fix subobject initialization
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+2
-2
@@ -693,8 +693,8 @@ void ProxyServer::LinkedSession::send_to_game_server(const char* error_message)
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const auto& port_name = version_to_port_name.at(static_cast<size_t>(
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this->version));
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S_Reconnect_19 reconnect_cmd = {
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0, this->server->state->name_to_port_config.at(port_name)->port, 0};
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S_Reconnect_19 reconnect_cmd = {{
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0, this->server->state->name_to_port_config.at(port_name)->port, 0}};
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// If the client is on a virtual connection, we can use any address
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// here and they should be able to connect back to the game server. If
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+1
-1
@@ -293,7 +293,7 @@ void send_function_call(
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void send_reconnect(shared_ptr<Client> c, uint32_t address, uint16_t port) {
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S_Reconnect_19 cmd = {address, port, 0};
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S_Reconnect_19 cmd = {{address, port, 0}};
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send_command_t(c, (c->version() == GameVersion::PATCH) ? 0x14 : 0x19, 0x00, cmd);
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}
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