resolve auction card IDs at load time

This commit is contained in:
Martin Michelsen
2023-08-28 22:18:17 -07:00
parent 466eb49c55
commit 2235103efe
3 changed files with 29 additions and 16 deletions
+7 -7
View File
@@ -2805,8 +2805,8 @@ void send_card_auction_if_all_clients_ready(
num_cards = min<uint16_t>(num_cards, 0x14);
uint64_t distribution_size = 0;
for (const auto& it : s->ep3_card_auction_pool) {
distribution_size += it.second.first;
for (const auto& e : s->ep3_card_auction_pool) {
distribution_size += e.probability;
}
auto card_index = (l->flags & Lobby::Flag::IS_EP3_TRIAL)
@@ -2817,12 +2817,12 @@ void send_card_auction_if_all_clients_ready(
cmd.points_available = s->ep3_card_auction_points;
for (size_t z = 0; z < num_cards; z++) {
uint64_t v = random_object<uint64_t>() % distribution_size;
for (const auto& it : s->ep3_card_auction_pool) {
if (v >= it.second.first) {
v -= it.second.first;
for (const auto& e : s->ep3_card_auction_pool) {
if (v >= e.probability) {
v -= e.probability;
} else {
cmd.entries[z].card_id = card_index->definition_for_name(it.first)->def.card_id.load();
cmd.entries[z].min_price = it.second.second;
cmd.entries[z].card_id = e.card_id;
cmd.entries[z].min_price = e.min_price;
break;
}
}