add extra languages on PC v2
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@@ -668,6 +668,14 @@ void PlayerInventory::encode_for_client(shared_ptr<Client> c) {
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this->hp_from_materials = 0;
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this->tp_from_materials = 0;
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this->language = 0;
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} else if (c->version() != Version::PC_V2) {
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if (this->language > 4) {
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this->language = 0;
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}
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} else {
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if (this->language > 7) {
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this->language = 0;
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}
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}
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auto item_parameter_table = c->require_server_state()->item_parameter_table_for_version(c->version());
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+10
-14
@@ -433,20 +433,7 @@ char abbreviation_for_difficulty(uint8_t difficulty) {
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}
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char char_for_language_code(uint8_t language_code) {
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switch (language_code) {
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case 0:
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return 'J';
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case 1:
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return 'E';
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case 2:
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return 'G';
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case 3:
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return 'F';
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case 4:
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return 'S';
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default:
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return '?';
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}
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return (language_code < 8) ? "JEGFSBTK"[language_code] : '?';
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}
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uint8_t language_code_for_char(char language_char) {
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@@ -466,6 +453,15 @@ uint8_t language_code_for_char(char language_char) {
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case 'S':
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case 's':
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return 4;
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case 'B':
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case 'b':
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return 5;
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case 'T':
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case 't':
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return 6;
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case 'K':
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case 'k':
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return 7;
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default:
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throw runtime_error("unknown language");
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}
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