"
|
|
#include "ProxySession.hh"
|
|
#include "Quest.hh"
|
|
#include "QuestScript.hh"
|
|
#include "TeamIndex.hh"
|
|
#include "Text.hh"
|
|
|
|
extern const uint64_t CLIENT_CONFIG_MAGIC;
|
|
|
|
class GameServer;
|
|
struct Lobby;
|
|
class Parsed6x70Data;
|
|
|
|
struct GetPlayerInfoResult {
|
|
// Exactly one of the following two std::shared_ptrs is not null
|
|
std::shared_ptr<PSOBBCharacterFile> character;
|
|
std::shared_ptr<PSOGCEp3CharacterFile::Character> ep3_character;
|
|
bool is_full_info; // True if the client sent 30; false if it was 61 or 98
|
|
};
|
|
|
|
class Client : public std::enable_shared_from_this<Client> {
|
|
public:
|
|
enum class Flag : uint64_t {
|
|
// clang-format off
|
|
|
|
// Version-related flags
|
|
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000001,
|
|
NO_D6_AFTER_LOBBY = 0x0000000000000002,
|
|
NO_D6 = 0x0000000000000004,
|
|
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000008,
|
|
|
|
// Flags describing the behavior for send_function_call
|
|
HAS_SEND_FUNCTION_CALL = 0x0000000000000010,
|
|
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000000020,
|
|
SEND_FUNCTION_CALL_ACTUALLY_RUNS_CODE = 0x0000000000000040,
|
|
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000000080,
|
|
CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000000100,
|
|
AWAITING_ENABLE_B2_QUEST = 0x0000000000000200,
|
|
|
|
// State flags
|
|
LOADING = 0x0000000000000400,
|
|
LOADING_QUEST = 0x0000000000000800,
|
|
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000001000,
|
|
LOADING_TOURNAMENT = 0x0000000000002000,
|
|
IN_INFORMATION_MENU = 0x0000000000004000,
|
|
AT_WELCOME_MESSAGE = 0x0000000000008000,
|
|
SAVE_ENABLED = 0x0000000000010000,
|
|
HAS_EP3_CARD_DEFS = 0x0000000000020000,
|
|
HAS_EP3_MEDIA_UPDATES = 0x0000000000040000,
|
|
HAS_AUTO_PATCHES = 0x0000000000080000,
|
|
AT_BANK_COUNTER = 0x0000000000100000,
|
|
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0000000000200000,
|
|
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0000000000400000,
|
|
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0000000000800000,
|
|
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0000000001000000,
|
|
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0000000002000000,
|
|
SHOULD_SEND_ENABLE_SAVE = 0x0000000004000000,
|
|
SWITCH_ASSIST_ENABLED = 0x0000000008000000,
|
|
IS_CLIENT_CUSTOMIZATION = 0x0000000010000000,
|
|
EP3_ALLOW_6xBC = 0x0000000020000000,
|
|
|
|
// Cheat mode and option flags
|
|
INFINITE_HP_ENABLED = 0x0000000040000000,
|
|
INFINITE_TP_ENABLED = 0x0000000080000000,
|
|
FAST_KILLS_ENABLED = 0x0000000100000000,
|
|
ALL_RARES_ENABLED = 0x0000100000000000,
|
|
DEBUG_ENABLED = 0x0000000200000000,
|
|
ITEM_DROP_NOTIFICATIONS_1 = 0x0000000400000000,
|
|
ITEM_DROP_NOTIFICATIONS_2 = 0x0000000800000000,
|
|
HAS_ENEMY_DAMAGE_SYNC_PATCH = 0x0000001000000000, // Must be same as in EnemyDamageSync*.s
|
|
|
|
// Proxy option flags
|
|
PROXY_SAVE_FILES = 0x0000002000000000,
|
|
PROXY_CHAT_COMMANDS_ENABLED = 0x0000004000000000,
|
|
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
|
|
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000010000000000,
|
|
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000020000000000,
|
|
PROXY_BLOCK_FUNCTION_CALLS = 0x0000040000000000,
|
|
PROXY_EP3_UNMASK_WHISPERS = 0x0000080000000000,
|
|
// clang-format on
|
|
};
|
|
enum class ItemDropNotificationMode {
|
|
NOTHING = 0,
|
|
RARES_ONLY = 1,
|
|
ALL_ITEMS = 2,
|
|
ALL_ITEMS_INCLUDING_MESETA = 3,
|
|
};
|
|
|
|
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
|
|
|
|
std::weak_ptr<GameServer> server;
|
|
uint64_t id;
|
|
phosg::PrefixedLogger log;
|
|
|
|
// Account information (not all of these are used; depends on game version)
|
|
std::string username;
|
|
std::string password;
|
|
std::string email_address;
|
|
uint64_t hardware_id = 0;
|
|
int32_t sub_version = 0;
|
|
uint8_t bb_client_code = 0;
|
|
uint8_t bb_connection_phase = 0xFF;
|
|
ssize_t bb_character_index = -1; // -1 = not set
|
|
ssize_t bb_bank_character_index = -1; // -1 = shared bank
|
|
uint32_t bb_security_token = 0;
|
|
parray<uint8_t, 0x28> bb_client_config;
|
|
std::string login_character_name;
|
|
std::string serial_number;
|
|
std::string access_key;
|
|
std::string serial_number2;
|
|
std::string access_key2;
|
|
std::string v1_serial_number;
|
|
std::string v1_access_key;
|
|
XBNetworkLocation xb_netloc;
|
|
parray<le_uint32_t, 3> xb_unknown_a1a;
|
|
uint64_t xb_user_id = 0;
|
|
uint32_t xb_unknown_a1b = 0;
|
|
std::shared_ptr<Login> login;
|
|
std::shared_ptr<ProxySession> proxy_session;
|
|
|
|
// Patch server state (only used for PC_PATCH and BB_PATCH versions)
|
|
std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
|
|
|
|
// Network
|
|
std::shared_ptr<Channel> channel;
|
|
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> bb_detector_crypt;
|
|
ServerBehavior server_behavior;
|
|
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
|
|
uint64_t ping_start_time = 0;
|
|
|
|
// Basic state
|
|
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
|
|
uint32_t specific_version = 0;
|
|
uint8_t override_section_id = 0xFF; // FF = no override
|
|
uint8_t override_lobby_event = 0xFF; // FF = no override
|
|
uint8_t override_lobby_number = 0x80; // 80 = no override
|
|
int64_t override_random_seed = -1;
|
|
std::unique_ptr<Variations> override_variations;
|
|
VectorXYZF pos;
|
|
uint32_t floor = 0x0F;
|
|
std::weak_ptr<Lobby> lobby;
|
|
uint8_t lobby_client_id = 0;
|
|
uint8_t lobby_arrow_color = 0;
|
|
int64_t preferred_lobby_id = -1; // <0 = none chosen
|
|
|
|
asio::steady_timer save_game_data_timer;
|
|
asio::steady_timer send_ping_timer;
|
|
asio::steady_timer idle_timeout_timer;
|
|
int16_t card_battle_table_number = -1;
|
|
uint16_t card_battle_table_seat_number = 0;
|
|
uint16_t card_battle_table_seat_state = 0;
|
|
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
|
|
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
|
|
std::shared_ptr<const Menu> last_menu_sent;
|
|
uint32_t last_game_info_requested = 0;
|
|
struct JoinCommand {
|
|
uint16_t command;
|
|
uint32_t flag;
|
|
std::string data;
|
|
};
|
|
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
|
|
|
|
// Character / game data
|
|
struct PendingItemTrade {
|
|
uint8_t other_client_id;
|
|
bool confirmed; // true if client has sent a D2 command
|
|
std::vector<ItemData> items;
|
|
};
|
|
struct PendingCardTrade {
|
|
uint8_t other_client_id;
|
|
bool confirmed; // true if client has sent an EE D2 command
|
|
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
|
|
};
|
|
bool should_update_play_time;
|
|
std::unordered_set<uint32_t> blocked_senders;
|
|
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
|
|
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
|
|
std::unordered_set<uint16_t> expected_game_state_sync_commands; // (command_num << 8) | target_client_id
|
|
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
|
|
std::unique_ptr<PendingItemTrade> pending_item_trade;
|
|
std::unique_ptr<PendingCardTrade> pending_card_trade;
|
|
uint32_t telepipe_lobby_id = 0;
|
|
TelepipeState telepipe_state;
|
|
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
|
|
ItemData bb_identify_result;
|
|
std::array<std::vector<ItemData>, 3> bb_shop_contents;
|
|
|
|
// Miscellaneous (used by chat commands / quest opcodes)
|
|
uint8_t schtserv_response_register = 0;
|
|
uint32_t next_exp_value = 0;
|
|
bool can_chat = true;
|
|
// NOTE: If you add any new optional promises here, make sure to also add them to cancel_pending_promises.
|
|
// NOTE: Entries in this queue can be nullptr; that represents a B2 command sent by the remote server during a proxy
|
|
// session. We can't just omit those from the queue entirely, because if we did, we could end up sending the wrong B3
|
|
// response back.
|
|
std::deque<std::shared_ptr<AsyncPromise<C_ExecuteCodeResult_B3>>> function_call_response_queue;
|
|
std::shared_ptr<AsyncPromise<GetPlayerInfoResult>> character_data_ready_promise;
|
|
std::shared_ptr<AsyncPromise<void>> enable_save_promise;
|
|
|
|
// File loading state
|
|
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
|
|
|
|
Client(std::shared_ptr<GameServer> server, std::shared_ptr<Channel> channel, ServerBehavior server_behavior);
|
|
~Client();
|
|
|
|
void update_channel_name();
|
|
|
|
void reschedule_save_game_data_timer();
|
|
void reschedule_ping_and_timeout_timers();
|
|
|
|
inline Version version() const {
|
|
return this->channel->version;
|
|
}
|
|
inline Language language() const {
|
|
return this->channel->language;
|
|
}
|
|
|
|
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
|
|
return !!(enabled_flags & static_cast<uint64_t>(flag));
|
|
}
|
|
|
|
[[nodiscard]] inline bool check_flag(Flag flag) const {
|
|
return this->check_flag(this->enabled_flags, flag);
|
|
}
|
|
inline void set_flag(Flag flag) {
|
|
this->enabled_flags |= static_cast<uint64_t>(flag);
|
|
}
|
|
inline void clear_flag(Flag flag) {
|
|
this->enabled_flags &= (~static_cast<uint64_t>(flag));
|
|
}
|
|
inline void toggle_flag(Flag flag) {
|
|
this->enabled_flags ^= static_cast<uint64_t>(flag);
|
|
}
|
|
|
|
void set_flags_for_version(Version version, int64_t sub_version);
|
|
|
|
ItemDropNotificationMode get_drop_notification_mode() const;
|
|
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
|
|
|
|
void convert_account_to_temporary_if_nte();
|
|
|
|
std::shared_ptr<ServerState> require_server_state() const;
|
|
std::shared_ptr<Lobby> require_lobby() const;
|
|
|
|
std::shared_ptr<const TeamIndex::Team> team() const;
|
|
|
|
bool evaluate_quest_availability_expression(
|
|
std::shared_ptr<const IntegralExpression> expr,
|
|
std::shared_ptr<const Lobby> game,
|
|
uint8_t event,
|
|
Difficulty difficulty,
|
|
size_t num_players,
|
|
bool v1_present) const;
|
|
bool can_see_quest(
|
|
std::shared_ptr<const Quest> q,
|
|
std::shared_ptr<const Lobby> game,
|
|
uint8_t event,
|
|
Difficulty difficulty,
|
|
size_t num_players,
|
|
bool v1_present) const;
|
|
bool can_play_quest(
|
|
std::shared_ptr<const Quest> q,
|
|
std::shared_ptr<const Lobby> game,
|
|
uint8_t event,
|
|
Difficulty difficulty,
|
|
size_t num_players,
|
|
bool v1_present) const;
|
|
|
|
bool can_use_chat_commands() const;
|
|
|
|
void set_login(std::shared_ptr<Login> login);
|
|
|
|
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
|
|
|
|
static std::string system_filename(const std::string& bb_username);
|
|
std::string system_filename() const;
|
|
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
|
|
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool throw_if_missing = true) const;
|
|
void save_system_file() const;
|
|
|
|
