239 lines
8.2 KiB
C++
239 lines
8.2 KiB
C++
#pragma once
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#include <event2/event.h>
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#include <map>
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#include <unordered_map>
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#include <unordered_set>
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#include <functional>
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#include <vector>
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#include <string>
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include "PSOEncryption.hh"
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#include "PSOProtocol.hh"
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#include "ServerState.hh"
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class ProxyServer {
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public:
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ProxyServer() = delete;
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ProxyServer(const ProxyServer&) = delete;
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ProxyServer(ProxyServer&&) = delete;
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ProxyServer(
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std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state);
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virtual ~ProxyServer() = default;
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void listen(uint16_t port, GameVersion version,
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const struct sockaddr_storage* default_destination = nullptr);
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void connect_client(struct bufferevent* bev, uint16_t server_port);
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struct LinkedSession {
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ProxyServer* server;
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uint64_t id;
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std::string client_name;
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std::string server_name;
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PrefixedLogger log;
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std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
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std::shared_ptr<const License> license;
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
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uint16_t local_port;
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struct sockaddr_storage next_destination;
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uint8_t prev_server_command_bytes[6];
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GameVersion version;
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uint32_t sub_version;
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std::string character_name;
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std::string login_command_bb;
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uint32_t remote_guild_card_number;
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parray<uint8_t, 0x20> remote_client_config_data;
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ClientConfigBB newserv_client_config;
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bool suppress_newserv_commands;
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bool enable_chat_filter;
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bool enable_switch_assist;
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bool save_files;
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int64_t function_call_return_value; // -1 = don't block function calls
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G_SwitchStateChanged_6x05 last_switch_enabled_command;
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int16_t override_section_id;
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int16_t override_lobby_event;
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int16_t override_lobby_number;
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struct LobbyPlayer {
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uint32_t guild_card_number;
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std::string name;
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LobbyPlayer() : guild_card_number(0) { }
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};
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std::vector<LobbyPlayer> lobby_players;
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size_t lobby_client_id;
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std::shared_ptr<PSOEncryption> client_input_crypt;
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std::shared_ptr<PSOEncryption> client_output_crypt;
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std::shared_ptr<PSOEncryption> server_input_crypt;
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std::shared_ptr<PSOEncryption> server_output_crypt;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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struct SavingFile {
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std::string basename;
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std::string output_filename;
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uint32_t remaining_bytes;
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std::unique_ptr<FILE, std::function<void(FILE*)>> f;
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SavingFile(
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const std::string& basename,
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const std::string& output_filename,
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uint32_t remaining_bytes);
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};
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std::unordered_map<std::string, SavingFile> saving_files;
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// TODO: This first constructor should be private
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LinkedSession(
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ProxyServer* server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version);
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LinkedSession(
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ProxyServer* server,
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uint16_t local_port,
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GameVersion version,
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std::shared_ptr<const License> license,
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const ClientConfigBB& newserv_client_config);
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LinkedSession(
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ProxyServer* server,
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uint16_t local_port,
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GameVersion version,
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std::shared_ptr<const License> license,
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const struct sockaddr_storage& next_destination);
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LinkedSession(
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ProxyServer* server,
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uint64_t id,
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uint16_t local_port,
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GameVersion version,
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const struct sockaddr_storage& next_destination);
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void resume(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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uint32_t sub_version,
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const std::string& character_name);
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void resume(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
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std::string&& login_command_bb);
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void resume(struct bufferevent* client_bev);
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void resume_inner(
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
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std::shared_ptr<PSOEncryption> client_input_crypt,
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std::shared_ptr<PSOEncryption> client_output_crypt,
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt);
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void connect();
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static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
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static void dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx);
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static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
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static void dispatch_on_server_error(struct bufferevent* bev, short events,
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void* ctx);
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static void dispatch_on_timeout(evutil_socket_t fd, short what, void* ctx);
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void on_client_input();
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void on_server_input();
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void on_stream_error(short events, bool is_server_stream);
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void on_timeout();
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void send_to_end(bool to_server, uint16_t command, uint32_t flag,
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const void* data = nullptr, size_t size = 0);
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void send_to_end(bool to_server, uint16_t command, uint32_t flag,
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const std::string& data);
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void send_to_end_with_header(
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bool to_server, const void* data, size_t size);
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void send_to_end_with_header(bool to_server, const std::string& data);
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void disconnect();
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bool is_open() const;
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};
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std::shared_ptr<LinkedSession> get_session();
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std::shared_ptr<LinkedSession> create_licensed_session(
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std::shared_ptr<const License> l,
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uint16_t local_port,
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GameVersion version,
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const ClientConfigBB& newserv_client_config);
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void delete_session(uint64_t id);
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private:
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struct ListeningSocket {
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ProxyServer* server;
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PrefixedLogger log;
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uint16_t port;
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scoped_fd fd;
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std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
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GameVersion version;
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struct sockaddr_storage default_destination;
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ListeningSocket(
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ProxyServer* server,
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uint16_t port,
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GameVersion version,
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const struct sockaddr_storage* default_destination);
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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void on_listen_accept(int fd);
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void on_listen_error();
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};
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struct UnlinkedSession {
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ProxyServer* server;
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PrefixedLogger log;
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std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> bev;
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uint16_t local_port;
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GameVersion version;
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struct sockaddr_storage next_destination;
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std::shared_ptr<PSOEncryption> crypt_out;
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std::shared_ptr<PSOEncryption> crypt_in;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
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void receive_and_process_commands();
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static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
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static void dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx);
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void on_client_input();
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void on_client_error(short events);
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};
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PrefixedLogger log;
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<ServerState> state;
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std::map<int, std::shared_ptr<ListeningSocket>> listeners;
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std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
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std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
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uint64_t next_unlicensed_session_id;
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void on_client_connect(
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struct bufferevent* bev,
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uint16_t listen_port,
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GameVersion version,
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const struct sockaddr_storage* default_destination);
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};
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