rename Ep4 test door
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+3
-3
@@ -1741,11 +1741,11 @@ static const vector<DATEntityDefinition> dat_object_definitions({
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{0x0101, F_V0_V1, 0x00000000000000C0, "TOKeyMachine01"},
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{0x0101, F_V2_V4, 0x00004FF0007B00C6, "TOKeyMachine01"},
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// Mines single-switch door, or Ep4 test door if in Episode 4. Params (for
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// both object types):
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// Mines single-switch door, or Subterranean Desert door if in Episode 4.
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// Params (for both object types):
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// param4 = switch flag number
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{0x0102, F_V0_V4, 0x00000000000000C0, "TODoorMachine02"},
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{0x0102, F_V4, 0x00004E0000000000, "__EP4_TEST_DOOR__"},
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{0x0102, F_V4, 0x00004E0000000000, "__EP4_DOOR__"},
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// Large cryotube. There appear to be no parameters.
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{0x0103, F_V0_V4, 0x00004008000000C0, "TOCapsuleMachine01"},
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+2
-2
@@ -2248,7 +2248,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// valueC = current position along path
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// valueD = loop flag (0 = no, 1 = yes)
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// regsE[0-2] = result point (x, y, z as floats)
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// regsE[3] = the result code (0 = failed, 1 = success)
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// regsE[3] = result code (0 = failed, 1 = success)
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// labelF = control point entries (array of valueA VectorXYZTF structures)
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{0xF8DB, "get_vector_from_path", "unknownF8DB", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, SCRIPT16}, F_V3_V4 | F_ARGS},
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@@ -2344,7 +2344,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// valueC = current position along path
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// valueD = loop flag (0 = no, 1 = yes)
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// regsE[0-2] = result point (x, y, z as floats)
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// regsE[3] = the result code (0 = failed, 1 = success)
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// regsE[3] = result code (0 = failed, 1 = success)
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// labelF = control point entries (array of valueA VectorXYZTF structures)
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{0xF8F2, "compute_bezier_curve_point", "load_unk_data", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::BEZIER_CONTROL_POINT_DATA}}, F_V3_V4 | F_ARGS},
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