implement some more BB item commands
This commit is contained in:
+31
-6
@@ -2584,7 +2584,7 @@ struct S_Unknown_BB_F0 {
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// indicate that they are (usually) bidirectional, and are (usually) generated
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// by clients and consumed by clients.
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// This structure is used by many commands (noted below)
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// These structures are used by many commands (noted below)
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struct G_ItemSubcommand {
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uint8_t command;
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uint8_t size;
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@@ -2594,6 +2594,14 @@ struct G_ItemSubcommand {
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le_uint32_t amount;
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};
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struct G_ItemIDSubcommand {
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uint8_t subcommand;
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uint8_t size;
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le_uint16_t unused;
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le_uint32_t item_id;
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};
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// 00: Invalid subcommand
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@@ -3102,10 +3110,21 @@ struct G_ShopContents_BB_6xB6 {
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// B7: BB buy shop item (handled by the server)
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// B8: Accept tekker result (handled by the server on BB)
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// Format is G_IdentifyResult
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struct G_BuyShopItem_BB_6xB7 {
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uint8_t subcommand;
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uint8_t size;
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le_uint16_t unused;
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le_uint32_t inventory_item_id;
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uint8_t shop_type;
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uint8_t item_index;
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uint8_t amount;
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uint8_t unknown_a1; // TODO: Probably actually unused; verify this
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};
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// B9: Provisional tekker result
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// B8: BB accept tekker result (handled by the server)
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// Format is G_ItemIDSubcommand
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// B9: BB provisional tekker result
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struct G_IdentifyResult_BB_6xB9 {
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uint8_t subcommand;
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@@ -3115,7 +3134,11 @@ struct G_IdentifyResult_BB_6xB9 {
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ItemData item;
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};
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// BA: Unknown (Episode 3 only)
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// BA: Unknown (Episode 3)
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// BA: BB accept tekker result (handled by the server)
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// Format is G_ItemIDSubcommand
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// BB: Unknown (Episode 3)
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// BB: BB bank request (handled by the server)
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// BC: Unknown (Episode 3)
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@@ -3168,7 +3191,9 @@ struct G_GiveExperience_BB_6xBF {
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le_uint32_t amount;
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};
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// C0: Unknown
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// C0: BB sell item at shop
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// Format is G_ItemSubcommand
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// C1: Unknown
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// C2: Unknown
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+67
-34
@@ -949,11 +949,10 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->version == GameVersion::BB) {
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const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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if (!l->is_game() || (cmd->client_id != c->lobby_client_id)) {
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const auto* cmd = check_size_sc<G_ItemIDSubcommand>(data);
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if (!l->is_game()) {
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return;
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}
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if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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throw logic_error("item tracking not enabled in BB game");
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}
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@@ -970,7 +969,7 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
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// TODO: move this into a SendCommands.cc function
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G_IdentifyResult_BB_6xB9 res;
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res.subcommand = 0xB9;
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res.size = sizeof(cmd) / 4;
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res.size = sizeof(res) / 4;
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res.client_id = c->lobby_client_id;
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res.unused = 0;
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res.item = c->game_data.identify_result.data;
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@@ -981,31 +980,65 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
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}
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}
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// player accepts the tekk
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// TODO: I don't know which subcommand id this is; the function should be
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// correct though so we can just put it in the table when we figure out the id
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// static void process_subcommand_accept_identified_item(shared_ptr<ServerState> s,
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// shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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// const string& data) {
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//
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// if (l->version == GameVersion::BB) {
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// const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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//
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// if (cmd->client_id != c->lobby_client_id) {
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// return;
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// }
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// if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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// throw logic_error("item tracking not enabled in BB game");
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// }
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//
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// size_t x = c->game_data.player()->inventory.find_item(cmd->item_id);
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// c->game_data.player()->inventory.items[x] = c->game_data.player()->identify_result;
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// // TODO: what do we send to the other clients? anything?
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//
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// } else {
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// forward_subcommand(l, c, command, flag, data);
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// }
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// }
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static void process_subcommand_accept_identify_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->version == GameVersion::BB) {
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const auto* cmd = check_size_sc<G_ItemIDSubcommand>(data);
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if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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throw logic_error("item tracking not enabled in BB game");
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}
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if (!c->game_data.identify_result.data.id) {
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throw runtime_error("no identify result present");
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}
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if (c->game_data.identify_result.data.id != cmd->item_id) {
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throw runtime_error("accepted item ID does not match previous identify request");
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}
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c->game_data.player()->add_item(c->game_data.identify_result);
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send_create_inventory_item(l, c, c->game_data.identify_result.data);
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c->game_data.identify_result.clear();
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} else {
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forward_subcommand(l, c, command, flag, data);
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}
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}
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static void process_subcommand_sell_item_at_shop_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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// const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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throw logic_error("item tracking not enabled in BB game");
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}
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// TODO: We should subtract the appropriate amount of meseta and do an
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// appropriate send_create_inventory_item call here. Shop prices are not
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// implemented yet, though, which is why this is difficult.
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throw logic_error("shop actions are not yet implemented");
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}
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}
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static void process_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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// const auto* cmd = check_size_sc<G_BuyShopItem_BB_6xB7>(data);
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if (!(l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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throw logic_error("item tracking not enabled in BB game");
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}
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// TODO: We should subtract the appropriate amount of meseta and do an
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// appropriate send_create_inventory_item call here. Shop prices are not
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// implemented yet, though, which is why this is difficult.
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throw logic_error("shop actions are not yet implemented");
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -1289,16 +1322,16 @@ subcommand_handler_t subcommand_handlers[0x100] = {
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/* B4 */ process_subcommand_forward_check_size_ep3_game,
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/* B5 */ process_subcommand_open_shop_bb_or_unknown_ep3, // BB shop request
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/* B6 */ process_subcommand_unimplemented, // BB shop contents (server->client only)
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/* B7 */ process_subcommand_unimplemented, // TODO: BB buy shop item
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/* B8 */ process_subcommand_identify_item_bb, // Accept tekker result
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/* B7 */ process_subcommand_buy_shop_item_bb,
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/* B8 */ process_subcommand_identify_item_bb,
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/* B9 */ process_subcommand_unimplemented,
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/* BA */ process_subcommand_unimplemented,
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/* BB */ process_subcommand_open_bank_bb, // BB Bank request
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/* BA */ process_subcommand_accept_identify_item_bb,
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/* BB */ process_subcommand_open_bank_bb,
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/* BC */ process_subcommand_unimplemented, // BB bank contents (server->client only)
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/* BD */ process_subcommand_bank_action_bb,
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/* BE */ process_subcommand_unimplemented, // BB create inventory item (server->client only)
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/* BF */ process_subcommand_forward_check_size_ep3_lobby, // Ep3 change music, also BB give EXP (BB usage is server->client only)
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/* C0 */ process_subcommand_unimplemented,
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/* C0 */ process_subcommand_sell_item_at_shop_bb,
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/* C1 */ process_subcommand_unimplemented,
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/* C2 */ process_subcommand_unimplemented,
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/* C3 */ process_subcommand_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped
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