more tournament command details
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+15
-7
@@ -2461,11 +2461,17 @@ struct S_GameInformation_GC_Ep3_E1 {
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// flag=00: request tournament list (server responds with E0)
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// flag=01: check tournament (server responds with E2)
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// flag=02: cancel tournament entry (server responds with CC)
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// flag=03: create tournament spectator team (server responds with E6)
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// flag=03: create tournament spectator team (server responds with E0)
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// flag=04: join tournament spectator team (server responds with E0)
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// In case 02, the resulting CC command is apparently completely blank (all 0),
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// and has header.flag = 0 to indicate the player isn't registered.
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// In cases 03 and 04, it's not clear what the server should respond with.
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// In case 02, the resulting CC command has header.flag = 0 to indicate the
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// player is no longer registered.
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// In cases 03 and 04, the client handles follow-ups differently from the 00
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// case. In case 04, the client will send a 10 (to which the server responds
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// with an E2), but when a choice is made from that menu, the client sends E6 01
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// instead of 10. In case 03, the flow is similar, but the client sends E7
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// instead of E6 01.
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// newserv responds with a standard ship info box (11), but this seems not to be
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// intended since it partially overlaps some windows.
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// E2 (S->C): Tournament entry list (Episode 3)
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// Client may send 09 commands if the player presses X. It's not clear what the
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@@ -2629,9 +2635,8 @@ struct SC_PlayerPreview_CreateCharacter_BB_00E5 {
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// With header.flag == 0, this command has no arguments and is used for
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// requesting the spectator team list. The server responds with an E6 command.
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// With header.flag == 1, this command is presumably used for joining a
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// spectator team (TODO: verify this). The following arguments are given in this
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// form:
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// With header.flag == 1, this command is used for joining a tournament
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// spectator team. The following arguments are given in this form:
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struct C_JoinSpectatorTeam_GC_Ep3_E6_Flag01 {
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le_uint32_t menu_id = 0;
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@@ -2656,6 +2661,9 @@ struct S_ClientInit_BB_00E6 {
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} __packed__;
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// E7 (C->S): Create spectator team (Episode 3)
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// This command is used to create speectator teams for both tournaments and
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// regular games. The server should be able to tell these cases apart by the
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// menu and/or item ID.
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struct C_CreateSpectatorTeam_GC_Ep3_E7 {
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le_uint32_t menu_id = 0;
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