add client function for debugging movement data

This commit is contained in:
Martin Michelsen
2026-01-14 22:06:06 -08:00
parent 890014b223
commit 1bd305d4e7
6 changed files with 155 additions and 79 deletions
+13 -13
View File
@@ -18,7 +18,7 @@ MOVEMENT DATA 52 (DIMENIAN)
MOVEMENT DATA 53 (LA_DIMENIAN)
MOVEMENT DATA 54 (SO_DIMENIAN)
fparam1 = idle move speed (when returning to initial position)
fparam2 = idle animation speed
fparam2 = idle walking animation speed
fparam3 = engaged move speed (when approaching a player)
fparam4 = engaged animation speed
fparam5 = MERILLIA, MERILTAS; TODO: 3OE1:800D5750; poison cloud damage
@@ -36,8 +36,8 @@ iparam2 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A5580
iparam2 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005ACD0F
MOVEMENT DATA 00 (MOTHMANT)
fparam1 = TODO: 3OE1:800B184C; NNF: chase speed
iparam2 = TODO: 3OE1:800B07E8; frames between attacks?; NNF: attack speed
fparam1 = speed when low to the ground (chase mode)
iparam2 = delay before attack (applies when in chase mode and reached target, or between attacks when near target)
MOVEMENT DATA 01 (MONEST)
(loaded with assets but not used)
@@ -85,7 +85,7 @@ iparam2 = TODO: 3OE1:8009D508; NNF: Delay after laser targetting ends before sho
iparam3 = TODO: 3OE1:8009D59C; NNF: Delay after casting Zonde
iparam4 = TODO: 3OE1:8009D5B8; NNF: Number of times Zonde is cast before they go to the next cycle
iparam5 = TODO: 3OE1:8009C5C8; NNF: stun frames after being hit
iparam6 = TODO: 3OE1:8009B148; number of out-fighters (see CANADINE description in Map.cc); NNF: How many of the 8 ring Canadines will cast Zonde (numbers greater than 8 are treated as 8). The remaining number out of 8 will perform melee attacks instead. Value of 0 causes FSOD.
iparam6 = CANANE; TODO: 3OE1:8009B148; number of out-fighters (see CANADINE description in Map.cc); NNF: How many of the 8 ring Canadines will cast Zonde (numbers greater than 8 are treated as 8). The remaining number out of 8 will perform melee attacks instead. Value of 0 causes FSOD.
MOVEMENT DATA 07 (GEE)
iparam5 = TODO: 3OE1:800C9778; probably same as CANADINE (movement data 07 iparam5)
@@ -226,13 +226,13 @@ iparam1 = TODO: 59NL:005B56F8, 59NL:005B61DE; looks like an angle in degrees (ra
iparam2 = TODO: 59NL:005B5824; looks like an angle in degrees (range [0, 359])
MOVEMENT DATA 1A (NANO_DRAGON)
fparam1 = TODO: 3OE1:800DAC68; NNF: flight speed
fparam2 = TODO: 3OE1:800D9C70; NNF: Straight laser speed.
fparam3 = TODO: 3OE1:800D9C70; NNF: Homing laser speed (if set too low, it will go backwards).
fparam1 = horizontal flight speed
fparam2 = straight laser speed
fparam3 = homing laser speed (if set too low, it will go backwards)
fparam4 = TODO: 3OE1:800D9C70; NNF: Homing laser projectile count (projectile number = number given).
fparam5 = TODO: 3OE1:800D9C70; NNF: Homing laser arc.
iparam1 = TODO: 3OE1:800D9C70; NNF: Straight laser damage.
iparam2 = TODO: 3OE1:800D9C70; NNF: Homing laser damage.
iparam1 = straight laser damage
iparam2 = homing laser damage
MOVEMENT DATA 1A (GI_GUE)
fparam1 = TODO: 3OE1:802CA8F4, 3OE1:802CAA04; looks like a scape factor; NNF: Speed when flying away.
@@ -462,7 +462,7 @@ fparam6 = OLGA_FLOW_1; TODO: 3OE1:802B694C; must be >0, default 7; same as movem
MOVEMENT DATA 30 (POFUILLY_SLIME)
MOVEMENT DATA 34 (POUILLY_SLIME)
fparam1 = TODO: 3OE1:800E8EB4; value is max(0, fparam1); NNF: Spit damage
fparam1 = spit attack damage * 5 (so e.g. 1000 here means 200 damange)
MOVEMENT DATA 30 (DELDEPTH)
fparam1 = TODO: 3OE1:80312E04; NNF: Movement speed (Disk form).
