Files
psopeeps-newserv/src/IPStackSimulator.hh
T
2025-05-26 14:11:38 -07:00

210 lines
7.9 KiB
C++

#pragma once
#include <stdint.h>
#include <asio.hpp>
#include <list>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Process.hh>
#include <string>
#include "AsyncUtils.hh"
#include "Channel.hh"
#include "IPFrameInfo.hh"
#include "Server.hh"
#include "ServerState.hh"
#include "Text.hh"
class IPStackSimulator;
class IPSSChannel;
constexpr size_t DEFAULT_RESEND_PUSH_USECS = 200000; // 200ms
enum class VirtualNetworkProtocol {
ETHERNET_TAPSERVER = 0,
HDLC_TAPSERVER,
HDLC_RAW,
};
struct IPSSSocket : ServerSocket {
VirtualNetworkProtocol protocol;
};
struct IPSSClient : std::enable_shared_from_this<IPSSClient> {
std::shared_ptr<asio::io_context> io_context;
std::weak_ptr<IPStackSimulator> sim;
uint64_t network_id;
asio::ip::tcp::socket sock;
VirtualNetworkProtocol protocol;
uint32_t hdlc_escape_control_character_flags = 0xFFFFFFFF;
uint32_t hdlc_remote_magic_number = 0;
parray<uint8_t, 6> mac_addr; // Only used for LinkType::ETHERNET
uint32_t ipv4_addr;
asio::steady_timer idle_timeout_timer;
struct TCPConnection {
std::weak_ptr<IPSSClient> client;
std::shared_ptr<IPSSChannel> server_channel;
bool awaiting_first_ack = true;
bool awaiting_ack = false;
uint32_t server_addr = 0;
uint16_t server_port = 0;
uint16_t client_port = 0;
uint32_t next_client_seq = 0;
uint32_t acked_server_seq = 0;
size_t resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
size_t next_push_max_frame_size = 1024;
size_t max_frame_size = 1024;
size_t bytes_received = 0;
size_t bytes_sent = 0;
size_t outbound_data_bytes = 0;
std::list<std::string> outbound_data;
asio::steady_timer resend_push_timer;
TCPConnection(std::shared_ptr<IPSSClient> client);
inline uint64_t key() const {
return (static_cast<uint64_t>(this->server_addr) << 32) |
(static_cast<uint64_t>(this->server_port) << 16) |
static_cast<uint64_t>(this->client_port);
}
static inline uint64_t key(const IPv4Header& ipv4, const TCPHeader& tcp) {
return (static_cast<uint64_t>(ipv4.dest_addr) << 32) |
(static_cast<uint64_t>(tcp.dest_port) << 16) |
static_cast<uint64_t>(tcp.src_port);
}
static inline uint64_t key(const FrameInfo& fi) {
if (!fi.ipv4 || !fi.tcp) {
throw std::logic_error("tcp_conn_key_for_frame called on non-TCP frame");
}
return key(*fi.ipv4, *fi.tcp);
}
void drain_outbound_data(size_t bytes);
void linearize_outbound_data(size_t bytes);
};
std::unordered_map<uint64_t, std::shared_ptr<TCPConnection>> tcp_connections;
IPSSClient(
std::shared_ptr<IPStackSimulator> sim,
uint64_t network_id,
VirtualNetworkProtocol protocol,
asio::ip::tcp::socket&& sock);
void reschedule_idle_timeout();
};
// IPSSChannel provides an "unwrapped" connection to the rest of the server. It
// implements the Channel interface and can be used in place of an
// SocketChannel, so the rest of the server doesn't have to know about
// IPStackSimulator.
class IPSSChannel : public Channel {
public:
std::shared_ptr<IPStackSimulator> sim;
std::weak_ptr<IPSSClient> ipss_client;
std::weak_ptr<IPSSClient::TCPConnection> tcp_conn;
IPSSChannel(
std::shared_ptr<IPStackSimulator> sim,
std::weak_ptr<IPSSClient> ipss_client,
std::weak_ptr<IPSSClient::TCPConnection> tcp_conn,
Version version,
uint8_t language,
const std::string& name = "",
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
virtual std::string default_name() const;
virtual bool connected() const;
virtual void disconnect();
// Adds inbound data, which will then be available via recv_raw(). This
// function is called by IPStackSimulator to forward "unwrapped" data to
// the game/proxy servers.
