add $makeobj; update some object notes
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@@ -630,7 +630,9 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// <rXX> => value of rXX as %d (signed integer)
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// <fXX> => value of rXX as %f (floating-point) (v3 and later)
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// <color X> => changes text color like $CX would (supported on 11/2000 and
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// later); X must be numeric, so <color G> does not work
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// later); X must be numeric and in the range 0-7, so <color 8>, <color
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// 9>, and <color G> do not work (though \tC8, \tC9, and \tCG can be used
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// directly in the text, and do work)
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// <cr> => newline
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// <hero name> or <name hero> => character's name
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// <hero job> or <name job> => character's class
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