don't skip server data commands before battle start
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@@ -30,7 +30,7 @@ void Server::PresenceEntry::clear() {
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Server::Server(shared_ptr<Lobby> lobby, Options&& options)
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: lobby(lobby),
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battle_record(lobby->battle_record),
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battle_record(lobby ? lobby->battle_record : nullptr),
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has_lobby(lobby != nullptr),
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options(std::move(options)),
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last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr),
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@@ -260,7 +260,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
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} else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) &&
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this->log().info("Generated command")) {
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print_data(stderr, data, size);
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print_data(stderr, data, size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
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}
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}
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@@ -1075,7 +1075,13 @@ shared_ptr<const PlayerState> Server::get_player_state(uint8_t client_id) const
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}
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uint32_t Server::get_random_raw() {
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le_uint32_t ret = random_from_optional_crypt(this->options.opt_rand_crypt);
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le_uint32_t ret;
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if (this->options.opt_rand_stream) {
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this->options.opt_rand_stream->readx(&ret, sizeof(ret));
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} else {
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ret = random_from_optional_crypt(this->options.opt_rand_crypt);
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}
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if (this->battle_record && this->battle_record->writable()) {
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this->battle_record->add_random_data(&ret, sizeof(ret));
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}
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