Files
psopeeps-newserv/src/ServerState.cc
T
2024-01-01 00:05:19 -08:00

1479 lines
63 KiB
C++

#include "ServerState.hh"
#include <string.h>
#include <memory>
#include <phosg/Image.hh>
#include <phosg/Network.hh>
#include "Compression.hh"
#include "FileContentsCache.hh"
#include "GVMEncoder.hh"
#include "IPStackSimulator.hh"
#include "Loggers.hh"
#include "NetworkAddresses.hh"
#include "SendCommands.hh"
#include "Text.hh"
#include "TextIndex.hh"
using namespace std;
ServerState::QuestF960Result::QuestF960Result(const JSON& json, std::shared_ptr<const ItemNameIndex> name_index) {
static const array<string, 7> day_names = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
this->meseta_cost = json.get_int("MesetaCost", 0);
this->base_probability = json.get_int("BaseProbability", 0);
this->probability_upgrade = json.get_int("ProbabilityUpgrade", 0);
for (size_t day = 0; day < 7; day++) {
for (const auto& item_it : json.get_list(day_names[day])) {
this->results[day].emplace_back(name_index->parse_item_description(item_it->as_string()));
}
}
}
ServerState::ServerState() : creation_time(now()) {
this->create_load_step_graph();
}
ServerState::ServerState(shared_ptr<struct event_base> base, const string& config_filename, bool is_replay)
: creation_time(now()),
base(base),
config_filename(config_filename),
is_replay(is_replay),
player_files_manager(this->base ? make_shared<PlayerFilesManager>(base) : nullptr),
destroy_lobbies_event(this->base ? event_new(base.get(), -1, EV_TIMEOUT, &ServerState::dispatch_destroy_lobbies, this) : nullptr, event_free) {
this->create_load_step_graph();
}
void ServerState::load_objects_and_downstream_dependents(const std::string& what) {
this->load_step_graph.run(what, false);
}
void ServerState::load_objects_and_downstream_dependents(const std::vector<std::string>& what) {
this->load_step_graph.run(what, false);
}
void ServerState::load_objects_and_upstream_dependents(const std::string& what) {
this->load_step_graph.run(what, true);
}
void ServerState::load_objects_and_upstream_dependents(const std::vector<std::string>& what) {
this->load_step_graph.run(what, true);
}
void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
shared_ptr<Lobby> added_to_lobby;
if (c->preferred_lobby_id >= 0) {
try {
auto l = this->find_lobby(c->preferred_lobby_id);
if (l &&
!l->is_game() &&
l->check_flag(Lobby::Flag::PUBLIC) &&
l->version_is_allowed(c->version())) {
l->add_client(c);
added_to_lobby = l;
}
} catch (const out_of_range&) {
}
}
if (!added_to_lobby.get()) {
for (const auto& l : this->public_lobby_search_order) {
try {
if (l &&
!l->is_game() &&
l->check_flag(Lobby::Flag::PUBLIC) &&
l->version_is_allowed(c->version())) {
l->add_client(c);
added_to_lobby = l;
break;
}
} catch (const out_of_range&) {
}
}
}
if (!added_to_lobby) {
added_to_lobby = this->create_lobby(false);
added_to_lobby->set_flag(Lobby::Flag::PUBLIC);
added_to_lobby->set_flag(Lobby::Flag::IS_OVERFLOW);
added_to_lobby->block = 100;
added_to_lobby->name = "Overflow";
added_to_lobby->max_clients = 12;
added_to_lobby->event = this->pre_lobby_event;
added_to_lobby->allow_version(c->version());
added_to_lobby->add_client(c);
}
// Send a join message to the joining player, and notifications to all others
this->send_lobby_join_notifications(added_to_lobby, c);
}
void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
auto l = c->lobby.lock();
if (l) {
uint8_t old_client_id = c->lobby_client_id;
l->remove_client(c);
this->on_player_left_lobby(l, old_client_id);
}
}
bool ServerState::change_client_lobby(
shared_ptr<Client> c,
shared_ptr<Lobby> new_lobby,
bool send_join_notification,
ssize_t required_client_id) {
uint8_t old_lobby_client_id = c->lobby_client_id;
auto current_lobby = c->lobby.lock();
try {
if (current_lobby) {
current_lobby->move_client_to_lobby(new_lobby, c, required_client_id);
} else {
new_lobby->add_client(c, required_client_id);
}
} catch (const out_of_range&) {
return false;
}
if (current_lobby) {
this->on_player_left_lobby(current_lobby, old_lobby_client_id);
}
if (send_join_notification) {
this->send_lobby_join_notifications(new_lobby, c);
}
return true;
}
void ServerState::send_lobby_join_notifications(shared_ptr<Lobby> l,
shared_ptr<Client> joining_client) {
for (auto& other_client : l->clients) {
if (!other_client) {
continue;
} else if (other_client == joining_client) {
send_join_lobby(joining_client, l);
} else {
send_player_join_notification(other_client, l, joining_client);
}
}
for (auto& watcher_l : l->watcher_lobbies) {
for (auto& watcher_c : watcher_l->clients) {
if (!watcher_c) {
continue;
}
send_player_join_notification(watcher_c, watcher_l, joining_client);
}
}
}
shared_ptr<Lobby> ServerState::find_lobby(uint32_t lobby_id) {
try {
return this->id_to_lobby.at(lobby_id);
} catch (const out_of_range&) {
return nullptr;
}
}
vector<shared_ptr<Lobby>> ServerState::all_lobbies() {
vector<shared_ptr<Lobby>> ret;
for (auto& it : this->id_to_lobby) {
ret.emplace_back(it.second);
}
return ret;
}
shared_ptr<Lobby> ServerState::create_lobby(bool is_game) {
while (this->id_to_lobby.count(this->next_lobby_id)) {
this->next_lobby_id++;
}
auto l = make_shared<Lobby>(this->shared_from_this(), this->next_lobby_id++, is_game);
this->id_to_lobby.emplace(l->lobby_id, l);
l->idle_timeout_usecs = this->persistent_game_idle_timeout_usecs;
return l;
}
void ServerState::remove_lobby(shared_ptr<Lobby> l) {
auto lobby_it = this->id_to_lobby.find(l->lobby_id);
if (lobby_it == this->id_to_lobby.end()) {
throw logic_error("lobby not registered");
}
if (lobby_it->second != l) {
throw logic_error("incorrect lobby ID in registry");
}
if (l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM)) {
auto primary_l = l->watched_lobby.lock();
if (primary_l) {
primary_l->log.info("Unlinking watcher lobby %" PRIX32, l->lobby_id);
primary_l->watcher_lobbies.erase(l);
} else {
l->log.info("No watched lobby to unlink");
}
l->watched_lobby.reset();
} else {
send_ep3_disband_watcher_lobbies(l);
}
this->lobbies_to_destroy.emplace(l);
auto tv = usecs_to_timeval(0);
event_add(this->destroy_lobbies_event.get(), &tv);
this->id_to_lobby.erase(lobby_it);
l->log.info("Enqueued for deletion");
}
void ServerState::on_player_left_lobby(shared_ptr<Lobby> l, uint8_t leaving_client_id) {
if (l->count_clients() > 0) {
send_player_leave_notification(l, leaving_client_id);
} else if (!l->check_flag(Lobby::Flag::PERSISTENT)) {
this->remove_lobby(l);
}
}
shared_ptr<Client> ServerState::find_client(const string* identifier, uint64_t serial_number, shared_ptr<Lobby> l) {
// WARNING: There are multiple callsites where we assume this function never
// returns a client that isn't in any lobby. If this behavior changes, we will
// need to audit all callsites to ensure correctness.