@@ -571,10 +571,10 @@ iparam4 = attack tech level (Rabarta in Ultimate, Gibarta otherwise)
MOVEMENT DATA 48 (HILDEBEAR)
MOVEMENT DATA 49 (HILDEBLUE)
fparam1 = TODO: 3OE1:800AD9A4; NNF: attack speed
fparam1 = punch attack speed
fparam2 = TODO: 3OE1:800ADBE0; NNF: tech range
fparam3 = TODO: 3OE1:800AE17C; NNF: movement speed
fparam4 = TODO: 3OE1:800AE0D0; NNF: walking animation speed
fparam3 = movement speed (does not affect animation speed)
fparam4 = walking animation speed
MOVEMENT DATA 4D (GRASS_ASSASSIN)
(loaded with assets but not used)
+20 -2
View File
@@ -1826,7 +1826,21 @@ ChatCommandDefinition cc_patch(
string patch_name = std::move(tokens[0]);
unordered_map<string, uint32_t> label_writes;
for (size_t z = 0; z < tokens.size() - 1; z++) {
label_writes.emplace(std::format("arg{}", z), stoul(tokens[z + 1], nullptr, 0));
const auto& token = tokens[z + 1];
size_t equals_pos = token.find('=');
string key, value;
if (equals_pos == std::string::npos) {
key = std::format("arg{}", z);
value = token;
} else {
key = token.substr(0, equals_pos);
value = token.substr(equals_pos + 1);
}
if (value.contains('.')) { // float
label_writes.emplace(std::move(key), std::bit_cast<uint32_t>(stof(value, nullptr)));
} else { // int
label_writes.emplace(std::move(key), stoul(value, nullptr, 0));
}
}
co_await prepare_client_for_patches(a.c);
@@ -1834,7 +1848,11 @@ ChatCommandDefinition cc_patch(
auto s = a.c->require_server_state();
// Note: We can't look this up before prepare_client_for_patches because specific_version may not be set
auto fn = s->function_code_index->get_patch(patch_name, a.c->specific_version);
co_await send_function_call(a.c, fn, label_writes);
auto ret = co_await send_function_call(a.c, fn, label_writes);
if (fn->show_return_value) {
send_text_message_fmt(a.c, "$C6Return value:$C7\nInt: {}\nHex: {:08X}\nFloat: {:g}",
ret.return_value.load(), ret.return_value.load(), std::bit_cast<float>(ret.return_value.load()));
}
} catch (const out_of_range&) {
send_text_message(a.c, "$C6Invalid patch name");
}
+2
View File
@@ -313,6 +313,8 @@ static vector<shared_ptr<CompiledFunctionCode>> compile_function_code(
compiled->description = it.second;
} else if (it.first == "client_flag") {
compiled->client_flag = stoull(it.second, nullptr, 0);
} else if (it.first == "show_return_value") {
compiled->show_return_value = true;
} else {
throw runtime_error("unknown metadata key: " + it.first);
}
+1
View File
@@ -33,6 +33,7 @@ struct CompiledFunctionCode {
uint64_t client_flag = 0; // From .meta client_flag directive
uint32_t menu_item_id = 0;
bool hide_from_patches_menu = false;
bool show_return_value = false;
uint32_t specific_version = 0; // 0 = not a client-selectable patch
bool is_big_endian() const;
@@ -0,0 +1,71 @@
.meta hide_from_patches_menu
.meta name="MovementDebug"
.meta description=""
.meta show_return_value
# Usage examples:
# Read movement data 09 fparam1:
# $patch MovementDebug e=0x09 f=1 r=1
# Write to movement data 09 iparam6:
# $patch MovementDebug e=0x09 i=6 v=8
# Write to movement data 36 fparam1 (v is interpreted as float if it contains a '.'):
# $patch MovementDebug e=0x36 f=1 v=60.0
entry_ptr:
reloc0:
.offsetof start
start:
mflr r12
b get_data_ptr
get_data_ptr_ret:
mflr r11
mtlr r12
li r3, 0
lwz r7, [r11] # table index
cmplwi r7, 0x60
bgelr
lwz r8, [r13 - 0x5B70]
mulli r7, r7, 0x30
add r7, r7, r8
lwz r0, [r11 + 12] # value
lwz r9, [r11 + 16] # read-only
lwz r4, [r11 + 4] # fparam number
subi r4, r4, 1
cmplwi r4, 6
bge not_fparam
rlwinm r4, r4, 2, 0, 31
lwzx r3, [r7 + r4]
cmplwi r9, 0
bnelr
stwx [r7 + r4], r0
blr
not_fparam:
lwz r4, [r11 + 8] # iparam number
subi r4, r4, 1
cmplwi r4, 6
bgelr
rlwinm r4, r4, 2, 0, 31
addi r4, r4, 0x18
lwzx r3, [r7 + r4]
cmplwi r9, 0
bnelr
stwx [r7 + r4], r0
blr
get_data_ptr:
bl get_data_ptr_ret
e: # Movement data index
.data 0xFFFFFFFF
f: # Float param index
.zero
i: # Int parameter index
.zero
v: # Value
.zero
r: # Read-only
.zero
@@ -1,32 +1,25 @@
# This function is required for loading DOLs. If it's not present, newserv can't
# serve DOL files to GameCube clients.
# This function is required for loading DOLs. If it's not present, newserv can't serve DOL files to GameCube clients.
# This is also the file I've chosen to document how to write code for newserv's
# functions subsystem. There are three kinds of functions: includes, patches,
# and general functions.
# This is also the file I've chosen to document how to write code for newserv's functions subsystem. There are three
# kinds of functions: includes, patches, and general functions.
# - General functions are not version-specific (usually) but are architecture-
# specific. This file, WriteMemoryGC, is a general function for all PowerPC
# versions of PSO, which means all GameCube versions. General functions are
# named like NAME.ARCH.s, where ARCH is sh4, ppc, or x86.
# - General functions are not version-specific (usually) but are architecture-specific. This file, WriteMemoryGC, is a
# general function for all PowerPC versions of PSO, which means all GameCube versions. General functions are named
# like NAME.ARCH.s, where ARCH is sh4, ppc, or x86.
# - Includes are snippets of code that are intended to be used as part of other
# general functions and patches. Includes are named like NAME.ARCH.inc.s,
# where ARCH has the same meaning as above. These can be used with the
# .include directive; there is an example of this in the code below.
# - Includes are snippets of code that are intended to be used as part of other general functions and patches. Includes
# are named like NAME.ARCH.inc.s, where ARCH has the same meaning as above. These can be used with the .include
# directive; there is an example of this in the code below.
# - Patches are functions that are available to run upon client request. They
# can be made available in the Patches menu or via the $patch command.
# Patches should be named like PATCHNAME.VERS.patch.s, where VERS denotes
# which specific game version the patch is for. These version codes are
# listed in README.md, and directly correspond to values returned by the
# VersionDetect functions, also in this directory.
# - Patches are functions that are available to run upon client request. They can be made available in the Patches menu
# or via the $patch command. Patches should be named like PATCHNAME.VERS.patch.s, where VERS denotes which specific
# game version the patch is for. These version codes are listed in README.md, and directly correspond to values
# returned by the VersionDetect functions, also in this directory.
# For example, to use this function to write the bytes 38 00 00 05 to the
# address 8010521C, send_function_call could be called like this:
# For example, to use this function to write the bytes 38 00 00 05 to the address 8010521C, send_function_call could be
# called like this:
# auto fn = s->function_code_index->name_to_function.at("WriteMemoryGC");
# unordered_map<string, uint32_t> label_writes(
# {{"dest_addr", 0x8010521C}, {"size", 4}});
# unordered_map<string, uint32_t> label_writes({{"dest_addr", 0x8010521C}, {"size", 4}});
# string suffix("\x38\x00\x00\x05", 4);
# send_function_call(
# c, // Client to send function call to
@@ -34,37 +27,33 @@
# label_writes, // Variables to pass in to the function's code
# suffix); // Data to append after the code (not all functions use this)
# The meanings of label_writes and suffix are described in the comments below.
# Note that there is no way to specify label_writes or suffix for patches
# requested by the client, so those features should only be used in general
# functions.
# The .versions directive may be used in patches (but not in includes or
# general functions) and enables parameterization. If .version is used, then
# the patch may later use expressions like <VERS value1 value2 ...> to generate
# the same patch with different values for different game versions. In each
# <VERS> expression, the number of values must match the number of versions
# given in the .versions directive.
# The .versions directive may be used in patches (but not in includes or general functions) and enables
# parameterization. If .version is used, then the patch may later use expressions like <VERS value1 value2 ...> to
# generate the same patch with different values for different game versions. In each <VERS> expression, the number of
# values must match the number of versions given in the .versions directive.
# .versions VRS1 VRS2 VRS3 ...
# These directives tell newserv what to show to the player in the Patches menu.
# Neither of them is required; if the name is omitted, the filename is used
# instead.
# These directives tell newserv what to show to the player in the Patches menu. Neither of them is required; if the
# name is omitted, the filename is used instead.
.meta name="Write memory"
.meta description="Writes data to any location in memory"
