implement some more BB item commands

This commit is contained in:
Martin Michelsen
2022-08-02 23:25:01 -07:00
parent 80bac6c89e
commit 176641aebe
2 changed files with 98 additions and 40 deletions
+31 -6
View File
@@ -2584,7 +2584,7 @@ struct S_Unknown_BB_F0 {
// indicate that they are (usually) bidirectional, and are (usually) generated
// by clients and consumed by clients.
// This structure is used by many commands (noted below)
// These structures are used by many commands (noted below)
struct G_ItemSubcommand {
uint8_t command;
uint8_t size;
@@ -2594,6 +2594,14 @@ struct G_ItemSubcommand {
le_uint32_t amount;
};
struct G_ItemIDSubcommand {
uint8_t subcommand;
uint8_t size;
le_uint16_t unused;
le_uint32_t item_id;
};
// 00: Invalid subcommand
@@ -3102,10 +3110,21 @@ struct G_ShopContents_BB_6xB6 {
// B7: BB buy shop item (handled by the server)
// B8: Accept tekker result (handled by the server on BB)
// Format is G_IdentifyResult
struct G_BuyShopItem_BB_6xB7 {
uint8_t subcommand;
uint8_t size;
le_uint16_t unused;
le_uint32_t inventory_item_id;
uint8_t shop_type;
uint8_t item_index;
uint8_t amount;
uint8_t unknown_a1; // TODO: Probably actually unused; verify this
};
// B9: Provisional tekker result
// B8: BB accept tekker result (handled by the server)
// Format is G_ItemIDSubcommand
// B9: BB provisional tekker result
struct G_IdentifyResult_BB_6xB9 {
uint8_t subcommand;
@@ -3115,7 +3134,11 @@ struct G_IdentifyResult_BB_6xB9 {
ItemData item;
};
// BA: Unknown (Episode 3 only)
// BA: Unknown (Episode 3)
// BA: BB accept tekker result (handled by the server)
// Format is G_ItemIDSubcommand
// BB: Unknown (Episode 3)
// BB: BB bank request (handled by the server)
// BC: Unknown (Episode 3)
@@ -3168,7 +3191,9 @@ struct G_GiveExperience_BB_6xBF {
le_uint32_t amount;
};
// C0: Unknown
// C0: BB sell item at shop
// Format is G_ItemSubcommand
// C1: Unknown
// C2: Unknown
+67 -34
View File
@@ -949,11 +949,10 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
if (!l->is_game() || (cmd->client_id != c->lobby_client_id)) {
const auto* cmd = check_size_sc<G_ItemIDSubcommand>(data);
if (!l->is_game()) {
return;
}
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
@@ -970,7 +969,7 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
// TODO: move this into a SendCommands.cc function
G_IdentifyResult_BB_6xB9 res;
res.subcommand = 0xB9;
res.size = sizeof(cmd) / 4;
res.size = sizeof(res) / 4;
res.client_id = c->lobby_client_id;
res.unused = 0;
res.item = c->game_data.identify_result.data;
@@ -981,31 +980,65 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
}
}
// player accepts the tekk
// TODO: I don't know which subcommand id this is; the function should be
// correct though so we can just put it in the table when we figure out the id
// static void process_subcommand_accept_identified_item(shared_ptr<ServerState> s,
// shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
// const string& data) {
//
// if (l->version == GameVersion::BB) {
// const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
//
// if (cmd->client_id != c->lobby_client_id) {
// return;
// }
// if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
// throw logic_error("item tracking not enabled in BB game");
// }
//
// size_t x = c->game_data.player()->inventory.find_item(cmd->item_id);
// c->game_data.player()->inventory.items[x] = c->game_data.player()->identify_result;
// // TODO: what do we send to the other clients? anything?
//
// } else {
// forward_subcommand(l, c, command, flag, data);
// }
// }
static void process_subcommand_accept_identify_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const string& data) {
if (l->version == GameVersion::BB) {
const auto* cmd = check_size_sc<G_ItemIDSubcommand>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
if (!c->game_data.identify_result.data.id) {
throw runtime_error("no identify result present");
}
if (c->game_data.identify_result.data.id != cmd->item_id) {
throw runtime_error("accepted item ID does not match previous identify request");
}
c->game_data.player()->add_item(c->game_data.identify_result);
send_create_inventory_item(l, c, c->game_data.identify_result.data);
c->game_data.identify_result.clear();
} else {
forward_subcommand(l, c, command, flag, data);
}
}
static void process_subcommand_sell_item_at_shop_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
if (l->version == GameVersion::BB) {
// const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
}
}
static void process_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
if (l->version == GameVersion::BB) {
// const auto* cmd = check_size_sc<G_BuyShopItem_BB_6xB7>(data);
if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
throw logic_error("item tracking not enabled in BB game");
}
// TODO: We should subtract the appropriate amount of meseta and do an
// appropriate send_create_inventory_item call here. Shop prices are not
// implemented yet, though, which is why this is difficult.
throw logic_error("shop actions are not yet implemented");
}
}
////////////////////////////////////////////////////////////////////////////////
@@ -1289,16 +1322,16 @@ subcommand_handler_t subcommand_handlers[0x100] = {
/* B4 */ process_subcommand_forward_check_size_ep3_game,
/* B5 */ process_subcommand_open_shop_bb_or_unknown_ep3, // BB shop request
/* B6 */ process_subcommand_unimplemented, // BB shop contents (server->client only)
/* B7 */ process_subcommand_unimplemented, // TODO: BB buy shop item
/* B8 */ process_subcommand_identify_item_bb, // Accept tekker result
/* B7 */ process_subcommand_buy_shop_item_bb,
/* B8 */ process_subcommand_identify_item_bb,
/* B9 */ process_subcommand_unimplemented,
/* BA */ process_subcommand_unimplemented,
/* BB */ process_subcommand_open_bank_bb, // BB Bank request
/* BA */ process_subcommand_accept_identify_item_bb,
/* BB */ process_subcommand_open_bank_bb,
/* BC */ process_subcommand_unimplemented, // BB bank contents (server->client only)
/* BD */ process_subcommand_bank_action_bb,
/* BE */ process_subcommand_unimplemented, // BB create inventory item (server->client only)
/* BF */ process_subcommand_forward_check_size_ep3_lobby, // Ep3 change music, also BB give EXP (BB usage is server->client only)
/* C0 */ process_subcommand_unimplemented,
/* C0 */ process_subcommand_sell_item_at_shop_bb,
/* C1 */ process_subcommand_unimplemented,
/* C2 */ process_subcommand_unimplemented,
/* C3 */ process_subcommand_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped