add results of rare enemy RE
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+11
-8
@@ -829,12 +829,15 @@ void Map::add_enemy(
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break;
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case 0x0040: // TObjEneMoja
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add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->hildeblue)
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add(this->check_and_log_rare_enemy(e.uparam1 != 0, rare_rates->hildeblue)
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? EnemyType::HILDEBLUE
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: EnemyType::HILDEBEAR);
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break;
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case 0x0041: { // TObjEneLappy
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bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->rappy);
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// On BB, the set rare condition is uparam1 & 1; on other versions it's
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// simply uparam1 != 0.
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bool default_is_rare = rare_rates ? (e.uparam1 & 1) : (e.uparam1 != 0);
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bool is_rare = this->check_and_log_rare_enemy(default_is_rare, rare_rates->rappy);
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switch (episode) {
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case Episode::EP1:
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add(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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@@ -842,13 +845,13 @@ void Map::add_enemy(
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case Episode::EP2:
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if (is_rare) {
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switch (event) {
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case 0x01:
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case 0x01: // rappy_type 1
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add(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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case 0x04: // rappy_type 2
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add(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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case 0x05: // rappy_type 3
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add(EnemyType::HALLO_RAPPY);
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break;
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default:
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@@ -887,10 +890,10 @@ void Map::add_enemy(
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add(EnemyType::GRASS_ASSASSIN);
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break;
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case 0x0061: // TObjEneRe2Flower
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if ((episode == Episode::EP2) && (e.floor > 0x0F)) {
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if ((episode == Episode::EP2) && (e.floor == 0x11)) {
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add(EnemyType::DEL_LILY);
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} else {
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add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->nar_lily)
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add(this->check_and_log_rare_enemy(e.uparam1 != 0, rare_rates->nar_lily)
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? EnemyType::NAR_LILY
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: EnemyType::POISON_LILY);
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}
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@@ -904,7 +907,7 @@ void Map::add_enemy(
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break;
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}
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case 0x0064: // TObjEneSlime
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add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->pouilly_slime)
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add(this->check_and_log_rare_enemy(e.uparam1 != 0, rare_rates->pouilly_slime)
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? EnemyType::POUILLY_SLIME
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: EnemyType::POFUILLY_SLIME);
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default_num_children = 4;
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