if ((serial_number == 0) && identifier) {
try {
serial_number = stoull(*identifier, nullptr, 0);
} catch (const exception&) {
}
}
if (l) {
try {
return l->find_client(identifier, serial_number);
} catch (const out_of_range&) {
}
}
for (auto& other_l : this->all_lobbies()) {
if (l == other_l) {
continue; // don't bother looking again
}
try {
return other_l->find_client(identifier, serial_number);
} catch (const out_of_range&) {
}
}
throw out_of_range("client not found");
}
uint32_t ServerState::connect_address_for_client(shared_ptr<Client> c) const {
if (c->channel.is_virtual_connection) {
if (c->channel.remote_addr.ss_family != AF_INET) {
throw logic_error("virtual connection is missing remote IPv4 address");
}
const auto* sin = reinterpret_cast<const sockaddr_in*>(&c->channel.remote_addr);
return IPStackSimulator::connect_address_for_remote_address(
ntohl(sin->sin_addr.s_addr));
} else {
// TODO: we can do something smarter here, like use the sockname to find
// out which interface the client is connected to, and return that address
if (is_local_address(c->channel.remote_addr)) {
return this->local_address;
} else {
return this->external_address;
}
}
}
shared_ptr<const Menu> ServerState::information_menu(Version version) const {
if (is_v1_or_v2(version)) {
return this->information_menu_v2;
} else if (is_v3(version)) {
return this->information_menu_v3;
}
throw out_of_range("no information menu exists for this version");
}
shared_ptr<const Menu> ServerState::proxy_destinations_menu(Version version) const {
switch (version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
return this->proxy_destinations_menu_dc;
case Version::PC_NTE:
case Version::PC_V2:
return this->proxy_destinations_menu_pc;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return this->proxy_destinations_menu_gc;
case Version::XB_V3:
return this->proxy_destinations_menu_xb;
default:
throw out_of_range("no proxy destinations menu exists for this version");
}
}
const vector<pair<string, uint16_t>>& ServerState::proxy_destinations(Version version) const {
switch (version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
return this->proxy_destinations_dc;
case Version::PC_NTE:
case Version::PC_V2:
return this->proxy_destinations_pc;
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return this->proxy_destinations_gc;
case Version::XB_V3:
return this->proxy_destinations_xb;
default:
throw out_of_range("no proxy destinations menu exists for this version");
}
}
shared_ptr<const vector<string>> ServerState::information_contents_for_client(shared_ptr<const Client> c) const {
return is_v1_or_v2(c->version()) ? this->information_contents_v2 : this->information_contents_v3;
}
shared_ptr<const QuestIndex> ServerState::quest_index(Version version) const {
return is_ep3(version) ? this->ep3_download_quest_index : this->default_quest_index;
}
void ServerState::dispatch_destroy_lobbies(evutil_socket_t, short, void* ctx) {
reinterpret_cast<ServerState*>(ctx)->lobbies_to_destroy.clear();
}
shared_ptr<const ItemParameterTable> ServerState::item_parameter_table(Version version) const {
switch (version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
return this->item_parameter_table_v2;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3:
return this->item_parameter_table_v3;
case Version::BB_V4:
return this->item_parameter_table_v4;
default:
throw out_of_range("no item parameter table exists for this version");
}
}
shared_ptr<const ItemNameIndex> ServerState::item_name_index(Version version) const {
auto ret = this->item_name_indexes.at(static_cast<size_t>(version));
if (ret == nullptr) {
throw runtime_error("no item name index exists for this version");
}
return ret;
}
void ServerState::set_item_name_index(Version version, shared_ptr<const ItemNameIndex> new_index) {
this->item_name_indexes.at(static_cast<size_t>(version)) = new_index;
}
string ServerState::describe_item(Version version, const ItemData& item, bool include_color_codes) const {
return this->item_name_index(version)->describe_item(item, include_color_codes);
}
ItemData ServerState::parse_item_description(Version version, const string& description) const {
return this->item_name_index(version)->parse_item_description(description);
}
void ServerState::set_port_configuration(
const vector<PortConfiguration>& port_configs) {
this->name_to_port_config.clear();
this->number_to_port_config.clear();
bool any_port_is_pc_console_detect = false;
for (const auto& pc : port_configs) {
auto spc = make_shared<PortConfiguration>(pc);
if (!this->name_to_port_config.emplace(spc->name, spc).second) {
// Note: This is a logic_error instead of a runtime_error because
// port_configs comes from a JSON map, so the names should already all be
// unique. In contrast, the user can define port configurations with the
// same number while still writing valid JSON, so only one of these cases
// can reasonably occur as a result of user behavior.
throw logic_error("duplicate name in port configuration");
}
if (!this->number_to_port_config.emplace(spc->port, spc).second) {
throw runtime_error("duplicate number in port configuration");
}
if (spc->behavior == ServerBehavior::PC_CONSOLE_DETECT) {
any_port_is_pc_console_detect = true;
}
}
if (any_port_is_pc_console_detect) {
if (!this->name_to_port_config.count("pc-login")) {
throw runtime_error("pc-login port is not defined, but some ports use the pc_console_detect behavior");
}
if (!this->name_to_port_config.count("console-login")) {
throw runtime_error("console-login port is not defined, but some ports use the pc_console_detect behavior");
}
}
}
shared_ptr<const string> ServerState::load_bb_file(
const string& patch_index_filename,
const string& gsl_filename,
const string& bb_directory_filename) const {
if (this->bb_patch_file_index) {
// First, look in the patch tree's data directory
string patch_index_path = "./data/" + patch_index_filename;
try {
auto ret = this->bb_patch_file_index->get(patch_index_path)->load_data();
static_game_data_log.info("Loaded %s from file in BB patch tree", patch_index_path.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from BB patch tree", patch_index_path.c_str());
}
}
if (this->bb_data_gsl) {
// Second, look in the patch tree's data.gsl file
const string& effective_gsl_filename = gsl_filename.empty() ? patch_index_filename : gsl_filename;
try {
// TODO: It's kinda not great that we copy the data here; find a way to
// avoid doing this (also in the below case)
auto ret = make_shared<string>(this->bb_data_gsl->get_copy(effective_gsl_filename));
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", effective_gsl_filename.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from data.gsl in BB patch tree", effective_gsl_filename.c_str());
}
// Third, look in data.gsl without the filename extension
size_t dot_offset = effective_gsl_filename.rfind('.');
if (dot_offset != string::npos) {
string no_ext_gsl_filename = effective_gsl_filename.substr(0, dot_offset);
try {
auto ret = make_shared<string>(this->bb_data_gsl->get_copy(no_ext_gsl_filename));
static_game_data_log.info("Loaded %s from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
return ret;
} catch (const out_of_range&) {
static_game_data_log.info("%s missing from data.gsl in BB patch tree", no_ext_gsl_filename.c_str());
}
}
}
// Finally, look in system/blueburst
const string& effective_bb_directory_filename = bb_directory_filename.empty() ? patch_index_filename : bb_directory_filename;
