add enum for when

This commit is contained in:
Martin Michelsen
2024-05-26 14:33:15 -07:00
parent 7427fbd252
commit 07d8e1df7b
7 changed files with 257 additions and 124 deletions
+75 -3
View File
@@ -517,7 +517,7 @@ bool CardDefinition::Effect::is_empty() const {
return (this->effect_num == 0 &&
this->type == ConditionType::NONE &&
this->expr.empty() &&
this->when == 0 &&
this->when == EffectWhen::NONE &&
this->arg1.empty() &&
this->arg2.empty() &&
this->arg3.empty() &&
@@ -603,7 +603,7 @@ string CardDefinition::Effect::str(const char* separator, const TextSet* text_ar
if (!this->expr.empty()) {
tokens.emplace_back("expr=" + this->expr.decode());
}
tokens.emplace_back(string_printf("when=%02hhX", this->when));
tokens.emplace_back(string_printf("when=%s", name_for_enum(this->when)));
tokens.emplace_back("arg1=" + this->str_for_arg(this->arg1.decode()));
tokens.emplace_back("arg2=" + this->str_for_arg(this->arg2.decode()));
tokens.emplace_back("arg3=" + this->str_for_arg(this->arg3.decode()));
@@ -1068,7 +1068,7 @@ JSON CardDefinition::Effect::json() const {
{"EffectNum", this->effect_num},
{"ConditionType", name_for_enum(this->type)},
{"Expression", this->expr.decode()},
{"When", this->when},
{"When", name_for_enum(this->when)},
{"Arg1", this->arg1.decode()},
{"Arg2", this->arg2.decode()},
{"Arg3", this->arg3.decode()},
@@ -3117,6 +3117,78 @@ const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_
}
}
template <>
const char* name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when) {
switch (when) {
case Episode3::EffectWhen::NONE:
return "NONE";
case Episode3::EffectWhen::CARD_SET:
return "CARD_SET";
case Episode3::EffectWhen::AFTER_ANY_CARD_ATTACK:
return "AFTER_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ANY_CARD_ATTACK:
return "BEFORE_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN:
return "BEFORE_DICE_PHASE_THIS_TEAM_TURN";
case Episode3::EffectWhen::CARD_DESTROYED:
return "CARD_DESTROYED";
case Episode3::EffectWhen::AFTER_SET_PHASE:
return "AFTER_SET_PHASE";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE:
return "BEFORE_MOVE_PHASE";
case Episode3::EffectWhen::UNKNOWN_0A:
return "UNKNOWN_0A";
case Episode3::EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION:
return "AFTER_ATTACK_TARGET_RESOLUTION";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACK:
return "AFTER_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACK:
return "BEFORE_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ACT_PHASE:
return "BEFORE_ACT_PHASE";
case Episode3::EffectWhen::BEFORE_DRAW_PHASE:
return "BEFORE_DRAW_PHASE";
case Episode3::EffectWhen::AFTER_CARD_MOVE:
return "AFTER_CARD_MOVE";
case Episode3::EffectWhen::UNKNOWN_15:
return "UNKNOWN_15";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACKED:
return "AFTER_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACKED:
return "BEFORE_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK:
return "AFTER_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK:
return "BEFORE_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::UNKNOWN_22:
return "UNKNOWN_22";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL:
return "BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL";
case Episode3::EffectWhen::UNKNOWN_29:
return "UNKNOWN_29";
case Episode3::EffectWhen::UNKNOWN_2A:
return "UNKNOWN_2A";
case Episode3::EffectWhen::UNKNOWN_2B:
return "UNKNOWN_2B";
case Episode3::EffectWhen::UNKNOWN_33:
return "UNKNOWN_33";
case Episode3::EffectWhen::UNKNOWN_34:
return "UNKNOWN_34";
case Episode3::EffectWhen::UNKNOWN_35:
return "UNKNOWN_35";
case Episode3::EffectWhen::ATTACK_STAT_OVERRIDES:
return "ATTACK_STAT_OVERRIDES";
case Episode3::EffectWhen::ATTACK_DAMAGE_ADJUSTMENT:
return "ATTACK_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT:
return "DEFENSE_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL:
return "BEFORE_DICE_PHASE_ALL_TURNS_FINAL";
default:
return "__INVALID__";
}
}
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d) {
switch (d) {