work around data race during game join

This commit is contained in:
Martin Michelsen
2023-11-14 19:24:04 -08:00
parent 82d0539c31
commit 1531f4dad2
12 changed files with 142 additions and 26 deletions
+73 -25
View File
@@ -132,6 +132,62 @@ static void on_forward_check_game(shared_ptr<Client> c, uint8_t command, uint8_t
forward_subcommand(c, command, flag, data, size);
}
template <typename CmdT>
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& data) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data.assign(reinterpret_cast<const char*>(&data), sizeof(data));
} else {
send_command(c, command, flag, &data, sizeof(data));
}
}
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, string&& data) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data = std::move(data);
} else {
send_command(c, command, flag, data.data(), data.size());
}
}
static void send_or_enqueue_joining_player_command(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto cmd = c->game_join_command_queue->emplace_back();
cmd.command = command;
cmd.flag = flag;
cmd.data.assign(reinterpret_cast<const char*>(data), size);
} else {
send_command(c, command, flag, data, size);
}
}
static void on_forward_check_game_loading(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
return;
}
if (command_is_private(command)) {
auto target = l->clients.at(flag);
if (target) {
send_or_enqueue_joining_player_command(target, command, flag, data, size);
}
} else {
for (auto lc : l->clients) {
if (lc) {
send_or_enqueue_joining_player_command(lc, command, flag, data, size);
}
}
}
}
static void on_forward_sync_joining_player_state(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
@@ -150,7 +206,7 @@ static void on_forward_sync_joining_player_state(shared_ptr<Client> c, uint8_t c
print_data(stderr, decompressed);
}
forward_subcommand(c, command, flag, data, size);
on_forward_check_game_loading(c, command, flag, data, size);
}
static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
@@ -164,26 +220,26 @@ static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t comm
if (!command_is_private(command)) {
throw runtime_error("6x6D sent via public command");
}
if (flag >= l->max_clients) {
return;
}
auto target = l->clients[flag];
if (!target) {
return;
}
// For non-V3 versions, just forward the data verbatim. For V3, we need to
// byteswap mags' data2 fields if exactly one of the sender and recipient is
// PSO GC
bool sender_is_gc = (c->version() == GameVersion::GC);
if (!sender_is_gc && (c->version() != GameVersion::XB)) {
forward_subcommand(c, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else {
if (flag >= l->max_clients) {
return;
}
auto target = l->clients[flag];
if (!target) {
return;
}
bool target_is_gc = (target->version() == GameVersion::GC);
if (target_is_gc == sender_is_gc) {
send_command(target, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else {
const auto& cmd = check_size_t<G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E>(data, size, 0xFFFF);
@@ -239,10 +295,10 @@ static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t comm
c->log.info("Byteswapped and recompressed item sync data (%zX bytes)", out_compressed_data.size());
}
vector<pair<const void*, size_t>> blocks;
blocks.emplace_back(make_pair(&out_cmd, sizeof(out_cmd)));
blocks.emplace_back(make_pair(out_compressed_data.data(), out_compressed_data.size()));
send_command(target, command, flag, blocks);
StringWriter w;
w.write(&out_cmd, sizeof(out_cmd));
w.write(out_compressed_data);
send_or_enqueue_joining_player_command(target, command, flag, std::move(w.str()));
}
}
}
@@ -284,7 +340,7 @@ static void on_sync_joining_player_disp_and_inventory(
bool sender_is_gc = (c->version() == GameVersion::GC);
bool target_is_gc = (target->version() == GameVersion::GC);
if (target_is_gc == sender_is_gc) {
send_command(target, command, flag, data, size);
send_or_enqueue_joining_player_command(target, command, flag, data, size);
} else if (sender_is_gc) {
// Convert GC command to XB command
@@ -300,7 +356,7 @@ static void on_sync_joining_player_disp_and_inventory(
out_cmd.inventory.items[z].data.decode_for_version(GameVersion::GC);
out_cmd.inventory.items[z].data.encode_for_version(GameVersion::XB, s->item_parameter_table_for_version(GameVersion::XB));
}
send_command_t(target, command, flag, out_cmd);
send_or_enqueue_joining_player_command(target, command, flag, out_cmd);
} else {
// Convert XB command to GC command
@@ -312,18 +368,10 @@ static void on_sync_joining_player_disp_and_inventory(
out_cmd.inventory.items[z].data.decode_for_version(GameVersion::XB);
out_cmd.inventory.items[z].data.encode_for_version(GameVersion::GC, s->item_parameter_table_for_version(GameVersion::GC));
}
send_command(target, command, flag, &out_cmd, sizeof(G_SyncPlayerDispAndInventory_DC_PC_GC_6x70));
send_or_enqueue_joining_player_command(target, command, flag, out_cmd);
}
}
static void on_forward_check_game_loading(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
auto l = c->require_lobby();
if (!l->is_game() || !l->any_client_loading()) {
return;
}
forward_subcommand(c, command, flag, data, size);
}
static void on_forward_check_size_client(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
const auto& cmd = check_size_t<G_ClientIDHeader>(data, size, 0xFFFF);
if (cmd.client_id != c->lobby_client_id) {