static FileContentsCache cache(10 * 60 * 1000 * 1000); // 10 minutes
try {
auto ret = cache.get_or_load("system/blueburst/" + effective_bb_directory_filename);
static_game_data_log.info("Loaded %s", effective_bb_directory_filename.c_str());
return ret.file->data;
} catch (const exception& e) {
static_game_data_log.info("%s missing from system/blueburst", effective_bb_directory_filename.c_str());
static_game_data_log.error("%s not found in any source", patch_index_filename.c_str());
throw cannot_open_file(patch_index_filename);
}
}
pair<string, uint16_t> ServerState::parse_port_spec(const JSON& json) const {
if (json.is_list()) {
string addr = json.at(0).as_string();
try {
addr = string_for_address(this->all_addresses.at(addr));
} catch (const out_of_range&) {
}
return make_pair(addr, json.at(1).as_int());
} else {
return make_pair("", json.as_int());
}
}
vector<PortConfiguration> ServerState::parse_port_configuration(const JSON& json) const {
vector<PortConfiguration> ret;
for (const auto& item_json_it : json.as_dict()) {
const auto& item_list = item_json_it.second;
PortConfiguration& pc = ret.emplace_back();
pc.name = item_json_it.first;
auto spec = this->parse_port_spec(item_list->at(0));
pc.addr = std::move(spec.first);
pc.port = spec.second;
pc.version = enum_for_name<Version>(item_list->at(1).as_string().c_str());
pc.behavior = enum_for_name<ServerBehavior>(item_list->at(2).as_string().c_str());
}
return ret;
}
void ServerState::collect_network_addresses() {
config_log.info("Reading network addresses");
this->all_addresses = get_local_addresses();
for (const auto& it : this->all_addresses) {
string addr_str = string_for_address(it.second);
config_log.info("Found interface: %s = %s", it.first.c_str(), addr_str.c_str());
}
}
void ServerState::load_config() {
if (this->config_filename.empty()) {
throw logic_error("configuration filename is missing");
}
config_log.info("Loading configuration");
auto json = JSON::parse(load_file(this->config_filename));
auto parse_behavior_switch = [&](const string& json_key, BehaviorSwitch default_value) -> ServerState::BehaviorSwitch {
try {
string behavior = json.get_string(json_key);
if (behavior == "Off") {
return ServerState::BehaviorSwitch::OFF;
} else if (behavior == "OffByDefault") {
return ServerState::BehaviorSwitch::OFF_BY_DEFAULT;
} else if (behavior == "OnByDefault") {
return ServerState::BehaviorSwitch::ON_BY_DEFAULT;
} else if (behavior == "On") {
return ServerState::BehaviorSwitch::ON;
} else {
throw runtime_error("invalid value for " + json_key);
}
} catch (const out_of_range&) {
return default_value;
}
};
this->name = json.at("ServerName").as_string();
if (!this->config_loaded) {
try {
this->username = json.at("User").as_string();
if (this->username == "$SUDO_USER") {
const char* user_from_env = getenv("SUDO_USER");
if (!user_from_env) {
throw runtime_error("configuration specifies $SUDO_USER, but variable is not defined");
}
this->username = user_from_env;
}
} catch (const out_of_range&) {
}
this->set_port_configuration(parse_port_configuration(json.at("PortConfiguration")));
try {
auto spec = this->parse_port_spec(json.at("DNSServerPort"));
this->dns_server_addr = std::move(spec.first);
this->dns_server_port = spec.second;
} catch (const out_of_range&) {
}
try {
for (const auto& item : json.at("IPStackListen").as_list()) {
if (item->is_int()) {
this->ip_stack_addresses.emplace_back(string_printf("0.0.0.0:%" PRId64, item->as_int()));
} else {
this->ip_stack_addresses.emplace_back(item->as_string());
}
}
} catch (const out_of_range&) {
}
try {
for (const auto& item : json.at("PPPStackListen").as_list()) {
if (item->is_int()) {
this->ppp_stack_addresses.emplace_back(string_printf("0.0.0.0:%" PRId64, item->as_int()));
} else {
this->ppp_stack_addresses.emplace_back(item->as_string());
}
}
} catch (const out_of_range&) {
}
}
auto local_address_str = json.at("LocalAddress").as_string();
try {
this->local_address = this->all_addresses.at(local_address_str);
string addr_str = string_for_address(this->local_address);
config_log.info("Added local address: %s (%s)", addr_str.c_str(),
local_address_str.c_str());
} catch (const out_of_range&) {
this->local_address = address_for_string(local_address_str.c_str());
config_log.info("Added local address: %s", local_address_str.c_str());
}
this->all_addresses.erase("<local>");
this->all_addresses.emplace("<local>", this->local_address);
auto external_address_str = json.at("ExternalAddress").as_string();
try {
this->external_address = this->all_addresses.at(external_address_str);
string addr_str = string_for_address(this->external_address);
config_log.info("Added external address: %s (%s)", addr_str.c_str(),
external_address_str.c_str());
} catch (const out_of_range&) {
this->external_address = address_for_string(external_address_str.c_str());
config_log.info("Added external address: %s", external_address_str.c_str());
}
this->all_addresses.erase("<external>");
this->all_addresses.emplace("<external>", this->external_address);
this->ip_stack_debug = json.get_bool("IPStackDebug", this->ip_stack_debug);
this->allow_unregistered_users = json.get_bool("AllowUnregisteredUsers", this->allow_unregistered_users);
this->allow_pc_nte = json.get_bool("AllowPCNTE", this->allow_pc_nte);
this->use_temp_licenses_for_prototypes = json.get_bool("UseTemporaryLicensesForPrototypes", this->use_temp_licenses_for_prototypes);
this->allowed_drop_modes_v1_v2_normal = json.get_int("AllowedDropModesV1V2Normal", this->allowed_drop_modes_v1_v2_normal);
this->allowed_drop_modes_v1_v2_battle = json.get_int("AllowedDropModesV1V2Battle", this->allowed_drop_modes_v1_v2_battle);
this->allowed_drop_modes_v1_v2_challenge = json.get_int("AllowedDropModesV1V2Challenge", this->allowed_drop_modes_v1_v2_challenge);
this->allowed_drop_modes_v3_normal = json.get_int("AllowedDropModesV3Normal", this->allowed_drop_modes_v3_normal);
this->allowed_drop_modes_v3_battle = json.get_int("AllowedDropModesV3Battle", this->allowed_drop_modes_v3_battle);
this->allowed_drop_modes_v3_challenge = json.get_int("AllowedDropModesV3Challenge", this->allowed_drop_modes_v3_challenge);
this->allowed_drop_modes_v4_normal = json.get_int("AllowedDropModesV4Normal", this->allowed_drop_modes_v4_normal);
this->allowed_drop_modes_v4_battle = json.get_int("AllowedDropModesV4Battle", this->allowed_drop_modes_v4_battle);
this->allowed_drop_modes_v4_challenge = json.get_int("AllowedDropModesV4Challenge", this->allowed_drop_modes_v4_challenge);
this->default_drop_mode_v1_v2_normal = json.get_enum("DefaultDropModeV1V2Normal", this->default_drop_mode_v1_v2_normal);
this->default_drop_mode_v1_v2_battle = json.get_enum("DefaultDropModeV1V2Battle", this->default_drop_mode_v1_v2_battle);
this->default_drop_mode_v1_v2_challenge = json.get_enum("DefaultDropModeV1V2Challenge", this->default_drop_mode_v1_v2_challenge);
this->default_drop_mode_v3_normal = json.get_enum("DefaultDropModeV3Normal", this->default_drop_mode_v3_normal);
this->default_drop_mode_v3_battle = json.get_enum("DefaultDropModeV3Battle", this->default_drop_mode_v3_battle);
this->default_drop_mode_v3_challenge = json.get_enum("DefaultDropModeV3Challenge", this->default_drop_mode_v3_challenge);
this->default_drop_mode_v4_normal = json.get_enum("DefaultDropModeV4Normal", this->default_drop_mode_v4_normal);
this->default_drop_mode_v4_battle = json.get_enum("DefaultDropModeV4Battle", this->default_drop_mode_v4_battle);
this->default_drop_mode_v4_challenge = json.get_enum("DefaultDropModeV4Challenge", this->default_drop_mode_v4_challenge);
