update notes on TObjDoor
This commit is contained in:
+5
-2
@@ -1384,9 +1384,12 @@ static const vector<DATEntityDefinition> dat_object_definitions({
|
||||
{0x0058, F_EP3, 0x0000000000000001, "TObjDeckCollision"},
|
||||
|
||||
// Forest door. Params:
|
||||
// param1-3 = x, y, z coordinates for unlock "cutscene" (see param6)
|
||||
// param4 = switch flag number (low byte) and number to appear on door
|
||||
// (second-lowest byte, modulo 0x0A)
|
||||
// param6 = TODO (expected to be 0 or 1)
|
||||
// (second-lowest byte, modulo 10)
|
||||
// param6 = if set to 1, enables unlock "cutscene" - when the door is
|
||||
// unlocked, the camera will snap to the coordinates in param1-3,
|
||||
// pointing toward the door, for 2 seconds
|
||||
{0x0080, F_V0_V4, 0x0000400000000006, "TObjDoor"},
|
||||
|
||||
// Forest switch. Params:
|
||||
|
||||
Reference in New Issue
Block a user