work around data race during game join

This commit is contained in:
Martin Michelsen
2023-11-14 19:24:04 -08:00
parent 82d0539c31
commit 1531f4dad2
12 changed files with 142 additions and 26 deletions
+6
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@@ -191,6 +191,12 @@ struct Client : public std::enable_shared_from_this<Client> {
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
struct JoinCommand {
uint16_t command;
uint32_t flag;
std::string data;
};
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
+19 -1
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@@ -4446,7 +4446,7 @@ struct G_CreateTelepipe_6x68 {
G_UnusedHeader header;
le_uint16_t client_id2 = 0;
le_uint16_t unknown_a1 = 0;
le_uint16_t unused1 = 0;
le_uint16_t unknown_a2 = 0;
parray<uint8_t, 2> unused2;
le_float x = 0.0f;
le_float y = 0.0f;
@@ -4504,8 +4504,26 @@ struct G_SyncObjectState_6x6C_Entry_Decompressed {
} __packed__;
// 6x6D: Sync item state (used while loading into game; same header format as 6E)
// Internal name: RcvItemCondition
// Compressed format is the same as 6x6B.
// There is a bug in the client that can cause desync between players' item IDs
// if the 6x6D command is sent too quickly. 6x6D is the first command sent by
// the leader when a player joins a game, so the joining player often receives
// it immediately after the 64 command. One of the first steps of the game join
// process is to reset the next item ID variables for each player in the game,
// which under normal operation, the 6x6D command overwrites with the values in
// the next_item_id_per_player array. However, the loading process doesn't
// actually start until the next frame after the 64 command is received, so if
// the 6x6D command is received on the same frame as the 64 command, it will
// set the next item ID variables correctly and the loading process will then
// clear all of them on the next frame. The client will then assign its own
// inventory item IDs based on the default base item ID, which will result in
// incorrect IDs if another player had previously been in the game in the same
// slot. To prevent this bug, we delay the 6x6D command and everything that
// depends on it until the client responds to a ping command (sent along with
// the 64 command).
struct G_SyncItemState_6x6D_Decompressed {
// TODO: Verify this format on DC and PC. It appears correct for GC and BB.
// Note: 16 vs. 15 is not a bug here - there really is an extra field in the
+12
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@@ -329,6 +329,18 @@ static void on_1D(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
double ping_ms = static_cast<double>(ping_usecs) / 1000.0;
send_text_message_printf(c, "To server: %gms", ping_ms);
}
// See the comment on the 6x6D command in CommandFormats.hh to understand why
// we do this.
if (c->game_join_command_queue) {
c->log.info("Sending %zu queued command(s)", c->game_join_command_queue->size());
while (!c->game_join_command_queue->empty()) {
const auto& cmd = c->game_join_command_queue->front();
send_command(c, cmd.command, cmd.flag, cmd.data);
c->game_join_command_queue->pop_front();
}
c->game_join_command_queue.reset();
}
}
static void on_05_XB(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
+73 -25
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@@ -132,6 +132,62 @@ static void on_forward_check_game(shared_ptr<Client> c, uint8_t command, uint8_t
forward_subcommand(c, command, flag, data, size);
}
template <typename CmdT>
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& data) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data.assign(reinterpret_cast<const char*>(&data), sizeof(data));
} else {
send_command(c, command, flag, &data, sizeof(data));
}
}
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, string&& data) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data = std::move(data);
} else {
send_command(c, command, flag, data.data(), data.size());
}
}
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data.assign(reinterpret_cast<const char*>(data), size);
} else {
send_command(c, command, flag, data, size);
}
}
static void on_forward_check_game_loading(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
return;
}
if (command_is_private(command)) {
auto target = l->clients.at(flag);
