2762 lines
100 KiB
C++
2762 lines
100 KiB
C++
#include "DataIndexes.hh"
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#include <stdint.h>
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#include <array>
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#include <deque>
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#include <phosg/Filesystem.hh>
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#include <phosg/Random.hh>
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#include <phosg/Time.hh>
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#include "../Compression.hh"
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#include "../Loggers.hh"
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#include "../PSOEncryption.hh"
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#include "../Quest.hh"
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#include "../Text.hh"
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using namespace std;
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namespace Episode3 {
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const char* name_for_environment_number(uint8_t environment_number) {
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static constexpr array<const char*, 0x1C> names = {
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"Unguis Lapis",
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"Nebula Montana 1",
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"Lupus Silva 1",
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"Lupus Silva 2",
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"Molae Venti",
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"Nebula Montana 2",
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"Tener Sinus",
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"Mortis Fons",
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"Morgue (destroyed)",
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"Tower of Caelum",
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"MapMan",
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"Cyber",
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"Morgue (not destroyed)",
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"Castor/Pollux map",
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"Dolor Odor",
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"Ravum Aedes Sacra",
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"Amplum Umbra map",
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"Via Tubus",
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"Morgue",
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"TCardDemo",
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"unknown",
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"unknown",
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"Battle Results",
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"Game Over",
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"Staff roll",
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"View Battle waiting room",
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"TCard00_Select",
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"blank",
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};
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if (environment_number >= names.size()) {
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return "unknown";
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}
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return names[environment_number];
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}
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const char* name_for_link_color(uint8_t color) {
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switch (color) {
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case 1:
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return "blue"; // HP halver
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case 2:
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return "red"; // Physical attacks
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case 3:
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return "yellow"; // Techniques
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case 4:
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return "brown"; // Leukon Knight
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case 5:
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return "orange"; // Penetrate/confuse
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case 6:
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return "purple"; // Instant death
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case 7:
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return "white"; // Castor
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case 8:
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return "gray"; // Pollux
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case 9:
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return "green"; // Status effects
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default:
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throw invalid_argument("unknown color");
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}
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}
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const char* name_for_card_type(CardType type) {
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switch (type) {
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case CardType::HUNTERS_SC:
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return "HUNTERS_SC";
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case CardType::ARKZ_SC:
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return "ARKZ_SC";
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case CardType::ITEM:
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return "ITEM";
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case CardType::CREATURE:
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return "CREATURE";
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case CardType::ACTION:
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return "ACTION";
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case CardType::ASSIST:
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return "ASSIST";
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case CardType::INVALID_FF:
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return "INVALID_FF";
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default:
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throw invalid_argument("invalid card type");
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}
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}
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const char* name_for_card_class(CardClass cc) {
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switch (cc) {
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case CardClass::HU_SC:
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return "HU_SC";
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case CardClass::RA_SC:
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return "RA_SC";
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case CardClass::FO_SC:
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return "FO_SC";
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case CardClass::NATIVE_CREATURE:
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return "NATIVE_CREATURE";
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case CardClass::A_BEAST_CREATURE:
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return "A_BEAST_CREATURE";
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case CardClass::MACHINE_CREATURE:
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return "MACHINE_CREATURE";
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case CardClass::DARK_CREATURE:
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return "DARK_CREATURE";
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case CardClass::GUARD_ITEM:
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return "GUARD_ITEM";
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case CardClass::MAG_ITEM:
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return "MAG_ITEM";
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case CardClass::SWORD_ITEM:
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return "SWORD_ITEM";
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case CardClass::GUN_ITEM:
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return "GUN_ITEM";
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case CardClass::CANE_ITEM:
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return "CANE_ITEM";
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case CardClass::ATTACK_ACTION:
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return "ATTACK_ACTION";
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case CardClass::DEFENSE_ACTION:
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return "DEFENSE_ACTION";
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case CardClass::TECH:
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return "TECH";
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case CardClass::PHOTON_BLAST:
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return "PHOTON_BLAST";
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case CardClass::CONNECT_ONLY_ATTACK_ACTION:
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return "CONNECT_ONLY_ATTACK_ACTION";
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case CardClass::BOSS_ATTACK_ACTION:
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return "BOSS_ATTACK_ACTION";
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case CardClass::BOSS_TECH:
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return "BOSS_TECH";
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case CardClass::ASSIST:
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return "ASSIST";
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default:
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throw invalid_argument("invalid card class");
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}
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}
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const char* name_for_attack_medium(AttackMedium medium) {
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switch (medium) {
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case AttackMedium::UNKNOWN:
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return "UNKNOWN";
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case AttackMedium::PHYSICAL:
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return "PHYSICAL";
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case AttackMedium::TECH:
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return "TECH";
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case AttackMedium::UNKNOWN_03:
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return "UNKNOWN_03";
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case AttackMedium::INVALID_FF:
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return "INVALID_FF";
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default:
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return "__INVALID__";
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}
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}
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const char* name_for_criterion_code(CriterionCode code) {
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switch (code) {
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case CriterionCode::NONE:
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return "NONE";
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case CriterionCode::HU_CLASS_SC:
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return "HU_CLASS_SC";
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case CriterionCode::RA_CLASS_SC:
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return "RA_CLASS_SC";
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case CriterionCode::FO_CLASS_SC:
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return "FO_CLASS_SC";
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case CriterionCode::SAME_TEAM:
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return "SAME_TEAM";
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case CriterionCode::SAME_PLAYER:
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return "SAME_PLAYER";
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case CriterionCode::SAME_TEAM_NOT_SAME_PLAYER:
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return "SAME_TEAM_NOT_SAME_PLAYER";
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case CriterionCode::FC:
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return "FC";
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case CriterionCode::NOT_SC:
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return "NOT_SC";
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case CriterionCode::SC:
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return "SC";
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case CriterionCode::HU_OR_RA_CLASS_SC:
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return "HU_OR_RA_CLASS_SC";
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case CriterionCode::HUNTER_NON_ANDROID_SC:
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return "HUNTER_NON_ANDROID_SC";
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case CriterionCode::HUNTER_HU_CLASS_MALE_SC:
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return "HUNTER_HU_CLASS_MALE_SC";
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case CriterionCode::HUNTER_FEMALE_SC:
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return "HUNTER_FEMALE_SC";
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case CriterionCode::HUNTER_NON_RA_CLASS_HUMAN_SC:
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return "HUNTER_NON_RA_CLASS_HUMAN_SC";
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case CriterionCode::HUNTER_HU_CLASS_ANDROID_SC:
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return "HUNTER_HU_CLASS_ANDROID_SC";
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case CriterionCode::HUNTER_NON_RA_CLASS_NON_NEWMAN_SC:
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return "HUNTER_NON_RA_CLASS_NON_NEWMAN_SC";
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case CriterionCode::HUNTER_NON_NEWMAN_NON_FORCE_MALE_SC:
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return "HUNTER_NON_NEWMAN_NON_FORCE_MALE_SC";
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case CriterionCode::HUNTER_HUNEWEARL_CLASS_SC:
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return "HUNTER_HUNEWEARL_CLASS_SC";
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case CriterionCode::HUNTER_RA_CLASS_MALE_SC:
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return "HUNTER_RA_CLASS_MALE_SC";
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case CriterionCode::HUNTER_RA_CLASS_FEMALE_SC:
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return "HUNTER_RA_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_RA_OR_FO_CLASS_FEMALE_SC:
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return "HUNTER_RA_OR_FO_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_HU_OR_RA_CLASS_HUMAN_SC:
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return "HUNTER_HU_OR_RA_CLASS_HUMAN_SC";
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case CriterionCode::HUNTER_RA_CLASS_ANDROID_SC:
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return "HUNTER_RA_CLASS_ANDROID_SC";
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case CriterionCode::HUNTER_FO_CLASS_FEMALE_SC:
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return "HUNTER_FO_CLASS_FEMALE_SC";
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case CriterionCode::HUNTER_HUMAN_FEMALE_SC:
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return "HUNTER_HUMAN_FEMALE_SC";
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case CriterionCode::HUNTER_ANDROID_SC:
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return "HUNTER_ANDROID_SC";
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case CriterionCode::HU_OR_FO_CLASS_SC:
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return "HU_OR_FO_CLASS_SC";
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case CriterionCode::RA_OR_FO_CLASS_SC:
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return "RA_OR_FO_CLASS_SC";
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case CriterionCode::PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM:
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return "PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::TECH_OR_UNKNOWN_ATTACK_MEDIUM:
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return "TECH_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM:
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return "PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM";
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case CriterionCode::NON_PHYSICAL_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC:
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return "NON_PHYSICAL_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC";
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case CriterionCode::NON_PHYSICAL_NON_TECH_ATTACK_MEDIUM_NON_SC:
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return "NON_PHYSICAL_NON_TECH_ATTACK_MEDIUM_NON_SC";
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case CriterionCode::NON_PHYSICAL_NON_TECH_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC:
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return "NON_PHYSICAL_NON_TECH_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC";
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default:
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throw invalid_argument("invalid criterion code");
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}
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}
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Location::Location() : Location(0, 0) {}
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Location::Location(uint8_t x, uint8_t y) : Location(x, y, Direction::RIGHT) {}
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Location::Location(uint8_t x, uint8_t y, Direction direction)
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: x(x),
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y(y),
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direction(direction),
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unused(0) {}
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bool Location::operator==(const Location& other) const {
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return (this->x == other.x) &&
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(this->y == other.y) &&
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(this->direction == other.direction) &&
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(this->unused == other.unused);
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}
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bool Location::operator!=(const Location& other) const {
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return !this->operator==(other);
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}
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std::string Location::str() const {
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return string_printf("Location[x=%hhu, y=%hhu, dir=%s, u=%hhu]",
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this->x, this->y, name_for_direction(this->direction), this->unused);
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}
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void Location::clear() {
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this->x = 0;
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this->y = 0;
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this->direction = Direction::RIGHT;
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this->unused = 0;
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}
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void Location::clear_FF() {
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this->x = 0xFF;
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this->y = 0xFF;
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this->direction = Direction::INVALID_FF;
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this->unused = 0xFF;
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}
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Direction turn_left(Direction d) {
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switch (d) {
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case Direction::RIGHT:
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return Direction::UP;
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case Direction::UP:
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return Direction::LEFT;
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case Direction::LEFT:
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return Direction::DOWN;
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case Direction::DOWN:
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return Direction::RIGHT;
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default:
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return Direction::INVALID_FF;
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}
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}
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Direction turn_right(Direction d) {
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switch (d) {
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case Direction::RIGHT:
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return Direction::DOWN;
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case Direction::UP:
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return Direction::RIGHT;
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case Direction::LEFT:
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return Direction::UP;
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case Direction::DOWN:
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return Direction::LEFT;
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default:
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return Direction::INVALID_FF;
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}
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}
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Direction turn_around(Direction d) {
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switch (d) {
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case Direction::RIGHT:
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return Direction::LEFT;
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case Direction::UP:
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return Direction::DOWN;
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case Direction::LEFT:
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return Direction::RIGHT;
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case Direction::DOWN:
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return Direction::UP;
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default:
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return Direction::INVALID_FF;
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}
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}
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const char* name_for_direction(Direction d) {
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switch (d) {
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case Direction::RIGHT:
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return "LEFT";
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case Direction::UP:
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return "DOWN";
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case Direction::LEFT:
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return "RIGHT";
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case Direction::DOWN:
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return "UP";
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case Direction::INVALID_FF:
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return "INVALID_FF";
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default:
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return "__INVALID__";
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}
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}
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bool card_class_is_tech_like(CardClass cc) {
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return (cc == CardClass::TECH) ||
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(cc == CardClass::PHOTON_BLAST) ||
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(cc == CardClass::BOSS_TECH);
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}
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static const unordered_map<string, const char*> description_for_expr_token({
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{"f", "Number of FCs controlled by current SC"},
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{"d", "Die roll"},
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{"ap", "Attacker effective AP"},
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{"tp", "Attacker effective TP"},
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{"hp", "Current HP"},
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{"mhp", "Maximum HP"},
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{"dm", "Physical damage"},
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{"tdm", "Technique damage"},
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{"tf", "Number of SC\'s destroyed FCs"},
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{"ac", "Remaining ATK points"},
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{"php", "Maximum HP"},
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{"dc", "Die roll"},
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{"cs", "Card set cost"},
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{"a", "Number of FCs on all teams"},
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{"kap", "Action cards AP"},
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{"ktp", "Action cards TP"},
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{"dn", "Unknown: dn"},
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{"hf", "Number of item or creature cards in hand"},
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{"df", "Number of destroyed ally FCs (including SC\'s own)"},
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{"ff", "Number of ally FCs (including SC\'s own)"},
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{"ef", "Number of enemy FCs"},
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{"bi", "Number of Native FCs on either team"},
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{"ab", "Number of A.Beast FCs on either team"},
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{"mc", "Number of Machine FCs on either team"},
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{"dk", "Number of Dark FCs on either team"},
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{"sa", "Number of Sword-type items on either team"},
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{"gn", "Number of Gun-type items on either team"},
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{"wd", "Number of Cane-type items on either team"},
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{"tt", "Physical damage"},
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{"lv", "Dice boost"},
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{"adm", "SC attack damage"},
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{"ddm", "Attack bonus"},
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{"sat", "Number of Sword-type items on SC\'s team"},
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{"edm", "Target attack bonus"},
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{"ldm", "Last attack damage before defense"}, // Unused
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{"rdm", "Last attack damage"},
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{"fdm", "Final damage (after defense)"},
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{"ndm", "Unknown: ndm"}, // Unused
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{"ehp", "Attacker HP"},
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});
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// Arguments are encoded as 3-character null-terminated strings (why?!), and are
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// used for adding conditions to effects (e.g. making them only trigger in
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// certain situations) or otherwise customizing their results. The arguments are
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// heterogeneous based on their position; that is, the first argument always has
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// the same meaning, and meaning letters that are valid in arg1 are not
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// necessarily valid in arg2, etc.
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// Argument meanings:
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// a01 = ???
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// e00 = effect lasts while equipped? (in contrast to tXX)
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// pXX = who to target (see description_for_p_target)
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// In arg2:
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// bXX = require attack doing not more than XX damage
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// cXY/CXY = linked items (require item with cYX/CYX to be equipped as well)
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// dXY = roll one die; require result between X and Y inclusive
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// hXX = require HP >= XX
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// iXX = require HP <= XX
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// mXX = require attack doing at least XX damage
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// nXX = require condition (see description_for_n_condition below)
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// oXX = seems to be "require previous random-condition effect to have happened"
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// TODO: this is used as both o01 (recovery) and o11 (reflection)
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// conditions - why the difference?
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// rXX = randomly pass with XX% chance (if XX == 00, 100% chance?)
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// sXY = require card cost between X and Y ATK points (inclusive)
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// tXX = lasts XX turns, or activate after XX turns
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static const vector<const char*> description_for_n_condition({
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/* n00 */ "Always true",
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/* n01 */ "Card is Hunters-side SC",
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/* n02 */ "Destroyed with a single attack",
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/* n03 */ "Technique or PB action card was used",
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/* n04 */ "Attack has Pierce",
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/* n05 */ "Attack has Rampage",
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/* n06 */ "Native attribute",
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/* n07 */ "Altered Beast attribute",
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/* n08 */ "Machine attribute",
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/* n09 */ "Dark attribute",
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/* n10 */ "Sword-type item",
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/* n11 */ "Gun-type item",
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/* n12 */ "Cane-type item",
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/* n13 */ "Guard item or MAG",
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/* n14 */ "Story Character",
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/* n15 */ "Attacker does not use action cards",
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/* n16 */ "Aerial attribute",
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/* n17 */ "Same AP as opponent",
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/* n18 */ "Any target is an SC",
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/* n19 */ "Has Paralyzed condition",
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/* n20 */ "Has Frozen condition",
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/* n21 */ "Target is affected by Pierce",
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/* n22 */ "Target is affected by Rampage",
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});
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static const vector<const char*> description_for_p_target({
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/* p00 */ "(Invalid)",
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/* p01 */ "SC / FC who set the card",
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/* p02 */ "Attacking SC / FC",
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/* p03 */ "All item FCs from both teams within attack range", // Unused
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/* p04 */ "All action cards in the chain after this one", // Unused
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/* p05 */ "SC / FC who set the card", // Identical to p01
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/* p06 */ "Attacking card, or SC if attacking card is an item",
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/* p07 */ "Attacking card",
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/* p08 */ "FC\'s owner SC",
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/* p09 */ "All cards from both teams within attack range", // Unused
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/* p10 */ "All ally SCs and FCs",
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/* p11 */ "All ally FCs",
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/* p12 */ "All non-aerial FCs on both teams",
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/* p13 */ "All FCs on both teams that are Frozen",
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/* p14 */ "All FCs on both teams with <= 3 HP",
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/* p15 */ "All FCs on both teams",
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/* p16 */ "All FCs on both teams with >= 8 HP",
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/* p17 */ "This card",
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/* p18 */ "SC who equipped this card",
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/* p19 */ "All HU-class SCs", // Unused
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/* p20 */ "All RA-class SCs", // Unused
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/* p21 */ "All FO-class SCs", // Unused
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/* p22 */ "All characters (SCs & FCs) including this card", // TODO: But why does Shifta apply only to allies then?
