update notes on TObjDoor

This commit is contained in:
Martin Michelsen
2025-10-30 10:07:56 -07:00
parent bf36a185a2
commit 4e2f62bc73
+5 -2
View File
@@ -1384,9 +1384,12 @@ static const vector<DATEntityDefinition> dat_object_definitions({
{0x0058, F_EP3, 0x0000000000000001, "TObjDeckCollision"},
// Forest door. Params:
// param1-3 = x, y, z coordinates for unlock "cutscene" (see param6)
// param4 = switch flag number (low byte) and number to appear on door
// (second-lowest byte, modulo 0x0A)
// param6 = TODO (expected to be 0 or 1)
// (second-lowest byte, modulo 10)
// param6 = if set to 1, enables unlock "cutscene" - when the door is
// unlocked, the camera will snap to the coordinates in param1-3,
// pointing toward the door, for 2 seconds
{0x0080, F_V0_V4, 0x0000400000000006, "TObjDoor"},
// Forest switch. Params: