resolve auction card IDs at load time
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+7
-1
@@ -92,7 +92,13 @@ struct ServerState {
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uint16_t ep3_card_auction_points;
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uint16_t ep3_card_auction_min_size;
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uint16_t ep3_card_auction_max_size;
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std::unordered_map<std::string, std::pair<uint64_t, uint16_t>> ep3_card_auction_pool;
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struct CardAuctionPoolEntry {
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uint64_t probability;
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uint16_t card_id;
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uint16_t min_price;
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std::string card_name;
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};
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std::vector<CardAuctionPoolEntry> ep3_card_auction_pool;
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std::shared_ptr<LicenseManager> license_manager;
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