rename Ep4 test door

This commit is contained in:
Martin Michelsen
2025-11-09 15:59:38 -08:00
parent ae47d92016
commit 136e2730de
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -1741,11 +1741,11 @@ static const vector<DATEntityDefinition> dat_object_definitions({
{0x0101, F_V0_V1, 0x00000000000000C0, "TOKeyMachine01"},
{0x0101, F_V2_V4, 0x00004FF0007B00C6, "TOKeyMachine01"},
// Mines single-switch door, or Ep4 test door if in Episode 4. Params (for
// both object types):
// Mines single-switch door, or Subterranean Desert door if in Episode 4.
// Params (for both object types):
// param4 = switch flag number
{0x0102, F_V0_V4, 0x00000000000000C0, "TODoorMachine02"},
{0x0102, F_V4, 0x00004E0000000000, "__EP4_TEST_DOOR__"},
{0x0102, F_V4, 0x00004E0000000000, "__EP4_DOOR__"},
// Large cryotube. There appear to be no parameters.
{0x0103, F_V0_V4, 0x00004008000000C0, "TOCapsuleMachine01"},
+2 -2
View File
@@ -2248,7 +2248,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// valueC = current position along path
// valueD = loop flag (0 = no, 1 = yes)
// regsE[0-2] = result point (x, y, z as floats)
// regsE[3] = the result code (0 = failed, 1 = success)
// regsE[3] = result code (0 = failed, 1 = success)
// labelF = control point entries (array of valueA VectorXYZTF structures)
{0xF8DB, "get_vector_from_path", "unknownF8DB", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, SCRIPT16}, F_V3_V4 | F_ARGS},
@@ -2344,7 +2344,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// valueC = current position along path
// valueD = loop flag (0 = no, 1 = yes)
// regsE[0-2] = result point (x, y, z as floats)
// regsE[3] = the result code (0 = failed, 1 = success)
// regsE[3] = result code (0 = failed, 1 = success)
// labelF = control point entries (array of valueA VectorXYZTF structures)
{0xF8F2, "compute_bezier_curve_point", "load_unk_data", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::BEZIER_CONTROL_POINT_DATA}}, F_V3_V4 | F_ARGS},