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/* p23 */ "All characters (SCs & FCs) except this card",
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/* p24 */ "All FCs on both teams that have Paralysis",
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/* p25 */ "All aerial SCs and FCs", // Unused
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/* p26 */ "All cards not at maximum HP", // Unused
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/* p27 */ "All Native creatures", // Unused
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/* p28 */ "All Altered Beast creatures", // Unused
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/* p29 */ "All Machine creatures", // Unused
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/* p30 */ "All Dark creatures", // Unused
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/* p31 */ "All Sword-type items", // Unused
|
|
/* p32 */ "All Gun-type items", // Unused
|
|
/* p33 */ "All Cane-type items", // Unused
|
|
/* p34 */ "All non-SC targets", // Unused
|
|
/* p35 */ "All characters (SCs & FCs) within range", // Used for Explosion effect
|
|
/* p36 */ "All ally SCs within range, but not the caster", // Resta
|
|
/* p37 */ "All opponent FCs",
|
|
/* p38 */ "All allies except items within range (and not this card)",
|
|
/* p39 */ "All FCs that cost 4 or more points",
|
|
/* p40 */ "All FCs that cost 3 or fewer points",
|
|
/* p41 */ "All FCs next to attacker, and all of attacker\'s equipped items", // Unused
|
|
/* p42 */ "Attacker during defense phase", // Only used by TP Defense
|
|
/* p43 */ "Owner SC of defending FC during attack",
|
|
/* p44 */ "SC\'s own creature FCs within range",
|
|
/* p45 */ "Both attacker and defender", // Used for Snatch, which moves EXP from one to the other
|
|
/* p46 */ "All SCs & FCs one space left or right of this card",
|
|
/* p47 */ "FC\'s owner Boss SC", // Only used for Gibbles+ which explicitly mentions Boss SC, so it looks like this is p08 but for bosses
|
|
/* p48 */ "Everything within range, including this card\'s user", // Madness
|
|
/* p49 */ "All ally FCs within range except this card",
|
|
});
|
|
|
|
struct ConditionDescription {
|
|
bool has_expr;
|
|
const char* name;
|
|
const char* description;
|
|
};
|
|
|
|
static const vector<ConditionDescription> description_for_condition_type({
|
|
/* 0x00 */ {false, "NONE", nullptr},
|
|
/* 0x01 */ {true, "AP_BOOST", "Temporarily increase AP"},
|
|
/* 0x02 */ {false, "RAMPAGE", "Rampage"},
|
|
/* 0x03 */ {true, "MULTI_STRIKE", "Duplicate attack N times"},
|
|
/* 0x04 */ {true, "DAMAGE_MODIFIER_1", "Set attack damage / AP to N after action cards applied (step 1)"},
|
|
/* 0x05 */ {false, "IMMOBILE", "Give Immobile condition"},
|
|
/* 0x06 */ {false, "HOLD", "Give Hold condition"},
|
|
/* 0x07 */ {false, "CANNOT_DEFEND", "Cannot defend"},
|
|
/* 0x08 */ {true, "TP_BOOST", "Add N TP temporarily during attack"},
|
|
/* 0x09 */ {true, "GIVE_DAMAGE", "Cause direct N HP loss"},
|
|
/* 0x0A */ {false, "GUOM", "Give Guom condition"},
|
|
/* 0x0B */ {false, "PARALYZE", "Give Paralysis condition"},
|
|
/* 0x0C */ {false, "A_T_SWAP_0C", "Swap AP and TP temporarily"},
|
|
/* 0x0D */ {false, "A_H_SWAP", "Swap AP and HP temporarily"},
|
|
/* 0x0E */ {false, "PIERCE", "Attack SC directly even if they have items equipped"},
|
|
/* 0x0F */ {false, "UNUSED_0F", nullptr},
|
|
/* 0x10 */ {true, "HEAL", "Increase HP"},
|
|
/* 0x11 */ {false, "RETURN_TO_HAND", "Return card to hand"},
|
|
/* 0x12 */ {false, "SET_MV_COST_TO_0", "Movement costs nothing"},
|
|
/* 0x13 */ {false, "UNUSED_13", nullptr},
|
|
/* 0x14 */ {false, "ACID", "Give Acid condition"},
|
|
/* 0x15 */ {false, "ADD_1_TO_MV_COST", "Add 1 to move costs"},
|
|
/* 0x16 */ {true, "MIGHTY_KNUCKLE", "Temporarily increase AP, and set ATK dice to zero"},
|
|
/* 0x17 */ {true, "UNIT_BLOW", "Temporarily increase AP by (expr) * number of this card set within phase"},
|
|
/* 0x18 */ {false, "CURSE", "Give Curse condition"},
|
|
/* 0x19 */ {false, "COMBO_AP", "Temporarily increase AP by number of this card set within phase"},
|
|
/* 0x1A */ {false, "PIERCE_RAMPAGE_BLOCK", "Block attack if Pierce/Rampage (?)"},
|
|
/* 0x1B */ {false, "ABILITY_TRAP", "Temporarily disable opponent abilities"},
|
|
/* 0x1C */ {false, "FREEZE", "Give Freeze condition"},
|
|
/* 0x1D */ {false, "ANTI_ABNORMALITY_1", "Cure all conditions"},
|
|
/* 0x1E */ {false, "UNKNOWN_1E", nullptr},
|
|
/* 0x1F */ {false, "EXPLOSION", "Damage all SCs and FCs by number of this same card set * 2"},
|
|
/* 0x20 */ {false, "UNKNOWN_20", nullptr},
|
|
/* 0x21 */ {false, "UNKNOWN_21", nullptr},
|
|
/* 0x22 */ {false, "UNKNOWN_22", nullptr},
|
|
/* 0x23 */ {false, "RETURN_TO_DECK", "Cancel discard and move to bottom of deck instead"},
|
|
/* 0x24 */ {false, "AERIAL", "Give Aerial status"},
|
|
/* 0x25 */ {true, "AP_LOSS", "Make attacker temporarily lose N AP during defense"},
|
|
/* 0x26 */ {true, "BONUS_FROM_LEADER", "Gain AP equal to the number of cards of type N on the field"},
|
|
/* 0x27 */ {false, "FREE_MANEUVER", "Enable movement over occupied tiles"},
|
|
/* 0x28 */ {false, "SCALE_MV_COST", "Multiply movement costs by a factor"},
|
|
/* 0x29 */ {true, "CLONE", "Make setting this card free if at least one card of type N is already on the field"},
|
|
/* 0x2A */ {true, "DEF_DISABLE_BY_COST", "Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive"},
|
|
/* 0x2B */ {true, "FILIAL", "Increase controlling SC\'s HP when this card is destroyed"},
|
|
/* 0x2C */ {true, "SNATCH", "Steal N EXP during attack"},
|
|
/* 0x2D */ {true, "HAND_DISRUPTER", "Discard N cards from hand immediately"},
|
|
/* 0x2E */ {false, "DROP", "Give Drop condition"},
|
|
/* 0x2F */ {false, "ACTION_DISRUPTER", "Destroy all action cards used by attacker"},
|
|
/* 0x30 */ {true, "SET_HP", "Set HP to N"},
|
|
/* 0x31 */ {false, "NATIVE_SHIELD", "Block attacks from Native creatures"},
|
|
/* 0x32 */ {false, "A_BEAST_SHIELD", "Block attacks from A.Beast creatures"},
|
|
/* 0x33 */ {false, "MACHINE_SHIELD", "Block attacks from Machine creatures"},
|
|
/* 0x34 */ {false, "DARK_SHIELD", "Block attacks from Dark creatures"},
|
|
/* 0x35 */ {false, "SWORD_SHIELD", "Block attacks from Sword items"},
|
|
/* 0x36 */ {false, "GUN_SHIELD", "Block attacks from Gun items"},
|
|
/* 0x37 */ {false, "CANE_SHIELD", "Block attacks from Cane items"},
|
|
/* 0x38 */ {false, "UNKNOWN_38", nullptr},
|
|
/* 0x39 */ {false, "UNKNOWN_39", nullptr},
|
|
/* 0x3A */ {false, "DEFENDER", "Make attacks go to setter of this card instead of original target"},
|
|
/* 0x3B */ {false, "SURVIVAL_DECOYS", "Redirect damage for multi-sided attack"},
|
|
/* 0x3C */ {true, "GIVE_OR_TAKE_EXP", "Give N EXP, or take if N is negative"},
|
|
/* 0x3D */ {false, "UNKNOWN_3D", nullptr},
|
|
/* 0x3E */ {false, "DEATH_COMPANION", "If this card has 1 or 2 HP, set its HP to N"},
|
|
/* 0x3F */ {true, "EXP_DECOY", "If defender has EXP, lose EXP instead of getting damage when attacked"},
|
|
/* 0x40 */ {true, "SET_MV", "Set MV to N"},
|
|
/* 0x41 */ {true, "GROUP", "Temporarily increase AP by (expr) * number of this card on field, excluding itself"},
|
|
/* 0x42 */ {false, "BERSERK", "User of this card receives the same damage as target, and isn\'t helped by target\'s defense cards"},
|
|
/* 0x43 */ {false, "GUARD_CREATURE", "Attacks on controlling SC damage this card instead"},
|
|
/* 0x44 */ {false, "TECH", "Technique cards cost 1 fewer ATK point"},
|
|
/* 0x45 */ {false, "BIG_SWING", "Increase all attacking ATK costs by 1"},
|
|
/* 0x46 */ {false, "UNKNOWN_46", nullptr},
|
|
/* 0x47 */ {false, "SHIELD_WEAPON", "Limit attacker\'s choice of target to guard items"},
|
|
/* 0x48 */ {false, "ATK_DICE_BOOST", "Increase ATK dice roll by 1"},
|
|
/* 0x49 */ {false, "UNKNOWN_49", nullptr},
|
|
/* 0x4A */ {false, "MAJOR_PIERCE", "If SC has over half of max HP, attacks target SC instead of equipped items"},
|
|
/* 0x4B */ {false, "HEAVY_PIERCE", "If SC has 3 or more items equipped, attacks target SC instead of equipped items"},
|
|
/* 0x4C */ {false, "MAJOR_RAMPAGE", "If SC has over half of max HP, attacks target SC and all equipped items"},
|
|
/* 0x4D */ {false, "HEAVY_RAMPAGE", "If SC has 3 or more items equipped, attacks target SC and all equipped items"},
|
|
/* 0x4E */ {true, "AP_GROWTH", "Permanently increase AP"},
|
|
/* 0x4F */ {true, "TP_GROWTH", "Permanently increase TP"},
|
|
/* 0x50 */ {true, "REBORN", "If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded"},
|
|
/* 0x51 */ {true, "COPY", "Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent\'s values"},
|
|
/* 0x52 */ {false, "UNKNOWN_52", nullptr},
|
|
/* 0x53 */ {true, "MISC_GUARDS", "Add N to card\'s defense value"},
|
|
/* 0x54 */ {true, "AP_OVERRIDE", "Set AP to N temporarily"},
|
|
/* 0x55 */ {true, "TP_OVERRIDE", "Set TP to N temporarily"},
|
|
/* 0x56 */ {false, "RETURN", "Return card to hand on destruction instead of discarding"},
|
|
/* 0x57 */ {false, "A_T_SWAP_PERM", "Permanently swap AP and TP"},
|
|
/* 0x58 */ {false, "A_H_SWAP_PERM", "Permanently swap AP and HP"},
|
|
/* 0x59 */ {true, "SLAYERS_ASSASSINS", "Temporarily increase AP during attack"},
|
|
/* 0x5A */ {false, "ANTI_ABNORMALITY_2", "Remove all conditions"},
|
|
/* 0x5B */ {false, "FIXED_RANGE", "Use SC\'s range instead of weapon or attack card ranges"},
|
|
/* 0x5C */ {false, "ELUDE", "SC does not lose HP when equipped items are destroyed"},
|
|
/* 0x5D */ {false, "PARRY", "Forward attack to a random FC within one tile of original target, excluding attacker and original target"},
|
|
/* 0x5E */ {false, "BLOCK_ATTACK", "Completely block attack"},
|
|
/* 0x5F */ {false, "UNKNOWN_5F", nullptr},
|
|
/* 0x60 */ {false, "UNKNOWN_60", nullptr},
|
|
/* 0x61 */ {true, "COMBO_TP", "Gain TP equal to the number of cards of type N on the field"},
|
|
/* 0x62 */ {true, "MISC_AP_BONUSES", "Temporarily increase AP"},
|
|
/* 0x63 */ {true, "MISC_TP_BONUSES", "Temporarily increase TP"},
|
|
/* 0x64 */ {false, "UNKNOWN_64", nullptr},
|
|
/* 0x65 */ {true, "MISC_DEFENSE_BONUSES", "Decrease damage"},
|
|
/* 0x66 */ {true, "MOSTLY_HALFGUARDS", "Reduce damage from incoming attack"},