# To hide a patch from the Patches menu (so it can only be used with the $patch
# command), this directive can be used. This has no effect if used in includes
# or general functions.
# To hide a patch from the Patches menu (so it can only be used with the $patch command), this directive can be used.
# This has no effect if used in includes or general functions.
# .meta hide_from_patches_menu
# The entry_ptr label is required for all functions. It should point to a
# .offsetof directive that itself points to the actual entrypoint.
# When used for debugging purposes, it may be useful to see the value returned by the client function when run via the
# $patch chat command. This directive causes the server to tell you the return value in-game after running it.
# .meta show_return_value
# The entry_ptr label is required for all functions. It should generally point to a .offsetof directive that itself
# points to the actual entrypoint.
entry_ptr:
# All labels starting with reloc signify that the following PPC word (big-endian
# 32-bit value) is to be relocated at runtime. That is, when the code runs on
# the client, the PPC word will contain the actual memory address relative to
# the running code instead of the offset that it holds at assembly time. The
# entry_ptr label should almost always have a reloc label next to it.
# All labels starting with reloc signify that the following PPC word (big-endian 32-bit value) is to be relocated at
# runtime. That is, when the code runs on the client, the PPC word will contain the actual memory address relative to
# the running code instead of the offset that it holds at assembly time. The entry_ptr label should almost always have
# a reloc label next to it.
reloc0:
.offsetof start
@@ -88,15 +77,13 @@ copy_block__again:
# Flush the data cache and clear the instruction cache at the written region
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
# A .include directive essentially pastes in the code from the referenced
# file. Here, we use the code from the file FlushCachedCode.inc.s. When
# compiling includes, newserv first looks in the same directory as the
# function's source, then looks in system/client-functions/System.
# A .include directive essentially pastes in the code from the referenced file. Here, we use the code from the file
# FlushCachedCode.inc.s. When compiling includes, newserv first looks in the same directory as the function's source,
# then looks in system/client-functions/System.
.include FlushCachedCode
# Return the address after the last byte written. The value returned in r3
# from the function is sent back to the server in a B3 command. newserv uses
# the return value during DOL loading to know which section of the DOL file to
# Return the address after the last byte written. The value returned in r3 from the function is sent back to the
# server in a B3 command. newserv uses the return value during DOL loading to know which section of the DOL file to
# send next, or to send the RunDOL function if all sections have been loaded.
lwz r3, [r6] # r3 = dest ptr
lwz r4, [r6 + 4] # r4 = size
@@ -109,25 +96,22 @@ get_block_ptr__ret:
mtlr r10
blr
get_block_ptr:
# We use a trick here to get the address of the dest_addr label: since bl puts
# the immediately-following address into the link register, we "call"
# get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put
# r10 back into the LR so get_block_ptr__ret returns to the caller.
# We use a trick here to get the address of the dest_addr label: since bl puts the immediately-following address into
# the link register, we "call" get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put r10 back
# into the LR so get_block_ptr__ret returns to the caller.
mflr r10
bl get_block_ptr__ret
# These fields are filled in right before the command is sent to the client.
# Specifically, the label_writes argument to send_function_call is responsible
# for this. The label_writes argument is a map of label name to value, and
# send_function_call simply writes the given values after the given labels. This
# is a way to pass arbitrary arguments to a function at call time.
# These fields are filled in right before the command is sent to the client. Specifically, the label_writes argument to
# send_function_call is responsible for this. The label_writes argument is a map of label name to value, and
# send_function_call simply writes the given values after the given labels. This is a way to pass arbitrary arguments
# to a function at call time.
dest_addr:
.zero
size:
.zero
# Finally, we use the suffix argument to instruct send_function_call to append
# the data we want to write to memory immediately after the assembled code.
# (The data_to_write label here is for documentation purposes only; the suffix
# Finally, we use the suffix argument to instruct send_function_call to append the data we want to write to memory
# immediately after the assembled code. (The data_to_write label here is for documentation purposes only; the suffix
# argument always appends data after the end of all the assembled code.)
data_to_write: