cache loaded player files between sessions
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@@ -3113,7 +3113,9 @@ static void on_E3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
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return;
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}
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ClientGameData temp_gd;
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auto s = c->require_server_state();
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ClientGameData temp_gd(s->player_files_manager);
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temp_gd.guild_card_number = c->license->serial_number;
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temp_gd.bb_username = c->license->bb_username;
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temp_gd.bb_character_index = cmd.character_index;
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