don't skip server data commands before battle start
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@@ -12,7 +12,7 @@ namespace Episode3 {
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void BattleRecord::PlayerEntry::print(FILE* stream) const {
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// TODO: Format this nicely somehow. Maybe factor out the functions in
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// QuestScript that format some of these structures
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print_data(stream, this, sizeof(this));
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print_data(stream, this, sizeof(*this), 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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}
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BattleRecord::Event::Event(StringReader& r) {
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@@ -96,29 +96,30 @@ void BattleRecord::Event::print(FILE* stream) const {
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for (const auto& player : this->players) {
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fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
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}
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fputc('\n', stream);
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for (const auto& player : this->players) {
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player.print(stream);
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}
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break;
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case Type::BATTLE_COMMAND:
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fprintf(stream, "BATTLE_COMMAND\n");
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print_data(stream, this->data);
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print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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break;
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case Type::GAME_COMMAND:
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fprintf(stream, "GAME_COMMAND\n");
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print_data(stream, this->data);
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print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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break;
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case Type::EP3_GAME_COMMAND:
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fprintf(stream, "EP3_GAME_COMMAND\n");
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print_data(stream, this->data);
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print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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break;
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case Type::CHAT_MESSAGE:
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fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
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print_data(stream, this->data);
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print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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break;
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case Type::SERVER_DATA_COMMAND:
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fprintf(stream, "SERVER_DATA_COMMAND\n");
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print_data(stream, this->data);
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print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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break;
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default:
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throw runtime_error("unknown event type in battle record");
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@@ -255,6 +256,20 @@ void BattleRecord::add_random_data(const void* data, size_t size) {
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this->random_stream.append(reinterpret_cast<const char*>(data), size);
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}
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vector<string> BattleRecord::get_all_server_data_commands() const {
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vector<string> ret;
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for (const auto& event : this->events) {
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if (event.type == Event::Type::SERVER_DATA_COMMAND) {
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ret.emplace_back(event.data);
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}
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}
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return ret;
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}
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const string& BattleRecord::get_random_stream() const {
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return this->random_stream;
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}
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bool BattleRecord::is_map_definition_event(const Event& ev) {
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if (ev.type == Event::Type::BATTLE_COMMAND) {
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auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
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@@ -331,7 +346,7 @@ void BattleRecord::set_battle_start_timestamp() {
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}
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}
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for (; it != this->events.end(); it++) {
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if (it->type == Event::Type::BATTLE_COMMAND) {
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if ((it->type == Event::Type::BATTLE_COMMAND) || (it->type == Event::Type::SERVER_DATA_COMMAND)) {
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new_events.emplace_back(std::move(*it));
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}
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}
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@@ -373,7 +388,7 @@ shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
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return this->record;
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}
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void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) {
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void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
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this->lobby = l;
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}
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