cache loaded player files between sessions
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@@ -1698,7 +1698,7 @@ Action a_run_server_replay_log(
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}
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shared_ptr<struct event_base> base(event_base_new(), event_base_free);
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auto state = make_shared<ServerState>(config_filename, is_replay);
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auto state = make_shared<ServerState>(base, config_filename, is_replay);
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state->init();
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shared_ptr<DNSServer> dns_server;
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