Files
psopeeps-newserv/src/ProxyServer.hh
T
2022-05-11 23:08:31 -07:00

239 lines
8.2 KiB
C++

#pragma once
#include <event2/event.h>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <vector>
#include <string>
#include <memory>
#include <phosg/Filesystem.hh>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class ProxyServer {
public:
ProxyServer() = delete;
ProxyServer(const ProxyServer&) = delete;
ProxyServer(ProxyServer&&) = delete;
ProxyServer(
std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
virtual ~ProxyServer() = default;
void listen(uint16_t port, GameVersion version,
const struct sockaddr_storage* default_destination = nullptr);
void connect_client(struct bufferevent* bev, uint16_t server_port);
struct LinkedSession {
ProxyServer* server;
uint64_t id;
std::string client_name;
std::string server_name;
PrefixedLogger log;
std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
std::shared_ptr<const License> license;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
uint16_t local_port;
struct sockaddr_storage next_destination;
uint8_t prev_server_command_bytes[6];
GameVersion version;
uint32_t sub_version;
std::string character_name;
std::string login_command_bb;
uint32_t remote_guild_card_number;
parray<uint8_t, 0x20> remote_client_config_data;
ClientConfigBB newserv_client_config;
bool suppress_newserv_commands;
bool enable_chat_filter;
bool enable_switch_assist;
bool save_files;
int64_t function_call_return_value; // -1 = don't block function calls
G_SwitchStateChanged_6x05 last_switch_enabled_command;
int16_t override_section_id;
int16_t override_lobby_event;
int16_t override_lobby_number;
struct LobbyPlayer {
uint32_t guild_card_number;
std::string name;
LobbyPlayer() : guild_card_number(0) { }
};
std::vector<LobbyPlayer> lobby_players;
size_t lobby_client_id;
std::shared_ptr<PSOEncryption> client_input_crypt;
std::shared_ptr<PSOEncryption> client_output_crypt;
std::shared_ptr<PSOEncryption> server_input_crypt;
std::shared_ptr<PSOEncryption> server_output_crypt;
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
struct SavingFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
SavingFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
};
std::unordered_map<std::string, SavingFile> saving_files;
// TODO: This first constructor should be private
LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version);
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const ClientConfigBB& newserv_client_config);
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const struct sockaddr_storage& next_destination);
LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version,
const struct sockaddr_storage& next_destination);
void resume(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
std::shared_ptr<PSOEncryption> client_output_crypt,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
uint32_t sub_version,
const std::string& character_name);
void resume(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
std::shared_ptr<PSOEncryption> client_output_crypt,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
std::string&& login_command_bb);
void resume(struct bufferevent* client_bev);
void resume_inner(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
std::shared_ptr<PSOEncryption> client_output_crypt,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt);
void connect();
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_timeout(evutil_socket_t fd, short what, void* ctx);
void on_client_input();
void on_server_input();
void on_stream_error(short events, bool is_server_stream);
void on_timeout();
void send_to_end(bool to_server, uint16_t command, uint32_t flag,
const void* data = nullptr, size_t size = 0);
void send_to_end(bool to_server, uint16_t command, uint32_t flag,
const std::string& data);
void send_to_end_with_header(
bool to_server, const void* data, size_t size);
void send_to_end_with_header(bool to_server, const std::string& data);
void disconnect();
bool is_open() const;
};
std::shared_ptr<LinkedSession> get_session();
std::shared_ptr<LinkedSession> create_licensed_session(
std::shared_ptr<const License> l,
uint16_t local_port,
GameVersion version,
const ClientConfigBB& newserv_client_config);
void delete_session(uint64_t id);
private:
struct ListeningSocket {
ProxyServer* server;
PrefixedLogger log;
uint16_t port;
scoped_fd fd;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
GameVersion version;
struct sockaddr_storage default_destination;
ListeningSocket(
ProxyServer* server,
uint16_t port,
GameVersion version,
const struct sockaddr_storage* default_destination);
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void on_listen_accept(int fd);
void on_listen_error();
};
struct UnlinkedSession {
ProxyServer* server;
PrefixedLogger log;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> bev;
uint16_t local_port;
GameVersion version;
struct sockaddr_storage next_destination;
std::shared_ptr<PSOEncryption> crypt_out;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
void receive_and_process_commands();
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
void on_client_input();
void on_client_error(short events);
};
PrefixedLogger log;
std::shared_ptr<struct event_base> base;
std::shared_ptr<ServerState> state;
std::map<int, std::shared_ptr<ListeningSocket>> listeners;
std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
uint64_t next_unlicensed_session_id;
void on_client_connect(
struct bufferevent* bev,
uint16_t listen_port,
GameVersion version,
const struct sockaddr_storage* default_destination);
};