update comment on get_random quest opcode
This commit is contained in:
+2
-2
@@ -990,7 +990,7 @@ const char* MapFile::name_for_enemy_type(uint16_t type) {
|
||||
|
||||
string MapFile::ObjectSetEntry::str() const {
|
||||
string name_str = MapFile::name_for_object_type(this->base_type);
|
||||
return phosg::string_printf("[ObjectEntry type=%04hX \"%s\" set_flags=%04hX index=%04hX a2=%04hX entity_id=%04hX group=%04hX room=%04hX a3=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] unused=%08" PRIX32 "]",
|
||||
return phosg::string_printf("[ObjectSetEntry type=%04hX \"%s\" set_flags=%04hX index=%04hX a2=%04hX entity_id=%04hX group=%04hX room=%04hX a3=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] unused=%08" PRIX32 "]",
|
||||
this->base_type.load(),
|
||||
name_str.c_str(),
|
||||
this->set_flags.load(),
|
||||
@@ -1032,7 +1032,7 @@ uint64_t MapFile::ObjectSetEntry::semantic_hash(uint8_t floor) const {
|
||||
}
|
||||
|
||||
string MapFile::EnemySetEntry::str() const {
|
||||
return phosg::string_printf("[EnemyEntry type=%04hX \"%s\" set_flags=%04hX index=%04hX num_children=%04hX floor=%04hX entity_id=%04hX room=%04hX wave_number=%04hX wave_number2=%04hX a1=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %g %g %04hX %04hX] unused=%08" PRIX32 "]",
|
||||
return phosg::string_printf("[EnemySetEntry type=%04hX \"%s\" set_flags=%04hX index=%04hX num_children=%04hX floor=%04hX entity_id=%04hX room=%04hX wave_number=%04hX wave_number2=%04hX a1=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %g %g %04hX %04hX] unused=%08" PRIX32 "]",
|
||||
this->base_type.load(),
|
||||
MapFile::name_for_enemy_type(this->base_type),
|
||||
this->set_flags.load(),
|
||||
|
||||
+8
-4
@@ -1913,10 +1913,14 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
|
||||
|
||||
// Generates a random number by calling rand(). Note that the returned
|
||||
// value is not uniform! The algorithm generates a uniform random number,
|
||||
// scales it to the range [0, max], then clamps it to [min, max]. So, if
|
||||
// the minimum value is not 0, the minimum value is more likely than all
|
||||
// other possible results. To get an unbiased result with a minimum not
|
||||
// equal to zero, use this with a minimum of zero, then use add or addi.
|
||||
// scales it to the range 0 through (max-1) inclusive, then clamps it to
|
||||
// the range min through (max-1). So, if the minimum value is not 0, the
|
||||
// minimum value is more likely than all other possible results. To get
|
||||
// an unbiased result with a minimum not equal to zero, use this with a
|
||||
// minimum of zero, then use add or addi.
|
||||
// Note also that this is implemented by calling rand(), which returns a
|
||||
// 15-bit random integer. If your range of values is larger than 15 bits,
|
||||
// call this multiple times and combine the results appropriately.
|
||||
// regsA[0] = minimum value
|
||||
// regsA[1] = maximum value
|
||||
// regB = generated random value
|
||||
|
||||
Reference in New Issue
Block a user