if ((this->default_drop_mode_v4_normal == Lobby::DropMode::CLIENT) ||
(this->default_drop_mode_v4_battle == Lobby::DropMode::CLIENT) ||
(this->default_drop_mode_v4_challenge == Lobby::DropMode::CLIENT)) {
throw runtime_error("default V4 drop mode cannot be CLIENT");
}
if ((this->allowed_drop_modes_v4_normal & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) ||
(this->allowed_drop_modes_v4_battle & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) || (this->allowed_drop_modes_v4_challenge & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT)))) {
throw runtime_error("CLIENT drop mode cannot be allowed in V4");
}
this->quest_flag_persist_mask.update_all(true);
try {
for (const auto& flag_id_json : json.get_list("PreventPersistQuestFlags")) {
this->quest_flag_persist_mask.clear(flag_id_json->as_int());
}
} catch (const out_of_range&) {
}
this->persistent_game_idle_timeout_usecs = json.get_int("PersistentGameIdleTimeout", this->persistent_game_idle_timeout_usecs);
this->cheat_mode_behavior = parse_behavior_switch("CheatModeBehavior", this->cheat_mode_behavior);
this->ep3_send_function_call_enabled = json.get_bool("EnableEpisode3SendFunctionCall", this->ep3_send_function_call_enabled);
this->catch_handler_exceptions = json.get_bool("CatchHandlerExceptions", this->catch_handler_exceptions);
auto parse_int_list = +[](const JSON& json) -> vector<uint32_t> {
vector<uint32_t> ret;
for (const auto& item : json.as_list()) {
ret.emplace_back(item->as_int());
}
return ret;
};
this->ep3_infinite_meseta = json.get_bool("Episode3InfiniteMeseta", this->ep3_infinite_meseta);
this->ep3_defeat_player_meseta_rewards = parse_int_list(json.get("Episode3DefeatPlayerMeseta", JSON::list()));
this->ep3_defeat_com_meseta_rewards = parse_int_list(json.get("Episode3DefeatCOMMeseta", JSON::list()));
this->ep3_final_round_meseta_bonus = json.get_int("Episode3FinalRoundMesetaBonus", this->ep3_final_round_meseta_bonus);
this->ep3_jukebox_is_free = json.get_bool("Episode3JukeboxIsFree", this->ep3_jukebox_is_free);
this->ep3_behavior_flags = json.get_int("Episode3BehaviorFlags", this->ep3_behavior_flags);
this->ep3_card_auction_points = json.get_int("CardAuctionPoints", this->ep3_card_auction_points);
this->hide_download_commands = json.get_bool("HideDownloadCommands", this->hide_download_commands);
this->proxy_allow_save_files = json.get_bool("ProxyAllowSaveFiles", this->proxy_allow_save_files);
this->proxy_enable_login_options = json.get_bool("ProxyEnableLoginOptions", this->proxy_enable_login_options);
try {
const auto& i = json.at("CardAuctionSize");
if (i.is_int()) {
this->ep3_card_auction_min_size = i.as_int();
this->ep3_card_auction_max_size = this->ep3_card_auction_min_size;
} else {
this->ep3_card_auction_min_size = i.at(0).as_int();
this->ep3_card_auction_max_size = i.at(1).as_int();
}
} catch (const out_of_range&) {
this->ep3_card_auction_min_size = 0;
this->ep3_card_auction_max_size = 0;
}
try {
for (const auto& it : json.get_dict("CardAuctionPool")) {
uint16_t card_id;
try {
card_id = this->ep3_card_index->definition_for_name_normalized(it.first)->def.card_id;
} catch (const out_of_range&) {
throw runtime_error(string_printf("Ep3 card \"%s\" in auction pool does not exist", it.first.c_str()));
}
this->ep3_card_auction_pool.emplace_back(
CardAuctionPoolEntry{
.probability = static_cast<uint64_t>(it.second->at(0).as_int()),
.card_id = card_id,
.min_price = static_cast<uint16_t>(it.second->at(1).as_int())});
}
} catch (const out_of_range&) {
}
try {
const auto& ep3_trap_cards_json = json.get_list("Episode3TrapCards");
if (!ep3_trap_cards_json.empty()) {
if (ep3_trap_cards_json.size() != 5) {
throw runtime_error("Episode3TrapCards must be a list of 5 lists");
}
for (size_t trap_type = 0; trap_type < 5; trap_type++) {
auto& trap_card_ids = this->ep3_trap_card_ids[trap_type];
for (const auto& card_it : ep3_trap_cards_json.at(trap_type)->as_list()) {
try {
const auto& card = this->ep3_card_index->definition_for_name_normalized(card_it->as_string());
if (card->def.type != Episode3::CardType::ASSIST) {
throw runtime_error(string_printf("Ep3 card \"%s\" in trap card list is not an assist card", name.c_str()));
}
trap_card_ids.emplace_back(card->def.card_id);
} catch (const out_of_range&) {
throw runtime_error(string_printf("Ep3 card \"%s\" in trap card list does not exist", name.c_str()));
}
}
}
}
} catch (const out_of_range&) {
}
if (!this->is_replay) {
this->ep3_lobby_banners.clear();
for (const auto& it : json.get("Episode3LobbyBanners", JSON::list()).as_list()) {
Image img("system/ep3/banners/" + it->at(2).as_string());
string gvm = encode_gvm(img, img.get_has_alpha() ? GVRDataFormat::RGB5A3 : GVRDataFormat::RGB565);
if (gvm.size() > 0x37000) {
throw runtime_error(string_printf("banner %s is too large (0x%zX bytes; maximum size is 0x37000 bytes)", it->at(2).as_string().c_str(), gvm.size()));
}
string compressed = prs_compress_optimal(gvm.data(), gvm.size());
if (compressed.size() > 0x3800) {
throw runtime_error(string_printf("banner %s cannot be compressed small enough (0x%zX bytes; maximum size is 0x3800 bytes compressed)", it->at(2).as_string().c_str(), compressed.size()));
}
config_log.info("Loaded Episode 3 lobby banner %s (0x%zX -> 0x%zX bytes)", it->at(2).as_string().c_str(), gvm.size(), compressed.size());
this->ep3_lobby_banners.emplace_back(
Ep3LobbyBannerEntry{.type = static_cast<uint32_t>(it->at(0).as_int()),
.which = static_cast<uint32_t>(it->at(1).as_int()),
.data = std::move(compressed)});
}
}
{
auto parse_ep3_ex_result_cmd = [&](const JSON& src) -> shared_ptr<G_SetEXResultValues_GC_Ep3_6xB4x4B> {
auto ret = make_shared<G_SetEXResultValues_GC_Ep3_6xB4x4B>();
const auto& win_json = src.at("Win");
for (size_t z = 0; z < min<size_t>(win_json.size(), 10); z++) {
ret->win_entries[z].threshold = win_json.at(z).at(0).as_int();
ret->win_entries[z].value = win_json.at(z).at(1).as_int();
}
const auto& lose_json = src.at("Lose");
for (size_t z = 0; z < min<size_t>(lose_json.size(), 10); z++) {
ret->lose_entries[z].threshold = lose_json.at(z).at(0).as_int();
ret->lose_entries[z].value = lose_json.at(z).at(1).as_int();
}
return ret;
};
const auto& categories_json = json.at("Episode3EXResultValues");
this->ep3_default_ex_values = parse_ep3_ex_result_cmd(categories_json.at("Default"));
try {
this->ep3_tournament_ex_values = parse_ep3_ex_result_cmd(categories_json.at("Tournament"));
} catch (const out_of_range&) {
this->ep3_tournament_ex_values = this->ep3_default_ex_values;
}
try {
this->ep3_tournament_ex_values = parse_ep3_ex_result_cmd(categories_json.at("TournamentFinalMatch"));
} catch (const out_of_range&) {
this->ep3_tournament_final_round_ex_values = this->ep3_tournament_ex_values;
}
}
try {
this->quest_F95E_results.clear();
for (const auto& type_it : json.get_list("QuestF95EResultItems")) {
auto& type_res = this->quest_F95E_results.emplace_back();
for (const auto& difficulty_it : type_it->as_list()) {
auto& difficulty_res = type_res.emplace_back();
for (const auto& item_it : difficulty_it->as_list()) {
difficulty_res.emplace_back(this->parse_item_description(Version::BB_V4, item_it->as_string()));
}
}
}
} catch (const out_of_range&) {
}
try {
this->quest_F95F_results.clear();
for (const auto& it : json.get_list("QuestF95FResultItems")) {
auto& list = it->as_list();
size_t price = list.at(0)->as_int();
this->quest_F95F_results.emplace_back(make_pair(price, this->parse_item_description(Version::BB_V4, list.at(1)->as_string())));
