Clamp boss damage rollback from 6x0A

This commit is contained in:
2026-05-05 18:12:36 -04:00
parent 8bc602012e
commit 1f00bf1d9b
+39 -6
View File
@@ -3711,21 +3711,54 @@ static asio::awaitable<void> on_update_enemy_state(shared_ptr<Client> c, Subcomm
}
bool should_track_hit = (src_flags & 0x00000200); // "Enemy was hit" flag (see 6x0A comments in CommandFormats.hh)
uint16_t incoming_total_damage = cmd.total_damage.load();
bool is_boss = type_definition_for_enemy(ene_st->super_ene->type).is_boss();
bool blocked_damage_rollback = is_boss && (incoming_total_damage < ene_st->total_damage);
if (should_track_hit) {
ene_st->set_last_hit_by_client_id(c->lobby_client_id);
}
ene_st->game_flags = src_flags;
ene_st->total_damage = cmd.total_damage;
l->log.info_f("E-{:03X} updated to damage={} game_flags={:08X}; last hit {}",
ene_st->e_id, ene_st->total_damage, ene_st->game_flags, should_track_hit ? "claimed" : "not claimed");
if (blocked_damage_rollback) {
l->log.warning_f("Blocked boss damage rollback via 6x0A from C-{} on E-{:03X}: incoming={} current={} game_flags={:08X}",
c->lobby_client_id, ene_st->e_id, incoming_total_damage, ene_st->total_damage, src_flags);
} else {
ene_st->total_damage = incoming_total_damage;
}
// Forward the server-authoritative damage value, not a stale lower value from the sender.
cmd.total_damage = ene_st->total_damage;
l->log.info_f("E-{:03X} updated to damage={} game_flags={:08X}; last hit {}{}",
ene_st->e_id,
ene_st->total_damage,
ene_st->game_flags,
should_track_hit ? "claimed" : "not claimed",
blocked_damage_rollback ? " (damage rollback blocked)" : "");
if (ene_st->alias_target_ene_st) {
bool alias_is_boss = type_definition_for_enemy(ene_st->alias_target_ene_st->super_ene->type).is_boss();
bool alias_blocked_damage_rollback = alias_is_boss && (incoming_total_damage < ene_st->alias_target_ene_st->total_damage);
if (should_track_hit) {
ene_st->alias_target_ene_st->set_last_hit_by_client_id(c->lobby_client_id);
}
ene_st->alias_target_ene_st->game_flags = src_flags;
ene_st->alias_target_ene_st->total_damage = cmd.total_damage;
l->log.info_f("Alias target E-{:03X} updated to damage={} game_flags={:08X}; last hit {}",
ene_st->alias_target_ene_st->e_id, ene_st->alias_target_ene_st->total_damage, ene_st->alias_target_ene_st->game_flags, should_track_hit ? "claimed" : "not claimed");
if (alias_blocked_damage_rollback) {
l->log.warning_f("Blocked boss damage rollback via 6x0A from C-{} on alias target E-{:03X}: incoming={} current={} game_flags={:08X}",
c->lobby_client_id,
ene_st->alias_target_ene_st->e_id,
incoming_total_damage,
ene_st->alias_target_ene_st->total_damage,
src_flags);
} else {
ene_st->alias_target_ene_st->total_damage = incoming_total_damage;
}
l->log.info_f("Alias target E-{:03X} updated to damage={} game_flags={:08X}; last hit {}{}",
ene_st->alias_target_ene_st->e_id,
ene_st->alias_target_ene_st->total_damage,
ene_st->alias_target_ene_st->game_flags,
should_track_hit ? "claimed" : "not claimed",
alias_blocked_damage_rollback ? " (damage rollback blocked)" : "");
}
// TODO: It'd be nice if this worked on bosses too, but it seems we have to use each boss' specific state-syncing