static std::string guild_card_filename(const std::string& bb_username);
|
|
std::string guild_card_filename() const;
|
|
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
|
|
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
|
|
void save_guild_card_file() const;
|
|
|
|
static std::string character_filename(const std::string& bb_username, ssize_t index);
|
|
static std::string backup_character_filename(uint32_t account_id, size_t index, bool is_ep3);
|
|
std::string character_filename() const;
|
|
std::shared_ptr<PSOBBCharacterFile> character_file(bool allow_load = true, bool allow_overlay = true);
|
|
std::shared_ptr<const PSOBBCharacterFile> character_file(bool throw_if_missing = true, bool allow_overlay = true) const;
|
|
static void save_character_file(
|
|
const std::string& filename,
|
|
std::shared_ptr<const PSOBBBaseSystemFile> sys,
|
|
std::shared_ptr<const PSOBBCharacterFile> character);
|
|
static void save_ep3_character_file(const std::string& filename, const PSOGCEp3CharacterFile::Character& character);
|
|
void save_character_file();
|
|
void create_character_file(
|
|
uint32_t guild_card_number,
|
|
Language language,
|
|
const PlayerDispDataBBPreview& preview,
|
|
std::shared_ptr<const LevelTable> level_table);
|
|
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
|
|
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
|
|
inline void delete_overlay() {
|
|
this->overlay_character_data.reset();
|
|
}
|
|
inline bool has_overlay() const {
|
|
return this->overlay_character_data.get() != nullptr;
|
|
}
|
|
|
|
static std::string bank_filename(const std::string& bb_username, ssize_t index);
|
|
std::string bank_filename() const;
|
|
std::shared_ptr<PlayerBank> bank_file(bool allow_load = true);
|
|
std::shared_ptr<const PlayerBank> bank_file(bool throw_if_missing = true) const;
|
|
static void save_bank_file(const std::string& filename, const PlayerBank& bank);
|
|
void save_bank_file() const;
|
|
void change_bank(ssize_t bb_character_index); // -1 = use shared bank
|
|
|
|
std::string legacy_account_filename() const;
|
|
std::string legacy_player_filename() const;
|
|
|
|
void save_all();
|
|
|
|
void load_backup_character(uint32_t account_id, size_t index);
|
|
std::shared_ptr<PSOGCEp3CharacterFile::Character> load_ep3_backup_character(uint32_t account_id, size_t index);
|
|
void unload_character(bool save);
|
|
|
|
void print_inventory() const;
|
|
void print_bank() const;
|
|
|
|
void cancel_pending_promises();
|
|
|
|
private:
|
|
// The overlay character data is used in battle and challenge modes, when character data is temporarily replaced
|
|
// in-game. In other play modes and in lobbies, overlay_character_data is null.
|
|
std::shared_ptr<PSOBBBaseSystemFile> system_data;
|
|
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
|
|
std::shared_ptr<PSOBBCharacterFile> character_data;
|
|
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
|
|
std::shared_ptr<PlayerBank> bank_data;
|
|
uint64_t last_play_time_update = 0;
|
|
|
|
void load_all_files();
|
|
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
|
|
void update_bank_data_after_load(std::shared_ptr<PlayerBank> bank_data);
|
|
};
|