rename Ep4 test door

This commit is contained in:
Martin Michelsen
2025-11-09 15:59:38 -08:00
parent ae47d92016
commit 136e2730de
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -2248,7 +2248,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// valueC = current position along path
// valueD = loop flag (0 = no, 1 = yes)
// regsE[0-2] = result point (x, y, z as floats)
// regsE[3] = the result code (0 = failed, 1 = success)
// regsE[3] = result code (0 = failed, 1 = success)
// labelF = control point entries (array of valueA VectorXYZTF structures)
{0xF8DB, "get_vector_from_path", "unknownF8DB", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, SCRIPT16}, F_V3_V4 | F_ARGS},
@@ -2344,7 +2344,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// valueC = current position along path
// valueD = loop flag (0 = no, 1 = yes)
// regsE[0-2] = result point (x, y, z as floats)
// regsE[3] = the result code (0 = failed, 1 = success)
// regsE[3] = result code (0 = failed, 1 = success)
// labelF = control point entries (array of valueA VectorXYZTF structures)
{0xF8F2, "compute_bezier_curve_point", "load_unk_data", {I32, FLOAT32, FLOAT32, I32, {W_REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::BEZIER_CONTROL_POINT_DATA}}, F_V3_V4 | F_ARGS},