}
} catch (const out_of_range&) {
}
try {
this->quest_F960_success_results.clear();
this->quest_F960_failure_results = QuestF960Result(json.at("QuestF960FailureResultItems"), this->item_name_index(Version::BB_V4));
for (const auto& it : json.get_list("QuestF960SuccessResultItems")) {
this->quest_F960_success_results.emplace_back(*it, this->item_name_index(Version::BB_V4));
}
} catch (const out_of_range&) {
}
try {
this->secret_lottery_results.clear();
for (const auto& it : json.get_list("SecretLotteryResultItems")) {
this->secret_lottery_results.emplace_back(this->parse_item_description(Version::BB_V4, it->as_string()));
}
} catch (const out_of_range&) {
}
this->bb_global_exp_multiplier = json.get_int("BBGlobalEXPMultiplier", this->bb_global_exp_multiplier);
set_log_levels_from_json(json.get("LogLevels", JSON::dict()));
try {
this->run_shell_behavior = json.at("RunInteractiveShell").as_bool()
? ServerState::RunShellBehavior::ALWAYS
: ServerState::RunShellBehavior::NEVER;
} catch (const out_of_range&) {
}
this->allow_dc_pc_games = json.get_bool("AllowDCPCGames", this->allow_dc_pc_games);
this->allow_gc_xb_games = json.get_bool("AllowGCXBGames", this->allow_gc_xb_games);
try {
auto v = json.at("LobbyEvent");
uint8_t event = v.is_int() ? v.as_int() : event_for_name(v.as_string());
this->pre_lobby_event = event;
for (const auto& l : this->all_lobbies()) {
l->event = event;
}
} catch (const out_of_range&) {
}
this->ep3_menu_song = json.get_int("Episode3MenuSong", this->ep3_menu_song);
try {
this->quest_category_index = make_shared<QuestCategoryIndex>(json.at("QuestCategories"));
} catch (const exception& e) {
throw runtime_error(string_printf(
"QuestCategories is missing or invalid in config.json (%s) - see config.example.json for an example", e.what()));
}
config_log.info("Creating menus");
auto information_menu_v2 = make_shared<Menu>(MenuID::INFORMATION, "Information");
auto information_menu_v3 = make_shared<Menu>(MenuID::INFORMATION, "Information");
shared_ptr<vector<string>> information_contents_v2 = make_shared<vector<string>>();
shared_ptr<vector<string>> information_contents_v3 = make_shared<vector<string>>();
information_menu_v2->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
information_menu_v3->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
{
auto blank_json = JSON::list();
const JSON& default_json = json.get("InformationMenuContents", blank_json);
const JSON& v2_json = json.get("InformationMenuContentsV1V2", default_json);
const JSON& v3_json = json.get("InformationMenuContentsV3", default_json);
uint32_t item_id = 0;
for (const auto& item : v2_json.as_list()) {
string name = item->get_string(0);
string short_desc = item->get_string(1);
information_menu_v2->items.emplace_back(item_id, name, short_desc, 0);
information_contents_v2->emplace_back(item->get_string(2));
item_id++;
}
item_id = 0;
for (const auto& item : v3_json.as_list()) {
string name = item->get_string(0);
string short_desc = item->get_string(1);
information_menu_v3->items.emplace_back(item_id, name, short_desc, MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
information_contents_v3->emplace_back(item->get_string(2));
item_id++;
}
}
this->information_menu_v2 = information_menu_v2;
this->information_menu_v3 = information_menu_v3;
this->information_contents_v2 = information_contents_v2;
this->information_contents_v3 = information_contents_v3;
auto generate_proxy_destinations_menu = [&](vector<pair<string, uint16_t>>& ret_pds, const char* key) -> shared_ptr<const Menu> {
auto ret = make_shared<Menu>(MenuID::PROXY_DESTINATIONS, "Proxy server");
ret_pds.clear();
try {
map<string, const JSON&> sorted_jsons;
for (const auto& it : json.at(key).as_dict()) {
sorted_jsons.emplace(it.first, *it.second);
}
ret->items.emplace_back(ProxyDestinationsMenuItemID::GO_BACK, "Go back", "Return to the\nmain menu", 0);
ret->items.emplace_back(ProxyDestinationsMenuItemID::OPTIONS, "Options", "Set proxy session\noptions", 0);
uint32_t item_id = 0;
for (const auto& item : sorted_jsons) {
const string& netloc_str = item.second.as_string();
const string& description = "$C7Remote server:\n$C6" + netloc_str;
ret->items.emplace_back(item_id, item.first, description, 0);
ret_pds.emplace_back(parse_netloc(netloc_str));
item_id++;
}
} catch (const out_of_range&) {
}
return ret;
};
this->proxy_destinations_menu_dc = generate_proxy_destinations_menu(this->proxy_destinations_dc, "ProxyDestinations-DC");
this->proxy_destinations_menu_pc = generate_proxy_destinations_menu(this->proxy_destinations_pc, "ProxyDestinations-PC");
this->proxy_destinations_menu_gc = generate_proxy_destinations_menu(this->proxy_destinations_gc, "ProxyDestinations-GC");
this->proxy_destinations_menu_xb = generate_proxy_destinations_menu(this->proxy_destinations_xb, "ProxyDestinations-XB");
try {
const string& netloc_str = json.get_string("ProxyDestination-Patch");
this->proxy_destination_patch = parse_netloc(netloc_str);
config_log.info("Patch server proxy is enabled with destination %s", netloc_str.c_str());
for (auto& it : this->name_to_port_config) {
if (is_patch(it.second->version)) {
it.second->behavior = ServerBehavior::PROXY_SERVER;
}
}
} catch (const out_of_range&) {
this->proxy_destination_patch.first = "";
this->proxy_destination_patch.second = 0;
}
try {
const string& netloc_str = json.get_string("ProxyDestination-BB");
this->proxy_destination_bb = parse_netloc(netloc_str);
config_log.info("BB proxy is enabled with destination %s", netloc_str.c_str());
for (auto& it : this->name_to_port_config) {
if (it.second->version == Version::BB_V4) {
it.second->behavior = ServerBehavior::PROXY_SERVER;
}
}
} catch (const out_of_range&) {
this->proxy_destination_bb.first = "";
this->proxy_destination_bb.second = 0;
}
this->welcome_message = json.get_string("WelcomeMessage", "");
this->pc_patch_server_message = json.get_string("PCPatchServerMessage", "");
this->bb_patch_server_message = json.get_string("BBPatchServerMessage", "");
try {
this->team_reward_defs_json = std::move(json.at("TeamRewards"));
} catch (const out_of_range&) {
}
for (size_t z = 0; z < 4; z++) {
shared_ptr<const Map::RareEnemyRates> prev = Map::DEFAULT_RARE_ENEMIES;
try {
string key = "RareEnemyRates-";
key += token_name_for_difficulty(z);
this->rare_enemy_rates_by_difficulty[z] = make_shared<Map::RareEnemyRates>(json.at(key));
prev = this->rare_enemy_rates_by_difficulty[z];
} catch (const out_of_range&) {
this->rare_enemy_rates_by_difficulty[z] = prev;
}
}
try {
this->rare_enemy_rates_challenge = make_shared<Map::RareEnemyRates>(json.at("RareEnemyRates-Challenge"));
} catch (const out_of_range&) {
this->rare_enemy_rates_challenge = Map::DEFAULT_RARE_ENEMIES;
}
this->min_levels_v4[0] = DEFAULT_MIN_LEVELS_V4_EP1;
this->min_levels_v4[1] = DEFAULT_MIN_LEVELS_V4_EP2;
this->min_levels_v4[2] = DEFAULT_MIN_LEVELS_V4_EP4;
try {
for (const auto& ep_it : json.get_dict("BBMinimumLevels")) {
array<size_t, 4> levels({0, 0, 0, 0});
for (size_t z = 0; z < 4; z++) {
levels[z] = ep_it.second->get_int(z) - 1;
}
switch (episode_for_token_name(ep_it.first)) {
case Episode::EP1:
this->min_levels_v4[0] = levels;
break;
case Episode::EP2:
this->min_levels_v4[1] = levels;
break;
case Episode::EP4:
this->min_levels_v4[2] = levels;
break;
default:
throw runtime_error("unknown episode");
}
}
} catch (const out_of_range&) {
}
this->config_loaded = true;
}
void ServerState::load_bb_private_keys() {
for (const string& filename : list_directory("system/blueburst/keys")) {