|
|
/* 0x67 */ {false, "PERIODIC_FIELD", "Swap immunity to tech or physical attacks"},
|
|
/* 0x68 */ {false, "FC_LIMIT_BY_COUNT", "Change FC limit from 8 ATK points total to 4 FCs total"},
|
|
/* 0x69 */ {false, "UNKNOWN_69", nullptr},
|
|
/* 0x6A */ {true, "MV_BONUS", "Increase MV"},
|
|
/* 0x6B */ {true, "FORWARD_DAMAGE", "Give N damage back to attacker during defense (?) (TODO)"},
|
|
/* 0x6C */ {true, "WEAK_SPOT_INFLUENCE", "Temporarily decrease AP"},
|
|
/* 0x6D */ {true, "DAMAGE_MODIFIER_2", "Set attack damage / AP after action cards applied (step 2)"},
|
|
/* 0x6E */ {true, "WEAK_HIT_BLOCK", "Block all attacks of N damage or less"},
|
|
/* 0x6F */ {true, "AP_SILENCE", "Temporarily decrease AP of opponent"},
|
|
/* 0x70 */ {true, "TP_SILENCE", "Temporarily decrease TP of opponent"},
|
|
/* 0x71 */ {false, "A_T_SWAP", "Temporarily swap AP and TP"},
|
|
/* 0x72 */ {true, "HALFGUARD", "Halve damage from attacks that would inflict N or more damage"},
|
|
/* 0x73 */ {false, "UNKNOWN_73", nullptr},
|
|
/* 0x74 */ {true, "RAMPAGE_AP_LOSS", "Temporarily reduce AP"},
|
|
/* 0x75 */ {false, "UNKNOWN_75", nullptr},
|
|
/* 0x76 */ {false, "REFLECT", "Generate reverse attack"},
|
|
/* 0x77 */ {false, "UNKNOWN_77", nullptr},
|
|
/* 0x78 */ {false, "ANY", nullptr}, // Treated as "any condition" in find functions
|
|
/* 0x79 */ {false, "UNKNOWN_79", nullptr},
|
|
/* 0x7A */ {false, "UNKNOWN_7A", nullptr},
|
|
/* 0x7B */ {false, "UNKNOWN_7B", nullptr},
|
|
/* 0x7C */ {false, "UNKNOWN_7C", nullptr},
|
|
/* 0x7D */ {false, "UNKNOWN_7D", nullptr},
|
|
});
|
|
|
|
const char* name_for_condition_type(ConditionType cond_type) {
|
|
try {
|
|
return description_for_condition_type.at(static_cast<size_t>(cond_type)).name;
|
|
} catch (const out_of_range&) {
|
|
return "__INVALID__";
|
|
}
|
|
}
|
|
|
|
const char* name_for_action_subphase(ActionSubphase subphase) {
|
|
switch (subphase) {
|
|
case ActionSubphase::ATTACK:
|
|
return "ATTACK";
|
|
case ActionSubphase::DEFENSE:
|
|
return "DEFENSE";
|
|
case ActionSubphase::INVALID_FF:
|
|
return "INVALID_FF";
|
|
default:
|
|
return "__INVALID__";
|
|
}
|
|
}
|
|
|
|
void CardDefinition::Stat::decode_code() {
|
|
this->type = static_cast<Type>(this->code / 1000);
|
|
int16_t value = this->code - (this->type * 1000);
|
|
if (value != 999) {
|
|
switch (this->type) {
|
|
case Type::BLANK:
|
|
this->stat = 0;
|
|
break;
|
|
case Type::STAT:
|
|
case Type::PLUS_STAT:
|
|
case Type::EQUALS_STAT:
|
|
this->stat = value;
|
|
break;
|
|
case Type::MINUS_STAT:
|
|
this->stat = -value;
|
|
break;
|
|
default:
|
|
throw runtime_error("invalid card stat type");
|
|
}
|
|
} else {
|
|
this->stat = 0;
|
|
this->type = static_cast<Type>(this->type + 4);
|
|
}
|
|
}
|
|
|
|
string CardDefinition::Stat::str() const {
|
|
switch (this->type) {
|
|
case Type::BLANK:
|
|
return "(blank)";
|
|
case Type::STAT:
|
|
return string_printf("%hhd", this->stat);
|
|
case Type::PLUS_STAT:
|
|
return string_printf("+%hhd", this->stat);
|
|
case Type::MINUS_STAT:
|
|
return string_printf("-%d", -this->stat);
|
|
case Type::EQUALS_STAT:
|
|
return string_printf("=%hhd", this->stat);
|
|
case Type::UNKNOWN:
|
|
return "?";
|
|
case Type::PLUS_UNKNOWN:
|
|
return "+?";
|
|
case Type::MINUS_UNKNOWN:
|
|
return "-?";
|
|
case Type::EQUALS_UNKNOWN:
|
|
return "=?";
|
|
default:
|
|
return string_printf("[%02hhX %02hhX]", this->type, this->stat);
|
|
}
|
|
}
|
|
|
|
bool CardDefinition::Effect::is_empty() const {
|
|
return (this->effect_num == 0 &&
|
|
this->type == ConditionType::NONE &&
|
|
this->expr.empty() &&
|
|
this->when == 0 &&
|
|
this->arg1.empty() &&
|
|
this->arg2.empty() &&
|
|
this->arg3.empty() &&
|
|
this->apply_criterion == CriterionCode::NONE &&
|
|
this->name_index == 0);
|
|
}
|
|
|
|
string CardDefinition::Effect::str_for_arg(const string& arg) {
|
|
if (arg.empty()) {
|
|
return arg;
|
|
}
|
|
if (arg.size() != 3) {
|
|
return arg + " (invalid)";
|
|
}
|
|
size_t value;
|
|
try {
|
|
value = stoul(arg.c_str() + 1, nullptr, 10);
|
|
} catch (const invalid_argument&) {
|
|
return arg + " (invalid)";
|
|
}
|
|
|
|
switch (arg[0]) {
|
|
case 'a':
|
|
return string_printf("%s (Each activation lasts for %zu attack%s)", arg.c_str(), value, (value == 1) ? "" : "s");
|
|
case 'C':
|
|
case 'c':
|
|
return string_printf("%s (Req. linked item (%zu=>%zu))", arg.c_str(), value / 10, value % 10);
|
|
case 'd':
|
|
return string_printf("%s (Req. die roll in [%zu, %zu])", arg.c_str(), value / 10, value % 10);
|
|
case 'e':
|
|
return arg + " (While equipped)";
|
|
case 'h':
|
|
return string_printf("%s (Req. HP >= %zu)", arg.c_str(), value);
|
|
case 'i':
|
|
return string_printf("%s (Req. HP <= %zu)", arg.c_str(), value);
|
|
case 'n':
|
|
try {
|
|
return string_printf("%s (Req. condition: %s)", arg.c_str(), description_for_n_condition.at(value));
|
|
} catch (const out_of_range&) {
|
|
return arg + " (Req. condition: unknown)";
|
|
}
|
|
case 'o':
|
|
return arg + " (Req. prev effect conditions passed)";
|
|
case 'p':
|
|
try {
|
|
return string_printf("%s (Target: %s)", arg.c_str(), description_for_p_target.at(value));
|
|
} catch (const out_of_range&) {
|
|
return arg + " (Target: unknown)";
|
|
}
|
|
case 'r':
|
|
return string_printf("%s (Random with %zu%% chance)", arg.c_str(), value == 0 ? 100 : value);
|
|
case 's':
|
|
return string_printf("%s (Req. cost in [%zu, %zu])", arg.c_str(), value / 10, value % 10);
|
|
case 't':
|
|
return string_printf("%s (Turns: %zu)", arg.c_str(), value);
|
|
default:
|
|
return arg + " (unknown)";
|
|
}
|
|
}
|
|
|
|
string CardDefinition::Effect::str(const char* separator, const TextSet* text_archive) const {
|
|
vector<string> tokens;
|
|
tokens.emplace_back(string_printf("%hhu:", this->effect_num));
|
|
{
|
|
uint8_t type = static_cast<uint8_t>(this->type);
|
|
string cmd_str = string_printf("cmd=%02hhX", type);
|
|
try {
|
|
const char* name = description_for_condition_type.at(type).name;
|
|
if (name) {
|
|
cmd_str += ':';
|
|
cmd_str += name;
|
|
}
|
|
} catch (const out_of_range&) {
|
|
}
|
|
tokens.emplace_back(std::move(cmd_str));
|
|
}
|
|
if (!this->expr.empty()) {
|
|
tokens.emplace_back("expr=" + this->expr.decode());
|
|
}
|
|
tokens.emplace_back(string_printf("when=%02hhX", this->when));
|
|
tokens.emplace_back("arg1=" + this->str_for_arg(this->arg1.decode()));
|
|
tokens.emplace_back("arg2=" + this->str_for_arg(this->arg2.decode()));
|
|
tokens.emplace_back("arg3=" + this->str_for_arg(this->arg3.decode()));
|
|
{
|
|
uint8_t type = static_cast<uint8_t>(this->apply_criterion);
|
|
string cond_str = string_printf("cond=%02hhX", type);
|
|
try {
|
|
const char* name = name_for_criterion_code(this->apply_criterion);
|
|
cond_str += ':';
|
|
cond_str += name;
|
|
} catch (const invalid_argument&) {
|
|
}
|
|
tokens.emplace_back(std::move(cond_str));
|
|
}
|
|
|
|
const char* name = nullptr;
|
|
if (this->name_index && text_archive) {
|
|
try {
|
|
name = text_archive->get(45, this->name_index).c_str();
|
|
} catch (const exception&) {
|
|
}
|
|
}
|
|
if (name) {
|
|
string formatted_name = name;
|
|
for (char& ch : formatted_name) {
|
|
if (ch == '\t') {
|
|
ch = '$';
|
|
}
|
|
}
|
|
tokens.emplace_back(string_printf("name=%02hhX \"%s\"", this->name_index, formatted_name.c_str()));
|
|
} else {
|
|
tokens.emplace_back(string_printf("name=%02hhX", this->name_index));
|
|
}
|
|
|
|
return join(tokens, separator);
|
|
}
|
|
|
|
bool CardDefinition::is_sc() const {
|
|
return (this->type == CardType::HUNTERS_SC) || (this->type == CardType::ARKZ_SC);
|
|
}
|
|
|
|
bool CardDefinition::is_fc() const {
|
|
return (this->type == CardType::ITEM) || (this->type == CardType::CREATURE);
|
|
}
|
|
|
|
bool CardDefinition::is_named_android_sc() const {
|
|
static const unordered_set<uint16_t> TARGET_IDS({0x0005, 0x0007, 0x0110, 0x0113, 0x0114, 0x0117, 0x011B, 0x011F});
|
|
return TARGET_IDS.count(this->card_id);
|
|
}
|
|
|
|
bool CardDefinition::any_top_color_matches(const CardDefinition& other) const {
|
|
for (size_t x = 0; x < this->top_colors.size(); x++) {
|
|
if (this->top_colors[x] != 0) {
|
|
for (size_t y = 0; y < other.top_colors.size(); y++) {
|
|
if (this->top_colors[x] == other.top_colors[y]) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
CardClass CardDefinition::card_class() const {
|
|
return static_cast<CardClass>(this->be_card_class.load());
|
|
}
|
|
|
|
void CardDefinition::decode_range() {
|
|
// If the cell representing the FC is nonzero, the card has a range from a
|
|
// list of constants. Otherwise, its range is already defined in the range
|
|
// array and should be left alone.
|
|
uint8_t index = (this->range[4] >> 8) & 0xF;
|
|
if (index != 0) {
|
|
this->range.clear(0);
|
|
switch (index) {
|
|
case 1: // Single cell in front of FC (Attack)
|
|
this->range[3] = 0x00000100;
|
|
break;
|
|
case 2: // Cell in front of FC and the front-left and front-right (Slash)
|
|
this->range[3] = 0x00001110;
|
|
break;
|
|
case 3: // 3 cells in a line in front of FC (Long Arm)
|
|
this->range[1] = 0x00000100;
|
|
this->range[2] = 0x00000100;
|
|
this->range[3] = 0x00000100;
|
|
break;
|
|
case 4: // All 8 cells around FC (Gifoie)
|
|
this->range[3] = 0x00001110;
|
|
this->range[4] = 0x00001010;
|
|
this->range[5] = 0x00001110;
|
|
break;
|
|
case 5: // 2 cells in a line in front of FC (Mechgun)
|
|
this->range[2] = 0x00000100;
|
|
this->range[3] = 0x00000100;
|
|
break;
|
|
case 6: // Entire field (Grants)
|
|
for (size_t x = 0; x < 6; x++) {
|
|
this->range[x] = 0x000FFFFF;
|
|
}
|
|
break;
|
|
case 7: // Superposition of 4 and 5 (unused)
|
|
this->range[2] = 0x00000100;
|
|
this->range[3] = 0x00001110;
|
|
this->range[4] = 0x00001010;
|
|
this->range[5] = 0x00001110;
|
|
break;
|
|
case 8: // All 8 cells around FC and FC's cell
|
|
this->range[3] = 0x00001110;
|
|
this->range[4] = 0x00001110;
|
|
this->range[5] = 0x00001110;
|
|
break;
|
|
case 9: // No cells
|
|
break;
|
|
// The table in the DOL file only appears to contain 9 entries; there are
|
|
// some pointers immediately after. So probably if a card specified A-F,
|
|
// its range would be filled in with garbage in the original game.