if (target) {
send_or_enqueue_joining_player_command(target, command, flag, data, size);
}
} else {
for (auto lc : l->clients) {
if (lc) {
send_or_enqueue_joining_player_command(lc, command, flag, data, size);
}
}
}
}
static void on_forward_sync_joining_player_state(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
@@ -150,7 +206,7 @@ static void on_forward_sync_joining_player_state(shared_ptr<Client> c, uint8_t c
print_data(stderr, decompressed);
}
forward_subcommand(c, command, flag, data, size);
on_forward_check_game_loading(c, command, flag, data, size);
}
static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
@@ -164,26 +220,26 @@ static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t comm
if (!command_is_private(command)) {
throw runtime_error("6x6D sent via public command");
}
if (flag >= l->max_clients) {
return;
}
auto target = l->clients[flag];
if (!target) {
return;
}
// For non-V3 versions, just forward the data verbatim. For V3, we need to
// byteswap mags' data2 fields if exactly one of the sender and recipient is
// PSO GC
bool sender_is_gc = (c->version() == GameVersion::GC);
if (!sender_is_gc && (c->version() != GameVersion::XB)) {
forward_subcommand(c, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else {
if (flag >= l->max_clients) {
return;
}
auto target = l->clients[flag];
if (!target) {
return;
}
bool target_is_gc = (target->version() == GameVersion::GC);
if (target_is_gc == sender_is_gc) {
send_command(target, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else {
const auto& cmd = check_size_t<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(data, size, 0xFFFF);
@@ -239,10 +295,10 @@ static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t comm
c->log.info("Byteswapped and recompressed item sync data (%zX bytes)", out_compressed_data.size());
}
vector<pair<const void*, size_t>> blocks;
blocks.emplace_back(make_pair(&out_cmd, sizeof(out_cmd)));
blocks.emplace_back(make_pair(out_compressed_data.data(), out_compressed_data.size()));
send_command(target, command, flag, blocks);
StringWriter w;
w.write(&out_cmd, sizeof(out_cmd));
w.write(out_compressed_data);
send_or_enqueue_joining_player_command(target, command, flag, std::move(w.str()));
}
}
}
@@ -284,7 +340,7 @@ static void on_sync_joining_player_disp_and_inventory(
bool sender_is_gc = (c->version() == GameVersion::GC);
bool target_is_gc = (target->version() == GameVersion::GC);
if (target_is_gc == sender_is_gc) {
send_command(target, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else if (sender_is_gc) {
// Convert GC command to XB command
@@ -300,7 +356,7 @@ static void on_sync_joining_player_disp_and_inventory(
out_cmd.inventory.items[z].data.decode_for_version(GameVersion::GC);
out_cmd.inventory.items[z].data.encode_for_version(GameVersion::XB, s->item_parameter_table_for_version(GameVersion::XB));
}
send_command_t(target, command, flag, out_cmd);
send_or_enqueue_joining_player_command(target, command, flag, out_cmd);
} else {
// Convert XB command to GC command
@@ -312,18 +368,10 @@ static void on_sync_joining_player_disp_and_inventory(
out_cmd.inventory.items[z].data.decode_for_version(GameVersion::XB);
out_cmd.inventory.items[z].data.encode_for_version(GameVersion::GC, s->item_parameter_table_for_version(GameVersion::GC));
}
send_command(target, command, flag, &out_cmd, sizeof(G_SyncPlayerDispAndInventory_DC_PC_GC_6x70));
send_or_enqueue_joining_player_command(target, command, flag, out_cmd);
}
}
static void on_forward_check_game_loading(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
return;
}
forward_subcommand(c, command, flag, data, size);
}
static void on_forward_check_size_client(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
const auto& cmd = check_size_t<G_ClientIDHeader>(data, size, 0xFFFF);
if (cmd.client_id != c->lobby_client_id) {
+4
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@@ -1691,6 +1691,10 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
default:
throw logic_error("invalid game version");
}
c->log.info("Creating game join command queue");
c->game_join_command_queue.reset(new deque<Client::JoinCommand>());
send_command(c, 0x1D, 0x00);
}
template <typename LobbyDataT, typename DispDataT, typename RecordsT, bool UseLanguageMarkerInName>