if (!ends_with(filename, ".nsk")) {
continue;
}
this->bb_private_keys.emplace_back(make_shared<PSOBBEncryption::KeyFile>(
load_object_file<PSOBBEncryption::KeyFile>("system/blueburst/keys/" + filename)));
config_log.info("Loaded Blue Burst key file: %s", filename.c_str());
}
config_log.info("%zu Blue Burst key file(s) loaded", this->bb_private_keys.size());
}
void ServerState::load_licenses() {
config_log.info("Indexing licenses");
this->license_index = this->is_replay ? make_shared<LicenseIndex>() : make_shared<DiskLicenseIndex>();
}
void ServerState::load_teams() {
config_log.info("Indexing teams");
this->team_index = make_shared<TeamIndex>("system/teams", this->team_reward_defs_json);
}
void ServerState::load_patch_indexes() {
if (isdir("system/patch-pc")) {
config_log.info("Indexing PSO PC patch files");
this->pc_patch_file_index = make_shared<PatchFileIndex>("system/patch-pc");
} else {
config_log.info("PSO PC patch files not present");
}
if (isdir("system/patch-bb")) {
config_log.info("Indexing PSO BB patch files");
this->bb_patch_file_index = make_shared<PatchFileIndex>("system/patch-bb");
try {
auto gsl_file = this->bb_patch_file_index->get("./data/data.gsl");
this->bb_data_gsl = make_shared<GSLArchive>(gsl_file->load_data(), false);
config_log.info("data.gsl found in BB patch files");
} catch (const out_of_range&) {
config_log.info("data.gsl is not present in BB patch files");
}
} else {
config_log.info("PSO BB patch files not present");
}
}
void ServerState::load_battle_params() {
config_log.info("Loading battle parameters");
this->battle_params = make_shared<BattleParamsIndex>(
this->load_bb_file("BattleParamEntry_on.dat"),
this->load_bb_file("BattleParamEntry_lab_on.dat"),
this->load_bb_file("BattleParamEntry_ep4_on.dat"),
this->load_bb_file("BattleParamEntry.dat"),
this->load_bb_file("BattleParamEntry_lab.dat"),
this->load_bb_file("BattleParamEntry_ep4.dat"));
}
void ServerState::load_level_table() {
config_log.info("Loading level table");
this->level_table = make_shared<LevelTableV4>(*this->load_bb_file("PlyLevelTbl.prs"), true);
}
void ServerState::load_text_index() {
this->text_index = make_shared<TextIndex>("system/text-sets", [&](Version version, const string& filename) -> shared_ptr<const string> {
try {
if (version == Version::BB_V4) {
return this->load_bb_file(filename);
} else {
return this->pc_patch_file_index->get("Media/PSO/" + filename)->load_data();
}
} catch (const out_of_range&) {
return nullptr;
} catch (const cannot_open_file&) {
return nullptr;
}
});
}
void ServerState::load_word_select_table() {
config_log.info("Loading Word Select table");
vector<vector<string>> name_alias_lists;
auto json = JSON::parse(load_file("system/text-sets/ws-name-alias-lists.json"));
for (const auto& coll_it : json.as_list()) {
auto& coll = name_alias_lists.emplace_back();
for (const auto& str_it : coll_it->as_list()) {
coll.emplace_back(str_it->as_string());
}
}
const vector<string>* pc_unitxt_collection = nullptr;
const vector<string>* bb_unitxt_collection = nullptr;
unique_ptr<UnicodeTextSet> pc_unitxt_data;
if (this->text_index) {
config_log.info("(Word select) Using PC_V2 unitxt_e.prs from text index");
pc_unitxt_collection = &this->text_index->get(Version::PC_V2, 1, 35);
} else {
config_log.info("(Word select) Loading PC_V2 unitxt_e.prs");
pc_unitxt_data = make_unique<UnicodeTextSet>(load_file("system/text-sets/pc-v2/unitxt_e.prs"));
pc_unitxt_collection = &pc_unitxt_data->get(35);
}
config_log.info("(Word select) Loading BB_V4 unitxt_ws_e.prs");
auto bb_unitxt_data = make_unique<UnicodeTextSet>(load_file("system/text-sets/bb-v4/unitxt_ws_e.prs"));
bb_unitxt_collection = &bb_unitxt_data->get(0);
config_log.info("(Word select) Loading DC_NTE data");
WordSelectSet dc_nte_ws(load_file("system/text-sets/dc-nte/ws_data.bin"), Version::DC_NTE, nullptr, true);
config_log.info("(Word select) Loading DC_V1_11_2000_PROTOTYPE data");
WordSelectSet dc_112000_ws(load_file("system/text-sets/dc-11-2000/ws_data.bin"), Version::DC_V1_11_2000_PROTOTYPE, nullptr, false);
config_log.info("(Word select) Loading DC_V1 data");
WordSelectSet dc_v1_ws(load_file("system/text-sets/dc-v1/ws_data.bin"), Version::DC_V1, nullptr, false);
config_log.info("(Word select) Loading DC_V2 data");
WordSelectSet dc_v2_ws(load_file("system/text-sets/dc-v2/ws_data.bin"), Version::DC_V2, nullptr, false);
config_log.info("(Word select) Loading PC_NTE data");
WordSelectSet pc_nte_ws(load_file("system/text-sets/pc-nte/ws_data.bin"), Version::PC_NTE, pc_unitxt_collection, false);
config_log.info("(Word select) Loading PC_V2 data");
WordSelectSet pc_v2_ws(load_file("system/text-sets/pc-v2/ws_data.bin"), Version::PC_V2, pc_unitxt_collection, false);
config_log.info("(Word select) Loading GC_NTE data");
WordSelectSet gc_nte_ws(load_file("system/text-sets/gc-nte/ws_data.bin"), Version::GC_NTE, nullptr, false);
config_log.info("(Word select) Loading GC_V3 data");
WordSelectSet gc_v3_ws(load_file("system/text-sets/gc-v3/ws_data.bin"), Version::GC_V3, nullptr, false);
config_log.info("(Word select) Loading GC_EP3_NTE data");
WordSelectSet gc_ep3_nte_ws(load_file("system/text-sets/gc-ep3-nte/ws_data.bin"), Version::GC_EP3_NTE, nullptr, false);
config_log.info("(Word select) Loading GC_EP3 data");
WordSelectSet gc_ep3_ws(load_file("system/text-sets/gc-ep3/ws_data.bin"), Version::GC_EP3, nullptr, false);
config_log.info("(Word select) Loading XB_V3 data");
WordSelectSet xb_v3_ws(load_file("system/text-sets/xb-v3/ws_data.bin"), Version::XB_V3, nullptr, false);
config_log.info("(Word select) Loading BB_V4 data");
WordSelectSet bb_v4_ws(load_file("system/text-sets/bb-v4/ws_data.bin"), Version::BB_V4, bb_unitxt_collection, false);
config_log.info("(Word select) Generating table");
this->word_select_table = make_shared<WordSelectTable>(
dc_nte_ws, dc_112000_ws, dc_v1_ws, dc_v2_ws,
pc_nte_ws, pc_v2_ws, gc_nte_ws, gc_v3_ws,
gc_ep3_nte_ws, gc_ep3_ws, xb_v3_ws, bb_v4_ws,
name_alias_lists);
}
shared_ptr<ItemNameIndex> ServerState::create_item_name_index_for_version(
Version version, shared_ptr<const ItemParameterTable> pmt, shared_ptr<const TextIndex> text_index) {
switch (version) {
case Version::DC_NTE:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::DC_NTE, 0, 2));
case Version::DC_V1_11_2000_PROTOTYPE:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::DC_V1_11_2000_PROTOTYPE, 1, 2));
case Version::DC_V1:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::DC_V1, 1, 2));
case Version::DC_V2:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::DC_V2, 1, 3));
case Version::PC_NTE:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::PC_NTE, 1, 3));
case Version::PC_V2:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::PC_V2, 1, 3));
case Version::GC_NTE:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::GC_NTE, 1, 0));
case Version::GC_V3:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::GC_V3, 1, 0));
case Version::XB_V3:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::XB_V3, 1, 0));
case Version::BB_V4:
return make_shared<ItemNameIndex>(pmt, text_index->get(Version::BB_V4, 1, 1));
default:
return nullptr;
}
}
void ServerState::load_item_name_indexes() {
config_log.info("Generating item name indexes");
// TODO: Get ItemPMT files for the versions for which we don't have them
// (especially DC_V1) and add support for them. Currently we only have three
// ItemPMTs (PC, GC, and BB), so we can't use them to generate all the name
// indexes.
