expand quest engine documentation
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-190
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@@ -530,9 +530,6 @@ struct PSOGCEp3NTECharacter {
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/* 0430:0014 */ be_uint32_t save_count = 1;
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/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
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/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
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// seq_vars is an array of 8192 bits, which contain all the Episode 3 quest
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// progress flags. This includes things like which maps are unlocked, which
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// NPC decks are unlocked, and whether the player has a VIP card or not.
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/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
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/* 0860:0444 */ be_uint32_t death_count = 0;
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/* 0864:0448 */ PlayerBank200BE bank;
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@@ -541,7 +538,6 @@ struct PSOGCEp3NTECharacter {
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/* 1FDC:1BC0 */ parray<SaveFileShortcutEntryGC, 20> chat_shortcuts;
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/* 266C:2250 */ pstring<TextEncoding::MARKED, 0xAC> auto_reply;
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/* 2718:22FC */ pstring<TextEncoding::MARKED, 0xAC> info_board;
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// // In this struct, place_counts[0] is win_count and [1] is loss_count
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/* 27C4:23A8 */ PlayerRecordsBattleBE battle_records;
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/* 27DC:23C0 */ parray<uint8_t, 4> unknown_a10;
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/* 27E0:23C4 */ PlayerRecordsChallengeV3BE::Stats challenge_record_stats;
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@@ -573,11 +569,13 @@ struct PSOGCEp3CharacterFile {
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// seq_vars is an array of 8192 bits, which contain all the Episode 3 quest
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// progress flags. This includes things like which maps are unlocked, which
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// NPC decks are unlocked, and whether the player has a VIP card or not.
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// Logically, this structure maps to quest_flags in other versions, but is
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// a different size.
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/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
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/* 0860:0444 */ be_uint32_t death_count = 0;
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// Curiously, Episode 3 characters do have item banks, but there are only 4
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// item slots. Sega presumably didn't completely remove the bank in Ep3
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// because they would have to change too much code.
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// item slots. Presumably Sega didn't completely remove the bank in Ep3
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// because they would have had to change too much code.
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/* 0864:0448 */ PlayerBankT<4, true> bank;
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/* 08CC:04B0 */ GuildCardGCBE guild_card;
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/* 095C:0540 */ parray<SaveFileSymbolChatEntryGC, 12> symbol_chats;
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