|
|
default:
|
|
throw runtime_error("invalid fixed range index");
|
|
}
|
|
}
|
|
}
|
|
|
|
string name_for_rank(CardRank rank) {
|
|
static const vector<const char*> names(
|
|
{"N1", "R1", "S", "E", "N2", "N3", "N4", "R2", "R3", "R4", "SS", "D1", "D2"});
|
|
try {
|
|
return names.at(static_cast<uint8_t>(rank) - 1);
|
|
} catch (const out_of_range&) {
|
|
return string_printf("(%02hhX)", static_cast<uint8_t>(rank));
|
|
}
|
|
}
|
|
|
|
string name_for_target_mode(TargetMode target_mode) {
|
|
static const vector<const char*> names({
|
|
"NONE",
|
|
"SINGLE",
|
|
"MULTI",
|
|
"SELF",
|
|
"TEAM",
|
|
"ALL",
|
|
"MULTI-ALLY",
|
|
"ALL-ALLY",
|
|
"ALL-ATTACK",
|
|
"OWN-FCS",
|
|
});
|
|
try {
|
|
return names.at(static_cast<uint8_t>(target_mode));
|
|
} catch (const out_of_range&) {
|
|
return string_printf("(%02hhX)", static_cast<uint8_t>(target_mode));
|
|
}
|
|
}
|
|
|
|
string string_for_colors(const parray<uint8_t, 8>& colors) {
|
|
string ret;
|
|
for (size_t x = 0; x < 8; x++) {
|
|
if (colors[x]) {
|
|
if (!ret.empty()) {
|
|
ret += ",";
|
|
}
|
|
try {
|
|
ret += name_for_link_color(colors[x]);
|
|
} catch (const invalid_argument&) {
|
|
ret += string_printf("%02hhX", colors[x]);
|
|
}
|
|
}
|
|
}
|
|
if (ret.empty()) {
|
|
return "(none)";
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
string string_for_assist_turns(uint8_t turns) {
|
|
if (turns == 90) {
|
|
return "ONCE";
|
|
} else if (turns == 99) {
|
|
return "FOREVER";
|
|
} else {
|
|
return string_printf("%hhu", turns);
|
|
}
|
|
}
|
|
|
|
string string_for_range(const parray<be_uint32_t, 6>& range) {
|
|
string ret;
|
|
for (size_t x = 0; x < 6; x++) {
|
|
ret += string_printf("%05" PRIX32 "/", range[x].load());
|
|
}
|
|
while (starts_with(ret, "00000/")) {
|
|
ret = ret.substr(6);
|
|
}
|
|
if (!ret.empty()) {
|
|
ret.resize(ret.size() - 1);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
string string_for_drop_rate(uint16_t drop_rate) {
|
|
vector<string> tokens;
|
|
switch (drop_rate % 10) {
|
|
case 0:
|
|
tokens.emplace_back("mode=ANY");
|
|
break;
|
|
case 1:
|
|
tokens.emplace_back("mode=OFFLINE_STORY");
|
|
break;
|
|
case 2:
|
|
tokens.emplace_back("mode=OFFLINE_FREE_BATTLE");
|
|
break;
|
|
case 3:
|
|
tokens.emplace_back("mode=OFFLINE_FREE_BATTLE_PVP");
|
|
break;
|
|
case 4:
|
|
tokens.emplace_back("mode=ONLINE");
|
|
break;
|
|
case 5:
|
|
tokens.emplace_back("mode=TOURNAMENT");
|
|
break;
|
|
case 6:
|
|
tokens.emplace_back("mode=FORBIDDEN");
|
|
break;
|
|
default:
|
|
tokens.emplace_back("mode=__UNKNOWN__");
|
|
}
|
|
uint8_t environment_number = (drop_rate / 10) % 100;
|
|
if (environment_number) {
|
|
tokens.emplace_back(string_printf("environment_number=%02hhX", static_cast<uint8_t>(environment_number - 1)));
|
|
} else {
|
|
tokens.emplace_back("environment_number=ANY");
|
|
}
|
|
tokens.emplace_back(string_printf("rarity_class=%hhu", static_cast<uint8_t>((drop_rate / 1000) % 10)));
|
|
switch ((drop_rate / 10000) % 10) {
|
|
case 0:
|
|
tokens.emplace_back("deck_type=ANY");
|
|
break;
|
|
case 1:
|
|
tokens.emplace_back("deck_type=HUNTERS");
|
|
break;
|
|
case 2:
|
|
tokens.emplace_back("deck_type=ARKZ");
|
|
break;
|
|
default:
|
|
tokens.emplace_back("deck_type=__UNKNOWN__");
|
|
}
|
|
string description = join(tokens, ", ");
|
|
return string_printf("[%hu: %s]", drop_rate, description.c_str());
|
|
}
|
|
|
|
static const char* short_name_for_assist_ai_param_target(uint8_t target) {
|
|
switch (target) {
|
|
case 0:
|
|
return "ANY";
|
|
case 1:
|
|
return "SELF";
|
|
case 2:
|
|
return "SELF_OR_ALLY";
|
|
case 3:
|
|
return "ENEMY";
|
|
default:
|
|
return "__UNKNOWN__";
|
|
}
|
|
}
|
|
|
|
static const char* name_for_assist_ai_param_target(uint8_t target) {
|
|
switch (target) {
|
|
case 0:
|
|
return "any player";
|
|
case 1:
|
|
return "self";
|
|
case 2:
|
|
return "self or ally";
|
|
case 3:
|
|
return "enemy player";
|
|
default:
|
|
return "__UNKNOWN__";
|
|
}
|
|
}
|
|
|
|
string CardDefinition::str(bool single_line, const TextSet* text_archive) const {
|
|
string type_str;
|
|
try {
|
|
type_str = name_for_card_type(this->type);
|
|
} catch (const invalid_argument&) {
|
|
type_str = string_printf("%02hhX", static_cast<uint8_t>(this->type));
|
|
}
|
|
string criterion_str;
|
|
try {
|
|
criterion_str = name_for_criterion_code(this->usable_criterion);
|
|
} catch (const invalid_argument&) {
|
|
criterion_str = string_printf("%02hhX", static_cast<uint8_t>(this->usable_criterion));
|
|
}
|
|
string card_class_str;
|
|
try {
|
|
card_class_str = name_for_card_class(this->card_class());
|
|
} catch (const invalid_argument&) {
|
|
card_class_str = string_printf("%04hX", this->be_card_class.load());
|
|
}
|
|
string rank_str = name_for_rank(this->rank);
|
|
string target_mode_str = name_for_target_mode(this->target_mode);
|
|
string assist_turns_str = string_for_assist_turns(this->assist_turns);
|
|
string hp_str = this->hp.str();
|
|
string ap_str = this->ap.str();
|
|
string tp_str = this->tp.str();
|
|
string mv_str = this->mv.str();
|
|
string left_str = string_for_colors(this->left_colors);
|
|
string right_str = string_for_colors(this->right_colors);
|
|
string top_str = string_for_colors(this->top_colors);
|
|
string effects_str;
|
|
for (size_t x = 0; x < 3; x++) {
|
|
if (this->effects[x].is_empty()) {
|
|
continue;
|
|
}
|
|
if (!single_line) {
|
|
effects_str += "\n ";
|
|
} else if (!effects_str.empty()) {
|
|
effects_str += ", ";
|
|
}
|
|
effects_str += this->effects[x].str(single_line ? ", " : "\n ", text_archive);
|
|
}
|
|
if (!single_line && effects_str.empty()) {
|
|
effects_str = " (none)";
|
|
}
|
|
|
|
string drop0_str = string_for_drop_rate(this->drop_rates[0]);
|
|
string drop1_str = string_for_drop_rate(this->drop_rates[1]);
|
|
|
|
string cost_str = string_printf("%hhX", this->self_cost);
|
|
if (this->ally_cost) {
|
|
if (single_line) {
|
|
cost_str += string_printf("+%hhX", this->ally_cost);
|
|
} else {
|
|
cost_str += string_printf(" (self) + %hhX (ally)", this->ally_cost);
|
|
}
|
|
}
|
|
|
|
string en_name_s = this->en_name.decode();
|
|
if (single_line) {
|
|
string range_str = string_for_range(this->range);
|
|
return string_printf(
|
|
"[Card: %04" PRIX32 " name=%s type=%s usable_condition=%s rank=%s "
|
|
"cost=%s target=%s range=%s assist_turns=%s cannot_move=%s "
|
|
"cannot_attack=%s cannot_drop=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
|
|
"top=%s class=%s assist_ai_params=[target=%s priority=%hhu effect=%hhu] drop_rates=[%s, %s] effects=[%s]]",
|
|
this->card_id.load(),
|
|
en_name_s.c_str(),
|
|
type_str.c_str(),
|
|
criterion_str.c_str(),
|
|
rank_str.c_str(),
|
|
cost_str.c_str(),
|
|
target_mode_str.c_str(),
|
|
range_str.c_str(),
|
|
assist_turns_str.c_str(),
|
|
this->cannot_move ? "true" : "false",
|
|
this->cannot_attack ? "true" : "false",
|
|
this->cannot_drop ? "true" : "false",
|
|
hp_str.c_str(),
|
|
ap_str.c_str(),
|
|
tp_str.c_str(),
|
|
mv_str.c_str(),
|
|
left_str.c_str(),
|
|
right_str.c_str(),
|
|
top_str.c_str(),
|
|
card_class_str.c_str(),
|
|
short_name_for_assist_ai_param_target((this->assist_ai_params / 1000) % 10),
|
|
static_cast<uint8_t>((this->assist_ai_params / 100) % 10),
|
|
static_cast<uint8_t>(this->assist_ai_params % 100),
|
|
drop0_str.c_str(),
|
|
drop1_str.c_str(),
|
|
effects_str.c_str());
|
|
|
|
} else { // Not single-line
|
|
string range_str;
|
|
if (this->range[0] == 0x000FFFFF) {
|
|
range_str = " (entire field)";
|
|
} else {
|
|
for (size_t x = 0; x < 6; x++) {
|
|
range_str += "\n ";
|
|
for (size_t z = 0; z < 5; z++) {
|
|
bool is_included = ((this->range[x] >> (16 - (z * 4))) & 0xF);
|
|
if (x == 4 && z == 2) {
|
|
range_str += is_included ? "@" : "#";
|
|
} else {
|
|
range_str += is_included ? "*" : "-";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return string_printf(
|
|
"\
|
|
Card: %04" PRIX32 " \"%s\"\n\
|
|
Type: %s, class: %s\n\
|
|
Usability condition: %s\n\
|
|
Rank: %s\n\
|
|
Cost: %s\n\
|
|
Target mode: %s\n\
|
|
Range:%s\n\
|
|
Assist turns: %s\n\
|
|
Capabilities: %s move, %s attack\n\
|
|
HP: %s, AP: %s, TP: %s, MV: %s\n\
|
|
Colors:\n\
|
|
Left: %s\n\
|
|
Right: %s\n\
|
|
Top: %s\n\
|
|
Assist AI parameters: [target %s, priority %hu, effect %hu]\n\
|
|
Drop rates:\n\
|
|
%s\n\
|
|
%s\n\
|
|
%s\n\
|
|
Effects:%s",
|
|
this->card_id.load(),
|
|
en_name_s.c_str(),
|
|
type_str.c_str(),
|
|
card_class_str.c_str(),
|
|
criterion_str.c_str(),
|
|
rank_str.c_str(),
|
|
cost_str.c_str(),
|
|
target_mode_str.c_str(),
|
|
range_str.c_str(),
|
|
assist_turns_str.c_str(),
|
|
this->cannot_move ? "cannot" : "can",
|
|
this->cannot_attack ? "cannot" : "can",
|
|
hp_str.c_str(),
|
|
ap_str.c_str(),
|
|
tp_str.c_str(),
|
|
mv_str.c_str(),
|
|
left_str.c_str(),
|
|
right_str.c_str(),
|
|
top_str.c_str(),
|
|
name_for_assist_ai_param_target((this->assist_ai_params / 1000) % 10),
|
|
static_cast<uint8_t>((this->assist_ai_params / 100) % 10),
|
|
static_cast<uint8_t>(this->assist_ai_params % 100),
|
|
drop0_str.c_str(),
|
|
drop1_str.c_str(),
|
|
this->cannot_drop ? "Forbidden" : "Permitted",
|
|
effects_str.c_str());
|
|
}
|
|
}
|
|
|
|
void PlayerConfig::decrypt() {
|
|
if (!this->is_encrypted) {
|
|
return;
|
|
}
|
|
decrypt_trivial_gci_data(
|
|
&this->card_counts,
|
|
offsetof(PlayerConfig, decks) - offsetof(PlayerConfig, card_counts),
|
|
this->basis);
|
|
this->is_encrypted = 0;
|
|
this->basis = 0;
|
|
}
|
|
|
|
void PlayerConfig::encrypt(uint8_t basis) {
|
|
if (this->is_encrypted) {
|
|
if (this->basis == basis) {
|
|
return;
|
|
}
|
|
this->decrypt();
|
|
}
|
|
decrypt_trivial_gci_data(
|
|
&this->card_counts,
|
|
offsetof(PlayerConfig, decks) - offsetof(PlayerConfig, card_counts),
|
|
basis);
|
|
this->is_encrypted = 1;
|
|
this->basis = basis;
|
|
}
|
|
|
|
Rules::Rules(const JSON& json) {
|
|
this->clear();
|
|
this->overall_time_limit = json.get_int("overall_time_limit", this->overall_time_limit);
|
|
this->phase_time_limit = json.get_int("phase_time_limit", this->phase_time_limit);
|
|
this->allowed_cards = json.get_enum("allowed_cards", this->allowed_cards);
|
|
this->min_dice = json.get_int("min_dice", this->min_dice);
|
|
this->max_dice = json.get_int("max_dice", this->max_dice);
|
|
this->disable_deck_shuffle = json.get_bool("disable_deck_shuffle", this->disable_deck_shuffle);
|
|
this->disable_deck_loop = json.get_bool("disable_deck_loop", this->disable_deck_loop);
|
|
this->char_hp = json.get_int("char_hp", this->char_hp);
|
|
this->hp_type = json.get_enum("hp_type", this->hp_type);
|
|
this->no_assist_cards = json.get_bool("no_assist_cards", this->no_assist_cards);
|
|
this->disable_dialogue = json.get_bool("disable_dialogue", this->disable_dialogue);
|
|
this->dice_exchange_mode = json.get_enum("dice_exchange_mode", this->dice_exchange_mode);
|
|
this->disable_dice_boost = json.get_bool("disable_dice_boost", this->disable_dice_boost);
|
|
uint8_t min_def_dice = json.get_int("min_def_dice", (this->def_dice_range >> 4) & 0x0F);
|
|
uint8_t max_def_dice = json.get_int("max_def_dice", this->def_dice_range & 0x0F);
|
|
this->def_dice_range = ((min_def_dice << 4) & 0xF0) | (max_def_dice & 0x0F);
|
|
}
|
|
|
|
JSON Rules::json() const {
|
|
return JSON::dict({
|
|
{"overall_time_limit", this->overall_time_limit},
|
|
{"phase_time_limit", this->phase_time_limit},
|
|
{"allowed_cards", name_for_enum(this->allowed_cards)},
|
|
{"min_dice", this->min_dice},
|
|
{"max_dice", this->max_dice},
|
|
{"disable_deck_shuffle", static_cast<bool>(this->disable_deck_shuffle)},
|
|
{"disable_deck_loop", static_cast<bool>(this->disable_deck_loop)},
|
|
{"char_hp", this->char_hp},
|
|
{"hp_type", name_for_enum(this->hp_type)},
|
|
{"no_assist_cards", static_cast<bool>(this->no_assist_cards)},
|
|
{"disable_dialogue", static_cast<bool>(this->disable_dialogue)},
|
|
{"dice_exchange_mode", name_for_enum(this->dice_exchange_mode)},
|
|
{"disable_dice_boost", static_cast<bool>(this->disable_dice_boost)},
|
|
{"min_def_dice", ((this->def_dice_range >> 4) & 0x0F)},
|
|
{"max_def_dice", (this->def_dice_range & 0x0F)},
|
|
});
|
|
}
|
|
|
|
void Rules::set_defaults() {
|
|
this->clear();
|
|
this->overall_time_limit = 24; // 2 hours
|
|
this->phase_time_limit = 30;
|
|
this->min_dice = 1;
|
|
this->max_dice = 6;
|
|
this->char_hp = 15;
|
|
}
|
|
|
|
void Rules::clear() {
|
|
this->overall_time_limit = 0;
|
|
this->phase_time_limit = 0;
|
|
this->allowed_cards = AllowedCards::ALL;
|
|
this->min_dice = 0;
|
|
this->max_dice = 0;
|
|
this->disable_deck_shuffle = 0;
|
|
this->disable_deck_loop = 0;
|
|
this->char_hp = 0;
|
|
this->hp_type = HPType::DEFEAT_PLAYER;
|
|
this->no_assist_cards = 0;
|
|
this->disable_dialogue = 0;
|
|
this->dice_exchange_mode = DiceExchangeMode::HIGH_ATK;
|
|
this->disable_dice_boost = 0;
|
|
this->def_dice_range = 0;
|
|
this->unused.clear(0);
|
|
}
|
|
|
|
string Rules::str() const {
|
|
vector<string> tokens;
|
|
|
|
if (this->char_hp == 0xFF) {
|
|
tokens.emplace_back("char_hp=(open)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("char_hp=%hhu", this->char_hp));
|
|
}
|
|
|
|
switch (this->hp_type) {
|
|
case HPType::DEFEAT_PLAYER:
|
|
tokens.emplace_back("hp_type=defeat-player");
|
|
break;
|
|
case HPType::DEFEAT_TEAM:
|
|
tokens.emplace_back("hp_type=defeat-team");
|
|
break;
|
|
case HPType::COMMON_HP:
|
|
tokens.emplace_back("hp_type=common-hp");
|
|
break;
|
|
default:
|
|
if (static_cast<uint8_t>(this->hp_type) == 0xFF) {
|
|
tokens.emplace_back("hp_type=(open)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("hp_type=(%02hhX)",
|
|
static_cast<uint8_t>(this->hp_type)));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (this->min_dice == 0xFF) {
|
|
tokens.emplace_back("min_dice=(open)");
|
|
} else if (this->min_dice == 0x00) {
|
|
tokens.emplace_back("min_dice=1 (default)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("min_dice=%hhu", this->min_dice));
|
|
}
|
|
if (this->max_dice == 0xFF) {
|
|
tokens.emplace_back("max_dice=(open)");
|
|
} else if (this->max_dice == 0x00) {
|
|
tokens.emplace_back("max_dice=6 (default)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("max_dice=%hhu", this->max_dice));
|
|
}
|
|
|
|
if (this->min_def_dice() == 0) {
|
|
tokens.emplace_back("min_def_dice=(default)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("min_def_dice=%hhu", this->min_def_dice()));
|
|
}
|
|
if (this->max_def_dice() == 0) {
|
|
tokens.emplace_back("max_def_dice=(default)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("max_def_dice=%hhu", this->max_def_dice()));
|
|
}
|
|
|
|
switch (this->dice_exchange_mode) {
|
|
case DiceExchangeMode::HIGH_ATK:
|
|
tokens.emplace_back("dice_exchange=high-atk");
|
|
break;
|
|
case DiceExchangeMode::HIGH_DEF:
|
|
tokens.emplace_back("dice_exchange=high-def");
|
|
break;
|
|
case DiceExchangeMode::NONE:
|
|
tokens.emplace_back("dice_exchange=none");
|
|
break;
|
|
default:
|
|
if (static_cast<uint8_t>(this->dice_exchange_mode) == 0xFF) {
|
|
tokens.emplace_back("dice_exchange=(open)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("dice_exchange=(%02hhX)",
|
|
static_cast<uint8_t>(this->dice_exchange_mode)));
|
|
}
|
|
break;
|
|
}
|
|
|
|
auto str_for_disable_bool = +[](uint8_t v) -> string {
|
|
switch (v) {
|
|
case 0x00:
|
|
return "on";
|
|
case 0x01:
|
|
return "off";
|
|
case 0xFF:
|
|
return "(open)";
|
|
default:
|
|
return string_printf("(%02hhX)", v);
|
|
}
|
|
};
|
|
|
|
tokens.emplace_back("dice_boost=" + str_for_disable_bool(this->disable_dice_boost));
|
|
tokens.emplace_back("deck_shuffle=" + str_for_disable_bool(this->disable_deck_shuffle));
|
|
tokens.emplace_back("deck_loop=" + str_for_disable_bool(this->disable_deck_loop));
|
|
|
|
switch (this->allowed_cards) {
|
|
case AllowedCards::ALL:
|
|
tokens.emplace_back("allowed_cards=all");
|
|
break;
|
|
case AllowedCards::N_ONLY:
|
|
tokens.emplace_back("allowed_cards=n-only");
|
|
break;
|
|
case AllowedCards::N_R_ONLY:
|
|
tokens.emplace_back("allowed_cards=n-r-only");
|
|
break;
|
|
case AllowedCards::N_R_S_ONLY:
|
|
tokens.emplace_back("allowed_cards=n-r-s-only");
|
|
break;
|
|
default:
|
|
if (static_cast<uint8_t>(this->allowed_cards) == 0xFF) {
|
|
tokens.emplace_back("allowed_cards=(open)");
|
|
} else {
|
|
tokens.emplace_back(string_printf("allowed_cards=(%02hhX)",
|
|
static_cast<uint8_t>(this->allowed_cards)));
|
|
}
|
|
break;
|
|
}
|
|
tokens.emplace_back("allow_assist_cards=" + str_for_disable_bool(this->no_assist_cards));
|
|
|
|
if (this->overall_time_limit == 0xFF) {
|
|
tokens.emplace_back("overall_time_limit=(open)");
|
|
} else if (this->overall_time_limit) {
|
|
tokens.emplace_back(string_printf("overall_time_limit=%zumin", static_cast<size_t>(this->overall_time_limit * 5)));
|
|
} else {
|
|
tokens.emplace_back("overall_time_limit=(infinite)");
|
|
}
|
|
if (this->phase_time_limit == 0xFF) {
|
|
tokens.emplace_back("phase_time_limit=(open)");
|
|
} else if (this->phase_time_limit) {
|
|
tokens.emplace_back(string_printf("phase_time_limit=%hhusec", this->phase_time_limit));
|
|
} else {
|
|
tokens.emplace_back("phase_time_limit=(infinite)");
|
|
}
|
|
|
|
tokens.emplace_back("dialogue=" + str_for_disable_bool(this->disable_dialogue));
|
|
|
|
return "Rules[" + join(tokens, ", ") + "]";
|
|
}
|
|
|
|
RulesTrial::RulesTrial(const Rules& r)
|
|
: overall_time_limit(r.overall_time_limit),
|
|
phase_time_limit(r.phase_time_limit),
|
|
allowed_cards(r.allowed_cards),
|
|
atk_dice_max(r.max_dice),
|
|
def_dice_max(r.max_dice),
|
|
disable_deck_shuffle(r.disable_deck_shuffle),
|
|
disable_deck_loop(r.disable_deck_loop),
|
|
char_hp(r.char_hp),
|
|
hp_type(r.hp_type),
|
|
no_assist_cards(r.no_assist_cards),
|
|
disable_dialogue(r.disable_dialogue),
|
|
dice_exchange_mode(r.dice_exchange_mode) {}
|
|
|
|
RulesTrial::operator Rules() const {
|
|
Rules ret;
|
|
ret.overall_time_limit = this->overall_time_limit;
|
|
ret.phase_time_limit = this->phase_time_limit;
|
|
ret.allowed_cards = this->allowed_cards;
|
|
ret.min_dice = 1;
|
|
ret.max_dice = this->atk_dice_max;
|
|
ret.disable_deck_shuffle = this->disable_deck_shuffle;
|
|
ret.disable_deck_loop = this->disable_deck_loop;
|
|
ret.char_hp = this->char_hp;
|
|
ret.hp_type = this->hp_type;
|
|
ret.no_assist_cards = this->no_assist_cards;
|
|
ret.disable_dialogue = this->disable_dialogue;
|
|
ret.dice_exchange_mode = this->dice_exchange_mode;
|
|
ret.disable_dice_boost = 0;
|
|
ret.def_dice_range = 0x10 | (this->def_dice_max ? this->def_dice_max : 0x06);
|
|
ret.unused.clear(0);
|
|
return ret;
|
|
}
|
|
|
|
StateFlags::StateFlags() {
|
|
this->clear();
|
|
}
|
|
|
|
bool StateFlags::operator==(const StateFlags& other) const {
|
|
return (this->turn_num == other.turn_num) &&
|
|
(this->battle_phase == other.battle_phase) &&
|
|
(this->current_team_turn1 == other.current_team_turn1) &&
|
|
(this->current_team_turn2 == other.current_team_turn2) &&
|
|
(this->action_subphase == other.action_subphase) &&
|
|
(this->setup_phase == other.setup_phase) &&
|
|
(this->registration_phase == other.registration_phase) &&
|
|
(this->team_exp == other.team_exp) &&
|
|
(this->team_dice_boost == other.team_dice_boost) &&
|
|
(this->first_team_turn == other.first_team_turn) &&
|
|
(this->tournament_flag == other.tournament_flag) &&
|
|
(this->client_sc_card_types == other.client_sc_card_types);
|
|
}
|
|
bool StateFlags::operator!=(const StateFlags& other) const {
|
|
return !this->operator==(other);
|
|
}
|
|
|
|
void StateFlags::clear() {
|
|
this->turn_num = 0;
|
|
this->battle_phase = BattlePhase::INVALID_00;
|
|
this->current_team_turn1 = 0;
|
|
this->current_team_turn2 = 0;
|
|
this->action_subphase = ActionSubphase::ATTACK;
|
|
this->setup_phase = SetupPhase::REGISTRATION;
|
|
this->registration_phase = RegistrationPhase::AWAITING_NUM_PLAYERS;
|
|
this->team_exp.clear(0);
|
|
this->team_dice_boost.clear(0);
|
|
this->first_team_turn = 0;
|
|
this->tournament_flag = 0;
|
|
this->client_sc_card_types.clear(CardType::HUNTERS_SC);
|
|
}
|
|
|
|
void StateFlags::clear_FF() {
|
|
this->turn_num = 0xFFFF;
|
|
this->battle_phase = BattlePhase::INVALID_FF;
|
|
this->current_team_turn1 = 0xFF;
|
|
this->current_team_turn2 = 0xFF;
|
|
this->action_subphase = ActionSubphase::INVALID_FF;
|
|
this->setup_phase = SetupPhase::INVALID_FF;
|
|
this->registration_phase = RegistrationPhase::INVALID_FF;
|
|
this->team_exp.clear(0xFFFFFFFF);
|
|
this->team_dice_boost.clear(0xFF);
|
|
this->first_team_turn = 0xFF;
|
|
this->tournament_flag = 0xFF;
|
|
this->client_sc_card_types.clear(CardType::INVALID_FF);
|
|
}
|
|
|
|
void MapDefinition::assert_semantically_equivalent(const MapDefinition& other) const {
|
|
if (this->map_number != other.map_number) {
|
|
throw runtime_error("map number not equal");
|
|
}
|
|
if (this->width != other.width) {
|
|
throw runtime_error("width not equal");
|
|
}
|
|
if (this->height != other.height) {
|
|
throw runtime_error("width not equal");
|
|
}
|
|
if (this->environment_number != other.environment_number) {
|
|
throw runtime_error("environment number not equal");
|
|
}
|
|
if (this->map_tiles != other.map_tiles) {
|
|
throw runtime_error("tiles not equal");
|
|
}
|
|
if (this->start_tile_definitions != other.start_tile_definitions) {
|
|
throw runtime_error("start tile definitions not equal");
|
|
}
|
|
if (this->modification_tiles != other.modification_tiles) {
|
|
throw runtime_error("modification tiles not equal");
|
|
}
|
|
if (this->unknown_a5 != other.unknown_a5) {
|
|
throw runtime_error("unknown_a5 not equal");
|
|
}
|
|
if (this->default_rules != other.default_rules) {
|
|
throw runtime_error("default rules not equal");
|
|
}
|
|
for (size_t z = 0; z < this->npc_decks.size(); z++) {
|
|
if (this->npc_decks[z].card_ids != other.npc_decks[z].card_ids) {
|
|
throw runtime_error("npc deck card IDs not equal");
|
|
}
|
|
const auto& this_ai_params = this->npc_ai_params[z];
|
|
const auto& other_ai_params = other.npc_ai_params[z];
|
|
if (this_ai_params.unknown_a1 != other_ai_params.unknown_a1) {
|
|
throw runtime_error("npc AI params unknown_a1 not equal");
|
|
}
|
|
if (this_ai_params.is_arkz != other_ai_params.is_arkz) {
|
|
throw runtime_error("npc AI params is_arkz not equal");
|
|
}
|
|
if (this_ai_params.unknown_a2 != other_ai_params.unknown_a2) {
|
|
throw runtime_error("npc AI params unknown_a2 not equal");
|
|
}
|
|
if (this_ai_params.params != other_ai_params.params) {
|
|
throw runtime_error("npc AI params not equal");
|
|
}
|
|
}
|
|
if (this->unknown_a7 != other.unknown_a7) {
|
|
throw runtime_error("unknown_a7 not equal");
|
|
}
|
|
if (this->npc_ai_params_entry_index != other.npc_ai_params_entry_index) {
|
|
throw runtime_error("npc AI params entry indexes not equal");
|
|
}
|
|
if (this->reward_card_ids != other.reward_card_ids) {
|
|
throw runtime_error("reward card IDs not equal");
|
|
}
|
|
if (this->win_level_override != other.win_level_override) {
|
|
throw runtime_error("win level override not equal");
|
|
}
|
|
if (this->loss_level_override != other.loss_level_override) {
|
|
throw runtime_error("loss level override not equal");
|
|
}
|
|
if (this->field_offset_x != other.field_offset_x) {
|
|
throw runtime_error("field x offset not equal");
|
|
}
|
|
if (this->field_offset_y != other.field_offset_y) {
|
|
throw runtime_error("field y offset not equal");
|
|
}
|
|
if (this->map_category != other.map_category) {
|
|
throw runtime_error("map category not equal");
|
|
}
|
|
if (this->cyber_block_type != other.cyber_block_type) {
|
|
throw runtime_error("cyber block type not equal");
|
|
}
|
|
if (this->unknown_a11 != other.unknown_a11) {
|
|
throw runtime_error("unknown_a11 not equal");
|
|
}
|
|
if (this->unavailable_sc_cards != other.unavailable_sc_cards) {
|
|
throw runtime_error("unavailable SC cards not equal");
|
|
}
|
|
if (this->entry_states != other.entry_states) {
|
|
throw runtime_error("entry states not equal");
|
|
}
|
|
}
|
|
|
|
string MapDefinition::CameraSpec::str() const {
|
|
return string_printf(
|
|
"CameraSpec[a1=(%g %g %g %g %g %g %g %g %g) camera=(%g %g %g) focus=(%g %g %g) a2=(%g %g %g)]",
|
|
this->unknown_a1[0].load(), this->unknown_a1[1].load(),
|
|
this->unknown_a1[2].load(), this->unknown_a1[3].load(),
|
|
this->unknown_a1[4].load(), this->unknown_a1[5].load(),
|
|
this->unknown_a1[6].load(), this->unknown_a1[7].load(),
|
|
this->unknown_a1[8].load(), this->camera_x.load(),
|
|
this->camera_y.load(), this->camera_z.load(),
|
|
this->focus_x.load(), this->focus_y.load(),
|
|
this->focus_z.load(), this->unknown_a2[0].load(),
|
|
this->unknown_a2[1].load(), this->unknown_a2[2].load());
|
|
}
|
|
|
|
string MapDefinition::str(const CardIndex* card_index, uint8_t language) const {
|
|
deque<string> lines;
|
|
auto add_map = [&](const parray<parray<uint8_t, 0x10>, 0x10>& tiles) {
|
|
for (size_t y = 0; y < this->height; y++) {
|
|
string line = " ";
|
|
for (size_t x = 0; x < this->height; x++) {
|
|
line += string_printf(" %02hhX", tiles[y][x]);
|
|
}
|
|
lines.emplace_back(std::move(line));
|
|
}
|
|
};
|
|
|
|
lines.emplace_back(string_printf("Map %08" PRIX32 ": %hhux%hhu",
|
|
this->map_number.load(), this->width, this->height));
|
|
lines.emplace_back(string_printf(" tag: %08" PRIX32, this->tag.load()));
|
|
lines.emplace_back(string_printf(" environment_number: %02hhX (%s)", this->environment_number, name_for_environment_number(this->environment_number)));
|
|
lines.emplace_back(string_printf(" num_camera_zones: %02hhX", this->num_camera_zones));
|
|
lines.emplace_back(" tiles:");
|
|
add_map(this->map_tiles);
|
|
lines.emplace_back(string_printf(
|
|
" start_tile_definitions: A:[1p: %02hhX; 2p: %02hhX,%02hhX; 3p: %02hhX,%02hhX,%02hhX], B:[1p: %02hhX; 2p: %02hhX,%02hhX; 3p: %02hhX,%02hhX,%02hhX]",
|
|
this->start_tile_definitions[0][0], this->start_tile_definitions[0][1],
|
|
this->start_tile_definitions[0][2], this->start_tile_definitions[0][3],
|
|
this->start_tile_definitions[0][4], this->start_tile_definitions[0][5],
|
|
this->start_tile_definitions[1][0], this->start_tile_definitions[1][1],
|
|
this->start_tile_definitions[1][2], this->start_tile_definitions[1][3],
|
|
this->start_tile_definitions[1][4], this->start_tile_definitions[1][5]));
|
|
for (size_t z = 0; z < this->num_camera_zones; z++) {
|
|
for (size_t w = 0; w < 2; w++) {
|
|
lines.emplace_back(string_printf(" camera zone %zu (team %c):", z, w ? 'A' : 'B'));
|
|
add_map(this->camera_zone_maps[w][z]);
|
|
lines.emplace_back(" " + this->camera_zone_specs[w][z].str());
|
|
}
|
|
}
|
|
for (size_t w = 0; w < 3; w++) {
|
|
for (size_t z = 0; z < 2; z++) {
|
|
string spec_str = this->overview_specs[w][z].str();
|
|
lines.emplace_back(string_printf(" overview_specs[%zu][team %zu]: %s", w, z, spec_str.c_str()));
|
|
}
|
|
}
|
|
lines.emplace_back(" modification tiles:");
|
|
add_map(this->modification_tiles);
|
|
for (size_t z = 0; z < 0x70; z += 0x10) {
|
|
lines.emplace_back(string_printf(
|
|
" a5[0x%02zX:0x%02zX]: %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX", z, z + 0x10,
|
|
this->unknown_a5[z + 0x00], this->unknown_a5[z + 0x01], this->unknown_a5[z + 0x02], this->unknown_a5[z + 0x03],
|
|
this->unknown_a5[z + 0x04], this->unknown_a5[z + 0x05], this->unknown_a5[z + 0x06], this->unknown_a5[z + 0x07],
|
|
this->unknown_a5[z + 0x08], this->unknown_a5[z + 0x09], this->unknown_a5[z + 0x0A], this->unknown_a5[z + 0x0B],
|
|
this->unknown_a5[z + 0x0C], this->unknown_a5[z + 0x0D], this->unknown_a5[z + 0x0E], this->unknown_a5[z + 0x0F]));
|
|
}
|
|
lines.emplace_back(string_printf(
|
|
" a5[0x70:0x74]: %02hhX %02hhX %02hhX %02hhX",
|
|
this->unknown_a5[0x70], this->unknown_a5[0x71], this->unknown_a5[0x72], this->unknown_a5[0x73]));
|
|
lines.emplace_back(" default_rules: " + this->default_rules.str());
|
|
lines.emplace_back(" name: " + this->name.decode(language));
|
|
lines.emplace_back(" location_name: " + this->location_name.decode(language));
|
|
lines.emplace_back(" quest_name: " + this->quest_name.decode(language));
|
|
lines.emplace_back(" description: " + this->description.decode(language));
|
|
lines.emplace_back(string_printf(" map_xy: %hu %hu", this->map_x.load(), this->map_y.load()));
|
|
for (size_t z = 0; z < 3; z++) {
|
|
lines.emplace_back(string_printf(" npc_chars[%zu]:", z));
|
|
lines.emplace_back(" name: " + this->npc_ai_params[z].name.decode(language));
|
|
lines.emplace_back(string_printf(
|
|
" ai_params: (a1: %04hX %04hX, is_arkz: %02hhX, a2: %02hX %02hX %02hX)",
|
|
this->npc_ai_params[z].unknown_a1[0].load(), this->npc_ai_params[z].unknown_a1[1].load(),
|
|
this->npc_ai_params[z].is_arkz, this->npc_ai_params[z].unknown_a2[0],
|
|
this->npc_ai_params[z].unknown_a2[1], this->npc_ai_params[z].unknown_a2[2]));
|
|
for (size_t w = 0; w < 0x78; w += 0x08) {
|
|
lines.emplace_back(string_printf(
|
|
" ai_params.a3[0x%02zX:0x%02zX]: %04hX %04hX %04hX %04hX %04hX %04hX %04hX %04hX",
|
|
w, w + 0x08,
|
|
this->npc_ai_params[z].params[w + 0x00].load(), this->npc_ai_params[z].params[w + 0x01].load(),
|
|
this->npc_ai_params[z].params[w + 0x02].load(), this->npc_ai_params[z].params[w + 0x03].load(),
|
|
this->npc_ai_params[z].params[w + 0x04].load(), this->npc_ai_params[z].params[w + 0x05].load(),
|
|
this->npc_ai_params[z].params[w + 0x06].load(), this->npc_ai_params[z].params[w + 0x07].load()));
|
|
}
|
|
lines.emplace_back(string_printf(
|
|
" ai_params.a3[0x78:0x7E]: %04hX %04hX %04hX %04hX %04hX %04hX",
|
|
this->npc_ai_params[z].params[0x78].load(), this->npc_ai_params[z].params[0x79].load(),
|
|
this->npc_ai_params[z].params[0x7A].load(), this->npc_ai_params[z].params[0x7B].load(),
|
|
this->npc_ai_params[z].params[0x7C].load(), this->npc_ai_params[z].params[0x7D].load()));
|
|
lines.emplace_back(string_printf(" npc_decks[%zu]:", z));
|
|
lines.emplace_back(" name: " + this->npc_decks[z].name.decode(language));
|
|
for (size_t w = 0; w < 0x20; w++) {
|
|
uint16_t card_id = this->npc_decks[z].card_ids[w];
|
|
shared_ptr<const CardIndex::CardEntry> entry;
|
|
if (card_index) {
|
|
try {
|
|
entry = card_index->definition_for_id(card_id);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
if (entry) {
|
|
string name = entry->def.en_name.decode(language);
|
|
lines.emplace_back(string_printf(" cards[%02zu]: %04hX (%s)", w, card_id, name.c_str()));
|
|
} else {
|
|
lines.emplace_back(string_printf(" cards[%02zu]: %04hX", w, card_id));
|
|
}
|
|
}
|
|
for (size_t x = 0; x < 0x10; x++) {
|
|
const auto& set = this->dialogue_sets[z][x];
|
|
if (set.when == -1 && set.percent_chance == 0xFFFF) {
|
|
continue;
|
|
}
|
|
lines.emplace_back(string_printf(" npc_dialogue[%zu][%zu] (when: %04hX, chance: %hu%%):",
|
|
z, x, set.when.load(), set.percent_chance.load()));
|
|
for (size_t w = 0; w < 4; w++) {
|
|
if (!set.strings[w].empty() && set.strings[w].at(0) != 0xFF) {
|
|
string s = set.strings[w].decode(language);
|
|
lines.emplace_back(string_printf(" strings[%zu]: %s", w, s.c_str()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
lines.emplace_back(" a7: " + format_data_string(this->unknown_a7.data(), this->unknown_a7.bytes()));
|
|
lines.emplace_back(string_printf(" npc_ai_params_entry_index: [%08" PRIX32 ", %08" PRIX32 ", %08" PRIX32 "]",
|
|
this->npc_ai_params_entry_index[0].load(), this->npc_ai_params_entry_index[1].load(), this->npc_ai_params_entry_index[2].load()));
|
|
if (!this->before_message.empty()) {
|
|
lines.emplace_back(" before_message: " + this->before_message.decode(language));
|
|
}
|
|
if (!this->after_message.empty()) {
|
|
lines.emplace_back(" after_message: " + this->after_message.decode(language));
|
|
}
|
|
if (!this->dispatch_message.empty()) {
|
|
lines.emplace_back(" dispatch_message: " + this->dispatch_message.decode(language));
|
|
}
|
|
for (size_t z = 0; z < 0x10; z++) {
|
|
uint16_t card_id = this->reward_card_ids[z];
|
|
shared_ptr<const CardIndex::CardEntry> entry;
|
|
if (card_index) {
|
|
try {
|
|
entry = card_index->definition_for_id(card_id);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
if (entry) {
|
|
string name = entry->def.en_name.decode(language);
|
|
lines.emplace_back(string_printf(" reward_cards[%02zu]: %04hX (%s)", z, card_id, name.c_str()));
|
|
} else {
|
|
lines.emplace_back(string_printf(" reward_cards[%02zu]: %04hX", z, card_id));
|
|
}
|
|
}
|
|
lines.emplace_back(string_printf(" level_overrides: [win: %" PRId32 ", loss: %" PRId32 "]",
|
|
this->win_level_override.load(), this->loss_level_override.load()));
|
|
lines.emplace_back(string_printf(" field_offset: (x: %hd units, y:%hd units) (x: %lg tiles, y: %lg tiles)", this->field_offset_x.load(), this->field_offset_y.load(), static_cast<double>(this->field_offset_x) / 25.0, static_cast<double>(this->field_offset_y) / 25.0));
|
|
lines.emplace_back(string_printf(" map_category: %02hhX", this->map_category));
|
|
lines.emplace_back(string_printf(" cyber_block_type: %02hhX", this->cyber_block_type));
|
|
lines.emplace_back(string_printf(" a11: %02hhX%02hhX", this->unknown_a11[0], this->unknown_a11[1]));
|
|
static const array<const char*, 0x18> sc_card_entry_names = {
|
|
"00 (Guykild; 0005)",
|
|
"01 (Kylria; 0006)",
|
|
"02 (Saligun; 0110)",
|
|
"03 (Relmitos; 0111)",
|
|
"04 (Kranz; 0002)",
|
|
"05 (Sil'fer; 0004)",
|
|
"06 (Ino'lis; 0003)",
|
|
"07 (Viviana; 0112)",
|
|
"08 (Teifu; 0113)",
|
|
"09 (Orland; 0001)",
|
|
"0A (Stella; 0114)",
|
|
"0B (Glustar; 0115)",
|
|
"0C (Hyze; 0117)",
|
|
"0D (Rufina; 0118)",
|
|
"0E (Peko; 0119)",
|
|
"0F (Creinu; 011A)",
|
|
"10 (Reiz; 011B)",
|
|
"11 (Lura; 0007)",
|
|
"12 (Break; 0008)",
|
|
"13 (Rio; 011C)",
|
|
"14 (Endu; 0116)",
|
|
"15 (Memoru; 011D)",
|
|
"16 (K.C.; 011E)",
|
|
"17 (Ohgun; 011F)",
|
|
};
|
|
string unavailable_sc_cards = " unavailable_sc_cards: [";
|
|
for (size_t z = 0; z < 0x18; z++) {
|
|
if (this->unavailable_sc_cards[z] == 0xFFFF) {
|
|
continue;
|
|
}
|
|
if (unavailable_sc_cards.size() > 25) {
|
|
unavailable_sc_cards += ", ";
|
|
}
|
|
if (this->unavailable_sc_cards[z] >= sc_card_entry_names.size()) {
|
|
unavailable_sc_cards += string_printf("%04hX (invalid)", this->unavailable_sc_cards[z].load());
|
|
} else {
|
|
unavailable_sc_cards += sc_card_entry_names[this->unavailable_sc_cards[z]];
|
|
}
|
|
}
|
|
unavailable_sc_cards += ']';
|
|
lines.emplace_back(std::move(unavailable_sc_cards));
|
|
for (size_t z = 0; z < 4; z++) {
|
|
string player_type;
|
|
switch (this->entry_states[z].player_type) {
|
|
case 0x00:
|
|
player_type = "Player";
|
|
break;
|
|
case 0x01:
|
|
player_type = "Player/COM";
|
|
break;
|
|
case 0x02:
|
|
player_type = "COM";
|
|
break;
|
|
case 0x03:
|
|
player_type = "FIXED_COM";
|
|
break;
|
|
case 0x04:
|
|
player_type = "NONE";
|
|
break;
|
|
case 0xFF:
|
|
player_type = "FREE";
|
|
break;
|
|
default:
|
|
player_type = string_printf("(%02hhX)", this->entry_states[z].player_type);
|
|
break;
|
|
}
|
|
string deck_type;
|
|
switch (this->entry_states[z].deck_type) {
|
|
case 0x00:
|
|
deck_type = "HERO ONLY";
|
|
break;
|
|
case 0x01:
|
|
deck_type = "DARK ONLY";
|
|
break;
|
|
case 0xFF:
|
|
deck_type = "any deck allowed";
|
|
break;
|
|
default:
|
|
deck_type = string_printf("(%02hhX)", this->entry_states[z].deck_type);
|
|
break;
|
|
}
|
|
lines.emplace_back(string_printf(
|
|
" entry_states[%zu]: %s / %s", z, player_type.c_str(), deck_type.c_str()));
|
|
}
|
|
return join(lines, "\n");
|
|
}
|
|
|
|
MapDefinitionTrial::MapDefinitionTrial(const MapDefinition& map)
|
|
: tag(map.tag),
|
|
map_number(map.map_number),
|
|
width(map.width),
|
|
height(map.height),
|
|
environment_number(map.environment_number),
|
|
num_camera_zones(map.num_camera_zones),
|
|
map_tiles(map.map_tiles),
|
|
start_tile_definitions(map.start_tile_definitions),
|
|
camera_zone_maps(map.camera_zone_maps),
|
|
camera_zone_specs(map.camera_zone_specs),
|
|
overview_specs(map.overview_specs),
|
|
modification_tiles(map.modification_tiles),
|
|
unknown_a5(map.unknown_a5),
|
|
default_rules(map.default_rules),
|
|
name(map.name),
|
|
location_name(map.location_name),
|
|
quest_name(map.quest_name),
|
|
description(map.description),
|
|
map_x(map.map_x),
|
|
map_y(map.map_y),
|
|
npc_decks(map.npc_decks),
|
|
npc_ai_params(map.npc_ai_params),
|
|
unknown_a7(map.unknown_a7),
|
|
npc_ai_params_entry_index(map.npc_ai_params_entry_index),
|
|
before_message(map.before_message),
|
|
after_message(map.after_message),
|
|
dispatch_message(map.dispatch_message),
|
|
dialogue_sets(),
|
|
reward_card_ids(map.reward_card_ids),
|
|
win_level_override(map.win_level_override),
|
|
loss_level_override(map.loss_level_override),
|
|
field_offset_x(map.field_offset_x),
|
|
field_offset_y(map.field_offset_y),
|
|
map_category(map.map_category),
|
|
cyber_block_type(map.cyber_block_type),
|
|
unknown_a11(map.unknown_a11),
|
|
unknown_t12(0xFF) {
|
|
for (size_t z = 0; z < this->dialogue_sets.size(); z++) {
|
|
this->dialogue_sets[z] = map.dialogue_sets[z].sub<8>(0);
|
|
}
|
|
}
|
|
|
|
MapDefinitionTrial::operator MapDefinition() const {
|
|
MapDefinition ret;
|
|
// Trial Edition maps seem to have different tag values; we just always use
|
|
// the value that the final version expects.
|
|
ret.tag = 0x00000100;
|
|
ret.map_number = this->map_number;
|
|
ret.width = this->width;
|
|
ret.height = this->height;
|
|
ret.environment_number = this->environment_number;
|
|
ret.num_camera_zones = this->num_camera_zones;
|
|
ret.map_tiles = this->map_tiles;
|
|
ret.start_tile_definitions = this->start_tile_definitions;
|
|
ret.camera_zone_maps = this->camera_zone_maps;
|
|
ret.camera_zone_specs = this->camera_zone_specs;
|
|
ret.overview_specs = this->overview_specs;
|
|
ret.modification_tiles = this->modification_tiles;
|
|
ret.unknown_a5.clear(0xFF);
|
|
ret.unknown_a5 = this->unknown_a5;
|
|
ret.default_rules = this->default_rules;
|
|
ret.name = this->name;
|
|
ret.location_name = this->location_name;
|
|
ret.quest_name = this->quest_name;
|
|
ret.description = this->description;
|
|
ret.map_x = this->map_x;
|
|
ret.map_y = this->map_y;
|
|
ret.npc_decks = this->npc_decks;
|
|
ret.npc_ai_params = this->npc_ai_params;
|
|
ret.unknown_a7 = this->unknown_a7;
|
|
ret.npc_ai_params_entry_index = this->npc_ai_params_entry_index;
|
|
ret.before_message = this->before_message;
|
|
ret.after_message = this->after_message;
|
|
ret.dispatch_message = this->dispatch_message;
|
|
for (size_t z = 0; z < ret.dialogue_sets.size(); z++) {
|
|
ret.dialogue_sets[z].sub<8>(0) = this->dialogue_sets[z];
|
|
for (size_t x = 8; x < ret.dialogue_sets[z].size(); x++) {
|
|
ret.dialogue_sets[z][x].when = -1;
|
|
ret.dialogue_sets[z][x].percent_chance = 0xFFFF;
|
|
for (size_t w = 0; w < 4; w++) {
|
|
ret.dialogue_sets[z][x].strings[w].clear(0xFF);
|
|
ret.dialogue_sets[z][x].strings[w].set_byte(0, 0);
|
|
}
|
|
}
|
|
}
|
|
ret.reward_card_ids = this->reward_card_ids;
|
|
ret.win_level_override = this->win_level_override;
|
|
ret.loss_level_override = this->loss_level_override;
|
|
ret.field_offset_x = this->field_offset_x;
|
|
ret.field_offset_y = this->field_offset_y;
|
|
ret.map_category = this->map_category;
|
|
ret.cyber_block_type = this->cyber_block_type;
|
|
ret.unknown_a11 = this->unknown_a11;
|
|
ret.unavailable_sc_cards.clear(0xFFFF);
|
|
// The trial edition doesn't seem to have entry_states at all, so we have to
|
|
// guess and fill in the field appropriately here.
|
|
size_t num_npc_decks = 0;
|
|
for (size_t z = 0; z < ret.npc_decks.size(); z++) {
|
|
if (!ret.npc_decks[z].name.empty()) {
|
|
num_npc_decks++;
|
|
}
|
|
}
|
|
for (size_t z = 0; z < 4; z++) {
|
|
ret.entry_states[z].deck_type = 0xFF;
|
|
}
|
|
switch (num_npc_decks) {
|
|
case 0: // No NPCs; it's a free battle map
|
|
ret.entry_states[0].player_type = 0xFF;
|
|
ret.entry_states[1].player_type = 0xFF;
|
|
ret.entry_states[2].player_type = 0xFF;
|
|
ret.entry_states[3].player_type = 0xFF;
|
|
break;
|
|
case 1: // One NPC; assume it's a 1v1 quest (Player vs. COM)
|
|
ret.entry_states[0].player_type = 0x00;
|
|
ret.entry_states[1].player_type = 0x04;
|
|
ret.entry_states[2].player_type = 0x03;
|
|
ret.entry_states[3].player_type = 0x04;
|
|
break;
|
|
case 2: // Two NPCs; assume it's a 2v2 quest (Player+Player/COM vs. COM+COM)
|
|
ret.entry_states[0].player_type = 0x00;
|
|
ret.entry_states[1].player_type = 0x02;
|
|
ret.entry_states[2].player_type = 0x03;
|
|
ret.entry_states[3].player_type = 0x03;
|
|
break;
|
|
case 3: // Three NPCs; assume it's a 2v2 quest (Player+COM vs. COM+COM)
|
|
ret.entry_states[0].player_type = 0x00;
|
|
ret.entry_states[1].player_type = 0x03;
|
|
ret.entry_states[2].player_type = 0x03;
|
|
ret.entry_states[3].player_type = 0x03;
|
|
break;
|
|
default: // Should be impossible
|
|
throw logic_error("too many NPC decks in trial map definition");
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool Rules::check_invalid_fields() const {
|
|
Rules t = *this;
|
|
return t.check_and_reset_invalid_fields();
|
|
}
|
|
|
|
bool Rules::check_and_reset_invalid_fields() {
|
|
bool ret = false;
|
|
if (this->overall_time_limit > 36) {
|
|
this->overall_time_limit = 6;
|
|
ret = true;
|
|
}
|
|
if (this->phase_time_limit > 120) {
|
|
this->phase_time_limit = 60;
|
|
ret = true;
|
|
}
|
|
if (static_cast<uint8_t>(this->allowed_cards) > 3) {
|
|
this->allowed_cards = AllowedCards::ALL;
|
|
ret = true;
|
|
}
|
|
if (this->min_dice > 9) {
|
|
this->min_dice = 0;
|
|
ret = true;
|
|
}
|
|
if (this->max_dice > 9) {
|
|
this->max_dice = 0;
|
|
ret = true;
|
|
}
|
|
if ((this->min_dice != 0) && (this->max_dice != 0) && (this->max_dice < this->min_dice)) {
|
|
uint8_t t = this->min_dice;
|
|
this->min_dice = this->max_dice;
|
|
this->max_dice = t;
|
|
ret = true;
|
|
}
|
|
uint8_t min_def_dice = this->min_def_dice();
|
|
uint8_t max_def_dice = this->max_def_dice();
|
|
if (min_def_dice > 9) {
|
|
min_def_dice = 0;
|
|
ret = true;
|
|
}
|
|
if (max_def_dice > 9) {
|
|
max_def_dice = 0;
|
|
ret = true;
|
|
}
|
|
if ((min_def_dice != 0) && (max_def_dice != 0) && (max_def_dice < min_def_dice)) {
|
|
uint8_t t = min_def_dice;
|
|
min_def_dice = max_def_dice;
|
|
max_def_dice = t;
|
|
ret = true;
|
|
}
|
|
this->def_dice_range = ((min_def_dice << 4) & 0xF0) | (max_def_dice & 0x0F);
|
|
if (this->disable_deck_shuffle > 1) {
|
|
this->disable_deck_shuffle = 0;
|
|
ret = true;
|
|
}
|
|
if (this->disable_deck_loop > 1) {
|
|
this->disable_deck_loop = 0;
|
|
ret = true;
|
|
}
|
|
if (this->char_hp > 99) {
|
|
this->char_hp = 0;
|
|
ret = true;
|
|
}
|
|
if (static_cast<uint8_t>(this->hp_type) > 2) {
|
|
this->hp_type = HPType::DEFEAT_PLAYER;
|
|
ret = true;
|
|
}
|
|
if (this->no_assist_cards > 1) {
|
|
this->no_assist_cards = 0;
|
|
ret = true;
|
|
}
|
|
if (static_cast<uint8_t>(this->dice_exchange_mode) > 2) {
|
|
this->dice_exchange_mode = DiceExchangeMode::HIGH_ATK;
|
|
ret = true;
|
|
}
|
|
if (this->disable_dice_boost > 1) {
|
|
this->disable_dice_boost = 0;
|
|
ret = true;
|
|
}
|
|
if ((this->max_dice != 0) && (this->max_dice < 3)) {
|
|
this->disable_dice_boost = 1;
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
uint8_t Rules::min_def_dice() const {
|
|
return (this->def_dice_range >> 4) & 0x0F;
|
|
}
|
|
|
|
uint8_t Rules::max_def_dice() const {
|
|
return this->def_dice_range & 0x0F;
|
|
}
|
|
|
|
CardIndex::CardIndex(
|
|
const string& filename,
|
|
const string& decompressed_filename,
|
|
const string& text_filename,
|
|
const string& decompressed_text_filename,
|
|
const string& dice_text_filename,
|
|
const string& decompressed_dice_text_filename) {
|
|
unordered_map<uint32_t, vector<string>> card_tags;
|
|
unordered_map<uint32_t, string> card_text;
|
|
try {
|
|
string text_bin_data;
|
|
if (!decompressed_text_filename.empty() && isfile(decompressed_text_filename)) {
|
|
text_bin_data = load_file(decompressed_text_filename);
|
|
} else if (!text_filename.empty() && isfile(text_filename)) {
|
|
text_bin_data = prs_decompress(load_file(text_filename));
|
|
}
|
|
if (!text_bin_data.empty()) {
|
|
StringReader r(text_bin_data);
|
|
|
|
while (!r.eof()) {
|
|
string card_id_str = r.get_cstr();
|
|
if (card_id_str.empty() || (static_cast<uint8_t>(card_id_str[0]) == 0xFF)) {
|
|
break;
|
|
}
|
|
strip_leading_whitespace(card_id_str);
|
|
uint32_t card_id = stoul(card_id_str);
|
|
|
|
// Read all pages for this card
|
|
string text;
|
|
string first_page;
|
|
for (;;) {
|
|
string line = r.get_cstr();
|
|
if (line.empty()) {
|
|
break;
|
|
}
|
|
if (first_page.empty()) {
|
|
first_page = line;
|
|
}
|
|
text += '\n';
|
|
text += line;
|
|
}
|
|
|
|
// In orig_text, turn all \t into $ (following newserv conventions)
|
|
string orig_text = text;
|
|
for (char& ch : orig_text) {
|
|
if (ch == '\t') {
|
|
ch = '$';
|
|
}
|
|
}
|
|
|
|
// Preprocess first page: first, delete all color markers
|
|
size_t offset = first_page.find("\tC");
|
|
while (offset != string::npos) {
|
|
first_page = first_page.substr(0, offset) + first_page.substr(offset + 3);
|
|
offset = first_page.find("\tC");
|
|
}
|
|
// Preprocess first page: delete all lines that don't start with \t
|
|
offset = first_page.find('\t');
|
|
if (offset == string::npos) {
|
|
first_page.clear();
|
|
} else {
|
|
first_page = first_page.substr(offset);
|
|
}
|
|
// Preprocess first page: merge lines that don't begin with \t
|
|
for (offset = 0; offset < first_page.size(); offset++) {
|
|
if (first_page[offset] == '\n' && first_page[offset + 1] != '\t') {
|
|
first_page = first_page.substr(0, offset) + first_page.substr(offset + 1);
|
|
offset--;
|
|
}
|
|
}
|
|
|
|
// Split first page into tags, and collapse whitespace in the tag names
|
|
vector<string> tags;
|
|
auto lines = split(first_page, '\n');
|
|
for (const auto& line : lines) {
|
|
string tag;
|
|
if (line[0] == '\t' && line[1] == 'D') {
|
|
tag = "D: " + line.substr(2);
|
|
} else if (line[0] == '\t' && line[1] == 'S') {
|
|
tag = "S: " + line.substr(2);
|
|
}
|
|
if (!tag.empty()) {
|
|
for (size_t offset = tag.find(" "); offset != string::npos; offset = tag.find(" ")) {
|
|
tag = tag.substr(0, offset) + tag.substr(offset + 1);
|
|
}
|
|
tags.emplace_back(std::move(tag));
|
|
}
|
|
}
|
|
strip_leading_whitespace(orig_text);
|
|
|
|
if (!card_text.emplace(card_id, std::move(orig_text)).second) {
|
|
throw runtime_error("duplicate card text id");
|
|
}
|
|
if (!card_tags.emplace(card_id, std::move(tags)).second) {
|
|
throw logic_error("duplicate card tags id");
|
|
}
|
|
|
|
r.go((r.where() + 0x3FF) & (~0x3FF));
|
|
}
|
|
}
|
|
} catch (const exception& e) {
|
|
static_game_data_log.warning("Failed to load card text: %s", e.what());
|
|
}
|
|
|
|
unordered_map<uint32_t, pair<string, string>> card_dice_text;
|
|
try {
|
|
string text_bin_data;
|
|
if (!decompressed_dice_text_filename.empty() && isfile(decompressed_dice_text_filename)) {
|
|
text_bin_data = load_file(decompressed_dice_text_filename);
|
|
} else if (!dice_text_filename.empty() && isfile(dice_text_filename)) {
|
|
text_bin_data = prs_decompress(load_file(dice_text_filename));
|
|
}
|
|
if (!text_bin_data.empty()) {
|
|
StringReader r(text_bin_data);
|
|
|
|
while (!r.eof()) {
|
|
uint32_t card_id = r.get_u32l();
|
|
string dice_caption = r.read(0xFE);
|
|
string dice_text = r.read(0xFE);
|
|
strip_trailing_zeroes(dice_caption);
|
|
strip_trailing_zeroes(dice_text);
|
|
card_dice_text.emplace(card_id, make_pair(std::move(dice_caption), std::move(dice_text)));
|
|
}
|
|
}
|
|
} catch (const exception& e) {
|
|
static_game_data_log.warning("Failed to load card dice text: %s", e.what());
|
|
}
|
|
|
|
try {
|
|
string decompressed_data;
|
|
this->mtime_for_card_definitions = stat(filename).st_mtime;
|
|
try {
|
|
decompressed_data = load_file(decompressed_filename);
|
|
this->compressed_card_definitions.clear();
|
|
} catch (const cannot_open_file&) {
|
|
this->compressed_card_definitions = load_file(filename);
|
|
decompressed_data = prs_decompress(this->compressed_card_definitions);
|
|
}
|
|
if (decompressed_data.size() > 0x36EC0) {
|
|
throw runtime_error("decompressed card list data is too long");
|
|
}
|
|
|
|
// There's a footer after the card definitions (it's a standard-format REL
|
|
// file), but we ignore it
|
|
if (decompressed_data.size() % sizeof(CardDefinition) != sizeof(CardDefinitionsFooter)) {
|
|
throw runtime_error(string_printf(
|
|
"decompressed card update file size %zX is not aligned with card definition size %zX (%zX extra bytes)",
|
|
decompressed_data.size(), sizeof(CardDefinition), decompressed_data.size() % sizeof(CardDefinition)));
|
|
}
|
|
auto* defs = reinterpret_cast<CardDefinition*>(decompressed_data.data());
|
|
size_t max_cards = decompressed_data.size() / sizeof(CardDefinition);
|
|
for (size_t x = 0; x < max_cards; x++) {
|
|
// The last card entry has the build date and some other metadata (and
|
|
// isn't a real card, obviously), so skip it. The game detects this by
|
|
// checking for a negative value in type, which we also do here.
|
|
if (static_cast<int8_t>(defs[x].type) < 0) {
|
|
continue;
|
|
}
|
|
|
|
auto entry = make_shared<CardEntry>(CardEntry{defs[x], "", "", "", {}});
|
|
if (!this->card_definitions.emplace(entry->def.card_id, entry).second) {
|
|
throw runtime_error(string_printf(
|
|
"duplicate card id: %08" PRIX32, entry->def.card_id.load()));
|
|
}
|
|
|
|
// Some cards intentionally have the same name, so we just leave them
|
|
// unindexed (they can still be looked up by ID, of course)
|
|
string name = entry->def.en_name.decode(1);
|
|
this->card_definitions_by_name.emplace(name, entry);
|
|
this->card_definitions_by_name_normalized.emplace(this->normalize_card_name(name), entry);
|
|
|
|
entry->def.hp.decode_code();
|
|
entry->def.ap.decode_code();
|
|
entry->def.tp.decode_code();
|
|
entry->def.mv.decode_code();
|
|
entry->def.decode_range();
|
|
|
|
if (!text_filename.empty() || !decompressed_text_filename.empty()) {
|
|
try {
|
|
entry->text = std::move(card_text.at(defs[x].card_id));
|
|
} catch (const out_of_range&) {
|
|
}
|
|
try {
|
|
entry->debug_tags = std::move(card_tags.at(defs[x].card_id));
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
if (!dice_text_filename.empty() || !decompressed_dice_text_filename.empty()) {
|
|
try {
|
|
auto& dice_text_it = card_dice_text.at(defs[x].card_id);
|
|
entry->dice_caption = std::move(dice_text_it.first);
|
|
entry->dice_text = std::move(dice_text_it.second);
|
|
} catch (const out_of_range&) {
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->compressed_card_definitions.empty()) {
|
|
uint64_t start = now();
|
|
this->compressed_card_definitions = prs_compress(decompressed_data);
|
|
uint64_t diff = now() - start;
|
|
static_game_data_log.info(
|
|
"Compressed card definitions (%zu bytes -> %zu bytes) in %" PRIu64 "ms",
|
|
decompressed_data.size(), this->compressed_card_definitions.size(), diff);
|
|
}
|
|
|
|
if (this->compressed_card_definitions.size() > 0x7BF8) {
|
|
// Try to reduce the compressed size by clearing out text
|
|
static_game_data_log.info("Compressed card list data is too long (0x%zX bytes); removing text", this->compressed_card_definitions.size());
|
|
for (size_t x = 0; x < max_cards; x++) {
|
|
if (static_cast<int8_t>(defs[x].type) < 0) {
|
|
continue;
|
|
}
|
|
defs[x].jp_name.clear();
|
|
defs[x].jp_short_name.clear();
|
|
}
|
|
uint64_t start = now();
|
|
this->compressed_card_definitions = prs_compress_optimal(decompressed_data.data(), decompressed_data.size());
|
|
uint64_t diff = now() - start;
|
|
static_game_data_log.info(
|
|
"Compressed card definitions (0x%zX bytes -> 0x%zX bytes) in %" PRIu64 "ms",
|
|
decompressed_data.size(), this->compressed_card_definitions.size(), diff);
|
|
}
|
|
|
|
if (this->compressed_card_definitions.size() > 0x7BF8) {
|
|
throw runtime_error("compressed card list data is too long");
|
|
}
|
|
|
|
static_game_data_log.info("Indexed %zu Episode 3 card definitions", this->card_definitions.size());
|
|
} catch (const exception& e) {
|
|
static_game_data_log.warning("Failed to load Episode 3 card update: %s", e.what());
|
|
}
|
|
}
|
|
|
|
const string& CardIndex::get_compressed_definitions() const {
|
|
if (this->compressed_card_definitions.empty()) {
|
|
throw runtime_error("card definitions are not available");
|
|
}
|
|
return this->compressed_card_definitions;
|
|
}
|
|
|
|
shared_ptr<const CardIndex::CardEntry> CardIndex::definition_for_id(uint32_t id) const {
|
|
return this->card_definitions.at(id);
|
|
}
|
|
|
|
shared_ptr<const CardIndex::CardEntry> CardIndex::definition_for_name(const string& name) const {
|
|
return this->card_definitions_by_name.at(name);
|
|
}
|
|
|
|
shared_ptr<const CardIndex::CardEntry> CardIndex::definition_for_name_normalized(const string& name) const {
|
|
return this->card_definitions_by_name_normalized.at(this->normalize_card_name(name));
|
|
}
|
|
|
|
set<uint32_t> CardIndex::all_ids() const {
|
|
set<uint32_t> ret;
|
|
for (const auto& it : this->card_definitions) {
|
|
ret.emplace(it.first);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
uint64_t CardIndex::definitions_mtime() const {
|
|
return this->mtime_for_card_definitions;
|
|
}
|
|
|
|
string CardIndex::normalize_card_name(const string& name) {
|
|
string ret;
|
|
for (char ch : name) {
|
|
if (ch == ' ') {
|
|
continue;
|
|
}
|
|
ret.push_back(tolower(ch));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