auto pc_v2_index = create_item_name_index_for_version(
Version::PC_V2, this->item_parameter_table(Version::PC_V2), this->text_index);
this->set_item_name_index(Version::DC_NTE, pc_v2_index);
this->set_item_name_index(Version::DC_V1_11_2000_PROTOTYPE, pc_v2_index);
this->set_item_name_index(Version::DC_V1, pc_v2_index);
this->set_item_name_index(Version::DC_V2, pc_v2_index);
this->set_item_name_index(Version::PC_NTE, pc_v2_index);
this->set_item_name_index(Version::PC_V2, pc_v2_index);
auto gc_v3_index = create_item_name_index_for_version(
Version::GC_V3, this->item_parameter_table(Version::GC_V3), this->text_index);
this->set_item_name_index(Version::GC_NTE, gc_v3_index);
this->set_item_name_index(Version::GC_V3, gc_v3_index);
this->set_item_name_index(Version::XB_V3, gc_v3_index);
auto bb_v4_index = create_item_name_index_for_version(
Version::BB_V4, this->item_parameter_table(Version::BB_V4), this->text_index);
this->set_item_name_index(Version::BB_V4, bb_v4_index);
}
void ServerState::load_drop_tables() {
config_log.info("Loading rare item sets");
unordered_map<string, shared_ptr<const RareItemSet>> new_rare_item_sets;
for (const auto& filename : list_directory_sorted("system/item-tables")) {
if (!starts_with(filename, "rare-table-")) {
continue;
}
string path = "system/item-tables/" + filename;
size_t ext_offset = filename.rfind('.');
string basename = (ext_offset == string::npos) ? filename : filename.substr(0, ext_offset);
if (ends_with(filename, "-v1.json")) {
config_log.info("Loading v1 JSON rare item table %s", filename.c_str());
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(JSON::parse(load_file(path)), this->item_name_index(Version::DC_V1)));
} else if (ends_with(filename, "-v2.json")) {
config_log.info("Loading v2 JSON rare item table %s", filename.c_str());
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(JSON::parse(load_file(path)), this->item_name_index(Version::PC_V2)));
} else if (ends_with(filename, "-v3.json")) {
config_log.info("Loading v3 JSON rare item table %s", filename.c_str());
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(JSON::parse(load_file(path)), this->item_name_index(Version::GC_V3)));
} else if (ends_with(filename, "-v4.json")) {
config_log.info("Loading v4 JSON rare item table %s", filename.c_str());
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(JSON::parse(load_file(path)), this->item_name_index(Version::BB_V4)));
} else if (ends_with(filename, ".afs")) {
config_log.info("Loading AFS rare item table %s", filename.c_str());
auto data = make_shared<string>(load_file(path));
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(AFSArchive(data), false));
} else if (ends_with(filename, ".gsl")) {
config_log.info("Loading GSL rare item table %s", filename.c_str());
auto data = make_shared<string>(load_file(path));
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(GSLArchive(data, false), false));
} else if (ends_with(filename, ".gslb")) {
config_log.info("Loading GSL rare item table %s", filename.c_str());
auto data = make_shared<string>(load_file(path));
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(GSLArchive(data, true), true));
} else if (ends_with(filename, ".rel")) {
config_log.info("Loading REL rare item table %s", filename.c_str());
new_rare_item_sets.emplace(basename, make_shared<RareItemSet>(load_file(path), true));
}
}
if (!new_rare_item_sets.count("rare-table-v4")) {
config_log.info("rare-table-v4 rare item set is not available; loading from BB data");
new_rare_item_sets.emplace("rare-table-v4", make_shared<RareItemSet>(load_file("system/blueburst/ItemRT.rel"), true));
}
this->rare_item_sets.swap(new_rare_item_sets);
config_log.info("Loading v2 common item table");
auto ct_data_v2 = make_shared<string>(load_file("system/item-tables/ItemCT-v2.afs"));
auto pt_data_v2 = make_shared<string>(load_file("system/item-tables/ItemPT-v2.afs"));
this->common_item_set_v2 = make_shared<AFSV2CommonItemSet>(pt_data_v2, ct_data_v2);
config_log.info("Loading v3+v4 common item table");
auto pt_data_v3_v4 = make_shared<string>(load_file("system/item-tables/ItemPT-gc-v4.gsl"));
this->common_item_set_v3_v4 = make_shared<GSLV3V4CommonItemSet>(pt_data_v3_v4, true);
config_log.info("Loading armor table");
auto armor_data = make_shared<string>(load_file("system/item-tables/ArmorRandom-gc.rel"));
this->armor_random_set = make_shared<ArmorRandomSet>(armor_data);
config_log.info("Loading tool table");
auto tool_data = make_shared<string>(load_file("system/item-tables/ToolRandom-gc.rel"));
this->tool_random_set = make_shared<ToolRandomSet>(tool_data);
config_log.info("Loading weapon tables");
const char* filenames[4] = {
"system/item-tables/WeaponRandomNormal-gc.rel",
"system/item-tables/WeaponRandomHard-gc.rel",
"system/item-tables/WeaponRandomVeryHard-gc.rel",
"system/item-tables/WeaponRandomUltimate-gc.rel",
};
for (size_t z = 0; z < 4; z++) {
auto weapon_data = make_shared<string>(load_file(filenames[z]));
this->weapon_random_sets[z] = make_shared<WeaponRandomSet>(weapon_data);
}
config_log.info("Loading tekker adjustment table");
auto tekker_data = make_shared<string>(load_file("system/item-tables/JudgeItem-gc.rel"));
this->tekker_adjustment_set = make_shared<TekkerAdjustmentSet>(tekker_data);
}
void ServerState::load_item_definitions() {
config_log.info("Loading item definition tables");
auto pmt_data_v2 = make_shared<string>(prs_decompress(load_file("system/item-tables/ItemPMT-v2.prs")));
this->item_parameter_table_v2 = make_shared<ItemParameterTable>(pmt_data_v2, ItemParameterTable::Version::V2);
auto pmt_data_v3 = make_shared<string>(prs_decompress(load_file("system/item-tables/ItemPMT-gc.prs")));
this->item_parameter_table_v3 = make_shared<ItemParameterTable>(pmt_data_v3, ItemParameterTable::Version::V3);
auto pmt_data_v4 = make_shared<string>(prs_decompress(load_file("system/item-tables/ItemPMT-bb.prs")));
this->item_parameter_table_v4 = make_shared<ItemParameterTable>(pmt_data_v4, ItemParameterTable::Version::V4);
config_log.info("Loading mag evolution table");
auto mag_data = make_shared<string>(prs_decompress(load_file("system/item-tables/ItemMagEdit-bb.prs")));
this->mag_evolution_table = make_shared<MagEvolutionTable>(mag_data);
}
void ServerState::load_ep3_data() {
config_log.info("Collecting Episode 3 maps");
this->ep3_map_index = make_shared<Episode3::MapIndex>("system/ep3/maps");
config_log.info("Loading Episode 3 card definitions");
this->ep3_card_index = make_shared<Episode3::CardIndex>(
"system/ep3/card-definitions.mnr",
"system/ep3/card-definitions.mnrd",
"system/ep3/card-text.mnr",
"system/ep3/card-text.mnrd",
"system/ep3/card-dice-text.mnr",
"system/ep3/card-dice-text.mnrd");
config_log.info("Loading Episode 3 trial card definitions");
this->ep3_card_index_trial = make_shared<Episode3::CardIndex>(
"system/ep3/card-definitions-trial.mnr",
"system/ep3/card-definitions-trial.mnrd",
"system/ep3/card-text-trial.mnr",
"system/ep3/card-text-trial.mnrd",
"system/ep3/card-dice-text-trial.mnr",
"system/ep3/card-dice-text-trial.mnrd");
config_log.info("Loading Episode 3 COM decks");
this->ep3_com_deck_index = make_shared<Episode3::COMDeckIndex>("system/ep3/com-decks.json");
const string& tournament_state_filename = "system/ep3/tournament-state.json";
this->ep3_tournament_index = make_shared<Episode3::TournamentIndex>(
this->ep3_map_index, this->ep3_com_deck_index, tournament_state_filename);
this->ep3_tournament_index->link_all_clients(this->shared_from_this());
config_log.info("Loaded Episode 3 tournament state");
}
void ServerState::load_quest_index() {
config_log.info("Collecting quests");
this->default_quest_index = make_shared<QuestIndex>("system/quests", this->quest_category_index, false);
config_log.info("Collecting Episode 3 download quests");
this->ep3_download_quest_index = make_shared<QuestIndex>("system/ep3/maps-download", this->quest_category_index, true);
}
void ServerState::compile_functions() {
config_log.info("Compiling client functions");
this->function_code_index = make_shared<FunctionCodeIndex>("system/ppc");
}
void ServerState::load_dol_files() {
config_log.info("Loading DOL files");
this->dol_file_index = make_shared<DOLFileIndex>("system/dol");
}
void ServerState::create_default_lobbies() {
if (this->default_lobbies_created) {
return;
}
this->default_lobbies_created = true;
vector<shared_ptr<Lobby>> non_v1_only_lobbies;
vector<shared_ptr<Lobby>> ep3_only_lobbies;
for (size_t x = 0; x < 20; x++) {
auto lobby_name = string_printf("LOBBY%zu", x + 1);
bool allow_v1 = (x <= 9);
bool allow_non_ep3 = (x <= 14);
shared_ptr<Lobby> l = this->create_lobby(false);
l->event = this->pre_lobby_event;
l->set_flag(Lobby::Flag::PUBLIC);
l->set_flag(Lobby::Flag::DEFAULT);
l->set_flag(Lobby::Flag::PERSISTENT);
if (allow_non_ep3) {
if (allow_v1) {
l->allow_version(Version::DC_NTE);
l->allow_version(Version::DC_V1_11_2000_PROTOTYPE);
l->allow_version(Version::DC_V1);
}
l->allow_version(Version::DC_V2);
l->allow_version(Version::PC_NTE);
l->allow_version(Version::PC_V2);
l->allow_version(Version::GC_NTE);
l->allow_version(Version::GC_V3);
l->allow_version(Version::XB_V3);
l->allow_version(Version::BB_V4);
}
l->allow_version(Version::GC_EP3_NTE);
l->allow_version(Version::GC_EP3);
l->block = x + 1;
l->name = lobby_name;
l->max_clients = 12;
if (!allow_non_ep3) {
l->episode = Episode::EP3;
}
if (allow_non_ep3) {
this->public_lobby_search_order.emplace_back(l);
} else {
ep3_only_lobbies.emplace_back(l);
}
}
// Annoyingly, the CARD lobbies should be searched first, but are sent at the
// end of the lobby list command, so we have to change the search order
// manually here.
this->public_lobby_search_order.insert(
this->public_lobby_search_order.begin(),
ep3_only_lobbies.begin(),
ep3_only_lobbies.end());
}
void ServerState::create_load_step_graph() {
this->load_step_graph.add_step("all", {}, nullptr);
// In: none
// Out: all_addresses
this->load_step_graph.add_step("network_addresses", {"all"}, bind(&ServerState::collect_network_addresses, this));
// In: none
// Out: bb_private_keys
this->load_step_graph.add_step("bb_private_keys", {"all"}, bind(&ServerState::load_bb_private_keys, this));
// In: none
// Out: license_index
this->load_step_graph.add_step("licenses", {"all"}, bind(&ServerState::load_licenses, this));
// In: none
// Out: pc_patch_file_index, bb_patch_file_index, bb_data_gsl
this->load_step_graph.add_step("patch_indexes", {"all"}, bind(&ServerState::load_patch_indexes, this));
// In: none
// Out: ep3_map_index, ep3_card_index, ep3_card_index_trial, ep3_com_deck_index, ep3_tournament_index
this->load_step_graph.add_step("ep3_data", {"all"}, bind(&ServerState::load_ep3_data, this));
// In: none
// Out: function_code_index
this->load_step_graph.add_step("functions", {"all"}, bind(&ServerState::compile_functions, this));
// In: none
// Out: dol_file_index
this->load_step_graph.add_step("dol_files", {"all"}, bind(&ServerState::load_dol_files, this));
// In: none
// Out: lobbies
this->load_step_graph.add_step("lobbies", {"all"}, bind(&ServerState::create_default_lobbies, this));
// In: bb_patch_file_index
// Out: battle_params
this->load_step_graph.add_step("battle_params", {"all", "patch_indexes"}, bind(&ServerState::load_battle_params, this));
// In: bb_patch_file_index
// Out: level_table
this->load_step_graph.add_step("level_table", {"all", "patch_indexes"}, bind(&ServerState::load_level_table, this));
// In: bb_patch_file_index
// Out: text_index
this->load_step_graph.add_step("text_index", {"all", "patch_indexes"}, bind(&ServerState::load_text_index, this));
// In: text_index (optional)
// Out: word_select_table
this->load_step_graph.add_step("word_select_table", {"all"}, bind(&ServerState::load_word_select_table, this));
// In: none
// Out: item_parameter_tables, mag_evolution_table
this->load_step_graph.add_step("item_definitions", {"all"}, bind(&ServerState::load_item_definitions, this));
// In: text_index, item_parameter_tables
// Out: item_name_indexes
this->load_step_graph.add_step("item_name_indexes", {"all", "text_index", "item_definitions"}, bind(&ServerState::load_item_name_indexes, this));
// In: none
// Out: rare_item_sets, common_item_sets, armor_random_set, tool_random_set, weapon_random_sets, tekker_adjustment_set
this->load_step_graph.add_step("drop_tables", {"all", "item_definitions", "item_name_indexes"}, bind(&ServerState::load_drop_tables, this));
// In: all_addresses, ep3_card_index, item_name_indexes
// Out: config, ep3_lobby_banners, quest_category_index, information menus, proxy destinations menus, team_reward_defs_json
this->load_step_graph.add_step("config", {"all", "network_addresses", "ep3_data", "item_name_indexes"}, bind(&ServerState::load_config, this));
// In: team_reward_defs_json
// Out: team_index
this->load_step_graph.add_step("teams", {"all", "config"}, bind(&ServerState::load_teams, this));
// In: quest_category_index
// Out: default_quest_index, ep3_download_quest_index
this->load_step_graph.add_step("quest_index", {"all", "config"}, bind(&ServerState::load_quest_index, this));
}