also blank name_color_checksum during $bbchar
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@@ -101,7 +101,7 @@ struct PlayerVisualConfig {
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/* 1C */ uint8_t extra_model = 0;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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// See compute_name_color_checksum for details on how this is computed. This
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// field is ignored on V3 and BB.
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// field is ignored on V3.
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/* 2C */ le_uint32_t name_color_checksum = 0;
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/* 30 */ uint8_t section_id = 0;
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/* 31 */ uint8_t char_class = 0;
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@@ -2889,6 +2889,8 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
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const auto& p = c->game_data.character();
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uint8_t prev_version = p->disp.visual.version;
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p->disp.visual.version = 4;
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uint32_t prev_name_color_checksum = p->disp.visual.name_color_checksum;
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p->disp.visual.name_color_checksum = 0x00000000;
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bool failure = false;
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try {
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@@ -2899,6 +2901,7 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
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}
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p->disp.visual.version = prev_version;
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p->disp.visual.name_color_checksum = prev_name_color_checksum;
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if (!failure) {
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send_text_message_printf(c,
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