MapIndex::VersionedMap::VersionedMap(shared_ptr<const MapDefinition> map, uint8_t language)
|
|
: map(map),
|
|
language(language) {}
|
|
|
|
MapIndex::VersionedMap::VersionedMap(std::string&& compressed_data, uint8_t language)
|
|
: language(language),
|
|
compressed_data(std::move(compressed_data)) {
|
|
string decompressed = prs_decompress(this->compressed_data);
|
|
if (decompressed.size() != sizeof(MapDefinition)) {
|
|
throw runtime_error(string_printf(
|
|
"decompressed data size is incorrect (expected %zu bytes, read %zu bytes)",
|
|
sizeof(MapDefinition), decompressed.size()));
|
|
}
|
|
this->map = make_shared<MapDefinition>(*reinterpret_cast<const MapDefinition*>(decompressed.data()));
|
|
}
|
|
|
|
shared_ptr<const MapDefinitionTrial> MapIndex::VersionedMap::trial() const {
|
|
if (!this->trial_map) {
|
|
this->trial_map = make_shared<MapDefinitionTrial>(*this->map);
|
|
}
|
|
return this->trial_map;
|
|
}
|
|
|
|
const std::string& MapIndex::VersionedMap::compressed(bool is_trial) const {
|
|
if (is_trial) {
|
|
if (this->compressed_trial_data.empty()) {
|
|
auto md = this->trial();
|
|
this->compressed_trial_data = prs_compress(md.get(), sizeof(*md));
|
|
}
|
|
return this->compressed_trial_data;
|
|
} else {
|
|
if (this->compressed_data.empty()) {
|
|
this->compressed_data = prs_compress(this->map.get(), sizeof(*this->map));
|
|
}
|
|
return this->compressed_data;
|
|
}
|
|
}
|
|
|
|
MapIndex::Map::Map(shared_ptr<const VersionedMap> initial_version)
|
|
: map_number(initial_version->map->map_number),
|
|
initial_version(initial_version) {
|
|
this->versions.resize(this->initial_version->language + 1);
|
|
this->versions[this->initial_version->language] = initial_version;
|
|
}
|
|
|
|
void MapIndex::Map::add_version(std::shared_ptr<const VersionedMap> vm) {
|
|
if (this->versions.size() <= vm->language) {
|
|
this->versions.resize(vm->language + 1);
|
|
}
|
|
if (this->versions[vm->language]) {
|
|
throw runtime_error("map version already exists");
|
|
}
|
|
this->initial_version->map->assert_semantically_equivalent(*vm->map);
|
|
this->versions[vm->language] = vm;
|
|
}
|
|
|
|
bool MapIndex::Map::has_version(uint8_t language) const {
|
|
return (this->versions.size() > language) && !!this->versions[language];
|
|
}
|
|
|
|
shared_ptr<const MapIndex::VersionedMap> MapIndex::Map::version(uint8_t language) const {
|
|
// If the requested language exists, return it
|
|
if ((language < this->versions.size()) && this->versions[language]) {
|
|
return this->versions[language];
|
|
}
|
|
// If English exists, return it
|
|
if ((1 < this->versions.size()) && this->versions[1]) {
|
|
return this->versions[1];
|
|
}
|
|
// Return the first version that exists
|
|
for (const auto& vm : this->versions) {
|
|
if (vm) {
|
|
return vm;
|
|
}
|
|
}
|
|
// This should never happen because Map cannot be constructed without an
|
|
// initial_version
|
|
throw logic_error("no map versions exist");
|
|
}
|
|
|
|
MapIndex::MapIndex(const string& directory) {
|
|
for (const auto& filename : list_directory_sorted(directory)) {
|
|
try {
|
|
string base_filename;
|
|
string compressed_data;
|
|
shared_ptr<MapDefinition> decompressed_data;
|
|
if (ends_with(filename, ".mnmd") || ends_with(filename, ".bind")) {
|
|
decompressed_data = make_shared<MapDefinition>(load_object_file<MapDefinition>(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 5);
|
|
} else if (ends_with(filename, ".mnm") || ends_with(filename, ".bin")) {
|
|
compressed_data = load_file(directory + "/" + filename);
|
|
base_filename = filename.substr(0, filename.size() - 4);
|
|
} else if (ends_with(filename, ".bin.gci") || ends_with(filename, ".mnm.gci")) {
|
|
compressed_data = decode_gci_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 8);
|
|
} else if (ends_with(filename, ".gci")) {
|
|
compressed_data = decode_gci_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 4);
|
|
} else if (ends_with(filename, ".bin.vms") || ends_with(filename, ".mnm.vms")) {
|
|
compressed_data = decode_vms_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 8);
|
|
} else if (ends_with(filename, ".vms")) {
|
|
compressed_data = decode_vms_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 4);
|
|
} else if (ends_with(filename, ".bin.dlq") || ends_with(filename, ".mnm.dlq")) {
|
|
compressed_data = decode_dlq_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 8);
|
|
} else if (ends_with(filename, ".dlq")) {
|
|
compressed_data = decode_dlq_data(load_file(directory + "/" + filename));
|
|
base_filename = filename.substr(0, filename.size() - 4);
|
|
} else {
|
|
continue; // Silently skip file
|
|
}
|
|
|
|
if (base_filename.size() < 2) {
|
|
throw runtime_error("filename too short for language code");
|
|
}
|
|
if (base_filename[base_filename.size() - 2] != '-') {
|
|
throw runtime_error("language code not present");
|
|
}
|
|
uint8_t language = language_code_for_char(base_filename[base_filename.size() - 1]);
|
|
|
|
shared_ptr<VersionedMap> vm;
|
|
if (decompressed_data) {
|
|
vm = make_shared<VersionedMap>(decompressed_data, language);
|
|
} else if (!compressed_data.empty()) {
|
|
vm = make_shared<VersionedMap>(std::move(compressed_data), language);
|
|
} else {
|
|
throw runtime_error("unknown map file format");
|
|
}
|
|
|
|
string name = vm->map->name.decode(vm->language);
|
|
auto map_it = this->maps.find(vm->map->map_number);
|
|
if (map_it == this->maps.end()) {
|
|
map_it = this->maps.emplace(vm->map->map_number, make_shared<Map>(vm)).first;
|
|
static_game_data_log.info("(%s) Created Episode 3 map %08" PRIX32 " %c (%s; %s)",
|
|
filename.c_str(),
|
|
vm->map->map_number.load(),
|
|
char_for_language_code(vm->language),
|
|
vm->map->is_quest() ? "quest" : "free",
|
|
name.c_str());
|
|
} else {
|
|
map_it->second->add_version(vm);
|
|
static_game_data_log.info("(%s) Added Episode 3 map version %08" PRIX32 " %c (%s; %s)",
|
|
filename.c_str(),
|
|
vm->map->map_number.load(),
|
|
char_for_language_code(vm->language),
|
|
vm->map->is_quest() ? "quest" : "free",
|
|
name.c_str());
|
|
}
|
|
this->maps_by_name.emplace(vm->map->name.decode(vm->language), map_it->second);
|
|
|
|
} catch (const exception& e) {
|
|
static_game_data_log.warning("Failed to index Episode 3 map %s: %s",
|
|
filename.c_str(), e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
const string& MapIndex::get_compressed_list(size_t num_players, uint8_t language) const {
|
|
if (num_players == 0) {
|
|
throw runtime_error("cannot generate map list for no players");
|
|
}
|
|
if (num_players > 4) {
|
|
throw logic_error("player count is too high in map list generation");
|
|
}
|
|
|
|
if (language >= this->compressed_map_lists.size()) {
|
|
this->compressed_map_lists.resize(language + 1);
|
|
}
|
|
string& compressed_map_list = this->compressed_map_lists[language].at(num_players - 1);
|
|
if (compressed_map_list.empty()) {
|
|
StringWriter entries_w;
|
|
StringWriter strings_w;
|
|
|
|
size_t num_maps = 0;
|
|
for (const auto& map_it : this->maps) {
|
|
auto vm = map_it.second->version(language);
|
|
size_t map_num_players = 0;
|
|
for (size_t z = 0; z < 4; z++) {
|
|
uint8_t player_type = vm->map->entry_states[z].player_type;
|
|
if (player_type == 0x00 || player_type == 0x01 || player_type == 0xFF) {
|
|
map_num_players++;
|
|
}
|
|
}
|
|
if (map_num_players < num_players) {
|
|
continue;
|
|
}
|
|
|
|
MapList::Entry e;
|
|
e.map_x = vm->map->map_x;
|
|
e.map_y = vm->map->map_y;
|
|
e.environment_number = vm->map->environment_number;
|
|
e.map_number = vm->map->map_number.load();
|
|
e.width = vm->map->width;
|
|
e.height = vm->map->height;
|
|
e.map_tiles = vm->map->map_tiles;
|
|
e.modification_tiles = vm->map->modification_tiles;
|
|
|
|
e.name_offset = strings_w.size();
|
|
strings_w.write(vm->map->name.data, vm->map->name.used_chars_8());
|
|
strings_w.put_u8(0);
|
|
e.location_name_offset = strings_w.size();
|
|
strings_w.write(vm->map->location_name.data, vm->map->location_name.used_chars_8());
|
|
strings_w.put_u8(0);
|
|
e.quest_name_offset = strings_w.size();
|
|
strings_w.write(vm->map->quest_name.data, vm->map->quest_name.used_chars_8());
|
|
strings_w.put_u8(0);
|
|
e.description_offset = strings_w.size();
|
|
strings_w.write(vm->map->description.data, vm->map->description.used_chars_8());
|
|
strings_w.put_u8(0);
|
|
e.map_category = vm->map->map_category;
|
|
|
|
entries_w.put(e);
|
|
num_maps++;
|
|
}
|
|
|
|
MapList header;
|
|
header.num_maps = num_maps;
|
|
header.unknown_a1 = 0;
|
|
header.strings_offset = entries_w.size();
|
|
header.total_size = sizeof(MapList) + entries_w.size() + strings_w.size();
|
|
|
|
PRSCompressor prs;
|
|
prs.add(&header, sizeof(header));
|
|
prs.add(entries_w.str());
|
|
prs.add(strings_w.str());
|
|
|
|
StringWriter compressed_w;
|
|
compressed_w.put_u32b(prs.input_size());
|
|
compressed_w.write(prs.close());
|
|
compressed_map_list = std::move(compressed_w.str());
|
|
if (compressed_map_list.size() > 0x7BEC) {
|
|
throw runtime_error(string_printf("compressed map list for %zu players is too large (0x%zX bytes)", num_players, compressed_map_list.size()));
|
|
}
|
|
size_t decompressed_size = sizeof(header) + entries_w.size() + strings_w.size();
|
|
static_game_data_log.info("Generated Episode 3 compressed map list for %zu player(s) (%zu maps; 0x%zX -> 0x%zX bytes)",
|
|
num_players, num_maps, decompressed_size, compressed_map_list.size());
|
|
}
|
|
return compressed_map_list;
|
|
}
|
|
|
|
shared_ptr<const MapIndex::Map> MapIndex::for_number(uint32_t id) const {
|
|
return this->maps.at(id);
|
|
}
|
|
|
|
shared_ptr<const MapIndex::Map> MapIndex::for_name(const string& name) const {
|
|
return this->maps_by_name.at(name);
|
|
}
|
|
|
|
set<uint32_t> MapIndex::all_numbers() const {
|
|
set<uint32_t> ret;
|
|
for (const auto& it : this->maps) {
|
|
ret.emplace(it.first);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
COMDeckIndex::COMDeckIndex(const string& filename) {
|
|
try {
|
|
auto json = JSON::parse(load_file(filename));
|
|
for (const auto& def_json : json.as_list()) {
|
|
auto& def = this->decks.emplace_back(make_shared<COMDeckDefinition>());
|
|
def->index = this->decks.size() - 1;
|
|
def->player_name = def_json->at(0).as_string();
|
|
def->deck_name = def_json->at(1).as_string();
|
|
auto card_ids_json = def_json->at(2);
|
|
for (size_t z = 0; z < 0x1F; z++) {
|
|
def->card_ids[z] = card_ids_json.at(z).as_int();
|
|
}
|
|
if (!this->decks_by_name.emplace(def->deck_name, def).second) {
|
|
throw runtime_error("duplicate COM deck name: " + def->deck_name);
|
|
}
|
|
}
|
|
} catch (const exception& e) {
|
|
static_game_data_log.warning("Failed to load Episode 3 COM decks: %s", e.what());
|
|
}
|
|
}
|
|
|
|
size_t COMDeckIndex::num_decks() const {
|
|
return this->decks.size();
|
|
}
|
|
|
|
shared_ptr<const COMDeckDefinition> COMDeckIndex::deck_for_index(size_t which) const {
|
|
return this->decks.at(which);
|
|
}
|
|
|
|
shared_ptr<const COMDeckDefinition> COMDeckIndex::deck_for_name(const string& which) const {
|
|
return this->decks_by_name.at(which);
|
|
}
|
|
|
|
shared_ptr<const COMDeckDefinition> COMDeckIndex::random_deck() const {
|
|
return this->decks[random_object<size_t>() % this->decks.size()];
|
|
}
|
|
|
|
} // namespace Episode3
|
|
|
|
template <>
|
|
Episode3::HPType enum_for_name<Episode3::HPType>(const char* name) {
|
|
if (!strcmp(name, "DEFEAT_PLAYER")) {
|
|
return Episode3::HPType::DEFEAT_PLAYER;
|
|
} else if (!strcmp(name, "DEFEAT_TEAM")) {
|
|
return Episode3::HPType::DEFEAT_TEAM;
|
|
} else if (!strcmp(name, "COMMON_HP")) {
|
|
return Episode3::HPType::COMMON_HP;
|
|
} else {
|
|
throw out_of_range("invalid HP type name");
|
|
}
|
|
}
|
|
|
|
template <>
|
|
const char* name_for_enum<Episode3::HPType>(Episode3::HPType hp_type) {
|
|
switch (hp_type) {
|
|
case Episode3::HPType::DEFEAT_PLAYER:
|
|
return "DEFEAT_PLAYER";
|
|
case Episode3::HPType::DEFEAT_TEAM:
|
|
return "DEFEAT_TEAM";
|
|
case Episode3::HPType::COMMON_HP:
|
|
return "COMMON_HP";
|
|
default:
|
|
throw out_of_range("invalid HP type");
|
|
}
|
|
}
|
|
|
|
template <>
|
|
Episode3::DiceExchangeMode enum_for_name<Episode3::DiceExchangeMode>(const char* name) {
|
|
if (!strcmp(name, "HIGH_ATK")) {
|
|
return Episode3::DiceExchangeMode::HIGH_ATK;
|
|
} else if (!strcmp(name, "HIGH_DEF")) {
|
|
return Episode3::DiceExchangeMode::HIGH_DEF;
|
|
} else if (!strcmp(name, "NONE")) {
|
|
return Episode3::DiceExchangeMode::NONE;
|
|
} else {
|
|
throw out_of_range("invalid dice exchange mode name");
|
|
}
|
|
}
|
|
|
|
template <>
|
|
const char* name_for_enum<Episode3::DiceExchangeMode>(Episode3::DiceExchangeMode dice_exchange_mode) {
|
|
switch (dice_exchange_mode) {
|
|
case Episode3::DiceExchangeMode::HIGH_ATK:
|
|
return "HIGH_ATK";
|
|
case Episode3::DiceExchangeMode::HIGH_DEF:
|
|
return "HIGH_DEF";
|
|
case Episode3::DiceExchangeMode::NONE:
|
|
return "NONE";
|
|
default:
|
|
throw out_of_range("invalid dice exchange mode");
|
|
}
|
|
}
|
|
|
|
template <>
|
|
Episode3::AllowedCards enum_for_name<Episode3::AllowedCards>(const char* name) {
|
|
if (!strcmp(name, "ALL")) {
|
|
return Episode3::AllowedCards::ALL;
|
|
} else if (!strcmp(name, "N_ONLY")) {
|
|
return Episode3::AllowedCards::N_ONLY;
|
|
} else if (!strcmp(name, "N_R_ONLY")) {
|
|
return Episode3::AllowedCards::N_R_ONLY;
|
|
} else if (!strcmp(name, "N_R_S_ONLY")) {
|
|
return Episode3::AllowedCards::N_R_S_ONLY;
|
|
} else {
|
|
throw out_of_range("invalid allowed cards name");
|
|
}
|
|
}
|
|
|
|
template <>
|
|
const char* name_for_enum<Episode3::AllowedCards>(Episode3::AllowedCards allowed_cards) {
|
|
switch (allowed_cards) {
|
|
case Episode3::AllowedCards::ALL:
|
|
return "ALL";
|
|
case Episode3::AllowedCards::N_ONLY:
|
|
return "N_ONLY";
|
|
case Episode3::AllowedCards::N_R_ONLY:
|
|
return "N_R_ONLY";
|
|
case Episode3::AllowedCards::N_R_S_ONLY:
|
|
return "N_R_S_ONLY";
|
|
default:
|
|
throw out_of_range("invalid allowed cards");
|
|
}
|
|
}
|