update rare enemy rates
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@@ -1345,4 +1345,4 @@ vector<string> map_filenames_for_variation(
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}
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const shared_ptr<const Map::RareEnemyRates> Map::NO_RARE_ENEMIES = make_shared<Map::RareEnemyRates>(0, 0);
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const shared_ptr<const Map::RareEnemyRates> Map::DEFAULT_RARE_ENEMIES = make_shared<Map::RareEnemyRates>(0x00800000, 0x1999999A);
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const shared_ptr<const Map::RareEnemyRates> Map::DEFAULT_RARE_ENEMIES = make_shared<Map::RareEnemyRates>(0x0083126E, 0x1999999A);
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@@ -731,19 +731,19 @@
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// If no rates are specified for a difficulty, the previous difficulty's rates
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// will be used. (In the default configuration, only Normal is specified, so
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// all difficulties use the same rates.) If the Challenge set is not
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// specified, the default rates are used for Challenge mode, which is 1/512
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// specified, the default rates are used for Challenge mode, which is 1/500
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// for all enemies.
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"RareEnemyRates-Normal": {
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// These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy
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// will never appear, and 0xFFFFFFFF means it will always appear (until 16
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// rare enemies have been assigned).
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"Hildeblue": 0x00800000,
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"Rappy": 0x00800000,
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"NarLily": 0x00800000,
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"PouillySlime": 0x00800000,
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"MerissaAA": 0x00800000,
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"Pazuzu": 0x00800000,
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"DorphonEclair": 0x00800000,
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"Hildeblue": 0x0083126E,
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"Rappy": 0x0083126E,
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"NarLily": 0x0083126E,
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"PouillySlime": 0x0083126E,
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"MerissaAA": 0x0083126E,
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"Pazuzu": 0x0083126E,
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"DorphonEclair": 0x0083126E,
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"Kondrieu": 0x1999999A,
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},
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// "RareEnemyRates-Hard": {...},
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