void add_inbound_data(const void* data, size_t size);
virtual void send_raw(std::string&& data);
virtual asio::awaitable<void> recv_raw(void* data, size_t size);
private:
AsyncEvent data_available_signal;
std::deque<std::string> inbound_data;
void* recv_buf = nullptr;
size_t recv_buf_size = 0;
};
class IPStackSimulator
: public Server<IPSSClient, IPSSSocket>,
public std::enable_shared_from_this<IPStackSimulator> {
public:
IPStackSimulator(std::shared_ptr<ServerState> state);
~IPStackSimulator() = default;
void listen(const std::string& name, const std::string& addr, int port, VirtualNetworkProtocol protocol);
static uint32_t connect_address_for_remote_address(uint32_t remote_addr);
inline std::shared_ptr<ServerState> get_state() {
return this->state;
}
private:
std::shared_ptr<ServerState> state;
uint64_t next_network_id = 1;
parray<uint8_t, 6> host_mac_address_bytes;
parray<uint8_t, 6> broadcast_mac_address_bytes;
static uint64_t tcp_conn_key_for_connection(std::shared_ptr<const IPSSClient::TCPConnection> conn);
static uint64_t tcp_conn_key_for_client_frame(const IPv4Header& ipv4, const TCPHeader& tcp);
static uint64_t tcp_conn_key_for_client_frame(const FrameInfo& fi);
static std::string str_for_ipv4_netloc(uint32_t addr, uint16_t port);
static std::string str_for_tcp_connection(
std::shared_ptr<const IPSSClient> c, std::shared_ptr<const IPSSClient::TCPConnection> conn);
asio::awaitable<void> send_ethernet_tapserver_frame(
std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size) const;
asio::awaitable<void> send_hdlc_frame(
std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size, bool is_raw) const;
asio::awaitable<void> send_layer3_frame(
std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size) const;
[[nodiscard]] inline asio::awaitable<void> send_layer3_frame(
std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const std::string& data) const {
return this->send_layer3_frame(c, proto, data.data(), data.size());
}
asio::awaitable<void> on_client_frame(std::shared_ptr<IPSSClient> c, const void* data, size_t size);
asio::awaitable<void> on_client_lcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
asio::awaitable<void> on_client_pap_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
asio::awaitable<void> on_client_ipcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
asio::awaitable<void> on_client_arp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
asio::awaitable<void> on_client_udp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
asio::awaitable<void> on_client_tcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
void schedule_send_pending_push_frame(std::shared_ptr<IPSSClient::TCPConnection> conn, uint64_t delay_usecs);
asio::awaitable<void> send_pending_push_frame(
std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
asio::awaitable<void> send_tcp_frame(
std::shared_ptr<IPSSClient> c,
std::shared_ptr<IPSSClient::TCPConnection> conn,
uint16_t flags = 0,
const void* payload_data = nullptr,
size_t payload_bytes = 0);
asio::awaitable<void> open_server_connection(
std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
asio::awaitable<void> close_tcp_connection(
std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
[[nodiscard]] virtual std::shared_ptr<IPSSClient> create_client(
std::shared_ptr<IPSSSocket> listen_sock, asio::ip::tcp::socket&& client_sock);
asio::awaitable<void> handle_tapserver_client(std::shared_ptr<IPSSClient> c);
asio::awaitable<void> handle_hdlc_raw_client(std::shared_ptr<IPSSClient> c);
virtual asio::awaitable<void> handle_client(std::shared_ptr<IPSSClient> c);
virtual asio::awaitable<void> destroy_client(std::shared_ptr<IPSSClient> c);
friend class IPSSChannel;
};