add $makeobj; update some object notes
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@@ -4210,8 +4210,7 @@ struct G_VolOptBossActions_6x16 {
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// 6x17: Set entity position and angle (not valid on Episode 3)
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// This command sets an entity's position and angle without performing any
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// validity checks, even on v3 and later. We unconditionally block this if it
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// affects a player other than the sender.
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// validity checks, even on v3 and later.
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struct G_SetEntityPositionAndAngle_6x17 {
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G_EntityIDHeader header;
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@@ -4760,7 +4759,7 @@ struct G_IntraMapWarp_6x55 {
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G_ClientIDHeader header;
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le_uint32_t angle_y = 0;
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VectorXYZF from_pos;
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VectorXYZF to_pos;
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VectorXYZF pos;
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} __packed_ws__(G_IntraMapWarp_6x55, 0x20);
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// 6x56: Set player position and angle (protected on GC NTE/V3/V4)
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