add set-ep3-menu-song
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@@ -371,6 +371,10 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
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c->bb_player_index = 0;
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}
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if ((c->flags & ClientFlag::Episode3Games) && (s->ep3_menu_song >= 0)) {
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send_ep3_change_music(c, s->ep3_menu_song);
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}
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send_update_client_config(c);
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process_login_complete(s, c);
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+10
-1
@@ -57,7 +57,13 @@ Commands:\n\
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Enable or disable allowing unregistered users on the server. Disabling this\n\
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does not disconnect unregistered users who are already connected.\n\
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set-event <event>\n\
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Set the event in all lobbies.\n\
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Set the event in all lobbies, and in the main menu before joining a lobby.\n\
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<event> can be none, xmas, val, easter, hallo, sonic, newyear, summer,\n\
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white, wedding, fall, s-spring, s-summer, or spring.\n\
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set-ep3-menu-song <song-num>\n\
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Set the song that plays in the main menu for Episode III clients. If an\n\
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event is also set, the event's visuals appear but this song still plays.\n\
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Song IDs are 0 through 51; the default song is -1.\n\
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announce <message>\n\
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Send an announcement message to all players.\n\
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");
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@@ -176,6 +182,9 @@ Commands:\n\
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}
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send_change_event(this->state, event_id);
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} else if (command_name == "set-ep3-menu-song") {
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this->state->ep3_menu_song = stoul(command_args, nullptr, 0);
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} else if (command_name == "announce") {
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u16string message16 = decode_sjis(command_args);
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send_text_message(this->state, message16.c_str());
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+2
-1
@@ -18,7 +18,8 @@ ServerState::ServerState()
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ip_stack_debug(false),
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allow_unregistered_users(false),
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run_shell_behavior(RunShellBehavior::Default), next_lobby_id(1),
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pre_lobby_event(0) {
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pre_lobby_event(0),
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ep3_menu_song(-1) {
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memset(&this->default_key_file, 0, sizeof(this->default_key_file));
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this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
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@@ -56,6 +56,7 @@ struct ServerState {
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std::map<int64_t, std::shared_ptr<Lobby>> id_to_lobby;
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std::atomic<int32_t> next_lobby_id;
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uint8_t pre_lobby_event;
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int32_t ep3_menu_song;
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std::map<std::string, uint32_t> all_addresses;
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uint32_t local_address;
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