remove unused argument

This commit is contained in:
Martin Michelsen
2023-03-30 09:49:32 -07:00
parent a7dbfd9781
commit 0007a1af56
2 changed files with 6 additions and 7 deletions
+5 -6
View File
@@ -252,8 +252,7 @@ uint32_t ItemCreator::rand_int(uint64_t max) {
return this->random_crypt.next() % max;
}
float ItemCreator::rand_float_0_1_from_crypt(size_t which) {
(void)which;
float ItemCreator::rand_float_0_1_from_crypt() {
// This lacks some precision, but matches the original implementation.
return (static_cast<double>(this->random_crypt.next() >> 16) / 65536.0);
}
@@ -521,7 +520,7 @@ void ItemCreator::generate_common_item_variances(
case 1:
if (item.data1[1] == 3) {
float f1 = 1.0 + this->pt->unit_maxes[norm_area];
float f2 = this->rand_float_0_1_from_crypt(14);
float f2 = this->rand_float_0_1_from_crypt();
this->generate_common_unit_variances(
static_cast<uint32_t>(f1 * f2) & 0xFF, item);
if (item.data1[2] == 0xFF) {
@@ -578,8 +577,8 @@ void ItemCreator::generate_common_armor_slots_and_bonuses(ItemData& item) {
const auto& def = this->item_parameter_table->get_armor_or_shield(
item.data1[1], item.data1[2]);
item.set_armor_or_shield_defense_bonus(def.dfp_range * this->rand_float_0_1_from_crypt(12));
item.set_common_armor_evasion_bonus(def.evp_range * this->rand_float_0_1_from_crypt(13));
item.set_armor_or_shield_defense_bonus(def.dfp_range * this->rand_float_0_1_from_crypt());
item.set_common_armor_evasion_bonus(def.evp_range * this->rand_float_0_1_from_crypt());
}
void ItemCreator::generate_common_armor_slot_count(ItemData& item) {
@@ -706,7 +705,7 @@ void ItemCreator::generate_common_weapon_special(
return;
}
item.data1[4] = this->choose_weapon_special(
special_mult * this->rand_float_0_1_from_crypt(10));
special_mult * this->rand_float_0_1_from_crypt());
}
uint8_t ItemCreator::choose_weapon_special(uint8_t det) {
+1 -1
View File
@@ -106,7 +106,7 @@ private:
ItemData on_box_item_drop_with_norm_area(uint8_t area_norm);
uint32_t rand_int(uint64_t max);
float rand_float_0_1_from_crypt(size_t which);
float rand_float_0_1_from_crypt();
template <size_t NumRanges>
uint32_t choose_meseta_amount(