cache loaded player files between sessions
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+2
-1
@@ -17,7 +17,7 @@
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using namespace std;
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ServerState::ServerState(const string& config_filename, bool is_replay)
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ServerState::ServerState(shared_ptr<struct event_base> base, const string& config_filename, bool is_replay)
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: config_filename(config_filename),
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is_replay(is_replay),
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dns_server_port(0),
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@@ -42,6 +42,7 @@ ServerState::ServerState(const string& config_filename, bool is_replay)
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ep3_card_auction_points(0),
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ep3_card_auction_min_size(0),
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ep3_card_auction_max_size(0),
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player_files_manager(make_shared<PlayerFilesManager>(base)),
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next_lobby_id(1),
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pre_lobby_event(0),
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ep3_menu_song(-1),
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